Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
authorbelphegorr <szabibibi@gmail.com>
Mon, 23 Jul 2012 19:15:59 +0300
changeset 7263 644eabbc9218
parent 7261 158f8fb74ded
child 7411 efc75c2d3be9
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
share/hedgewars/Data/Scripts/Animate.lua
--- a/share/hedgewars/Data/Scripts/Animate.lua	Sat Jul 21 01:54:41 2012 +0300
+++ b/share/hedgewars/Data/Scripts/Animate.lua	Mon Jul 23 19:15:59 2012 +0300
@@ -11,7 +11,7 @@
   skipFuncList[anim] = {sfunc = func, sargs = args}
 end
 
-function RemoveSkipFunctin(anim)
+function RemoveSkipFunction(anim)
   skipFuncList[anim] = nil
 end
 
@@ -323,6 +323,18 @@
   stageEvents[seNum].evType = evType
 end
 
+function AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)
+  local i
+  for i = 1, seNum do
+    if stageEvents[i].cFunc == condFunc and stageEvents[i].cArgs == condArgs and
+       stageEvents[i].dFunc == doFunc and stageEvents[i].dArgs == doArgs and 
+       stageEvents[seNum].evType == evType then
+       return
+    end
+  end
+  AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
+end
+
 function RemoveEvent(evNum)
   if stageEvents[evNum] ~= nil then
     seNum = seNum - 1