# HG changeset patch # User belphegorr # Date 1345368664 -10800 # Node ID f3a7c4e758152f0e7c97ac842e75fa4256258d2a # Parent 50e09add9ffc5e818a70b88e373b2ad54bfbc5e6 Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden diff -r 50e09add9ffc -r f3a7c4e75815 share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua --- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua Sun Aug 19 03:10:57 2012 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua Sun Aug 19 12:31:04 2012 +0300 @@ -70,7 +70,7 @@ cyborgNames = {loc("Unit 0x0007"), loc("Hogminator"), loc("Carol"), loc("Blender"), loc("Elderbot"), loc("Fiery Water")} cyborgsDif = {2, 2, 2, 2, 2, 1} -cyborgsHealth = {90, 90, 90, 80, 80, 20} +cyborgsHealth = {45, 45, 45, 40, 40, 20} cyborgPos = {945, 1216} cyborgsNum = 6 cyborgsPos = {{2243, 1043}, {3588, 1227}, {2781, 1388}, @@ -176,7 +176,7 @@ table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Thanks!"), SAY_SAY, 2000}}) table.insert(midAnim, {func = AnimTeleportGear, args = {natives[1], unpack(nativeMidPos2)}}) table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Why can't he just let her go?!"), SAY_THINK, 5000}}) - AddSkipFunction(midAnim, SkipStartAnim, {}) + AddSkipFunction(midAnim, SkipMidAnim, {}) end --------------------------Anim skip functions-------------------------- @@ -189,6 +189,11 @@ ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything."), 1, 7000) end +function SkipMidAnim() + AnimTeleportGear(natives[1], unpack(nativeMidPos2)) + SkipStartAnim() +end + function SetupPlace3() SpawnUtilityCrate(2086, 1887, amRope, 1) SpawnUtilityCrate(2147, 728, amBlowTorch, 2) @@ -237,6 +242,7 @@ end AddNewEvent(CheckOutOfCluster, {}, DoOutOfCluster, {}, 1) AddNewEvent(CheckOutOfGrenade, {}, DoOutOfGrenade, {}, 1) +-- AddNewEvent(CheckNeedToHide, {}, DoNeedToHide, {}, 1) TurnTimeLeft = TurnTime ShowMission(loc("Family Reunion"), loc("Hostage Situation"), loc("Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"), 1, 7000) end @@ -252,12 +258,12 @@ PlaceGirder(648, 1427, 5) PlaceGirder(2110, 980, 0) - SpawnAmmoCrate(814, 407, amBazooka, 8) - clusterCrate = SpawnAmmoCrate(862, 494, amClusterBomb, 8) - SpawnAmmoCrate(855, 486, amBee, 5) - grenadeCrate1 = SpawnAmmoCrate(849, 459, amGrenade, 8) + SpawnAmmoCrate(814, 407, amBazooka, 4) + clusterCrate = SpawnAmmoCrate(862, 494, amClusterBomb, 4) + SpawnAmmoCrate(855, 486, amBee, 3) + grenadeCrate1 = SpawnAmmoCrate(849, 459, amGrenade, 4) SpawnAmmoCrate(2077, 847, amWatermelon, 3) - grenadeCrate2 = SpawnAmmoCrate(2122, 847, amGrenade, 8) + grenadeCrate2 = SpawnAmmoCrate(2122, 847, amGrenade, 3) SpawnUtilityCrate(747, 1577, amPickHammer, 1) SpawnUtilityCrate(496, 1757, amGirder, 2) @@ -284,6 +290,8 @@ function DoCyborgsDead() SetGearMessage(CurrentHedgehog, 0) + RestoreHedge(princess) +-- RemoveEventFunc(CheckNeedToHide) AddAnim(midAnim) AddFunction({func = AfterMidAnim, args = {}}) end @@ -322,6 +330,7 @@ end function EndMission() + RemoveEventFunc(CheckPrincessFreed) AddCaption("So the princess was never heard of again...") ParseCommand("teamgone " .. loc("Natives")) ParseCommand("teamgone " .. loc("011101001")) @@ -337,11 +346,11 @@ end function DoOutOfCluster() - clusterCrate = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amClusterBomb) + clusterCrate = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amClusterBomb, 3) end function DoOutOfGrenade() - grenadeCrate2 = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amGrenade) + grenadeCrate2 = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amGrenade, 3) end function CheckNeedToHide() @@ -386,7 +395,6 @@ end function SetupEvents() - AddNewEvent(CheckNeedToHide, {}, DoNeedToHide, {}, 1) end function SetupAmmo() @@ -518,10 +526,20 @@ return end if GetHogTeamName(CurrentHedgehog) == loc("011101001") then + if CheckCyborgsDead() ~= true then + for i = 1, 3 do + if gearDead[natives[i]] ~= true then + HideHedge(natives[i]) + end + end + end TurnTimeLeft = 0 else - AnimWait(princess, 10) - AddFunction({func = RestoreHedge, args = {princess}}) + for i = 1, 3 do + if gearDead[natives[i]] ~= true then + RestoreHedge(natives[i]) + end + end end end @@ -533,4 +551,9 @@ SetAnimSkip(true) return end +-- HideHedge(princess) +-- for i = 1, 5 do +-- DeleteGear(cyborgs[i]) +-- end +-- AddAmmo(natives[1], amTeleport, 100) end