diff -r 589f69a9665c -r 851f36579ed4 project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h Sun Apr 17 20:52:56 2011 +0200 @@ -0,0 +1,73 @@ +/* + * Hedgewars-iOS, a Hedgewars port for iOS devices + * Copyright (c) 2009-2011 Vittorio Giovara + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * File created on 18/04/2011. + */ + + +#import + +typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType; + +@class OverlayViewController; +@class EngineProtocolNetwork; + +@interface GameInterfaceBridge : NSObject { + UIViewController *parentController; + OverlayViewController *overlayController; + + NSDictionary *systemSettings; + NSString *savePath; + EngineProtocolNetwork *engineProtocol; + + NSInteger ipcPort; // Port on which engine will listen + TGameType gameType; +} + +@property (nonatomic,retain) UIViewController *parentController; +@property (nonatomic,retain) NSDictionary *systemSettings; +@property (nonatomic,retain) NSString *savePath; + +@property (nonatomic,retain) OverlayViewController *overlayController; +@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol; + +@property (assign) NSInteger ipcPort; +@property (assign) TGameType gameType; + + +-(id) initWithController:(id) viewController; +-(void) startLocalGame:(NSDictionary *)withDictionary; +-(void) startSaveGame:(NSString *)atPath; +-(const char **)gatherGameSettings; +-(void) startGameEngine; + +/* +@property (nonatomic, retain) NSDictionary *systemSettings; +@property (nonatomic, retain) NSMutableArray *statsArray; +@property (assign) BOOL menuStyle; + +-(id) initWithDictionary:(NSDictionary *)gameDictionary; +-(void) engineProtocol; +-(int) sendToEngine:(NSString *)string; +-(int) sendToEngineNoSave:(NSString *)string; +-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; +-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; +-(NSInteger) provideScheme:(NSString *)schemeName; + +-(const char **)getGameSettings:(NSString *)recordFile;*/ + +@end