# HG changeset patch
# User Wuzzy <almikes@aol.com>
# Date 1460509464 -7200
# Node ID 2d57eed66d419ce26a16d0c2a70bfc041dd59d3b
# Parent  373150be03569e10f9d3413787e87b0e92b0841c
Fix bad comment in Construction Mode

diff -r 373150be0356 -r 2d57eed66d41 share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua
--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua	Wed Apr 13 03:03:46 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua	Wed Apr 13 03:04:24 2016 +0200
@@ -26,12 +26,12 @@
 ------------------------------------------------------------------------------
 -- The script parameter can be used to configure the energy
 -- of the game. It is a comma-seperated list of key=value pairs, where each
--- key is a word and each value is an negative integer between 0 and 4294967295.
+-- key is a word and each value is an integer between 0 and 4294967295.
 --
 -- Possible keys:
 --- initialenergy: Amount of energy that each team starts with (default: 550)
 --- energyperround: Amount of energy that each team gets per round (default: 50)
---- maxenergy: Maximum amount of energy each team can hold (default: 1000).
+--- maxenergy: Maximum amount of energy each team can hold (default: 1000)
 
 -- Example: “initialenergy=750, maxenergy=2000” starts thee game with 750 energy
 -- and sets the maximum energy to 2000