(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005, 2006 Andrey Korotaev * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *) program hwengine; {$APPTYPE CONSOLE} uses SDLh, uConsts in 'uConsts.pas', uGame in 'uGame.pas', uMisc in 'uMisc.pas', uStore in 'uStore.pas', uWorld in 'uWorld.pas', uIO in 'uIO.pas', uGears in 'uGears.pas', uConsole in 'uConsole.pas', uKeys in 'uKeys.pas', uTeams in 'uTeams.pas', uSound in 'uSound.pas', uRandom in 'uRandom.pas', uAI in 'uAI.pas', uAIActions in 'uAIActions.pas', uAIMisc in 'uAIMisc.pas', uAIAmmoTests in 'uAIAmmoTests.pas', uCollisions in 'uCollisions.pas', uLand in 'uLand.pas', uLandTemplates in 'uLandTemplates.pas', uLandObjects in 'uLandObjects.pas'; {$INCLUDE options.inc} // also: GSHandlers.inc // CCHandlers.inc // HHHandlers.inc procedure OnDestroy; forward; //////////////////////////////// procedure DoTimer(Lag: integer); // - обработка таймера const cCons: boolean = false; var s: string; begin case GameState of gsLandGen: begin GenMap; GameState:= gsStart; end; gsStart: begin AssignHHCoords; AddMiscGears; AdjustColor(cColorNearBlack); AdjustColor(cWhiteColor); StoreLoad; AdjustColor(cConsoleSplitterColor); ResetKbd; SoundLoad; PlayMusic; GameState:= gsGame end; gsGame : begin ProcessKbd; DoGameTick(Lag); DrawWorld(Lag, SDLPrimSurface); end; gsConsole: begin DoGameTick(Lag); DrawWorld(Lag, SDLPrimSurface); DrawConsole(SDLPrimSurface); end; gsExit : begin OnDestroy; end; end; SDL_Flip(SDLPrimSurface); if flagMakeCapture then begin flagMakeCapture:= false; s:= 'hw_' + ParamStr(5) + '_' + inttostr(GameTicks) + '.bmp'; WriteLnToConsole('Saving ' + s); SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(PChar(s), 'wb'), 1) end; end; //////////////////// procedure OnDestroy; // - очищаем память begin {$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF} if isSoundEnabled then ReleaseSound; StoreRelease; CloseIPC; TTF_Quit; SDL_Quit; halt end; /////////////////// procedure MainLoop; var PrevTime, CurrTime: Cardinal; event: TSDL_Event; begin PrevTime:= SDL_GetTicks; repeat while SDL_PollEvent(@event) <> 0 do case event.type_ of SDL_KEYDOWN: case GameState of gsGame: if event.key.keysym.sym = 96 then begin cConsoleYAdd:= cConsoleHeight; GameState:= gsConsole end; gsConsole: KeyPressConsole(event.key.keysym.sym); end; SDL_QUITEV: isTerminated:= true end; CurrTime:= SDL_GetTicks; if PrevTime + cTimerInterval <= CurrTime then begin DoTimer(CurrTime - PrevTime); PrevTime:= CurrTime end else {sleep(1)}; IPCCheckSock until isTerminated end; //////////////////// procedure GetParams; var c: integer; s: string; {$IFDEF DEBUGFILE} i: integer; begin for i:= 0 to ParamCount do AddFileLog(inttostr(i) + ': ' + ParamStr(i)); {$ELSE} begin {$ENDIF} if ParamCount=6 then begin val(ParamStr(1), cScreenWidth, c); val(ParamStr(2), cScreenHeight, c); // "/mapname" is map, "avematan" is theme s:= ParamStr(3); if (Length(s) > 0) and (s[1] = '/') then Pathz[ptMapCurrent]:= Pathz[ptMaps] + s else Pathz[ptThemeCurrent]:= Pathz[ptThemes] + '/' + ParamStr(3); val(ParamStr(4), ipcPort, c); SetRandomParams(ParamStr(5), rndfillstr); cFullScreen:= ParamStr(6)[1] = '1' end else OutError(errmsgShouldntRun, true); end; procedure ShowMainWindow; var flags: Longword; begin flags:= SDL_HWSURFACE or SDL_DOUBLEBUF or SDL_HWACCEL; if cFullScreen then flags:= flags or SDL_FULLSCREEN else SDL_WM_SetCaption('Hedgewars', nil); SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags); TryDo(SDLPrimSurface <> nil, errmsgCreateSurface, true); PixelFormat:= SDLPrimSurface.format; SDL_ShowCursor(0); end; //////////////////////////////////////////////////////////////////////////////// /////////////////////////////// m a i n //////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// begin WriteLnToConsole('HedgeWars 0.1 alpha'); WriteLnToConsole(' -= by unC0Rr =- '); GetParams; Randomize; WriteToConsole('Init SDL... '); SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); WriteLnToConsole(msgOK); WriteToConsole('Init SDL_ttf... '); SDLTry(TTF_Init >= 0, true); WriteLnToConsole(msgOK); ShowMainWindow; InitKbdKeyTable; InitIPC; WriteLnToConsole(msgGettingConfig); SendIPCAndWaitReply('C'); // запрос конфига игры InitTeams; if isSoundEnabled then InitSound; InitWorld; StoreInit; isDeveloperMode:= false; MainLoop end.