--- a/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m Sat Apr 30 20:06:05 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m Sun May 01 05:39:52 2011 +0200
@@ -67,17 +67,17 @@
[self viewWillAppear:YES];
[container addSubview:self.view];
- if (placingPoint.x == -1 && placingPoint.y == -1)
+ if (placingPoint.x == -1 || placingPoint.y == -1)
placingPoint = container.center;
- if (IS_DUALHEAD() == NO)
- self.view.center = CGPointMake(placingPoint.y, placingPoint.x);
- else {
+ if (IS_DUALHEAD() == YES) {
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
if (orientation == UIDeviceOrientationLandscapeLeft || orientation == UIDeviceOrientationLandscapeRight)
self.view.center = CGPointMake(placingPoint.y, placingPoint.x);
else
self.view.center = CGPointMake(placingPoint.x, placingPoint.y);
- }
+ } else
+ self.view.center = CGPointMake(placingPoint.y, placingPoint.x);
+
self.isVisible = YES;
if (IS_IPAD() == NO)
HW_pause();
@@ -116,7 +116,7 @@
[self.view addSubview:self.captionLabel];
[caption release];
- UILabel *description = [[UILabel alloc] initWithFrame:CGRectMake(x+2, y+20, 415, 53)];
+ UILabel *description = [[UILabel alloc] initWithFrame:CGRectMake(x+2, self.view.frame.size.height-50, 415, 53)];
description.backgroundColor = [UIColor clearColor];
description.textColor = [UIColor whiteColor];
description.text = DEFAULT_DESCRIPTION;
@@ -281,7 +281,7 @@
if (theButton.tag > 41)
y = 5;
else
- y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*44 + 18;
+ y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*40;
self.nameLabel.frame = CGRectMake(x, y, 200, 20);
self.captionLabel.frame = CGRectMake(x+200, y, 220, 20);
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sat Apr 30 20:06:05 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun May 01 05:39:52 2011 +0200
@@ -57,10 +57,8 @@
#pragma mark -
// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
-(void) displayOverlayLater:(id) object {
- NSDictionary *dict = (NSDictionary *)object;
-
- [self.overlayController setUseClassicMenu:[[dict objectForKey:@"menu"] boolValue]];
- [self.overlayController setInitialOrientation:[[dict objectForKey:@"orientation"] intValue]];
+ [self.overlayController setUseClassicMenu:[[self.systemSettings objectForKey:@"menu"] boolValue]];
+ [self.overlayController setInitialOrientation:self.parentController.interfaceOrientation];
UIWindow *gameWindow = (IS_DUALHEAD() ? [HedgewarsAppDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]);
[gameWindow addSubview:self.overlayController.view];
@@ -155,12 +153,7 @@
blackView.alpha = 1;
// prepare options for overlay and add it to the future sdl uiwindow
- NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation",
- [self.systemSettings objectForKey:@"menu"],@"menu",
- nil];
- [self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:3];
- [overlayOptions release];
+ [self performSelector:@selector(displayOverlayLater:) withObject:nil afterDelay:3];
// SYSTEMS ARE GO!!
[self startGameEngine];
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m Sat Apr 30 20:06:05 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Sun May 01 05:39:52 2011 +0200
@@ -42,9 +42,6 @@
#pragma mark rotation
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- // don't rotate until the game is running for performance and synchronization with the sdlview
- if (isGameRunning() == NO)
- return (interfaceOrientation == (UIInterfaceOrientation) self.initialOrientation);
return rotationManager(interfaceOrientation);
}
@@ -117,7 +114,6 @@
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
break;
default:
- DLog(@"Nope");
break;
}
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
@@ -664,7 +660,6 @@
initialDistanceForPinching = currentDistanceOfPinching;
break;
default:
- DLog(@"Nope");
break;
}
}