------------------- ABOUT ---------------------- -- -- Hero has to use the rc plane end perform some -- flying tasks HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") -- globals local missionName = loc("Precise flying") local challengeObjectives = loc("Use the rc plane and destroy the all the targets").."|".. loc("Each time you destroy your level targets you'll get teleported to the next level").."|".. loc("You'll have only one rc plane at the start of the mission").."|".. loc("During the game you can get new plane by getting the weapon crates") local currentTarget = 1 -- hogs local hero = { name = loc("Hog Solo"), x = 100, y = 170 } -- teams local teamA = { name = loc("Hog Solo"), color = tonumber("38D61C",16) -- green } -- creates & targets local rcCrates = { { x = 1680, y = 240}, { x = 2810, y = 720}, { x = 2440, y = 660}, { x = 256, y = 1090}, } local targets = { { x = 2070, y = 410}, { x = 3880, y = 1430}, { x = 4000, y = 1430}, { x = 2190, y = 1160}, { x = 2190, y = 1460}, { x = 2110, y = 1700}, { x = 2260, y = 1700}, { x = 2085, y = 1330}, { x = 156, y = 1400}, { x = 324, y = 1400}, { x = 660, y = 1310}, { x = 1200, y = 1310}, { x = 1700, y = 1310}, } -------------- LuaAPI EVENT HANDLERS ------------------ function onGameInit() GameFlags = gfOneClanMode Seed = 1 TurnTime = -1 CaseFreq = 0 MinesNum = 0 MinesTime = 1 Explosives = 0 Map = "desert03_map" Theme = "Desert" -- Hog Solo AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") AnimSetGearPosition(hero.gear, hero.x, hero.y) initCheckpoint("desert03") AnimInit() --AnimationSetup() end function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0) AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) AddEvent(onLose, {hero.gear}, lose, {hero.gear}, 0) -- original crates and targets SpawnAmmoCrate(rcCrates[1].x, rcCrates[1].y, amRCPlane) targets[1].gear = AddGear(targets[1].x, targets[1].y, gtTarget, 0, 0, 0, 0) -- hero ammo AddAmmo(hero.gear, amRCPlane, 1) SendHealthStatsOff() end function onGameTick() AnimUnWait() if ShowAnimation() == false then return end ExecuteAfterAnimations() CheckEvents() end function onGameTick20() checkTargetsDestroied() end function onAmmoStoreInit() SetAmmo(amNothing, 0, 0, 0, 0) SetAmmo(amRCPlane, 0, 0, 0, 1) end function onPrecise() if GameTime > 3000 then SetAnimSkip(true) end end -------------- EVENTS ------------------ function onHeroDeath(gear) if not GetHealth(hero.gear) then return true end return false end function onLose(gear) if GetHealth(hero.gear) and currentTarget < 4 and GetAmmoCount(hero.gear, amRCPlane) == 0 then return true end return false end -------------- ACTIONS ------------------ function heroDeath(gear) gameOver() end function lose(gear) gameOver() end ----------------- Other Functions ----------------- function checkTargetsDestroied() if currentTarget == 1 then if not GetHealth(targets[1].gear) then AddCaption(loc("Level 1 clear!")) SetGearPosition(hero.gear, 3590, 90) currentTarget = 2 setTargets(currentTarget) end elseif currentTarget == 2 then if not (GetHealth(targets[2].gear) or GetHealth(targets[3].gear)) then AddCaption(loc("Level 2 clear!")) SetGearPosition(hero.gear, 1110, 580) currentTarget = 3 setTargets(currentTarget) end elseif currentTarget == 3 then else win() end end function setTargets(ct) if ct == 2 then SpawnAmmoCrate(rcCrates[2].x, rcCrates[2].y, amRCPlane) for i=2,3 do targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0) end elseif ct == 3 then SpawnAmmoCrate(rcCrates[3].x, rcCrates[3].y, amRCPlane) SpawnAmmoCrate(rcCrates[3].x, rcCrates[3].y, amRCPlane) SpawnAmmoCrate(rcCrates[4].x, rcCrates[4].y, amNothing) for i=4,13 do targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0) end end end function win() EndGame() end function gameOver() SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 SendStat('siCustomAchievement', loc("You have to destroy all the targets")) --11 SendStat('siCustomAchievement', loc("You will fail if you run out of ammo and there are still targets available")) --11 SendStat('siCustomAchievement', loc("Read the Challenge Objectives from within the mission for more details")) --11 SendStat('siPlayerKills','0',teamA.name) EndGame() end