------------------- ABOUT ---------------------- -- -- Hog Solo has to catch the other hog in order -- to get informations about the origin of Pr. Hogevil HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") ----------------- VARIABLES -------------------- -- globals local missionName = loc("Chasing the blue hog") local challengeObjectives = loc("Use your available weapons in order to catch the other hog").."|".. loc("You have to stand very close to him") local currentPosition = 1 local previousTimeLeft = 0 local startChallenge = false -- dialogs local dialog01 = {} local dialog02 = {} -- mission objectives local goals = { [dialog01] = {missionName, loc("Challenge Objectives"), challengeObjectives, 1, 4500}, } -- hogs local hero = { name = loc("Hog Solo"), x = 1300, y = 850 } local runner = { name = loc("Crazy Runner"), places = { {x = 1400,y = 850, turnTime = 0}, {x = 3880,y = 33, turnTime = 30000}, {x = 250,y = 1780, turnTime = 25000}, {x = 3850,y = 1940, turnTime = 20000}, } } -- teams local teamA = { name = loc("Hog Solo"), color = tonumber("38D61C",16) -- green } local teamB = { name = loc("Crazy Runner"), color = tonumber("FF0000",16) -- red } -------------- LuaAPI EVENT HANDLERS ------------------ function onGameInit() GameFlags = gfDisableWind Seed = 1 TurnTime = 25000 CaseFreq = 0 MinesNum = 0 MinesTime = 1 Explosives = 0 Map = "moon02_map" Theme = "Cheese" -- Hog Solo AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") AnimSetGearPosition(hero.gear, hero.x, hero.y) -- Crazy Runner AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") runner.gear = AddHog(runner.name, 0, 100, "sth_Sonic") AnimSetGearPosition(runner.gear, runner.places[1].x, runner.places[1].y) HogTurnLeft(runner.gear, true) initCheckpoint("moon02") AnimInit() AnimationSetup() end function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0) AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) AddAmmo(hero.gear, amRope, 1) AddAmmo(hero.gear, amSkip, 1) SendHealthStatsOff() hogTurn = runner.gear AddAnim(dialog01) end function onNewTurn() if startChallenge then if CurrentHedgehog ~= hero.gear then TurnTimeLeft = 0 else if GetAmmoCount(hero.gear, amRope) == 0 then lose() end TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft previousTimeLeft = 0 end end end function onGameTick() AnimUnWait() if ShowAnimation() == false then return end ExecuteAfterAnimations() CheckEvents() end function onGameTick20() if isHeroNextToRunner() then moveRunner() end end function onPrecise() if GameTime > 3000 then SetAnimSkip(true) end end -------------- EVENTS ------------------ function onHeroDeath(gear) if not GetHealth(hero.gear) then return true end return false end -------------- ACTIONS ------------------ function heroDeath(gear) lose() end -------------- ANIMATIONS ------------------ function Skipanim(anim) if goals[anim] ~= nil then ShowMission(unpack(goals[anim])) end if anim == dialog01 then moveRunner() end end function AnimationSetup() -- DIALOG 01 - Start, game instructions AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}}) table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the other side of the moon..."), 5000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Pr. Hogevil"), SAY_SAY, 3000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first"), SAY_SAY, 3000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}}) table.insert(dialog01, {func = moveRunner, args = {}}) -- DIALOG 02 - Hog Solo story AddSkipFunction(dialog02, Skipanim, {dialog02}) table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3200}}) table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Pr. Hogevil"), 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in running before!"), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Pr. Hogevil..."), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Pr. Hogevil, then known as James Hogus, worked for PAotH back in my time"), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device"), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In one of the last tests during the construction of the device an accident happpened"), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident Pr. Hogevil lost all his nails from his head!"), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("That's why he always wears a hat since then"), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he got underground and start working his plan to steal the device"), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very taugh and very determined hedgehog. I would be extremely careful if I were you"), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("I should go now, goodbye!"), SAY_SAY, 3000}}) table.insert(dialog02, {func = win, args = {}}) end ------------- other functions --------------- function isHeroNextToRunner() if GetHealth(hero.gear) and math.abs(GetX(hero.gear) - GetX(runner.gear)) < 75 and math.abs(GetY(hero.gear) - GetY(runner.gear)) < 75 and StoppedGear(hero.gear) then return true end return false end function moveRunner() if currentPosition > 3 then if GetX(hero.gear) > GetX(runner.gear) then HogTurnLeft(runner.gear, false) end TurnTimeLeft = 0 AddAnim(dialog02) else if not startChallenge then startChallenge = true end AddAmmo(hero.gear, amRope, 1) if currentPosition ~= 1 then PlaySound(sndVictory) if currentPosition > 1 and currentPosition < 4 then AnimCaption(hero.gear, loc("Go get him again"), 3000) AnimSay(runner.gear, loc("You got me"), SAY_SAY, 3000) end previousTimeLeft = TurnTimeLeft end currentPosition = currentPosition + 1 SetGearPosition(runner.gear, runner.places[currentPosition].x, runner.places[currentPosition].y) TurnTimeLeft = 0 end end function lose() SendStat(siGameResult, loc("Too slow! Try again...")) SendStat(siCustomAchievement, loc("You have to caught the other hog 3 times")) SendStat(siCustomAchievement, loc("The time that you'll have left when you reach the hog will be added to the next turn")) SendStat(siCustomAchievement, loc("Each turn you'll have only one rope to use")) SendStat(siCustomAchievement, loc("You'll lose if you die or if your time is up")) SendStat(siPlayerKills,'0',teamA.name) EndGame() end function win() SendStat(siGameResult, loc("Congratulations, you are the fastest!")) SendStat(siCustomAchievement, loc("You have managed to caught the other hog in time")) SendStat(siPlayerKills,'1',teamA.name) EndGame() end