diff -r c14b27abe452 -r 83d85e32c713 project_files/frontlib/model/team.h --- a/project_files/frontlib/model/team.h Thu Dec 06 10:01:01 2012 +0100 +++ b/project_files/frontlib/model/team.h Tue Dec 04 09:24:10 2012 +0100 @@ -49,18 +49,18 @@ typedef struct { char *name; - char *hat; // e.g. hair_yellow; References a .png file in Data/Graphics/Hats + char *hat; //! e.g. hair_yellow; References a .png file in Data/Graphics/Hats - // Statistics. They are irrelevant for the engine or server, - // but provided for ini reading/writing by the frontend. + //! Statistics. They are irrelevant for the engine or server, + //! but provided for ini reading/writing by the frontend. int rounds; int kills; int deaths; int suicides; - int difficulty; // 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive) + int difficulty; //! 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive) - // Transient setting used in game setup + //! Transient setting used in game setup int initialHealth; flib_weaponset *weaponset; } flib_hog; @@ -68,25 +68,25 @@ typedef struct { flib_hog hogs[HEDGEHOGS_PER_TEAM]; char *name; - char *grave; // e.g. "Bone"; References a .png file in Data/Graphics/Graves - char *fort; // e.g. "Castle"; References a series of files in Data/Forts - char *voicepack; // e.g. "Classic"; References a directory in Data/Sounds/voices - char *flag; // e.g. "hedgewars"; References a .png file in Data/Graphics/Flags + char *grave; //! e.g. "Bone"; References a .png file in Data/Graphics/Graves + char *fort; //! e.g. "Castle"; References a series of files in Data/Forts + char *voicepack; //! e.g. "Classic"; References a directory in Data/Sounds/voices + char *flag; //! e.g. "hedgewars"; References a .png file in Data/Graphics/Flags flib_binding *bindings; int bindingCount; - // Statistics. They are irrelevant for the engine or server, - // but provided for ini reading/writing by the frontend. + //! Statistics. They are irrelevant for the engine or server, + //! but provided for ini reading/writing by the frontend. int rounds; int wins; int campaignProgress; - // Transient settings used in game setup - int colorIndex; // Index into a color table - int hogsInGame; // The number of hogs that will actually play - bool remoteDriven; // true for non-local teams in a network game - char *ownerName; // Username of the owner of a team in a network game + //! Transient settings used in game setup + int colorIndex; //! Index into a color table + int hogsInGame; //! The number of hogs that will actually play + bool remoteDriven; //! true for non-local teams in a network game + char *ownerName; //! Username of the owner of a team in a network game } flib_team; /**