diff -r 7dd85fe00de3 -r 1de4d6b35748 share/hedgewars/Data/Missions/Training/User_Mission_-_Nobody_Laugh.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Nobody_Laugh.lua Sun Nov 20 04:21:24 2016 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,130 +0,0 @@ --------------------------------------- --- NOBODY LAUGH --- a hilarious (not really) adventure --------------------------------------- - -HedgewarsScriptLoad("/Scripts/Locale.lua") -HedgewarsScriptLoad("/Scripts/Tracker.lua") - -local hhs = {} - -function onGameInit() - - Seed = 0 - GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind - SuddenDeathTurns = 9999 - TurnTime = 180000 - CaseFreq = 0 - MinesNum = 0 - Explosives = 0 - Map = "Bath" - Theme = "Nature" - - AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_birdy") - hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull") - SetGearPosition(hhs[1], 1267, 451) - hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3") - SetGearPosition(hhs[2], 1332, 451) - - AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_spider") - hhs[3] = AddHog(loc("Poison"), 5, 100, "WhySoSerious") - SetGearPosition(hhs[3], 1133, 446) - hhs[4] = AddHog(loc("Bobo"), 5, 100, "clown") - SetGearPosition(hhs[4], 1215, 553) - hhs[5] = AddHog(loc("Copper"), 5, 10, "clown-copper") - SetGearPosition(hhs[5], 414, 376) - hhs[6] = AddHog(loc("Derp"), 5, 100, "clown-crossed") - SetGearPosition(hhs[6], 1590, 886) - hhs[7] = AddHog(loc("Eckles"), 5, 100, "clown-copper") - SetGearPosition(hhs[7], 772, 754) - hhs[8] = AddHog(loc("Frank"), 5, 50, "clown-copper") - SetGearPosition(hhs[8], 1688, 714) - hhs[9] = AddHog(loc("Harry"), 5, 50, "clown-copper") - SetGearPosition(hhs[9], 1932, 837) - hhs[10] = AddHog(loc("Igmund"), 5, 50, "WhySoSerious") - SetGearPosition(hhs[10], 1601, 733) - -end - -function onGameStart() - - AddAmmo(enemy, amAirAttack, 100) - - ShowMission( loc("Nobody Laugh"), - loc("User Challenge"), - loc("Eliminate the enemy before the time runs out") - , 0, 0 - ) - - -- GIRDERS - PlaceGirder(1212, 710, 7) - PlaceGirder(1215, 570, 4) - PlaceGirder(1288, 520, 2) - PlaceGirder(1184, 468, 4) - PlaceGirder(1344, 468, 4) - PlaceGirder(1247, 346, 4) - - PlaceGirder(667, 438, 4) - PlaceGirder(507, 438, 4) - PlaceGirder(434, 487, 2) - PlaceGirder(505, 537, 4) - PlaceGirder(665, 537, 4) - PlaceGirder(737, 487, 2) - - PlaceGirder(416, 465, 6) - PlaceGirder(1415, 378, 6) - PlaceGirder(1300, 625, 3) - PlaceGirder(1359, 566, 3) - PlaceGirder(1436, 538, 0) - PlaceGirder(1505, 468, 4) - - ------ AMMO CRATE LIST ------ - tempG = SpawnAmmoCrate(1242, 315, amBaseballBat) - tempG = SpawnAmmoCrate(1309, 315, amAirAttack) - tempG = SpawnAmmoCrate(144, 895, amAirAttack) - tempG = SpawnAmmoCrate(664, 699, amIceGun) - tempG = SpawnAmmoCrate(1572, 444, amFirePunch) - tempG = SpawnAmmoCrate(1574, 382, amDynamite) - - ------ UTIL CRATE LIST ------ - tempG = SpawnUtilityCrate(654, 513, amParachute) - tempG = SpawnUtilityCrate(1569, 413, amParachute) - - -- HOG AMMO - AddAmmo(hhs[1],amParachute,1) - AddAmmo(hhs[1],amHammer,1) - AddAmmo(hhs[2],amWhip,1) - - for i = 3, 10 do - AddAmmo(hhs[i], amDEagle, 100) - AddAmmo(hhs[i], amShotgun, 100) - AddAmmo(hhs[i], amGrenade, 100) - AddAmmo(hhs[i], amBazooka, 100) - AddAmmo(hhs[i], amDrill, 100) - end - -end - -function onNewTurn() - SetWind(100) -end - -function onAmmoStoreInit() - - SetAmmo(amBaseballBat, 0, 0, 0, 1) - SetAmmo(amAirAttack, 0, 0, 0, 1) - SetAmmo(amFirePunch, 0, 0, 0, 1) - SetAmmo(amDynamite, 0, 0, 0, 1) - SetAmmo(amHammer, 0, 0, 0, 1) - SetAmmo(amIceGun, 0, 0, 0, 1) - - SetAmmo(amParachute, 0, 0, 0, 1) - - SetAmmo(amSwitch, 9, 0, 0, 0) - SetAmmo(amSkip, 9, 0, 0, 0) - -end - ------------------------------- --- I'm in whitesppaaaaaaaaaacceeeee :D -------------------------------