# HG changeset patch # User unc0rr # Date 1349802517 -14400 # Node ID 4c7e282b57320468c3c455db63e2b7a6ce693b20 # Parent b0d8a595875bd723d00330baabe5444cfe972013 Reset nickname so it may be reused while old connection is still hanging diff -r b0d8a595875b -r 4c7e282b5732 gameServer/Actions.hs --- a/gameServer/Actions.hs Mon Oct 08 21:56:24 2012 -0400 +++ b/gameServer/Actions.hs Tue Oct 09 21:08:37 2012 +0400 @@ -151,7 +151,7 @@ mapM processAction [ AnswerClients [chan] ["BYE", msg] - , ModifyClient (\c -> c{logonPassed = False}) -- this will effectively hide client from others while he isn't deleted from list + , ModifyClient (\c -> c{nick = "", logonPassed = False}) -- this will effectively hide client from others while he isn't deleted from list ] s <- get