diff -r 3f2ba6debbdd -r 6408c0ba4ba1 hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Thu Nov 29 23:13:06 2012 -0500 +++ b/hedgewars/uConsts.pas Thu Nov 29 23:23:19 2012 -0500 @@ -112,9 +112,7 @@ GL_TEXTURE_PRIORITY = $8066; {$ENDIF} - cSendCursorPosTime : LongWord = 50; cVisibleWater : LongInt = 128; - cCursorEdgesDist : LongInt = 100; cTeamHealthWidth : LongInt = 128; cifRandomize = $00000001; @@ -135,11 +133,8 @@ cHHRadius = 9; cHHStepTicks = 29; - cUsualZ = 500; - cSmokeZ = 499; cHHZ = 1000; cCurrHHZ = Succ(cHHZ); - cOnHHZ = 2000; cBarrelHealth = 60; cShotgunRadius = 22; @@ -149,17 +144,11 @@ cKeyMaxIndex = 1023; cKbdMaxIndex = 65536;//need more room for the modifier keys - cHHFileName = 'Hedgehog'; - cCHFileName = 'Crosshair'; - cThemeCFGFilename = 'theme.cfg'; - cFontBorder = 2; // do not change this value cDefaultZoomLevel = 2.0; - cSendEmptyPacketTime = 1000; - // game flags gfAny = $FFFFFFFF; gfOneClanMode = $00000001; // used in trainings @@ -286,40 +275,6 @@ NoPointX = Low(LongInt); cTargetPointRef : TPoint = (X: NoPointX; Y: 0); - // hog tag mask - htNone = $00; - htTeamName = $01; - htName = $02; - htHealth = $04; - htTransparent = $08; - - AMAnimDuration = 200; - AMHidden = 0;//AMState values - AMShowingUp = 1; - AMShowing = 2; - AMHiding = 3; - - AMTypeMaskX = $00000001; - AMTypeMaskY = $00000002; - AMTypeMaskAlpha = $00000004; - AMTypeMaskSlide = $00000008; - -{$IFDEF MOBILE} - AMSlotSize = 48; - AMTITLE = 30; -{$ELSE} - AMSlotSize = 32; -{$ENDIF} - AMSlotPadding = (AMSlotSize - 32) shr 1; - -{$IFDEF USE_TOUCH_INTERFACE} - FADE_ANIM_TIME = 500; - MOVE_ANIM_TIME = 500; -{$ENDIF} - - cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 15, 6, 4, 5, 0, 0, 0, 0, 0, 14, 12, 13); - cTagsMasksNoHealth: array[0..15] of byte = (3, 2, 11, 1, 0, 0, 0, 0, 0, 10, 0, 9, 0, 0, 0, 0); - implementation end.