diff -r 51cda17b7c3b -r 2b5625c4ec16 hedgewars/uLandObjects.pas --- a/hedgewars/uLandObjects.pas Sun Jan 24 07:37:00 2010 +0000 +++ b/hedgewars/uLandObjects.pas Sun Jan 24 13:37:03 2010 +0000 @@ -122,7 +122,7 @@ procedure FreeRects; begin -Dispose(rects) + Dispose(rects) end; function CheckIntersect(x1, y1, w1, h1: LongInt): boolean; @@ -502,8 +502,8 @@ until (i>rightX-int); end; AddThemeObjects(ThemeObjects, (8 * MaxHedgehogs) div 18); // MaxHedgehogs should roughly correspond to available surface area. Was also thinking maybe using playHeight * playWidth div constant :) -AddProgress; -FreeRects +AddProgress(); +FreeRects(); end; procedure AddOnLandObjects(Surface: PSDL_Surface);