# HG changeset patch # User Wuzzy # Date 1530998942 -7200 # Node ID 2d787d122083d81acb64160dce6f8cca4cab0727 # Parent 7d69c5605a9d02343ba2d602a5c8ee599f01ae6c Fix TotalRounds still being -1 in first real turn after hog placement phase Now it is: Hog placement phase: -1 First real round: 0 (previously -1) Second real round: 1 (previously 0) Third real round: 2 (previously 1) ... diff -r 7d69c5605a9d -r 2d787d122083 ChangeLog.txt --- a/ChangeLog.txt Sat Jul 07 22:50:08 2018 +0200 +++ b/ChangeLog.txt Sat Jul 07 23:29:02 2018 +0200 @@ -33,6 +33,7 @@ + New call: GetAmmoTimer(gearUid, ammoType): Returns current set timer for given ammoType and hog gear in ms. Returns nil for non-timerable ammo + New call: EnableSwitchHog(): Enable hog switching + New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available” + * Fixed variable: TotalRounds was -1 (instead of 0) in first real round after hog placement phase ====================== 0.9.24.1 ==================== * Fix crash when portable portal device is fired at reduced graphics quality diff -r 7d69c5605a9d -r 2d787d122083 hedgewars/uTeams.pas --- a/hedgewars/uTeams.pas Sat Jul 07 22:50:08 2018 +0200 +++ b/hedgewars/uTeams.pas Sat Jul 07 23:29:02 2018 +0200 @@ -287,7 +287,8 @@ for i:= 0 to ClansCount do if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; - ResetWeapons + ResetWeapons; + inc(TotalRounds) end end;