ASA, fruit01: Change choice keys
authorWuzzy <almikes@aol.com>
Sat, 30 Sep 2017 04:03:08 +0200
changeset 12614 12d4886de2b1
parent 12613 5976d1119534
child 12615 dd0fb5b15567
ASA, fruit01: Change choice keys
ChangeLog.txt
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
--- a/ChangeLog.txt	Sat Sep 30 03:59:54 2017 +0200
+++ b/ChangeLog.txt	Sat Sep 30 04:03:08 2017 +0200
@@ -209,6 +209,7 @@
  + Side missions: Generous ready time to give more time to read the mission panel
  + Getting to the device: Put device part in a real crate, improve some dialogues
  + Final mission: Add outro sequence instead of instantly quitting
+ + Bad timing: Improve messaging and choice dialog
  * Spacetrip: Fix various bugs and logic flaws in the initial mission
  * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
  * A frozen adventure: Fix and improve poorly written messages
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Sat Sep 30 03:59:54 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Sat Sep 30 04:03:08 2017 +0200
@@ -37,8 +37,8 @@
 	[dialog01] = {missionName, loc("Ready for Battle?"),
 		loc("Captain Lime offered his help if you assist him in battle.").."|"..
 		loc("What do you want to do?").."| |"..
-		loc("Fight: Press [Left]").."|"..
-		loc("Flee: Press [Right]"), 1, 9999000},
+		loc("Fight: Press [Attack]").."|"..
+		loc("Flee: Press [Jump]"), 1, 9999000},
 	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have chosen to fight!").."|"..loc("Lead the Green Bananas to battle and eliminate all the enemies!"), 1, 5000},
 	[dialog03] = {missionName, loc("Time to run!"), loc("You have chosen to flee.").."|"..loc("You have to reach the left-most place on the map."), 1, 5000},
 	["fight"] = {missionName, loc("Ready for Battle?"), loc("You have chosen to fight!"), 1, 2000},
@@ -517,7 +517,7 @@
 end
 
 
-function onRight()
+function onLJump()
 	if awaitingInput then
 		PlaySound(sndPlaced)
 		PlaySound(sndCoward, green1.gear)
@@ -525,11 +525,11 @@
 		heroSelect()
 	end
 end
+onHJump = onLJump
 
-function onLeft()
+function onAttack()
 	if awaitingInput then
 		PlaySound(sndPlaced)
-		PlaySound(sndYesSir, hero.gear)
 		chooseToBattle = true
 		heroSelect()
 	end