# HG changeset patch
# User Wuzzy <almikes@aol.com>
# Date 1491949390 -7200
# Node ID 05fb32410350f078db527a34f67b339d7cec6fa5
# Parent  6bf9229c5c1f4ca0f9afd0787979b9ba6136e991
Don't place air mines in Shoppa

Rationale: Many players prefer Shoppa without air mines

diff -r 6bf9229c5c1f -r 05fb32410350 ChangeLog.txt
--- a/ChangeLog.txt	Tue Apr 11 07:00:22 2017 +0200
+++ b/ChangeLog.txt	Wed Apr 12 00:23:10 2017 +0200
@@ -156,6 +156,7 @@
 
 Other Game Styles:
  + Capture The Flag supports setting number of captures with script parameter “capture=<number>”
+ + Don't place air mines in Shoppa
  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
  * Mutant script shows now appropriate ranking and graph in stats screen
  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
diff -r 6bf9229c5c1f -r 05fb32410350 QTfrontend/model/ammoSchemeModel.cpp
--- a/QTfrontend/model/ammoSchemeModel.cpp	Tue Apr 11 07:00:22 2017 +0200
+++ b/QTfrontend/model/ammoSchemeModel.cpp	Wed Apr 12 00:23:10 2017 +0200
@@ -221,7 +221,7 @@
             << QVariant(0)             // mines number   32
             << QVariant(0)             // mine dud pct   33
             << QVariant(0)             // explosives     34
-            << QVariant(8)             // air mines      35
+            << QVariant(0)             // air mines      35
             << QVariant(0)             // health case pct 36
             << QVariant(25)            // health case amt 37
             << QVariant(0)             // water rise amt 38