--- a/hedgewars/uGearsHandlersMess.pas Tue Feb 16 11:29:36 2016 -0500
+++ b/hedgewars/uGearsHandlersMess.pas Tue Feb 16 11:31:55 2016 -0500
@@ -1343,7 +1343,7 @@
Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
PlaySound(sndGun);
- // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
+ // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
Gear^.X := Gear^.X + Gear^.dX * 2;
Gear^.Y := Gear^.Y + Gear^.dY * 2;
Gear^.doStep := @doStepBulletWork
@@ -1391,9 +1391,9 @@
Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
PlaySound(sndGun);
- // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
- Gear^.X := Gear^.X + Gear^.dX * 3;
- Gear^.Y := Gear^.Y + Gear^.dY * 3;
+ // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
+ Gear^.X := Gear^.X + Gear^.dX * 2;
+ Gear^.Y := Gear^.Y + Gear^.dY * 2;
Gear^.doStep := @doStepBulletWork;
end
else