diff -r 64e72781d344 -r aabd1b75d5a3 hedgewars/uLandTemplates.pas --- a/hedgewars/uLandTemplates.pas Sat Feb 08 16:29:34 2014 +0400 +++ b/hedgewars/uLandTemplates.pas Sun Feb 09 00:44:29 2014 +0400 @@ -65,7 +65,7 @@ ); Template0FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template1Points: array[0..15] of TSDL_Rect = @@ -89,7 +89,7 @@ ); Template1FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template2Points: array[0..21] of TSDL_Rect = @@ -119,7 +119,7 @@ ); Template2FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template3Points: array[0..16] of TSDL_Rect = @@ -144,7 +144,7 @@ ); Template3FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template4Points: array[0..22] of TSDL_Rect = @@ -175,7 +175,7 @@ ); Template4FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template5Points: array[0..15] of TSDL_Rect = @@ -199,7 +199,7 @@ ); Template5FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template6Points: array[0..13] of TSDL_Rect = @@ -221,7 +221,7 @@ ); Template6FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template7Points: array[0..5] of TSDL_Rect = @@ -235,7 +235,7 @@ ); Template7FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); @@ -264,7 +264,7 @@ ); Template8FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template9Points: array[0..31] of TSDL_Rect = @@ -304,7 +304,7 @@ ); Template9FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template10Points: array[0..13] of TSDL_Rect = @@ -326,7 +326,7 @@ ); Template10FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template11Points: array[0..9] of TSDL_Rect = @@ -344,7 +344,7 @@ ); Template11FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template12Points: array[0..13] of TSDL_Rect = @@ -366,7 +366,7 @@ ); Template12FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template13Points: array[0..15] of TSDL_Rect = @@ -390,7 +390,7 @@ ); Template13FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template14Points: array[0..13] of TSDL_Rect = @@ -412,7 +412,7 @@ ); Template14FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template15Points: array[0..23] of TSDL_Rect = @@ -444,7 +444,7 @@ ); Template15FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template16Points: array[0..28] of TSDL_Rect = @@ -481,7 +481,7 @@ ); Template16FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); const Template17Points: array[0..13] of TSDL_Rect = @@ -503,7 +503,7 @@ ); Template17FPoints: array[0..0] of TPoint = ( - (X: 1023; Y: 0) + (x: 1023; y: 0) ); //////////////////// MIXING AND MATCHING ORIGINAL ////////////////////////////////////// const Template18Points: array[0..32] of TSDL_Rect = @@ -544,7 +544,7 @@ ); Template18FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template19Points: array[0..44] of TSDL_Rect = @@ -597,7 +597,7 @@ ); Template19FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template20Points: array[0..45] of TSDL_Rect = @@ -651,7 +651,7 @@ ); Template20FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template21Points: array[0..30] of TSDL_Rect = @@ -690,7 +690,7 @@ ); Template21FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template22Points: array[0..38] of TSDL_Rect = @@ -737,7 +737,7 @@ ); Template22FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template23Points: array[0..29] of TSDL_Rect = @@ -775,7 +775,7 @@ ); Template23FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template24Points: array[0..23] of TSDL_Rect = @@ -807,7 +807,7 @@ ); Template24FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template25Points: array[0..19] of TSDL_Rect = @@ -835,7 +835,7 @@ ); Template25FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); @@ -896,7 +896,7 @@ ); Template26FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template27Points: array[0..42] of TSDL_Rect = @@ -947,7 +947,7 @@ ); Template27FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template28Points: array[0..29] of TSDL_Rect = @@ -985,7 +985,7 @@ ); Template28FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template29Points: array[0..37] of TSDL_Rect = @@ -1031,7 +1031,7 @@ ); Template29FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template30Points: array[0..30] of TSDL_Rect = @@ -1070,7 +1070,7 @@ ); Template30FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template31Points: array[0..32] of TSDL_Rect = @@ -1111,7 +1111,7 @@ ); Template31FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template32Points: array[0..29] of TSDL_Rect = @@ -1149,7 +1149,7 @@ ); Template32FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template33Points: array[0..45] of TSDL_Rect = @@ -1203,7 +1203,7 @@ ); Template33FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template34Points: array[0..25] of TSDL_Rect = @@ -1237,7 +1237,7 @@ ); Template34FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); const Template35Points: array[0..48] of TSDL_Rect = @@ -1294,7 +1294,7 @@ ); Template35FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); ///////////////////////// CAVERNS /////////////////////////////////// @@ -1322,7 +1322,7 @@ ); Template36FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); ////////////////////////////// ... Silly ... //////////////////////////////// /// Ok. Tiy does not care for these. Perhaps they could be saved. @@ -1363,7 +1363,7 @@ ); Template37FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); // attempt to make a series of moderate hills/valleys - was before I really figured out the whole probabilities thing const Template38Points: array[0..16] of TSDL_Rect = @@ -1388,7 +1388,7 @@ ); Template38FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); // 8 tiny islands @@ -1437,7 +1437,7 @@ ); Template39FPoints: array[0..0] of TPoint = ( - (X: 512; Y: 0) + (x: 512; y: 0) ); const Template40Points: array[0..7] of TSDL_Rect = ( @@ -1452,7 +1452,7 @@ ); Template40FPoints: array[0..0] of TPoint = ( - (X: 512; Y: 0) + (x: 512; y: 0) ); // Many islands const Template41Points: array[0..86] of TSDL_Rect = @@ -1547,7 +1547,7 @@ ); Template41FPoints: array[0..0] of TPoint = ( - (X: 2047; Y: 0) + (x: 2047; y: 0) ); // 2 tiny islands const Template42Points: array[0..13] of TSDL_Rect = @@ -1569,7 +1569,7 @@ ); Template42FPoints: array[0..0] of TPoint = ( - (X: 512; Y: 0) + (x: 512; y: 0) ); // Many islands const Template43Points: array[0..173] of TSDL_Rect = @@ -1751,7 +1751,7 @@ ); Template43FPoints: array[0..0] of TPoint = ( - (X: 4095; Y: 0) + (x: 4095; y: 0) ); // 3 large caverns @@ -1775,12 +1775,12 @@ ); Template44FPoints: array[0..5] of TSDL_Rect = ( - (X: 1; Y: 90; w: 0; h: 0), - (X: 1; Y: 500; w: 0; h: 0), - (X:4095; Y: 500; w: 0; h: 0), - (X: 1; Y:1200; w: 0; h: 0), - (X:4095; Y:1200; w: 0; h: 0), - (X: 1; Y:2010; w: 0; h: 0) + (x: 1; y: 90; w: 0; h: 0), + (x: 1; y: 500; w: 0; h: 0), + (x:4095; y: 500; w: 0; h: 0), + (x: 1; y:1200; w: 0; h: 0), + (x:4095; y:1200; w: 0; h: 0), + (x: 1; y:2010; w: 0; h: 0) ); // large caverns with an island @@ -1801,9 +1801,9 @@ ); Template45FPoints: array[0..2] of TSDL_Rect = ( - (X: 1; Y: 1; w: 0; h: 0), - (X: 1; Y:2047; w: 0; h: 0), - (X:1005; Y: 805; w: 0; h: 0) + (x: 1; y: 1; w: 0; h: 0), + (x: 1; y:2047; w: 0; h: 0), + (x:1005; y: 805; w: 0; h: 0) ); ////////////////////////////////////////////////////////////////////////