; English locale 00:00=Grenade 00:01=Cluster Bomb 00:02=Bazooka 00:03=Homing Bee 00:04=Shotgun 00:05=Pick Hammer 00:06=Skip 00:07=Rope 00:08=Mine 00:09=Desert Eagle 00:10=Dynamite 00:11=Baseball Bat 00:12=Shoryuken 00:13=sec 00:14=Parachute 00:15=Air Attack 00:16=Mine Strike 00:17=Blow Torch 00:18=Construction 00:19=Teleportation 00:20=Switch Hedgehog 00:21=Mortar 00:22=Whip 00:23=Kamikaze 00:24=Cake 00:25=Seduction 00:26=Watermelon Bomb 00:27=Hellish hand-grenade 00:28=Drill Rocket 00:29=Ballgun 00:30=Napalm 00:31=RC Plane 00:32=Low Gravity 00:33=Extra Damage 00:34=Invulnerable 00:35=Extra Time 00:36=Laser Sight 00:37=Vampirism 00:38=Sniper Rifle 00:39=Flying Saucer 00:40=Molotov Cocktail 00:41=Birdy 00:42=Portable Portal Device 00:43=Piano Strike 00:44=Old Limburger 00:45=Sine Gun 00:46=Flamethrower 00:47=Sticky Mine 00:48=Hammer 00:49=Resurrector 00:50=Drill Strike 00:51=Mudball 00:52=No weapon selected 00:53=Time Box ; 00:54=Structure 00:54=Land Spray 00:55=Freezer 00:56=Cleaver 00:57=Rubber 00:58=Air Mine 00:59=Rubber Duck 01:00=Loading … 01:01=Round draw 01:02=%1 wins! 01:03=Volume %1% 01:04=Paused 01:05=Really quit? (Y/Esc) (Click to resume) 01:06=Sudden Death! 01:07=%1 remaining 01:08=Fuel 01:09=Synchronizing ... 01:10=Using this utility won't end your turn! 01:11=This weapon or utility is not yet available! 01:12=Last round till Sudden Death! 01:13=%1 rounds till Sudden Death! 01:14=Get ready, %1! 01:15=Slight 01:16=Low 01:17=Normal 01:18=High 01:19=Extreme 01:20=%1 Bounce 01:21=Audio Muted 01:22=AFK mode 01:23=Auto Camera Off 01:24=Auto Camera On 01:25=Press the target button to mark the target 01:26=The utility is unavailable in Sudden Death ; E.g. “+25” when gaining health from crate or vampirism 01:27=+%1 ; Event messages ; Normal hog (%1) died (0 health) 02:00=%1 has kicked the bucket! 02:00=%1 has seen the light! 02:00=%1 never saw that coming! 02:00=%1 waves goodbye! 02:00=%1 has gone to a better place! 02:00=%1 meets his maker! 02:00=%1 can hang on no longer! 02:00=%1 has done his duty! 02:00=%1 makes the ultimate sacrifice! 02:00=%1 departs this mortal coil! 02:00=%1 makes like a tree and leaves! 02:00=%1 has timed out! 02:00=%1 says peace out! 02:00=%1 will be fondly remembered! 02:00=%1 leaves behind a wife and child 02:00=%1 has launched his last bazooka 02:00=%1 has tossed his last grenade 02:00=%1 has baked his last cake 02:00=%1 has swung on his last rope 02:00=%1 has called his last airstrike 02:00=%1 has pumped his last shotgun 02:00=%1 has thrown his last melon 02:00=%1 has drawn his last deagle 02:00=%1 took one shot too many 02:00=%1 could really have used a health crate 02:00=%1 has gone to play a better game 02:00=%1 has ragequit life 02:00=%1 fails 02:00=Poor, poor %1 ... 02:00=%1 prefers WarMUX 02:00=%1 has been blocking shots with his face 02:00=%1 is a hero amongst me...err...hogs 02:00=%1 finds his place in Valhalla 02:00=%1 has left the building 02:00=%1 goes the way of the dinosaurs 02:00=%1 brings hedgehogs one step closer to extinction 02:00=%1 brings a tear to my eye 02:00=%1 is an ex-hog 02:00=%1 is pushing up the daisies 02:00=%1 has ceased to be 02:00=Say goodbye to %1 02:00=No hope left for %1 02:00=%1 faces the final curtain 02:00=Smoke 'em if you got 'em, %1 02:00=%1 suffers a Spontaneous Massive Existence Failure 02:00=%1 has passed on 02:00=%1 is stone dead 02:00=%1 is no more 02:00=%1 has expired 02:00=Bereft of life, %1 rests in peace 02:00=%1 joins the choir invisible 02:00=Farewell %1, we hardly knew ye! 02:00=%1 had a low tolerance for being shot 02:00=%1 could have used an extra life 02:00=Is there a doctor in the house? 02:00=%1 won't get up anymore 02:00=%1 didn't make it 02:00=%1 just pretends to be dead 02:00=%1 has seen better days 02:00=%1 sees dead hedgehogs 02:00=%1 is worm fodder 02:00=%1 has bit the dust 02:00=Game over, %1! 02:00=It's over for %1 02:00=%1 will return 02:00=%1 needs some rest 02:00=%1 wasn't hardcore enough 02:00=Good bye, %1! 02:00=%1 is dead 02:00=%1 goes to the Hedgehog Heaven 02:00=%1 meets the Great White Hedgehog in the sky 02:00=%1 has been eliminated 02:00=You will be avenged, %1! 02:00=%1 won't feel any pain 02:00=%1 was just cannon fodder 02:00=%1 waits for the resurrection 02:00=%1 has an after-death experience 02:00=%1 lost in the Game of Life 02:00=%1 has been destroyed 02:00=%1 goes into a very long hibernation 02:00=No! Why did %1 have to die? 02:00=Oh no, %1! You had your whole life ahead of you … 02:00=%1 doesn't need to be afraid of death 02:00=%1 has been freed from the horrors of war 02:00=%1 assumes room temperature 02:00=%1 comes to a sticky end 02:00=%1 is dead as a dodo 02:00=%1 is dead as a doornail 02:00=%1 dropped dead 02:00=%1 is six feet under ; Normal hog (%1) drowned 02:01=%1 plays submarine! 02:01=%1 mimics the Titanic! 02:01=%1 swims like a stone! 02:01=%1 floats like a brick! 02:01=%1 checks out the deep end 02:01=%1 goes glug glug glug 02:01=%1 goes splash 02:01=%1 forgot his armbands 02:01=%1 really should have taken swimming lessons 02:01=%1 left his surfboard at home 02:01=%1 is washed up 02:01=%1 is one soggy hog 02:01=%1 forgot to bring his life jacket 02:01=%1 goes splish splash splish 02:01=%1 is sleeping with the fishes 02:01=%1 thinks the water physics suck in this game 02:01=%1 looks thirsty 02:01=The sea claims %1 02:01=%1 is lost at sea 02:01=%1 should have brought his scuba gear 02:01=%1 gets a burial at sea 02:01=%1 has that sinking feeling 02:01=%1 is practicing his backstroke 02:01=%1 goes in search of the Titanic 02:01=%1 is not Jesus 02:01=%1 is finding Nemo 02:01=%1 springs a leak 02:01=You've gotta wonder how many hogs are down there 02:01=%1 makes the ocean slightly higher 02:01=%1 didn't enlist in the Navy 02:01=%1 is doing his impersonation of a dead fish 02:01=At least you didn't go down the toilet, %1 02:01=Sonic couldn't swim and neither can %1 02:01=%1 wants to play Ecco the dolphin 02:01=%1 has gone to visit Aquaria 02:01=%1 has found the lost city of Atlantis 02:01=Your doggy paddle could use a little work, %1 02:01=%1 should have brought a jet ski 02:01=%1 doesn't like watersports 02:01=%1 is forever blowing bubbles 02:01=%1 is short of a raft 02:01=%1 thinks salt water is good for the skin 02:01=%1 gets salt water in his wounds 02:01=%1 has walked the plank 02:01=%1 has a bath 02:01=%1 is wet wet wet 02:01=%1 gets his quills wet 02:01=It's Davy Jones' locker for %1 02:01=%1 explores the Sea 02:01=Hedgehogs have quills, not gills, %1! 02:01=%1 is swimming upside down ; Round starts 02:02=Let's fight! 02:02=Armed and ready! 02:02=Let's get ready to rumble! 02:02=Let's get it on! 02:02=Let's get this party started 02:02=Last hog standing wins 02:02=Let's go! 02:02=Let's rock! 02:02=Let's jam! 02:02=It's beginning ... 02:02=This is the start of something big 02:02=Welcome to Hedgewars 02:02=Welcome to the front lines 02:02=Crush your enemies! 02:02=May the best hog win 02:02=Victory or death 02:02=To the victor goes the spoils 02:02=Losing is not an option 02:02=Cry havoc! Let loose the hogs of war! 02:02=Hedgewars, brought to you by Hedgewars.org 02:02=Good luck, and have fun! 02:02=Just count yourself lucky you're not up against Tiyuri 02:02=Just count yourself lucky you're not up against unC0Rr 02:02=Just count yourself lucky you're not up against Nemo 02:02=Just count yourself lucky you're not up against Smaxx 02:02=Just count yourself lucky you're not up against Jessor 02:02=Give it your all! 02:02=The losers do the cleaning up! 02:02=Let the fight of the millenium begin 02:02=Let the fight of the century begin 02:02=Let the fight of the decade begin 02:02=Let the fight of the year begin 02:02=Let the fight of the month begin 02:02=Let the fight of the week begin 02:02=Let the fight of the day begin 02:02=Let the fight of the hour begin 02:02=Do your best! 02:02=Destroy the enemy! 02:02=Good luck 02:02=Have fun 02:02=Fight the good fight 02:02=Fight dirty 02:02=Fight with honour 02:02=Don't give up 02:02=Never surrender 02:02=Rock 'em and sock 'em! 02:02=Let the fragfest begin! 02:02=I hope you're ready for a tussle! 02:02=Go Go Go! 02:02=Hedgehogs advance! 02:02=Bring it to them! 02:02=Have no fear! 02:02=Be brave and conquer ; Round ends and a team/clan (%1) wins 02:03=%1 wins! 02:03=%1 is the champion! 02:03=%1 is the winner! 02:03=%1 showed everyone how to win 02:03=%1 is the best of the best 02:03=%1 earned the title of “winner” 02:03=%1 does the victory dance 02:03=Victory for %1! 02:03=And the winner is %1 02:03=Congratulations, %1 wins! 02:03=Bow down to %1 02:03=%1 has mastered the game 02:03=%1 is the master of the Universe 02:03=%1 won the battle 02:03=%1 made an amazing victory 02:03=%1 is the number one! 02:03=Bravo, bravo, %1! 02:03=%1 is the best 02:03=%1 knows what true mastery means 02:03=Applause, applause, %1! 02:03=What an exciting victory, %1! 02:03=%1 destroyed the enemy 02:03=%1 has conquered the enemy 02:03=%1 has crushed the enemy 02:03=%1 knows the art of victory 02:03=Everyone cheers for %1 02:03=%1 chose victory over death 02:03=%1 gets a star on Victory Road 02:03=Awesome victory for %1 02:03=%1 drinks the victory juice 02:03=Triumph for %1 02:03=%1 takes a sip from the sweet victory sauce 02:03=%1 deserves to be a winner 02:03=%1 masterfully won this round 02:03=%1 is the victor 02:03=%1 wins with style 02:03=Mission accomplished, %1 won 02:03=%1 earns the victory medal ; Round ends in a draw 02:04=Round draw 02:04=It's a draw! 02:04=Nobody wins! Round draw 02:04=Unbelievable, the round ended in a draw 02:04=Round draw, how boring 02:04=Impossible! The round ends in a draw 02:04=Round draw! Now we have to start again … 02:04=Game over! Nobody's a winner today 02:04=Round draw, so disappointing! 02:04=Nobody wins, how boring! 02:04=Everyone's a loser today ; New health crate 02:05=Incoming aid! 02:05=Medic! 02:05=First aid from the skies! 02:05=A health pack for you 02:05=Good health ... in box form! 02:05=The doctor calls 02:05=Fresh band-aids! 02:05=This will make you feel better 02:05=A Hi-Potion! Whoops wrong game 02:05=A pick-me-up! 02:05=Grab it 02:05=A healthy snack 02:05=A remedy to pain 02:05=Correct dosage: as many as you can find! 02:05=Urgent delivery 02:05=Supplies! 02:05=A first aid kit! 02:05=Hope incoming! 02:05=Delivery from the fountain of youth 02:05=Life in boxes 02:05=Help in sight! 02:05=This makes you feel well again 02:05=Pitch up the sickbay! 02:05=Finally there is help! 02:05=Increase your life expectancy 02:05=First aid! 02:05=Health maker! 02:05=Crate of life 02:05=Increase your life energy 02:05=Did someone say “Achoo!”? 02:05=With this you will feel as fit as a fiddle ; New ammo crate 02:06=More weapons! 02:06=Reinforcements! 02:06=Lock and load! 02:06=I wonder what weapon is in there? 02:06=Supplies! 02:06=What could be inside? 02:06=Christmas comes early in Hedgewars 02:06=A present! 02:06=Special delivery! 02:06=It was a nightmare getting this through customs 02:06=Destructive toys from the heavens 02:06=Warning! Contents Volatile 02:06=Pick it up or blow it up, choice is yours 02:06=Goodies! 02:06=Mmmmm Ammo 02:06=A box of destructive power 02:06=Airmail! 02:06=Whatever's in that box, it ain't pizza 02:06=Get it! 02:06=Weapon drop incoming 02:06=Don't let the enemy grab that! 02:06=Shiny new toys! 02:06=A mysterious box! 02:06=The box of Pandora! 02:06=Who wants to play with me? 02:06=With this you'll give your enemies hell 02:06=Let's get the party started! 02:06=This looks like great fun 02:06=It's like a children's birthday 02:06=Guns, lots of guns 02:06=You'll never get enough of these 02:06=More weapons to make the game more exciting 02:06=Not for wimps 02:06=Warning: Higly explosive 02:06=For those gun nuts 02:06=This could be the match-winning weapon! ; New utility crate 02:07=Tooltime! 02:07=This could come in handy ... 02:07=Utilities! 02:07=Utilise this box 02:07=Watch out below 02:07=More utilities! 02:07=Tools for you! 02:07=This should be good! 02:07=Use this wisely 02:07=Ooo this box is heavy 02:07=You might need this 02:07=Is this something useful? 02:07=I wonder what's in there 02:07=More than just a crate 02:07=More tools 02:07=New toys, new toys! 02:07=This looks useful 02:07=Engineer's present 02:07=Strategists rejoice! 02:07=Increase your mobility 02:07=Nuts and bolts! 02:07=Delivery from Hedgecogs, Inc. ; Hog (%1) skips his turn 02:08=%1 is sooo boring ... 02:08=%1 couldn't be bothered 02:08=%1 is one lazy hog 02:08=%1 is thoughtless 02:08=%1 gave up 02:08=You snooze you lose, %1 02:08=%1 shamelessly skips 02:08=%1 is really lazy 02:08=%1 needs a little more motivation 02:08=%1 is a pacifist 02:08=%1 has a breather 02:08=%1 has a rest 02:08=%1 chills out 02:08=%1 has no faith in his own abilities 02:08=%1 decides to do nothing at all 02:08=%1 lets the enemy destroy itself 02:08=%1 would be terrible at parties 02:08=%1 hides out 02:08=%1 has decided to pass on this opportunity 02:08=%1 decides the best thing he can do is...nothing 02:08=%1 is a big wuss 02:08=Buck Buck Buck, %1 is a chicken 02:08=%1 is looking a little yellow 02:08=%1 is a coward! 02:08=%1 is waiting for sudden death 02:08=%1 is not the fighting type 02:08=%1 is reconsidering his purpose in life 02:08=%1 was never much of a good shot anyway 02:08=%1 didn't want to join the army in the first place 02:08=Stop wasting our time, %1 02:08=I'm dissapointed in you, %1 02:08=Come on, you can do better than that, %1 02:08=%1's will has broken 02:08=%1 apparently has better things to do 02:08=%1 is scared stiff 02:08=%1 has fallen asleep 02:08=%1 never wanted to be here 02:08=%1 is observing the situation 02:08=%1 is counting sheep 02:08=%1 enjoys the silence 02:08=%1 is tired 02:08=%1 is the least interesting hedgehog in the world 02:08=%1 looks at the beautiful landscape 02:08=%1 lets the enemy continue 02:08=Apparently the enemy is %1's best friend ; Hog (%1) hurts himself only 02:09=%1 should practice aiming! 02:09=%1 seems to hate himself 02:09=%1 is standing on the wrong side! 02:09=%1 makes like an emo 02:09=%1 was holding his weapon the wrong way around 02:09=%1 is a little sadistic 02:09=%1 is a masochist 02:09=%1 has no instinct of self-preservation 02:09=%1 messed up 02:09=%1 screwed up 02:09=That was a poor shot, %1 02:09=%1 is a little too careless with dangerous weapons 02:09=%1 should consider a change of career 02:09=Worst. Shot. Ever! 02:09=No no no %1, you shoot at the ENEMY! 02:09=%1 should only be destroying the enemy 02:09=%1 moves one step closer to suicide 02:09=%1 aids the enemy 02:09=That was stupid %1 02:09=%1 lives by the mantra of "no pain, no gain" 02:09=%1 is confused 02:09=%1 hurt itself in its confusion 02:09=%1 has a knack for embarrassing himself 02:09=%1 is a klutz! 02:09=%1 is clumsy 02:09=%1 shows the enemy what he's capable of 02:09=%1 can't be expected to be perfect all the time 02:09=Don't worry %1, pobody's nerfect 02:09=%1 totally did that on purpose 02:09=I won't tell anyone if you don't, %1 02:09=How embarrassing! 02:09=I'm sure nobody saw that, %1 02:09=%1 needs to review his field manual 02:09=%1's weapon clearly malfunctioned 02:09=%1 is still practicing 02:09=%1's shot backfired 02:09=Oops! 02:09=%1 likes boomerangs and yo-yos 02:09=%1 wants to win the Darwin Award 02:09=%1 is unable to learn from mistakes 02:09=%1 is a little weirdo 02:09=%1 won't get a promotion anytime soon 02:09=%1 commits self-mutilation 02:09=%1 got out of the wrong side of the bed 02:09=Ouch! That must have hurt 02:09=%1 likes the pain 02:09=%1 confuses the enemy 02:09=Something is wrong with %1 02:09=Better luck next time, %1! 02:09=%1 is his worst enemy 02:09=Let's call that a technical difficulty, %1? 02:09=%1 is drunk 02:09=%1 says “Ouchywawa!” 02:09=%1 is doing it wrong 02:09=%1 thought the safety was on 02:09=%1 was trying to clean the weapon 02:09=Somebody fetch a straitjacket! 02:09=%1 is late for a meeting with the Reaper 02:09=%1 tested the weapon—and it worked! 02:09=%1 is close to self-destruction! ; Home run: Hog (%1) uses baseball bat to throw other hog far out of the left/right map bounds 02:10=Home Run! 02:10=A bird, a plane, ... 02:10=That one is out! 02:10=Whee! 02:10=Up it goes! 02:10=Who said hedgehogs can't fly? 02:10=To infinity and beyond! 02:10=Ouch! That must have hurt 02:10=This is your applause, %1! 02:10=Excellent shot! 02:10=That's possibly record-breaking! 02:10=%1 sends hogs flying! 02:10=%1 takes physical education literally 02:10=%1 is the master in Hedgehogball 02:10=%1 took physics classes ; Hog (%1) has to leave (team is gone) 02:11=%1 has to go to bed! 02:11=%1 seems too busy to play 02:11=Beam him up, Scotty! 02:11=%1 has to go 02:11=%1 teleports into a parallel universe 02:11=%1 vanishes into thin air 02:11=%1 is gone 02:11=%1 has better things to do 02:11=%1 is taking out the trash 02:11=%1 escapes 02:11=%1 needs vacation 02:11=%1 has to do some homework 02:11=%1 walks away from the trouble ; Hog (%1) was poisoned 02:12=%1 feels sick 02:12=%1 looks very bad 02:12=%1 needs a doctor 02:12=%1 has been badly poisoned 02:12=%1 feels uneasy 02:12=%1 fell victim to chemical warfare 02:12=%1's skin assumes a very unhealthy color 02:12=%1 should have taken those vitamins 02:12=%1 feels a pain in the stomach 02:12=%1 doesn't look healthy 02:12=%1 nees a sickbay 02:12=%1 has a really, really foul smell 02:12=Are you okay, %1? 02:12=%1 suffers from the health loss disease 02:12=%1 forgot to take the antidote 02:12=%1 has the fever 02:12=%1 should not have inhaled that awful smell 02:12=%1 should have brought a gas mask 02:12=%1 needs some medicine 02:12=%1 has been infected 02:12=%1 looks awful 02:12=%1 doesn't have health insurance 02:12=%1 needs to go to the hospital 02:12=%1 is sickened 02:12=%1 needs cough-medicine 02:12=%1 tries to fight off the sickness with thoughts 02:12=The poison surges through %1 02:12=Poison slowly wears down %1 02:12=%1 needs first aid soon 02:12=%1 needs help fast 02:12=Don't stand too close to %1 02:12=%1 assumes a sickly green color 02:12=%1 feels the poison 02:12=%1 feels weaker and weaker ; Hog (%1) was resurrected by the Resurrector utility 02:13=%1 has been resurrected 02:13=%1 has been brought back TO hell 02:13=%1 gets a second chance 02:13=%1 is alive again 02:13=%1 has been brought back from the dead 02:13=%1 is among the walking dead 02:13=%1 is reborn 02:13=%1 feels alive like never before 02:13=%1 has defeated death 02:13=%1 laughs at the Grim Reaper 02:13=%1 gets another shot in life 02:13=%1 is alive and well again 02:13=%1 has been brought to unlife 02:13=%1 is among us again 02:13=%1 is surprised to be alive again 02:13=%1 feels super-refreshed 02:13=%1 had good Karma 02:13=%1 rises from the dead to scare the enemy 02:13=%1 rises up from the grave 02:13=Don't ruin your second chance, %1! 02:13=%1 is still needed 02:13=%1 was too important to die 02:13=Life surges through %1 02:13=%1 feels the power of life 02:13=%1 has been kicked out of Heaven 02:13=%1 is the chosen one 02:13=%1 knew the religion of rebirth was right all along 02:13=%1 knew this day would come 02:13=Beware, %1 is back! 02:13=%1 is going to make some trouble … again! 02:13=%1 is your worst nightmare 02:13=And you thought you could defeat %1? 02:13=%1 is stronger than death 02:13=Death means nothing to %1 02:13=%1 doesn't forgive 02:13=%1 lives another time 02:13=%1 is revived by black magic 02:13=%1 is ready to serve again 02:13=%1 gets an extra life 02:13=%1 was not ready to die just yet 02:13=%1 serves again 02:13=The time for %1 has not come yet ; Hog (%1) explodes after an kamikaze attack 02:14=%1 dies in honor 02:14=%1 died a brave death 02:14=Forever remember %1 02:14=Say farewell to the brave warrior %1 02:14=%1 fights with honor 02:14=%1 was filled with honor 02:14=%1 was full of rage 02:14=%1 exploded in anger 02:14=%1 performs a tactical self-destruction 02:14=How brave of %1! 02:14=%1 is a true hero 02:14=%1, soldier of bravery 02:14=We will not forget %1 02:14=%1 will be in our hearts 02:14=%1 strikes with furious anger 02:14=%1 dies as a true war hero 02:14=%1 is a huge fan of Independence Day 02:14=%1 made the ultimate sacrifice 02:14=%1 used a one-time weapon 02:14=%1 took “martial arts” literally 02:14=What an impressive stunt, %1! 02:14=%1 turns war into an art form 02:14=You should not have angered %1 02:14=%1 plays with fire 02:14=%1 strikes for a last time 02:14=%1 deals the final blow 02:14=%1 was a devout follower of the cult of Death 02:14=%1 brings death and destruction 02:14=%1 is gone for good 02:14=%1 had no fears 02:14=%1 dies for the country 02:14=%1 is a kamikaze pilot 02:14=%1 just did it for the attention 02:14=%1 will be world-famous 02:14=%1 had nothing to lose 02:14=%1 gave the best ; Hog (%1) returned from time-travel with the time box ; These texts are intentionally kept simple and clear to not confuse the player 02:15=%1 returns from time travel 02:15=Time-traveller %1 returns 02:15=%1 walks out of the time box 02:15=The time box of %1 has arrived 02:15=%1 is back in our present timeline 02:15=Welcome back to our time, %1! 02:15=%1 arrives in the present ; Hog (%1) runs out of turn time (not shown in infinite attack mode) 02:16=%1 was too slow 02:16=%1 forgot to keep an eye on the time 02:16=Even snails are faster than %1 02:16=%1 fell asleep 02:16=%1 forgot to attack 02:16=%1 was about to make a perfect shot. I swear! 02:16=%1 has no sense of time 02:16=%1 plays in slow motion 02:16=%1 needed more time 02:16=%1 could have used a few more seconds 02:16=Time's up, %1! 02:16=%1 just wasted an amazing opportunity 02:16=%1 gets no points for style 02:16=%1 wins the participation award 02:16=%1 would win no medal in the Olympics 02:16=Think faster, %1! 02:16=You disappoint me, %1! 02:16=%1 thinks time is relative 02:16=%1 doesn't believe in the concept of time 02:16=Stop wasting our time, %1! 02:16=Next! 02:16=%1 is unbelievably slow 02:16=Someone should wake up %1 02:16=%1 forgot to set up the alarm clock 02:16=%1 ran out of time 02:16=%1 lives the slow life 02:16=Try to be faster next time, %1! 02:16=Your turn doesn't last forever, %1! 02:16=%1 forgot to bring a watch 02:16=%1 should have bought some time 02:16=%1 is a time-waster 02:16=You snooze, you lose, %1! 02:16=%1 missed the starting gun 02:16=Knitting is a more suited occupation for %1 02:16=%1 prefers Chess 02:16=%1 was thinking about flowers 02:16=%1 is easily distracted by pretty things 02:16=Did we forget to check the time, %1? 02:16=Nothing to see here, move along! ; King (%1) has died 02:17=%1 is dead! Long live %1! 02:17=Royal tragedy: %1 found dead 02:17=%1 is no longer with us 02:17=Our beloved king %1 has left us 02:17=%1 was a tyrant anyway 02:17=Finally we got rid of %1! 02:17=%1's days as a leader are counted 02:17=The royal legacy of %1 has come to an end 02:17=%1 has been overthrown! 02:17=Without the guidance of %1, the team is lost 02:17=The great leader %1 suddenly doesn't look so great anymore 02:17=The kingdom cries for %1 02:17=%1 died like a real king 02:17=%1 is a dead leader 02:17=%1 is an ex-king 02:17=%1 has been dethroned 02:17=The reign of %1 is over 02:17=%1 dies, and so does a kingdom 02:17=%1 loses in King Of The Hill 02:17=%1 was a weak king 02:17=There are far greater kings than %1 02:17=The war took down %1 02:17=%1 had it coming 02:17=%1 has been torn apart 02:17=%1's power has been stripped away 02:17=%1 died of kingly causes 02:17=%1 lived a dangerous life 02:17=%1 has angered the mob 02:17=%1 had too many enemies 02:17=And you called %1 a king? 02:17=%1 did not deserve to be king 02:17=Down with %1! ; Weapon Categories 03:00=Timed grenade 03:01=Timed grenade 03:02=Ballistic weapon 03:03=Guided weapon 03:04=Gun (multiple shots) 03:05=Digging tool 03:06=Action 03:07=Transport utility 03:08=Proximity bomb 03:09=Gun (multiple shots) 03:10=BOOM! 03:11=Bonk! 03:12=Martial arts 03:13=UNUSED 03:14=Transport utility 03:15=Airborne attack 03:16=Airborne attack 03:17=Digging tool 03:18=Utility 03:19=Transport utility 03:20=Action 03:21=Ballistic weapon 03:22=Call me Indiana! 03:23=(Really) Martial Arts 03:24=The cake is NOT a lie! 03:25=Attractive weapon 03:26=Juicy grenade 03:27=Fiery grenade 03:28=Ballistic weapon 03:29=Ballistic weapon 03:30=Airborne attack 03:31=Remote-controlled bomb 03:32=Temporary effect 03:33=Temporary effect 03:34=Temporary effect 03:35=Temporary effect 03:36=Temporary effect 03:37=Temporary effect 03:38=Gun (multiple shots) 03:39=Transport utility 03:40=Incinerating grenade 03:41=Huge fan of Squawks 03:42=I'm making a note here ... ; the misspelled "Beethoven" is intentional (-> to beat) 03:43=Performing Beathoven's deadly sonata 03:44=Best before: 1923 03:45=The power of science 03:46=Hot, hot, hot! 03:47=Stick these somewhere useful! 03:48=It's Hammer Time! 03:49=Bring back the dead TO hell! 03:50=Moles fan 03:51=Found on the ground 03:52=UNUSED 03:53=Type 40 ;03:54=Build something 03:54=Utility 03:55=It doesn't get cooler than this! 03:56=Please use or misuse 03:57=Utility 03:58=Floating proximity bomb 03:59=Swimming bomb ; Weapon Descriptions (use | as line breaks) 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set cluster bomb's timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power 04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times) 04:05=Move underground! Use the pick hammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging|Left/Right: Move while drilling 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Left/Right/Up/Down: Swing, retract or extend rope|Long Jump: Drop grenades or similar weapons 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet|Precise + 1-5: Set mine's bounce strength 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times) 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the amazing Shoryuken. 04:13=UNUSED 04:14=Fear of heights? Better grab a parachute.|It will unfold automatically once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold or deactivate the parachute manually|Left/Right/Up/Down: Control your flight|Long Jump: Drop grenades or similar weapons 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging|Up/down: Change digging direction 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region|Left/Right: Choose facing direction 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs|Switch: Select next hog|Precise + Switch: Select previous hog 04:21=Shoot a projectile that will release|multiple clusters upon impact. The|clusters are hurled backwards and are|more dangerous than the main projectile.|Attack: Shoot at full power 04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode 04:25=With this costume kit your hog becomes irresistibly|attractive and makes nearby hogs jump in blind love|towards it (and into some gap or hole). The seduction is|so heartwarming, it even breaks the ice of frozen hogs.|Attack: Use the irresistable seduction 04:26=Throw this juicy (and bouncy) watermelon at|your enemies. Once the timer expires, it will|split into several explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Left/Right: Steer the plane 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate 04:33=Sometimes you just need that little extra boost to|deal some more damage. Activating this increases|the damage dealt by 50% for the rest of the turn.|Attack: Activate 04:34=Makes you immune to damage for the|rest of your turn. But don't be too|cocky, you could still drown.|Attack: Activate 04:35=Sometimes time's running too fast.|Grab 30 extra seconds to finish your attack.|Attack: Activate 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb 80% of the damage|dealt to other hogs.|Attack: Activate 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target. Aiming is difficult, so as long this|weapon is activated, you have to hold your position.|Attack: Activate built-in laser sight, then fire (twice)|Left/Right: Turn around (between shots) 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility can|take you to almost any position on the battlefield.|Attack: Activate/Deactivate|Up/Left/Right: Apply a short boost into one direction|Long Jump: Drop grenades or similar weapons|Precise + Long Jump: Launch weapon to crosshair|Precise + Up/Down: Adjust aim 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power 04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies to poison them!|Be quick, as using Birdy eats into your turn|time!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction 04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a ...|HUGE SUCCESS!|Disclaimer. Does not work on rubber bands.|Attack: Shoot a portal|Switch: Change portal colour 04:43=Make your musical debut an explosive success!|Drop a mighty piano from the heavens,|stomping everything in its path, but beware:|Your hog must be sacrificed to play the piano.|Cursor: Select target region|F1-F9: Play the piano 04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power 04:45=All those physics classes have finally paid off!|Launch a devastating sine wave which burns itself|through terrain.|Watch out, this weapon has a strong knockback.|Attack: Shoot 04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power 04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice) 04:48=Why should the moles get all the abuse? Wacking|a hog (or mines, or barrels) can be just as fun!|A good blow from this hammer will shave off|one third of a hog's health (or one half with|Extra Damage) and plunge them underground.|Attack: Activate 04:49=Sacrifice your health to resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection 04:50=Is someone hiding underground?|Dig them out with a drill strike!|Timer controls how far it will dig.|Left/Right: Determine attack direction|1-5: Set timer|Cursor: Select target region 04:51=Get in a free shot by hurling a ball of mud.|Deals no damage, but knocks hogs and|objects back.|Attack: Hold to shoot with more power 04:52=UNUSED 04:53=Take a trip through time and space,|while leaving your comrades to fight on alone.|Be prepared to return at any time,|or for Sudden Death or if they are all defeated.|Disclaimer. Does not function in Sudden Death,|if you are alone, or if you are a King.|Attack: Activate 04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!|Attack: Activate/Deactivate|Up/Down: Continue aiming|Left/Right: Modify spitting power 04:55=Bring back the ice-age!|Freeze hedgehogs, make the floor slippery or|save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freezeray|Up/Down: Continue aiming 04:56=You can throw two cleavers at your enemy, block|passages and tunnels and even use them for|climbing! Its damage increases with its speed.|But be careful! Playing with knives is dangerous.|Attack: Hold to shoot with more power (twice) 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power 04:59=Send those dirty hogs swimming! This cute little squeaky|rubber duck is able to swim on water and will go with the|wind once swimming. It explodes when it hits land, so|make sure to drop it from a cliff or another safe spot.|Attack: Drop the rubber duck ; Game goal strings 05:00=Game Modes 05:01=The following rules apply: 05:02=Place the King: Pick a protected starting point for your king 05:03=Low Gravity: Watch your step! 05:04=Invulnerability: Hogs are (almost) invulnerable 05:05=Vampirism: Hogs will be healed for 80% of the damage dealt 05:06=Karma: Hogs will be damaged for the damage dealt 05:07=Protect the King: Don't let your king die! 05:08=Place Hedgehogs: Place your hogs before the game starts 05:09=Artillery: Hogs can't walk 05:10=Indestructible Terrain: Most weapons won't destroy terrain 05:11=Shared Ammo: All teams of the same color share their ammunition 05:12=Mine Timers: Mines will detonate after %1 second(s) 05:13=Mine Timers: Mines will detonate instantly 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds 05:15=Damage Modifier: (Almost) all weapons will deal %1% damage 05:16=Paramedics: Hogs are healed up to their initial health on end of turn 05:17=AI Revival: AI hogs respawn on death 05:18=Unlimited Attacks: Attacks don't end your turn 05:19=Constant Weaponry: Weapons are reset on end of turn 05:20=Per-hog Ammo: Weapons are not shared between hogs 05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time 05:22=Heavy Wind: Wind affects almost everything