# HG changeset patch
# User nemo
# Date 1289276919 18000
# Node ID b39ca9d087a2698f036d98907002c83e4b4dd86e
# Parent  ce9e2b05e9c17f8afa72eb48cc0a3fa1da5f03cf
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.

diff -r ce9e2b05e9c1 -r b39ca9d087a2 hedgewars/uAIAmmoTests.pas
--- a/hedgewars/uAIAmmoTests.pas	Mon Nov 08 22:26:44 2010 -0500
+++ b/hedgewars/uAIAmmoTests.pas	Mon Nov 08 23:28:39 2010 -0500
@@ -362,7 +362,7 @@
 repeat
   inc(TestTime, 1000);
   Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
-  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-125) - Me^.Y) / int2hwFloat(TestTime + tDelta);
+  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta);
   r:= Distance(Vx, Vy);
   if not (r > _1) then
      begin