# HG changeset patch
# User Wuzzy <Wuzzy2@mail.ru>
# Date 1558727240 -7200
# Node ID 586ebee9de41c2681e07e4c46d985713948fed79
# Parent  f764394839b22cc013a1915a0efae07d52555266
Use "looky" hog sprite for missing hat texture as well

diff -r f764394839b2 -r 586ebee9de41 hedgewars/uGearsRender.pas
--- a/hedgewars/uGearsRender.pas	Fri May 24 21:23:36 2019 +0200
+++ b/hedgewars/uGearsRender.pas	Fri May 24 21:47:20 2019 +0200
@@ -931,8 +931,8 @@
                     end
             else
                 // Special hog sprite that makes hog "look" towards the selection icon.
-                // Only works with NoHat for now since it would look weird/creepy for many hats.
-                if (HH^.Hat = 'NoHat') and ((Gear^.State and (gstMoving or gstAttacking)) = 0) and ((Ammoz[amt].Ammo.Propz and ammoprop_ShowSelIcon) <> 0) then
+                // Only works without hat for now since it would look weird/creepy for many hats.
+                if ((HH^.Hat = 'NoHat') or (HH^.HatTex = nil)) and ((Gear^.State and (gstMoving or gstAttacking)) = 0) and ((Ammoz[amt].Ammo.Propz and ammoprop_ShowSelIcon) <> 0) then
                     DrawHedgehog(sx, sy,
                         sign,
                         0,