Rank tied teams properly in Control, CTF and Mutant
authorWuzzy <Wuzzy2@mail.ru>
Fri, 17 May 2019 14:15:40 +0200
changeset 14994 5188ecbf726f
parent 14993 0ebecd424fc7
child 14995 c52aa7ba2e16
Rank tied teams properly in Control, CTF and Mutant
share/hedgewars/Data/Maps/Control/map.lua
share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua
share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua
--- a/share/hedgewars/Data/Maps/Control/map.lua	Fri May 17 02:08:44 2019 +0200
+++ b/share/hedgewars/Data/Maps/Control/map.lua	Fri May 17 14:15:40 2019 +0200
@@ -348,6 +348,41 @@
 
 end
 
+local RankTeams = function(teamList)
+	local teamRank = function(a, b)
+		if a.score ~= b.score then
+			return a.score > b.score
+		else
+			return a.clan > b.clan
+		end
+	end
+	table.sort(teamList, teamRank)
+	local rank, plusRank, score, clan
+	for i=1, #teamList do
+		if i == 1 then
+			rank = 1
+			plusRank = 1
+			score = teamList[i].score
+			clan = teamList[i].clan
+		end
+		if (teamList[i].score < score) then
+			rank = rank + plusRank
+			plusRank = 1
+		end
+		if (teamList[i].score == score and teamList[i].clan ~= clan) then
+			plusRank = plusRank + 1
+		end
+		teamList[i].rank = rank
+		score = teamList[i].score
+		clan = teamList[i].clan
+	end
+
+	for i=1, #teamList do
+		SendStat(siPointType, "!POINTS")
+		SendStat(siTeamRank, tostring(teamList[i].rank))
+		SendStat(siPlayerKills, tostring(teamList[i].score), teamList[i].name)
+	end
+end
 
 function onNewTurn()
 
@@ -385,15 +420,7 @@
 				local clan = GetTeamClan(name)
 				table.insert(teamList, { score = teamScore[teamClan[i]], name = name, clan = clan })
 			end
-			local teamRank = function(a, b)
-				return a.score > b.score
-			end
-			table.sort(teamList, teamRank)
-
-			for i=1, #teamList do
-				SendStat(siPointType, "!POINTS")
-				SendStat(siPlayerKills, tostring(teamList[i].score), teamList[i].name)
-			end
+			RankTeams(teamList)
 			SendStat(siGraphTitle, loc("Score graph"))
 
 		end
--- a/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua	Fri May 17 02:08:44 2019 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua	Fri May 17 14:15:40 2019 +0200
@@ -138,6 +138,42 @@
 --flag methods
 ------------------------
 
+local RankTeams = function(teamList)
+	local teamRank = function(a, b)
+		if a.score ~= b.score then
+			return a.score > b.score
+		else
+			return a.clan > b.clan
+		end
+	end
+	table.sort(teamList, teamRank)
+	local rank, plusRank, score, clan
+	for i=1, #teamList do
+		if i == 1 then
+			rank = 1
+			plusRank = 1
+			score = teamList[i].score
+			clan = teamList[i].clan
+		end
+		if (teamList[i].score < score) then
+			rank = rank + plusRank
+			plusRank = 1
+		end
+		if (teamList[i].score == score and teamList[i].clan ~= clan) then
+			plusRank = plusRank + 1
+		end
+		teamList[i].rank = rank
+		score = teamList[i].score
+		clan = teamList[i].clan
+	end
+
+	for i=1, #teamList do
+		SendStat(siPointType, "!POINTS")
+		SendStat(siTeamRank, tostring(teamList[i].rank))
+		SendStat(siPlayerKills, tostring(teamList[i].score), teamList[i].name)
+	end
+end
+
 function CheckScore(clanID)
 
 	if fCaptures[clanID] == captureLimit then
@@ -165,15 +201,7 @@
 			local clan = GetTeamClan(name)
 			table.insert(teamList, { score = fCaptures[clan], name = name, clan = clan })
 		end
-		local teamRank = function(a, b)
-			return a.score > b.score
-		end
-		table.sort(teamList, teamRank)
-
-		for i=1, #teamList do
-			SendStat(siPointType, "!POINTS")
-			SendStat(siPlayerKills, tostring(teamList[i].score), teamList[i].name)
-		end
+		RankTeams(teamList)
 
 		if mostCaptures >= 2 then
 			SendStat(siCustomAchievement, string.format(loc("%s (%s) has captured the flag %d times."), mostCapturesHogName, mostCapturesHogTeam, mostCaptures))
--- a/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua	Fri May 17 02:08:44 2019 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua	Fri May 17 14:15:40 2019 +0200
@@ -436,11 +436,22 @@
 
     -- Score and stats stuff
     local showScore = ""
+    local rank = 0
+    local rankPlus = 1
+    local prevScore
     table.sort(teamsSorted, function(team1, team2) return getTeamValue(team1, "Score") > getTeamValue(team2, "Score") end)
     for i=1, TeamsCount do
-        SendStat(siPointType, "!POINTS")
         local score = getTeamValue(teamsSorted[i], "Score")
         local deaths = getTeamValue(teamsSorted[i], "DeadHogs")
+        if i == 1 or score < prevScore then
+            rank = rank + rankPlus
+            rankPlus = 1
+            prevScore = score
+        else
+            rankPlus = rankPlus + 1
+        end
+        SendStat(siPointType, "!POINTS")
+        SendStat(siTeamRank, rank)
         SendStat(siPlayerKills, score, teamsSorted[i])
 
         showScore = showScore .. string.format(loc("%s: %d (deaths: %d)"), teamsSorted[i], score, deaths) .. "|"