diff -r fc082baf448c -r c045698e044f hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Sat Jun 20 07:50:03 2009 +0000 +++ b/hedgewars/uConsts.pas Sun Jun 21 15:31:09 2009 +0000 @@ -74,7 +74,7 @@ gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37 gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane, - gtSniperRifleShot); + gtSniperRifleShot, gtJetpack); TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, @@ -100,7 +100,7 @@ amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, - amLaserSight, amVampiric, amSniperRifle); + amLaserSight, amVampiric, amSniperRifle, amJetpack); THWFont = (fnt16, fntBig, fntSmall); @@ -465,9 +465,9 @@ (FileName: 'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; Width: 32; Height: 64; saveSurf: false),// sprPHammer (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; - Width: 32; Height: 32; saveSurf: false),// sprHandBlowToch + Width: 32; Height: 32; saveSurf: false),// sprHandBlowTorch (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; - Width: 32; Height: 32; saveSurf: false),// sprBlowToch + Width: 32; Height: 32; saveSurf: false),// sprBlowTorch (FileName: 'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; Width: 64; Height: 32; saveSurf: false),// sprTeleport (FileName: 'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; @@ -1409,6 +1409,28 @@ isDamaging: true; SkipTurns: 0; PosCount: 1; + PosSprite: sprWater), + (NameId: sidJetpack; + NameTex: nil; + Probability: 20; + NumberInCase: 1; + Ammo: (Propz: ammoprop_ForwMsgs or + ammoprop_AttackInMove or + ammoprop_NoCrosshair or + ammoprop_DontHold or + ammoprop_AltAttack; + Count: 1; + NumPerTurn: 1; + Timer: 0; + Pos: 0; + AmmoType: amJetpack); + Slot: 3; + TimeAfterTurn: 3000; + minAngle: 0; + maxAngle: 0; + isDamaging: true; + SkipTurns: 0; + PosCount: 1; PosSprite: sprWater) );