Allow the diaogues in ACF missions 8 and 10 to be translated
authorWuzzy <almikes@aol.com>
Sun, 16 Apr 2017 02:02:07 +0200
changeset 12269 41542ed28fe4
parent 12268 2c8e7e73ef58
child 12270 72032a9cfc0e
Allow the diaogues in ACF missions 8 and 10 to be translated
ChangeLog.txt
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua
--- a/ChangeLog.txt	Sun Apr 16 01:05:08 2017 +0200
+++ b/ChangeLog.txt	Sun Apr 16 02:02:07 2017 +0200
@@ -212,6 +212,7 @@
  + Scottish Gaelic updates for: Engine, frontend, tips, missions
  + Loading screen can now be translated
  + A few window titles can be translated
+ + A Classic Fairitale, missions 8 and 10 can now be translated
  * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated
  * Remove text from mission images to make them language-neutral
  * Fix English-only language/country names in language selection
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua	Sun Apr 16 01:05:08 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua	Sun Apr 16 02:02:07 2017 +0200
@@ -82,7 +82,10 @@
   SetGearMessage(CurrentHedgehog, 0)
   AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1)
   TurnTimeLeft = 0
-  ShowMission("Epilogue", "That's all folks!", "You have successfully finished the campaign!|If you wish to replay, there are other possible endings, too!|You can practice moving around and using utilities in this mission.|However, it will never end!", 1, 0)
+  ShowMission(loc("Epilogue"), loc("That's all, folks!"),
+    loc("You have successfully finished the campaign!").."|"..
+    loc("If you wish to replay, there are other possible endings, too!").."|"..
+    loc("You can practice moving around and using utilities in this mission.|However, it will never end!"), 1, 0)
   SaveCampaignVar("Progress", "10")
   SaveCampaignVar("Won", "true")
 end
@@ -112,41 +115,41 @@
 function SetupAnimWater()
   startAnim = {
     {func = AnimWait, args = {natives[1], 3000}},
-    {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
-    {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}},
-    {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
-    {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
-    {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
+    {func = AnimCaption, args = {natives[ramonNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
+    {func = AnimSay, args = {natives[ramonNum], loc("You got a killer mask there, amigo!"), SAY_SAY, 5500}},
+    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, man! It really means a lot to me."), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
+    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
+    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
-    {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[waterNum], "Aye! Fellow! Let me exit this chamber of doom!", SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("It's amazing how quickly our lives can change."), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[waterNum], loc("Aye! Fellow! Let me exit this chamber of doom!"), SAY_SAY, 7000}},
     {func = AnimTurn, args = {natives[princessNum], "Right"}},
-    {func = AnimSay, args = {natives[princessNum], "It's your fault you're there!", SAY_SAY, 5000}},
+    {func = AnimSay, args = {natives[princessNum], loc("It's your fault you're there!"), SAY_SAY, 5000}},
     {func = AnimTurn, args = {natives[princessNum], "Left"}},
-    {func = AnimSay, args = {natives[leaksNum], "I always suspected him!", SAY_SAY, 3000}},
-    {func = AnimSay, args = {natives[leaksNum], "Nobody takes walks every day!", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[princessNum], "Everywhere I look, I see hogs walking around...", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[princessNum], "...and I think they are up to something. Something bad!", SAY_SAY, 8000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("I always suspected him!"), SAY_SAY, 3000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("Nobody takes walks every day!"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[princessNum], loc("I don't know who I can trust anymore."), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[princessNum], loc("Everywhere I look, I see hogs walking around …"), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[princessNum], loc("… and I think they are up to something. Something bad!"), SAY_SAY, 8000}},
     {func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}},
-    {func = AnimSay, args = {natives[leaksNum], "You can always trust me! I love you!", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[princessNum], "I know and I'm terribly sorry!", SAY_SAY, 5000}},
-    {func = AnimSay, args = {natives[princessNum], "I love Dense Cloud now!", SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("You can always trust me! I love you!"), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[princessNum], loc("I know and I'm terribly sorry!"), SAY_SAY, 5000}},
+    {func = AnimSay, args = {natives[princessNum], loc("I love Dense Cloud now!"), SAY_SAY, 4000}},
     {func = AnimTurn, args = {natives[princessNum], "Right"}},
     {func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}},
-    {func = AnimSay, args = {natives[denseNum], "Problems, dude? Chillax!", SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[denseNum], loc("Problems, dude? Chillax!"), SAY_SAY, 4000}},
     {func = AnimTurn, args = {natives[leaksNum], "Left"}},
-    {func = AnimSay, args = {natives[leaksNum], "(T_T)", SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("Sigh."), SAY_SAY, 6000}},
     {func = AnimSwitchHog, args = {natives[leaksNum]}},
   }
 end
@@ -154,35 +157,35 @@
 function SetupAnimDense()
   startAnim = {
     {func = AnimWait, args = {natives[1], 3000}},
-    {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
-    {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}},
-    {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
-    {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
-    {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
+    {func = AnimCaption, args = {natives[ramonNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
+    {func = AnimSay, args = {natives[ramonNum], loc("You got a killer mask there, amigo!"), SAY_SAY, 5500}},
+    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, man! It really means a lot to me."), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
+    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
+    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
-    {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[denseNum], "Dude, let me out!", SAY_SAY, 3000}},
-    {func = AnimSay, args = {natives[denseNum], "I already said I'm sorry!", SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("It's amazing how quickly our lives can change."), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[denseNum], loc("Dude, let me out!"), SAY_SAY, 3000}},
+    {func = AnimSay, args = {natives[denseNum], loc("I already said I'm sorry!"), SAY_SAY, 4000}},
     {func = AnimTurn, args = {natives[princessNum], "Right"}},
-    {func = AnimSay, args = {natives[princessNum], "Traitors don't get to shout around here!", SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[princessNum], loc("Traitors don't get to shout around here!"), SAY_SAY, 7000}},
     {func = AnimTurn, args = {natives[princessNum], "Left"}},
-    {func = AnimSay, args = {natives[leaksNum], "I still can't believe he sold us out like that.", SAY_SAY, 8000}},
-    {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("I still can't believe he sold us out like that."), SAY_SAY, 8000}},
+    {func = AnimSay, args = {natives[princessNum], loc("I don't know who I can trust anymore."), SAY_SAY, 6000}},
     {func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}},
-    {func = AnimSay, args = {natives[leaksNum], "You can always trust me!", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[princessNum], "I know, my hero!", SAY_SAY, 3000}},
-    {func = AnimSay, args = {natives[princessNum], "...xoxo...", SAY_SAY, 2000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("You can always trust me!"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[princessNum], loc("I know, my hero!"), SAY_SAY, 3000}},
+    {func = AnimSay, args = {natives[princessNum], loc("I love you."), SAY_SAY, 2000}},
     {func = AnimSwitchHog, args = {natives[leaksNum]}},
   }
 end
@@ -190,70 +193,70 @@
 function SetupAnimCyborg()
   startAnim = {
     {func = AnimWait, args = {natives[1], 3000}},
-    {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
-    {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}},
-    {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
-    {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
-    {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
+    {func = AnimCaption, args = {natives[denseNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
+    {func = AnimSay, args = {natives[denseNum], loc("Dude, that outfit is so cool!"), SAY_SAY, 4500}},
+    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, dude! It really means a lot to me."), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
+    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
+    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
-    {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("I'm glad this is over!"), SAY_SAY, 4000}},
     {func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}},
-    {func = AnimSay, args = {natives[princessNum], "I was so scared.", SAY_SAY, 2500}},
+    {func = AnimSay, args = {natives[princessNum], loc("I was so scared."), SAY_SAY, 2500}},
     {func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}},
-    {func = AnimSay, args = {natives[leaksNum], "You have nothing to be afraid of now.", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[leaksNum], "I'll protect you!", SAY_SAY, 3000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("You have nothing to be afraid of now."), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("I'll protect you!"), SAY_SAY, 3000}},
     {func = AnimTurn, args = {natives[princessNum], "Left"}},
-    {func = AnimSay, args = {natives[princessNum], "You're so brave...I feel safe with you.", SAY_SAY, 6500}},
-    {func = AnimSay, args = {natives[princessNum], "I think I love you!", SAY_SAY, 3500}},
-    {func = AnimSay, args = {natives[leaksNum], "I...like being with you too.", SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[princessNum], loc("You're so brave! I feel safe with you."), SAY_SAY, 6500}},
+    {func = AnimSay, args = {natives[princessNum], loc("I think I love you!"), SAY_SAY, 3500}},
+    {func = AnimSay, args = {natives[leaksNum], loc("I … like being with you, too."), SAY_SAY, 4500}},
   }
 end
 
 function SetupAnimPrincess()
   startAnim = {
     {func = AnimWait, args = {natives[1], 3000}},
-    {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
-    {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}},
-    {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
-    {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
-    {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
-    {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
+    {func = AnimCaption, args = {natives[denseNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
+    {func = AnimSay, args = {natives[denseNum], loc("Dude, that outfit is so cool!"), SAY_SAY, 4500}},
+    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, dude! It really means a lot to me."), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
+    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
+    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
+    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
     {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
     {func = AnimWait, args = {natives[1], 1000}},
-    {func = AnimSay, args = {natives[buffaloNum], "So I shook my fist in the air!", SAY_SAY, 5000}},
-    {func = AnimSay, args = {cannibals[brutalNum], "Well that was an unnecessary act of violence.", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[girlNum], "I still can't believe you forgave her!", SAY_SAY, 6000}},
-    {func = AnimSay, args = {natives[girlNum], "She endangered the whole tribe!", SAY_SAY, 5000}},
-    {func = AnimSay, args = {natives[leaksNum], "It wasn't her fault!", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[leaksNum], "We oppressed her, the only woman in the tribe!", SAY_SAY, 7000}},
-    {func = AnimSay, args = {natives[girlNum], "The only woman, huh?", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[girlNum], "Then what am I?", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[leaksNum], "Of course, but you're...special.", SAY_SAY, 5000}},
-    {func = AnimSay, args = {natives[girlNum], "Sure!", SAY_SAY, 2000}},
+    {func = AnimSay, args = {natives[buffaloNum], loc("So I shook my fist in the air!"), SAY_SAY, 5000}},
+    {func = AnimSay, args = {cannibals[brutalNum], loc("Well that was an unnecessary act of violence."), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("I'm glad this is over!"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[girlNum], loc("I still can't believe you forgave her!"), SAY_SAY, 6000}},
+    {func = AnimSay, args = {natives[girlNum], loc("She endangered the whole tribe!"), SAY_SAY, 5000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("It wasn't her fault!"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("We oppressed her, the only woman in the tribe!"), SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[girlNum], loc("The only woman, huh?"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[girlNum], loc("Then what am I?"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("Of course, but you're … special."), SAY_SAY, 5000}},
+    {func = AnimSay, args = {natives[girlNum], loc("Sure!"), SAY_SAY, 2000}},
     {func = AnimTurn, args = {natives[leaksNum], "Left"}},
-    {func = AnimSay, args = {natives[leaksNum], "We're terribly sorry!", SAY_SAY, 4000}},
-    {func = AnimSay, args = {natives[princessNum], "I don't know if I can forget what you've done!", SAY_SAY, 7000}},
+    {func = AnimSay, args = {natives[leaksNum], loc("We're terribly sorry!"), SAY_SAY, 4000}},
+    {func = AnimSay, args = {natives[princessNum], loc("I don't know if I can forget what you've done!"), SAY_SAY, 7000}},
     {func = AnimTurn, args = {natives[princessNum], "Left"}},
     {func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}},
     {func = AnimSwitchHog, args = {natives[leaksNum]}}
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua	Sun Apr 16 01:05:08 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua	Sun Apr 16 02:02:07 2017 +0200
@@ -128,8 +128,8 @@
 
 function AnimationSetup()
   table.insert(startAnim, {func = AnimWait, args = {enemy, 3000}})
-  table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "The team continued their quest of finding the rest of the tribe.", 4000}})
-  table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "They stumbled upon a pile of weapons, they seemed to be getting closer.", 4500}})
+  table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], loc("The team continued their quest of finding the rest of the tribe."), 4000}})
+  table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], loc("They stumbled upon a pile of weapons, they seemed to be getting closer."), 4500}})
   if scene == denseScene then
     if m5DeployedNum == denseNum then
       deployedLeader = "1"
@@ -170,38 +170,39 @@
     return
   end
   table.insert(leaderDeadAnim, {func = AnimFollowGear, args = {gear}})
-  table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, "That traitor won't be killing us anymore!", SAY_THINK, 6000}})
+  table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, loc("That traitor won't be killing us anymore!"), SAY_THINK, 6000}})
 end
 
 function SetupDenseAnim()
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, dude! Get away from our weapons!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Dense Cloud?! What are you doing?!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "What does it look like?", SAY_SHOUT, 3500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Are you helping the aliens?!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Lolz, I love the look on your face!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that I'd changed?", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "But why did you betray us?!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, dude! Get away from our weapons!"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Dense Cloud?! What are you doing?!"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("What does it look like?"), SAY_SHOUT, 3500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Are you helping the aliens?"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, I love the look on your face!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that I've changed?"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("But why did you betray us?!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medicinal plants. Lots of it."), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain death?"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an exploding arrow hurts?"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're a coward!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You endangered your whole tribe, you bastard!"), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy, some other dude has to suffer."), SAY_SHOUT, 11000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you know."), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're some piece of hypocrite junkie!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me names?"), SAY_SHOUT, 6000}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I won't let you kill the tribe!"), SAY_SHOUT, 5000}})
 
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), SAY_SAY, 5000}})
+
   table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, 3500}})
   table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
   table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
   table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
@@ -212,79 +213,79 @@
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid I can't let you proceed!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "???", SAY_THINK, 0}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[2], "???", SAY_THINK, 0}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[3], "???", SAY_THINK, 1000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, wow, you're so cute!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think I'd change?", SAY_SHOUT, 4500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm still with the aliens.", SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid I can't let you proceed!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Huh?"), SAY_THINK, 0}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[2], loc("What the?"), SAY_THINK, 0}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("Why?"), SAY_THINK, 1000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, wow, you're so cute!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think I've changed?"), SAY_SHOUT, 4500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm still with the aliens."), SAY_SHOUT, 4000}})
   table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "WHAT?!", SAY_THINK, 1000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[3], "But you saved me!", SAY_THINK, 2500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Haha, that was just a coincidence!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I was heading home, you see!", SAY_SHOUT, 3500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We were your home! Your family...", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "How could you betray us?!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What?!"), SAY_THINK, 1000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("But you saved me!"), SAY_THINK, 2500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, that was just a coincidence!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I was heading home, you see!"), SAY_SHOUT, 3500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We were your home! Your family!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("How could you betray us?"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medicinal plants. Lots of it."), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain death?"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an exploding arrow hurts?"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're a coward!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You endangered your whole tribe, you bastard!"), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy, some other dude has to suffer."), SAY_SHOUT, 11000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you know."), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're some piece of hypocrite junkie!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me names?"), SAY_SHOUT, 6000}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I won't let you kill the tribe!"), SAY_SHOUT, 5000}})
 
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), SAY_SAY, 5000}})
   table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, 3500}})
   table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
   table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
   table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
 end
 
 function SetupWaterAnim()
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay there, comrades!", SAY_SHOUT, 2500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Come closer and die...burp!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay there, comrades!"), SAY_SHOUT, 2500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Come closer and die! … burp …"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fiery Water?! Are you drunk again?"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the power of the aliens!"), SAY_SHOUT, 7500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We trusted you, you fool!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why do you keep betraying us?"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I broke free!"), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What oppression? You were the most unoppressed member of the tribe!"), SAY_SHOUT, 10000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The opression of the elders, of course!"), SAY_SHOUT, 6500}})
   if m5DeployedNum == leaksNum then
-    table.insert(startAnim, {func = AnimSay, args = {enemy, "You should know this more than anyone, Leaks!", SAY_SHOUT, 7000}})
+    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should know this more than anyone, Leaks!"), SAY_SHOUT, 7000}})
   elseif m5LeaksDead == 1 then
-    table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}})
+    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in peace!"), SAY_SHOUT, 6500}})
   end
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly prove our value."), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood."), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through challenges."), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elders” … hick …"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? Nothing!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge us!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You have never worked a bit in your life!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("All you do is take long walks when everyone else works."), SAY_SHOUT, 9000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who I am."), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't accept you destroying our village!"), SAY_SHOUT, 7000}})
 
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"), SAY_SAY, 5000}})
   table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, 3500}})
   table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
   table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
   table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
@@ -294,37 +295,37 @@
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop, comrades!", SAY_SHOUT, 2500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I cannot let you go any farther...burp!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop, comrades!"), SAY_SHOUT, 2500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I cannot let you go any further! … burp …"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fiery Water?! Are you drunk again?"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the power of the aliens!"), SAY_SHOUT, 7500}})
   table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We trusted you, you fool!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why do you keep betraying us?"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I broke free!"), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What oppression? You were the most unoppressed member of the tribe!"), SAY_SHOUT, 10000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The opression of the elders, of course!"), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in peace!"), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly prove our value."), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood."), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through challenges."), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elders” … hick …"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? Nothing!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge us!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You have never worked a bit in your life!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("All you do is take long walks when everyone else works."), SAY_SHOUT, 9000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who I am."), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't accept you destroying our village!"), SAY_SHOUT, 7000}})
 
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"), SAY_SAY, 5000}})
   table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, 3500}})
   table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
   table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
   table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
@@ -334,87 +335,87 @@
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, my! I forgot something!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "We need to go back!", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "What could you possibly forget in that cage?", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I don't like your tone! You're hurting me!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "I'm terribly sorry!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "What is it that you forgot?", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Uhmm, it's...uhm...my ring!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "It's precious to me!", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We don't have time for that now!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We have to find our folk!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "But I want my sandals!", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Sandals?! I thought you left your ring!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, you got me...", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Got you? You're acting weird...", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You just can't let it go, can you!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, I'll admit it!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Admit what?", SAY_SHOUT, 2000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You give me no choice!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I can't let you go further because...", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm the spy! I've been giving you out!", SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, my! I forgot something!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We need to go back!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What could you possibly forget in that cage?"), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I don't like your tone! You're hurting me!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I'm terribly sorry!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What is it that you forgot?"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Uhmm, it's … uhm … my ring!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's precious to me!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We don't have time for that now!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We have to find our folk!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("But I want my sandals!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Sandals?! I thought you left your ring!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, you got me!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Got you? You're acting weird."), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You just can't let it go, can you!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, I'll admit it!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Admit what?"), SAY_SHOUT, 2000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You give me no choice!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I can't let you go further because …"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm the spy! I've been giving you out!"), SAY_SHOUT, 6000}})
   table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
   table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "But...they kidnapped you!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, that. We were just having fun!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "It's an ancient ritual of theirs.", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you do this?", SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("But … they kidnapped you!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, that. We were just having fun!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's an ancient ritual of theirs."), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why did you do this?"), SAY_SHOUT, 4000}})
   if m5ChiefDead == 1 then
-    table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you kill your father?", SAY_SHOUT, 5000}})
+    table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why did you kill your father?"), SAY_SHOUT, 5000}})
   end
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea what it's like in the village for a woman?", SAY_SHOUT, 10000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "How would you like being discriminated against?", SAY_SHOUT, 7000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Not being able to fight, hunt...", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Gathering fruits all day long...", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Doing stuff a monkey could do...", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Always being considered weak and fragile...", SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea what it's like in the village for a woman?"), SAY_SHOUT, 10000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("How would you like being discriminated against?"), SAY_SHOUT, 7000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Not being able to fight or hunt."), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Gathering fruits all day long."), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Doing stuff a monkey could do."), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Always being considered weak and fragile."), SAY_SHOUT, 6000}})
   if m5DeployedNum == girlNum then
-    table.insert(startAnim, {func = AnimSay, args = {natives[1], "In case you haven't noticed, I'm a woman, too!", SAY_SHOUT, 8000}})
-    table.insert(startAnim, {func = AnimSay, args = {enemy, "Yes, but you're...different!", SAY_SHOUT, 6000}})
-    table.insert(startAnim, {func = AnimSay, args = {natives[1], "Of course I am...", SAY_SHOUT, 3000}})
+    table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("In case you haven't noticed, I'm a woman, too!"), SAY_SHOUT, 8000}})
+    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yes, but you're … different!"), SAY_SHOUT, 6000}})
+    table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Of course I am!"), SAY_SHOUT, 3000}})
   end
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "The aliens respect me, even worship me!", SAY_SHOUT, 6000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm living a dream!", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Well, you're about to wake up!", SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The aliens respect me, even worship me!"), SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm living a dream!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Well, you're about to wake up!"), SAY_SHOUT, 5000}})
 
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Hmm...it's going slower than expected.", SAY_SAY, 5000}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I am going to leave the kids play by themselves.", SAY_SAY, 6000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Hmm … it's going slower than expected."), SAY_SAY, 5000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I am going to leave the kids play by themselves."), SAY_SAY, 6000}})
   table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Alien! I wish to be moved!", SAY_SHOUT, 4000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Alien! I wish to be moved!"), SAY_SHOUT, 4000}})
   table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
   table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
   table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
 end
 
 function SetupCyborgAnim()
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop right there, puny worms!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay away from our weapons!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We come in peace! Just let our friends go!", SAY_SHOUT, 5500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid we cannot afford that...", SAY_SHOUT, 4500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You see, hedgehog spikes are very very valuable.", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Very valuable, haha!", SAY_SHOUT, 3500}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Don't you dare harm our tribe!", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "It's a shame, really!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "I regret to end your little odyssey.", SAY_SHOUT, 5000}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch...", SAY_SHOUT, 3500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little internal conflicts...", SAY_SHOUT, 6500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that we needed the help of one of you?", SAY_SHOUT, 7500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on meatbags!", SAY_SHOUT, 7500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch though...", SAY_SHOUT, 3500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop right there, puny worms!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay away from our weapons!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We come in peace! Just let our friends go!"), SAY_SHOUT, 5500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid we cannot afford that."), SAY_SHOUT, 4500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You see, hedgehog spikes are very, very valuable."), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Very valuable, haha!"), SAY_SHOUT, 3500}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Don't you dare harming our tribe!"), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's a shame, really!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I regret to end your little odyssey."), SAY_SHOUT, 5000}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch."), SAY_SHOUT, 3500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The way you handled your little internal conflicts …"), SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that we needed the help of one of you?"), SAY_SHOUT, 7500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should have known that we don't rely on meatbags!"), SAY_SHOUT, 7500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch, though."), SAY_SHOUT, 3500}})
   if m5Choice == choiceEliminate then
-    table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of your own!", SAY_SHOUT, 6000}})
+    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Heck, you even executed one of your own!"), SAY_SHOUT, 6000}})
   end
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "It was all a trick?!", SAY_SHOUT, 3000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "Some sick game of yours?!", SAY_SHOUT, 4000}})
-  table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't let you hurt any more of us!", SAY_SHOUT, 6000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("It was all a trick?!"), SAY_SHOUT, 3000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Some sick game of yours?!"), SAY_SHOUT, 4000}})
+  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't let you hurt any more of us!"), SAY_SHOUT, 6000}})
 
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Entered boredom phase! Discrepancies detected...", SAY_SAY, 5000}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Initiate escape wish!", SAY_SAY, 6000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Entered boredom phase! Discrepancies detected …"), SAY_SAY, 5000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Initiate escape wish!"), SAY_SAY, 6000}})
   table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
-  table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Running displacement algorithm...", SAY_SHOUT, 4000}})
+  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Running displacement algorithm …"), SAY_SHOUT, 4000}})
   table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
   table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
   table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
@@ -435,11 +436,11 @@
     for i = 1, found do
       table.insert(finalAnim, {func = AnimCustomFunction, args = {gears[1], CondNeedToTurn, {cyborg, gears[i]}}})
     end
-    table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Nice work, meatbags!", SAY_SAY, 3000}})
-    table.insert(finalAnim, {func = AnimSay, args = {cyborg, "You're on your way to freeing your tribe!", SAY_SAY, 5500}})
-    table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Do you know where they are?", SAY_SAY, 4000}})
-    table.insert(finalAnim, {func = AnimSay, args = {gears[found], "We need to hurry!", SAY_SAY, 3000}})
-    table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Haha! Come!", SAY_SAY, 2000}})
+    table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("Nice work, meatbags!"), SAY_SAY, 3000}})
+    table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("You're on your way to freeing your tribe!"), SAY_SAY, 5500}})
+    table.insert(finalAnim, {func = AnimSay, args = {gears[1], loc("Do you know where they are?"), SAY_SAY, 4000}})
+    table.insert(finalAnim, {func = AnimSay, args = {gears[found], loc("We need to hurry!"), SAY_SAY, 3000}})
+    table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("Haha! Come!"), SAY_SAY, 2000}})
     table.insert(finalAnim, {func = AnimJump, args = {cyborg, "high"}})
     table.insert(finalAnim, {func = AnimDisappear, args = {cyborg, GetGearPosition(cyborg)}})
     for i = 1, found do
@@ -453,7 +454,7 @@
 --------------------------Anim skip functions--------------------------
 function AfterStartAnim()
   SetGearMessage(natives[1], 0)
-  ShowMission("Long Live The Queen", "Closing in", "Defeat the enemy!|The leader seems scared, he will probably flee.", 1, 0)
+  ShowMission(loc("Long Live The Queen"), loc("Closing in"), loc("Defeat the enemy!").."|"..loc("The leader seems scared, he will probably flee."), 1, 0)
   SetHealth(SpawnHealthCrate(2207, 44), 25)
   SetHealth(SpawnHealthCrate(519, 1519), 25)
   SetHealth(SpawnHealthCrate(826, 895), 25)
@@ -478,7 +479,7 @@
   SetHealth(SpawnHealthCrate(70, 1308), 25)
   SetGearMessage(CurrentHedgehog, 0)
   HideHedge(enemy)
-  ShowMission("Long Live The Queen", "Coward", "The leader escaped. Defeat the rest of the aliens!", 1, 0)
+  ShowMission(loc("Long Live The Queen"), loc("Coward"), loc("The leader escaped. Defeat the rest of the aliens!"), 1, 0)
   TurnTimeLeft = TurnTime
 end
 
@@ -487,7 +488,7 @@
   SetHealth(SpawnHealthCrate(2087, 50), 25)
   SetHealth(SpawnHealthCrate(2143, 54), 25)
   SetHealth(SpawnHealthCrate(70, 1308), 25)
-  ShowMission("Long Live The Queen", "Bullseye", "Good Job! Defeat the rest of the aliens!", 1, 0)
+  ShowMission(loc("Long Live The Queen"), loc("Bullseye"), lob("Good job! Defeat the rest of the aliens!"), 1, 0)
   TurnTimeLeft = 0
 end
 -----------------------------Events------------------------------------
@@ -511,7 +512,7 @@
   RemoveEventFunc(CheckTurnsOver)
   RemoveEventFunc(CheckGearDead)
   RemoveEventFunc(CheckCyborgsDead)
-  AddCaption("...and the cyborgs took over the island.")
+  AddCaption(loc("And so the cyborgs took over the island."))
   TurnTimeLeft = 0
 end