# HG changeset patch
# User nemo
# Date 1363140818 14400
# Node ID 43b1487f02f62b381dba351cea49677ac9fdb12b
# Parent  ef2abeafa7cbbc7e1b4b89bae56fe5705b3b0109
Crashed here last game

diff -r ef2abeafa7cb -r 43b1487f02f6 hedgewars/GSHandlers.inc
--- a/hedgewars/GSHandlers.inc	Tue Mar 12 22:41:26 2013 +0100
+++ b/hedgewars/GSHandlers.inc	Tue Mar 12 22:13:38 2013 -0400
@@ -1020,7 +1020,7 @@
         if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then
             inc(Gear^.Damage);
         // let's interrupt before a collision to give portals a chance to catch the bullet
-        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (Land[y, x] > 255) then
+        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and not(CheckLandValue(x, y, $FF00)) then
             begin
             Gear^.Tag := 1;
             Gear^.Damage := 0;