Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
--- a/ChangeLog.txt Thu Oct 25 23:39:54 2018 +0200
+++ b/ChangeLog.txt Thu Oct 25 23:46:31 2018 +0200
@@ -25,6 +25,7 @@
* Fix drill rocket exploding when digging at bounce/wrap world edge
* Fix freezer ray not working through wrap world edge
* Fix freezer ray going through bounce world edge
+ * Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
* Fix cake walking through bounce world edge
* Fix cake walking through land when reaching wrap world edge
* Laser sight now works properly through wrap world edge
--- a/hedgewars/uGearsHandlersMess.pas Thu Oct 25 23:39:54 2018 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Thu Oct 25 23:46:31 2018 +0200
@@ -6332,7 +6332,7 @@
HedgehogChAngle(HHGear);
ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
ndY:= -AngleCos(HHGear^.Angle) * _4;
- if (ndX <> dX) or (ndY <> dY) or
+ if (ndX <> dX) or (ndY <> dY) or (Gear^.Message and (gmUp or gmDown) <> 0) or
(((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
(Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0)) and
(not CheckCoordInWater(Target.X, Target.Y))) and (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*3, Gear^.Radius*3) = nil)) then