# HG changeset patch
# User Wuzzy <Wuzzy2@mail.ru>
# Date 1570627829 -7200
# Node ID 6e4ca1c46370110c207a52be8a352ae814f5f612
# Parent  999f8264304817a3abe228404b9c7ea15aae258a
Fix 2 entries in changelog being incorrectly versioned

diff -r 999f82643048 -r 6e4ca1c46370 ChangeLog.txt
--- a/ChangeLog.txt	Wed Oct 09 07:43:43 2019 +0200
+++ b/ChangeLog.txt	Wed Oct 09 15:30:29 2019 +0200
@@ -58,6 +58,8 @@
  * Space Invasion: No longer allow to set start shield above shield limit
  * Battalion, WxW: Crates drop between turns, when appropriate
  * Battalion: Sudden Death effects are now like in the base game
+ * Battalion: Fix incorrect health boost in Highland mode
+ * Battalion: Fix points display not updating properly
  * King Mode: Fix team sometimes not being killed properly if king drowned
  * King Mode: Kill resurrected minions if king is not alive
  * King Mode: Fix whole clan being killed if a king died
@@ -514,9 +516,7 @@
  + ShoppaMap: Remove script parameter “pad”
  * The Specialists: Less buggy hog switching at turn start
  * Mutant: When game ends due to all land being gone, declare the highest-scoring team the winner
- * Battalion: Fix incorrect health boost in Highland mode
  * Battalion: Some texts in the mission panel were wrong and misleading
- * Battalion: Fix points display not updating properly
  * Construction Mode: Remove drill strike if added by weapon scheme (it's broken)
  * Construction Mode, Racer, HedgeEditor: No longer play Incoming voice for building stuff, fix other sound problems
  * Capture the Flag: Fix many bugs caused by playing with >2 teams