# HG changeset patch # User sheepluva # Date 1452627612 -3600 # Node ID 9c5d9993b14b4a01b82b6a3bd4e3b342eeb4cff0 # Parent 1908b919c057e9b9f4b6e46bc831954987b1012f fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening) diff -r 1908b919c057 -r 9c5d9993b14b hedgewars/SDLh.pas --- a/hedgewars/SDLh.pas Tue Jan 12 00:36:17 2016 +0100 +++ b/hedgewars/SDLh.pas Tue Jan 12 20:40:12 2016 +0100 @@ -88,6 +88,9 @@ SDL_ALLEVENTS = $FFFFFFFF; // dummy event type to prevent stack corruption SDL_APPINPUTFOCUS = $02; + // audio formats + AUDIO_S16LSB = $8010; // Signed 16-bit samples, in little-endian byte order + SDL_BUTTON_LEFT = 1; SDL_BUTTON_MIDDLE = 2; SDL_BUTTON_RIGHT = 3; diff -r 1908b919c057 -r 9c5d9993b14b hedgewars/uSound.pas --- a/hedgewars/uSound.pas Tue Jan 12 00:36:17 2016 +0100 +++ b/hedgewars/uSound.pas Tue Jan 12 20:40:12 2016 +0100 @@ -310,7 +310,7 @@ success:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0; if success then - success:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0; + success:= Mix_OpenAudio(44100, AUDIO_S16LSB, channels, 1024) = 0; if success then WriteLnToConsole(msgOK) @@ -326,6 +326,7 @@ WriteLnToConsole(msgOK); Mix_AllocateChannels(Succ(chanTPU)); + previousVolume:= cInitVolume; ChangeVolume(cInitVolume); end;