diff -r d19adc635c99 -r 94c948a92759 hedgewars/uKeys.pas --- a/hedgewars/uKeys.pas Mon Nov 29 09:11:31 2010 +0100 +++ b/hedgewars/uKeys.pas Tue Nov 30 22:46:47 2010 +0100 @@ -20,10 +20,7 @@ unit uKeys; interface -uses uConsts, SDLh; - -type TBinds = array[0..cKeyMaxIndex] of shortstring; -type TKeyboardState = array[0..cKeyMaxIndex] of Byte; +uses SDLh, uTypes; procedure initModule; procedure freeModule; @@ -85,8 +82,7 @@ {$ENDIF} {$ENDIF} implementation -uses uTeams, uConsole, uMisc; -//const KeyNumber = 1024; +uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; var tkbd, tkbdn: TKeyboardState; KeyNames: array [0..cKeyMaxIndex] of string[15]; @@ -196,7 +192,7 @@ k:= SDL_GetMouseState(nil, nil); {$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); -TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true); +TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); {$IFNDEF IPHONEOS} for i:= 1 to pred(j) do @@ -265,7 +261,7 @@ for i:= 6 to cKeyMaxIndex do begin s:= shortstring(sdl_getkeyname(i)); - //writeln(stdout,inttostr(i) + ': ' + s); + //writeln(stdout,IntToStr(i) + ': ' + s); if s = 'unknown key' then KeyNames[i]:= '' else begin @@ -275,7 +271,7 @@ end; end; -//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]); +//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); // get the size of keyboard array SDL_GetKeyState(@k); @@ -285,21 +281,21 @@ begin for i:= 0 to Pred(ControllerNumAxes[j]) do begin - keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u'; - keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd'; + keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; + keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; inc(k, 2); end; for i:= 0 to Pred(ControllerNumHats[j]) do begin - keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u'; - keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r'; - keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd'; - keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l'; + keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; + keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; + keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; + keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; inc(k, 4); end; for i:= 0 to Pred(ControllerNumButtons[j]) do begin - keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i); + keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); inc(k, 1); end; end; @@ -350,7 +346,7 @@ DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; {$ENDIF} -for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+inttostr(i))]:= 'slot '+inttostr(i); +for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); SetDefaultBinds(); end; @@ -425,7 +421,7 @@ ControllerNumControllers:= SDL_NumJoysticks(); if ControllerNumControllers > 6 then ControllerNumControllers:= 6; -WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers)); +WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); if ControllerNumControllers > 0 then begin @@ -441,10 +437,10 @@ //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); - WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j])); - //WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j])); - WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j])); - WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j])); + WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); + //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); + WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); + WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); ControllerEnabled:= 1; if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20;