# HG changeset patch # User sheepluva # Date 1417471775 -3600 # Node ID 3f4964eeaf015cd3788e2ffa2ff82d74a5fba608 # Parent e28d86fc393e44b92b47e676b75cffb8202770be update land texture /after/ smoothing diff -r e28d86fc393e -r 3f4964eeaf01 hedgewars/uLandGraphics.pas --- a/hedgewars/uLandGraphics.pas Mon Dec 01 19:24:40 2014 +0100 +++ b/hedgewars/uLandGraphics.pas Mon Dec 01 23:09:35 2014 +0100 @@ -983,7 +983,7 @@ function SweepDirty: boolean; var x, y, xx, yy, ty, tx: LongInt; - bRes, updateBlock, resweep, recheck: boolean; + bRes, resweep, recheck: boolean; begin bRes:= false; reCheck:= true; @@ -997,7 +997,6 @@ begin if LandDirty[y, x] = 1 then begin - updateBlock:= false; resweep:= true; ty:= y * 32; tx:= x * 32; @@ -1009,7 +1008,6 @@ if Despeckle(xx, yy) then begin bRes:= true; - updateBlock:= true; resweep:= true; if (yy = ty) and (y > 0) then begin @@ -1033,9 +1031,6 @@ end end; end; - if updateBlock then - UpdateLandTexture(tx, 32, ty, 32, false); - LandDirty[y, x]:= 2; end; end; end; @@ -1045,7 +1040,6 @@ for x:= 0 to LAND_WIDTH div 32 - 1 do if LandDirty[y, x] <> 0 then begin - LandDirty[y, x]:= 0; ty:= y * 32; tx:= x * 32; for yy:= ty to ty + 31 do @@ -1053,6 +1047,16 @@ Smooth(xx,yy) end; +for y:= 0 to LAND_HEIGHT div 32 - 1 do + for x:= 0 to LAND_WIDTH div 32 - 1 do + if LandDirty[y, x] <> 0 then + begin + LandDirty[y, x]:= 0; + ty:= y * 32; + tx:= x * 32; + UpdateLandTexture(tx, 32, ty, 32, false); + end; + SweepDirty:= bRes; end;