Workaround for visual bug.
issue #442
--- a/hedgewars/uGearsRender.pas Sun Oct 28 04:57:11 2012 +0100
+++ b/hedgewars/uGearsRender.pas Sun Oct 28 11:04:03 2012 -0400
@@ -316,7 +316,13 @@
lx:= lx + ax;
ly:= ly + ay;
tx:= round(lx);
- ty:= round(ly)
+ ty:= round(ly);
+ if (abs(tx-hx) > 1000) or (abs(hy-ty) > 1000) then
+ begin
+ DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
+ hx:= tx;
+ hy:= ty
+ end
end;
// reached edge of land. assume infinite beam. Extend it way out past camera
if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
@@ -326,6 +332,7 @@
end;
//if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
+ if (tx <> hx) or (ty <> hy) then
begin
DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
end;