diff -r ddf020d0941a -r fdfc01419815 QTfrontend/ui/widget/selectWeapon.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/ui/widget/selectWeapon.cpp Wed Sep 28 19:27:56 2011 +0200 @@ -0,0 +1,294 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2006-2008 Igor Ulyanov + * Copyright (c) 2008-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#include "selectWeapon.h" +#include "weaponItem.h" +#include "hwconsts.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +QImage getAmmoImage(int num) +{ + static QImage ammo(":Ammos.png"); + int x = num/(ammo.height()/32); + int y = (num-((ammo.height()/32)*x))*32; + x*=32; + return ammo.copy(x, y, 32, 32); +} + +SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) : + QWidget(parent) +{ + QHBoxLayout* hbLayout = new QHBoxLayout(this); + hbLayout->setSpacing(1); + hbLayout->setMargin(1); + + QLabel* lbl = new QLabel(this); + lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); + lbl->setMaximumWidth(30); + lbl->setGeometry(0, 0, 30, 30); + hbLayout->addWidget(lbl); + + item = new WeaponItem(image, imagegrey, this); + item->setItemsNum(wNum); + item->setInfinityState(allowInfinite); + hbLayout->addWidget(item); + + hbLayout->setStretchFactor(lbl, 1); + hbLayout->setStretchFactor(item, 99); + hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); + hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); +} + +void SelWeaponItem::setItemsNum(const unsigned char num) +{ + item->setItemsNum(num); +} + +unsigned char SelWeaponItem::getItemsNum() const +{ + return item->getItemsNum(); +} + +void SelWeaponItem::setEnabled(bool value) +{ + item->setEnabled(value); +} + +SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : + QFrame(parent), + m_numItems(numItems) +{ + wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); + + for(int i = 0; i < cDefaultAmmos.size(); ++i) + wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); + + QStringList keys = wconf->allKeys(); + for(int i = 0; i < keys.size(); i++) + { + if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) + wconf->remove(keys[i]); + } + + QString currentState = *cDefaultAmmoStore; + + QTabWidget * tbw = new QTabWidget(this); + QWidget * page1 = new QWidget(this); + p1Layout = new QGridLayout(page1); + p1Layout->setSpacing(1); + p1Layout->setMargin(1); + QWidget * page2 = new QWidget(this); + p2Layout = new QGridLayout(page2); + p2Layout->setSpacing(1); + p2Layout->setMargin(1); + QWidget * page3 = new QWidget(this); + p3Layout = new QGridLayout(page3); + p3Layout->setSpacing(1); + p3Layout->setMargin(1); + QWidget * page4 = new QWidget(this); + p4Layout = new QGridLayout(page4); + p4Layout->setSpacing(1); + p4Layout->setMargin(1); + + tbw->addTab(page1, tr("Weapon set")); + tbw->addTab(page2, tr("Probabilities")); + tbw->addTab(page4, tr("Ammo in boxes")); + tbw->addTab(page3, tr("Delays")); + + QGridLayout * pageLayout = new QGridLayout(this); + pageLayout->addWidget(tbw); + + + int j = -1; + int i = 0, k = 0; + for(; i < m_numItems; ++i) { + if (i == 6) continue; + if (i == 52) continue; // Disable structures for now + if (k % 4 == 0) ++j; + SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); + weaponItems[i].append(swi); + p1Layout->addWidget(swi, j, k % 4); + + SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this); + weaponItems[i].append(pwi); + p2Layout->addWidget(pwi, j, k % 4); + + SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this); + weaponItems[i].append(dwi); + p3Layout->addWidget(dwi, j, k % 4); + + SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); + weaponItems[i].append(awi); + p4Layout->addWidget(awi, j, k % 4); + + ++k; + } + + //pLayout->setRowStretch(5, 100); + m_name = new QLineEdit(this); + pageLayout->addWidget(m_name, i, 0, 1, 5); +} + +void SelWeaponWidget::setWeapons(const QString& ammo) +{ + bool enable = true; + for(int i = 0; i < cDefaultAmmos.size(); i++) + if (!cDefaultAmmos[i].first.compare(m_name->text())) { + enable = false; + } + for(int i = 0; i < m_numItems; ++i) { + twi::iterator it = weaponItems.find(i); + if (it == weaponItems.end()) continue; + it.value()[0]->setItemsNum(ammo[i].digitValue()); + it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); + it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); + it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); + it.value()[0]->setEnabled(enable); + it.value()[1]->setEnabled(enable); + it.value()[2]->setEnabled(enable); + it.value()[3]->setEnabled(enable); + } + m_name->setEnabled(enable); +} + +void SelWeaponWidget::setDefault() +{ + for(int i = 0; i < cDefaultAmmos.size(); i++) + if (!cDefaultAmmos[i].first.compare(m_name->text())) { + return; + } + setWeapons(*cDefaultAmmoStore); +} + +void SelWeaponWidget::save() +{ + for(int i = 0; i < cDefaultAmmos.size(); i++) + if (!cDefaultAmmos[i].first.compare(m_name->text())) { + QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first)); + return; + } + + if (m_name->text() == "") return; + + QString state1; + QString state2; + QString state3; + QString state4; + + for(int i = 0; i < m_numItems; ++i) { + twi::const_iterator it = weaponItems.find(i); + int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' + state1.append(QString::number(num)); + int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); + state2.append(QString::number(prob)); + int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); + state3.append(QString::number(del)); + int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); + state4.append(QString::number(am)); + } + if (curWeaponsName != "") { + // remove old entry + wconf->remove(curWeaponsName); + } + wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); + emit weaponsChanged(); +} + +int SelWeaponWidget::operator [] (unsigned int weaponIndex) const +{ + twi::const_iterator it = weaponItems.find(weaponIndex); + return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); +} + +QString SelWeaponWidget::getWeaponsString(const QString& name) const +{ + return wconf->value(name).toString(); +} + +void SelWeaponWidget::deleteWeaponsName() +{ + if (curWeaponsName == "") return; + + for(int i = 0; i < cDefaultAmmos.size(); i++) + if (!cDefaultAmmos[i].first.compare(m_name->text())) { + QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); + return; + } + + QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel); + + if (reallyDelete.exec() == QMessageBox::Ok) { + wconf->remove(curWeaponsName); + emit weaponsDeleted(); + } +} + +void SelWeaponWidget::newWeaponsName() +{ + QString newName = tr("new"); + if(wconf->contains(newName)) { + //name already used -> look for an appropriate name: + int i=2; + while(wconf->contains(newName = tr("new")+QString::number(i++))); + } + setWeaponsName(newName); +} + +void SelWeaponWidget::setWeaponsName(const QString& name) +{ + m_name->setText(name); + + curWeaponsName = name; + + if(name != "" && wconf->contains(name)) { + setWeapons(wconf->value(name).toString()); + } else { + setWeapons(*cDefaultAmmoStore); + } +} + +QStringList SelWeaponWidget::getWeaponNames() const +{ + return wconf->allKeys(); +} + +void SelWeaponWidget::copy() +{ + if(wconf->contains(curWeaponsName)) { + QString ammo = getWeaponsString(curWeaponsName); + QString newName = tr("copy of") + " " + curWeaponsName; + if(wconf->contains(newName)) { + //name already used -> look for an appropriate name: + int i=2; + while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++))); + } + setWeaponsName(newName); + setWeapons(ammo); + } +}