# HG changeset patch # User Wuzzy # Date 1518643638 -3600 # Node ID 22e032ab1cb73b1ce722f829173e3e3f665f62d9 # Parent f06660523198ae300ed6562ad6f4a3dc57feb113 Toggle hog tag translucency with Precise + Change hog tags key diff -r f06660523198 -r 22e032ab1cb7 ChangeLog.txt --- a/ChangeLog.txt Wed Feb 14 21:28:44 2018 +0100 +++ b/ChangeLog.txt Wed Feb 14 22:27:18 2018 +0100 @@ -8,6 +8,7 @@ + Show remaining ammo when using Birdy egg or RC Plane bomb + Add separate control for team chat (default: U) + Add separate control for changing hedgehog tags (default: Home) + + Hedgehog tag translucency is now changed with Precise + Change hedgehog tags key * Fix time box being usable in Sudden Death with 0 health decrease * Fix chat input key being sometimes registered twice diff -r f06660523198 -r 22e032ab1cb7 README.md --- a/README.md Wed Feb 14 21:28:44 2018 +0100 +++ b/README.md Wed Feb 14 22:27:18 2018 +0100 @@ -75,6 +75,7 @@ These are lesser-known controls of Hedgewars, they are based on your configured controls: +* Precise + Toggle team bars: Toggle hedgehog tag translucency * Precise + Toggle team bars + Switch: Toggle HUD * Precise + Capture (screenshot key): Save current map + mask into Screenshot directory diff -r f06660523198 -r 22e032ab1cb7 hedgewars/uCommandHandlers.pas --- a/hedgewars/uCommandHandlers.pas Wed Feb 14 21:28:44 2018 +0100 +++ b/hedgewars/uCommandHandlers.pas Wed Feb 14 22:27:18 2018 +0100 @@ -26,13 +26,13 @@ procedure freeModule; implementation -uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uWorld, uRandom, uCaptions, uConsole +uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uWorld, uRandom, uCaptions , uVisualGearsList, uGearsHedgehog {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}; var prevGState: TGameState = gsConfirm; - cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 15, 6, 4, 5, 0, 0, 0, 0, 0, 14, 12, 13); - cTagsMasksNoHealth: array[0..15] of byte = (3, 2, 11, 1, 0, 0, 0, 0, 0, 10, 0, 9, 0, 0, 0, 0); + cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 0, 4, 5, 6, 15, 8, 8, 8, 8, 12, 13, 14); + cTagsMasksNoHealth: array[0..15] of byte = (3, 0, 1, 2, 0, 0, 0, 0, 11, 8, 9, 10, 8, 8, 8, 8); procedure chGenCmd(var s: shortstring); begin @@ -625,11 +625,19 @@ procedure chRotateTags(var s: shortstring); begin s:= s; // avoid compiler hint -if ((GameFlags and gfInvulnerable) = 0) then - cTagsMask:= cTagsMasks[cTagsMask] +// Rotate Tags key + Precise: Toggle translucency only +if LocalMessage and gmPrecise = gmPrecise then + if ((cTagsMask and htTransparent) = 0) then + cTagsMask:= cTagsMask or htTransparent + else + cTagsMask:= cTagsMask and (not htTransparent) +// Just the rotate tags key: Rotate hog tags else - cTagsMask:= cTagsMasksNoHealth[cTagsMask] -end; + if ((GameFlags and gfInvulnerable) = 0) then + cTagsMask:= cTagsMasks[cTagsMask] + else + cTagsMask:= cTagsMasksNoHealth[cTagsMask] + end; procedure chSpeedup_p(var s: shortstring); begin