# HG changeset patch # User wuzzy # Date 1436831807 -7200 # Node ID 5b37f240edf81527f8a620b892b3f646ac8935c4 # Parent dfa4e4f3ecd2501f0a588c6f9908cbff12aacc3b update for "that sinking feeling" diff -r dfa4e4f3ecd2 -r 5b37f240edf8 share/hedgewars/Data/Missions/Training/User_Mission_-_That_Sinking_Feeling.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_That_Sinking_Feeling.lua Mon Jul 13 23:30:12 2015 +0200 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_That_Sinking_Feeling.lua Tue Jul 14 01:56:47 2015 +0200 @@ -20,14 +20,15 @@ genCounter = 0 FollowGear(CurrentHedgehog) AddCaption(loc("Good luck out there!")) - ShowMission(loc("That Sinking Feeling"), loc("User Challenge"), loc("Save as many hapless hogs as possible!"), 4, 0) + ShowMission(loc("That Sinking Feeling"), loc("Challenge"), loc("Save as many hapless hogs as possible!"), 4, 0) + SetInputMask(0xFFFFFFFF) end end function onGameInit() Seed = 0 - GameFlags = gfInfAttack + gfInvulnerable + GameFlags = gfInfAttack + gfInvulnerable + gfOneClanMode TurnTime = 90000 CaseFreq = 0 MinesNum = 0 @@ -38,10 +39,7 @@ Theme = "City" SuddenDeathTurns = 1 - AddTeam(loc("Nameless Heroes"), 14483456, "Simple", "Island", "Default") - player = AddHog(loc("The Nameless One"), 0, 1, "NoHat") - - AddTeam(loc("Hapless Hogs"), 1175851, "Simple", "Island", "Default") + AddTeam(loc("Hapless Hogs"), 14483456, "Simple", "Island", "Default") hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon") hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange") hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot") @@ -51,6 +49,9 @@ hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli") hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup") + AddTeam(loc("Nameless Heroes"), 14483456, "Simple", "Island", "Default", "cm_crossedswords") + player = AddHog(loc("The Nameless One"), 0, 1, "NoHat") + SetGearPosition(player, 3992, 733) SetGearPosition(hh[0], 938, 1369) SetGearPosition(hh[1], 1301, 1439) @@ -61,12 +62,15 @@ SetGearPosition(hh[6], 2191, 810) SetGearPosition(hh[7], 3799, 945) + -- Disable all input except [Precise] for the intro + SetInputMask(gmPrecise) end function onGameStart() + SendHealthStatsOff() - ShowMission(loc("That Sinking Feeling"), loc("User Challenge"), loc("Save as many hapless hogs as possible!"), 4, 1) + ShowMission(loc("That Sinking Feeling"), loc("Challenge"), loc("Save as many hapless hogs as possible!"), 4, 1) HogTurnLeft(hh[0], false) HogTurnLeft(hh[1], true) @@ -193,6 +197,7 @@ introStage = 110 FollowGear(CurrentHedgehog) ShowMission(loc("That Sinking Feeling"), loc("User Challenge"), loc("Save as many hapless hogs as possible!"), 4, 0) + SetInputMask(0xFFFFFFFF) end end @@ -211,24 +216,33 @@ if (waterPix >= 1615) and (GameOver == false) then GameOver = true - SetHealth(player, 0) - TurnTimeLeft = 1 - ShowMission(loc("That Sinking Feeling"), loc("MISSION SUCCESS"), loc("You saved") .. " " .. hhCount .. " " .. loc("Hapless Hogs") .."!", 0, 0) + AddCaption("The flood has stopped! Challenge over.") + SendStat(siGameResult, loc("Challenge completed!")) + SendStat(siPlayerKills, tostring(hhCount), loc("Nameless Heroes")) + SendStat(siPointType, "rescues") - if hhCount == 8 then - AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Lively Lifeguard"),0xffba00ff,capgrpMessage2) + -- Do not count drowning hedgehogs + local hhLeft = hhCount + for i=1,#hh do + local isDrowning = band(GetState(hh[i]),gstDrowning) ~= 0 + if isDrowning then + hhLeft = hhLeft - 1 + end end + SendStat(siCustomAchievement, string.format(loc("You saved %d of 8 Hapless Hogs."), hhLeft)) + + if hhLeft == 8 then + AddCaption(loc("Achievement obtained: Lively Lifeguard"),0xffba00ff,capgrpMessage2) + SendStat(siCustomAchievement, loc("You have obtained an achievement: Lively Lifeguard")) + end + EndGame() + end end end - - if TurnTimeLeft == 1 then - SetHealth(player, 0) - end - end @@ -253,17 +267,27 @@ function onGearDelete(gear) if GetGearType(gear) == gtHedgehog then - if GetHogTeamName(gear) == "Hapless Hogs" then + if GetHogTeamName(gear) == loc("Hapless Hogs") then hhCount = hhCount - 1 - AddCaption(hhCount .. loc(" Hapless Hogs left!")) + AddCaption(string.format(loc("%d Hapless Hogs left"), hhCount)) end end if ((gear == player) or (hhCount == 0)) and (GameOver == false) then SetHealth(player, 0) - TurnTimeLeft = 1 - ShowMission(loc("That Sinking Feeling"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) + AddCaption(loc("Disqualified!")) + if gear == player then + SendStat(siCustomAchievement, loc("Your hedgehog died!")) + SendStat(siCustomAchievement, loc("You must survive the flood in order to score.")) + else + SendStat(siCustomAchievement, loc("You haven't rescued anyone.")) + end + SendStat(siPlayerKills, "0", loc("Nameless Heroes")) + SendStat(siPointType, "points") + + SendStat(siGameResult, loc("Disqualified!")) GameOver = true + EndGame() end end