diff -r fcba6d7a08f3 -r c6ba6531cb4b hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Sun Mar 21 16:45:46 2010 +0000 +++ b/hedgewars/GSHandlers.inc Sun Mar 21 16:51:33 2010 +0000 @@ -1327,7 +1327,7 @@ if not Gear^.dY.isNegative and (Gear^.dY > _0_03) and TestCollisionYwithGear(Gear, 1) then begin Gear^.State:= Gear^.State or gsttmpFlag; - inc(Gear^.Damage, hwRound(Gear^.dY * _40)); + inc(Gear^.Damage, hwRound(Gear^.dY * _50)); for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do begin particle:= AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); @@ -1335,11 +1335,11 @@ end end else if not Gear^.dX.isNegative and (Gear^.dX > _0_03) and TestCollisionXwithGear(Gear, 1) then - inc(Gear^.Damage, hwRound(Gear^.dX * _40)) + inc(Gear^.Damage, hwRound(Gear^.dX * _50)) else if Gear^.dY.isNegative and (Gear^.dY < -_0_03) and TestCollisionYwithGear(Gear, -1) then - inc(Gear^.Damage, hwRound(Gear^.dY * -_40)) + inc(Gear^.Damage, hwRound(Gear^.dY * -_50)) else if Gear^.dX.isNegative and (Gear^.dX < -_0_03) and TestCollisionXwithGear(Gear, -1) then - inc(Gear^.Damage, hwRound(Gear^.dX * -_40)); + inc(Gear^.Damage, hwRound(Gear^.dX * -_50)); if Gear^.Damage <> 0 then PlaySound(sndGrenadeImpact); doStepFallingGear(Gear); CalcRotationDirAngle(Gear);