diff -r 7b5fa8d3c904 -r 74a81c276d67 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Fri Mar 25 20:02:27 2011 -0400 +++ b/hedgewars/uStore.pas Sat Mar 26 22:49:38 2011 +0100 @@ -882,7 +882,7 @@ var flags: Longword = 0; ico: PSDL_Surface; buf: array[byte] of char; - x, y: LongInt; + {$IFDEF SDL13}x, y: LongInt;{$ENDIF} begin s:= s; // avoid compiler hint if Length(s) = 0 then cFullScreen:= not cFullScreen @@ -928,8 +928,8 @@ begin // the values in x and y make the window appear in the center // on ios, make the sdl window appear on the second monitor when present - x:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF}); - y:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF}); + x:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}(SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF}); + y:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}(SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF}); SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cScreenWidth, cScreenHeight, SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN {$IFDEF IPHONEOS} or SDL_WINDOW_BORDERLESS {$ENDIF}); SDLrender:= SDL_CreateRenderer(SDLwindow, -1, SDL_RENDERER_ACCELERATED or SDL_RENDERER_PRESENTVSYNC);