--- a/CMakeLists.txt Tue Mar 19 13:39:38 2013 +0100
+++ b/CMakeLists.txt Tue Mar 19 14:14:40 2013 +0100
@@ -17,7 +17,7 @@
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
include(${CMAKE_MODULE_PATH}/utils.cmake)
-
+message("prefix ${CMAKE_PREFIX_PATH}")
#possible cmake configuration
option(NOSERVER "Disable gameServer build (off)]" OFF)
option(NOPNG "Disable screenshoot compression (off)" OFF)
--- a/cmake_modules/CMakePascalInformation.cmake Tue Mar 19 13:39:38 2013 +0100
+++ b/cmake_modules/CMakePascalInformation.cmake Tue Mar 19 14:14:40 2013 +0100
@@ -159,21 +159,28 @@
# compile a Pascal file into an object file
IF(NOT CMAKE_Pascal_COMPILE_OBJECT)
#when you have multiple ld installation make sure you get the one bundled with the system C compiler
- get_filename_component(CMAKE_C_COMPILER_DIR ${CMAKE_C_COMPILER} PATH)
- if(APPLE)
- #add user framework directory
- set(CMAKE_Pascal_OSX_FLAGS "-Ff~/Library/Frameworks")
- if(CMAKE_OSX_SYSROOT)
- set(CMAKE_Pascal_OSX_FLAGS "-XD${CMAKE_OSX_SYSROOT} ${CMAKE_Pascal_OSX_FLAGS}")
- endif(CMAKE_OSX_SYSROOT)
- endif(APPLE)
+ if(UNIX)
+ get_filename_component(CMAKE_C_COMPILER_DIR ${CMAKE_C_COMPILER} PATH)
+ set(CMAKE_Pascal_UNIX_FLAGS "-FD${CMAKE_C_COMPILER_DIR}")
+ if(APPLE)
+ #add user framework directory
+ set(CMAKE_Pascal_UNIX_FLAGS "-Ff~/Library/Frameworks ${CMAKE_Pascal_UNIX_FLAGS}")
+ if(CMAKE_OSX_SYSROOT)
+ set(CMAKE_Pascal_UNIX_FLAGS "-XD${CMAKE_OSX_SYSROOT} ${CMAKE_Pascal_UNIX_FLAGS}")
+ endif(CMAKE_OSX_SYSROOT)
+ endif(APPLE)
+ endif(UNIX)
SET(CMAKE_Pascal_COMPILE_OBJECT
- "<CMAKE_Pascal_COMPILER> -Cn -FE${EXECUTABLE_OUTPUT_PATH} -FU${CMAKE_CURRENT_BINARY_DIR}/<OBJECT_DIR> -Fi${CMAKE_CURRENT_BINARY_DIR} -FD${CMAKE_C_COMPILER_DIR} ${CMAKE_Pascal_OSX_FLAGS} <FLAGS> <SOURCE>")
+ "<CMAKE_Pascal_COMPILER> -Cn -FE${EXECUTABLE_OUTPUT_PATH} -FU${CMAKE_CURRENT_BINARY_DIR}/<OBJECT_DIR> -Fi${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_Pascal_UNIX_FLAGS} <FLAGS> <SOURCE>")
ENDIF(NOT CMAKE_Pascal_COMPILE_OBJECT)
# link Pascal objects in a single executable
IF(NOT CMAKE_Pascal_LINK_EXECUTABLE)
+ if(WIN32)
+ set(CMAKE_Pascal_LINK_EXECUTABLE "${EXECUTABLE_OUTPUT_PATH}/ppas.bat")
+ else(WIN32)
set(CMAKE_Pascal_LINK_EXECUTABLE "${EXECUTABLE_OUTPUT_PATH}/ppas.sh")
+ endif(WIN32)
# SET(CMAKE_Pascal_LINK_EXECUTABLE "${CMAKE_Pascal_COMPILER} <CMAKE_Pascal_LINK_FLAGS> <LINK_FLAGS> <TARGET_BASE>.adb -cargs <FLAGS> -largs <LINK_LIBRARIES>")
ENDIF(NOT CMAKE_Pascal_LINK_EXECUTABLE)
--- a/hedgewars/CMakeLists.txt Tue Mar 19 13:39:38 2013 +0100
+++ b/hedgewars/CMakeLists.txt Tue Mar 19 14:14:40 2013 +0100
@@ -21,13 +21,12 @@
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
#SOURCE AND PROGRAMS SECTION
-#if(${BUILD_ENGINE_LIBRARY})
-# set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
-# set(hwengine_project hwLibrary.pas)
-#else()
-# set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
-# set(hwengine_project hwengine.pas)
-#endif()
+if(${BUILD_ENGINE_LIBRARY})
+ set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
+ set(hwengine_project hwLibrary.pas)
+else()
+ set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
+endif()
if (APPLE)
set(required_fpc_version 2.6)
@@ -176,8 +175,11 @@
endif()
if(NOT LUA_FOUND)
+ add_flag_append(CMAKE_Pascal_FLAGS -k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a)
#linking with liblua.a requires system readline
- add_flag_append(CMAKE_Pascal_FLAGS "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a -k-lreadline")
+ if(UNIX)
+ add_flag_append(CMAKE_Pascal_FLAGS -k-lreadline)
+ endif(UNIX)
endif()
if(NOT PHYSFS_FOUND)
@@ -223,4 +225,4 @@
# add_dependencies(hwengine ENGINECLEAN)
#endif()
-install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine" DESTINATION ${destination_dir})
+install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})
--- a/tools/build_windows.bat Tue Mar 19 13:39:38 2013 +0100
+++ b/tools/build_windows.bat Tue Mar 19 14:14:40 2013 +0100
@@ -39,7 +39,7 @@
echo Running cmake...
set ERRORLEVEL=
-cmake . -G "MinGW Makefiles" -DCMAKE_PREFIX_PATH="%CD%\misc\winutils\" -DPNG_LIBRARY="%CD%\misc\winutils\bin\libpng13.dll" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%"
+cmake . -G "MinGW Makefiles" -DCMAKE_PREFIX_PATH="%CD%\misc\winutils" -DPNG_LIBRARY="%CD%\misc\winutils\bin\libpng13.dll" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%"
if %ERRORLEVEL% NEQ 0 goto exitpoint