diff -r 0ddb100fea61 -r f924be23ffb4 hedgewars/uTypes.pas --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hedgewars/uTypes.pas Tue Jan 04 12:53:46 2011 +0100 @@ -0,0 +1,376 @@ +{$INCLUDE "options.inc"} + +unit uTypes; +interface + +uses SDLh, uFloat, GLunit, uConsts, Math; + +// NOTE: typed const is a variable despite const qualifier +// in freepascal you may actually use var for the same purpose + +type + HwColor4f = record + r, g, b, a: byte + end; + + TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend); + + TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax); + + TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps, + ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, + ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath); + + TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, + sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee, + sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, + sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, + sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont, + sprHorizontL, sprHorizontR, sprSky, sprSkyL, + sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos, + sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb, + sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask, + sprSwitch, sprParachute, sprTarget, sprRopeNode, + sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, + sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, + sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, + sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, + sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, + sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, + sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, + sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon, + sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, + sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, + sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, + sprSpeechCorner, sprSpeechEdge, sprSpeechTail, + sprThoughtCorner, sprThoughtEdge, sprThoughtTail, + sprShoutCorner, sprShoutEdge, sprShoutTail, + sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, + sprSmoke, sprSmokeWhite, sprShell, sprDust, sprExplosives, sprExplosivesRoll, + sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction, + sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, + sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, + sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, + sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, + sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, + sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, + sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, + sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, + sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet + ); + + // Gears that interact with other Gears and/or Land + TGearType = (gtBomb, gtHedgehog, gtShell, gtGrave, gtBee, // 4 + gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9 + gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14 + gtFlame, gtFirePunch, gtATStartGame, gtATSmoothWindCh, // 18 + gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23 + gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28 + gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 + gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 + gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45 + gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 + gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56 + gtNapalmBomb, gtSnowball, gtFlake); // 58 + + // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) + TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, + vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, + vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, + vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, + vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, + vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle); + + TGearsType = set of TGearType; + + TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison); + + TSound = (sndNone, + sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, + sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, + sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, + sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, + sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, + sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, + sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, + sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, + sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6, + sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, + sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, + sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, + sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops, + sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease, + sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity, + sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, + sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, + sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, + sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, + sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, + sndComeonthen, sndParachute, sndBump, sndResurrector); + + TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 + amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 + amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 + amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 + amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 + amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 + amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 + amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 + amResurrector, amDrillStrike, amSnowball); + + TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); + + THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); + + TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume, + capgrpMessage, capgrpAmmostate); + + TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs, + siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage, + siMaxTeamKills, siMaxTurnSkips ); + + TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle); + + TRenderMode = (rmDefault, rmLeftEye, rmRightEye); + TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR); + + THHFont = record + Handle: PTTF_Font; + Height: LongInt; + style: LongInt; + Name: string[21]; + end; + + PAmmo = ^TAmmo; + TAmmo = record + Propz: LongWord; + Count: LongWord; +(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. +For example, say, a mode where the weaponset is reset each turn, or on sudden death *) + NumPerTurn: LongWord; + Timer: LongWord; + Pos: LongWord; + AmmoType: TAmmoType; + AttackVoice: TSound; + end; + + TVertex2f = record + X, Y: GLfloat; + end; + + TVertex2i = record + X, Y: GLint; + end; + + PTexture = ^TTexture; + TTexture = record + id: GLuint; + w, h, scale: LongInt; + rx, ry: GLfloat; + priority: GLfloat; + vb, tb: array [0..3] of TVertex2f; + PrevTexture, NextTexture: PTexture; + end; + + THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected); + + TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite); + + PGear = ^TGear; + PHedgehog = ^THedgehog; + PTeam = ^TTeam; + PClan = ^TClan; + + TGearStepProcedure = procedure (Gear: PGear); + TGear = record + NextGear, PrevGear: PGear; + Active: Boolean; + AdvBounce: Longword; + Invulnerable: Boolean; + RenderTimer: Boolean; + AmmoType : TAmmoType; + State : Longword; + X : hwFloat; + Y : hwFloat; + dX: hwFloat; + dY: hwFloat; + Kind: TGearType; + Pos: Longword; + doStep: TGearStepProcedure; + Radius: LongInt; + Angle, Power : Longword; + DirAngle: real; + Timer : LongWord; + Elasticity: hwFloat; + Friction : hwFloat; + Density : hwFloat; + Message, MsgParam : Longword; + Hedgehog: PHedgehog; + Health, Damage, Karma: LongInt; + CollisionIndex: LongInt; + Tag: LongInt; + Tex: PTexture; + Z: Longword; + IntersectGear: PGear; + FlightTime: Longword; + uid: Longword; + ImpactSound: TSound; // first sound, others have to be after it in the sounds def. + nImpactSounds: Word; // count of ImpactSounds + SoundChannel: LongInt; + PortalCounter: LongWord // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion. + end; + TPGearArray = Array of PGear; + + PVisualGear = ^TVisualGear; + TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); + TVisualGear = record + NextGear, PrevGear: PVisualGear; + Frame, + FrameTicks: Longword; + X : real; + Y : real; + dX: real; + dY: real; + tdX: real; + tdY: real; + State : Longword; + Timer: Longword; + Angle, dAngle: real; + Kind: TVisualGearType; + doStep: TVGearStepProcedure; + Tex: PTexture; + alpha, scale: GLfloat; + Hedgehog: PHedgehog; + Text: shortstring; + Tint: Longword; + uid: Longword; + end; + + TStatistics = record + DamageRecv, + DamageGiven: Longword; + StepDamageRecv, + StepDamageGiven, + StepKills: Longword; + MaxStepDamageRecv, + MaxStepDamageGiven, + MaxStepKills: Longword; + FinishedTurns: Longword; + end; + + TTeamStats = record + Kills : Longword; + AIKills : Longword; + TeamKills : Longword; + TurnSkips : Longword; + TeamDamage : Longword; + end; + + TBinds = array[0..cKeyMaxIndex] of shortstring; + TKeyboardState = array[0..cKeyMaxIndex] of Byte; + + PVoicepack = ^TVoicepack; + TVoicepack = record + name: shortstring; + chunks: array [TSound] of PMixChunk; + end; + + PHHAmmo = ^THHAmmo; + THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; + + THedgehog = record + Name: string[MAXNAMELEN]; + Gear: PGear; + SpeechGear: PVisualGear; + NameTagTex, + HealthTagTex, + HatTex: PTexture; + Ammo: PHHAmmo; + CurAmmoType: TAmmoType; + AmmoStore: Longword; + Team: PTeam; + MultiShootAttacks: Longword; + visStepPos: LongWord; + BotLevel : Byte; // 0 - Human player + HatVisibility: GLfloat; + stats: TStatistics; + Hat: shortstring; + InitialHealth: LongInt; // used for gfResetHealth + King: boolean; // Flag for a bunch of hedgehog attributes + Unplaced: boolean; // Flag for hog placing mode + Timer: Longword; + Effects: Array[THogEffect] of boolean; + end; + + TTeam = record + Clan: PClan; + TeamName: string[MAXNAMELEN]; + ExtDriven: boolean; + Binds: TBinds; + Hedgehogs: array[0..cMaxHHIndex] of THedgehog; + CurrHedgehog: LongWord; + NameTagTex: PTexture; + CrosshairTex, + GraveTex, + HealthTex, + AIKillsTex, + FlagTex: PTexture; + Flag: shortstring; + GraveName: shortstring; + FortName: shortstring; + TeamHealth: LongInt; + TeamHealthBarWidth, + NewTeamHealthBarWidth: LongInt; + DrawHealthY: LongInt; + AttackBar: LongWord; + HedgehogsNumber: Longword; + hasGone: boolean; + voicepack: PVoicepack; + PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players + stats: TTeamStats; + end; + + TClan = record + Color: Longword; + Teams: array[0..Pred(cMaxTeams)] of PTeam; + TeamsNumber: Longword; + CurrTeam: LongWord; + ClanHealth: LongInt; + ClanIndex: LongInt; + TurnNumber: LongWord; + end; + + TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun, + sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, + sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, + sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, + sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, + sidKamikaze, sidCake, sidSeduction, sidWatermelon, + sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, + sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, + sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, + sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, + sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing); + + TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, + sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, + sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); + + TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, + eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, + eidHomerun, eidGone); + + TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, + gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, + gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer, + gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo); + + TLandArray = packed array of array of LongWord; + TCollisionArray = packed array of array of Word; + TPreview = packed array[0..127, 0..31] of byte; + TDirtyTag = packed array of array of byte; + + +implementation + +end.