diff -r c8236fcbe160 -r a0d586321d6f project_files/frontlib/model/team.h --- a/project_files/frontlib/model/team.h Tue Dec 04 09:24:10 2012 +0100 +++ b/project_files/frontlib/model/team.h Thu Dec 06 11:14:21 2012 +0100 @@ -49,7 +49,7 @@ typedef struct { char *name; - char *hat; //! e.g. hair_yellow; References a .png file in Data/Graphics/Hats + char *hat; //!< e.g. hair_yellow; References a .png file in Data/Graphics/Hats //! Statistics. They are irrelevant for the engine or server, //! but provided for ini reading/writing by the frontend. @@ -58,7 +58,7 @@ int deaths; int suicides; - int difficulty; //! 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive) + int difficulty; //!< 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive) //! Transient setting used in game setup int initialHealth; @@ -68,10 +68,10 @@ typedef struct { flib_hog hogs[HEDGEHOGS_PER_TEAM]; char *name; - char *grave; //! e.g. "Bone"; References a .png file in Data/Graphics/Graves - char *fort; //! e.g. "Castle"; References a series of files in Data/Forts - char *voicepack; //! e.g. "Classic"; References a directory in Data/Sounds/voices - char *flag; //! e.g. "hedgewars"; References a .png file in Data/Graphics/Flags + char *grave; //!< e.g. "Bone"; References a .png file in Data/Graphics/Graves + char *fort; //!< e.g. "Castle"; References a series of files in Data/Forts + char *voicepack; //!< e.g. "Classic"; References a directory in Data/Sounds/voices + char *flag; //!< e.g. "hedgewars"; References a .png file in Data/Graphics/Flags flib_binding *bindings; int bindingCount; @@ -83,10 +83,10 @@ int campaignProgress; //! Transient settings used in game setup - int colorIndex; //! Index into a color table - int hogsInGame; //! The number of hogs that will actually play - bool remoteDriven; //! true for non-local teams in a network game - char *ownerName; //! Username of the owner of a team in a network game + int colorIndex; //!< Index into a color table + int hogsInGame; //!< The number of hogs that will actually play + bool remoteDriven; //!< true for non-local teams in a network game + char *ownerName; //!< Username of the owner of a team in a network game } flib_team; /**