find_package(SDL1or2) find_package(SDL_image) find_package(SDL_net) find_package(SDL_ttf) find_package(SDL_mixer) include(CheckLibraryExists) include(${CMAKE_MODULE_PATH}/utils.cmake) enable_language(Pascal) add_flag_append(CMAKE_Pascal_FLAGS "-Cs2000000") add_flag_append(CMAKE_Pascal_FLAGS_DEBUG "-gv") add_flag_append(CMAKE_Pascal_FLAGS_RELEASE "-Xs") if(UNIX) include(TargetArch) target_architecture(CMAKE_TARGET_ARCHITECTURES) if(${CMAKE_Pascal_COMPILER_VERSION} VERSION_GREATER 2.7 OR ${CMAKE_TARGET_ARCHITECTURES} MATCHES "x86_64" OR ${CMAKE_TARGET_ARCHITECTURES} MATCHES "i386") add_flag_append(CMAKE_Pascal_FLAGS "-fPIC") endif() endif(UNIX) # convert list into pascal array if(FONTS_DIRS) list(LENGTH FONTS_DIRS ndirs) set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (") foreach(fontdir ${FONTS_DIRS}) set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',") endforeach(fontdir) set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n") else(FONTS_DIRS) set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);") endif(FONTS_DIRS) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) include_directories(${CMAKE_CURRENT_BINARY_DIR}) #set the sources with the correct order of dependencies so that cmake won't be confused set(engine_sources SDLh.pas uSinTable.pas uFloat.pas uConsts.pas LuaPas.pas uTypes.pas uVariables.pas uUtils.pas uMisc.pas uConsole.pas uCommands.pas uDebug.pas uInputHandler.pas uTextures.pas uRenderUtils.pas uRender.pas uCaptions.pas uIO.pas uChat.pas uPhysFSLayer.pas uSound.pas ArgParsers.pas uRandom.pas uLocale.pas uStats.pas uCursor.pas uVideoRec.pas uAILandMarks.pas adler32.pas uLandTemplates.pas uLandTexture.pas uLandGraphics.pas uLandPainted.pas uLandOutline.pas uLandGenMaze.pas uLandGenPerlin.pas uLandGenTemplateBased.pas uLandUtils.pas #this is where dependency tracking becomes hard uStore.pas uAmmos.pas uLandObjects.pas uLand.pas uGearsList.pas uCollisions.pas uAIMisc.pas uAIActions.pas uAIAmmoTests.pas uAI.pas uWorld.pas uVisualGearsList.pas uVisualGearsHandlers.pas uVisualGears.pas uGears.pas uGame.pas uCommandHandlers.pas uGearsRender.pas uGearsHedgehog.pas uGearsHandlers.pas uGearsHandlersRope.pas uGearsHandlersMess.pas uGearsUtils.pas uTeams.pas #these interact with everything, so compile last uScript.pas ) if(${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.2 OR # older versions are just ancient (${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.6 AND APPLE)) # because of 64bit and opengl bindings message(FATAL_ERROR "Your FreePascal installation is too old (fpc ${CMAKE_Pascal_COMPILER_VERSION})!") elseif(${CMAKE_Pascal_COMPILER_VERSION} VERSION_GREATER 2.4) #enable INLINE only with a recent version of fpc add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si) endif() #generic folder where our libraries reside add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LIBRARY_OUTPUT_PATH}") #DEPENDECIES AND EXECUTABLES SECTION if(APPLE AND (NOT BUILD_ENGINE_LIBRARY)) #on OSX we need to provide the SDL_main() function when building as #executable and the entry point too add_subdirectory(sdlmain) list(APPEND HW_LINK_LIBS SDLmain) add_flag_append(CMAKE_Pascal_FLAGS "-k-lsdlmain") add_flag_append(CMAKE_Pascal_FLAGS "-XMSDL_main") #OpenGL deps add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kCocoa") add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kOpenGL") #set the correct library or framework style depending on the main SDL string(FIND "${SDL_LIBRARY}" "dylib" sdl_framework) if(${sdl_framework} GREATER -1) add_flag_append(CMAKE_Pascal_FLAGS "-k-lsdl -k-lsdl_image -k-lsdl_mixer -k-lsdl_ttf -k-lsdl_net") else() add_flag_append(CMAKE_Pascal_FLAGS "-k-framework -kSDL -k-framework -kSDL_image -k-framework -k SDL_mixer -k-framework -k SDL_net -k-framework -kSDL_net") endif() endif() if(LIBAV_FOUND) add_subdirectory(avwrapper) list(APPEND HW_LINK_LIBS avwrapper) add_definitions(-dUSE_VIDEO_RECORDING) #only for SDL < 2, linking carried out by fpc find_package_or_disable_msg(GLUT NOVIDEOREC "Video recording will not be built") endif() find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP") if(PNG_FOUND) list(INSERT engine_sources 0 PNGh.pas) list(REMOVE_AT PNG_LIBRARIES 1) #removing the zlib library path get_filename_component(PNG_LIBRARY_DIR ${PNG_LIBRARIES} PATH) add_flag_append(CMAKE_Pascal_FLAGS "-k-L${PNG_LIBRARY_DIR} -Fl${PNG_LIBRARY_DIR}") add_definitions(-dPNG_SCREENSHOTS) endif() if(LUA_SYSTEM) get_filename_component(LUA_LIBRARY_DIR ${LUA_LIBRARY} PATH) get_filename_component(LUA_LIBRARY_NAME ${LUA_LIBRARY} NAME) #NAME_WE would strip the .1 (or .2) next to the ".so" string(REGEX REPLACE "${CMAKE_SHARED_LIBRARY_PREFIX}(.*)${CMAKE_SHARED_LIBRARY_SUFFIX}" "\\1" LUA_LIBRARY_NAME "${LUA_LIBRARY_NAME}") add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LUA_LIBRARY_DIR} -XLAlua=${LUA_LIBRARY_NAME}") else() add_definitions(-dLUA_INTERNAL) list(APPEND HW_LINK_LIBS lua) add_flag_append(CMAKE_Pascal_FLAGS "-XLAlua=${lua_output_name}") endif() if(PHYSFS_SYSTEM) get_filename_component(PHYSFS_LIBRARY_DIR ${PHYSFS_LIBRARY} PATH) add_flag_append(CMAKE_Pascal_FLAGS "-Fl${PHYSFS_LIBRARY}") else() add_definitions(-dPHYSFS_INTERNAL) list(APPEND HW_LINK_LIBS physfs) #-XLA is a beta fpc flag that renames libraries before passing them to the linker #we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements #(should be harmless on other platforms) add_flag_append(CMAKE_Pascal_FLAGS "-XLAphysfs=${physfs_output_name}") endif() list(APPEND HW_LINK_LIBS physlayer) #Mix_Init/Mix_Quit from SDL_mixer 1.2.10 check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT) if(HAVE_MIXINIT) add_definitions(-dSDL_MIXER_NEWER) endif(HAVE_MIXINIT) #IMG_Init/IMG_Quit from SDL_image 1.2.8 check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT) if(HAVE_IMGINIT) add_definitions(-dSDL_IMAGE_NEWER) endif(HAVE_IMGINIT) if(${SDL_VERSION} VERSION_GREATER 1.3) add_definitions(-dSDL2) endif() #opengl 2 IF(GL2) add_definitions(-dGL2) ENDIF(GL2) #needs to be last add_definitions(-dDEBUGFILE) # source files are with full path after this set(sourcefiles_sofar "${CMAKE_CURRENT_SOURCE_DIR}/options.inc" "${CMAKE_CURRENT_BINARY_DIR}/config.inc") foreach(loop_var ${engine_sources}) list(APPEND sourcefiles_sofar "${CMAKE_CURRENT_SOURCE_DIR}/${loop_var}") endforeach(loop_var) #SOURCE AND PROGRAMS SECTION if(BUILD_ENGINE_LIBRARY) message("***Engine will be built as library (experimental)***") if(APPLE) if (${current_macosx_version} VERSION_GREATER "10.5") # due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail add_flag_prepend(CMAKE_Pascal_FLAGS "-k-no_order_inits") endif() endif() #workaround for missing support during object generation set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") set(destination_dir ${target_library_install_dir}) add_flag_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}") add_definitions(-dHWLIBRARY) set_source_files_properties(hwLibrary.pas PROPERTIES OBJECT_DEPENDS "${sourcefiles_sofar};${CMAKE_CURRENT_SOURCE_DIR}/hwengine.pas") add_library(hwengine SHARED hwLibrary.pas) else() # no need to change name here because target has same name set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}") set(destination_dir ${target_binary_install_dir}) set_source_files_properties(hwengine.pas PROPERTIES OBJECT_DEPENDS "${sourcefiles_sofar}") add_executable(hwengine hwengine.pas) endif() #even though not actually used, this will trigger relink if any lib changes target_link_libraries(hwengine ${HW_LINK_LIBS}) install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})