This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
authornemo
Wed, 06 Mar 2013 11:13:18 -0500
changeset 8675 3fb25201d303
parent 8674 fff355ba2902
child 8676 c00f1df47cef
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
hedgewars/uWorld.pas
--- a/hedgewars/uWorld.pas	Wed Mar 06 16:48:03 2013 +0100
+++ b/hedgewars/uWorld.pas	Wed Mar 06 11:13:18 2013 -0500
@@ -1517,7 +1517,7 @@
 
 
 if GameState = gsConfirm then
-    DrawTextureCentered(0, (cScreenHeight shr 1), ConfirmTexture);
+    DrawTextureCentered(0, (cScreenHeight shr 1)-40, ConfirmTexture);
 
 if ScreenFade <> sfNone then
     begin