# HG changeset patch
# User nemo
# Date 1312735817 14400
# Node ID c803fca71084f5bc6ce6d61dec48ce2d0244285c
# Parent  4b0ea752dec78e0f2d3fee102dd4f629637829fd
drowning flake graphics tweak

diff -r 4b0ea752dec7 -r c803fca71084 hedgewars/uGearsRender.pas
--- a/hedgewars/uGearsRender.pas	Sun Aug 07 18:49:49 2011 +0200
+++ b/hedgewars/uGearsRender.pas	Sun Aug 07 12:50:17 2011 -0400
@@ -1055,7 +1055,7 @@
                     Tint($FF, $FF, $FF, $FF);
                     end;
       gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-           gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then
+           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
                         begin
                         Tint((cExplosionBorderColor shr RShift) and $FF, 
                              (cExplosionBorderColor shr GShift) and $FF,