merge of 0.9.24 - hopefully correctly this time
authornemo
Sat, 28 Jul 2018 12:58:12 -0400
changeset 13573 470982c05f7e
parent 13572 8f9b84d6991d (diff)
parent 13570 730e7837d9df (current diff)
child 13574 7d2e2a5d4bff
merge of 0.9.24 - hopefully correctly this time
ChangeLog.txt
README.md
hedgewars/SDLh.pas
hedgewars/uConsts.pas
hedgewars/uGearsHedgehog.pas
hedgewars/uGearsUtils.pas
hedgewars/uInputHandler.pas
hedgewars/uStore.pas
hedgewars/uVariables.pas
hedgewars/uVisualGearsList.pas
share/hedgewars/Data/Locale/hedgewars_ar.ts
share/hedgewars/Data/Locale/hedgewars_bg.ts
share/hedgewars/Data/Locale/hedgewars_cs.ts
share/hedgewars/Data/Locale/hedgewars_da.ts
share/hedgewars/Data/Locale/hedgewars_de.ts
share/hedgewars/Data/Locale/hedgewars_el.ts
share/hedgewars/Data/Locale/hedgewars_en.ts
share/hedgewars/Data/Locale/hedgewars_es.ts
share/hedgewars/Data/Locale/hedgewars_fi.ts
share/hedgewars/Data/Locale/hedgewars_fr.ts
share/hedgewars/Data/Locale/hedgewars_gd.ts
share/hedgewars/Data/Locale/hedgewars_gl.ts
share/hedgewars/Data/Locale/hedgewars_hu.ts
share/hedgewars/Data/Locale/hedgewars_it.ts
share/hedgewars/Data/Locale/hedgewars_ja.ts
share/hedgewars/Data/Locale/hedgewars_ko.ts
share/hedgewars/Data/Locale/hedgewars_lt.ts
share/hedgewars/Data/Locale/hedgewars_ms.ts
share/hedgewars/Data/Locale/hedgewars_nl.ts
share/hedgewars/Data/Locale/hedgewars_pl.ts
share/hedgewars/Data/Locale/hedgewars_pt_BR.ts
share/hedgewars/Data/Locale/hedgewars_pt_PT.ts
share/hedgewars/Data/Locale/hedgewars_ro.ts
share/hedgewars/Data/Locale/hedgewars_ru.ts
share/hedgewars/Data/Locale/hedgewars_sk.ts
share/hedgewars/Data/Locale/hedgewars_sv.ts
share/hedgewars/Data/Locale/hedgewars_tr_TR.ts
share/hedgewars/Data/Locale/hedgewars_uk.ts
share/hedgewars/Data/Locale/hedgewars_zh_CN.ts
share/hedgewars/Data/Locale/hedgewars_zh_TW.ts
--- a/.gitignore	Fri Jul 27 12:45:10 2018 -0400
+++ b/.gitignore	Sat Jul 28 12:58:12 2018 -0400
@@ -81,3 +81,5 @@
 *.mode1v3
 *.mode2v3
 Testing/*
+gameServer2/rls
+gameServer2/target
--- a/.hgtags	Fri Jul 27 12:45:10 2018 -0400
+++ b/.hgtags	Sat Jul 28 12:58:12 2018 -0400
@@ -87,3 +87,4 @@
 0000000000000000000000000000000000000000 0.9.24.1-release
 0000000000000000000000000000000000000000 0.9.24.1-release
 afc089c39556bdd895892fa36ed47aaec83c3825 0.9.24.1-release
+195208deff1dd3e22d303d4a92c2ba14be3b6623 Hedgewars-iOS-2.1
--- a/CMakeLists.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/CMakeLists.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -80,8 +80,8 @@
 #versioning
 set(CPACK_PACKAGE_VERSION_MAJOR 0)
 set(CPACK_PACKAGE_VERSION_MINOR 9)
-set(CPACK_PACKAGE_VERSION_PATCH "24.1")
-set(HEDGEWARS_PROTO_VER 55)
+set(CPACK_PACKAGE_VERSION_PATCH 25)
+set(HEDGEWARS_PROTO_VER 56)
 set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
 include(${CMAKE_MODULE_PATH}/revinfo.cmake)
 
--- a/ChangeLog.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/ChangeLog.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -1,14 +1,77 @@
 + features
 * bugfixes
-====================== 0.9.24.2 ====================
- * Restore joystick/controller functionality
- * Fix crash when starting game with 2 controllers or more
- * Fix insane amount of droplets appearing when shooting minigun into ocean world edge
- * Limit number of droplets to 50 (temporary bugfix)
- * Prevent creation of schemes with same name as an existing scheme
+====================== 0.9.25 ======================
+Game:
+ + Add new key to show mission panel (default: M)
+ + Add new key to cycle through timer values (default: N)
+ + Add default controls for controller (see README.md)
+ + Add chat command “/help”, displays help for chat commands
+ + Increase hedgehog limit to 64
+ * Functionality of controllers restored
+ * Fix crash when 2 or more controllers were connected
+ * Fix hammer and pickhammer not digging correctly at wrap world edge
+ * Fix extreme amounts of droplets when shooting with minigun into ocean world edge
+ * Fix hog being unable to walk after using sniper rifle without firing both shots
+ * Fix video recorder not working when game audio was disabled
+ * Fix cursor teleporting to center after leaving game with a video recording
  * Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack
  * Fix /hta, /hsa and /hya commands not writing message in chat
- + Add default controls for controllers (see README)
+
+Frontend:
+ * Controllers are detected again
+ * No longer allow having schemes with equal names (case-insensitive)
+
+Highlander:
+ * Fix all hogs getting teleport after hog placement phase
+
+TechRacer:
+ * Fix rare bug causing crates and other objects not appearing on start of turn
+
+Continental supplies:
+ + Continents are now selected before the game starts
+ + Continents give hog different start health
+ + Add Antarctica special: Upside-Down World (teleport to top of map)
+ + Major rewrite of ALL texts for better usability
+ + Add custom weapon tooltips
+ + Improve audiovisual effects
+ + Show message when hog receives new continent ammo
+ + Sabotaged hedgehogs also emit smoke when it's not their turn
+ + Can switch continent in reverse order with [Precise]+[Switch]
+ * Invulnerability now protects from sabotage damage
+ * Sabotage kills hog instantly when health reaches 0
+ * Reliably prevent using of Lonely Cries and baseball bat specials when usage not allowed
+ * Don't explode Anno 1302, Medicine and Bouncy Boomerang if drowning
+ * Don't play “Missed” and “Laugh” taunt when those don't make sense
+ * Fix retreat timer not turning red for some weapons
+
+Space Invasion:
+ + Display round score in a separate row
+ + Keep round score displayed after round ends, remove round score announcer message
+ * Fix rare Lua error message spam at end of game
+ * Fix round score and other info numbers messing up after screen resize
+
+A Classic Fairytale:
+ * Fix clan membership of princess in some missions
+ * Mission 5: Tribe was not in same clan as Natives, screwing up stats a bit
+
+A Space Adventure:
+ * Fix clan membership of PAotH in main Death Planet mission
+
+Content:
+ + New Sudden Death water texture for CrazyMission theme
+ + Add dust flakes for Cheese and CrazyMission themes
+
+Lua API:
+ + New call: Retreat(time [, respectGetAwayTimeFactor): Force current turn into retreating mode
+ + New call: GetAmmoTimer(gearUid, ammoType): Returns current set timer for given ammoType and hog gear in ms. Returns nil for non-timerable ammo
+ + New call: EnableSwitchHog(): Enable hog switching
+ + New call: GetAmmo(ammoType): Returns ammo configuration (corresponds to SetAmmo)
+ + New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available”
+ + New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player
+ + New Lua library: Achievements
+ * Changed global: lfCurrentHog becomes lfCurHogCrate
+ * Fixed variable: TotalRounds was -1 (instead of 0) in first real round after hog placement phase
+ * AI sometimes intentionally shot hedgehogs with aihDoesntMatter set
 
 ====================== 0.9.24.1 ====================
  * Fix crash when portable portal device is fired at reduced graphics quality
--- a/INSTALL.md	Fri Jul 27 12:45:10 2018 -0400
+++ b/INSTALL.md	Sat Jul 28 12:58:12 2018 -0400
@@ -79,7 +79,10 @@
     - `entropy`
     - `zlib` >= 0.5.3 and < 0.6
     - `regex-tdfa`
-
+    - `binary` >= 0.8.5.1
+    - `yaml` >= 0.8.30
+    - `aeson`
+    - `text` >= 1.2
 
 Building
 --------
--- a/QTfrontend/binds.cpp	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/binds.cpp	Sat Jul 28 12:58:12 2018 -0400
@@ -44,6 +44,7 @@
     {"timer 3",   "3",          QT_TRANSLATE_NOOP("binds", "timer 3 sec"),     NULL, NULL},
     {"timer 4",   "4",          QT_TRANSLATE_NOOP("binds", "timer 4 sec"),     NULL, NULL},
     {"timer 5",   "5",          QT_TRANSLATE_NOOP("binds", "timer 5 sec"),     NULL, NULL},
+    {"timer_u",   "n",          QT_TRANSLATE_NOOP("binds", "change timer"),    NULL, NULL},
     {"+attack",   "space",      QT_TRANSLATE_NOOP("binds", "attack"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
     {"put",       "mousel",     QT_TRANSLATE_NOOP("binds", "put"),             NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
     {"findhh",    "h",          QT_TRANSLATE_NOOP("binds", "autocam / find hedgehog"),QT_TRANSLATE_NOOP("binds (categories)", "Camera"), QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle automatic camera / refocus on active hedgehog:")},
@@ -67,8 +68,9 @@
     {"fullscr",   "f12",        QT_TRANSLATE_NOOP("binds", "change mode"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
     {"capture",   "c",          QT_TRANSLATE_NOOP("binds", "capture"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
     {"+speedup",  "s",          QT_TRANSLATE_NOOP("binds", "speed up replay"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Demo replay:")},
+    {"+mission",  "m",          QT_TRANSLATE_NOOP("binds", "show mission information"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Heads-up display:")},
     //: This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen
-    {"rotmask",   "delete",     QT_TRANSLATE_NOOP("binds", "toggle team bars"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Heads-up display:")},
+    {"rotmask",   "delete",     QT_TRANSLATE_NOOP("binds", "toggle team bars"), NULL, NULL},
     {"rottags",   "home",       QT_TRANSLATE_NOOP("binds", "toggle hedgehog tags"), NULL, NULL},
 #ifdef VIDEOREC
     {"record",    "r",          QT_TRANSLATE_NOOP("binds", "record"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
--- a/QTfrontend/binds.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/binds.h	Sat Jul 28 12:58:12 2018 -0400
@@ -22,9 +22,9 @@
 #include <QString>
 
 #ifdef VIDEOREC
-#define BINDS_NUMBER 49
+#define BINDS_NUMBER 51
 #else
-#define BINDS_NUMBER 48
+#define BINDS_NUMBER 50
 #endif
 
 struct BindAction
--- a/QTfrontend/hwconsts.cpp.in	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/hwconsts.cpp.in	Sat Jul 28 12:58:12 2018 -0400
@@ -16,6 +16,12 @@
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  */
 
+/*
+ * PLEASE NOTE: hwconsts.cpp is automatically generated from hwconsts.cpp.in.
+ * Do not edit hwconsts.cpp manually, it will be overwritten when building.
+ * Edit hwconsts.cpp.in to change the code.
+ */
+
 #include <QStandardItemModel>
 
 #include "hwconsts.h"
@@ -37,6 +43,7 @@
 bool custom_data = false;
 
 int cMaxTeams = 8;
+int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams;
 int cMinServerVersion = 3;
 
 QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
--- a/QTfrontend/hwconsts.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/hwconsts.h	Sat Jul 28 12:58:12 2018 -0400
@@ -37,6 +37,7 @@
 extern bool custom_data;
 
 extern int cMaxTeams;
+extern int cMaxHHs;
 extern int cMinServerVersion;
 
 class QStandardItemModel;
@@ -73,6 +74,9 @@
 #define NETGAME_DEFAULT_PORT 46631
 #define HEDGEHOGS_PER_TEAM 8
 
+//Selected engine exit codes, see hedgewars/uConsts.pas
+#define HWENGINE_EXITCODE_OK 0
+#define HWENGINE_EXITCODE_FATAL 52
 
 // see https://en.wikipedia.org/wiki/List_of_colors
 /*define HW_TEAMCOLOR_ARRAY  {0xff007fff, /. azure          ./ \
--- a/QTfrontend/hwform.cpp	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/hwform.cpp	Sat Jul 28 12:58:12 2018 -0400
@@ -1707,14 +1707,6 @@
 
 void HWForm::StartMPGame()
 {
-    int numHogs = ui.pageMultiplayer->teamsSelect->getNumHedgehogs();
-    /* Don't allow to start game with >48 hogs.
-    TODO: Remove this as soon the engine supports more hogs. */
-    if(numHogs > 48)
-    {
-        MessageDialog::ShowErrorMessage(QMessageBox::tr("Sorry, Hedgewars can't be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.\n\nCurrent number of hedgehogs: %1").arg(numHogs), this);
-        return;
-    }
     QString ammo;
     ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData(
                ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex()
--- a/QTfrontend/net/recorder.cpp	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/net/recorder.cpp	Sat Jul 28 12:58:12 2018 -0400
@@ -140,7 +140,10 @@
 // Could use a field to use quality instead. maybe quality could override bitrate - or just pass (and set) both.
 // The library does support using both at once after all.
     arguments << QString::number(config->rec_Bitrate()*1024);
-    arguments << (config->recordAudio() ? config->audioCodec() : "no");
+    if (config->recordAudio() && (config->isSoundEnabled() || config->isMusicEnabled()))
+        arguments << config->audioCodec();
+    else
+        arguments << "no";
 
     return arguments;
 }
--- a/QTfrontend/net/tcpBase.cpp	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/net/tcpBase.cpp	Sat Jul 28 12:58:12 2018 -0400
@@ -235,7 +235,7 @@
 
     // show error message if there was an error that was not an engine's
     // fatal error - because that one already sent a info via IPC
-    if ((exitCode != 0) && (exitCode != 2))
+    if ((exitCode != HWENGINE_EXITCODE_OK) && (exitCode != HWENGINE_EXITCODE_FATAL))
     {
         // inform user that something bad happened
         MessageDialog::ShowFatalMessage(
@@ -251,9 +251,15 @@
 
 void TCPBase::tcpServerReady()
 {
-    disconnect(srvsList.first(), SIGNAL(isReadyNow()), this, SLOT(tcpServerReady()));
-
-    RealStart();
+    if (!srvsList.isEmpty())
+    {
+        disconnect(srvsList.first(), SIGNAL(isReadyNow()), this, SLOT(tcpServerReady()));
+        RealStart();
+    }
+    else
+    {
+        qDebug("tcpServerReady() called while srvsList was empty. Not starting TCP server");
+    }
 }
 
 void TCPBase::Start(bool couldCancelPreviousRequest)
--- a/QTfrontend/res/html/about.html	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/res/html/about.html	Sat Jul 28 12:58:12 2018 -0400
@@ -80,7 +80,7 @@
             Chinese: Jie Luo &lt;<a href="mailto:lililjlj@gmail.com">lililjlj@gmail.com</a>&gt;<br />
             English: Andrey Korotaev &lt;<a href="mailto:unC0Rr@gmail.com">unC0Rr@gmail.com</a>&gt;<br />
             Finnish: Nina Kuisma &lt;<a href="mailto:ninnnu@gmail.com">ninnnu@gmail.com</a>&gt;, Janne Uusitupa<br />
-            French: Antoine Turmel &lt;<a href="mailto:geekshadow@gmail.com">geekshadow@gmail.com</a>&gt;, Clement Woitrain &lt;<a href="mailto:sphrixclement@gmail.com">sphrixclement@gmail.com</a>&gt;, Matisumi<br />
+            French: Antoine Turmel &lt;<a href="mailto:geekshadow@gmail.com">geekshadow@gmail.com</a>&gt;, Clement Woitrain &lt;<a href="mailto:sphrixclement@gmail.com">sphrixclement@gmail.com</a>&gt;, Matisumi, Case_Of<br />
             German: Peter Hüwe &lt;<a href="mailto:PeterHuewe@gmx.de">PeterHuewe@gmx.de</a>&gt;, Mario Liebisch &lt;<a href="mailto:mario.liebisch@gmail.com">mario.liebisch@gmail.com</a>&gt;, Richard Karolyi &lt;<a href="mailto:sheepluva@ercatec.net">sheepluva@ercatec.net</a>&gt;, Wuzzy &lt;<a href="mailto:Wuzzy2@mail.ru">Wuzzy2@mail.ru</a>&gt;<br />
             Greek: &lt;<a href="mailto:talos_kriti@yahoo.gr">talos_kriti@yahoo.gr</a>&gt;<br />
             Italian: Luca Bonora &lt;<a href="mailto:bonora.luca@gmail.com">bonora.luca@gmail.com</a>&gt;, Marco Bresciani &lt;<a href="mailto:m.bresciani@email.it">m.bresciani@email.it</a>&gt;, Gianfranco Costamagna &lt;<a href="mailto:costamagnagianfranco@yahoo.it">costamagnagianfranco@yahoo.it</a>&gt;, Enrico &lt;<a href="mailto:enricobe@hotmail.com">enricobe@hotmail.com</a>&gt;<br />
--- a/QTfrontend/ui/widget/chatwidget.cpp	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/ui/widget/chatwidget.cpp	Sat Jul 28 12:58:12 2018 -0400
@@ -381,7 +381,10 @@
     return QString("<span class=\"nick\">%1</span>").arg(nickname.toHtmlEscaped());
 }
 
-const QRegExp HWChatWidget::URLREGEXP = QRegExp("(http(s)?://)?(www\\.)?((([^/:?&#]+\\.)?hedgewars\\.org|code\\.google\\.com|googlecode\\.com|hh\\.unit22\\.org)(/[^ ]*)?)");
+// Regex to make some URLs clickable for selected domains:
+// - hedgewars.org (official website)
+// - hh.unit22.org (community addon server)
+const QRegExp HWChatWidget::URLREGEXP = QRegExp("(http(s)?://)?(www\\.)?((([^/:?&#]+\\.)?hedgewars\\.org|hh\\.unit22\\.org)(/[^ ]*)?)");
 
 bool HWChatWidget::containsHighlight(const QString & sender, const QString & message)
 {
@@ -401,7 +404,7 @@
 QString HWChatWidget::messageToHTML(const QString & message)
 {
     QString formattedStr = message.toHtmlEscaped();
-    // link some urls
+    // link some URLs
     formattedStr = formattedStr.replace(URLREGEXP, "<a href=\"http\\2://\\4\">\\4</a>");
     return formattedStr;
 }
--- a/QTfrontend/ui/widget/feedbackdialog.cpp	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/ui/widget/feedbackdialog.cpp	Sat Jul 28 12:58:12 2018 -0400
@@ -109,7 +109,8 @@
 
     CheckSendSpecs = new QCheckBox();
     CheckSendSpecs->setText(QLabel::tr("Send system information"));
-    CheckSendSpecs->setChecked(true);
+    CheckSendSpecs->setChecked(false);
+    CheckSendSpecs->setToolTip(tr("This is optional, but this information might help us to resolve bugs and other technical problems."));
     BtnViewInfo = new QPushButton(tr("View"));
     BtnViewInfo->setFixedHeight(40);
     feedbackLayout->addWidget(CheckSendSpecs, 0, 2, 2, 1);
--- a/QTfrontend/ui/widget/frameTeam.cpp	Fri Jul 27 12:45:10 2018 -0400
+++ b/QTfrontend/ui/widget/frameTeam.cpp	Sat Jul 28 12:58:12 2018 -0400
@@ -126,7 +126,7 @@
 
 bool FrameTeams::isFullTeams() const
 {
-    return teamToWidget.size() >= 8;
+    return teamToWidget.size() >= cMaxTeams;
 }
 
 void FrameTeams::emitTeamColorChanged(const HWTeam& team)
--- a/README.md	Fri Jul 27 12:45:10 2018 -0400
+++ b/README.md	Sat Jul 28 12:58:12 2018 -0400
@@ -63,8 +63,9 @@
 * Tab: Switch hedgehog (after activating the utility)
 * 1-5: Set weapon timer
 * F1-F10: Weapon shortcuts
+* M: Mission panel / game mode information. Hold pressed to display, release to hide
 * P: Pause, when playing offline, toggle automatic turn skipping when online
-* Esc: Quit with prompt (also shows mission panel)
+* Esc: Quit with prompt
 * T: Chat
 * U: Team chat
 
@@ -76,15 +77,16 @@
 
 * 1st D-pad: Walk and aim
 * 2nd D-pad / 1st thumbstick: Move camera/cursor
-* Button 1: Long jump
-* Button 2: High jump
-* Button 3: Attack
-* Button 4: Ammo menu
-* Button 5: Precise
-* Button 6: Select target, or pick weapon (in ammo menu)
-* Button 7: Switch hedgehog
-* Button 8: Find hedgehog / toggle auto camera
-* Button 9: Mission panel
+* Button  1: Long jump
+* Button  2: High jump
+* Button  3: Attack
+* Button  4: Ammo menu
+* Button  5: Precise
+* Button  6: Select target, or pick weapon (in ammo menu)
+* Button  7: Switch hedgehog
+* Button  8: Change timer
+* Button  9: Find hedgehog / toggle auto camera
+* Button 10: Mission panel
 
 For the full list, go to the Hedgewars settings. Also read the weapon tooltips
 for weapon-specific controls.
@@ -95,7 +97,7 @@
 configured controls:
 
 * Precise + Toggle hedgehog tags: Change visible hedgehog tags (team name/hog name/health)
-* Switch + Toggle hedgehog tags: Toggle hedgehog tag translucency
+* Switch  + Toggle hedgehog tags: Toggle hedgehog tag translucency
 * Precise + Toggle team bars + Switch: Toggle HUD
 * Precise + Capture (screenshot key): Save current map + mask into Screenshot directory
 
@@ -134,7 +136,7 @@
 images and sounds are distributed under the terms of the GNU Free Documentation
 Licence version 1.2. See the `COPYING` file for the full text of the licenses.
 
-Copyright 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> and others.
+Copyright 2004-2018 Andrey Korotaev <unC0Rr@gmail.com> and others.
 See `QTfrontend/res/html/about.html` and `CREDITS` for a more complete list of
 authors.
 
--- a/bin/CMakeLists.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/bin/CMakeLists.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -1,9 +1,6 @@
 if(WIN32 AND NOT UNIX)
-    file(GLOB_RECURSE DLLs *.dll)
-    file(GLOB ICOs *.ico)
-
-    install(FILES
-        ${DLLs}
-        ${ICOs}
-        DESTINATION ${target_library_install_dir})
+    install(DIRECTORY .
+        DESTINATION ${target_library_install_dir}
+		FILES_MATCHING PATTERN "*.dll" PATTERN "*.ico" 
+		)
 endif(WIN32 AND NOT UNIX)
--- a/cmake_modules/cpackvars.cmake	Fri Jul 27 12:45:10 2018 -0400
+++ b/cmake_modules/cpackvars.cmake	Sat Jul 28 12:58:12 2018 -0400
@@ -19,8 +19,8 @@
 
 if(WIN32 AND NOT UNIX)
     set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
-    set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
-    set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
+    set(CPACK_NSIS_HELP_LINK "https://www.hedgewars.org/")
+    set(CPACK_NSIS_URL_INFO_ABOUT "https://www.hedgewars.org/")
     set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
     set(CPACK_NSIS_MODIFY_PATH OFF)
     set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
--- a/gameServer/Actions.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/Actions.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -43,6 +43,7 @@
 import Text.Regex.TDFA
 import qualified Text.Regex.TDFA as TDFA
 import qualified Text.Regex.TDFA.ByteString as TDFAB
+import qualified Data.Yaml as YAML
 -----------------------------
 #if defined(OFFICIAL_SERVER)
 import OfficialServer.GameReplayStore
@@ -633,7 +634,7 @@
         mapM_ processAction
             [
                 CheckBanned True
-                , AnswerClients [sendChan cl] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/", serverVersion]
+                , AnswerClients [sendChan cl] ["CONNECTED", "Hedgewars server https://www.hedgewars.org/", serverVersion]
             ]
         else
         processAction $ ByeClient $ loc "Reconnected too fast"
@@ -852,10 +853,10 @@
     rnc <- gets roomsClients
     ri <- clientRoomA
     rm <- io $ room'sM rnc id ri
-    liftIO $ writeFile (B.unpack rname) $ show (greeting rm, roomSaves rm)
+    liftIO $ YAML.encodeFile (B.unpack rname) (greeting rm, roomSaves rm)
 
 processAction (LoadRoom rname) = do
-    (g, rs) <- liftIO $ liftM read $ readFile (B.unpack rname)
+    Right (g, rs) <- io $ YAML.decodeFileEither (B.unpack rname)
     processAction $ ModifyRoom $ \r -> r{greeting = g, roomSaves = rs}
 
 processAction Cleanup = do
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameServer/CommandHelp.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,105 @@
+{-
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ \-}
+
+{-# LANGUAGE OverloadedStrings #-}
+module CommandHelp where
+
+import qualified Data.ByteString.Char8 as B
+
+import CoreTypes
+import Utils
+
+-- List and documentation of chat commands
+
+cmdHelpSharedPlayer :: [B.ByteString]
+cmdHelpSharedPlayer = [
+    loc "/info <player>: Show info about player",
+    loc "/me <message>: Chat action, e.g. '/me eats pizza' becomes '* Player eats pizza'",
+    loc "/rnd: Flip a virtual coin and reply with 'heads' or 'tails'",
+    loc "/rnd [A] [B] [C] [...]: Reply with a random word from the given list",
+    loc "/watch <id>: Watch a demo stored on the server with the given ID",
+    loc "/help: Show chat command help"
+    ]
+
+cmdHelpRoomOnlyPlayer :: [B.ByteString]
+cmdHelpRoomOnlyPlayer = [
+    -- For everyone
+    loc "/callvote [arguments]: Start a vote",
+    loc "/vote <yes/no>: Vote 'yes' or 'no' for active vote",
+    -- For room master only
+    loc "/greeting <message>: Set greeting message to be shown to players who join the room",
+    loc "/delegate <player>: Surrender room control to player",
+    loc "/maxteams <N>: Limit maximum number of teams to N"
+    ]
+
+cmdHelpSharedAdmin :: [B.ByteString]
+cmdHelpSharedAdmin = [
+    loc "/global <message>: Send global chat message which can be seen by everyone on the server",
+    loc "/registered_only: Toggle 'registered only' state. If enabled, only registered players can join server",
+    loc "/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server",
+    -- TODO: Add help for /save
+    loc "/save <parameter>"
+    -- TODO: Add /restart_server? This command seems broken at the moment
+    ]
+
+cmdHelpLobbyOnlyAdmin :: [B.ByteString]
+cmdHelpLobbyOnlyAdmin = [
+    loc "/stats: Query server stats"
+    ]
+
+cmdHelpRoomOnlyAdmin :: [B.ByteString]
+cmdHelpRoomOnlyAdmin = [
+    loc "/force <yes/no>: Force vote result for active vote",
+    loc "/fix: Force this room to stay open when it is empty",
+    loc "/unfix: Undo the /fix command",
+    loc "/saveroom <file name>: Save room configuration into a file",
+    loc "/loadroom <file name>: Load room configuration from a file",
+    -- TODO: Add help for /delete
+    loc "/delete <parameter>"
+    ]
+
+cmdHelpHeaderLobby :: [B.ByteString]
+cmdHelpHeaderLobby = [ loc "List of lobby chat commands:" ]
+
+cmdHelpHeaderRoom :: [B.ByteString]
+cmdHelpHeaderRoom = [ loc "List of room chat commands:" ]
+
+cmdHelpHeaderAdmin :: [B.ByteString]
+cmdHelpHeaderAdmin = [ loc "Commands for server admins only:" ]
+
+-- Put it all together
+-- Lobby commands
+cmdHelpLobbyPlayer :: [B.ByteString]
+cmdHelpLobbyPlayer = cmdHelpHeaderLobby ++ cmdHelpSharedPlayer
+
+cmdHelpLobbyAdmin :: [B.ByteString]
+cmdHelpLobbyAdmin = cmdHelpLobbyPlayer ++ cmdHelpHeaderAdmin ++ cmdHelpLobbyOnlyAdmin ++ cmdHelpSharedAdmin
+
+-- Room commands
+cmdHelpRoomPlayer :: [B.ByteString]
+cmdHelpRoomPlayer = cmdHelpHeaderRoom ++ cmdHelpRoomOnlyPlayer ++ cmdHelpSharedPlayer
+
+cmdHelpRoomAdmin :: [B.ByteString]
+cmdHelpRoomAdmin = cmdHelpRoomPlayer ++ cmdHelpHeaderAdmin ++ cmdHelpRoomOnlyAdmin ++ cmdHelpSharedAdmin
+
+-- Helper functions for chat command handler
+cmdHelpActionEntry :: [ClientChan] -> B.ByteString -> Action
+cmdHelpActionEntry chan msg = AnswerClients chan [ "CHAT", "[server]", B.concat [ " ", msg ] ]
+
+cmdHelpActionList :: [ClientChan] -> [B.ByteString] -> [Action]
+cmdHelpActionList chan list = map (cmdHelpActionEntry chan) list
--- a/gameServer/Consts.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/Consts.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -23,3 +23,12 @@
 
 serverVersion :: B.ByteString
 serverVersion = "3"
+
+cHogsPerTeam :: Int
+cHogsPerTeam = 8
+
+cMaxTeams :: Int
+cMaxTeams = 8
+
+cMaxHHs :: Int
+cMaxHHs = cHogsPerTeam * cMaxTeams
--- a/gameServer/CoreTypes.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/CoreTypes.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -310,8 +310,8 @@
     ServerInfo
         True
         False
-        "<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
-        "<font color=yellow><h3 align=center>Hedgewars 0.9.24 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
+        "<h2><p align=center><a href=\"https://www.hedgewars.org/\">https://www.hedgewars.org/</a></p></h2>"
+        "<font color=yellow><h3 align=center>Hedgewars 0.9.24 is out! Please update.</h3><p align=center><a href=https://hedgewars.org/download.html>Download page here</a></font>"
         55 -- latestReleaseVersion
         41 -- earliestCompatibleVersion
         46631
--- a/gameServer/HWProtoCore.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/HWProtoCore.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -87,9 +87,14 @@
                          | otherwise = let (c, p) = extractParameters msg in
                                            if B.null p then handleCmd ["CALLVOTE", c] else handleCmd ["CALLVOTE", c, p]
         h "VOTE" msg | not $ B.null msg = handleCmd ["VOTE", upperCase msg]
+                     | otherwise = handleCmd ["VOTE", ""]
+        h "FORCE" msg | not $ B.null msg = handleCmd ["VOTE", upperCase msg, "FORCE"]
+                      | otherwise = handleCmd ["VOTE", "", "FORCE"]
+        h "VOTE" msg | not $ B.null msg = handleCmd ["VOTE", upperCase msg]
         h "FORCE" msg | not $ B.null msg = handleCmd ["VOTE", upperCase msg, "FORCE"]
         h "MAXTEAMS" n | not $ B.null n = handleCmd ["MAXTEAMS", n]
         h "INFO" n | not $ B.null n = handleCmd ["INFO", n]
+        h "HELP" _ = handleCmd ["HELP"]
         h "RESTART_SERVER" "YES" = handleCmd ["RESTART_SERVER"]
         h "REGISTERED_ONLY" _ = serverAdminOnly $ do
             cl <- thisClient
@@ -98,7 +103,8 @@
                 , AnswerClients [sendChan cl] ["CHAT", "[server]", "'Registered only' state toggled"]
                 ]
         h "SUPER_POWER" _ = serverAdminOnly $ return [ModifyClient (\c -> c{hasSuperPower = True})]
-        h c p = return [Warning $ B.concat ["Unknown cmd: /", c, " ", p]]
+        h c p = return [Warning $ B.concat [ loc "Unknown command:", " /", c, " ", p, "<br/>", loc "Say '/help' in chat for a list of commands" ]]
+
 
         extractParameters p = let (a, b) = B.break (== ' ') p in (upperCase a, B.dropWhile (== ' ') b)
 
@@ -113,14 +119,14 @@
     let clRoom = room rnc roomId
     let roomMasterSign = if isMaster cl then "+" else ""
     let adminSign = if isAdministrator cl then "@" else ""
-    let rInfo = if roomId /= lobbyId then B.concat [adminSign, roomMasterSign, "room ", name clRoom] else adminSign `B.append` "lobby"
+    let rInfo = if roomId /= lobbyId then B.concat [adminSign, roomMasterSign, loc "room", " ", name clRoom] else adminSign `B.append` (loc "lobby")
     let roomStatus = if isJust $ gameInfo clRoom then
-            if teamsInGame cl > 0 then "(playing)" else "(spectating)"
+            if teamsInGame cl > 0 then (loc "(playing)") else (loc "(spectating)")
             else
             ""
     let hostStr = if isAdminAsking then host cl else B.empty
     if noSuchClient then
-        return []
+        answerClient [ "CHAT", "[server]", loc "Player is not online." ]
         else
         answerClient [
             "INFO",
--- a/gameServer/HWProtoInRoomState.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/HWProtoInRoomState.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -27,11 +27,13 @@
 import Control.Monad.Reader
 --------------------------------------
 import CoreTypes
+import Consts
 import Utils
 import HandlerUtils
 import RoomsAndClients
 import EngineInteraction
 import Votes
+import CommandHelp
 
 startGame :: Reader (ClientIndex, IRnC) [Action]
 startGame = do
@@ -144,7 +146,7 @@
                 AnswerClients roomChans ["HH_NUM", tName, showB $ hhnum newTeam]
                 ]
         where
-        canAddNumber rt = (48::Int) - (sum $ map hhnum rt)
+        canAddNumber rt = (cMaxHHs) - (sum $ map hhnum rt)
         findTeam = find (\t -> tName == teamname t) . teams
         dif = readInt_ difStr
         hhsList [] = []
@@ -153,7 +155,7 @@
         newTeamHHNum rt p = min p (canAddNumber rt)
         maxTeams r
             | roomProto r < 38 = 6
-            | otherwise = 8
+            | otherwise = cMaxTeams
 
 
 handleCmd_inRoom ["REMOVE_TEAM", tName] = do
@@ -196,7 +198,7 @@
             [ProtocolError $ loc "You're not the room master!"]
         else if isNothing maybeTeam then
             []
-        else if hhNumber < 1 || hhNumber > 8 || hhNumber > canAddNumber r + hhnum team then
+        else if hhNumber < 1 || hhNumber > cHogsPerTeam || hhNumber > canAddNumber r + hhnum team then
             [AnswerClients clChan ["HH_NUM", teamName, showB $ hhnum team]]
         else
             [ModifyRoom $ modifyTeam team{hhnum = hhNumber},
@@ -204,7 +206,7 @@
     where
         hhNumber = readInt_ numberStr
         findTeam = find (\t -> teamName == teamname t) . teams
-        canAddNumber = (-) 48 . sum . map hhnum . teams
+        canAddNumber = (-) cMaxHHs . sum . map hhnum . teams
 
 
 
@@ -393,7 +395,7 @@
 handleCmd_inRoom ["MAXTEAMS", n] = roomAdminOnly $ do
     cl <- thisClient
     let m = readInt_ n
-    if m < 2 || m > 8 then
+    if m < 2 || m > cMaxTeams then
         return [AnswerClients [sendChan cl] ["CHAT", "[server]", loc "/maxteams: specify number from 2 to 8"]]
     else
         return [ModifyRoom (\r -> r{teamsNumberLimit = m})]
@@ -404,6 +406,13 @@
 handleCmd_inRoom ["UNFIX"] = serverAdminOnly $
     return [ModifyRoom (\r -> r{isSpecial = False})]
 
+handleCmd_inRoom ["HELP"] = do
+    cl <- thisClient
+    if isAdministrator cl then
+        return (cmdHelpActionList [sendChan cl] cmdHelpRoomAdmin)
+    else
+        return (cmdHelpActionList [sendChan cl] cmdHelpRoomPlayer)
+
 handleCmd_inRoom ["GREETING", msg] = do
     cl <- thisClient
     rm <- thisRoom
@@ -476,7 +485,7 @@
     cl <- thisClient
     let h = readInt_ hhs
 
-    if h > 0 && h <= 8 then
+    if h > 0 && h <= cHogsPerTeam then
         startVote $ VoteHedgehogsPerTeam h
         else
         return [AnswerClients [sendChan cl] ["CHAT", "[server]", loc "/callvote hedgehogs: Specify number from 1 to 8."]]
@@ -487,8 +496,13 @@
     let b = if m == "YES" then Just True else if m == "NO" then Just False else Nothing
     if isJust b then
         voted (p == ["FORCE"]) (fromJust b)
-        else
-        return [AnswerClients [sendChan cl] ["CHAT", "[server]", "/vote: Please use 'yes' or 'no'."]]
+    else
+        return [AnswerClients [sendChan cl] ["CHAT", "[server]",
+            if (p == ["FORCE"]) then
+                loc "/force: Please use 'yes' or 'no'."
+            else
+                loc "/vote: Please use 'yes' or 'no'."
+        ]]
 
 
 handleCmd_inRoom ["SAVE", stateName, location] = serverAdminOnly $ do
--- a/gameServer/HWProtoLobbyState.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/HWProtoLobbyState.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -29,6 +29,7 @@
 import HandlerUtils
 import RoomsAndClients
 import EngineInteraction
+import CommandHelp
 
 
 handleCmd_lobby :: CmdHandler
@@ -166,6 +167,13 @@
     c <- liftM sendChan thisClient
     return [Random [c] rs]
 
+handleCmd_lobby ["HELP"] = do
+    cl <- thisClient
+    if isAdministrator cl then
+        return (cmdHelpActionList [sendChan cl] cmdHelpLobbyAdmin)
+    else
+        return (cmdHelpActionList [sendChan cl] cmdHelpLobbyPlayer)
+
     ---------------------------
     -- Administrator's stuff --
 
--- a/gameServer/Utils.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/Utils.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -32,6 +32,8 @@
 import qualified Data.ByteString.Char8 as B
 import qualified Data.ByteString.UTF8 as UTF8
 import Data.Maybe
+import qualified Data.Aeson.Types as Aeson
+import qualified Data.Text as Text
 -------------------------------------------------
 import CoreTypes
 
@@ -253,3 +255,16 @@
 
 isRegistered :: ClientInfo -> Bool
 isRegistered = (<) 0 . B.length . webPassword
+
+instance Aeson.ToJSON B.ByteString where
+  toJSON = Aeson.toJSON . B.unpack
+
+instance Aeson.FromJSON B.ByteString where
+  parseJSON = Aeson.withText "ByteString" $ pure . B.pack . Text.unpack
+  
+instance Aeson.ToJSONKey B.ByteString where
+  toJSONKey = Aeson.toJSONKeyText (Text.pack . B.unpack)
+  
+instance Aeson.FromJSONKey B.ByteString where
+  fromJSONKey = Aeson.FromJSONKeyTextParser (return . B.pack . Text.unpack)
+  
--- a/gameServer/Votes.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/Votes.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -28,6 +28,7 @@
 import Data.Maybe
 import Control.Applicative
 -------------------
+import Consts
 import Utils
 import CoreTypes
 import HandlerUtils
@@ -118,7 +119,7 @@
         let answers = concatMap (\t -> 
                 [ModifyRoom $ modifyTeam t{hhnum = h}
                 , AnswerClients chans ["HH_NUM", teamname t, showB h]]
-                ) $ if length curteams * h > 48 then [] else curteams
+                ) $ if length curteams * h > cMaxHHs then [] else curteams
             ;
             curteams =
                 if isJust $ gameInfo rm then
--- a/gameServer/hedgewars-server.cabal	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer/hedgewars-server.cabal	Sat Jul 28 12:58:12 2018 -0400
@@ -2,7 +2,7 @@
 Version:             0.1
 Synopsis:            hedgewars server
 Description:         hedgewars server
-Homepage:            http://www.hedgewars.org/
+Homepage:            https://www.hedgewars.org/
 License:             GPL-2
 Author:              unC0Rr
 Maintainer:          a.korotaev@hedgewars.org
@@ -35,7 +35,10 @@
     entropy,
     zlib >= 0.5.3 && < 0.6,
     regex-tdfa,
-    binary >= 0.8.5.1
+    binary >= 0.8.5.1,
+    yaml >= 0.8.30,
+    aeson,
+    text >= 1.2
 
   if !os(windows)
     build-depends: unix
--- a/gameServer2/Cargo.toml	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/Cargo.toml	Sat Jul 28 12:58:12 2018 -0400
@@ -4,11 +4,16 @@
 authors = [ "Andrey Korotaev <a.korotaev@hedgewars.org>" ]
 
 [dependencies]
-rand = "0.3"
+rand = "0.5"
 mio = "0.6"
 slab = "0.4"
 netbuf = "0.4.0"
-nom = "3.2"
+nom = "4.0"
 env_logger = "0.4"
-log = "0.3.8"
-proptest = "0.5.1"
+log = "0.4"
+proptest = "0.8"
+base64 = "0.9"
+bitflags = "1.0"
+serde = "1.0"
+serde_yaml = "0.7"
+serde_derive = "1.0"
--- a/gameServer2/src/main.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/main.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,15 +1,21 @@
 #![allow(unused_imports)]
+#![deny(bare_trait_objects)]
 
 extern crate rand;
 extern crate mio;
 extern crate slab;
 extern crate netbuf;
+extern crate base64;
 #[macro_use]
 extern crate nom;
 #[macro_use]
 extern crate log;
 extern crate env_logger;
 #[macro_use] extern crate proptest;
+#[macro_use] extern crate bitflags;
+extern crate serde;
+extern crate serde_yaml;
+#[macro_use] extern crate serde_derive;
 
 //use std::io::*;
 //use rand::Rng;
@@ -22,6 +28,7 @@
 mod protocol;
 
 use server::network::NetworkLayer;
+use std::time::Duration;
 
 fn main() {
     env_logger::init().unwrap();
@@ -38,7 +45,12 @@
     let mut events = Events::with_capacity(1024);
 
     loop {
-        poll.poll(&mut events, None).unwrap();
+        let timeout = if hw_network.has_pending_operations() {
+            Some(Duration::from_millis(1))
+        } else {
+            None
+        };
+        poll.poll(&mut events, timeout).unwrap();
 
         for event in events.iter() {
             if event.readiness() & Ready::readable() == Ready::readable() {
@@ -60,5 +72,6 @@
 //                }
 //            }
         }
+        hw_network.on_idle(&poll).unwrap();
     }
 }
--- a/gameServer2/src/protocol/messages.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/protocol/messages.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,7 +1,8 @@
-use server::coretypes::{ServerVar, GameCfg, TeamInfo, HedgehogInfo};
-use std;
-use std::ops;
-use std::convert::From;
+use server::coretypes::{
+    ServerVar, GameCfg, TeamInfo,
+    HedgehogInfo, VoteType
+};
+use std::{ops, convert::From, iter::once};
 
 #[derive(PartialEq, Eq, Clone, Debug)]
 pub enum HWProtocolMessage {
@@ -17,14 +18,14 @@
     Info(String),
     // not entered state
     Nick(String),
-    Proto(u32),
+    Proto(u16),
     Password(String, String),
     Checker(u32, String, String),
     // lobby
     List,
     Chat(String),
     CreateRoom(String, Option<String>),
-    Join(String, Option<String>),
+    JoinRoom(String, Option<String>),
     Follow(String),
     Rnd(Vec<String>),
     Kick(String),
@@ -40,7 +41,7 @@
     // in room
     Part(Option<String>),
     Cfg(GameCfg),
-    AddTeam(TeamInfo),
+    AddTeam(Box<TeamInfo>),
     RemoveTeam(String),
     SetHedgehogsNumber(String, u8),
     SetTeamColor(String, u8),
@@ -58,9 +59,9 @@
     Fix,
     Unfix,
     Greeting(String),
-    CallVote(Option<(String, Option<String>)>),
-    Vote(String),
-    ForceVote(String),
+    CallVote(Option<VoteType>),
+    Vote(bool),
+    ForceVote(bool),
     Save(String, String),
     Delete(String),
     SaveRoom(String),
@@ -69,146 +70,234 @@
     Empty,
 }
 
+#[derive(Debug)]
 pub enum HWServerMessage {
     Ping,
     Pong,
     Bye(String),
     Nick(String),
-    LobbyLeft(String),
+    Proto(u16),
+    LobbyLeft(String, String),
     LobbyJoined(Vec<String>),
-    ChatMsg(String, String),
+    ChatMsg {nick: String, msg: String},
     ClientFlags(String, Vec<String>),
+    Rooms(Vec<String>),
+    RoomAdd(Vec<String>),
+    RoomJoined(Vec<String>),
+    RoomLeft(String, String),
+    RoomRemove(String),
+    RoomUpdated(String, Vec<String>),
+    TeamAdd(Vec<String>),
+    TeamRemove(String),
+    TeamAccepted(String),
+    TeamColor(String, u8),
+    HedgehogsNumber(String, u8),
+    ConfigEntry(String, Vec<String>),
+    Kicked,
+    RunGame,
+    ForwardEngineMessage(Vec<String>),
+    RoundFinished,
 
+    ServerMessage(String),
     Warning(String),
+    Error(String),
     Connected(u32),
     Unreachable,
 }
 
-fn construct_message(msg: & [&str]) -> String {
-    let mut m = String::with_capacity(64);
+pub fn server_chat(msg: String) -> HWServerMessage  {
+    HWServerMessage::ChatMsg{ nick: "[server]".to_string(), msg }
+}
+
+impl GameCfg {
+    pub fn to_protocol(&self) -> (String, Vec<String>) {
+        use server::coretypes::GameCfg::*;
+        match self {
+            FeatureSize(s) => ("FEATURE_SIZE".to_string(), vec![s.to_string()]),
+            MapType(t) => ("MAP".to_string(), vec![t.to_string()]),
+            MapGenerator(g) => ("MAPGEN".to_string(), vec![g.to_string()]),
+            MazeSize(s) => ("MAZE_SIZE".to_string(), vec![s.to_string()]),
+            Seed(s) => ("SEED".to_string(), vec![s.to_string()]),
+            Template(t) => ("TEMPLATE".to_string(), vec![t.to_string()]),
 
-    for s in msg {
-        m.push_str(s);
-        m.push('\n');
+            Ammo(n, None) => ("AMMO".to_string(), vec![n.to_string()]),
+            Ammo(n, Some(s)) => ("AMMO".to_string(), vec![n.to_string(), s.to_string()]),
+            Scheme(n, None) => ("SCHEME".to_string(), vec![n.to_string()]),
+            Scheme(n, Some(s)) => ("SCHEME".to_string(), {
+                let mut v = vec![n.to_string()];
+                v.extend(s.clone().into_iter());
+                v
+            }),
+            Script(s) => ("SCRIPT".to_string(), vec![s.to_string()]),
+            Theme(t) => ("THEME".to_string(), vec![t.to_string()]),
+            DrawnMap(m) => ("DRAWNMAP".to_string(), vec![m.to_string()])
+        }
     }
-    m.push('\n');
+
+    pub fn to_server_msg(&self) -> HWServerMessage {
+        use self::HWServerMessage::ConfigEntry;
+        let (name, args) = self.to_protocol();
+        HWServerMessage::ConfigEntry(name, args)
+    }
+}
 
-    m
+macro_rules! const_braces {
+    ($e: expr) => { "{}\n" }
+}
+
+macro_rules! msg {
+    [$($part: expr),*] => {
+        format!(concat!($(const_braces!($part)),*, "\n"), $($part),*);
+    };
+}
+
+macro_rules! several {
+    [$part: expr] => { once($part) };
+    [$part: expr, $($other: expr),*] => { once($part).chain(several![$($other),*]) };
 }
 
-impl<'a> HWProtocolMessage {
-    pub fn to_raw_protocol(&self) -> String {
+impl HWProtocolMessage {
+    /** Converts the message to a raw `String`, which can be sent over the network.
+     *
+     * This is the inverse of the `message` parser.
+     */
+    pub(crate) fn to_raw_protocol(&self) -> String {
         use self::HWProtocolMessage::*;
-        match *self {
-            Ping => "PING\n\n".to_string(),
-            Pong => "PONG\n\n".to_string(),
-            Quit(None) => format!("QUIT\n\n"),
-            Quit(Some(ref msg)) => format!("QUIT\n{}\n\n", msg),
-            Global(ref msg) => format!("CMD\nGLOBAL\n{}\n\n", msg),
-            Watch(ref name) => format!("CMD\nWATCH\n{}\n\n", name),
-            ToggleServerRegisteredOnly => "CMD\nREGISTERED_ONLY\n\n".to_string(),
-            SuperPower => "CMD\nSUPER_POWER\n\n".to_string(),
-            Info(ref info) => format!("CMD\nINFO\n{}\n\n", info),
-            Nick(ref nick) => format!("NICK\n{}\n\n", nick),
-            Proto(version) => format!("PROTO\n{}\n\n", version),
-            Password(ref p, ref s) => format!("PASSWORD\n{}\n{}\n\n", p, s), //?
-            Checker(i, ref n, ref p) =>
-                format!("CHECKER\n{}\n{}\n{}\n\n", i, n, p), //?,
-            List => "LIST\n\n".to_string(),
-            Chat(ref msg) => format!("CHAT\n{}\n\n", msg),
-            CreateRoom(ref name, None) =>
-                format!("CREATE_ROOM\n{}\n\n", name),
-            CreateRoom(ref name, Some(ref password)) =>
-                format!("CREATE_ROOM\n{}\n{}\n\n", name, password),
-            Join(ref name, None) =>
-                format!("JOIN\n{}\n\n", name),
-            Join(ref name, Some(ref arg)) =>
-                format!("JOIN\n{}\n{}\n\n", name, arg),
-            Follow(ref name) =>
-                format!("FOLLOW\n{}\n\n", name),
-            //Rnd(Vec<String>), ???
-            Kick(ref name) => format!("KICK\n{}\n\n", name),
-            Ban(ref name, ref reason, time) =>
-                format!("BAN\n{}\n{}\n{}\n\n", name, reason, time),
-            BanIP(ref ip, ref reason, time) =>
-                format!("BAN_IP\n{}\n{}\n{}\n\n", ip, reason, time),
-            BanNick(ref nick, ref reason, time) =>
-                format!("BAN_NICK\n{}\n{}\n{}\n\n", nick, reason, time),
-            BanList => "BANLIST\n\n".to_string(),
-            Unban(ref name) => format!("UNBAN\n{}\n\n", name),
+        match self {
+            Ping => msg!["PING"],
+            Pong => msg!["PONG"],
+            Quit(None) => msg!["QUIT"],
+            Quit(Some(msg)) => msg!["QUIT", msg],
+            Global(msg) => msg!["CMD", format!("GLOBAL {}", msg)],
+            Watch(name) => msg!["CMD", format!("WATCH {}", name)],
+            ToggleServerRegisteredOnly => msg!["CMD", "REGISTERED_ONLY"],
+            SuperPower =>  msg!["CMD", "SUPER_POWER"],
+            Info(info) => msg!["CMD", format!("INFO {}", info)],
+            Nick(nick) => msg!("NICK", nick),
+            Proto(version) => msg!["PROTO", version],
+            Password(p, s) => msg!["PASSWORD", p, s],
+            Checker(i, n, p) => msg!["CHECKER", i, n, p],
+            List => msg!["LIST"],
+            Chat(msg) => msg!["CHAT", msg],
+            CreateRoom(name, None) => msg!["CREATE_ROOM", name],
+            CreateRoom(name, Some(password)) =>
+                msg!["CREATE_ROOM", name, password],
+            JoinRoom(name, None) => msg!["JOIN_ROOM", name],
+            JoinRoom(name, Some(password)) =>
+                msg!["JOIN_ROOM", name, password],
+            Follow(name) => msg!["FOLLOW", name],
+            Rnd(args) => if args.is_empty() {
+                msg!["CMD", "RND"]
+            } else {
+                msg!["CMD", format!("RND {}", args.join(" "))]
+            },
+            Kick(name) => msg!["KICK", name],
+            Ban(name, reason, time) => msg!["BAN", name, reason, time],
+            BanIP(ip, reason, time) => msg!["BAN_IP", ip, reason, time],
+            BanNick(nick, reason, time) =>
+                msg!("BAN_NICK", nick, reason, time),
+            BanList => msg!["BANLIST"],
+            Unban(name) => msg!["UNBAN", name],
             //SetServerVar(ServerVar), ???
-            GetServerVar => "GET_SERVER_VAR\n\n".to_string(),
-            RestartServer => "CMD\nRESTART_SERVER\nYES\n\n".to_string(),
-            Stats => "CMD\nSTATS\n\n".to_string(),
-            Part(None) => "CMD\nPART\n\n".to_string(),
-            Part(Some(ref msg)) => format!("CMD\nPART\n{}\n\n", msg),
-            //Cfg(GameCfg) ??
-            //AddTeam(TeamInfo) ??,
-            RemoveTeam(ref name) => format!("REMOVE_TEAM\n{}\n\n", name),
-            //SetHedgehogsNumber(String, u8), ??
-            //SetTeamColor(String, u8), ??
-            ToggleReady => "TOGGLE_READY\n\n".to_string(),
-            StartGame => "START_GAME\n\n".to_string(),
-            EngineMessage(ref msg) => format!("EM\n{}\n\n", msg),
-            RoundFinished => "ROUNDFINISHED\n\n".to_string(),
-            ToggleRestrictJoin => "TOGGLE_RESTRICT_JOINS\n\n".to_string(),
-            ToggleRestrictTeams => "TOGGLE_RESTRICT_TEAMS\n\n".to_string(),
-            ToggleRegisteredOnly => "TOGGLE_REGISTERED_ONLY\n\n".to_string(),
-            RoomName(ref name) => format!("ROOM_NAME\n{}\n\n", name),
-            Delegate(ref name) => format!("CMD\nDELEGATE\n{}\n\n", name),
-            TeamChat(ref msg) => format!("TEAMCHAT\n{}\n\n", msg),
-            MaxTeams(count) => format!("CMD\nMAXTEAMS\n{}\n\n", count) ,
-            Fix => "CMD\nFIX\n\n".to_string(),
-            Unfix => "CMD\nUNFIX\n\n".to_string(),
-            Greeting(ref msg) => format!("CMD\nGREETING\n{}\n\n", msg),
+            GetServerVar => msg!["GET_SERVER_VAR"],
+            RestartServer => msg!["CMD", "RESTART_SERVER YES"],
+            Stats => msg!["CMD", "STATS"],
+            Part(None) => msg!["PART"],
+            Part(Some(msg)) => msg!["PART", msg],
+            Cfg(config) => {
+                let (name, args) = config.to_protocol();
+                msg!["CFG", name, args.join("\n")]
+            },
+            AddTeam(info) =>
+                msg!["ADD_TEAM", info.name, info.color, info.grave, info.fort,
+                     info.voice_pack, info.flag, info.difficulty,
+                     info.hedgehogs.iter()
+                        .flat_map(|h| several![&h.name[..], &h.hat[..]])
+                        .collect::<Vec<_>>().join("\n")],
+            RemoveTeam(name) => msg!["REMOVE_TEAM", name],
+            SetHedgehogsNumber(team, number) => msg!["HH_NUM", team, number],
+            SetTeamColor(team, color) => msg!["TEAM_COLOR", team, color],
+            ToggleReady => msg!["TOGGLE_READY"],
+            StartGame => msg!["START_GAME"],
+            EngineMessage(msg) => msg!["EM", msg],
+            RoundFinished => msg!["ROUNDFINISHED"],
+            ToggleRestrictJoin => msg!["TOGGLE_RESTRICT_JOINS"],
+            ToggleRestrictTeams => msg!["TOGGLE_RESTRICT_TEAMS"],
+            ToggleRegisteredOnly => msg!["TOGGLE_REGISTERED_ONLY"],
+            RoomName(name) => msg!["ROOM_NAME", name],
+            Delegate(name) => msg!["CMD", format!("DELEGATE {}", name)],
+            TeamChat(msg) => msg!["TEAMCHAT", msg],
+            MaxTeams(count) => msg!["CMD", format!("MAXTEAMS {}", count)] ,
+            Fix => msg!["CMD", "FIX"],
+            Unfix => msg!["CMD", "UNFIX"],
+            Greeting(msg) => msg!["CMD", format!("GREETING {}", msg)],
             //CallVote(Option<(String, Option<String>)>) =>, ??
-            Vote(ref msg) => format!("CMD\nVOTE\n{}\n\n", msg),
-            ForceVote(ref msg) => format!("CMD\nFORCE\n{}\n\n", msg),
-            //Save(String, String), ??
-            Delete(ref room) => format!("CMD\nDELETE\n{}\n\n", room),
-            SaveRoom(ref room) => format!("CMD\nSAVEROOM\n{}\n\n", room),
-            LoadRoom(ref room) => format!("CMD\nLOADROOM\n{}\n\n", room),
-            Malformed => "A\nQUICK\nBROWN\nHOG\nJUMPS\nOVER\nTHE\nLAZY\nDOG\n\n".to_string(),
-            Empty => "\n\n".to_string(),
+            Vote(msg) => msg!["CMD", format!("VOTE {}", if *msg {"YES"} else {"NO"})],
+            ForceVote(msg) => msg!["CMD", format!("FORCE {}", if *msg {"YES"} else {"NO"})],
+            Save(name, location) => msg!["CMD", format!("SAVE {} {}", name, location)],
+            Delete(name) => msg!["CMD", format!("DELETE {}", name)],
+            SaveRoom(name) => msg!["CMD", format!("SAVEROOM {}", name)],
+            LoadRoom(name) => msg!["CMD", format!("LOADROOM {}", name)],
+            Malformed => msg!["A", "QUICK", "BROWN", "HOG", "JUMPS", "OVER", "THE", "LAZY", "DOG"],
+            Empty => msg![""],
             _ => panic!("Protocol message not yet implemented")
         }
     }
 }
 
+fn construct_message(header: &[&str], msg: &[String]) -> String {
+    let mut v: Vec<_> = header.iter().map(|s| *s).collect();
+    v.extend(msg.iter().map(|s| &s[..]));
+    v.push("\n");
+    v.join("\n")
+}
+
 impl HWServerMessage {
     pub fn to_raw_protocol(&self) -> String {
         use self::HWServerMessage::*;
         match self {
-            &Ping => "PING\n\n".to_string(),
-            &Pong => "PONG\n\n".to_string(),
-            &Connected(protocol_version)
-                => construct_message(&[
-                    "CONNECTED",
-                    "Hedgewars server http://www.hedgewars.org/",
-                    &protocol_version.to_string()
-                ]),
-            &Bye(ref msg) => construct_message(&["BYE", &msg]),
-            &Nick(ref nick) => construct_message(&["NICK", &nick]),
-            &LobbyLeft(ref nick)
-                => construct_message(&["LOBBY_LEFT", &nick]),
-            &LobbyJoined(ref nicks)
-                => {
-                let mut v = vec!["LOBBY:JOINED"];
-                v.extend(nicks.iter().map(|n| { &n[..] }));
-                construct_message(&v)
-            },
-            &ClientFlags(ref flags, ref nicks)
-                => {
-                let mut v = vec!["CLIENT_FLAGS"];
-                v.push(&flags[..]);
-                v.extend(nicks.iter().map(|n| { &n[..] }));
-                construct_message(&v)
-            },
-            &ChatMsg(ref nick, ref msg)
-                => construct_message(&["CHAT", &nick, &msg]),
-            &Warning(ref msg)
-                => construct_message(&["WARNING", &msg]),
-            _ => construct_message(&["ERROR", "UNIMPLEMENTED"]),
+            Ping => msg!["PING"],
+            Pong => msg!["PONG"],
+            Connected(protocol_version) => msg![
+                "CONNECTED",
+                "Hedgewars server https://www.hedgewars.org/",
+                protocol_version],
+            Bye(msg) => msg!["BYE", msg],
+            Nick(nick) => msg!["NICK", nick],
+            Proto(proto) => msg!["PROTO", proto],
+            LobbyLeft(nick, msg) => msg!["LOBBY:LEFT", nick, msg],
+            LobbyJoined(nicks) =>
+                construct_message(&["LOBBY:JOINED"], &nicks),
+            ClientFlags(flags, nicks) =>
+                construct_message(&["CLIENT_FLAGS", flags], &nicks),
+            Rooms(info) =>
+                construct_message(&["ROOMS"], &info),
+            RoomAdd(info) =>
+                construct_message(&["ROOM", "ADD"], &info),
+            RoomJoined(nicks) =>
+                construct_message(&["JOINED"], &nicks),
+            RoomLeft(nick, msg) => msg!["LEFT", nick, msg],
+            RoomRemove(name) => msg!["ROOM", "DEL", name],
+            RoomUpdated(name, info) =>
+                construct_message(&["ROOM", "UPD", name], &info),
+            TeamAdd(info) =>
+                construct_message(&["ADD_TEAM"], &info),
+            TeamRemove(name) => msg!["REMOVE_TEAM", name],
+            TeamAccepted(name) => msg!["TEAM_ACCEPTED", name],
+            TeamColor(name, color) => msg!["TEAM_COLOR", name, color],
+            HedgehogsNumber(name, number) => msg!["HH_NUM", name, number],
+            ConfigEntry(name, values) =>
+                construct_message(&["CFG", name], &values),
+            Kicked => msg!["KICKED"],
+            RunGame => msg!["RUN_GAME"],
+            ForwardEngineMessage(em) =>
+                construct_message(&["EM"], &em),
+            RoundFinished => msg!["ROUND_FINISHED"],
+            ChatMsg {nick, msg} => msg!["CHAT", nick, msg],
+            ServerMessage(msg) => msg!["SERVER_MESSAGE", msg],
+            Warning(msg) => msg!["WARNING", msg],
+            Error(msg) => msg!["ERROR", msg],
+            _ => msg!["ERROR", "UNIMPLEMENTED"],
         }
     }
 }
--- a/gameServer2/src/protocol/mod.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/protocol/mod.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,9 +1,13 @@
 use netbuf;
-use std::io::Read;
-use std::io::Result;
-use nom::IResult;
+use std::{
+    io::{Read, Result}
+};
+use nom::{
+    IResult, Err
+};
 
 pub mod messages;
+pub mod test;
 mod parser;
 
 pub struct ProtocolDecoder {
@@ -26,12 +30,12 @@
     pub fn extract_messages(&mut self) -> Vec<messages::HWProtocolMessage> {
         let parse_result = parser::extract_messages(&self.buf[..]);
         match parse_result {
-            IResult::Done(tail, msgs) => {
+            Ok((tail, msgs)) => {
                 self.consumed = self.buf.len() - self.consumed - tail.len();
                 msgs
             },
-            IResult::Incomplete(_) => unreachable!(),
-            IResult::Error(_) => unreachable!(),
+            Err(Err::Incomplete(_)) => unreachable!(),
+            Err(Err::Error(_)) | Err(Err::Failure(_)) => unreachable!(),
         }
     }
 
--- a/gameServer2/src/protocol/parser.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/protocol/parser.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,23 +1,67 @@
+/** The parsers for the chat and multiplayer protocol. The main parser is `message`.
+ * # Protocol
+ * All messages consist of `\n`-separated strings. The end of a message is
+ * indicated by a double newline - `\n\n`.
+ *
+ * For example, a nullary command like PING will be actually sent as `PING\n\n`.
+ * A unary command, such as `START_GAME nick` will be actually sent as `START_GAME\nnick\n\n`.
+ */
+
 use nom::*;
 
-use std::str;
-use std::str::FromStr;
-use super::messages::HWProtocolMessage;
-use super::messages::HWProtocolMessage::*;
-
-use proptest::test_runner::{TestRunner, Reason};
-use proptest::arbitrary::{any, any_with, Arbitrary, StrategyFor};
-use proptest::strategy::{Strategy, BoxedStrategy, Just, Filter, ValueTree};
-use proptest::string::RegexGeneratorValueTree;
-use std::ops::Range;
+use std::{
+    str, str::FromStr,
+    ops::Range
+};
+use super::{
+    messages::{HWProtocolMessage, HWProtocolMessage::*},
+    test::gen_proto_msg
+};
+use server::coretypes::{
+    HedgehogInfo, TeamInfo, GameCfg, VoteType
+};
 
 named!(end_of_message, tag!("\n\n"));
 named!(str_line<&[u8],   &str>, map_res!(not_line_ending, str::from_utf8));
 named!(  a_line<&[u8], String>, map!(str_line, String::from));
+named!(cmd_arg<&[u8], String>,
+    map!(map_res!(take_until_either!(" \n"), str::from_utf8), String::from));
 named!( u8_line<&[u8],     u8>, map_res!(str_line, FromStr::from_str));
+named!(u16_line<&[u8],    u16>, map_res!(str_line, FromStr::from_str));
 named!(u32_line<&[u8],    u32>, map_res!(str_line, FromStr::from_str));
-named!(opt_param<&[u8], Option<String> >, opt!(map!(flat_map!(preceded!(eol, str_line), non_empty), String::from)));
+named!(yes_no_line<&[u8], bool>, alt!(
+      do_parse!(tag_no_case!("YES") >> (true))
+    | do_parse!(tag_no_case!("NO") >> (false))));
+named!(opt_param<&[u8], Option<String> >, alt!(
+      do_parse!(peek!(tag!("\n\n")) >> (None))
+    | do_parse!(tag!("\n") >> s: str_line >> (Some(s.to_string())))));
+named!(spaces<&[u8], &[u8]>, preceded!(tag!(" "), eat_separator!(" ")));
+named!(opt_space_param<&[u8], Option<String> >, alt!(
+      do_parse!(peek!(tag!("\n\n")) >> (None))
+    | do_parse!(spaces >> s: str_line >> (Some(s.to_string())))));
+named!(hog_line<&[u8], HedgehogInfo>,
+    do_parse!(name: str_line >> eol >> hat: str_line >>
+        (HedgehogInfo{name: name.to_string(), hat: hat.to_string()})));
+named!(_8_hogs<&[u8], [HedgehogInfo; 8]>,
+    do_parse!(h1: hog_line >> eol >> h2: hog_line >> eol >>
+              h3: hog_line >> eol >> h4: hog_line >> eol >>
+              h5: hog_line >> eol >> h6: hog_line >> eol >>
+              h7: hog_line >> eol >> h8: hog_line >>
+              ([h1, h2, h3, h4, h5, h6, h7, h8])));
+named!(voting<&[u8], VoteType>, alt!(
+      do_parse!(tag_no_case!("KICK") >> spaces >> n: a_line >>
+        (VoteType::Kick(n)))
+    | do_parse!(tag_no_case!("MAP") >>
+        n: opt!(preceded!(spaces, a_line)) >>
+        (VoteType::Map(n)))
+    | do_parse!(tag_no_case!("PAUSE") >>
+        (VoteType::Pause))
+    | do_parse!(tag_no_case!("NEWSEED") >>
+        (VoteType::NewSeed))
+    | do_parse!(tag_no_case!("HEDGEHOGS") >> spaces >> n: u8_line >>
+        (VoteType::HedgehogsPerTeam(n)))));
 
+/** Recognizes messages which do not take any parameters */
 named!(basic_message<&[u8], HWProtocolMessage>, alt!(
       do_parse!(tag!("PING") >> (Ping))
     | do_parse!(tag!("PONG") >> (Pong))
@@ -26,16 +70,18 @@
     | do_parse!(tag!("GET_SERVER_VAR") >> (GetServerVar))
     | do_parse!(tag!("TOGGLE_READY")   >> (ToggleReady))
     | do_parse!(tag!("START_GAME")     >> (StartGame))
-    | do_parse!(tag!("ROUNDFINISHED")  >> (RoundFinished))
+    | do_parse!(tag!("ROUNDFINISHED")  >> m: opt_param >> (RoundFinished))
     | do_parse!(tag!("TOGGLE_RESTRICT_JOINS")  >> (ToggleRestrictJoin))
     | do_parse!(tag!("TOGGLE_RESTRICT_TEAMS")  >> (ToggleRestrictTeams))
     | do_parse!(tag!("TOGGLE_REGISTERED_ONLY") >> (ToggleRegisteredOnly))
 ));
 
+/** Recognizes messages which take exactly one parameter */
 named!(one_param_message<&[u8], HWProtocolMessage>, alt!(
       do_parse!(tag!("NICK")    >> eol >> n: a_line >> (Nick(n)))
     | do_parse!(tag!("INFO")    >> eol >> n: a_line >> (Info(n)))
     | do_parse!(tag!("CHAT")    >> eol >> m: a_line >> (Chat(m)))
+    | do_parse!(tag!("PART")    >> msg: opt_param   >> (Part(msg)))
     | do_parse!(tag!("FOLLOW")  >> eol >> n: a_line >> (Follow(n)))
     | do_parse!(tag!("KICK")    >> eol >> n: a_line >> (Kick(n)))
     | do_parse!(tag!("UNBAN")   >> eol >> n: a_line >> (Unban(n)))
@@ -44,31 +90,39 @@
     | do_parse!(tag!("ROOM_NAME")   >> eol >> n: a_line >> (RoomName(n)))
     | do_parse!(tag!("REMOVE_TEAM") >> eol >> n: a_line >> (RemoveTeam(n)))
 
-    | do_parse!(tag!("PROTO")   >> eol >> d: u32_line >> (Proto(d)))
+    | do_parse!(tag!("PROTO")   >> eol >> d: u16_line >> (Proto(d)))
 
     | do_parse!(tag!("QUIT")   >> msg: opt_param >> (Quit(msg)))
 ));
 
+/** Recognizes messages preceded with CMD */
 named!(cmd_message<&[u8], HWProtocolMessage>, preceded!(tag!("CMD\n"), alt!(
       do_parse!(tag_no_case!("STATS") >> (Stats))
     | do_parse!(tag_no_case!("FIX")   >> (Fix))
     | do_parse!(tag_no_case!("UNFIX") >> (Unfix))
-    | do_parse!(tag_no_case!("RESTART_SERVER") >> eol >> tag!("YES") >> (RestartServer))
+    | do_parse!(tag_no_case!("RESTART_SERVER") >> spaces >> tag!("YES") >> (RestartServer))
     | do_parse!(tag_no_case!("REGISTERED_ONLY") >> (ToggleServerRegisteredOnly))
     | do_parse!(tag_no_case!("SUPER_POWER")     >> (SuperPower))
-    | do_parse!(tag_no_case!("PART")     >> m: opt_param >> (Part(m)))
-    | do_parse!(tag_no_case!("QUIT")     >> m: opt_param >> (Quit(m)))
-    | do_parse!(tag_no_case!("DELEGATE") >> eol >> n: a_line  >> (Delegate(n)))
-    | do_parse!(tag_no_case!("SAVEROOM") >> eol >> r: a_line  >> (SaveRoom(r)))
-    | do_parse!(tag_no_case!("LOADROOM") >> eol >> r: a_line  >> (LoadRoom(r)))
-    | do_parse!(tag_no_case!("DELETE")   >> eol >> r: a_line  >> (Delete(r)))
-    | do_parse!(tag_no_case!("GLOBAL")   >> eol >> m: a_line  >> (Global(m)))
-    | do_parse!(tag_no_case!("WATCH")    >> eol >> i: a_line  >> (Watch(i)))
-    | do_parse!(tag_no_case!("GREETING") >> eol >> m: a_line  >> (Greeting(m)))
-    | do_parse!(tag_no_case!("VOTE")     >> eol >> m: a_line  >> (Vote(m)))
-    | do_parse!(tag_no_case!("FORCE")    >> eol >> m: a_line  >> (ForceVote(m)))
-    | do_parse!(tag_no_case!("INFO")     >> eol >> n: a_line  >> (Info(n)))
-    | do_parse!(tag_no_case!("MAXTEAMS") >> eol >> n: u8_line >> (MaxTeams(n)))
+    | do_parse!(tag_no_case!("PART")     >> m: opt_space_param >> (Part(m)))
+    | do_parse!(tag_no_case!("QUIT")     >> m: opt_space_param >> (Quit(m)))
+    | do_parse!(tag_no_case!("DELEGATE") >> spaces >> n: a_line  >> (Delegate(n)))
+    | do_parse!(tag_no_case!("SAVE")     >> spaces >> n: cmd_arg >> spaces >> l: cmd_arg >> (Save(n, l)))
+    | do_parse!(tag_no_case!("DELETE")   >> spaces >> n: a_line  >> (Delete(n)))
+    | do_parse!(tag_no_case!("SAVEROOM") >> spaces >> r: a_line  >> (SaveRoom(r)))
+    | do_parse!(tag_no_case!("LOADROOM") >> spaces >> r: a_line  >> (LoadRoom(r)))
+    | do_parse!(tag_no_case!("GLOBAL")   >> spaces >> m: a_line  >> (Global(m)))
+    | do_parse!(tag_no_case!("WATCH")    >> spaces >> i: a_line  >> (Watch(i)))
+    | do_parse!(tag_no_case!("GREETING") >> spaces >> m: a_line  >> (Greeting(m)))
+    | do_parse!(tag_no_case!("VOTE")     >> spaces >> m: yes_no_line >> (Vote(m)))
+    | do_parse!(tag_no_case!("FORCE")    >> spaces >> m: yes_no_line >> (ForceVote(m)))
+    | do_parse!(tag_no_case!("INFO")     >> spaces >> n: a_line  >> (Info(n)))
+    | do_parse!(tag_no_case!("MAXTEAMS") >> spaces >> n: u8_line >> (MaxTeams(n)))
+    | do_parse!(tag_no_case!("CALLVOTE") >>
+        v: opt!(preceded!(spaces, voting)) >> (CallVote(v)))
+    | do_parse!(
+        tag_no_case!("RND") >> alt!(spaces | peek!(end_of_message)) >>
+        v: str_line >>
+        (Rnd(v.split_whitespace().map(String::from).collect())))
 )));
 
 named!(complex_message<&[u8], HWProtocolMessage>, alt!(
@@ -85,10 +139,32 @@
                     n: a_line       >>
                     p: opt_param    >>
                     (CreateRoom(n, p)))
-    | do_parse!(tag!("JOIN")        >> eol >>
+    | do_parse!(tag!("JOIN_ROOM")   >> eol >>
                     n: a_line       >>
                     p: opt_param    >>
-                    (Join(n, p)))
+                    (JoinRoom(n, p)))
+    | do_parse!(tag!("ADD_TEAM")    >> eol >>
+                    name: a_line    >> eol >>
+                    color: u8_line  >> eol >>
+                    grave: a_line   >> eol >>
+                    fort: a_line    >> eol >>
+                    voice_pack: a_line >> eol >>
+                    flag: a_line    >> eol >>
+                    difficulty: u8_line >> eol >>
+                    hedgehogs: _8_hogs >>
+                    (AddTeam(Box::new(TeamInfo{
+                        name, color, grave, fort,
+                        voice_pack, flag, difficulty,
+                        hedgehogs, hedgehogs_number: 0
+                     }))))
+    | do_parse!(tag!("HH_NUM")    >> eol >>
+                    n: a_line     >> eol >>
+                    c: u8_line    >>
+                    (SetHedgehogsNumber(n, c)))
+    | do_parse!(tag!("TEAM_COLOR")    >> eol >>
+                    n: a_line     >> eol >>
+                    c: u8_line    >>
+                    (SetTeamColor(n, c)))
     | do_parse!(tag!("BAN")    >> eol >>
                     n: a_line     >> eol >>
                     r: a_line     >> eol >>
@@ -106,6 +182,44 @@
                     (BanNick(n, r, t)))
 ));
 
+named!(cfg_message<&[u8], HWProtocolMessage>, preceded!(tag!("CFG\n"), map!(alt!(
+      do_parse!(tag!("THEME")    >> eol >>
+                name: a_line     >>
+                (GameCfg::Theme(name)))
+    | do_parse!(tag!("SCRIPT")   >> eol >>
+                name: a_line     >>
+                (GameCfg::Script(name)))
+    | do_parse!(tag!("AMMO")     >> eol >>
+                name: a_line     >>
+                value: opt_param >>
+                (GameCfg::Ammo(name, value)))
+    | do_parse!(tag!("SCHEME")   >> eol >>
+                name: a_line     >>
+                values: opt!(preceded!(eol, separated_list!(eol, a_line))) >>
+                (GameCfg::Scheme(name, values)))
+    | do_parse!(tag!("FEATURE_SIZE") >> eol >>
+                value: u32_line    >>
+                (GameCfg::FeatureSize(value)))
+    | do_parse!(tag!("MAP")      >> eol >>
+                value: a_line    >>
+                (GameCfg::MapType(value)))
+    | do_parse!(tag!("MAPGEN")   >> eol >>
+                value: u32_line  >>
+                (GameCfg::MapGenerator(value)))
+    | do_parse!(tag!("MAZE_SIZE") >> eol >>
+                value: u32_line   >>
+                (GameCfg::MazeSize(value)))
+    | do_parse!(tag!("SEED")     >> eol >>
+                value: a_line    >>
+                (GameCfg::Seed(value)))
+    | do_parse!(tag!("TEMPLATE") >> eol >>
+                value: u32_line  >>
+                (GameCfg::Template(value)))
+    | do_parse!(tag!("DRAWNMAP") >> eol >>
+                value: a_line    >>
+                (GameCfg::DrawnMap(value)))
+), Cfg)));
+
 named!(malformed_message<&[u8], HWProtocolMessage>,
     do_parse!(separated_list!(eol, a_line) >> (Malformed)));
 
@@ -118,6 +232,7 @@
         | one_param_message
         | cmd_message
         | complex_message
+        | cfg_message
         ), end_of_message
     )
     | terminated!(malformed_message, end_of_message)
@@ -127,156 +242,38 @@
 
 named!(pub extract_messages<&[u8], Vec<HWProtocolMessage> >, many0!(complete!(message)));
 
-// Due to inability to define From between Options
-trait Into2<T>: Sized { fn into2(self) -> T; }
-impl <T> Into2<T> for T { fn into2(self) -> T { self } }
-impl Into2<String> for Ascii { fn into2(self) -> String { self.0 } }
-impl Into2<Option<String>> for Option<Ascii>{
-    fn into2(self) -> Option<String> { self.map(|x| {x.0}) }
-}
-
-macro_rules! proto_msg_case {
-    ($val: ident()) =>
-        (Just($val));
-    ($val: ident($arg: ty)) =>
-        (any::<$arg>().prop_map(|v| {$val(v.into2())}));
-    ($val: ident($arg1: ty, $arg2: ty)) =>
-        (any::<($arg1, $arg2)>().prop_map(|v| {$val(v.0.into2(), v.1.into2())}));
-    ($val: ident($arg1: ty, $arg2: ty, $arg3: ty)) =>
-        (any::<($arg1, $arg2, $arg3)>().prop_map(|v| {$val(v.0.into2(), v.1.into2(), v.2.into2())}));
-}
-
-macro_rules! proto_msg_match {
-    ($var: expr, def = $default: ident, $($num: expr => $constr: ident $res: tt),*) => (
-        match $var {
-            $($num => (proto_msg_case!($constr $res)).boxed()),*,
-            _ => Just($default).boxed()
-        }
-    )
-}
-
-#[derive(Debug)]
-struct Ascii(String);
-
-struct AsciiValueTree(RegexGeneratorValueTree<String>);
-
-impl ValueTree for AsciiValueTree {
-    type Value = Ascii;
-
-    fn current(&self) -> Self::Value { Ascii(self.0.current()) }
-    fn simplify(&mut self) -> bool { self.0.simplify() }
-    fn complicate(&mut self) -> bool { self.0.complicate() }
-}
-
-impl Arbitrary for Ascii {
-    type Parameters = <String as Arbitrary>::Parameters;
-
-    fn arbitrary_with(args: Self::Parameters) -> Self::Strategy {
-        any_with::<String>(args)
-            .prop_filter("not ascii", |s| {
-                s.len() > 0 && s.is_ascii() &&
-                s.find(|c| {
-                    ['\0', '\n', '\x20'].contains(&c)
-                }).is_none()})
-            .prop_map(Ascii)
-            .boxed()
-    }
-
-    type Strategy = BoxedStrategy<Ascii>;
-    type ValueTree = Box<ValueTree<Value = Ascii>>;
-}
-
-fn gen_proto_msg() -> BoxedStrategy<HWProtocolMessage> where {
-    let res = (0..58).no_shrink().prop_flat_map(|i| {
-        proto_msg_match!(i, def = Malformed,
-        0 => Ping(),
-        1 => Pong(),
-        2 => Quit(Option<Ascii>),
-        //3 => Cmd
-        4 => Global(Ascii),
-        5 => Watch(Ascii),
-        6 => ToggleServerRegisteredOnly(),
-        7 => SuperPower(),
-        8 => Info(Ascii),
-        9 => Nick(Ascii),
-        10 => Proto(u32),
-        11 => Password(Ascii, Ascii),
-        12 => Checker(u32, Ascii, Ascii),
-        13 => List(),
-        14 => Chat(Ascii),
-        15 => CreateRoom(Ascii, Option<Ascii>),
-        16 => Join(Ascii, Option<Ascii>),
-        17 => Follow(Ascii),
-        //18 => Rnd(Vec<String>),
-        19 => Kick(Ascii),
-        20 => Ban(Ascii, Ascii, u32),
-        21 => BanIP(Ascii, Ascii, u32),
-        22 => BanNick(Ascii, Ascii, u32),
-        23 => BanList(),
-        24 => Unban(Ascii),
-        //25 => SetServerVar(ServerVar),
-        26 => GetServerVar(),
-        27 => RestartServer(),
-        28 => Stats(),
-        29 => Part(Option<Ascii>),
-        //30 => Cfg(GameCfg),
-        //31 => AddTeam(TeamInfo),
-        32 => RemoveTeam(Ascii),
-        //33 => SetHedgehogsNumber(String, u8),
-        //34 => SetTeamColor(String, u8),
-        35 => ToggleReady(),
-        36 => StartGame(),
-        37 => EngineMessage(Ascii),
-        38 => RoundFinished(),
-        39 => ToggleRestrictJoin(),
-        40 => ToggleRestrictTeams(),
-        41 => ToggleRegisteredOnly(),
-        42 => RoomName(Ascii),
-        43 => Delegate(Ascii),
-        44 => TeamChat(Ascii),
-        45 => MaxTeams(u8),
-        46 => Fix(),
-        47 => Unfix(),
-        48 => Greeting(Ascii),
-        //49 => CallVote(Option<(String, Option<String>)>),
-        50 => Vote(String),
-        51 => ForceVote(Ascii),
-        //52 => Save(String, String),
-        53 => Delete(Ascii),
-        54 => SaveRoom(Ascii),
-        55 => LoadRoom(Ascii),
-        56 => Malformed(),
-        57 => Empty()
-    )});
-    res.boxed()
-}
-
 proptest! {
     #[test]
     fn is_parser_composition_idempotent(ref msg in gen_proto_msg()) {
         println!("!! Msg: {:?}, Bytes: {:?} !!", msg, msg.to_raw_protocol().as_bytes());
-        assert_eq!(message(msg.to_raw_protocol().as_bytes()), IResult::Done(&b""[..], msg.clone()))
+        assert_eq!(message(msg.to_raw_protocol().as_bytes()), Ok((&b""[..], msg.clone())))
     }
 }
 
 #[test]
 fn parse_test() {
-    assert_eq!(message(b"PING\n\n"),          IResult::Done(&b""[..], Ping));
-    assert_eq!(message(b"START_GAME\n\n"),    IResult::Done(&b""[..], StartGame));
-    assert_eq!(message(b"NICK\nit's me\n\n"), IResult::Done(&b""[..], Nick("it's me".to_string())));
-    assert_eq!(message(b"PROTO\n51\n\n"),     IResult::Done(&b""[..], Proto(51)));
-    assert_eq!(message(b"QUIT\nbye-bye\n\n"), IResult::Done(&b""[..], Quit(Some("bye-bye".to_string()))));
-    assert_eq!(message(b"QUIT\n\n"),          IResult::Done(&b""[..], Quit(None)));
-    assert_eq!(message(b"CMD\nwatch\ndemo\n\n"), IResult::Done(&b""[..], Watch("demo".to_string())));
-    assert_eq!(message(b"BAN\nme\nbad\n77\n\n"), IResult::Done(&b""[..], Ban("me".to_string(), "bad".to_string(), 77)));
+    assert_eq!(message(b"PING\n\n"),          Ok((&b""[..], Ping)));
+    assert_eq!(message(b"START_GAME\n\n"),    Ok((&b""[..], StartGame)));
+    assert_eq!(message(b"NICK\nit's me\n\n"), Ok((&b""[..], Nick("it's me".to_string()))));
+    assert_eq!(message(b"PROTO\n51\n\n"),     Ok((&b""[..], Proto(51))));
+    assert_eq!(message(b"QUIT\nbye-bye\n\n"), Ok((&b""[..], Quit(Some("bye-bye".to_string())))));
+    assert_eq!(message(b"QUIT\n\n"),          Ok((&b""[..], Quit(None))));
+    assert_eq!(message(b"CMD\nwatch demo\n\n"), Ok((&b""[..], Watch("demo".to_string()))));
+    assert_eq!(message(b"BAN\nme\nbad\n77\n\n"), Ok((&b""[..], Ban("me".to_string(), "bad".to_string(), 77))));
+
+    assert_eq!(message(b"CMD\nPART\n\n"),      Ok((&b""[..], Part(None))));
+    assert_eq!(message(b"CMD\nPART _msg_\n\n"), Ok((&b""[..], Part(Some("_msg_".to_string())))));
 
-    assert_eq!(message(b"CMD\nPART\n\n"),      IResult::Done(&b""[..], Part(None)));
-    assert_eq!(message(b"CMD\nPART\n_msg_\n\n"), IResult::Done(&b""[..], Part(Some("_msg_".to_string()))));
-
-    assert_eq!(extract_messages(b"QUIT\n1\n2\n\n"),    IResult::Done(&b""[..], vec![Malformed]));
+    assert_eq!(message(b"CMD\nRND\n\n"), Ok((&b""[..], Rnd(vec![]))));
+    assert_eq!(
+        message(b"CMD\nRND A B\n\n"),
+        Ok((&b""[..], Rnd(vec![String::from("A"), String::from("B")])))
+    );
 
-    assert_eq!(extract_messages(b"PING\n\nPING\n\nP"), IResult::Done(&b"P"[..], vec![Ping, Ping]));
-    assert_eq!(extract_messages(b"SING\n\nPING\n\n"),  IResult::Done(&b""[..],  vec![Malformed, Ping]));
-    assert_eq!(extract_messages(b"\n\n\n\nPING\n\n"),  IResult::Done(&b""[..],  vec![Empty, Empty, Ping]));
-    assert_eq!(extract_messages(b"\n\n\nPING\n\n"),    IResult::Done(&b""[..],  vec![Empty, Empty, Ping]));
-}
\ No newline at end of file
+    assert_eq!(extract_messages(b"QUIT\n1\n2\n\n"),    Ok((&b""[..], vec![Malformed])));
+
+    assert_eq!(extract_messages(b"PING\n\nPING\n\nP"), Ok((&b"P"[..], vec![Ping, Ping])));
+    assert_eq!(extract_messages(b"SING\n\nPING\n\n"),  Ok((&b""[..],  vec![Malformed, Ping])));
+    assert_eq!(extract_messages(b"\n\n\n\nPING\n\n"),  Ok((&b""[..],  vec![Empty, Empty, Ping])));
+    assert_eq!(extract_messages(b"\n\n\nPING\n\n"),    Ok((&b""[..],  vec![Empty, Empty, Ping])));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameServer2/src/protocol/test.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,171 @@
+use proptest::{
+    test_runner::{TestRunner, Reason},
+    arbitrary::{any, any_with, Arbitrary, StrategyFor},
+    strategy::{Strategy, BoxedStrategy, Just, Map},
+};
+
+use server::coretypes::{GameCfg, TeamInfo, HedgehogInfo};
+
+use super::messages::{
+    HWProtocolMessage, HWProtocolMessage::*
+};
+
+// Due to inability to define From between Options
+trait Into2<T>: Sized { fn into2(self) -> T; }
+impl <T> Into2<T> for T { fn into2(self) -> T { self } }
+impl Into2<Vec<String>> for Vec<Ascii> {
+    fn into2(self) -> Vec<String> {
+        self.into_iter().map(|x| x.0).collect()
+    }
+}
+impl Into2<String> for Ascii { fn into2(self) -> String { self.0 } }
+impl Into2<Option<String>> for Option<Ascii>{
+    fn into2(self) -> Option<String> { self.map(|x| {x.0}) }
+}
+impl Into2<Option<Vec<String>>> for Option<Vec<Ascii>>{
+    fn into2(self) -> Option<Vec<String>> { self.map(|x| {x.into2()}) }
+}
+
+macro_rules! proto_msg_case {
+    ($val: ident()) =>
+        (Just($val));
+    ($val: ident($arg: ty)) =>
+        (any::<$arg>().prop_map(|v| {$val(v.into2())}));
+    ($val: ident($arg1: ty, $arg2: ty)) =>
+        (any::<($arg1, $arg2)>().prop_map(|v| {$val(v.0.into2(), v.1.into2())}));
+    ($val: ident($arg1: ty, $arg2: ty, $arg3: ty)) =>
+        (any::<($arg1, $arg2, $arg3)>().prop_map(|v| {$val(v.0.into2(), v.1.into2(), v.2.into2())}));
+}
+
+macro_rules! proto_msg_match {
+    ($var: expr, def = $default: expr, $($num: expr => $constr: ident $res: tt),*) => (
+        match $var {
+            $($num => (proto_msg_case!($constr $res)).boxed()),*,
+            _ => Just($default).boxed()
+        }
+    )
+}
+
+/// Wrapper type for generating non-empty strings
+#[derive(Debug)]
+struct Ascii(String);
+
+impl Arbitrary for Ascii {
+    type Parameters = <String as Arbitrary>::Parameters;
+
+    fn arbitrary_with(args: Self::Parameters) -> Self::Strategy {
+        "[a-zA-Z0-9]+".prop_map(Ascii).boxed()
+    }
+
+    type Strategy = BoxedStrategy<Ascii>;
+}
+
+impl Arbitrary for GameCfg {
+    type Parameters = ();
+
+    fn arbitrary_with(args: <Self as Arbitrary>::Parameters) -> <Self as Arbitrary>::Strategy {
+        use server::coretypes::GameCfg::*;
+        (0..10).no_shrink().prop_flat_map(|i| {
+            proto_msg_match!(i, def = FeatureSize(0),
+            0 => FeatureSize(u32),
+            1 => MapType(Ascii),
+            2 => MapGenerator(u32),
+            3 => MazeSize(u32),
+            4 => Seed(Ascii),
+            5 => Template(u32),
+            6 => Ammo(Ascii, Option<Ascii>),
+            7 => Scheme(Ascii, Option<Vec<Ascii>>),
+            8 => Script(Ascii),
+            9 => Theme(Ascii),
+            10 => DrawnMap(Ascii))
+        }).boxed()
+    }
+
+    type Strategy = BoxedStrategy<GameCfg>;
+}
+
+impl Arbitrary for TeamInfo {
+    type Parameters = ();
+
+    fn arbitrary_with(args: <Self as Arbitrary>::Parameters) -> <Self as Arbitrary>::Strategy {
+        ("[a-z]+", 0u8..127u8, "[a-z]+", "[a-z]+", "[a-z]+", "[a-z]+",  0u8..127u8)
+            .prop_map(|(name, color, grave, fort, voice_pack, flag, difficulty)| {
+                fn hog(n: u8) -> HedgehogInfo {
+                    HedgehogInfo { name: format!("hog{}", n), hat: format!("hat{}", n)}
+                }
+                let hedgehogs = [hog(1), hog(2), hog(3), hog(4), hog(5), hog(6), hog(7), hog(8)];
+                TeamInfo {
+                    name, color, grave, fort,
+                    voice_pack, flag,difficulty,
+                    hedgehogs, hedgehogs_number: 0
+                }
+            }).boxed()
+    }
+
+    type Strategy = BoxedStrategy<TeamInfo>;
+}
+
+pub fn gen_proto_msg() -> BoxedStrategy<HWProtocolMessage> where {
+    let res = (0..58).no_shrink().prop_flat_map(|i| {
+        proto_msg_match!(i, def = Malformed,
+        0 => Ping(),
+        1 => Pong(),
+        2 => Quit(Option<Ascii>),
+        //3 => Cmd
+        4 => Global(Ascii),
+        5 => Watch(Ascii),
+        6 => ToggleServerRegisteredOnly(),
+        7 => SuperPower(),
+        8 => Info(Ascii),
+        9 => Nick(Ascii),
+        10 => Proto(u16),
+        11 => Password(Ascii, Ascii),
+        12 => Checker(u32, Ascii, Ascii),
+        13 => List(),
+        14 => Chat(Ascii),
+        15 => CreateRoom(Ascii, Option<Ascii>),
+        16 => JoinRoom(Ascii, Option<Ascii>),
+        17 => Follow(Ascii),
+        18 => Rnd(Vec<Ascii>),
+        19 => Kick(Ascii),
+        20 => Ban(Ascii, Ascii, u32),
+        21 => BanIP(Ascii, Ascii, u32),
+        22 => BanNick(Ascii, Ascii, u32),
+        23 => BanList(),
+        24 => Unban(Ascii),
+        //25 => SetServerVar(ServerVar),
+        26 => GetServerVar(),
+        27 => RestartServer(),
+        28 => Stats(),
+        29 => Part(Option<Ascii>),
+        30 => Cfg(GameCfg),
+        31 => AddTeam(Box<TeamInfo>),
+        32 => RemoveTeam(Ascii),
+        33 => SetHedgehogsNumber(Ascii, u8),
+        34 => SetTeamColor(Ascii, u8),
+        35 => ToggleReady(),
+        36 => StartGame(),
+        37 => EngineMessage(Ascii),
+        38 => RoundFinished(),
+        39 => ToggleRestrictJoin(),
+        40 => ToggleRestrictTeams(),
+        41 => ToggleRegisteredOnly(),
+        42 => RoomName(Ascii),
+        43 => Delegate(Ascii),
+        44 => TeamChat(Ascii),
+        45 => MaxTeams(u8),
+        46 => Fix(),
+        47 => Unfix(),
+        48 => Greeting(Ascii),
+        //49 => CallVote(Option<(String, Option<String>)>),
+        50 => Vote(bool),
+        51 => ForceVote(bool),
+        52 => Save(Ascii, Ascii),
+        53 => Delete(Ascii),
+        54 => SaveRoom(Ascii),
+        55 => LoadRoom(Ascii),
+        56 => Malformed(),
+        57 => Empty()
+    )});
+    res.boxed()
+}
--- a/gameServer2/src/server/actions.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/actions.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,57 +1,159 @@
-use mio;
-use std::io::Write;
-use std::io;
+use std::{
+    io, io::Write,
+    iter::once,
+    mem::replace
+};
+use super::{
+    server::HWServer,
+    room::{GameInfo, RoomFlags},
+    client::HWClient,
+    coretypes::{ClientId, RoomId, GameCfg, VoteType},
+    room::HWRoom,
+    handlers
+};
+use protocol::messages::{
+    HWProtocolMessage,
+    HWServerMessage,
+    HWServerMessage::*,
+    server_chat
+};
+use utils::to_engine_msg;
+use rand::{thread_rng, Rng, distributions::Uniform};
+
+pub enum Destination {
+    ToId(ClientId),
+    ToSelf,
+    ToAll {
+        room_id: Option<RoomId>,
+        protocol: Option<u16>,
+        skip_self: bool
+    }
+}
+
+pub struct PendingMessage {
+    pub destination: Destination,
+    pub message: HWServerMessage
+}
+
+impl PendingMessage {
+    pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
+        PendingMessage{ destination: Destination::ToId(client_id), message}
+    }
 
-use super::server::HWServer;
-use super::room::HWRoom;
-use protocol::messages::HWProtocolMessage;
-use protocol::messages::HWServerMessage;
-use protocol::messages::HWServerMessage::*;
-use super::handlers;
+    pub fn send_self(message: HWServerMessage) -> PendingMessage {
+        PendingMessage{ destination: Destination::ToSelf, message }
+    }
+
+    pub fn send_all(message: HWServerMessage) -> PendingMessage {
+        let destination = Destination::ToAll {
+            room_id: None,
+            protocol: None,
+            skip_self: false,
+        };
+        PendingMessage{ destination, message }
+    }
+
+    pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
+        if let Destination::ToAll {ref mut room_id, ..} = self.destination {
+            *room_id = Some(clients_room_id)
+        }
+        self
+    }
+
+    pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
+        if let Destination::ToAll {ref mut protocol, ..} = self.destination {
+            *protocol = Some(protocol_number)
+        }
+        self
+    }
+
+    pub fn but_self(mut self) -> PendingMessage {
+        if let Destination::ToAll {ref mut skip_self, ..} = self.destination {
+            *skip_self = true
+        }
+        self
+    }
+
+    pub fn action(self) -> Action { Send(self) }
+}
+
+impl Into<Action> for PendingMessage {
+    fn into(self) -> Action { self.action() }
+}
+
+impl HWServerMessage {
+    pub fn send(self, client_id: ClientId) -> PendingMessage { PendingMessage::send(self, client_id) }
+    pub fn send_self(self) -> PendingMessage { PendingMessage::send_self(self) }
+    pub fn send_all(self) -> PendingMessage { PendingMessage::send_all(self) }
+}
 
 pub enum Action {
-    SendMe(HWServerMessage),
-    SendAllButMe(HWServerMessage),
+    Send(PendingMessage),
     RemoveClient,
     ByeClient(String),
     ReactProtocolMessage(HWProtocolMessage),
     CheckRegistered,
     JoinLobby,
     AddRoom(String, Option<String>),
+    RemoveRoom(RoomId),
+    MoveToRoom(RoomId),
+    MoveToLobby(String),
+    ChangeMaster(RoomId, Option<ClientId>),
+    RemoveTeam(String),
+    RemoveClientTeams,
+    SendRoomUpdate(Option<String>),
+    StartRoomGame(RoomId),
+    SendTeamRemovalMessage(String),
+    FinishRoomGame(RoomId),
+    SendRoomData{to: ClientId, teams: bool, config: bool, flags: bool},
+    AddVote{vote: bool, is_forced: bool},
+    ApplyVoting(VoteType, RoomId),
     Warn(String),
+    ProtocolError(String)
 }
 
 use self::Action::*;
 
-pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
+pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
     match action {
-        SendMe(msg) =>
-            server.send_self(token, msg),
-        SendAllButMe(msg) => {
-            server.send_others(token, msg)
-        },
+        Send(msg) => server.send(client_id, &msg.destination, msg.message),
         ByeClient(msg) => {
-            server.react(token, vec![
-                SendMe(Bye(msg)),
-                RemoveClient,
-                ]);
+            let room_id;
+            let nick;
+            {
+                let c = &server.clients[client_id];
+                room_id = c.room_id;
+                nick = c.nick.clone();
+            }
+
+            if let Some(id) = room_id{
+                if id != server.lobby_id {
+                    server.react(client_id, vec![
+                        MoveToLobby(format!("quit: {}", msg.clone()))]);
+                }
+            }
+
+            server.react(client_id, vec![
+                LobbyLeft(nick, msg.clone()).send_all().action(),
+                Bye(msg).send_self().action(),
+                RemoveClient]);
         },
         RemoveClient => {
-            server.removed_clients.push(token);
-            if server.clients.contains(token) {
-                server.clients.remove(token);
+            server.removed_clients.push(client_id);
+            if server.clients.contains(client_id) {
+                server.clients.remove(client_id);
             }
         },
         ReactProtocolMessage(msg) =>
-            handlers::handle(server, token, msg),
+            handlers::handle(server, client_id, msg),
         CheckRegistered =>
-            if server.clients[token].protocol_number > 0 && server.clients[token].nick != "" {
-                server.react(token, vec![
+            if server.clients[client_id].protocol_number > 0 && server.clients[client_id].nick != "" {
+                server.react(client_id, vec![
                     JoinLobby,
                     ]);
             },
         JoinLobby => {
-            server.clients[token].room_id = Some(server.lobby_id);
+            server.clients[client_id].room_id = Some(server.lobby_id);
 
             let joined_msg;
             {
@@ -63,27 +165,459 @@
                 }
                 joined_msg = LobbyJoined(lobby_nicks);
             }
-            let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
-            server.react(token, vec![
-                SendAllButMe(everyone_msg),
-                SendMe(joined_msg),
+            let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
+            let flags_msg = ClientFlags(
+                "+i".to_string(),
+                server.clients.iter()
+                    .filter(|(_, c)| c.room_id.is_some())
+                    .map(|(_, c)| c.nick.clone())
+                    .collect());
+            let server_msg = ServerMessage("\u{1f994} is watching".to_string());
+            let rooms_msg = Rooms(server.rooms.iter()
+                .filter(|(id, _)| *id != server.lobby_id)
+                .flat_map(|(_, r)|
+                    r.info(r.master_id.map(|id| &server.clients[id])))
+                .collect());
+            server.react(client_id, vec![
+                everyone_msg.send_all().but_self().action(),
+                joined_msg.send_self().action(),
+                flags_msg.send_self().action(),
+                server_msg.send_self().action(),
+                rooms_msg.send_self().action(),
                 ]);
         },
         AddRoom(name, password) => {
             let room_id = server.add_room();;
-            {
+            let actions = {
                 let r = &mut server.rooms[room_id];
-                let c = &mut server.clients[token];
+                let c = &mut server.clients[client_id];
+                r.master_id = Some(c.id);
                 r.name = name;
                 r.password = password;
-                r.ready_players_number = 1;
                 r.protocol_number = c.protocol_number;
-                c.room_id = Some(room_id);
-            }
+
+                vec![
+                    RoomAdd(r.info(Some(&c))).send_all()
+                        .with_protocol(r.protocol_number).action(),
+                    MoveToRoom(room_id)]
+            };
+            server.react(client_id, actions);
         },
+        RemoveRoom(room_id) => {
+            let actions = {
+                let r = &mut server.rooms[room_id];
+                vec![RoomRemove(r.name.clone()).send_all()
+                        .with_protocol(r.protocol_number).action()]
+            };
+            server.rooms.remove(room_id);
+            server.react(client_id, actions);
+        }
+        MoveToRoom(room_id) => {
+            let actions = {
+                let r = &mut server.rooms[room_id];
+                let c = &mut server.clients[client_id];
+                r.players_number += 1;
+                c.room_id = Some(room_id);
+
+                let is_master = r.master_id == Some(c.id);
+                c.set_is_master(is_master);
+                c.set_is_ready(is_master);
+                c.set_is_joined_mid_game(false);
+
+                if is_master {
+                    r.ready_players_number += 1;
+                }
+
+                let mut v = vec![
+                    RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(),
+                    ClientFlags("+i".to_string(), vec![c.nick.clone()]).send_all().action(),
+                    SendRoomUpdate(None)];
+                if !r.greeting.is_empty() {
+                    v.push(ChatMsg {nick: "[greeting]".to_string(), msg: r.greeting.clone()}
+                        .send_self().action());
+                }
+                if !c.is_master() {
+                    let team_names: Vec<_>;
+                    if let Some(ref mut info) = r.game_info {
+                        c.set_is_in_game(true);
+                        c.set_is_joined_mid_game(true);
+
+                        {
+                            let teams = info.client_teams(c.id);
+                            c.teams_in_game = teams.clone().count() as u8;
+                            c.clan = teams.clone().next().map(|t| t.color);
+                            team_names = teams.map(|t| t.name.clone()).collect();
+                        }
+
+                        if !team_names.is_empty() {
+                            info.left_teams.retain(|name|
+                                !team_names.contains(&name));
+                            info.teams_in_game += team_names.len() as u8;
+                            r.teams = info.teams_at_start.iter()
+                                .filter(|(_, t)| !team_names.contains(&t.name))
+                                .cloned().collect();
+                        }
+                    } else {
+                        team_names = Vec::new();
+                    }
+
+                    v.push(SendRoomData{ to: client_id, teams: true, config: true, flags: true});
+
+                    if let Some(ref info) = r.game_info {
+                        v.push(RunGame.send_self().action());
+                        v.push(ClientFlags("+g".to_string(), vec![c.nick.clone()])
+                            .send_all().in_room(r.id).action());
+                        v.push(ForwardEngineMessage(
+                            vec![to_engine_msg("e$spectate 1".bytes())])
+                            .send_self().action());
+                        v.push(ForwardEngineMessage(info.msg_log.clone())
+                            .send_self().action());
+
+                        for name in &team_names {
+                            v.push(ForwardEngineMessage(
+                                vec![to_engine_msg(once(b'G').chain(name.bytes()))])
+                                .send_all().in_room(r.id).action());
+                        }
+                        if info.is_paused {
+                            v.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
+                                .send_all().in_room(r.id).action())
+                        }
+                    }
+                }
+                v
+            };
+            server.react(client_id, actions);
+        }
+        SendRoomData {to, teams, config, flags} => {
+            let mut actions = Vec::new();
+            let room_id = server.clients[client_id].room_id;
+            if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
+                if config {
+                    actions.push(ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
+                        .send(to).action());
+                    for cfg in r.game_config() {
+                        actions.push(cfg.to_server_msg().send(to).action());
+                    }
+                }
+                if teams {
+                    let current_teams = match r.game_info {
+                        Some(ref info) => &info.teams_at_start,
+                        None => &r.teams
+                    };
+                    for (owner_id, team) in current_teams.iter() {
+                        actions.push(TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
+                            .send(to).action());
+                        actions.push(TeamColor(team.name.clone(), team.color)
+                            .send(to).action());
+                        actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
+                            .send(to).action());
+                    }
+                }
+                if flags {
+                    if let Some(id) = r.master_id {
+                        actions.push(ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
+                            .send(to).action());
+                    }
+                    let nicks: Vec<_> = server.clients.iter()
+                        .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
+                        .map(|(_, c)| c.nick.clone()).collect();
+                    if !nicks.is_empty() {
+                        actions.push(ClientFlags("+r".to_string(), nicks)
+                            .send(to).action());
+                    }
+                }
+            }
+            server.react(client_id, actions);
+        }
+        AddVote{vote, is_forced} => {
+            let mut actions = Vec::new();
+            if let Some(r) = server.room(client_id) {
+                let mut result = None;
+                if let Some(ref mut voting) = r.voting {
+                    if is_forced || voting.votes.iter().find(|(id, _)| client_id == *id).is_none() {
+                        actions.push(server_chat("Your vote has been counted.".to_string())
+                            .send_self().action());
+                        voting.votes.push((client_id, vote));
+                        let i = voting.votes.iter();
+                        let pro = i.clone().filter(|(_, v)| *v).count();
+                        let contra = i.filter(|(_, v)| !*v).count();
+                        let success_quota = voting.voters.len() / 2 + 1;
+                        if is_forced && vote || pro >= success_quota {
+                            result = Some(true);
+                        } else if is_forced && !vote || contra > voting.voters.len() - success_quota {
+                            result = Some(false);
+                        }
+                    } else {
+                        actions.push(server_chat("You already have voted.".to_string())
+                            .send_self().action());
+                    }
+                } else {
+                    actions.push(server_chat("There's no voting going on.".to_string())
+                        .send_self().action());
+                }
+
+                if let Some(res) = result {
+                    actions.push(server_chat("Voting closed.".to_string())
+                        .send_all().in_room(r.id).action());
+                    let voting = replace(&mut r.voting, None).unwrap();
+                    if res {
+                        actions.push(ApplyVoting(voting.kind, r.id));
+                    }
+                }
+            }
+
+            server.react(client_id, actions);
+        }
+        ApplyVoting(kind, room_id) => {
+            let mut actions = Vec::new();
+            let mut id = client_id;
+            match kind {
+                VoteType::Kick(nick) => {
+                    if let Some(c) = server.find_client(&nick) {
+                        if c.room_id == Some(room_id) {
+                            id = c.id;
+                            actions.push(Kicked.send_self().action());
+                            actions.push(MoveToLobby("kicked".to_string()));
+                        }
+                    }
+                },
+                VoteType::Map(None) => (),
+                VoteType::Map(Some(name)) => {
+                    if let Some(location) = server.rooms[room_id].load_config(&name) {
+                        actions.push(server_chat(location.to_string())
+                            .send_all().in_room(room_id).action());
+                        actions.push(SendRoomUpdate(None));
+                        for (_, c) in server.clients.iter() {
+                            if c.room_id == Some(room_id) {
+                               actions.push(SendRoomData{
+                                   to: c.id, teams: false,
+                                   config: true, flags: false})
+                            }
+                        }
+                    }
+                },
+                VoteType::Pause => {
+                    if let Some(ref mut info) = server.rooms[room_id].game_info {
+                        info.is_paused = !info.is_paused;
+                        actions.push(server_chat("Pause toggled.".to_string())
+                            .send_all().in_room(room_id).action());
+                        actions.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
+                            .send_all().in_room(room_id).action());
+                    }
+                },
+                VoteType::NewSeed => {
+                    let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
+                    let cfg = GameCfg::Seed(seed);
+                    actions.push(cfg.to_server_msg().send_all().in_room(room_id).action());
+                    server.rooms[room_id].set_config(cfg);
+                },
+                VoteType::HedgehogsPerTeam(number) => {
+                    let r = &mut server.rooms[room_id];
+                    let nicks = r.set_hedgehogs_number(number);
+                    actions.extend(nicks.into_iter().map(|n|
+                        HedgehogsNumber(n, number).send_all().in_room(room_id).action()
+                    ));
+                },
+            }
+            server.react(id, actions);
+        }
+        MoveToLobby(msg) => {
+            let mut actions = Vec::new();
+            let lobby_id = server.lobby_id;
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                r.players_number -= 1;
+                if c.is_ready() && r.ready_players_number > 0 {
+                    r.ready_players_number -= 1;
+                }
+                if c.is_master() && (r.players_number > 0 || r.is_fixed()) {
+                    actions.push(ChangeMaster(r.id, None));
+                }
+                actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()])
+                    .send_all().action());
+            }
+            server.react(client_id, actions);
+            actions = Vec::new();
+
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                c.room_id = Some(lobby_id);
+                if r.players_number == 0 && !r.is_fixed() {
+                    actions.push(RemoveRoom(r.id));
+                } else {
+                    actions.push(RemoveClientTeams);
+                    actions.push(RoomLeft(c.nick.clone(), msg)
+                        .send_all().in_room(r.id).but_self().action());
+                    actions.push(SendRoomUpdate(Some(r.name.clone())));
+                }
+            }
+            server.react(client_id, actions)
+        }
+        ChangeMaster(room_id, new_id) => {
+            let mut actions = Vec::new();
+            let room_client_ids = server.room_clients(room_id);
+            let new_id = if server.room(client_id).map(|r| r.is_fixed()).unwrap_or(false) {
+                new_id
+            } else {
+                new_id.or_else(||
+                    room_client_ids.iter().find(|id| **id != client_id).cloned())
+            };
+            let new_nick = new_id.map(|id| server.clients[id].nick.clone());
+
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                match r.master_id {
+                    Some(id) if id == c.id => {
+                        c.set_is_master(false);
+                        r.master_id = None;
+                        actions.push(ClientFlags("-h".to_string(), vec![c.nick.clone()])
+                            .send_all().in_room(r.id).action());
+                    }
+                    Some(_) => unreachable!(),
+                    None => {}
+                }
+                r.master_id = new_id;
+                r.set_join_restriction(false);
+                r.set_team_add_restriction(false);
+                let is_fixed = r.is_fixed();
+                r.set_unregistered_players_restriction(is_fixed);
+                if let Some(nick) = new_nick {
+                    actions.push(ClientFlags("+h".to_string(), vec![nick])
+                        .send_all().in_room(r.id).action());
+                }
+            }
+            if let Some(id) = new_id { server.clients[id].set_is_master(true) }
+            server.react(client_id, actions);
+        }
+        RemoveTeam(name) => {
+            let mut actions = Vec::new();
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                r.remove_team(&name);
+                if let Some(ref mut info) = r.game_info {
+                    info.left_teams.push(name.clone());
+                }
+                actions.push(TeamRemove(name.clone()).send_all().in_room(r.id).action());
+                actions.push(SendRoomUpdate(None));
+                if r.game_info.is_some() && c.is_in_game() {
+                    actions.push(SendTeamRemovalMessage(name));
+                }
+            }
+            server.react(client_id, actions);
+        },
+        RemoveClientTeams => {
+            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
+                r.client_teams(c.id).map(|t| RemoveTeam(t.name.clone())).collect()
+            } else {
+                Vec::new()
+            };
+            server.react(client_id, actions);
+        }
+        SendRoomUpdate(old_name) => {
+            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
+                let name = old_name.unwrap_or_else(|| r.name.clone());
+                vec![RoomUpdated(name, r.info(Some(&c)))
+                    .send_all().with_protocol(r.protocol_number).action()]
+            } else {
+                Vec::new()
+            };
+            server.react(client_id, actions);
+        },
+        StartRoomGame(room_id) => {
+            let actions = {
+                let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server.clients.iter()
+                    .map(|(id, c)| (id, c.nick.clone())).unzip();
+                let room = &mut server.rooms[room_id];
+
+                if !room.has_multiple_clans() {
+                    vec![Warn("The game can't be started with less than two clans!".to_string())]
+                } else if room.game_info.is_some() {
+                    vec![Warn("The game is already in progress".to_string())]
+                } else {
+                    room.start_round();
+                    for id in room_clients {
+                        let c = &mut server.clients[id];
+                        c.set_is_in_game(false);
+                        c.team_indices = room.client_team_indices(c.id);
+                    }
+                    vec![RunGame.send_all().in_room(room.id).action(),
+                         SendRoomUpdate(None),
+                         ClientFlags("+g".to_string(), room_nicks)
+                             .send_all().in_room(room.id).action()]
+                }
+            };
+            server.react(client_id, actions);
+        }
+        SendTeamRemovalMessage(team_name) => {
+            let mut actions = Vec::new();
+            if let Some(r) = server.room(client_id) {
+                if let Some(ref mut info) = r.game_info {
+                    let msg = once(b'F').chain(team_name.bytes());
+                    actions.push(ForwardEngineMessage(vec![to_engine_msg(msg)]).
+                        send_all().in_room(r.id).but_self().action());
+                    info.teams_in_game -= 1;
+                    if info.teams_in_game == 0 {
+                        actions.push(FinishRoomGame(r.id));
+                    }
+                    let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
+                    if let Some(m) = &info.sync_msg {
+                        info.msg_log.push(m.clone());
+                    }
+                    if info.sync_msg.is_some() {
+                        info.sync_msg = None
+                    }
+                    info.msg_log.push(remove_msg.clone());
+                    actions.push(ForwardEngineMessage(vec![remove_msg])
+                        .send_all().in_room(r.id).but_self().action());
+                }
+            }
+            server.react(client_id, actions);
+        }
+        FinishRoomGame(room_id) => {
+            let mut actions = Vec::new();
+            let old_info;
+            {
+                let r = &mut server.rooms[room_id];
+                old_info = replace(&mut r.game_info, None);
+                r.game_info = None;
+                r.ready_players_number = 1;
+                actions.push(SendRoomUpdate(None));
+                actions.push(RoundFinished.send_all().in_room(r.id).action());
+            }
+
+            if let Some(info) = old_info {
+                for (_, c) in server.clients.iter() {
+                    if c.room_id == Some(room_id) && c.is_joined_mid_game() {
+                        actions.push(SendRoomData{
+                            to: c.id, teams: false,
+                            config: true, flags: false});
+                        for name in &info.left_teams {
+                            actions.push(TeamRemove(name.clone())
+                                .send(c.id).action());
+                        }
+                    }
+                }
+            }
+
+            let nicks: Vec<_> = server.clients.iter_mut()
+                .filter(|(_, c)| c.room_id == Some(room_id))
+                .map(|(_, c)| {
+                    let is_master = c.is_master();
+                    c.set_is_ready(is_master);
+                    c.set_is_joined_mid_game(false);
+                    c
+                }).filter_map(|c| if !c.is_master() {
+                    Some(c.nick.clone())
+                } else {
+                    None
+                }).collect();
+            if !nicks.is_empty() {
+                actions.push(ClientFlags("-r".to_string(), nicks)
+                    .send_all().in_room(room_id).action());
+            }
+            server.react(client_id, actions);
+        }
         Warn(msg) => {
-            run_action(server, token,SendMe(Warning(msg)));
+            run_action(server, client_id, Warning(msg).send_self().action());
         }
-        //_ => unimplemented!(),
+        ProtocolError(msg) => {
+            run_action(server, client_id, Error(msg).send_self().action())
+        }
     }
 }
--- a/gameServer2/src/server/client.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/client.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,13 +1,27 @@
-pub type ClientId = usize;
+use super::coretypes::ClientId;
+
+bitflags!{
+    pub struct ClientFlags: u8 {
+        const IS_ADMIN = 0b0000_0001;
+        const IS_MASTER = 0b0000_0010;
+        const IS_READY = 0b0000_0100;
+        const IS_IN_GAME = 0b0000_1000;
+        const IS_JOINED_MID_GAME = 0b0001_0000;
+
+        const NONE = 0b0000_0000;
+        const DEFAULT = Self::NONE.bits;
+    }
+}
 
 pub struct HWClient {
     pub id: ClientId,
     pub room_id: Option<usize>,
     pub nick: String,
-    pub protocol_number: u32,
-    pub is_master: bool,
-    pub is_ready: bool,
-    pub is_joined_mid_game: bool,
+    pub protocol_number: u16,
+    pub flags: ClientFlags,
+    pub teams_in_game: u8,
+    pub team_indices: Vec<u8>,
+    pub clan: Option<u8>
 }
 
 impl HWClient {
@@ -17,9 +31,30 @@
             room_id: None,
             nick: String::new(),
             protocol_number: 0,
-            is_master: false,
-            is_ready: false,
-            is_joined_mid_game: false,
+            flags: ClientFlags::DEFAULT,
+            teams_in_game: 0,
+            team_indices: Vec::new(),
+            clan: None,
         }
     }
+
+    fn contains(& self, mask: ClientFlags) -> bool {
+        self.flags.contains(mask)
+    }
+
+    fn set(&mut self, mask: ClientFlags, value: bool) {
+        self.flags.set(mask, value);
+    }
+
+    pub fn is_admin(&self)-> bool { self.contains(ClientFlags::IS_ADMIN) }
+    pub fn is_master(&self)-> bool { self.contains(ClientFlags::IS_MASTER) }
+    pub fn is_ready(&self)-> bool { self.contains(ClientFlags::IS_READY) }
+    pub fn is_in_game(&self)-> bool { self.contains(ClientFlags::IS_IN_GAME) }
+    pub fn is_joined_mid_game(&self)-> bool { self.contains(ClientFlags::IS_JOINED_MID_GAME) }
+
+    pub fn set_is_admin(&mut self, value: bool) { self.set(ClientFlags::IS_ADMIN, value) }
+    pub fn set_is_master(&mut self, value: bool) { self.set(ClientFlags::IS_MASTER, value) }
+    pub fn set_is_ready(&mut self, value: bool) { self.set(ClientFlags::IS_READY, value) }
+    pub fn set_is_in_game(&mut self, value: bool) { self.set(ClientFlags::IS_IN_GAME, value) }
+    pub fn set_is_joined_mid_game(&mut self, value: bool) { self.set(ClientFlags::IS_JOINED_MID_GAME, value) }
 }
\ No newline at end of file
--- a/gameServer2/src/server/coretypes.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/coretypes.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,3 +1,6 @@
+pub type ClientId = usize;
+pub type RoomId = usize;
+
 #[derive(PartialEq, Eq, Clone, Debug)]
 pub enum ServerVar {
     MOTDNew(String),
@@ -7,24 +10,61 @@
 
 #[derive(PartialEq, Eq, Clone, Debug)]
 pub enum GameCfg {
+    FeatureSize(u32),
+    MapType(String),
+    MapGenerator(u32),
+    MazeSize(u32),
+    Seed(String),
+    Template(u32),
 
+    Ammo(String, Option<String>),
+    Scheme(String, Option<Vec<String>>),
+    Script(String),
+    Theme(String),
+    DrawnMap(String)
 }
 
 #[derive(PartialEq, Eq, Clone, Debug)]
 pub struct TeamInfo {
-    name: String,
-    color: u8,
-    grave: String,
-    fort: String,
-    voice_pack: String,
-    flag: String,
-    difficulty: u8,
-    hedgehogs_number: u8,
-    hedgehogs: [HedgehogInfo; 8],
+    pub name: String,
+    pub color: u8,
+    pub grave: String,
+    pub fort: String,
+    pub voice_pack: String,
+    pub flag: String,
+    pub difficulty: u8,
+    pub hedgehogs_number: u8,
+    pub hedgehogs: [HedgehogInfo; 8],
 }
 
 #[derive(PartialEq, Eq, Clone, Debug)]
 pub struct HedgehogInfo {
-    name: String,
-    hat: String,
+    pub name: String,
+    pub hat: String,
+}
+
+#[derive(PartialEq, Eq, Clone, Debug)]
+pub enum VoteType {
+    Kick(String),
+    Map(Option<String>),
+    Pause,
+    NewSeed,
+    HedgehogsPerTeam(u8)
 }
+
+#[derive(Clone, Debug)]
+pub struct Voting {
+    pub ttl: u32,
+    pub voters: Vec<ClientId>,
+    pub votes: Vec<(ClientId, bool)>,
+    pub kind: VoteType
+}
+
+impl Voting {
+    pub fn new(kind: VoteType, voters: Vec<ClientId>) -> Voting {
+        Voting {
+            kind, voters, ttl: 2,
+            votes: Vec::new()
+        }
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameServer2/src/server/handlers/common.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,71 @@
+use protocol::messages::{
+    HWProtocolMessage::{self, Rnd}, HWServerMessage::{self, ChatMsg},
+};
+use rand::{self, Rng, thread_rng};
+use server::{actions::Action, server::HWServer};
+
+pub fn rnd_reply(options: &[String]) -> HWServerMessage {
+    let mut rng = thread_rng();
+    let reply = if options.is_empty() {
+        (*rng.choose(&["heads", "tails"]).unwrap()).to_owned()
+    } else {
+        rng.choose(&options).unwrap().clone()
+    };
+
+    ChatMsg {
+        nick: "[random]".to_owned(),
+        msg: reply.clone(),
+    }
+}
+
+#[cfg(test)]
+mod tests {
+    use super::*;
+    use protocol::messages::HWServerMessage::ChatMsg;
+    use server::actions::{
+        Action::{self, Send}, PendingMessage,
+    };
+
+    fn reply2string(r: HWServerMessage) -> String {
+        match r {
+            ChatMsg { msg: p, .. } => String::from(p),
+            _ => panic!("expected a ChatMsg"),
+        }
+    }
+
+    fn run_handle_test(opts: Vec<String>) {
+        let opts2 = opts.clone();
+        for opt in opts {
+            while reply2string(rnd_reply(&opts2)) != opt {}
+        }
+    }
+
+    /// This test terminates almost surely.
+    #[test]
+    fn test_handle_rnd_empty() {
+        run_handle_test(vec![])
+    }
+
+    /// This test terminates almost surely.
+    #[test]
+    fn test_handle_rnd_nonempty() {
+        run_handle_test(vec!["A".to_owned(), "B".to_owned(), "C".to_owned()])
+    }
+
+    /// This test terminates almost surely (strong law of large numbers)
+    #[test]
+    fn test_distribution() {
+        let eps = 0.000001;
+        let lim = 0.5;
+        let opts = vec![0.to_string(), 1.to_string()];
+        let mut ones = 0;
+        let mut tries = 0;
+
+        while tries < 1000 || ((ones as f64 / tries as f64) - lim).abs() >= eps {
+            tries += 1;
+            if reply2string(rnd_reply(&opts)) == 1.to_string() {
+                ones += 1;
+            }
+        }
+    }
+}
--- a/gameServer2/src/server/handlers/inroom.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/handlers/inroom.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,13 +1,487 @@
 use mio;
 
-use server::server::HWServer;
-use server::actions::Action;
-use server::actions::Action::*;
-use protocol::messages::HWProtocolMessage;
-use protocol::messages::HWServerMessage::*;
+use protocol::messages::{
+    HWProtocolMessage,
+    HWServerMessage::*,
+    server_chat
+};
+use server::{
+    coretypes::{ClientId, RoomId, Voting, VoteType},
+    server::HWServer,
+    room::{HWRoom, RoomFlags},
+    actions::{Action, Action::*}
+};
+use utils::is_name_illegal;
+use std::{
+    mem::swap, fs::{File, OpenOptions},
+    io::{Read, Write, Result, Error, ErrorKind}
+};
+use base64::{encode, decode};
+use super::common::rnd_reply;
+
+#[derive(Clone)]
+struct ByMsg<'a> {
+    messages: &'a[u8]
+}
+
+impl <'a> Iterator for ByMsg<'a> {
+    type Item = &'a[u8];
+
+    fn next(&mut self) -> Option<<Self as Iterator>::Item> {
+        if let Some(size) = self.messages.get(0) {
+            let (msg, next) = self.messages.split_at(*size as usize + 1);
+            self.messages = next;
+            Some(msg)
+        } else {
+            None
+        }
+    }
+}
+
+fn by_msg(source: &[u8]) -> ByMsg {
+    ByMsg {messages: source}
+}
+
+const VALID_MESSAGES: &[u8] =
+    b"M#+LlRrUuDdZzAaSjJ,NpPwtgfhbc12345\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A";
+const NON_TIMED_MESSAGES: &[u8] = b"M#hb";
 
-pub fn handle(server: &mut HWServer, token: usize, message: HWProtocolMessage) {
-    match message {
-        _ => warn!("Unimplemented!"),
+#[cfg(canhazslicepatterns)]
+fn is_msg_valid(msg: &[u8], team_indices: &[u8]) -> bool {
+    match msg {
+        [size, typ, body..] => VALID_MESSAGES.contains(typ)
+            && match body {
+                [1...8, team, ..] if *typ == b'h' => team_indices.contains(team),
+                _ => *typ != b'h'
+            },
+        _ => false
+    }
+}
+
+fn is_msg_valid(msg: &[u8], team_indices: &[u8]) -> bool {
+    if let Some(typ) = msg.get(1) {
+        VALID_MESSAGES.contains(typ)
+    } else {
+        false
+    }
+}
+
+fn is_msg_empty(msg: &[u8]) -> bool {
+    msg.get(1).filter(|t| **t == b'+').is_some()
+}
+
+fn is_msg_timed(msg: &[u8]) -> bool {
+    msg.get(1).filter(|t| !NON_TIMED_MESSAGES.contains(t)).is_some()
+}
+
+fn voting_description(kind: &VoteType) -> String {
+    format!("New voting started: {}", match kind {
+        VoteType::Kick(nick) => format!("kick {}", nick),
+        VoteType::Map(name) => format!("map {}", name.as_ref().unwrap()),
+        VoteType::Pause => "pause".to_string(),
+        VoteType::NewSeed => "new seed".to_string(),
+        VoteType::HedgehogsPerTeam(number) => format!("hedgehogs per team: {}", number)
+    })
+}
+
+fn room_message_flag(msg: &HWProtocolMessage) -> RoomFlags {
+    use protocol::messages::HWProtocolMessage::*;
+    match msg {
+        ToggleRestrictJoin => RoomFlags::RESTRICTED_JOIN,
+        ToggleRestrictTeams => RoomFlags::RESTRICTED_TEAM_ADD,
+        ToggleRegisteredOnly => RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS,
+        _ => RoomFlags::empty()
     }
 }
+
+fn read_file(filename: &str) -> Result<String> {
+    let mut reader = File::open(filename)?;
+    let mut result = String::new();
+    reader.read_to_string(&mut result)?;
+    Ok(result)
+}
+
+fn write_file(filename: &str, content: &str) -> Result<()> {
+    let mut writer = OpenOptions::new().create(true).write(true).open(filename)?;
+    writer.write_all(content.as_bytes())
+}
+
+pub fn handle(server: &mut HWServer, client_id: ClientId, room_id: RoomId, message: HWProtocolMessage) {
+    use protocol::messages::HWProtocolMessage::*;
+    match message {
+        Part(None) => server.react(client_id, vec![
+            MoveToLobby("part".to_string())]),
+        Part(Some(msg)) => server.react(client_id, vec![
+            MoveToLobby(format!("part: {}", msg))]),
+        Chat(msg) => {
+            let actions = {
+                let c = &mut server.clients[client_id];
+                let chat_msg = ChatMsg {nick: c.nick.clone(), msg};
+                vec![chat_msg.send_all().in_room(room_id).but_self().action()]
+            };
+            server.react(client_id, actions);
+        },
+        Fix => {
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.is_admin() { r.set_is_fixed(true) }
+            }
+        }
+        Unfix => {
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.is_admin() { r.set_is_fixed(false) }
+            }
+        }
+        Greeting(text) => {
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.is_admin() || c.is_master() && !r.is_fixed() {
+                    r.greeting = text
+                }
+            }
+        }
+        RoomName(new_name) => {
+            let actions =
+                if is_name_illegal(&new_name) {
+                    vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
+                } else if server.rooms[room_id].is_fixed() {
+                    vec![Warn("Access denied.".to_string())]
+                } else if server.has_room(&new_name) {
+                    vec![Warn("A room with the same name already exists.".to_string())]
+                } else {
+                    let mut old_name = new_name.clone();
+                    swap(&mut server.rooms[room_id].name, &mut old_name);
+                    vec![SendRoomUpdate(Some(old_name))]
+                };
+            server.react(client_id, actions);
+        },
+        ToggleReady => {
+            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
+                let flags = if c.is_ready() {
+                    r.ready_players_number -= 1;
+                    "-r"
+                } else {
+                    r.ready_players_number += 1;
+                    "+r"
+                };
+                let is_ready = !c.is_ready();
+                c.set_is_ready(is_ready);
+                let mut v =
+                    vec![ClientFlags(flags.to_string(), vec![c.nick.clone()])
+                        .send_all().in_room(r.id).action()];
+                if r.is_fixed() && r.ready_players_number == r.players_number {
+                    v.push(StartRoomGame(r.id))
+                }
+                v
+            } else {
+                Vec::new()
+            };
+            server.react(client_id, actions);
+        }
+        AddTeam(info) => {
+            let mut actions = Vec::new();
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if r.teams.len() >= r.team_limit as usize {
+                    actions.push(Warn("Too many teams!".to_string()))
+                } else if r.addable_hedgehogs() == 0 {
+                    actions.push(Warn("Too many hedgehogs!".to_string()))
+                } else if r.find_team(|t| t.name == info.name) != None {
+                    actions.push(Warn("There's already a team with same name in the list.".to_string()))
+                } else if r.game_info.is_some() {
+                    actions.push(Warn("Joining not possible: Round is in progress.".to_string()))
+                } else if r.is_team_add_restricted() {
+                    actions.push(Warn("This room currently does not allow adding new teams.".to_string()));
+                } else {
+                    let team = r.add_team(c.id, *info);
+                    c.teams_in_game += 1;
+                    c.clan = Some(team.color);
+                    actions.push(TeamAccepted(team.name.clone())
+                        .send_self().action());
+                    actions.push(TeamAdd(HWRoom::team_info(&c, team))
+                        .send_all().in_room(room_id).but_self().action());
+                    actions.push(TeamColor(team.name.clone(), team.color)
+                        .send_all().in_room(room_id).action());
+                    actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
+                        .send_all().in_room(room_id).action());
+                    actions.push(SendRoomUpdate(None));
+                }
+            }
+            server.react(client_id, actions);
+        },
+        RemoveTeam(name) => {
+            let mut actions = Vec::new();
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                match r.find_team_owner(&name) {
+                    None =>
+                        actions.push(Warn("Error: The team you tried to remove does not exist.".to_string())),
+                    Some((id, _)) if id != client_id =>
+                        actions.push(Warn("You can't remove a team you don't own.".to_string())),
+                    Some((_, name)) => {
+                        c.teams_in_game -= 1;
+                        c.clan = r.find_team_color(c.id);
+                        actions.push(Action::RemoveTeam(name.to_string()));
+                    }
+                }
+            };
+            server.react(client_id, actions);
+        },
+        SetHedgehogsNumber(team_name, number) => {
+            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
+                let addable_hedgehogs = r.addable_hedgehogs();
+                if let Some((_, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
+                    if !c.is_master() {
+                        vec![ProtocolError("You're not the room master!".to_string())]
+                    } else if number < 1 || number > 8
+                           || number > addable_hedgehogs + team.hedgehogs_number {
+                        vec![HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
+                            .send_self().action()]
+                    } else {
+                        team.hedgehogs_number = number;
+                        vec![HedgehogsNumber(team.name.clone(), number)
+                            .send_all().in_room(room_id).but_self().action()]
+                    }
+                } else {
+                    vec![(Warn("No such team.".to_string()))]
+                }
+            } else {
+                Vec::new()
+            };
+            server.react(client_id, actions);
+        },
+        SetTeamColor(team_name, color) => {
+            let mut owner_id = None;
+            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
+                if let Some((owner, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
+                    if !c.is_master() {
+                        vec![ProtocolError("You're not the room master!".to_string())]
+                    } else if false  {
+                        Vec::new()
+                    } else {
+                        owner_id = Some(owner);
+                        team.color = color;
+                        vec![TeamColor(team.name.clone(), color)
+                            .send_all().in_room(room_id).but_self().action()]
+                    }
+                } else {
+                    vec![(Warn("No such team.".to_string()))]
+                }
+            } else {
+                Vec::new()
+            };
+
+            if let Some(id) = owner_id {
+                server.clients[id].clan = Some(color);
+            }
+
+            server.react(client_id, actions);
+        },
+        Cfg(cfg) => {
+            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
+                if r.is_fixed() {
+                    vec![Warn("Access denied.".to_string())]
+                } else if !c.is_master() {
+                    vec![ProtocolError("You're not the room master!".to_string())]
+                } else {
+                    let v = vec![cfg.to_server_msg()
+                        .send_all().in_room(r.id).but_self().action()];
+                    r.set_config(cfg);
+                    v
+                }
+            } else {
+                Vec::new()
+            };
+            server.react(client_id, actions);
+        }
+        Save(name, location) => {
+            let actions = vec![server_chat(format!("Room config saved as {}", name))
+                .send_all().in_room(room_id).action()];
+            server.rooms[room_id].save_config(name, location);
+            server.react(client_id, actions);
+        }
+        SaveRoom(filename) => {
+            let actions = if server.clients[client_id].is_admin() {
+                match server.rooms[room_id].get_saves() {
+                    Ok(text) => match write_file(&filename, &text) {
+                        Ok(_) => vec![server_chat("Room configs saved successfully.".to_string())
+                            .send_self().action()],
+                        Err(e) => {
+                            warn!("Error while writing the config file \"{}\": {}", filename, e);
+                            vec![Warn("Unable to save the room configs.".to_string())]
+                        }
+                    }
+                    Err(e) => {
+                        warn!("Error while serializing the room configs: {}", e);
+                        vec![Warn("Unable to serialize the room configs.".to_string())]
+                    }
+                }
+            } else {
+                Vec::new()
+            };
+            server.react(client_id, actions);
+        }
+        LoadRoom(filename) => {
+            let actions = if server.clients[client_id].is_admin() {
+                match read_file(&filename) {
+                    Ok(text) => match server.rooms[room_id].set_saves(&text) {
+                        Ok(_) => vec![server_chat("Room configs loaded successfully.".to_string())
+                            .send_self().action()],
+                        Err(e) => {
+                            warn!("Error while deserializing the room configs: {}", e);
+                            vec![Warn("Unable to deserialize the room configs.".to_string())]
+                        }
+                    }
+                    Err(e) => {
+                        warn!("Error while reading the config file \"{}\": {}", filename, e);
+                        vec![Warn("Unable to load the room configs.".to_string())]
+                    }
+                }
+            } else {
+                Vec::new()
+            };
+            server.react(client_id, actions);
+        }
+        Delete(name) => {
+            let actions = if !server.rooms[room_id].delete_config(&name) {
+                vec![Warn(format!("Save doesn't exist: {}", name))]
+            } else {
+                vec![server_chat(format!("Room config {} has been deleted", name))
+                    .send_all().in_room(room_id).action()]
+            };
+            server.react(client_id, actions);
+        }
+        CallVote(None) => {
+            server.react(client_id, vec![
+                server_chat("Available callvote commands: kick <nickname>, map <name>, pause, newseed, hedgehogs <number>".to_string())
+                    .send_self().action()])
+        }
+        CallVote(Some(kind)) => {
+            let is_in_game = server.rooms[room_id].game_info.is_some();
+            let error = match &kind {
+                VoteType::Kick(nick) => {
+                    if server.find_client(&nick).filter(|c| c.room_id == Some(room_id)).is_some() {
+                        None
+                    } else {
+                        Some("/callvote kick: No such user!".to_string())
+                    }
+                },
+                VoteType::Map(None) => {
+                    let names: Vec<_> = server.rooms[room_id].saves.keys().cloned().collect();
+                    if names.is_empty() {
+                        Some("/callvote map: No maps saved in this room!".to_string())
+                    } else {
+                        Some(format!("Available maps: {}", names.join(", ")))
+                    }
+                },
+                VoteType::Map(Some(name)) => {
+                    if server.rooms[room_id].saves.get(&name[..]).is_some() {
+                        None
+                    } else {
+                        Some("/callvote map: No such map!".to_string())
+                    }
+                },
+                VoteType::Pause => {
+                    if is_in_game {
+                        None
+                    } else {
+                        Some("/callvote pause: No game in progress!".to_string())
+                    }
+                },
+                VoteType::NewSeed => {
+                    None
+                },
+                VoteType::HedgehogsPerTeam(number) => {
+                    match number {
+                        1...8 => None,
+                        _ => Some("/callvote hedgehogs: Specify number from 1 to 8.".to_string())
+                    }
+                },
+            };
+            match error {
+                None => {
+                    let msg = voting_description(&kind);
+                    let voting = Voting::new(kind, server.room_clients(client_id));
+                    server.rooms[room_id].voting = Some(voting);
+                    server.react(client_id, vec![
+                        server_chat(msg).send_all().in_room(room_id).action(),
+                        AddVote{ vote: true, is_forced: false}]);
+                }
+                Some(msg) => {
+                    server.react(client_id, vec![
+                        server_chat(msg).send_self().action()])
+                }
+            }
+        }
+        Vote(vote) => {
+            server.react(client_id, vec![AddVote{ vote, is_forced: false }]);
+        }
+        ForceVote(vote) => {
+            let is_forced = server.clients[client_id].is_admin();
+            server.react(client_id, vec![AddVote{ vote, is_forced }]);
+        }
+        ToggleRestrictJoin | ToggleRestrictTeams | ToggleRegisteredOnly  => {
+            if server.clients[client_id].is_master() {
+                server.rooms[room_id].flags.toggle(room_message_flag(&message));
+            }
+            server.react(client_id, vec![SendRoomUpdate(None)]);
+        }
+        StartGame => {
+            server.react(client_id, vec![StartRoomGame(room_id)]);
+        }
+        EngineMessage(em) => {
+            let mut actions = Vec::new();
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.teams_in_game > 0 {
+                    let decoding = decode(&em[..]).unwrap();
+                    let messages = by_msg(&decoding);
+                    let valid = messages.filter(|m| is_msg_valid(m, &c.team_indices));
+                    let non_empty = valid.clone().filter(|m| !is_msg_empty(m));
+                    let sync_msg = valid.clone().filter(|m| is_msg_timed(m))
+                        .last().map(|m| if is_msg_empty(m) {Some(encode(m))} else {None});
+
+                    let em_response = encode(&valid.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
+                    if !em_response.is_empty() {
+                        actions.push(ForwardEngineMessage(vec![em_response])
+                            .send_all().in_room(r.id).but_self().action());
+                    }
+                    let em_log = encode(&non_empty.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
+                    if let Some(ref mut info) = r.game_info {
+                        if !em_log.is_empty() {
+                            info.msg_log.push(em_log);
+                        }
+                        if let Some(msg) = sync_msg {
+                            info.sync_msg = msg;
+                        }
+                    }
+                }
+            }
+            server.react(client_id, actions)
+        }
+        RoundFinished => {
+            let mut actions = Vec::new();
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.is_in_game() {
+                    c.set_is_in_game(false);
+                    actions.push(ClientFlags("-g".to_string(), vec![c.nick.clone()]).
+                        send_all().in_room(r.id).action());
+                    if r.game_info.is_some() {
+                        for team in r.client_teams(c.id) {
+                            actions.push(SendTeamRemovalMessage(team.name.clone()));
+                        }
+                    }
+                }
+            }
+            server.react(client_id, actions)
+        },
+        Rnd(v) => {
+            let result = rnd_reply(&v);
+            let mut echo = vec!["/rnd".to_string()];
+            echo.extend(v.into_iter());
+            let chat_msg = ChatMsg {
+                nick: server.clients[client_id].nick.clone(),
+                msg: echo.join(" ")
+            };
+            server.react(client_id, vec![
+                chat_msg.send_all().in_room(room_id).action(),
+                result.send_all().in_room(room_id).action()])
+        },
+        _ => warn!("Unimplemented!")
+    }
+}
--- a/gameServer2/src/server/handlers/lobby.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/handlers/lobby.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,38 +1,70 @@
 use mio;
 
-use server::server::HWServer;
-use server::actions::Action;
-use server::actions::Action::*;
-use protocol::messages::HWProtocolMessage;
-use protocol::messages::HWServerMessage::*;
+use server::{
+    server::HWServer,
+    coretypes::ClientId,
+    actions::{Action, Action::*}
+};
+use protocol::messages::{
+    HWProtocolMessage,
+    HWServerMessage::*
+};
+use utils::is_name_illegal;
+use super::common::rnd_reply;
 
-pub fn handle(server: &mut HWServer, token: usize, message: HWProtocolMessage) {
+pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
     use protocol::messages::HWProtocolMessage::*;
     match message {
+        CreateRoom(name, password) => {
+            let actions =
+                if is_name_illegal(&name) {
+                    vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
+                } else if server.has_room(&name) {
+                    vec![Warn("A room with the same name already exists.".to_string())]
+                } else {
+                    let flags_msg = ClientFlags(
+                        "+hr".to_string(),
+                        vec![server.clients[client_id].nick.clone()]);
+                    vec![AddRoom(name, password),
+                         flags_msg.send_self().action()]
+                };
+            server.react(client_id, actions);
+        },
         Chat(msg) => {
-            let chat_msg = ChatMsg(server.clients[token].nick.clone(), msg);
-            server.react(token, vec![SendAllButMe(chat_msg)]);
+            let actions = vec![ChatMsg {nick: server.clients[client_id].nick.clone(), msg}
+                .send_all().in_room(server.lobby_id).but_self().action()];
+            server.react(client_id, actions);
         },
-        CreateRoom(name, password) => {
-            let room_exists = server.rooms.iter().find(|&(_, r)| r.name == name).is_some();
-            if room_exists {
-                server.react(token, vec![Warn("Room exists".to_string())]);
-            } else {
-                let flags_msg = ClientFlags("+hr".to_string(), vec![server.clients[token].nick.clone()]);
-                {
-                    let c = &mut server.clients[token];
-                    c.is_master = true;
-                    c.is_ready = true;
-                    c.is_joined_mid_game = false;
-                }
-                server.react(token, vec![
-                    AddRoom(name, password)
-                    , SendMe(flags_msg)
-                    ]);
+        JoinRoom(name, password) => {
+            let actions;
+            {
+                let room = server.rooms.iter().find(|(_, r)| r.name == name);
+                let room_id = room.map(|(_, r)| r.id);
+                let nicks = server.clients.iter()
+                    .filter(|(_, c)| c.room_id == room_id)
+                    .map(|(_, c)| c.nick.clone())
+                    .collect();
+                let c = &mut server.clients[client_id];
+
+                actions = if let Some((_, r)) = room {
+                    if c.protocol_number != r.protocol_number {
+                        vec![Warn("Room version incompatible to your Hedgewars version!".to_string())]
+                    } else if r.is_join_restricted() {
+                        vec![Warn("Access denied. This room currently doesn't allow joining.".to_string())]
+                    } else if r.players_number == u8::max_value() {
+                        vec![Warn("This room is already full".to_string())]
+                    } else {
+                        vec![MoveToRoom(r.id),
+                             RoomJoined(nicks).send_self().action()]
+                    }
+                } else {
+                    vec![Warn("No such room.".to_string())]
+                };
             }
+            server.react(client_id, actions);
         },
-        Join(name, password) => {
-
+        Rnd(v) => {
+            server.react(client_id, vec![rnd_reply(&v).send_self().action()]);
         },
         List => warn!("Deprecated LIST message received"),
         _ => warn!("Incorrect command in lobby state"),
--- a/gameServer2/src/server/handlers/loggingin.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/handlers/loggingin.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,22 +1,56 @@
 use mio;
 
-use server::server::HWServer;
-use server::actions::Action;
-use server::actions::Action::*;
-use protocol::messages::HWProtocolMessage;
-use protocol::messages::HWServerMessage::*;
+use server::{
+    server::HWServer,
+    coretypes::ClientId,
+    actions::{Action, Action::*}
+};
+use protocol::messages::{
+    HWProtocolMessage, HWServerMessage::*
+};
+use utils::is_name_illegal;
 
-pub fn handle(server: & mut HWServer, token: usize, message: HWProtocolMessage) {
+pub fn handle(server: & mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
     match message {
-        HWProtocolMessage::Nick(nick) =>
-            if server.clients[token].room_id == None {
-                server.react(token, vec![SendMe(Nick(nick.clone()))]);
-                server.clients[token].nick = nick;
-                server.react(token, vec![CheckRegistered]);
-            },
+        HWProtocolMessage::Nick(nick) => {
+            let actions;
+            {
+                let client = &mut server.clients[client_id];
+                debug!("{} {}", nick, is_name_illegal(&nick));
+                actions = if client.room_id != None {
+                    unreachable!()
+                }
+                else if !client.nick.is_empty() {
+                    vec![ProtocolError("Nickname already provided.".to_string())]
+                }
+                else if     is_name_illegal(&nick) {
+                    vec![ByeClient("Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
+                }
+                else {
+                    client.nick = nick.clone();
+                    vec![Nick(nick).send_self().action(),
+                         CheckRegistered]
+                };
+            }
+            server.react(client_id, actions);
+        },
         HWProtocolMessage::Proto(proto) => {
-            server.clients[token].protocol_number = proto;
-            server.react(token, vec![CheckRegistered]);
+            let actions;
+            {
+                let client = &mut server.clients[client_id];
+                actions = if client.protocol_number != 0 {
+                    vec![ProtocolError("Protocol already known.".to_string())]
+                }
+                else if proto == 0 {
+                    vec![ProtocolError("Bad number.".to_string())]
+                }
+                else {
+                    client.protocol_number = proto;
+                    vec![Proto(proto).send_self().action(),
+                         CheckRegistered]
+                };
+            }
+            server.react(client_id, actions);
         },
         _ => warn!("Incorrect command in logging-in state"),
     }
--- a/gameServer2/src/server/handlers/mod.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/handlers/mod.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,35 +1,38 @@
 use mio;
-use std::io::Write;
-use std::io;
+use std::{io, io::Write};
 
-use super::server::HWServer;
-use super::actions::Action;
-use super::actions::Action::*;
-use protocol::messages::HWProtocolMessage;
-use protocol::messages::HWServerMessage::*;
-
+use super::{
+    server::HWServer,
+    actions::{Action, Action::*},
+    coretypes::ClientId
+};
+use protocol::messages::{
+    HWProtocolMessage,
+    HWServerMessage::*
+};
+mod common;
 mod loggingin;
 mod lobby;
 mod inroom;
 
-pub fn handle(server: &mut HWServer, token: usize, message: HWProtocolMessage) {
+pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
     match message {
         HWProtocolMessage::Ping =>
-            server.react(token, vec![SendMe(Pong)]),
+            server.react(client_id, vec![Pong.send_self().action()]),
         HWProtocolMessage::Quit(Some(msg)) =>
-            server.react(token, vec![ByeClient("User quit: ".to_string() + &msg)]),
+            server.react(client_id, vec![ByeClient("User quit: ".to_string() + &msg)]),
         HWProtocolMessage::Quit(None) =>
-            server.react(token, vec![ByeClient("User quit".to_string())]),
+            server.react(client_id, vec![ByeClient("User quit".to_string())]),
         HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
         HWProtocolMessage::Empty => warn!("Empty message"),
         _ => {
-            match server.clients[token].room_id {
+            match server.clients[client_id].room_id {
                 None =>
-                    loggingin::handle(server, token, message),
+                    loggingin::handle(server, client_id, message),
                 Some(id) if id == server.lobby_id =>
-                    lobby::handle(server, token, message),
-                _ =>
-                    inroom::handle(server, token, message)
+                    lobby::handle(server, client_id, message),
+                Some(id) =>
+                    inroom::handle(server, client_id, id, message)
             }
         },
     }
--- a/gameServer2/src/server/network.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/network.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,29 +1,44 @@
 extern crate slab;
 
-use std::io::ErrorKind;
-use mio::net::*;
-use super::server::{HWServer, PendingMessage, Destination};
-use super::client::ClientId;
+use std::{
+    io, io::{Error, ErrorKind, Write},
+    net::{SocketAddr, IpAddr, Ipv4Addr},
+    collections::HashSet,
+    mem::{swap, replace}
+};
+
+use mio::{
+    net::{TcpStream, TcpListener},
+    Poll, PollOpt, Ready, Token
+};
+use netbuf;
 use slab::Slab;
 
-use mio::net::TcpStream;
-use mio::*;
-use std::io::Write;
-use std::io;
-use netbuf;
+use utils;
+use protocol::{ProtocolDecoder, messages::*};
+use super::{
+    server::{HWServer},
+    coretypes::ClientId
+};
+
+const MAX_BYTES_PER_READ: usize = 2048;
 
-use utils;
-use protocol::ProtocolDecoder;
-use protocol::messages::*;
-use std::net::SocketAddr;
+#[derive(Hash, Eq, PartialEq, Copy, Clone)]
+pub enum NetworkClientState {
+    Idle,
+    NeedsWrite,
+    NeedsRead,
+    Closed,
+}
+
+type NetworkResult<T> = io::Result<(T, NetworkClientState)>;
 
 pub struct NetworkClient {
     id: ClientId,
     socket: TcpStream,
     peer_addr: SocketAddr,
     decoder: ProtocolDecoder,
-    buf_out: netbuf::Buf,
-    closed: bool
+    buf_out: netbuf::Buf
 }
 
 impl NetworkClient {
@@ -31,59 +46,92 @@
         NetworkClient {
             id, socket, peer_addr,
             decoder: ProtocolDecoder::new(),
-            buf_out: netbuf::Buf::new(),
-            closed: false
+            buf_out: netbuf::Buf::new()
         }
     }
 
+    pub fn read_messages(&mut self) -> NetworkResult<Vec<HWProtocolMessage>> {
+        let mut bytes_read = 0;
+        let result = loop {
+            match self.decoder.read_from(&mut self.socket) {
+                Ok(bytes) => {
+                    debug!("Client {}: read {} bytes", self.id, bytes);
+                    bytes_read += bytes;
+                    if bytes == 0 {
+                        let result = if bytes_read == 0 {
+                            info!("EOF for client {} ({})", self.id, self.peer_addr);
+                            (Vec::new(), NetworkClientState::Closed)
+                        } else {
+                            (self.decoder.extract_messages(), NetworkClientState::NeedsRead)
+                        };
+                        break Ok(result);
+                    }
+                    else if bytes_read >= MAX_BYTES_PER_READ {
+                        break Ok((self.decoder.extract_messages(), NetworkClientState::NeedsRead))
+                    }
+                }
+                Err(ref error) if error.kind() == ErrorKind::WouldBlock => {
+                    let messages =  if bytes_read == 0 {
+                        Vec::new()
+                    } else {
+                        self.decoder.extract_messages()
+                    };
+                    break Ok((messages, NetworkClientState::Idle));
+                }
+                Err(error) =>
+                    break Err(error)
+            }
+        };
+        self.decoder.sweep();
+        result
+    }
+
+    pub fn flush(&mut self) -> NetworkResult<()> {
+        let result = loop {
+            match self.buf_out.write_to(&mut self.socket) {
+                Ok(bytes) if self.buf_out.is_empty() || bytes == 0 =>
+                    break Ok(((), NetworkClientState::Idle)),
+                Ok(_) => (),
+                Err(ref error) if error.kind() == ErrorKind::Interrupted
+                    || error.kind() == ErrorKind::WouldBlock => {
+                    break Ok(((), NetworkClientState::NeedsWrite));
+                },
+                Err(error) =>
+                    break Err(error)
+            }
+        };
+        self.socket.flush()?;
+        result
+    }
+
     pub fn send_raw_msg(&mut self, msg: &[u8]) {
-        self.buf_out.write(msg).unwrap();
-        self.flush();
+        self.buf_out.write_all(msg).unwrap();
     }
 
-    pub fn send_string(&mut self, msg: &String) {
+    pub fn send_string(&mut self, msg: &str) {
         self.send_raw_msg(&msg.as_bytes());
     }
 
-    pub fn send_msg(&mut self, msg: HWServerMessage) {
+    pub fn send_msg(&mut self, msg: &HWServerMessage) {
         self.send_string(&msg.to_raw_protocol());
     }
-
-    fn flush(&mut self) {
-        self.buf_out.write_to(&mut self.socket).unwrap();
-        self.socket.flush().unwrap();
-    }
-
-    pub fn read_messages(&mut self) -> io::Result<Vec<HWProtocolMessage>> {
-        let bytes_read = self.decoder.read_from(&mut self.socket)?;
-        debug!("Read {} bytes", bytes_read);
-
-        if bytes_read == 0 {
-            self.closed = true;
-            info!("EOF for client {} ({})", self.id, self.peer_addr);
-        }
-
-        Ok(self.decoder.extract_messages())
-    }
-
-    pub fn write_messages(&mut self) -> io::Result<()> {
-        self.buf_out.write_to(&mut self.socket)?;
-        Ok(())
-    }
 }
 
 pub struct NetworkLayer {
     listener: TcpListener,
     server: HWServer,
-
-    clients: Slab<NetworkClient>
+    clients: Slab<NetworkClient>,
+    pending: HashSet<(ClientId, NetworkClientState)>,
+    pending_cache: Vec<(ClientId, NetworkClientState)>
 }
 
 impl NetworkLayer {
     pub fn new(listener: TcpListener, clients_limit: usize, rooms_limit: usize) -> NetworkLayer {
         let server = HWServer::new(clients_limit, rooms_limit);
         let clients = Slab::with_capacity(clients_limit);
-        NetworkLayer {listener, server, clients}
+        let pending = HashSet::with_capacity(2 * clients_limit);
+        let pending_cache = Vec::with_capacity(2 * clients_limit);
+        NetworkLayer {listener, server, clients, pending, pending_cache}
     }
 
     pub fn register_server(&self, poll: &Poll) -> io::Result<()> {
@@ -93,9 +141,9 @@
 
     fn deregister_client(&mut self, poll: &Poll, id: ClientId) {
         let mut client_exists = false;
-        if let Some(ref client) = self.clients.get_mut(id) {
+        if let Some(ref client) = self.clients.get(id) {
             poll.deregister(&client.socket)
-                .ok().expect("could not deregister socket");
+                .expect("could not deregister socket");
             info!("client {} ({}) removed", client.id, client.peer_addr);
             client_exists = true;
         }
@@ -108,7 +156,7 @@
         poll.register(&client_socket, Token(id),
                       Ready::readable() | Ready::writable(),
                       PollOpt::edge())
-            .ok().expect("could not register socket with event loop");
+            .expect("could not register socket with event loop");
 
         let entry = self.clients.vacant_entry();
         let client = NetworkClient::new(id, client_socket, addr);
@@ -116,6 +164,20 @@
         entry.insert(client);
     }
 
+    fn flush_server_messages(&mut self) {
+        debug!("{} pending server messages", self.server.output.len());
+        for (clients, message) in self.server.output.drain(..) {
+            debug!("Message {:?} to {:?}", message, clients);
+            let msg_string = message.to_raw_protocol();
+            for client_id in clients {
+                if let Some(client) = self.clients.get_mut(client_id) {
+                    client.send_string(&msg_string);
+                    self.pending.insert((client_id, NetworkClientState::NeedsWrite));
+                }
+            }
+        }
+    }
+
     pub fn accept_client(&mut self, poll: &Poll) -> io::Result<()> {
         let (client_socket, addr) = self.listener.accept()?;
         info!("Connected: {}", addr);
@@ -127,56 +189,49 @@
         Ok(())
     }
 
-    fn flush_server_messages(&mut self) {
-        for PendingMessage(destination, msg) in self.server.output.drain(..) {
-            match destination {
-                Destination::ToSelf(id)  => {
-                    if let Some(ref mut client) = self.clients.get_mut(id) {
-                        client.send_msg(msg)
-                    }
-                }
-                Destination::ToOthers(id) => {
-                    let msg_string = msg.to_raw_protocol();
-                    for item in self.clients.iter_mut() {
-                        if item.0 != id {
-                            item.1.send_string(&msg_string)
-                        }
-                    }
-                }
-            }
-        }
+    fn operation_failed(&mut self, poll: &Poll, client_id: ClientId, error: &Error, msg: &str) -> io::Result<()> {
+        let addr = if let Some(ref mut client) = self.clients.get_mut(client_id) {
+            client.peer_addr
+        } else {
+            SocketAddr::new(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)), 0)
+        };
+        debug!("{}({}): {}", msg, addr, error);
+        self.client_error(poll, client_id)
     }
 
     pub fn client_readable(&mut self, poll: &Poll,
                            client_id: ClientId) -> io::Result<()> {
-        let mut client_lost = false;
-        let messages;
-        if let Some(ref mut client) = self.clients.get_mut(client_id) {
-            messages = match client.read_messages() {
-                Ok(messages) => Some(messages),
-                Err(ref error) if error.kind() == ErrorKind::WouldBlock => None,
-                Err(error) => return Err(error)
+        let messages =
+            if let Some(ref mut client) = self.clients.get_mut(client_id) {
+                client.read_messages()
+            } else {
+                warn!("invalid readable client: {}", client_id);
+                Ok((Vec::new(), NetworkClientState::Idle))
             };
-            if client.closed {
-                client_lost = true;
+
+        match messages {
+            Ok((messages, state)) => {
+                for message in messages {
+                    self.server.handle_msg(client_id, message);
+                }
+                match state {
+                    NetworkClientState::NeedsRead => {
+                        self.pending.insert((client_id, state));
+                    },
+                    NetworkClientState::Closed =>
+                        self.client_error(&poll, client_id)?,
+                    _ => {}
+                };
             }
-        } else {
-            warn!("invalid readable client: {}", client_id);
-            messages = None;
-        };
-
-        if client_lost {
-            self.client_error(&poll, client_id)?;
-        } else if let Some(msg) = messages {
-            for message in msg {
-                self.server.handle_msg(client_id, message);
-            }
-            self.flush_server_messages();
+            Err(e) => self.operation_failed(
+                poll, client_id, &e,
+                "Error while reading from client socket")?
         }
 
+        self.flush_server_messages();
+
         if !self.server.removed_clients.is_empty() {
-            let ids = self.server.removed_clients.to_vec();
-            self.server.removed_clients.clear();
+            let ids: Vec<_> = self.server.removed_clients.drain(..).collect();
             for client_id in ids {
                 self.deregister_client(poll, client_id);
             }
@@ -187,14 +242,22 @@
 
     pub fn client_writable(&mut self, poll: &Poll,
                            client_id: ClientId) -> io::Result<()> {
-        if let Some(ref mut client) = self.clients.get_mut(client_id) {
-            match client.write_messages() {
-                Ok(_) => (),
-                Err(ref error) if error.kind() == ErrorKind::WouldBlock => (),
-                Err(error) => return Err(error)
-            }
-        } else {
-            warn!("invalid writable client: {}", client_id);
+        let result =
+            if let Some(ref mut client) = self.clients.get_mut(client_id) {
+                client.flush()
+            } else {
+                warn!("invalid writable client: {}", client_id);
+                Ok(((), NetworkClientState::Idle))
+            };
+
+        match result {
+            Ok(((), state)) if state == NetworkClientState::NeedsWrite => {
+                self.pending.insert((client_id, state));
+            },
+            Ok(_) => {}
+            Err(e) => self.operation_failed(
+                poll, client_id, &e,
+                "Error while writing to client socket")?
         }
 
         Ok(())
@@ -207,5 +270,26 @@
 
         Ok(())
     }
+
+    pub fn has_pending_operations(&self) -> bool {
+        !self.pending.is_empty()
+    }
+
+    pub fn on_idle(&mut self, poll: &Poll) -> io::Result<()> {
+        if self.has_pending_operations() {
+            let mut cache = replace(&mut self.pending_cache, Vec::new());
+            cache.extend(self.pending.drain());
+            for (id, state) in cache.drain(..) {
+                match state {
+                    NetworkClientState::NeedsRead =>
+                        self.client_readable(poll, id)?,
+                    NetworkClientState::NeedsWrite =>
+                        self.client_writable(poll, id)?,
+                    _ => {}
+                }
+            }
+            swap(&mut cache, &mut self.pending_cache);
+        }
+        Ok(())
+    }
 }
-
--- a/gameServer2/src/server/room.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/room.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,21 +1,383 @@
-pub type RoomId = usize;
+use std::{
+    iter, collections::HashMap
+};
+use server::{
+    coretypes::{ClientId, RoomId, TeamInfo, GameCfg, GameCfg::*, Voting},
+    client::{HWClient}
+};
+use serde::{Serialize, Deserialize};
+use serde_yaml;
+
+const MAX_HEDGEHOGS_IN_ROOM: u8 = 64;
+const MAX_TEAMS_IN_ROOM: u8 = 8;
+
+#[derive(Clone, Serialize, Deserialize)]
+struct Ammo {
+    name: String,
+    settings: Option<String>
+}
+
+#[derive(Clone, Serialize, Deserialize)]
+struct Scheme {
+    name: String,
+    settings: Option<Vec<String>>
+}
+
+#[derive(Clone, Serialize, Deserialize)]
+struct RoomConfig {
+    feature_size: u32,
+    map_type: String,
+    map_generator: u32,
+    maze_size: u32,
+    seed: String,
+    template: u32,
+
+    ammo: Ammo,
+    scheme: Scheme,
+    script: String,
+    theme: String,
+    drawn_map: Option<String>
+}
+
+impl RoomConfig {
+    fn new() -> RoomConfig {
+        RoomConfig {
+            feature_size: 12,
+            map_type: "+rnd+".to_string(),
+            map_generator: 0,
+            maze_size: 0,
+            seed: "seed".to_string(),
+            template: 0,
+
+            ammo: Ammo {name: "Default".to_string(), settings: None },
+            scheme: Scheme {name: "Default".to_string(), settings: None },
+            script: "Normal".to_string(),
+            theme: "\u{1f994}".to_string(),
+            drawn_map: None
+        }
+    }
+}
+
+fn client_teams_impl(teams: &[(ClientId, TeamInfo)], client_id: ClientId)
+    -> impl Iterator<Item = &TeamInfo> + Clone
+{
+    teams.iter().filter(move |(id, _)| *id == client_id).map(|(_, t)| t)
+}
+
+fn map_config_from(c: &RoomConfig) -> Vec<String> {
+    vec![c.feature_size.to_string(), c.map_type.to_string(),
+         c.map_generator.to_string(), c.maze_size.to_string(),
+         c.seed.to_string(), c.template.to_string()]
+}
+
+fn game_config_from(c: &RoomConfig) -> Vec<GameCfg> {
+    use server::coretypes::GameCfg::*;
+    let mut v = vec![
+        Ammo(c.ammo.name.to_string(), c.ammo.settings.clone()),
+        Scheme(c.scheme.name.to_string(), c.scheme.settings.clone()),
+        Script(c.script.to_string()),
+        Theme(c.theme.to_string())];
+    if let Some(ref m) = c.drawn_map {
+        v.push(DrawnMap(m.to_string()))
+    }
+    v
+}
+
+pub struct GameInfo {
+    pub teams_in_game: u8,
+    pub teams_at_start: Vec<(ClientId, TeamInfo)>,
+    pub left_teams: Vec<String>,
+    pub msg_log: Vec<String>,
+    pub sync_msg: Option<String>,
+    pub is_paused: bool,
+    config: RoomConfig
+}
+
+impl GameInfo {
+    fn new(teams: Vec<(ClientId, TeamInfo)>, config: RoomConfig) -> GameInfo {
+        GameInfo {
+            left_teams: Vec::new(),
+            msg_log: Vec::new(),
+            sync_msg: None,
+            is_paused: false,
+            teams_in_game: teams.len() as u8,
+            teams_at_start: teams,
+            config
+        }
+    }
+
+    pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> + Clone {
+        client_teams_impl(&self.teams_at_start, client_id)
+    }
+}
+
+#[derive(Serialize, Deserialize)]
+pub struct RoomSave {
+    pub location: String,
+    config: RoomConfig
+}
+
+bitflags!{
+    pub struct RoomFlags: u8 {
+        const FIXED = 0b0000_0001;
+        const RESTRICTED_JOIN = 0b0000_0010;
+        const RESTRICTED_TEAM_ADD = 0b0000_0100;
+        const RESTRICTED_UNREGISTERED_PLAYERS = 0b0000_1000;
+    }
+}
 
 pub struct HWRoom {
     pub id: RoomId,
+    pub master_id: Option<ClientId>,
     pub name: String,
     pub password: Option<String>,
-    pub protocol_number: u32,
+    pub greeting: String,
+    pub protocol_number: u16,
+    pub flags: RoomFlags,
+
+    pub players_number: u8,
+    pub default_hedgehog_number: u8,
+    pub team_limit: u8,
     pub ready_players_number: u8,
+    pub teams: Vec<(ClientId, TeamInfo)>,
+    config: RoomConfig,
+    pub voting: Option<Voting>,
+    pub saves: HashMap<String, RoomSave>,
+    pub game_info: Option<GameInfo>
 }
 
 impl HWRoom {
     pub fn new(id: RoomId) -> HWRoom {
         HWRoom {
             id,
+            master_id: None,
             name: String::new(),
             password: None,
+            greeting: "".to_string(),
+            flags: RoomFlags::empty(),
             protocol_number: 0,
+            players_number: 0,
+            default_hedgehog_number: 4,
+            team_limit: MAX_TEAMS_IN_ROOM,
             ready_players_number: 0,
+            teams: Vec::new(),
+            config: RoomConfig::new(),
+            voting: None,
+            saves: HashMap::new(),
+            game_info: None
+        }
+    }
+
+    pub fn hedgehogs_number(&self) -> u8 {
+        self.teams.iter().map(|(_, t)| t.hedgehogs_number).sum()
+    }
+
+    pub fn addable_hedgehogs(&self) -> u8 {
+        MAX_HEDGEHOGS_IN_ROOM - self.hedgehogs_number()
+    }
+
+    pub fn add_team(&mut self, owner_id: ClientId, mut team: TeamInfo) -> &TeamInfo {
+        team.color = iter::repeat(()).enumerate()
+            .map(|(i, _)| i as u8).take(u8::max_value() as usize + 1)
+            .find(|i| self.teams.iter().all(|(_, t)| t.color != *i ))
+            .unwrap_or(0u8);
+        team.hedgehogs_number = if self.teams.is_empty() {
+            self.default_hedgehog_number
+        } else {
+            self.teams[0].1.hedgehogs_number.min(self.addable_hedgehogs())
+        };
+        self.teams.push((owner_id, team));
+        &self.teams.last().unwrap().1
+    }
+
+    pub fn remove_team(&mut self, name: &str) {
+        if let Some(index) = self.teams.iter().position(|(_, t)| t.name == name) {
+            self.teams.remove(index);
         }
     }
+
+    pub fn set_hedgehogs_number(&mut self, n: u8) -> Vec<String> {
+        let mut names = Vec::new();
+        let teams = match self.game_info {
+            Some(ref mut info) => &mut info.teams_at_start,
+            None => &mut self.teams
+        };
+
+        if teams.len() as u8 * n <= MAX_HEDGEHOGS_IN_ROOM {
+            for (_, team) in teams.iter_mut() {
+                team.hedgehogs_number = n;
+                names.push(team.name.clone())
+            };
+            self.default_hedgehog_number = n;
+        }
+        names
+    }
+
+    pub fn find_team_and_owner_mut<F>(&mut self, f: F) -> Option<(ClientId, &mut TeamInfo)>
+        where F: Fn(&TeamInfo) -> bool {
+        self.teams.iter_mut().find(|(_, t)| f(t)).map(|(id, t)| (*id, t))
+    }
+
+    pub fn find_team<F>(&self, f: F) -> Option<&TeamInfo>
+        where F: Fn(&TeamInfo) -> bool {
+        self.teams.iter().map(|(_, t)| t).find(|t| f(*t))
+    }
+
+    pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> {
+        client_teams_impl(&self.teams, client_id)
+    }
+
+    pub fn client_team_indices(&self, client_id: ClientId) -> Vec<u8> {
+        self.teams.iter().enumerate()
+            .filter(move |(_, (id, _))| *id == client_id)
+            .map(|(i, _)| i as u8).collect()
+    }
+
+    pub fn find_team_owner(&self, team_name: &str) -> Option<(ClientId, &str)> {
+        self.teams.iter().find(|(_, t)| t.name == team_name)
+            .map(|(id, t)| (*id, &t.name[..]))
+    }
+
+    pub fn find_team_color(&self, owner_id: ClientId) -> Option<u8> {
+        self.client_teams(owner_id).nth(0).map(|t| t.color)
+    }
+
+    pub fn has_multiple_clans(&self) -> bool {
+        self.teams.iter().min_by_key(|(_, t)| t.color) !=
+            self.teams.iter().max_by_key(|(_, t)| t.color)
+    }
+
+    pub fn set_config(&mut self, cfg: GameCfg) {
+        let c = &mut self.config;
+        match cfg {
+            FeatureSize(s) => c.feature_size = s,
+            MapType(t) => c.map_type = t,
+            MapGenerator(g) => c.map_generator = g,
+            MazeSize(s) => c.maze_size = s,
+            Seed(s) => c.seed = s,
+            Template(t) => c.template = t,
+
+            Ammo(n, s) => c.ammo = Ammo {name: n, settings: s},
+            Scheme(n, s) => c.scheme = Scheme {name: n, settings: s},
+            Script(s) => c.script = s,
+            Theme(t) => c.theme = t,
+            DrawnMap(m) => c.drawn_map = Some(m)
+        };
+    }
+
+    pub fn start_round(&mut self) {
+        if self.game_info.is_none() {
+            self.game_info = Some(GameInfo::new(
+                self.teams.clone(), self.config.clone()));
+        }
+    }
+
+    pub fn is_fixed(&self) -> bool {
+        self.flags.contains(RoomFlags::FIXED)
+    }
+    pub fn is_join_restricted(&self) -> bool {
+        self.flags.contains(RoomFlags::RESTRICTED_JOIN)
+    }
+    pub fn is_team_add_restricted(&self) -> bool {
+        self.flags.contains(RoomFlags::RESTRICTED_TEAM_ADD)
+    }
+    pub fn are_unregistered_players_restricted(&self) -> bool {
+        self.flags.contains(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS)
+    }
+
+    pub fn set_is_fixed(&mut self, value: bool) {
+        self.flags.set(RoomFlags::FIXED, value)
+    }
+    pub fn set_join_restriction(&mut self, value: bool) {
+        self.flags.set(RoomFlags::RESTRICTED_JOIN, value)
+    }
+    pub fn set_team_add_restriction(&mut self, value: bool) {
+        self.flags.set(RoomFlags::RESTRICTED_TEAM_ADD, value)
+    }
+    pub fn set_unregistered_players_restriction(&mut self, value: bool) {
+        self.flags.set(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS, value)
+    }
+
+    fn flags_string(&self) -> String {
+        let mut result = "-".to_string();
+        if self.game_info.is_some()  { result += "g" }
+        if self.password.is_some()   { result += "p" }
+        if self.is_join_restricted() { result += "j" }
+        if self.are_unregistered_players_restricted() {
+            result += "r"
+        }
+        result
+    }
+
+    pub fn info(&self, master: Option<&HWClient>) -> Vec<String> {
+        let c = &self.config;
+        vec![
+            self.flags_string(),
+            self.name.clone(),
+            self.players_number.to_string(),
+            self.teams.len().to_string(),
+            master.map_or("[]", |c| &c.nick).to_string(),
+            c.map_type.to_string(),
+            c.script.to_string(),
+            c.scheme.name.to_string(),
+            c.ammo.name.to_string()
+        ]
+    }
+
+    pub fn map_config(&self) -> Vec<String> {
+        match self.game_info {
+            Some(ref info) => map_config_from(&info.config),
+            None => map_config_from(&self.config)
+        }
+    }
+
+    pub fn game_config(&self) -> Vec<GameCfg> {
+        match self.game_info {
+            Some(ref info) => game_config_from(&info.config),
+            None => game_config_from(&self.config)
+        }
+    }
+
+    pub fn save_config(&mut self, name: String, location: String) {
+        self.saves.insert(name, RoomSave { location, config: self.config.clone() });
+    }
+
+    pub fn load_config(&mut self, name: &str) -> Option<&str> {
+        if let Some(save) = self.saves.get(name) {
+            self.config = save.config.clone();
+            Some(&save.location[..])
+        } else {
+            None
+        }
+    }
+
+    pub fn delete_config(&mut self, name: &str) -> bool {
+        self.saves.remove(name).is_some()
+    }
+
+    pub fn get_saves(&self) -> Result<String, serde_yaml::Error> {
+        serde_yaml::to_string(&(&self.greeting, &self.saves))
+    }
+
+    pub fn set_saves(&mut self, text: &str) -> Result<(), serde_yaml::Error> {
+        serde_yaml::from_str::<(String, HashMap<String, RoomSave>)>(text).map(|(greeting, saves)| {
+            self.greeting = greeting;
+            self.saves = saves;
+        })
+    }
+
+    pub fn team_info(owner: &HWClient, team: &TeamInfo) -> Vec<String> {
+        let mut info = vec![
+            team.name.clone(),
+            team.grave.clone(),
+            team.fort.clone(),
+            team.voice_pack.clone(),
+            team.flag.clone(),
+            owner.nick.clone(),
+            team.difficulty.to_string()];
+        let hogs = team.hedgehogs.iter().flat_map(|h|
+            iter::once(h.name.clone()).chain(iter::once(h.hat.clone())));
+        info.extend(hogs);
+        info
+    }
 }
\ No newline at end of file
--- a/gameServer2/src/server/server.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/server/server.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,29 +1,20 @@
 use slab;
-use mio::net::*;
-use mio::*;
-use std::io;
-
 use utils;
-use super::client::*;
-use super::room::*;
-use super::actions;
+use super::{
+    client::HWClient, room::HWRoom, actions, handlers,
+    coretypes::{ClientId, RoomId},
+    actions::{Destination, PendingMessage}
+};
 use protocol::messages::*;
-use super::handlers;
 
 type Slab<T> = slab::Slab<T>;
 
-pub enum Destination {
-    ToSelf(ClientId),
-    ToOthers(ClientId)
-}
-
-pub struct PendingMessage(pub Destination, pub HWServerMessage);
 
 pub struct HWServer {
     pub clients: Slab<HWClient>,
     pub rooms: Slab<HWRoom>,
     pub lobby_id: RoomId,
-    pub output: Vec<PendingMessage>,
+    pub output: Vec<(Vec<ClientId>, HWServerMessage)>,
     pub removed_clients: Vec<ClientId>,
 }
 
@@ -49,7 +40,7 @@
             let client = HWClient::new(entry.key());
             entry.insert(client);
         }
-        self.send_self(key, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
+        self.send(key, &Destination::ToSelf, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
         key
     }
 
@@ -67,17 +58,34 @@
     }
 
     pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
-        handlers::handle(self, client_id, msg);
+        debug!("Handling message {:?} for client {}", msg, client_id);
+        if self.clients.contains(client_id) {
+            handlers::handle(self, client_id, msg);
+        }
     }
 
-    pub fn send_self(&mut self, client_id: ClientId, msg: HWServerMessage) {
-        self.output.push(PendingMessage(
-            Destination::ToSelf(client_id), msg));
+    fn get_recipients(&self, client_id: ClientId, destination: &Destination) -> Vec<ClientId> {
+        let mut ids = match *destination {
+            Destination::ToSelf => vec![client_id],
+            Destination::ToId(id) => vec![id],
+            Destination::ToAll {room_id: Some(id), ..} =>
+                self.room_clients(id),
+            Destination::ToAll {protocol: Some(proto), ..} =>
+                self.protocol_clients(proto),
+            Destination::ToAll {..} =>
+                self.clients.iter().map(|(id, _)| id).collect::<Vec<_>>()
+        };
+        if let Destination::ToAll {skip_self: true, ..} = destination {
+            if let Some(index) = ids.iter().position(|id| *id == client_id) {
+                ids.remove(index);
+            }
+        }
+        ids
     }
 
-    pub fn send_others(&mut self, client_id: ClientId, msg: HWServerMessage) {
-        self.output.push(PendingMessage(
-            Destination::ToOthers(client_id), msg));
+    pub fn send(&mut self, client_id: ClientId, destination: &Destination, message: HWServerMessage) {
+        let ids = self.get_recipients(client_id, &destination);
+        self.output.push((ids, message));
     }
 
     pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) {
@@ -85,4 +93,58 @@
             actions::run_action(self, client_id, action);
         }
     }
+
+    pub fn lobby(&self) -> &HWRoom { &self.rooms[self.lobby_id] }
+
+    pub fn has_room(&self, name: &str) -> bool {
+        self.rooms.iter().any(|(_, r)| r.name == name)
+    }
+
+    pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
+        self.rooms.iter().find(|(_, r)| r.name == name).map(|(_, r)| r)
+    }
+
+    pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
+        self.rooms.iter_mut().find(|(_, r)| r.name == name).map(|(_, r)| r)
+    }
+
+    pub fn find_client(&self, nick: &str) -> Option<&HWClient> {
+        self.clients.iter().find(|(_, c)| c.nick == nick).map(|(_, c)| c)
+    }
+
+    pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HWClient> {
+        self.clients.iter_mut().find(|(_, c)| c.nick == nick).map(|(_, c)| c)
+    }
+
+    pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
+        where F: Fn(&(usize, &HWClient)) -> bool {
+        self.clients.iter().filter(f)
+            .map(|(_, c)| c.id).collect()
+    }
+
+    pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
+        self.select_clients(|(_, c)| c.room_id == Some(room_id))
+    }
+
+    pub fn protocol_clients(&self, protocol: u16) -> Vec<ClientId> {
+        self.select_clients(|(_, c)| c.protocol_number == protocol)
+    }
+
+    pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
+        let room_id = self.clients[self_id].room_id;
+        self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id )
+    }
+
+    pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) {
+        let c = &mut self.clients[client_id];
+        if let Some(room_id) = c.room_id {
+            (c, Some(&mut self.rooms[room_id]))
+        } else {
+            (c, None)
+        }
+    }
+
+    pub fn room(&mut self, client_id: ClientId) -> Option<&mut HWRoom> {
+        self.client_and_room(client_id).1
+    }
 }
--- a/gameServer2/src/utils.rs	Fri Jul 27 12:45:10 2018 -0400
+++ b/gameServer2/src/utils.rs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,4 +1,23 @@
+use std::iter::Iterator;
 use mio;
+use base64::{encode};
 
 pub const PROTOCOL_VERSION : u32 = 3;
-pub const SERVER: mio::Token = mio::Token(1000000000 + 0);
+pub const SERVER: mio::Token = mio::Token(1_000_000_000);
+
+pub fn is_name_illegal(name: &str ) -> bool{
+    name.len() > 40 ||
+        name.trim().is_empty() ||
+        name.chars().any(|c|
+            "$()*+?[]^{|}\x7F".contains(c) ||
+                '\x00' <= c && c <= '\x1F')
+}
+
+pub fn to_engine_msg<T>(msg: T) -> String
+    where T: Iterator<Item = u8> + Clone
+{
+    let mut tmp = Vec::new();
+    tmp.push(msg.clone().count() as u8);
+    tmp.extend(msg);
+    encode(&tmp)
+}
\ No newline at end of file
--- a/hedgewars/ArgParsers.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/ArgParsers.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -34,6 +34,7 @@
 implementation
 uses uVariables, uTypes, uUtils, uSound, uConsts;
 var isInternal: Boolean;
+    helpCommandUsed: Boolean;
 
 {$IFDEF HWLIBRARY}
 
@@ -100,8 +101,9 @@
     WriteLn(stdout, ' --help');
     WriteLn(stdout, '');
     WriteLn(stdout, 'For more detailed help and examples go to:');
-    WriteLn(stdout, 'http://hedgewars.org/kb/CommandLineOptions');
-    GameType:= gmtSyntax;
+    WriteLn(stdout, 'https://hedgewars.org/kb/CommandLineOptions');
+    GameType:= gmtSyntaxHelp;
+    helpCommandUsed:= true;
 end;
 
 procedure setDepth(var paramIndex: LongInt);
@@ -357,12 +359,13 @@
         inc(paramIndex);
         end;
     if wrongParameter = true then
-        GameType:= gmtSyntax;
+        GameType:= gmtBadSyntax;
 end;
 
 procedure GetParams;
 begin
     isInternal:= (ParamStr(1) = '--internal');
+    helpCommandUsed:= false;
 
     UserPathPrefix := _S'.';
     PathPrefix     := cDefaultPathPrefix;
@@ -372,18 +375,19 @@
     if (isInternal) and (ParamCount<=1) then
         begin
         WriteLn(stderr, '--internal should not be manually used');
-        GameType := gmtSyntax;
+        GameType := gmtBadSyntax;
         end;
 
-    if (not cTestLua) and (not isInternal) and (recordFileName = '') then
-        begin
-        WriteLn(stderr, 'You must specify a replay file');
-        GameType := gmtSyntax;
-        end
-    else if (recordFileName <> '') then
-        WriteLn(stdout, 'Attempting to play demo file "' + recordFilename + '"');
+    if (not helpCommandUsed) then
+        if (not cTestLua) and (not isInternal) and (recordFileName = '') then
+            begin
+            WriteLn(stderr, 'You must specify a replay file');
+            GameType := gmtBadSyntax;
+            end
+        else if (recordFileName <> '') then
+            WriteLn(stdout, 'Attempting to play demo file "' + recordFilename + '"');
 
-    if (GameType = gmtSyntax) then
+    if (GameType = gmtBadSyntax) then
         WriteLn(stderr, 'Please use --help to see possible arguments and their usage');
 
     (*
--- a/hedgewars/LuaPas.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/LuaPas.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -114,7 +114,7 @@
 (*
 ** $Id: lua.h,v 1.216 2006/01/10 12:50:13 roberto Exp $
 ** Lua - An Extensible Extension Language
-** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** Lua.org, PUC-Rio, Brazil (https://www.lua.org)
 ** See Copyright Notice at the end of this file
 *)
 
--- a/hedgewars/SDLh.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/SDLh.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -541,8 +541,8 @@
 /////////////////////////////////////////////////////////////////
 
 // two important reference points for the wanderers of this area
-// http://www.freepascal.org/docs-html/ref/refsu5.html
-// http://www.freepascal.org/docs-html/prog/progsu144.html
+// https://www.freepascal.org/docs-html/ref/refsu5.html
+// https://www.freepascal.org/docs-html/prog/progsu144.html
 
 type
     PSDL_Window   = Pointer;
--- a/hedgewars/avwrapper/avwrapper.c	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/avwrapper/avwrapper.c	Sat Jul 28 12:58:12 2018 -0400
@@ -35,6 +35,8 @@
 #define AVWRAP_DECL
 #endif
 
+#define UNUSED(x) (void)(x)
+
 static AVFormatContext* g_pContainer;
 static AVOutputFormat* g_pFormat;
 static AVStream* g_pAStream;
@@ -138,6 +140,9 @@
 // (there is mutex in AddFileLogRaw).
 static void LogCallback(void* p, int Level, const char* pFmt, va_list VaArgs)
 {
+    UNUSED(p);
+    UNUSED(Level);
+
     char Buffer[1024];
 
     vsnprintf(Buffer, 1024, pFmt, VaArgs);
--- a/hedgewars/hwLibrary.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/hwLibrary.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -24,7 +24,7 @@
  * and language of choice.
  *
  * See also: C declarations on Wikipedia
- *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
+ *           https://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
  *)
 
 Library hwLibrary;
--- a/hedgewars/hwengine.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/hwengine.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -45,12 +45,14 @@
 procedure preInitEverything();
 procedure initEverything(complete:boolean);
 procedure freeEverything(complete:boolean);
+procedure catchUnhandledException(Obj: TObject; Addr: Pointer; FrameCount: Longint; Frames: PPointer);
 
 implementation
 {$ELSE}
 procedure preInitEverything(); forward;
 procedure initEverything(complete:boolean); forward;
 procedure freeEverything(complete:boolean); forward;
+procedure catchUnhandledException(Obj: TObject; Addr: Pointer; FrameCount: Longint; Frames: PPointer); forward;
 {$ENDIF}
 
 {$IFDEF WIN32}
@@ -597,6 +599,28 @@
     freeEverything(false);
 end;
 
+// Write backtrace to console and log when an unhandled exception occurred
+procedure catchUnhandledException(Obj: TObject; Addr: Pointer; FrameCount: Longint; Frames: PPointer);
+var
+  Message: string;
+  i: LongInt;
+begin
+  WriteLnToConsole('An unhandled exception occurred at $' + HexStr(Addr) + ':');
+  if Obj is exception then
+   begin
+     Message := Exception(Obj).ClassName + ': ' + Exception(Obj).Message;
+     WriteLnToConsole(Message);
+   end
+  else
+    WriteLnToConsole('Exception object ' + Obj.ClassName + ' is not of class Exception.');
+  WriteLnToConsole(BackTraceStrFunc(Addr));
+  if (FrameCount > 0) then
+    begin
+      for i := 0 to FrameCount - 1 do
+        WriteLnToConsole(BackTraceStrFunc(Frames[i]));
+    end;
+end;
+
 {$IFDEF HWLIBRARY}
 function RunEngine(argc: LongInt; argv: PPChar): LongInt; cdecl; export;
 begin
@@ -624,17 +648,20 @@
     // workaround for pascal's ParamStr and ParamCount
     init(argc, argv);
 {$ENDIF}
+    // Custom procedure for unhandled exceptions; ExceptProc is used by sysutils module
+    ExceptProc:= @catchUnhandledException;
+
     preInitEverything();
 
     GetParams();
 
     if GameType = gmtLandPreview then
         GenLandPreview()
-    else if GameType <> gmtSyntax then
+    else if (GameType <> gmtBadSyntax) and (GameType <> gmtSyntaxHelp) then
         Game();
 
-    // return 1 when engine is not called correctly
-    if GameType = gmtSyntax then
+    // return error when engine is not called correctly
+    if GameType = gmtBadSyntax then
         {$IFDEF PAS2C}
         exit(HaltUsageError);
         {$ELSE}
--- a/hedgewars/uAIAmmoTests.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uAIAmmoTests.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -1209,20 +1209,23 @@
             end;
 until fexit or (Y > cWaterLine);
 
-for i:= 0 to 5 do inc(valueResult, dmg[i]);
+for i:= 0 to 5 do
+    if dmg[i] <> BadTurn then
+        inc(valueResult, dmg[i]);
 t:= valueResult;
 ap.AttackPutX:= Targ.Point.X - 60;
 
 for i:= 0 to 3 do
-    begin
-    dec(t, dmg[i]);
-    inc(t, dmg[i + 6]);
-    if t > valueResult then
+    if dmg[i] <> BadTurn then
         begin
-        valueResult:= t;
-        ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
-        end
-    end;
+        dec(t, dmg[i]);
+        inc(t, dmg[i + 6]);
+        if t > valueResult then
+            begin
+            valueResult:= t;
+            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
+            end
+        end;
 
 if valueResult <= 0 then
     valueResult:= BadTurn;
@@ -1309,7 +1312,7 @@
 
     //FillChar(cake, sizeof(cake), 0);
     cake.Radius:= 7;
-    cake.CollisionMask:= lfNotCurrentMask;
+    cake.CollisionMask:= lfNotCurHogCrate;
     cake.Hedgehog:= Me^.Hedgehog;
 
     // check left direction
--- a/hedgewars/uAIMisc.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uAIMisc.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -372,10 +372,10 @@
     if not CheckBounds(x, y, r) then
         exit(false);
 
-    if (Land[y-r, x-r] and lfNotCurrentMask <> 0) or
-       (Land[y+r, x-r] and lfNotCurrentMask <> 0) or
-       (Land[y+r, x-r] and lfNotCurrentMask <> 0) or
-       (Land[y+r, x+r] and lfNotCurrentMask <> 0) then
+    if (Land[y-r, x-r] and lfNotCurHogCrate <> 0) or
+       (Land[y+r, x-r] and lfNotCurHogCrate <> 0) or
+       (Land[y+r, x-r] and lfNotCurHogCrate <> 0) or
+       (Land[y+r, x+r] and lfNotCurHogCrate <> 0) then
        exit(true);
 
     TestColl:= false;
@@ -615,20 +615,22 @@
                 end
             end;
 
-if hadSkips and (rate = 0) then
+if hadSkips and (rate <= 0) then
     RealRateExplosion:= BadTurn
-    else
+else
     RealRateExplosion:= rate;
 end;
 
 function RateShove(Me: PGear; x, y, r, power, kick: LongInt; gdX, gdY: real; Flags: LongWord): LongInt;
 var i, fallDmg, dmg, rate, subrate: LongInt;
     dX, dY, pX, pY: real;
+    hadSkips: boolean;
 begin
 fallDmg:= 0;
 dX:= gdX * 0.01 * kick;
 dY:= gdY * 0.01 * kick;
 rate:= 0;
+hadSkips:= false;
 for i:= 0 to Pred(Targets.Count) do
     with Targets.ar[i] do
         if skip then
@@ -695,8 +697,14 @@
                     if abs(subrate) > 2000 then inc(Rate,subrate div 1024);
                     end
                 end
-            end;
-RateShove:= rate * 1024;
+            end
+        else
+            hadSkips:= true;
+
+if hadSkips and (rate <= 0) then
+    RateShove:= BadTurn
+else
+    RateShove:= rate * 1024;
 ResetTargets
 end;
 
@@ -799,25 +807,28 @@
                 end
             end;
 
-if hadSkips and (rate = 0) then
+if hadSkips and (rate <= 0) then
     RateShotgun:= BadTurn
-    else
+else
     RateShotgun:= rate * 1024;
-    ResetTargets;
+ResetTargets;
 end;
 
 function RateHammer(Me: PGear): LongInt;
 var x, y, i, r, rate: LongInt;
+    hadSkips: boolean;
 begin
 // hammer hit shift against attecker hog is 10
 x:= hwRound(Me^.X) + hwSign(Me^.dX) * 10;
 y:= hwRound(Me^.Y);
 rate:= 0;
-
+hadSkips:= false;
 for i:= 0 to Pred(Targets.Count) do
     with Targets.ar[i] do
          // hammer hit radius is 8, shift is 10
-      if matters and (Kind = gtHedgehog) and (abs(Point.x - x) + abs(Point.y - y) < 18) then
+      if (not matters) then
+          hadSkips:= true
+      else if matters and (Kind = gtHedgehog) and (abs(Point.x - x) + abs(Point.y - y) < 18) then
             begin
             r:= trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y)));
 
@@ -827,7 +838,11 @@
                 else
                     inc(rate, Score div 3 * friendlyfactor div 100)
             end;
-RateHammer:= rate * 1024;
+
+if hadSkips and (rate <= 0) then
+    RateHammer:= BadTurn
+else
+    RateHammer:= rate * 1024;
 end;
 
 function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
@@ -927,7 +942,7 @@
 var pX, pY, tY: LongInt;
 begin
 HHGo:= false;
-Gear^.CollisionMask:= lfNotCurrentMask;
+Gear^.CollisionMask:= lfNotCurHogCrate;
 AltGear^:= Gear^;
 
 GoInfo.Ticks:= 0;
--- a/hedgewars/uAmmos.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uAmmos.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -52,11 +52,10 @@
 implementation
 uses uVariables, uCommands, uUtils, uCaptions, uDebug, uScript;
 
-type TAmmoCounts = array[TAmmoType] of Longword;
-     TAmmoArray = array[TAmmoType] of TAmmo;
+type TAmmoArray = array[TAmmoType] of TAmmo;
 var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
     ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
-    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
+    InitialCountsLocal: array[0..Pred(cMaxHHs)] of TAmmoCounts;
 
 procedure FillAmmoStore(Ammo: PHHAmmo; var newAmmo: TAmmoArray);
 var mi: array[0..cMaxSlotIndex] of byte;
@@ -79,7 +78,6 @@
 end;
 
 procedure AddAmmoStore;
-const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
 var cnt: Longword;
     a: TAmmoType;
     ammos: TAmmoCounts;
@@ -99,7 +97,7 @@
     begin
     if a <> amNothing then
         begin
-        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
+        Ammoz[a].Probability:= probabilityLevels[byte(ammoProbability[ord(a)]) - byte('0')];
         Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
         Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
         cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
@@ -140,9 +138,15 @@
     else
         ammos[a]:= AMMO_INFINITE;
     if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
-        InitialCounts[Pred(StoreCnt)][a]:= cnt
+        begin
+        InitialCountsLocal[Pred(StoreCnt)][a]:= cnt;
+        InitialAmmoCounts[a]:= cnt;
+        end
     else
-        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
+        begin
+        InitialCountsLocal[Pred(StoreCnt)][a]:= ammos[a];
+        InitialAmmoCounts[a]:= ammos[a];
+        end
     end;
 
     for a:= Low(TAmmoType) to High(TAmmoType) do
@@ -156,7 +160,7 @@
 
 function GetAmmoByNum(num: LongInt): PHHAmmo;
 begin
-    if checkFails(num < StoreCnt, 'Invalid store number', true) then
+    if checkFails(num < StoreCnt, 'Invalid ammo store number', true) then
         GetAmmoByNum:= nil
     else
         GetAmmoByNum:= StoresList[num]
@@ -458,7 +462,7 @@
                 if (Propz and ammoprop_NotBorder) <> 0 then
                     begin
                     Count:= 0;
-                    InitialCounts[i][AmmoType]:= 0
+                    InitialCountsLocal[i][AmmoType]:= 0
                     end;
 
         PackAmmo(StoresList[i], slot)
@@ -506,7 +510,7 @@
 for i:= 0 to Pred(StoreCnt) do
     begin
     for a:= Low(TAmmoType) to High(TAmmoType) do
-        newAmmos[a].Count:= InitialCounts[i][a];
+        newAmmos[a].Count:= InitialCountsLocal[i][a];
     FillAmmoStore(StoresList[i], newAmmos);
     end;
 
@@ -546,7 +550,7 @@
         ammoDelay:= ammoDelay + '0';
         ammoReinforcement:= ammoReinforcement + '0'
         end;
-    FillChar(InitialCounts, sizeof(InitialCounts), 0)
+    FillChar(InitialCountsLocal, sizeof(InitialCountsLocal), 0)
 end;
 
 procedure freeModule;
--- a/hedgewars/uChat.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uChat.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -512,6 +512,7 @@
 
     // debugging commands
     if (copy(s, 2, 7) = 'debugvl') then
+        // This command intentionally not documented in /help
         begin
         cViewLimitsDebug:= (not cViewLimitsDebug);
         UpdateViewLimits();
@@ -527,15 +528,59 @@
             if liveLua then
                 begin
                 AddFileLog('[Lua] chat input string parsing enabled');
-                AddChatString(#3 + 'Lua parsing: ON');
+                AddChatString(#3 + trmsg[sidLuaParsingOn]);
                 end
             else
                 begin
                 AddFileLog('[Lua] chat input string parsing disabled');
-                AddChatString(#3 + 'Lua parsing: OFF');
+                AddChatString(#3 + trmsg[sidLuaParsingOff]);
                 end;
             UpdateInputLinePrefix();
-            end;
+            end
+        else
+            AddChatString(#5 + trmsg[sidLuaParsingDenied]);
+        exit
+        end;
+
+    // Help commands
+    if (copy(s, 2, 11) = 'help taunts') then
+        begin
+        AddChatString(#3 + trcmd[sidCmdHeaderTaunts]);
+        AddChatString(#3 + trcmd[sidCmdSpeech]);
+        AddChatString(#3 + trcmd[sidCmdThink]);
+        AddChatString(#3 + trcmd[sidCmdYell]);
+        AddChatString(#3 + trcmd[sidCmdSpeechNumberHint]);
+        AddChatString(#3 + trcmd[sidCmdHsa]);
+        AddChatString(#3 + trcmd[sidCmdHta]);
+        AddChatString(#3 + trcmd[sidCmdHya]);
+        AddChatString(#3 + trcmd[sidCmdHurrah]);
+        AddChatString(#3 + trcmd[sidCmdIlovelotsoflemonade]);
+        AddChatString(#3 + trcmd[sidCmdJuggle]);
+        AddChatString(#3 + trcmd[sidCmdRollup]);
+        AddChatString(#3 + trcmd[sidCmdShrug]);
+        AddChatString(#3 + trcmd[sidCmdWave]);
+        exit
+        end;
+
+    if (copy(s, 2, 4) = 'help') then
+        begin
+        AddChatString(#3 + trcmd[sidCmdHeaderBasic]);
+        if gameType = gmtNet then
+            AddChatString(#3 + trcmd[sidCmdPauseNet])
+        else
+            AddChatString(#3 + trcmd[sidCmdPause]);
+        AddChatString(#3 + trcmd[sidCmdFullscreen]);
+        AddChatString(#3 + trcmd[sidCmdQuit]);
+        if gameType <> gmtNet then
+            AddChatString(#3 + trcmd[sidLua]);
+        // history and help commands needs to be close to the end because they are always visible
+        // with a short chat history length.
+        AddChatString(#3 + trcmd[sidCmdTeam]);
+        AddChatString(#3 + trcmd[sidCmdMe]);
+        AddChatString(#3 + trcmd[sidCmdTogglechat]);
+        AddChatString(#3 + trcmd[sidCmdHistory]);
+        AddChatString(#3 + trcmd[sidCmdHelp]);
+        AddChatString(#3 + trcmd[sidCmdHelpTaunts]);
         exit
         end;
 
--- a/hedgewars/uCollisions.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uCollisions.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -341,10 +341,10 @@
 var x, y, i: LongInt;
 begin
 // Special case to emulate the old intersect gear clearing, but with a bit of slop for pixel overlap
-if (Gear^.CollisionMask = lfNotCurrentMask) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
+if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
     ((hwRound(Gear^.Hedgehog^.Gear^.X) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.X) - Gear^.Radius) or
      (hwRound(Gear^.Hedgehog^.Gear^.X) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.X) + Gear^.Radius)) then
-    Gear^.CollisionMask:= $FFFF;
+    Gear^.CollisionMask:= lfAll;
 
 x:= hwRound(Gear^.X);
 if Dir < 0 then
@@ -370,10 +370,10 @@
 var x, y, i: LongInt;
 begin
 // Special case to emulate the old intersect gear clearing, but with a bit of slop for pixel overlap
-if (Gear^.CollisionMask = lfNotCurrentMask) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
+if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
     ((hwRound(Gear^.Hedgehog^.Gear^.Y) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.Y) - Gear^.Radius) or
      (hwRound(Gear^.Hedgehog^.Gear^.Y) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.Y) + Gear^.Radius)) then
-    Gear^.CollisionMask:= $FFFF;
+    Gear^.CollisionMask:= lfAll;
 
 y:= hwRound(Gear^.Y);
 if Dir < 0 then
@@ -417,7 +417,7 @@
             begin
             if Land[y, x] and Gear^.CollisionMask <> 0 then
                 begin
-                if Land[y, x] and Gear^.CollisionMask > 255 then
+                if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
                     exit(Land[y, x] and Gear^.CollisionMask)
                 else
                     pixel:= Land[y, x] and Gear^.CollisionMask;
@@ -483,7 +483,7 @@
     if (x and LAND_WIDTH_MASK) = 0 then
         if Land[y, x] > 0 then
             begin
-            if Land[y, x] and Gear^.CollisionMask > 255 then
+            if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
                 exit(Land[y, x] and Gear^.CollisionMask)
             else // if Land[y, x] <> 0 then
                 pixel:= Land[y, x] and Gear^.CollisionMask;
@@ -558,7 +558,7 @@
     i:= y + Gear^.Radius * 2 - 2;
     repeat
         if (y and LAND_HEIGHT_MASK) = 0 then
-            if Land[y, x] and Gear^.CollisionMask > 255 then
+            if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
                 exit(Land[y, x] and Gear^.CollisionMask);
     inc(y)
     until (y > i);
@@ -581,7 +581,7 @@
     i:= x + Gear^.Radius * 2 - 2;
     repeat
         if (x and LAND_WIDTH_MASK) = 0 then
-            if Land[y, x] and Gear^.CollisionMask > 255 then
+            if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
                 exit(Land[y, x] and Gear^.CollisionMask);
     inc(x)
     until (x > i);
@@ -897,7 +897,7 @@
     i:= x + Gear^.Radius * 2 - 2;
     repeat
     if (x and LAND_WIDTH_MASK) = 0 then
-        if Land[y, x] > 255 then
+        if (Land[y, x] and lfNotObjMask) <> 0 then
             if (not isColl) or (abs(x-gx) < abs(collX-gx)) then
                 begin
                 isColl:= true;
--- a/hedgewars/uCommandHandlers.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uCommandHandlers.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -419,6 +419,32 @@
     end
 end;
 
+// Increment timer or bounciness
+procedure chTimerU(var s: shortstring);
+var t: LongWord;
+    tb: Byte;
+begin
+s:= s; // avoid compiler hint
+if CheckNoTeamOrHH then
+    exit;
+// We grab the current timer first so we can increment it
+if (CurrentHedgehog^.Gear^.Message and gmPrecise) = 0 then
+    t:= HHGetTimerMsg(CurrentHedgehog^.Gear)
+else
+    // Use bounciness if Precise is pressed
+    t:= HHGetBouncinessMsg(CurrentHedgehog^.Gear);
+if t <> MSGPARAM_INVALID then
+    begin
+    // Calculate new timer
+    Inc(t);
+    if t > 5 then
+        t:= 1;
+    tb:= t mod 255;
+    // Delegate the actual change to /timer
+    ParseCommand('timer ' + Chr(tb + Ord('0')), true);
+    end;
+end;
+
 procedure chSlot(var s: shortstring);
 var slot: LongWord;
     ss: shortstring;
@@ -834,6 +860,20 @@
   cAdvancedMapGenMode:= true;
 end;
 
+procedure chShowMission_p(var s: shortstring);
+begin
+  s:= s; // avoid compiler hint
+  isShowMission:= true;
+end;
+
+procedure chShowMission_m(var s: shortstring);
+begin
+  s:= s; // avoid compiler hint
+  isShowMission:= false;
+  if (not isForceMission) then
+    HideMission();
+end;
+
 procedure initModule;
 begin
 //////// Begin top sorted by freq analysis not including chatmsg
@@ -922,6 +962,9 @@
     RegisterVariable('record'  , @chRecord       , true );
     RegisterVariable('worldedge',@chWorldEdge    , false);
     RegisterVariable('advmapgen',@chAdvancedMapGenMode, false);
+    RegisterVariable('+mission', @chShowMission_p, true);
+    RegisterVariable('-mission', @chShowMission_m, true);
+    RegisterVariable('timer_u' , @chTimerU       , true );
 end;
 
 procedure freeModule;
--- a/hedgewars/uConsts.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uConsts.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -37,6 +37,7 @@
     HaltFatalError      =  52;
     HaltStartupError    =  53;
     HaltFatalErrorNoIPC =  54;
+    HaltVideoRec        =  55;
 
     // for automatic tests
     HaltTestSuccess     =  0;
@@ -120,8 +121,8 @@
     lfBouncy         = $0400;  // green
     lfLandMask       = $FF00;  // upper byte is used for terrain, not objects.
 
-    lfCurrentHog     = $0080;  // CurrentHog.  It is also used to flag crates, for convenience of AI.  Since an active hog would instantly collect the crate, this does not impact play
-    lfNotCurrentMask = $FF7F;  // inverse of above. frequently used
+    lfCurHogCrate    = $0080;  // CurrentHedgehog, and crates, for convenience of AI.  Since an active hog would instantly collect the crate, this does not impact playj
+    lfNotCurHogCrate = $FF7F;  // inverse of above. frequently used
     lfObjMask        = $007F;  // lower 7 bits used for hogs and explosives and mines 
     lfNotObjMask     = $FF80;  // inverse of above.
 
@@ -136,7 +137,9 @@
 
     // lower byte is for objects.
     // consists of 0-127 counted for object checkins and $80 as a bit flag for current hog.
-    lfAllObjMask     = $00FF;  // lfCurrentHog or lfObjMask
+    lfAllObjMask     = $00FF;  // lfCurHogCrate or lfObjMask
+
+    lfAll            = $FFFF;  // everything
 
 
 
@@ -169,7 +172,7 @@
 
     cMaxTeams        = 8;
     cMaxHHIndex      = 7;
-    cMaxHHs          = 48;
+    cMaxHHs          = cMaxTeams * (cMaxHHIndex+1);
 
     cMaxEdgePoints = 32768;
 
@@ -315,6 +318,15 @@
     AMMO_INFINITE = 100;
     AMMO_FINITE_MAX = 99;
 
+    // Special msgParam value used internally for invalid/non-existing value
+    // Must not be sent over the network!
+    MSGPARAM_INVALID = High(LongWord);
+
+    probabilityLevels: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
+
+    defaultBounciness = 1000;
+    bouncinessLevels: array [0..4] of LongWord = (350, 700, defaultBounciness, 2000, 4000);
+
     // explosion flags
     //EXPLAllDamageInRadius = $00000001;  Completely unused for ages
     EXPLAutoSound         = $00000002;
@@ -349,8 +361,6 @@
     cMinPlayWidth = 200;
     cWorldEdgeDist = 200;
 
-    maxDroplets = 50;
-
 implementation
 
 end.
--- a/hedgewars/uCursor.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uCursor.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -9,7 +9,7 @@
 
 implementation
 
-uses SDLh, uVariables;
+uses SDLh, uVariables, uTypes;
 
 procedure init;
 begin
@@ -18,6 +18,8 @@
 
 procedure resetPosition;
 begin
+    if GameType = gmtRecord then
+        exit;
     // Move curser by 1px in case it's already centered.
     // The game camera in the Alpha for 0.9.23 screwed up if
     // the game started with the mouse already being centered.
@@ -31,13 +33,14 @@
 procedure updatePosition;
 var x, y: LongInt;
 begin
-    SDL_GetMouseState(@x, @y);
+    if GameType <> gmtRecord then
+        SDL_GetMouseState(@x, @y);
 
     if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
     begin
         handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);
 
-        if cHasFocus then
+        if cHasFocus and (GameType <> gmtRecord) then
             SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
     end
 end;
--- a/hedgewars/uDebug.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uDebug.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -56,7 +56,7 @@
     if not Assert then
         begin
         lastConsoleLine:= Msg;
-        OutError(Msg, false);
+        OutError(Msg, isFatal);
         end;
 
     allOK:= allOK and (Assert or (not isFatal));
@@ -69,7 +69,7 @@
     if not Assert then
     begin
         s:= SDL_GetError();
-        OutError(Msg + ': ' + s, false)
+        OutError(Msg + ': ' + s, isFatal)
     end;
 
     allOK:= allOK and (Assert or (not isFatal));
--- a/hedgewars/uGame.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGame.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -86,7 +86,7 @@
         begin
         j:= Volume;
         i:= ChangeVolume(cVolumeDelta);
-        if isAudioMuted and (j<>i) then
+        if (not cIsSoundEnabled) or (isAudioMuted and (j<>i)) then
             AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume)
         else if not isAudioMuted then
             begin
--- a/hedgewars/uGears.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGears.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -537,6 +537,8 @@
                         begin
                         if (GameFlags and gfInvulnerable) = 0 then
                             Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
+                        if (Gear^.Hedgehog^.Effects[heArtillery] = 2) then
+                            Gear^.Hedgehog^.Effects[heArtillery]:= 0;
                         end;
                     end;
     t:= GearsList;
--- a/hedgewars/uGearsHandlersMess.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGearsHandlersMess.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -1160,9 +1160,33 @@
     end;
 end;
 
+function ShotgunLineHitHelp(Gear: PGear; oX, oY, tX, tY: hwFloat): Boolean;
+var i: LongInt;
+    Collisions: PGearArray;
+begin
+    ShotgunLineHitHelp := false;
+    Collisions := CheckAllGearsLineCollision(Gear, oX, oY, tX, tY);
+    i := Collisions^.Count;
+    while i > 0 do
+        begin
+        dec(i);
+        if Collisions^.ar[i]^.Kind in
+            [gtMine, gtSMine, gtAirMine, gtKnife, gtCase, gtTarget, gtExplosives] then
+            begin
+            Gear^.X := Collisions^.ar[i]^.X;
+            Gear^.Y := Collisions^.ar[i]^.Y;
+            ShotgunShot(Gear);
+            Gear^.doStep := @doStepShotIdle;
+            ShotgunLineHitHelp := true;
+            exit;
+            end;
+        end;
+end;
+
 procedure doStepShotgunShot(Gear: PGear);
 var
     i: LongWord;
+    oX, oY, tmpX, tmpY: hwFloat;
 begin
     AllInactive := false;
 
@@ -1186,29 +1210,60 @@
     else
         inc(Gear^.Timer);
 
-        i := 200;
+    i := 100;
+    oX := Gear^.X;
+    oY := Gear^.Y;
     repeat
-        Gear^.X := Gear^.X + Gear^.dX;
-        Gear^.Y := Gear^.Y + Gear^.dY;
-        WorldWrap(Gear);
+        if Gear^.Tag = 0 then
+            begin
+            Gear^.X := Gear^.X + Gear^.dX;
+            Gear^.Y := Gear^.Y + Gear^.dY;
+            end;
+
+        tmpX := Gear^.X;
+        tmpY := Gear^.Y;
+        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
+            begin
+            inc(Gear^.PortalCounter);
+            if ShotgunLineHitHelp(Gear, oX, oY, tmpX, tmpY) then
+                exit;
+            oX := Gear^.X;
+            oY := Gear^.Y;
+            end;
         CheckCollision(Gear);
-        if (Gear^.State and gstCollision) <> 0 then
-            begin
-            Gear^.X := Gear^.X + Gear^.dX * 8;
-            Gear^.Y := Gear^.Y + Gear^.dY * 8;
-            ShotgunShot(Gear);
-            Gear^.doStep := @doStepShotIdle;
-            exit
-            end;
+
+        if ((Gear^.State and gstCollision) <> 0) then
+            begin
+            if Gear^.Tag = 0 then
+                begin
+                    //Try to align the shot with the land to give portals a chance to catch it
+                    Gear^.X := Gear^.X + Gear^.dX * 2;
+                    Gear^.Y := Gear^.Y + Gear^.dY * 2;
+                    Gear^.Tag := 1
+                end
+                else
+                begin
+                    Gear^.X := Gear^.X + Gear^.dX * 6;
+                    Gear^.Y := Gear^.Y + Gear^.dY * 6;
+                    ShotgunShot(Gear);
+                    Gear^.doStep := @doStepShotIdle;
+                end;
+                exit
+            end
+        else
+            Gear^.Tag := 0;
 
         CheckGearDrowning(Gear);
         if (Gear^.State and gstDrowning) <> 0 then
             begin
             Gear^.doStep := @doStepShotIdle;
-            exit
+            break;
             end;
         dec(i)
     until i = 0;
+
+    ShotgunLineHitHelp(Gear, oX, oY, Gear^.X, Gear^.Y);
+
     if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
         Gear^.doStep := @doStepShotIdle
 end;
@@ -1301,8 +1356,7 @@
 procedure LineShoveHelp(Gear: PGear; oX, oY, tX, tY, dX, dY: hwFloat; count: LongWord);
 var dmg,power: LongInt;
 begin
-    if ((Gear^.Kind = gtMinigunBullet) or (Gear^.Damage > 0))
-    and (hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25) then
+    if hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25 then
     begin
         if (Gear^.AmmoType = amDEagle) or (Gear^.AmmoType = amMinigun) then
             dmg:= Gear^.Boom
@@ -1322,6 +1376,47 @@
     end;
 end;
 
+procedure CheckBulletDrowningHelp(Bullet: PGear);
+var dX, dY: hwFloat;
+begin
+    dX := Bullet^.dX;
+    dY := Bullet^.dY;
+    CheckGearDrowning(Bullet);
+    if (dX <> Bullet^.dX) or (dY <> Bullet^.dY) then
+    begin
+        SpawnBulletTrail(Bullet, Bullet^.X, Bullet^.Y, Bullet^.FlightTime = 0);
+        Bullet^.Elasticity := Bullet^.X;
+        Bullet^.Friction := Bullet^.Y;
+        Inc(Bullet^.PortalCounter);
+        Bullet^.FlightTime:= 1;
+    end;
+end;
+
+procedure CreateBubblesForBullet(Gear: PGear);
+var i, iInit: LongWord;
+begin
+if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Health > 0) then
+    begin
+    // draw bubbles
+    if (not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF)) then
+        begin
+        case Gear^.Kind of
+            gtMinigunBullet: iInit:= Gear^.Health * 100;
+            gtDEagleShot, gtSniperRifleShot: iInit:= Gear^.Health * 4
+            end;
+        for i:=iInit downto 0 do
+            begin
+            if Random(6) = 0 then
+                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
+            Gear^.X := Gear^.X + Gear^.dX;
+            Gear^.Y := Gear^.Y + Gear^.dY;
+            end;
+        end;
+    // bullet dies underwater
+    Gear^.Health:= 0;
+    end;
+end;
+
 procedure doStepBulletWork(Gear: PGear);
 var
     i, x, y, iInit: LongWord;
@@ -1378,7 +1473,7 @@
             dec(Gear^.Damage);
             Gear^.X := Gear^.X - Gear^.dX;
             Gear^.Y := Gear^.Y - Gear^.dY;
-            CheckGearDrowning(Gear);
+            CheckBulletDrowningHelp(Gear);
             break;
             end
         else if (not isDigging) then
@@ -1395,67 +1490,72 @@
             oY:= Gear^.Y;
             end;
 
-        CheckGearDrowning(Gear);
+        CheckBulletDrowningHelp(Gear);
         case Gear^.Kind of
-            gtMinigunBullet: isDead:= isDigging;
-            gtDEagleShot, gtSniperRifleShot: isDead:= Gear^.Damage >= Gear^.Health;
+            gtMinigunBullet: isDead:= isDigging or ((Gear^.State and gstDrowning) <> 0);
+            gtDEagleShot, gtSniperRifleShot: isDead:= (Gear^.Damage >= Gear^.Health) or ((Gear^.State and gstDrowning) <> 0)
         end;
         dec(i)
-    until (i = 0) or (isDead) or ((Gear^.State and gstDrowning) <> 0);
+    until (i = 0) or (isDead);
 
     LineShoveHelp(Gear, oX, oY, Gear^.X, Gear^.Y,
                   Gear^.dX, Gear^.dY, iInit + 2 - i);
 
-    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Health > 0) then
-        begin
-        // draw bubbles
-        if (not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF)) then
-            begin
-            for i:=(Gear^.Health * 4) downto 0 do
+    CreateBubblesForBullet(Gear);
+
+    x := hwRound(Gear^.X);
+    y := hwRound(Gear^.Y);
+    if (isDead) or (x and LAND_WIDTH_MASK <> 0) or (y and LAND_HEIGHT_MASK <> 0) then
+        begin
+        if (Gear^.Kind = gtSniperRifleShot) then
+            cLaserSightingSniper := false;
+        if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and (CurrentHedgehog^.Effects[heArtillery] = 2) then
+            CurrentHedgehog^.Effects[heArtillery]:= 0;
+
+        // Bullet Hit
+        if ((Gear^.State and gstDrowning) = 0) and (x and LAND_WIDTH_MASK = 0) and (y and LAND_HEIGHT_MASK = 0) then
+            begin
+            if Gear^.Kind = gtMinigunBullet then
                 begin
-                if Random(6) = 0 then
-                    AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
-                Gear^.X := Gear^.X + Gear^.dX;
-                Gear^.Y := Gear^.Y + Gear^.dY;
+                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5,
+                                Gear^.Hedgehog, EXPLNoDamage{ or EXPLDontDraw or EXPLNoGfx});
+                VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit);
+                end
+            else
+                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
+
+            if VGear <> nil then
+                begin
+                VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
                 end;
             end;
-        // bullet dies underwater
-        Gear^.Health:= 0;
-        end;
-
-    if (isDead)
-        or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
-        or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
-            begin
-            if (Gear^.Kind = gtSniperRifleShot) then
-                cLaserSightingSniper := false;
-            if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and (CurrentHedgehog^.Effects[heArtillery] = 2) then
-                CurrentHedgehog^.Effects[heArtillery]:= 0;
-
-        // Bullet Hit
-            if ((Gear^.State and gstDrowning) = 0) and (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
+
+        spawnBulletTrail(Gear, Gear^.X, Gear^.Y, Gear^.FlightTime = 0);
+        Gear^.FlightTime:= 1;
+        if Gear^.Kind = gtMinigunBullet then
+            ClearHitOrderLeq(Gear^.Tag);
+
+        if (worldEdge = weSea) and (Gear^.Kind = gtMinigunBullet)
+            and Gear^.Y.isNegative and Gear^.dY.isNegative
+            and (Gear^.Health > 0) and (not isZero(Gear^.dX)) then
+        begin
+            if Gear^.dX.isNegative then
                 begin
-                if Gear^.Kind = gtMinigunBullet then
-                    begin
-                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5,
-                                    Gear^.Hedgehog, EXPLNoDamage{ or EXPLDontDraw or EXPLNoGfx});
-                    VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit);
-                    end
-                else
-                    VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
-
-                if VGear <> nil then
-                    begin
-                    VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
-                    end;
+
+                Gear^.X:= int2hwFloat(-1);
+                iInit:= x - leftX;
+                end
+            else
+                begin
+                Gear^.X:= int2hwFloat(LAND_WIDTH);
+                iInit:= rightX - x - 1;
                 end;
-
-            spawnBulletTrail(Gear, Gear^.X, Gear^.Y, Gear^.FlightTime = 0);
-            Gear^.FlightTime:= 1;
-            if Gear^.Kind = gtMinigunBullet then
-                ClearHitOrderLeq(Gear^.Tag);
-            Gear^.doStep := @doStepShotIdle
-            end;
+            Gear^.Y:= Gear^.Y + Gear^.dY * hwAbs(int2hwFloat(iInit) / Gear^.dX);
+            CheckGearDrowning(Gear);
+            CreateBubblesForBullet(Gear);
+        end;
+        Gear^.doStep := @doStepShotIdle
+        end;
 end;
 
 procedure doStepDEagleShot(Gear: PGear);
@@ -1466,6 +1566,7 @@
         Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
 
     PlaySound(sndGun);
+    ClearHitOrder();
     // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
     Gear^.X := Gear^.X + Gear^.dX * 2;
     Gear^.Y := Gear^.Y + Gear^.dY * 2;
@@ -1508,6 +1609,7 @@
         Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
         Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
         PlaySound(sndGun);
+        ClearHitOrder();
         // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
         Gear^.X := Gear^.X + Gear^.dX * 2;
         Gear^.Y := Gear^.Y + Gear^.dY * 2;
@@ -1608,7 +1710,7 @@
         ei := x + Gear^.Radius + LongInt(GetRandom(2));
         while i <= ei do
             begin
-            DrawExplosion(i, y + 3, 3);
+            doMakeExplosion(i, y + 3, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
             inc(i, 1)
             end;
 
@@ -1916,6 +2018,15 @@
     trackSpeed, airFriction, tX, tY: hwFloat;
     isUnderwater: Boolean;
 begin
+	if (Gear^.State and gstFrozen) <> 0 then
+		begin
+		if Gear^.Damage > 0 then
+			begin
+			doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
+			DeleteGear(Gear)
+			end;
+		exit
+		end;
     isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
     if Gear^.Pos > 0 then
         begin
@@ -2025,11 +2136,11 @@
                     begin
                     tX:=Gear^.X-targ^.X;
                     tY:=Gear^.Y-targ^.Y;
-                    if (tX.Round+tY.Round < Gear^.Karma) and
-                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Karma)) then
+                    if (tX.Round+tY.Round < Gear^.Boom) and
+                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
                     Gear^.State := Gear^.State or gstAttacking
                     end
-                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Karma, Gear^.Karma) <> nil) then
+                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
                     Gear^.State := Gear^.State or gstAttacking
                 end
             end
@@ -2045,21 +2156,21 @@
                     begin
                     tX:=Gear^.X-targ^.X;
                     tY:=Gear^.Y-targ^.Y;
-                    if (tX.Round+tY.Round < Gear^.Karma) and
-                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Karma)) then
+                    if (tX.Round+tY.Round < Gear^.Boom) and
+                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
                         begin
                         Gear^.Hedgehog:= CurrentHedgehog;
                         tmpG:= FollowGear;
-                        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Karma, Gear^.Hedgehog, EXPLAutoSound);
+                        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
                         FollowGear:= tmpG;
                         DeleteGear(Gear);
                         exit
                         end
                     end
-                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Karma, Gear^.Karma) <> nil) then
+                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
                     begin
                     Gear^.Hedgehog:= CurrentHedgehog;
-                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Karma, Gear^.Hedgehog, EXPLAutoSound);
+                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
                     DeleteGear(Gear);
                     exit
                     end;
@@ -2562,7 +2673,7 @@
                 begin
                 gX := hwRound(Gear^.X);
                 gY := hwRound(Gear^.Y) - 6;
-                DrawExplosion(gX, gY, 4);
+                doMakeExplosion(gX, gY, 4, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
                 PlaySound(sndVaporize);
                 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSteam);
                 DeleteGear(Gear);
@@ -2612,7 +2723,6 @@
                     end
                 else if ((GameTicks and $3) = 3) then
                     doMakeExplosion(gX, gY, Gear^.Boom * 4, Gear^.Hedgehog, 0);//, EXPLNoDamage);
-                //DrawExplosion(gX, gY, 4);
 
                 if ((GameTicks and $7) = 0) and (Random(2) = 0) then
                     for i:= Random(2) downto 0 do
@@ -2627,7 +2737,7 @@
                 // Modified fire
                 if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
                     begin
-                    DrawExplosion(gX, gY, 4);
+                    doMakeExplosion(gX, gY, 4, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
 
                     for i:= Random(3) downto 0 do
                         AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
@@ -3524,7 +3634,7 @@
 begin
     AllInactive := false;
 
-    Gear^.CollisionMask:= lfNotCurrentMask;
+    Gear^.CollisionMask:= lfNotCurHogCrate;
 
     Gear^.dY:= cMaxWindSpeed * 100;
 
@@ -3721,7 +3831,7 @@
     end;
 
     tempColl:= Gear^.CollisionMask;
-    Gear^.CollisionMask:= $007F;
+    Gear^.CollisionMask:= lfObjMask;
     if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) <> 0) or (GameTicks > Gear^.FlightTime) then
         t := CheckGearsCollision(Gear)
     else t := nil;
@@ -3845,7 +3955,7 @@
         ry := rndSign(getRandomf * _0_1);
 
         ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
-        ball^.CollisionMask:= lfNotCurrentMask;
+        ball^.CollisionMask:= lfNotCurHogCrate;
 
         PlaySound(sndGun);
         end;
@@ -5187,7 +5297,7 @@
                     begin
                     if ((GameFlags and gfSolidLand) = 0) then
                         begin
-                        DrawExplosion(rX,rY,Gear^.Radius);
+                        doMakeExplosion(rX,rY,Gear^.Radius, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
                         end;
 
                     // kick nearby hogs
@@ -5331,7 +5441,7 @@
             flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
                     SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
                     AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
-            flame^.CollisionMask:= lfNotCurrentMask;
+            flame^.CollisionMask:= lfNotCurHogCrate;
             //flame^.FlightTime:= 500;  use the default huge value to avoid sticky flame suddenly being damaging as opposed to other flames
 
             if (Gear^.Health mod 30) = 0 then
@@ -5339,7 +5449,7 @@
                 flame:= AddGear(gx, gy, gtFlame, 0,
                         SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
                         AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
-                flame^.CollisionMask:= lfNotCurrentMask;
+                flame^.CollisionMask:= lfNotCurHogCrate;
 		//flame^.FlightTime:= 500;
                 end
             end;
@@ -5423,7 +5533,7 @@
         land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
                 SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
                 AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
-        land^.CollisionMask:= lfNotCurrentMask;
+        land^.CollisionMask:= lfNotCurHogCrate;
 
         Gear^.Timer:= Gear^.Tag
         end;
@@ -5558,11 +5668,11 @@
 
         i := hwRound(Gear^.X) - HitGear^.Radius + 2;
         ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
-        for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3);
-        for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3);
+        for j := 1 to 4 do doMakeExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
+        for j := 1 to 4 do doMakeExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
         while i <= ei do
             begin
-            for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3);
+            for j := 1 to 11 do doMakeExplosion(i, hwRound(Gear^.Y) + 3*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
             inc(i, 1)
             end;
 
@@ -6124,9 +6234,9 @@
         ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
         ndY:= -AngleCos(HHGear^.Angle) * _4;
         if (ndX <> dX) or (ndY <> dY) or
-           ((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
+           (((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
              (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0)) and
-             (not CheckCoordInWater(Target.X, Target.Y))) then
+             (not CheckCoordInWater(Target.X, Target.Y))) and (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*3, Gear^.Radius*3) = nil)) then
             begin
             updateTarget(Gear, ndX, ndY);
             Timer := iceWaitCollision;
@@ -6142,7 +6252,7 @@
             if Target.X <> NoPointX then
                 begin
                 CheckCollision(Gear);
-                if (State and gstCollision) <> 0 then
+                if ((State and gstCollision) <> 0) or (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*4, Gear^.Radius*4) <> nil) then
                     begin
                     if Timer = iceWaitCollision then
                         begin
@@ -6187,7 +6297,7 @@
                     while iter <> nil do
                         begin
                         if (iter^.State and gstFrozen = 0) and
-                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine) or (iter^.Kind = gtSMine)) and
+                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtAirMine) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine) or (iter^.Kind = gtSMine)) and
                            (abs(LongInt(iter^.X.Round) - target.x) + abs(LongInt(iter^.Y.Round) - target.y) + 2 < 2 * iceRadius)
                            and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
                             begin
@@ -6231,6 +6341,19 @@
                                 iter^.State:= iter^.State or gstFrozen;
                                 AddCI(iter)
                                 end
+                            else if iter^.Kind = gtAirMine then
+                                begin
+								iter^.Damage:= 0;
+								iter^.State:= iter^.State or gstFrozen;
+								if (hwRound(iter^.X) < RightX) and (hwRound(iter^.X) > 0) and 
+									(hwRound(iter^.Y) < LAND_HEIGHT) and (hwRound(iter^.Y) > 0) then
+									begin
+									iter^.X:= int2hwFloat(min(RightX-16,max(hwRound(iter^.X), 16)));
+									iter^.Y:= int2hwFloat(min(LAND_HEIGHT-16,max(hwRound(iter^.Y),16)));
+									ForcePlaceOnLand(hwRound(iter^.X)-16, hwRound(iter^.Y)-16, sprFrozenAirMine, 0, lfIce, $FFFFFFFF, false, false, false);	
+									iter^.State:= iter^.State or gstInvisible
+									end
+                                end
                             else // gtExplosives
                                 begin
                                 iter^.State:= iter^.State or gstFrozen;
@@ -6243,6 +6366,7 @@
                     // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
                     SetAllHHToActive;
                     Timer := iceWaitCollision;
+					Power:= GameTicks
                     end;
 
                 if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then
@@ -6301,7 +6425,18 @@
                 Target.Y:= gY;
                 X:= HHGear^.X;
                 Y:= HHGear^.Y
-                end;
+                end
+			else
+				begin
+				iter:= CheckGearNear(Gear, gtAirMine, Gear^.Radius*2, Gear^.Radius*2);
+				if (iter <> nil) and (iter^.State <> gstFrozen) then
+					begin
+					Target.X:= gX;
+					Target.Y:= gY;
+					X:= HHGear^.X;
+					Y:= HHGear^.Y
+					end 
+				end;
             if (gX > max(LAND_WIDTH,4096)*2) or
                     (gX < -max(LAND_WIDTH,4096)) or
                     (gY < -max(LAND_HEIGHT,4096)) or
@@ -6452,7 +6587,7 @@
 var   a: real;
 begin
     // Gear is shrunk so it can actually escape the hog without carving into the terrain
-    if (Gear^.Radius = 4) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 7;
+    if (Gear^.Radius = 4) and (Gear^.CollisionMask = lfAll) then Gear^.Radius:= 7;
     if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
     else if Gear^.Damage > 30 then
         if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
@@ -6715,7 +6850,7 @@
         ry := rndSign(getRandomf * _0_2);
 
         bullet:= AddGear(gx, gy, gtMinigunBullet, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
-        bullet^.CollisionMask:= lfNotCurrentMask;
+        bullet^.CollisionMask:= lfNotCurHogCrate;
         bullet^.WDTimer := Gear^.WDTimer;
         Inc(Gear^.WDTimer);
 
--- a/hedgewars/uGearsHandlersRope.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGearsHandlersRope.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -497,7 +497,7 @@
         end;
 
     if Gear^.Elasticity < _20 then Gear^.CollisionMask:= lfLandMask
-    else Gear^.CollisionMask:= lfNotCurrentMask; //lfNotObjMask or lfNotHHObjMask;
+    else Gear^.CollisionMask:= lfNotCurHogCrate; //lfNotObjMask or lfNotHHObjMask;
     CheckCollision(Gear);
 
     if (Gear^.State and gstCollision) <> 0 then
--- a/hedgewars/uGearsHedgehog.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGearsHedgehog.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -31,6 +31,10 @@
 procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
 procedure CheckIce(Gear: PGear); inline;
 procedure PlayTaunt(taunt: Longword);
+function HHGetTimer(Gear: PGear): LongWord;
+function HHGetTimerMsg(Gear: PGear): LongWord;
+function HHGetBounciness(Gear: PGear): LongWord;
+function HHGetBouncinessMsg(Gear: PGear): LongWord;
 
 implementation
 uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
@@ -185,28 +189,25 @@
     if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
         begin
         color:= Gear^.Hedgehog^.Team^.Clan^.Color;
+
         case Gear^.MsgParam of
             1: begin
                AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
-               CurWeapon^.Bounciness:= 350;
                end;
             2: begin
                AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
-               CurWeapon^.Bounciness:= 700;
                end;
             3: begin
                AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
-               CurWeapon^.Bounciness:= 1000;
                end;
             4: begin
                AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
-               CurWeapon^.Bounciness:= 2000;
                end;
             5: begin
                AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
-               CurWeapon^.Bounciness:= 4000;
                end
-            end
+            end;
+        CurWeapon^.Bounciness:= bouncinessLevels[Gear^.MsgParam - 1];
         end
     else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
         begin
@@ -216,6 +217,57 @@
         end;
 end;
 
+// Return timer (in ticks) of hogs current ammo or MSGPARAM_INVALID
+// if not timerable
+function HHGetTimer(Gear: PGear): LongWord;
+var CurWeapon: PAmmo;
+begin
+CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
+with Gear^.Hedgehog^ do
+    if ((CurWeapon^.Propz and ammoprop_Timerable) <> 0) then
+        HHGetTimer:= CurWeapon^.Timer
+    else
+        HHGetTimer:= MSGPARAM_INVALID;
+end;
+
+// Returns timer as a corresponding msgParam for /timer command
+function HHGetTimerMsg(Gear: PGear): LongWord;
+var timer: LongInt;
+begin
+timer:= HHGetTimer(Gear);
+if timer > -1 then
+    HHGetTimerMsg:= timer div 1000
+else
+    HHGetTimerMsg:= MSGPARAM_INVALID
+end;
+
+// Returns the selected bounciness value for the hog gear's current ammo
+// or MSGPARAM_INVALID if current ammo has no settable bounciness
+function HHGetBounciness(Gear: PGear): LongWord;
+var CurWeapon: PAmmo;
+begin
+CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
+with Gear^.Hedgehog^ do
+    if ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
+        HHGetBounciness:= CurWeapon^.Bounciness
+    else
+        HHGetBounciness:= MSGPARAM_INVALID
+end;
+
+// Returns bounciness as a corresponding msgParam for /timer command
+function HHGetBouncinessMsg(Gear: PGear): LongWord;
+var bounciness, i: LongInt;
+begin
+    bounciness:= HHGetBounciness(Gear);
+    if bounciness > -1 then
+        for i:=0 to High(bouncinessLevels) do
+            if bounciness = bouncinessLevels[i] then
+                begin
+                HHGetBouncinessMsg:= i+1;
+                exit
+                end;
+    HHGetBouncinessMsg:= MSGPARAM_INVALID
+end;
 
 procedure Attack(Gear: PGear);
 var xx, yy, newDx, newDy, lx, ly: hwFloat;
@@ -493,7 +545,7 @@
                 newGear^.Target.X:= TargetPoint.X;
                 newGear^.Target.Y:= TargetPoint.Y
                 end;
-            if (newGear <> nil) and (newGear^.CollisionMask and lfCurrentHog <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurrentHog);
+            if (newGear <> nil) and (newGear^.CollisionMask and lfCurHogCrate <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurHogCrate);
 
             // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
             if altUse then
@@ -789,7 +841,6 @@
 procedure HedgehogStep(Gear: PGear);
 var PrevdX: LongInt;
     CurWeapon: PAmmo;
-    portals: PGearArrayS;
 begin
 CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
 if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
@@ -852,12 +903,9 @@
         exit
         end;
 
-    if (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.State and gstMoving = 0) then
-        begin
-        // slightly inefficient since it doesn't halt after one portal, maybe could add a param to GearsNear for number desired.
-        portals:= GearsNear(Gear^.X, Gear^.Y, gtPortal, 26);
-        if portals.size = 0 then Gear^.PortalCounter:= 0
-        end;
+    if (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.State and gstMoving = 0) and 
+		(CheckGearNear(Gear, gtPortal, 26, 26) <> nil) then 
+		Gear^.PortalCounter:= 0;
     PrevdX:= hwSign(Gear^.dX);
     if (Gear^.Message and gmLeft  )<>0 then
         Gear^.dX:= -cLittle else
--- a/hedgewars/uGearsList.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGearsList.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -204,7 +204,7 @@
 gear^.Density:= _1;
 // Define ammo association, if any.
 gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
-gear^.CollisionMask:= $FFFF;
+gear^.CollisionMask:= lfAll;
 gear^.Tint:= $FFFFFFFF;
 gear^.Data:= nil;
 
@@ -212,7 +212,7 @@
     begin
     gear^.Hedgehog:= CurrentHedgehog;
     if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
-        gear^.CollisionMask:= lfNotCurrentMask
+        gear^.CollisionMask:= lfNotCurHogCrate
     end;
 
 if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
@@ -224,7 +224,7 @@
        gtHedgehog: Gear^.Boom := 30;
            gtMine: Gear^.Boom := 50;
            gtCase: Gear^.Boom := 25;
-        gtAirMine: Gear^.Boom := 25;
+        gtAirMine: Gear^.Boom := 30;
      gtExplosives: Gear^.Boom := 75;
         gtGrenade: Gear^.Boom := 50;
           gtShell: Gear^.Boom := 50;
@@ -414,7 +414,7 @@
                 RopePoints.Count:= 0;
                 gear^.Tint:= $D8D8D8FF;
                 gear^.Tag:= 0; // normal rope render
-                gear^.CollisionMask:= lfNotCurrentMask //lfNotObjMask or lfNotHHObjMask;
+                gear^.CollisionMask:= lfNotCurHogCrate //lfNotObjMask or lfNotHHObjMask;
                 end;
         gtMine: begin
                 gear^.ImpactSound:= sndMineImpact;
@@ -434,6 +434,7 @@
                     end
                 end;
      gtAirMine: begin
+                gear^.AdvBounce:= 1;
                 gear^.ImpactSound:= sndAirMineImpact;
                 gear^.nImpactSounds:= 1;
                 gear^.Health:= 30;
@@ -445,7 +446,6 @@
                 gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
                 gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
                 gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
-                gear^.Karma:= 30; // damage
                 if gear^.Timer = 0 then
                     begin
                     if cMinesTime < 0 then
--- a/hedgewars/uGearsRender.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGearsRender.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -1207,7 +1207,8 @@
     aAngle: real;
     startX, endX, startY, endY: LongInt;
 begin
-    if Gear^.State and gstFrozen <> 0 then Tint($A0, $A0, $FF, $FF);
+	// airmine has its own sprite
+    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
     //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
     if Gear^.Target.X <> NoPointX then
         if Gear^.AmmoType = amBee then
@@ -1289,16 +1290,19 @@
                        DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
                     else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
                     end;
-         gtAirMine: if Gear^.State and gstTmpFlag = 0 then                // mine is inactive
+         gtAirMine: 
+					if (Gear^.State and gstFrozen <> 0) then 
+                        DrawSprite(sprFrozenAirMine, x-16, y-16, 15)
+					else if (Gear^.State and gstTmpFlag = 0) then                // mine is inactive
                         begin
-                        Tint(150,150,150,255);
+						if (Gear^.State and gstTmpFlag = 0) then Tint(150,150,150,255);
                         DrawSprite(sprAirMine, x-16, y-16, 15);
                         untint
                         end
                     else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
-                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25) mod 16)
+                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
                     else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
-                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125) mod 16)
+                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125 + Gear^.Uid) mod 16)
                     else
                          DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
 
--- a/hedgewars/uGearsUtils.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uGearsUtils.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -40,6 +40,7 @@
 procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
 procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
 
+function  CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
 function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
 function  CheckGearDrowning(var Gear: PGear): boolean;
 procedure CheckCollision(Gear: PGear); inline;
@@ -516,13 +517,12 @@
     // adjust water impact sound based on gear speed and density
     hwTmp:= hwAbs(Gear^.Density * speed);
 
-    if (numDroplets < maxDroplets) then
-        if hwTmp > _1 then
-            PlaySound(sndSplash)
-        else if hwTmp > _0_5 then
-            PlaySound(sndSkip)
-        else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
-            PlaySound(sndDroplet2);
+    if hwTmp > _1 then
+        PlaySound(sndSplash)
+    else if hwTmp > _0_5 then
+        PlaySound(sndSkip)
+    else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
+        PlaySound(sndDroplet2);
     end;
 
 
@@ -1026,20 +1026,48 @@
     end
 end;
 
-function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
+function CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
 var t: PGear;
+	width: hwFloat;
 begin
 t:= GearsList;
 rX:= sqr(rX);
 rY:= sqr(rY);
+width:= int2hwFloat(RightX-LeftX);
+
+while t <> nil do
+    begin
+    if (t^.Kind = Kind) then
+        if (not ((hwSqr(X - t^.X) / rX + hwSqr(Y - t^.Y) / rY) > _1)) or
+        ((WorldEdge = weWrap) and (
+        (not ((hwSqr(X - width - t^.X) / rX + hwSqr(Y - t^.Y) / rY) > _1)) or
+        (not ((hwSqr(X + width - t^.X) / rX + hwSqr(Y - t^.Y) / rY) > _1)))) then
+        begin
+            CheckGearNear:= t;
+            exit;
+        end;
+    t:= t^.NextGear
+    end;
+
+CheckGearNear:= nil
+end;
+
+function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
+var t: PGear;
+	width: hwFloat;
+begin
+t:= GearsList;
+rX:= sqr(rX);
+rY:= sqr(rY);
+width:= int2hwFloat(RightX-LeftX);
 
 while t <> nil do
     begin
     if (t <> Gear) and (t^.Kind = Kind) then
         if (not ((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)) or
         ((WorldEdge = weWrap) and (
-        (not ((hwSqr(Gear^.X - int2hwFloat(RightX-LeftX) - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)) or
-        (not ((hwSqr(Gear^.X + int2hwFloat(RightX-LeftX) - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)))) then
+        (not ((hwSqr(Gear^.X - width - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)) or
+        (not ((hwSqr(Gear^.X + width - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1)))) then
         begin
             CheckGearNear:= t;
             exit;
@@ -1151,6 +1179,7 @@
         gtHedgehog,
             gtMine,
             gtSMine,
+            gtAirMine,
             gtKnife,
             gtCase,
             gtTarget,
@@ -1263,8 +1292,9 @@
     begin
     dec(i);
     Gear:= t^.ar[i];
-    if (Ammo^.Data <> nil) and (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) and (PGear(Ammo^.Data) = Gear)
-    or ((Ammo^.Kind = gtMinigunBullet) and (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then
+    if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet])
+        and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear))
+             or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then
         continue;
 
     if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
@@ -1274,10 +1304,8 @@
     if (Gear^.State and gstNoDamage) = 0 then
         begin
 
-        if (Gear^.Kind <> gtMinigun) and
-            ((Ammo^.Kind = gtDEagleShot)
-                or (Ammo^.Kind = gtSniperRifleShot)
-                or (Ammo^.Kind = gtMinigunBullet)) then
+        if (not (Gear^.Kind in [gtMinigun, gtPortal])) and
+            (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) then
             begin
             VGear := AddVisualGear(t^.cX[i], t^.cY[i], vgtBulletHit);
             if VGear <> nil then
@@ -1291,6 +1319,7 @@
         case Gear^.Kind of
             gtHedgehog,
             gtMine,
+            gtAirMine,
             gtSMine,
             gtKnife,
             gtTarget,
@@ -1384,10 +1413,7 @@
 procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
 var t: PGearArray;
 begin
-    if Ammo^.Kind = gtMinigunBullet then
-        t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY)
-    else
-        t:= CheckGearsLineCollision(Ammo, oX, oY, tX, tY);
+    t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY);
     AmmoShoveImpl(Ammo, Damage, Power, t);
 end;
 
@@ -1482,7 +1508,6 @@
     GearsNear.ar:= @GearsNearArray
 end;
 
-
 procedure SpawnBoxOfSmth;
 var t, aTot, uTot, a, h: LongInt;
     i: TAmmoType;
--- a/hedgewars/uIO.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uIO.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -515,7 +515,7 @@
         end
     else
         if CurrentTeam^.ExtDriven then
-            OutError('got /put while not being in choose target mode', false)
+            OutError('Got /put while not being in choose target mode', false)
 end;
 
 procedure initModule;
--- a/hedgewars/uInputHandler.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uInputHandler.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -109,7 +109,7 @@
     else begin
         code:= 0;
         while (code <= High(CurrentBinds.indices)) and (CurrentBinds.indices[code] <> index) do inc(code);
-        checkFails(code <= High(CurrentBinds.indices), 'binds registry inconsistency', True);
+        checkFails(code <= High(CurrentBinds.indices), 'Inconsistency in key binding registry', True);
         KeyBindToCode:= code;
     end;
 end;
@@ -333,7 +333,7 @@
 procedure RegisterBind(var binds: TBinds; key, value: shortstring);
 var code: LongInt;
 begin
-    checkFails(binds.lastIndex < 255, 'too many binds', true);
+    checkFails(binds.lastIndex < 255, 'Too many key bindings', true);
 
     code:= KeyNameToCode(key);
 
@@ -357,6 +357,7 @@
     RegisterBind(DefaultBinds, _S'`', 'history');
     RegisterBind(DefaultBinds, 'delete', 'rotmask');
     RegisterBind(DefaultBinds, 'home', 'rottags');
+    RegisterBind(DefaultBinds, 'm', '+mission');
 
     //numpad
     //DefaultBinds[265]:= '+volup';
@@ -379,6 +380,9 @@
 
     RegisterBind(DefaultBinds, 'f12', 'fullscr');
 
+    for i:= 1 to 10 do RegisterBind(DefaultBinds, 'f'+IntToStr(i), 'slot '+char(48+i));
+    for i:= 1 to 5  do RegisterBind(DefaultBinds, IntToStr(i), 'timer '+IntToStr(i));
+    RegisterBind(DefaultBinds, 'n', 'timer_u');
 
     RegisterBind(DefaultBinds, 'mousel', '/put');
     RegisterBind(DefaultBinds, 'mouser', 'ammomenu');
@@ -409,7 +413,7 @@
     RegisterBind(DefaultBinds, 'j0b4', '+precise');
     RegisterBind(DefaultBinds, 'j0b5', 'put');
     RegisterBind(DefaultBinds, 'j0b6', 'switch');
-    // TODO: Add controller-friendly way to change timer
+    RegisterBind(DefaultBinds, 'j0b7', 'timer_u');
 
     // Cursor movement (also essential)
     RegisterBind(DefaultBinds, 'j0h1r', '+cur_r');
@@ -423,11 +427,8 @@
     RegisterBind(DefaultBinds, 'j0a1d', '+cur_u');
 
     // Additional controls
-    RegisterBind(DefaultBinds, 'j0b7', 'findhh');
-    RegisterBind(DefaultBinds, 'j0b8', '+mission');
-
-    for i:= 1 to 10 do RegisterBind(DefaultBinds, 'f'+IntToStr(i), 'slot '+char(48+i));
-    for i:= 1 to 5  do RegisterBind(DefaultBinds, IntToStr(i), 'timer '+IntToStr(i));
+    RegisterBind(DefaultBinds, 'j0b8', 'findhh');
+    RegisterBind(DefaultBinds, 'j0b9', '+mission');
 
     loadBinds('dbind', cPathz[ptConfig] + '/settings.ini');
 end;
@@ -526,7 +527,7 @@
 var j: Integer;
 begin
 ControllerEnabled:= 0;
-{$IFDEF IPHONE}
+{$IFDEF IPHONEOS}
 exit; // joystick subsystem disabled on iPhone
 {$ENDIF}
 
--- a/hedgewars/uLand.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uLand.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -314,7 +314,7 @@
             end else getRandom(1);
 
         case cTemplateFilter of
-        0: OutError('Ask unC0Rr about what you did wrong', true);
+        0: OutError('Error selecting TemplateFilter. Ask unC0Rr about what you did wrong', true);
         1: SelectTemplate:= SmallTemplates[getrandom(TemplateCounts[cTemplateFilter])];
         2: SelectTemplate:= MediumTemplates[getrandom(TemplateCounts[cTemplateFilter])];
         3: SelectTemplate:= LargeTemplates[getrandom(TemplateCounts[cTemplateFilter])];
@@ -974,7 +974,7 @@
     if digest = '' then
         digest:= s
     else
-        checkFails(s = digest, 'Different map or critical resources loaded, sorry', true);
+        checkFails(s = digest, 'Loaded map or other critical resource does not match across all players', true);
 end;
 
 procedure chSendLandDigest(var s: shortstring);
--- a/hedgewars/uLandGraphics.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uLandGraphics.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -236,12 +236,12 @@
     setCurrentHog:
         for i:= fromPix to toPix do
             begin
-            Land[y, i]:= Land[y, i] or lfCurrentHog
+            Land[y, i]:= Land[y, i] or lfCurHogCrate
             end;
     removeCurrentHog:
         for i:= fromPix to toPix do
             begin
-            Land[y, i]:= Land[y, i] and lfNotCurrentMask;
+            Land[y, i]:= Land[y, i] and lfNotCurHogCrate;
             end;
     end;
 end;
@@ -473,8 +473,8 @@
 begin
 for i:= 0 to Pred(Count) do
     begin
-    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
-        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
+    for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do
+        for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do
             begin
             if (Land[ty, tx] and lfIndestructible) = 0 then
                 begin
@@ -500,8 +500,8 @@
 
 for i:= 0 to Pred(Count) do
     begin
-    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
-        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
+    for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do
+        for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do
             if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
                 begin
                  if (cReducedQuality and rqBlurryLand) = 0 then
@@ -795,9 +795,11 @@
                     begin
                     if (LandFlags and lfBasic <> 0) or 
                        ((LandPixels[gY, gX] and AMask shr AShift > 128) and  // This test assumes lfBasic and lfObject differ only graphically
-                         (LandFlags and lfObject = 0)) then
+                         (LandFlags and (lfObject or lfIce) = 0)) then
                          Land[cpY + y, cpX + x]:= lfBasic or LandFlags
-                    else Land[cpY + y, cpX + x]:= lfObject or LandFlags
+                    else if (LandFlags and lfIce = 0) then
+						 Land[cpY + y, cpX + x]:= lfObject or LandFlags
+					else Land[cpY + y, cpX + x]:= LandFlags
                     end;
                 if (not behind) or (LandPixels[gY, gX] = 0) then
                     begin
--- a/hedgewars/uLandObjects.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uLandObjects.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -28,6 +28,7 @@
 procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); inline;
 procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface; LandFlags: Word); inline;
 procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface; LandFlags: Word; Flip: boolean);
+procedure BlitOverlayAndGenerateCollisionInfo(cpX, cpY: Longword; Image: PSDL_Surface);
 procedure BlitImageUsingMask(cpX, cpY: Longword;  Image, Mask: PSDL_Surface);
 procedure AddOnLandObjects(Surface: PSDL_Surface);
 procedure SetLand(var LandWord: Word; Pixel: LongWord); inline;
@@ -42,14 +43,25 @@
       MAXTHEMEOBJECTS = 32;
       cThemeCFGFilename = 'theme.cfg';
 
-type TRectsArray = array[0..MaxRects] of TSDL_Rect;
+type PLongWord = ^LongWord;
+     TRectsArray = array[0..MaxRects] of TSDL_Rect;
      PRectArray = ^TRectsArray;
+     TThemeObjectOverlay = record
+                           Position: TPoint;
+                           Surf: PSDL_Surface;
+                           Width, Height: LongWord;
+                           end;
      TThemeObject = record
+                     Name: ShortString;
                      Surf, Mask: PSDL_Surface;
                      inland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
                      outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
-                     inrectcnt: Longword;
-                     outrectcnt: Longword;
+                     anchors: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
+                     overlays: array[0..Pred(MAXOBJECTRECTS)] of TThemeObjectOverlay;
+                     inrectcnt: LongInt;
+                     outrectcnt: LongInt;
+                     anchorcnt: LongInt;
+                     overlaycnt: LongInt;
                      Width, Height: Longword;
                      Maxcnt: Longword;
                      end;
@@ -123,6 +135,7 @@
     Width:= Image^.w;
 
 p:= Image^.pixels;
+
 for y:= 0 to Pred(Image^.h) do
     begin
     for x:= 0 to Pred(Width) do
@@ -138,14 +151,14 @@
             if (cReducedQuality and rqBlurryLand) = 0 then
                 begin
                 if (LandPixels[cpY + y, cpX + x] = 0)
-                or (((p^[px] and AMask) <> 0) and (((LandPixels[cpY + y, cpX + x] and AMask) shr AShift) < 255)) then
+                or (((LandPixels[cpY + y, cpX + x] and AMask) shr AShift) < 255) then
                     LandPixels[cpY + y, cpX + x]:= p^[px];
                 end
             else
                 if LandPixels[(cpY + y) div 2, (cpX + x) div 2] = 0 then
                     LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= p^[px];
 
-            if (Land[cpY + y, cpX + x] <= lfAllObjMask) and ((p^[px] and AMask) <> 0) then
+            if Land[cpY + y, cpX + x] <= lfAllObjMask then
                 Land[cpY + y, cpX + x]:= lfObject or LandFlags
             end;
         end;
@@ -157,6 +170,63 @@
 WriteLnToConsole(msgOK)
 end;
 
+function LerpByte(src, dst: Byte; l: LongWord): LongWord; inline;
+begin
+    LerpByte:= ((255 - l) * src + l * dst) div 255;
+end;
+
+procedure BlitOverlayAndGenerateCollisionInfo(cpX, cpY: Longword; Image: PSDL_Surface);
+var p: PLongwordArray;
+    pLandColor: PLongWord;
+    x, y, alpha, color, landColor: LongWord;
+begin
+WriteToConsole('Generating overlay collision info... ');
+
+if SDL_MustLock(Image) then
+    if SDLCheck(SDL_LockSurface(Image) >= 0, 'SDL_LockSurface', true) then exit;
+
+if checkFails(Image^.format^.BytesPerPixel = 4, 'Land object overlay should be 32bit', true)
+   and SDL_MustLock(Image) then
+    SDL_UnlockSurface(Image);
+
+p:= Image^.pixels;
+
+for y:= 0 to Pred(Image^.h) do
+    begin
+    for x:= 0 to Pred(Image^.w) do
+        begin
+        color:= p^[x];
+        if (color and AMask) <> 0 then
+            begin
+            if (cReducedQuality and rqBlurryLand) = 0 then
+                pLandColor:= @LandPixels[cpY + y, cpX + x]
+            else
+                pLandColor:= @LandPixels[(cpY + y) div 2, (cpX + x) div 2];
+
+            alpha:= (color and AMask) shr AShift;
+            if (alpha <> $FF) and (pLandColor^ <> 0) then
+                begin
+                landColor:= pLandColor^;
+                color:=
+                    (LerpByte((landColor and RMask) shr RShift, (color and RMask) shr RShift, alpha) shl RShift)
+                 or (LerpByte((landColor and GMask) shr GShift, (color and GMask) shr GShift, alpha) shl GShift)
+                 or (LerpByte((landColor and BMask) shr BShift, (color and BMask) shr BShift, alpha) shl BShift)
+                 or (LerpByte(alpha, 255, (landColor and AMask) shr AShift) shl AShift)
+                end;
+            pLandColor^:= color;
+
+            if Land[cpY + y, cpX + x] <= lfAllObjMask then
+                Land[cpY + y, cpX + x]:= lfObject
+            end;
+        end;
+    p:= PLongwordArray(@(p^[Image^.pitch shr 2]))
+    end;
+
+if SDL_MustLock(Image) then
+    SDL_UnlockSurface(Image);
+WriteLnToConsole(msgOK)
+end;
+
 procedure BlitImageUsingMask(cpX, cpY: Longword;  Image, Mask: PSDL_Surface);
 var p, mp: PLongwordArray;
     x, y: Longword;
@@ -253,6 +323,28 @@
     CountNonZeroz:= lRes;
 end;
 
+procedure ChecksumLandObjectImage(Image: PSDL_Surface);
+var y: LongInt;
+begin
+    if Image = nil then exit;
+
+    if SDL_MustLock(Image) then
+        SDL_LockSurface(Image);
+
+    if checkFails(Image^.format^.BytesPerPixel = 4, 'Land object image should be 32bit', true) then
+    begin
+        if SDL_MustLock(Image) then
+            SDL_UnlockSurface(Image);
+        exit
+    end;
+
+    for y := 0 to Image^.h-1 do
+        syncedPixelDigest:= Adler32Update(syncedPixelDigest, @PByteArray(Image^.pixels)^[y*Image^.pitch], Image^.w*4);
+
+    if SDL_MustLock(Image) then
+        SDL_UnlockSurface(Image);
+end;
+
 function AddGirder(gX: LongInt; var girSurf: PSDL_Surface): boolean;
 var x1, x2, y, k, i, girderHeight: LongInt;
     rr: TSDL_Rect;
@@ -261,8 +353,7 @@
 if girSurf = nil then
     girSurf:= LoadDataImageAltPath(ptCurrTheme, ptGraphics, 'Girder', ifCritical or ifColorKey or ifIgnoreCaps);
 
-for y := 0 to girsurf^.h-1 do
-    syncedPixelDigest:= Adler32Update(syncedPixelDigest, @PByteArray(girsurf^.pixels)^[y*girsurf^.pitch], girsurf^.w*4);
+ChecksumLandObjectImage(girsurf);
 
 girderHeight:= girSurf^.h;
 
@@ -355,27 +446,83 @@
 CheckLand:= bRes;
 end;
 
+function CheckLandAny(rect: TSDL_Rect; dX, dY, LandType: Longword): boolean;
+var tmpx, tmpy, bx, by: LongInt;
+begin
+    inc(rect.x, dX);
+    inc(rect.y, dY);
+    bx:= rect.x + rect.w - 1;
+    by:= rect.y + rect.h - 1;
+    CheckLandAny:= false;
+
+    if (((rect.x and LAND_WIDTH_MASK) or (bx and LAND_WIDTH_MASK) or
+         (rect.y and LAND_HEIGHT_MASK) or (by and LAND_HEIGHT_MASK)) = 0) then
+    begin
+        for tmpx := rect.x to bx do
+        begin
+            if (((Land[rect.y, tmpx] and LandType) or (Land[by, tmpx] and LandType)) <> 0) then
+            begin
+                CheckLandAny := true;
+                exit;
+            end
+        end;
+        for tmpy := rect.y to by do
+        begin
+            if (((Land[tmpy, rect.x] and LandType) or (Land[tmpy, bx] and LandType)) <> 0) then
+            begin
+                CheckLandAny := true;
+                exit;
+            end
+        end;
+    end;
+end;
+
 function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;
 var i: Longword;
-    bRes: boolean;
+    bRes, anchored: boolean;
+    overlayP1, overlayP2: TPoint;
 begin
     with Obj do begin
         bRes:= true;
-        i:= 1;
-        while bRes and (i <= inrectcnt) do
+        i:= 0;
+        while bRes and (i < overlaycnt) do
+            begin
+            overlayP1.x:= overlays[i].Position.x + x;
+            overlayP1.y:= overlays[i].Position.y + y;
+            overlayP2.x:= overlayP1.x + overlays[i].Width - 1;
+            overlayP2.y:= overlayP1.y + overlays[i].Height - 1;
+            bRes:= (((LAND_WIDTH_MASK and overlayP1.x) or (LAND_HEIGHT_MASK and overlayP1.y) or
+                     (LAND_WIDTH_MASK and overlayP2.x) or (LAND_HEIGHT_MASK and overlayP2.y)) = 0)
+                   and (not CheckIntersect(overlayP1.x, overlayP1.y, overlays[i].Width, overlays[i].Height));
+            inc(i)
+            end;
+
+        i:= 0;
+        while bRes and (i < inrectcnt) do
             begin
             bRes:= CheckLand(inland[i], x, y, lfBasic);
             inc(i)
             end;
 
-        i:= 1;
-        while bRes and (i <= outrectcnt) do
+        i:= 0;
+        while bRes and (i < outrectcnt) do
             begin
             bRes:= CheckLand(outland[i], x, y, 0);
             inc(i)
             end;
 
         if bRes then
+            begin
+            anchored:= anchorcnt = 0;
+            for i:= 1 to anchorcnt do
+                begin
+                    anchored := CheckLandAny(anchors[i], x, y, lfLandMask);
+                    if anchored then break;
+                end;
+            bRes:= anchored;
+            end;
+
+        if bRes then
             bRes:= not CheckIntersect(x, y, Width, Height);
 
         CheckCanPlace:= bRes;
@@ -386,7 +533,7 @@
 const MaxPointsIndex = 2047;
 var x, y: Longword;
     ar: array[0..MaxPointsIndex] of TPoint;
-    cnt, i: Longword;
+    cnt, i, ii: Longword;
     bRes: boolean;
 begin
 TryPut:= false;
@@ -400,7 +547,7 @@
         y:= topY+32; // leave room for a hedgie to teleport in
         repeat
 
-            if (inland[1].x = 0) and (inland[1].y = 0) and (inland[1].w = 0) and (inland[1].h = 0) then
+            if (inrectcnt > 0) and (inland[0].x = 0) and (inland[0].y = 0) and (inland[0].w = 0) and (inland[0].h = 0) then
                 y := LAND_HEIGHT - Height;
 
             if CheckCanPlace(x, y, Obj) then
@@ -426,6 +573,18 @@
              BlitImageUsingMask(ar[i].x, ar[i].y, Obj.Surf, Obj.Mask)
         else BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, 0, Obj.Surf);
         AddRect(ar[i].x, ar[i].y, Width, Height);
+
+        ii:= 0;
+        while ii < overlaycnt do
+            begin
+            BlitOverlayAndGenerateCollisionInfo(
+                ar[i].x + overlays[ii].Position.X,
+                ar[i].y + overlays[ii].Position.Y, overlays[ii].Surf);
+            AddRect(ar[i].x + overlays[ii].Position.X,
+                    ar[i].y + overlays[ii].Position.Y,
+                    Width, Height);
+            inc(ii);
+            end;
         dec(Maxcnt)
         end
     else Maxcnt:= 0
@@ -488,15 +647,59 @@
 procedure CheckRect(Width, Height, x, y, w, h: LongWord);
 begin
     if (x + w > Width) then
-        OutError('Object''s rectangle exceeds image: x + w (' + inttostr(x) + ' + ' + inttostr(w) + ') > Width (' + inttostr(Width) + ')', true);
+        OutError('Broken theme. Object''s rectangle exceeds image: x + w (' + inttostr(x) + ' + ' + inttostr(w) + ') > Width (' + inttostr(Width) + ')', true);
     if (y + h > Height) then
-        OutError('Object''s rectangle exceeds image: y + h (' + inttostr(y) + ' + ' + inttostr(h) + ') > Height (' + inttostr(Height) + ')', true);
+        OutError('Broken theme. Object''s rectangle exceeds image: y + h (' + inttostr(y) + ' + ' + inttostr(h) + ') > Height (' + inttostr(Height) + ')', true);
+end;
+
+procedure ReadRect(var rect: TSDL_Rect; var s: ShortString);
+var i: LongInt;
+begin
+with rect do
+    begin
+    i:= Pos(',', s);
+    x:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+    Delete(s, 1, i);
+    i:= Pos(',', s);
+    y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+    Delete(s, 1, i);
+    i:= Pos(',', s);
+    w:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+    Delete(s, 1, i);
+    i:= Pos(',', s);
+    if i = 0 then i:= Succ(Length(S));
+    h:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+    Delete(s, 1, i);
+    end;
+end;
+
+
+
+procedure ReadOverlay(var overlay: TThemeObjectOverlay; var s: ShortString);
+var i: LongInt;
+begin
+with overlay do
+    begin
+    i:= Pos(',', s);
+    Position.X:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+    Delete(s, 1, i);
+    i:= Pos(',', s);
+    Position.Y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+    Delete(s, 1, i);
+    i:= Pos(',', s);
+    if i = 0 then i:= Succ(Length(S));
+    Surf:= LoadDataImage(ptCurrTheme, Trim(Copy(s, 1, Pred(i))), ifColorKey or ifIgnoreCaps or ifCritical);
+    Width:= Surf^.w;
+    Height:= Surf^.h;
+    Delete(s, 1, i);
+    ChecksumLandObjectImage(Surf);
+    end;
 end;
 
 procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
-var s, key: shortstring;
+var s, key, nameRef: shortstring;
     f: PFSFile;
-    i, y: LongInt;
+    i: LongInt;
     ii, t: Longword;
     c2: TSDL_Color;
 begin
@@ -528,7 +731,8 @@
 s:= cPathz[ptCurrTheme] + '/' + cThemeCFGFilename;
 WriteLnToConsole('Reading objects info...');
 f:= pfsOpenRead(s);
-if checkFails(f <> nil, 'Bad data or cannot access file ' + s, true) then exit;
+if (f = nil) then
+    OutError('Error loading theme. File could not be opened: ' + s, true);
 
 ThemeObjects.Count:= 0;
 SprayObjects.Count:= 0;
@@ -687,7 +891,8 @@
         with ThemeObjects.objs[Pred(ThemeObjects.Count)] do
             begin
             i:= Pos(',', s);
-            Surf:= LoadDataImage(ptCurrTheme, Trim(Copy(s, 1, Pred(i))), ifColorKey or ifIgnoreCaps or ifCritical);
+            Name:= Trim(Copy(s, 1, Pred(i)));
+            Surf:= LoadDataImage(ptCurrTheme, Name, ifColorKey or ifIgnoreCaps or ifCritical);
             Width:= Surf^.w;
             Height:= Surf^.h;
             Mask:= LoadDataImage(ptCurrTheme, Trim(Copy(s, 1, Pred(i)))+'_mask', ifColorKey or ifIgnoreCaps);
@@ -696,9 +901,9 @@
             Maxcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
             Delete(s, 1, i);
             if (Maxcnt < 1) or (Maxcnt > MAXTHEMEOBJECTS) then
-                OutError('Object''s max count should be between 1 and '+ inttostr(MAXTHEMEOBJECTS) +' (it was '+ inttostr(Maxcnt) +').', true);
-            for y := 0 to Surf^.h-1 do
-                syncedPixelDigest:= Adler32Update(syncedPixelDigest, @PByteArray(Surf^.pixels)^[y*Surf^.pitch], Surf^.w*4);
+                OutError('Broken theme. Object''s max. count should be between 1 and '+ inttostr(MAXTHEMEOBJECTS) +' (it was '+ inttostr(Maxcnt) +').', true);
+            ChecksumLandObjectImage(Surf);
+            ChecksumLandObjectImage(Mask);
 
             inrectcnt := 0;
 
@@ -714,50 +919,61 @@
               Delete(s, 1, i);
             end;
 
-            for ii:= 1 to inrectcnt do
-                with inland[ii] do
-                    begin
-                    i:= Pos(',', s);
-                    x:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                    Delete(s, 1, i);
-                    i:= Pos(',', s);
-                    y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                    Delete(s, 1, i);
-                    i:= Pos(',', s);
-                    w:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                    Delete(s, 1, i);
-                    i:= Pos(',', s);
-                    h:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                    Delete(s, 1, i);
-                    CheckRect(Width, Height, x, y, w, h)
-                    end;
+            if inrectcnt > MAXOBJECTRECTS then
+                OutError('Broken theme. Object''s inland rectangle count should be no more than '+ inttostr(MAXOBJECTRECTS) +' (it was '+ inttostr(inrectcnt) +').', true);
+
+            for ii:= 0 to Pred(inrectcnt) do
+                ReadRect(inland[ii], s);
 
             i:= Pos(',', s);
             outrectcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
             Delete(s, 1, i);
-            for ii:= 1 to outrectcnt do
-                with outland[ii] do
-                    begin
-                    i:= Pos(',', s);
-                    x:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                    Delete(s, 1, i);
-                    i:= Pos(',', s);
-                    y:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                    Delete(s, 1, i);
-                    i:= Pos(',', s);
-                    w:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                    Delete(s, 1, i);
-                    if ii = outrectcnt then
-                        h:= StrToInt(Trim(s))
-                    else
-                        begin
-                        i:= Pos(',', s);
-                        h:= StrToInt(Trim(Copy(s, 1, Pred(i))));
-                        Delete(s, 1, i)
-                        end;
-                    CheckRect(Width, Height, x, y, w, h)
-                    end;
+
+            if outrectcnt > MAXOBJECTRECTS then
+                OutError('Broken theme. Object''s outland rectangle count should be no more than '+ inttostr(MAXOBJECTRECTS) +' (it was '+ inttostr(outrectcnt) +').', true);
 
+            for ii:= 0 to Pred(outrectcnt) do
+                ReadRect(outland[ii], s);
+            end;
+        end
+    else if key = 'anchors' then
+        begin
+        i:= Pos(',', s);
+        nameRef:= Trim(Copy(s, 1, Pred(i)));
+        for ii:= 0 to Pred(ThemeObjects.Count) do
+            if ThemeObjects.objs[ii].Name = nameRef then with ThemeObjects.objs[ii] do
+                begin
+                if anchorcnt <> 0 then
+                    OutError('Broken theme. Duplicate anchors declaration for object ' + nameRef, true);
+                Delete(s, 1, i);
+                i:= Pos(',', s);
+                anchorcnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                Delete(s, 1, i);
+                if anchorcnt > MAXOBJECTRECTS then
+                    OutError('Broken theme. Object''s anchor rectangle count should be no more than '+ inttostr(MAXOBJECTRECTS) +' (it was '+ inttostr(anchorcnt) +').', true);
+                for t:= 0 to Pred(anchorcnt) do
+                    ReadRect(anchors[t], s);
+                break
+                end;
+        end
+    else if key = 'overlays' then
+        begin
+        i:= Pos(',', s);
+        nameRef:= Trim(Copy(s, 1, Pred(i)));
+        for ii:= 0 to Pred(ThemeObjects.Count) do
+            if ThemeObjects.objs[ii].Name = nameRef then with ThemeObjects.objs[ii] do
+            begin
+                if overlaycnt <> 0 then
+                    OutError('Broken theme. Duplicate overlays declaration for object ' + nameRef, true);
+                Delete(s, 1, i);
+                i:= Pos(',', s);
+                overlaycnt:= StrToInt(Trim(Copy(s, 1, Pred(i))));
+                Delete(s, 1, i);
+                if overlaycnt > MAXOBJECTRECTS then
+                    OutError('Broken theme. Object''s overlay count should be no more than '+ inttostr(MAXOBJECTRECTS) +' (it was '+ inttostr(overlaycnt) +').', true);
+                for t:= 0 to Pred(overlaycnt) do
+                    ReadOverlay(overlays[t], s);
+                break
             end;
         end
     else if key = 'spray' then
@@ -1009,7 +1225,7 @@
 end;
 
 procedure FreeLandObjects();
-var i: Longword;
+var i, ii: Longword;
 begin
     for i:= 0 to Pred(MAXTHEMEOBJECTS) do
     begin
@@ -1019,6 +1235,17 @@
             SDL_FreeSurface(SprayObjects.objs[i].Surf);
         ThemeObjects.objs[i].Surf:= nil;
         SprayObjects.objs[i].Surf:= nil;
+
+        ii:= 0;
+        while ii < ThemeObjects.objs[i].overlaycnt do
+            begin
+            if ThemeObjects.objs[i].overlays[ii].Surf <> nil then
+                begin
+                    SDL_FreeSurface(ThemeObjects.objs[i].overlays[ii].Surf);
+                    ThemeObjects.objs[i].overlays[ii].Surf:= nil;
+                end;
+            inc(ii);
+            end;
     end;
 end;
 
--- a/hedgewars/uLocale.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uLocale.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -102,6 +102,8 @@
                 trammod[TAmmoStrId(b)]:= s;
             5: if (b >=0) and (b <= ord(High(TGoalStrId))) then
                 trgoal[TGoalStrId(b)]:= s;
+            6: if (b >=0) and (b <= ord(High(TCmdHelpStrId))) then
+                trcmd[TCmdHelpStrId(b)]:= s;
            end;
        end;
    pfsClose(f);
--- a/hedgewars/uMatrix.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uMatrix.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -260,7 +260,7 @@
             write(Result[i, j]);
           writeln;
         end;
-        checkFails(false, 'error in matrix multiplication?!', true);
+        checkFails(false, 'Error in matrix multiplication?!', true);
     end;
     {$ENDIF}
 
--- a/hedgewars/uPhysFSLayer.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uPhysFSLayer.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -202,7 +202,7 @@
 {$ENDIF}
 begin
 {$IFDEF HWLIBRARY}
-    //TODO: http://icculus.org/pipermail/physfs/2011-August/001006.html
+    //TODO: https://icculus.org/pipermail/physfs/2011-August/001006.html
     cPhysfsId:= shortstring(GetCurrentDir()) + {$IFDEF DARWIN}{$IFNDEF IPHONEOS}'/Hedgewars.app/Contents/MacOS/' + {$ENDIF}{$ENDIF} ' hedgewars';
 {$ELSE}
     cPhysfsId:= ParamStr(0);
--- a/hedgewars/uRandom.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uRandom.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -79,7 +79,7 @@
 for i:= t to 54 do
     cirbuf[i]:= $A98765 + 68; // odd number
 
-for i:= 0 to 1023 do
+for i:= 0 to 2047 do
    GetNext;
 end;
 
--- a/hedgewars/uRender.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uRender.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -527,7 +527,10 @@
 
 {$IFNDEF PAS2C}
     if not Load_GL_VERSION_2_0 then
-        halt;
+        begin
+        WriteLnToConsole('Load_GL_VERSION_2_0 returned false!');
+        halt(HaltStartupError);
+        end;
 {$ENDIF}
 
     shaderWater:= CompileProgram('water');
@@ -718,7 +721,7 @@
 end;
 
 procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
-{ workaround for pascal bug http://bugs.freepascal.org/view.php?id=27222 }
+{ workaround for pascal bug https://bugs.freepascal.org/view.php?id=27222 }
 var tmpdir: LongInt;
 begin
 tmpdir:=dir;
--- a/hedgewars/uRenderUtils.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uRenderUtils.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -46,7 +46,7 @@
 begin
     r:= rect^;
     if Clear then
-        SDL_FillRect(Surface, @r, 0);
+        SDL_FillRect(Surface, @r, SDL_MapRGB(Surface^.format, 0, 0, 0));
 
     BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
     FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
@@ -554,7 +554,7 @@
     rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
     i:= rect.w;
     j:= rect.h;
-    SDL_FillRect(finalSurface, @rect, cWhiteColor);
+    SDL_FillRect(finalSurface, @rect, SDL_MapRGB(finalSurface^.format, cWhiteColor shr 16, cWhiteColor shr 8, cWhiteColor and $FF));
 
     pos:= 1; line:= 0;
     while GetNextSpeechLine(s, #1, pos, substr) do
--- a/hedgewars/uScript.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uScript.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -544,9 +544,13 @@
 end;
 
 function lc_showmission(L : Plua_State) : LongInt; Cdecl;
+var n: LongInt;
 begin
-    if CheckLuaParamCount(L, 5, 'ShowMission', 'caption, subcaption, text, icon, time') then
-        ShowMission(lua_tostringA(L, 1), lua_tostringA(L, 2), lua_tostringA(L, 3), Trunc(lua_tonumber(L, 4)), Trunc(lua_tonumber(L, 5)));
+    if CheckAndFetchParamCount(L, 5, 6, 'ShowMission', 'caption, subcaption, text, icon, time [, forceDisplay]', n) then
+        if n = 5 then
+            ShowMission(lua_tostringA(L, 1), lua_tostringA(L, 2), lua_tostringA(L, 3), Trunc(lua_tonumber(L, 4)), Trunc(lua_tonumber(L, 5)))
+        else
+            ShowMission(lua_tostringA(L, 1), lua_tostringA(L, 2), lua_tostringA(L, 3), Trunc(lua_tonumber(L, 4)), Trunc(lua_tonumber(L, 5)), lua_toboolean(L, 6));
     lc_showmission:= 0;
 end;
 
@@ -560,10 +564,18 @@
 function lc_setammotexts(L : Plua_State) : LongInt; Cdecl;
 const
     call = 'SetAmmoTexts';
-    params = 'ammoType, name, caption, description';
+    params = 'ammoType, name, caption, description [, showExtra]';
+var n: integer;
+    showExtra: boolean;
 begin
-    if CheckLuaParamCount(L, 4, call, params) then
-        SetAmmoTexts(TAmmoType(LuaToAmmoTypeOrd(L, 1, call, params)), lua_tostringA(L, 2), lua_tostringA(L, 3), lua_tostringA(L, 4));
+    if CheckAndFetchParamCount(L, 4, 5, call, params, n) then
+        begin
+        if n = 5 then
+            showExtra:= lua_toboolean(L, 5)
+        else
+            showExtra:= true;
+        SetAmmoTexts(TAmmoType(LuaToAmmoTypeOrd(L, 1, call, params)), lua_tostringA(L, 2), lua_tostringA(L, 3), lua_tostringA(L, 4), showExtra);
+        end;
     lc_setammotexts:= 0;
 end;
 
@@ -962,7 +974,9 @@
             if not lua_isnoneornil(L, 10) then
                 vg^.Timer:= Trunc(lua_tonumber(L, 10));
             if not lua_isnoneornil(L, 11) then
-                vg^.Tint:= Trunc(lua_tonumber(L, 11))
+                vg^.Tint:= Trunc(lua_tonumber(L, 11));
+            if not lua_isnoneornil(L, 12) then
+                vg^.Scale:= Trunc(lua_tonumber(L, 12))
             end;
 //        end
 //    else
@@ -1669,6 +1683,44 @@
     lc_switchhog:= 0
 end;
 
+function lc_enableswitchhog(L : Plua_State) : LongInt; Cdecl;
+var gear, iterator: PGear;
+    alreadySwitching: boolean;
+begin
+    if CheckLuaParamCount(L, 0, 'EnableSwitchHog', '') then
+        if ((CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)) then
+            begin
+            alreadySwitching:= false;
+            iterator:= GearsList;
+            // Check if there's already a switcher gear
+            while (iterator <> nil) do
+                begin
+                if (iterator^.Kind = gtSwitcher) then
+                    begin
+                    alreadySwitching:= true;
+                    lua_pushnumber(L, iterator^.Uid);
+                    break;
+                    end;
+                iterator:= iterator^.NextGear;
+                end;
+            if (not alreadySwitching) then
+                begin
+                // Enable switching and return gear UID
+                gear:= AddGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), gtSwitcher, 0, _0, _0, 0);
+                CurAmmoGear:= gear;
+                lastGearByUID:= gear;
+                bShowFinger:= false;
+                lua_pushnumber(L, gear^.Uid);
+                end;
+            end
+    // Return nil on failure
+        else
+            lua_pushnil(L)
+    else
+        lua_pushnil(L);
+    lc_enableswitchhog:= 1;
+end;
+
 function lc_addammo(L : Plua_State) : LongInt; Cdecl;
 var gear : PGear;
     at, n, c: LongInt;
@@ -2543,6 +2595,42 @@
     lc_setammo:= 0
 end;
 
+
+function lc_getammo(L : Plua_State) : LongInt; Cdecl;
+var i, at, rawProb, probLevel: LongInt;
+const
+    call = 'GetAmmo';
+    params = 'ammoType';
+begin
+    if CheckLuaParamCount(L, 1, call, params) then
+        begin
+        at:= LuaToAmmoTypeOrd(L, 1, call, params);
+        if at >= 0 then
+            begin
+            // Ammo count
+            i:= InitialAmmoCounts[TAmmoType(at)];
+            if i = AMMO_INFINITE then
+                i:= 9;
+            lua_pushnumber(L, i);
+            // Probability
+            rawProb:=  Ammoz[TAmmoType(at)].Probability;
+            probLevel:= -1;
+            for i := 0 to High(probabilityLevels) do
+                if rawProb = probabilityLevels[i] then
+                    probLevel:= i;
+            lua_pushnumber(L, probLevel);
+            // Delay in turns
+            lua_pushnumber(L, Ammoz[TAmmoType(at)].SkipTurns);
+            // Number in case
+            lua_pushnumber(L, Ammoz[TAmmoType(at)].NumberInCase);
+            lc_getammo:= 4
+            end
+        else
+            lc_getammo:= 0
+        end;
+end;
+
+
 function lc_setammodelay(L : Plua_State) : LongInt; Cdecl;
 var at: LongInt;
 const
@@ -2968,6 +3056,33 @@
     lc_getammoname:= 1;
 end;
 
+function lc_getammotimer(L : Plua_state) : LongInt; Cdecl;
+var at: LongInt;
+    weapon: PAmmo;
+    gear: PGear;
+const call = 'GetAmmoTimer';
+      params = 'gearUid, ammoType';
+begin
+    if CheckLuaParamCount(L, 2, call, params) then
+        begin
+        gear:= GearByUID(Trunc(lua_tonumber(L, 1)));
+        if (gear <> nil) and (gear^.Hedgehog <> nil) then
+            begin
+            at:= LuaToAmmoTypeOrd(L, 2, call, params);
+            weapon:= GetAmmoEntry(gear^.Hedgehog^, TAmmoType(at));
+            if (Ammoz[TAmmoType(at)].Ammo.Propz and ammoprop_Timerable) <> 0 then
+                lua_pushnumber(L, weapon^.Timer)
+            else
+                lua_pushnil(L);
+            end
+        else
+            lua_pushnil(L);
+        end
+    else
+        lua_pushnil(L);
+    lc_getammotimer:= 1;
+end;
+
 function lc_setvampiric(L : Plua_state) : LongInt; Cdecl;
 begin
     if CheckLuaParamCount(L, 1, 'SetVampiric', 'bool') then
@@ -3323,7 +3438,6 @@
 var mybuf: PChar;
     i: LongInt;
 begin
-    SetRandomSeed(cSeed,true);
     mybuf := physfsReader(L, f, sz);
     if (mybuf <> nil) and ((sz^) > 0) then
         begin
@@ -3411,7 +3525,11 @@
 physfsReaderSetBuffer(@buf);
 if Pos('Locale/',s) <> 0 then
      ret:= lua_load(luaState, @ScriptLocaleReader, f, Str2PChar(s))
-else ret:= lua_load(luaState, @ScriptReader, f, Str2PChar(s));
+else
+	begin
+    SetRandomSeed(cSeed,true);
+	ret:= lua_load(luaState, @ScriptReader, f, Str2PChar(s))
+	end;
 pfsClose(f);
 
 if ret <> 0 then
@@ -3808,7 +3926,7 @@
 ScriptSetInteger('lfBouncy'        , lfBouncy);
 
 ScriptSetInteger('lfLandMask'      , lfLandMask);
-ScriptSetInteger('lfCurrentHog'    , lfCurrentHog);
+ScriptSetInteger('lfCurHogCrate'   , lfCurHogCrate);
 ScriptSetInteger('lfHHMask'        , lfHHMask);
 ScriptSetInteger('lfNotHHObjMask'  , lfNotHHObjMask);
 ScriptSetInteger('lfAllObjMask'    , lfAllObjMask);
@@ -3881,6 +3999,7 @@
 lua_register(luaState, _P'SetAmmoDescriptionAppendix', @lc_setammodescriptionappendix);
 lua_register(luaState, _P'AddCaption', @lc_addcaption);
 lua_register(luaState, _P'SetAmmo', @lc_setammo);
+lua_register(luaState, _P'GetAmmo', @lc_getammo);
 lua_register(luaState, _P'SetAmmoDelay', @lc_setammodelay);
 lua_register(luaState, _P'PlaySound', @lc_playsound);
 lua_register(luaState, _P'SetSoundMask', @lc_setsoundmask);
@@ -3928,6 +4047,7 @@
 lua_register(luaState, _P'GetZoom', @lc_getzoom);
 lua_register(luaState, _P'HogSay', @lc_hogsay);
 lua_register(luaState, _P'SwitchHog', @lc_switchhog);
+lua_register(luaState, _P'EnableSwitchHog', @lc_enableswitchhog);
 lua_register(luaState, _P'HogTurnLeft', @lc_hogturnleft);
 lua_register(luaState, _P'GetGearElasticity', @lc_getgearelasticity);
 lua_register(luaState, _P'SetGearElasticity', @lc_setgearelasticity);
@@ -3960,6 +4080,7 @@
 lua_register(luaState, _P'SetCinematicMode', @lc_setcinematicmode);
 lua_register(luaState, _P'SetMaxBuildDistance', @lc_setmaxbuilddistance);
 lua_register(luaState, _P'GetAmmoName', @lc_getammoname);
+lua_register(luaState, _P'GetAmmoTimer', @lc_getammotimer);
 lua_register(luaState, _P'SetVampiric', @lc_setvampiric);
 lua_register(luaState, _P'SetLaserSight', @lc_setlasersight);
 lua_register(luaState, _P'Explode', @lc_explode);
--- a/hedgewars/uSound.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uSound.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -339,7 +339,11 @@
 var success: boolean;
 begin
     if not (isSoundEnabled or isMusicEnabled) then
+        begin
+        isAudioMuted:= true;
+        cInitVolume:= 0;
         exit;
+        end;
     WriteToConsole('Init sound...');
     success:= SDL_InitSubSystem(SDL_INIT_AUDIO) = 0;
 
@@ -357,12 +361,17 @@
         WriteLnToConsole(msgFailed);
         isSoundEnabled:= false;
         isMusicEnabled:= false;
+        isAudioMuted:= true;
+        cInitVolume:= 0;
     end;
 
     WriteToConsole('Init SDL_mixer... ');
     if SDLCheck(Mix_Init(MIX_INIT_OGG) <> 0, 'Mix_Init', true) then exit;
     WriteLnToConsole(msgOK);
 
+    // from uVariables to be used by other modules
+    cIsSoundEnabled:= true;
+
     Mix_AllocateChannels(Succ(chanTPU));
     previousVolume:= cInitVolume;
     ChangeVolume(cInitVolume);
--- a/hedgewars/uStore.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uStore.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -288,7 +288,7 @@
                     if (month = 4) and (md = 1) then
                         begin
                         AprilOne:= true;
-                        Hat := 'fr_tomato'; // avoid promoting violence to hedgehogs. see http://hedgewars.org/node/5818
+                        Hat := 'fr_tomato'; // avoid promoting violence to hedgehogs. see https://hedgewars.org/node/5818
                         end;
 
                     if Hat <> 'NoHat' then
@@ -624,10 +624,11 @@
 function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
 var tmpsurf: PSDL_Surface;
     s: shortstring;
+    logMsg: shortstring;
     rwops: PSDL_RWops;
 begin
     LoadImage:= nil;
-    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
+    logMsg:= msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + ']';
 
     s:= filename + '.png';
 
@@ -651,20 +652,22 @@
         if rwops <> nil then
             begin
             // anounce that loading failed
-            OutError(msgFailed, false);
+            OutError(logMsg + ' ' + msgFailed, false);
 
-            if SDLCheck(false, 'LoadImage', (imageFlags and ifCritical) <> 0) then exit;
+            if SDLCheck(false, 'LoadImage: ' + logMsg + ' ' + msgFailed, (imageFlags and ifCritical) <> 0) then
+                exit;
             // rwops was already freed by IMG_Load_RW
             rwops:= nil;
-            end else
-            OutError(msgFailed, (imageFlags and ifCritical) <> 0);
+            end
+        else
+            OutError(logMsg + ' ' + msgFailed, (imageFlags and ifCritical) <> 0);
         exit;
         end;
 
     if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
         begin
         SDL_FreeSurface(tmpsurf);
-        OutError(msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
+        OutError(logMsg + ' ' + msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
         // dummy surface to replace non-critical textures that failed to load due to their size
         LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
         exit;
@@ -675,7 +678,8 @@
     if (imageFlags and ifColorKey) <> 0 then
         if checkFails(SDL_SetColorKey(tmpsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true) then exit;
 
-    WriteLnToConsole(msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
+    // log success
+    WriteLnToConsole(logMsg + ' ' + msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
 
     LoadImage:= tmpsurf //Result
 end;
@@ -825,7 +829,7 @@
         {$ENDIF}
         end;
 
-    if checkFails((ProgrTex <> nil) and (LoadingText <> nil), 'Error - Progress or Loading Texture is nil!', true) then exit;
+    if checkFails((ProgrTex <> nil) and (LoadingText <> nil), 'Error - Progress or Loading texture is nil!', true) then exit;
 
     RenderClear();
     if Step < numsquares then
@@ -971,7 +975,7 @@
 r.y:= cFontBorder + 4;
 r.w:= 32;
 r.h:= 32;
-SDL_FillRect(tmpsurf, @r, $ff000000);
+SDL_FillRect(tmpsurf, @r, SDL_MapRGB(tmpsurf^.format, 0, 0, 0));
 SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
 
 RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
@@ -1008,25 +1012,21 @@
 extra:= _S'';
 extracolor:= 0;
 
-if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
-    begin
-    if (atype = amTardis) and (SuddenDeathActive) then
-        extra:= trmsg[sidNotAvailableInSD]
-    else
-        extra:= trmsg[sidNotYetAvailable];
-    extracolor:= LongInt($ffc77070);
-    end
-else if ((((GameFlags and gfInfAttack) <> 0) and ((Ammoz[atype].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) or ((Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)) and (not (PlacingHogs and (atype = amTeleport))) then
-    // weapon or utility will not end your turn
-    begin
-    extra:= trmsg[sidNoEndTurn];
-    extracolor:= LongInt($ff70c770);
-    end
-else
-    begin
-    extra:= _S'';
-    extracolor:= 0;
-    end;
+if (trluaammoe[Ammoz[atype].NameId] = true) then
+    if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
+        begin
+        if (atype = amTardis) and (SuddenDeathActive) then
+            extra:= trmsg[sidNotAvailableInSD]
+        else
+            extra:= trmsg[sidNotYetAvailable];
+        extracolor:= LongInt($ffc77070);
+        end
+    else if ((((GameFlags and gfInfAttack) <> 0) and ((Ammoz[atype].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) or ((Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)) and (not (PlacingHogs and (atype = amTeleport))) then
+        // weapon or utility will not end your turn
+        begin
+        extra:= trmsg[sidNoEndTurn];
+        extracolor:= LongInt($ff70c770);
+        end;
 
 if length(trluaammo[Ammoz[atype].NameId]) > 0  then
     ammoname := trluaammo[Ammoz[atype].NameId]
--- a/hedgewars/uTeams.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uTeams.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -148,7 +148,7 @@
     PrevHH, PrevTeam : LongWord;
 begin
 TargetPoint.X:= NoPointX;
-if checkFails(CurrentTeam <> nil, 'nil Team', true) then exit;
+if checkFails(CurrentTeam <> nil, 'Team is nil!', true) then exit;
 with CurrentHedgehog^ do
     if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
         begin
@@ -287,9 +287,13 @@
         for i:= 0 to ClansCount do
             if ClansArray[i] <> nil then
                 ClansArray[i]^.TurnNumber:= 0;
-        ResetWeapons
+        ResetWeapons;
+        inc(TotalRounds)
         end
-    end;
+    end
+else
+    if TotalRounds <= -1 then
+        TotalRounds:= 0;
 
 inc(CurrentTeam^.Clan^.TurnNumber);
 with CurrentTeam^.Clan^ do
@@ -872,7 +876,7 @@
 LocalClan:= -1;
 LocalTeam:= -1;
 LocalAmmo:= -1;
-GameOver:= false;
+TeamsGameOver:= false;
 NextClan:= true;
 MaxTeamHealth:= 0;
 end;
--- a/hedgewars/uTypes.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uTypes.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -39,7 +39,7 @@
     TGameState = (gsLandGen, gsStart, gsGame, gsConfirm, gsExit, gsSuspend);
 
     // Game types that help determining what the engine is actually supposed to do
-    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax, gmtRecord);
+    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtBadSyntax, gmtRecord, gmtSyntaxHelp);
 
     // Different files are stored in different folders, this enumeration is used to tell which folder to use
     TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptConfig, ptTeams, ptMaps,
@@ -90,7 +90,7 @@
             sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
             sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
             sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4,
-            sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprAirMine, sprHandAirMine,
+            sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprFrozenAirMine, sprAirMine, sprHandAirMine,
             sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck, sprMinigun
             );
 
@@ -479,7 +479,17 @@
             sidNotAvailableInSD, sidHealthGain, sidEmptyCrate, sidUnknownKey,
             sidWinner2, sidWinner3, sidWinner4, sidWinner5, sidWinner6,
             sidWinner7, sidWinnerAll, sidTeamGone, sidTeamBack, sidAutoSkip,
-            sidFPS);
+            sidFPS, sidLuaParsingOff, sidLuaParsingOn, sidLuaParsingDenied);
+
+    TCmdHelpStrId = (
+            sidCmdHeaderBasic, sidCmdTogglechat, sidCmdTeam, sidCmdMe,
+            sidCmdPause, sidCmdPauseNet, sidCmdFullscreen, sidCmdQuit,
+            sidCmdHelp, sidCmdHelpTaunts, sidCmdHistory, sidLua,
+
+            sidCmdHeaderTaunts, sidCmdSpeech, sidCmdThink, sidCmdYell,
+            sidCmdSpeechNumberHint, sidCmdHsa, sidCmdHta, sidCmdHya,
+            sidCmdHurrah, sidCmdIlovelotsoflemonade, sidCmdJuggle,
+            sidCmdRollup, sidCmdShrug, sidCmdWave);
 
     // Events that are important for the course of the game or at least interesting for other reasons
     TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
--- a/hedgewars/uVariables.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uVariables.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -78,6 +78,8 @@
     isInMultiShoot  : boolean;
     isSpeed         : boolean;
     isAFK           : boolean;
+    isShowMission   : boolean;
+    isForceMission  : boolean;
     SpeedStart      : LongWord;
 
     fastUntilLag    : boolean;
@@ -166,6 +168,7 @@
     cScriptName     : shortstring;
     cScriptParam    : shortstring;
     cSeed           : shortstring;
+    cIsSoundEnabled : boolean; // If the sound system is enabled
     cVolumeDelta    : LongInt;
     cMuteToggle     : boolean; // Mute toggle requested
     cHasFocus       : boolean;
@@ -264,10 +267,6 @@
 
     SDLwindow: PSDL_Window;
     SDLGLcontext: PSDL_GLContext;
-
-// 0.9.24.2 TEMPORARY BUGFIXES
-
-    numDroplets: LongInt; // number of droplets in game
   
 /////////////////////////////////////
 //Buttons
@@ -765,6 +764,8 @@
             Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom7
             (FileName:       'custom8'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
             Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom8
+            (FileName:      'FrozenAirMine'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 32; imageHeight: 32; saveSurf: true; critical: true; checkSum: true; priority: tpHighest; getDimensions: false; getImageDimensions: true), // sprFrozenAirMine
             (FileName:      'AirMine'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true), // sprAirMine
             (FileName:  'amAirMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
@@ -818,9 +819,11 @@
             PosSprite: TSprite;
             ejectX, ejectY: Longint;
             end;
+    TAmmoCounts = array[TAmmoType] of Longword;
 
 var
     Ammoz: array [TAmmoType] of TAmmozRec;
+    InitialAmmoCounts: TAmmoCounts;
 
 const
     AmmozInit: array [TAmmoType] of TAmmozRec = (
@@ -835,7 +838,7 @@
                 Pos: 0;
                 AmmoType: amNothing;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: cHiddenSlotIndex;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -863,7 +866,7 @@
                 Pos: 0;
                 AmmoType: amGrenade;
                 AttackVoice: sndCover;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 1;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -891,7 +894,7 @@
                 Pos: 0;
                 AmmoType: amClusterBomb;
                 AttackVoice: sndCover;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 1;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -917,7 +920,7 @@
                 Pos: 0;
                 AmmoType: amBazooka;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 0;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -945,7 +948,7 @@
                 Pos: 0;
                 AmmoType: amBee;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 0;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -971,7 +974,7 @@
                 Pos: 0;
                 AmmoType: amShotgun;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 2;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -999,7 +1002,7 @@
                 Pos: 0;
                 AmmoType: amPickHammer;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 6;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1026,7 +1029,7 @@
                 Pos: 0;
                 AmmoType: amSkip;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 9;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1056,7 +1059,7 @@
                     Pos: 0;
                     AmmoType: amRope;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 7;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1084,7 +1087,7 @@
                 Pos: 0;
                 AmmoType: amMine;
                 AttackVoice: sndLaugh;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 4;
             TimeAfterTurn: 5000;
             minAngle: 0;
@@ -1108,7 +1111,7 @@
                 Pos: 0;
                 AmmoType: amDEagle;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 2;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1135,7 +1138,7 @@
                 Pos: 0;
                 AmmoType: amDynamite;
                 AttackVoice: sndLaugh;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 4;
             TimeAfterTurn: 5000;
             minAngle: 0;
@@ -1161,7 +1164,7 @@
                 Pos: 0;
                 AmmoType: amFirePunch;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 3;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1185,7 +1188,7 @@
                 Pos: 0;
                 AmmoType: amWhip;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 3;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1210,7 +1213,7 @@
                 Pos: 0;
                 AmmoType: amBaseballBat;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 3;
             TimeAfterTurn: 5000;
             minAngle: 0;
@@ -1241,7 +1244,7 @@
                 Pos: 0;
                 AmmoType: amParachute;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 7;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1269,7 +1272,7 @@
                 Pos: 0;
                 AmmoType: amAirAttack;
                 AttackVoice: sndIncoming;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 5;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1297,7 +1300,7 @@
                 Pos: 0;
                 AmmoType: amMineStrike;
                 AttackVoice: sndIncoming;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 5;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1323,7 +1326,7 @@
                 Pos: 0;
                 AmmoType: amBlowTorch;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 6;
             TimeAfterTurn: 3000;
             minAngle: 804;
@@ -1351,7 +1354,7 @@
                     Pos: 0;
                     AmmoType: amGirder;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 6;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1380,7 +1383,7 @@
                 Pos: 0;
                 AmmoType: amTeleport;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 7;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1408,7 +1411,7 @@
                     Pos: 0;
                     AmmoType: amSwitch;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 9;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1432,7 +1435,7 @@
                 Pos: 0;
                 AmmoType: amMortar;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 0;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1460,7 +1463,7 @@
                 Pos: 0;
                 AmmoType: amKamikaze;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 3;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1487,7 +1490,7 @@
                 Pos: 0;
                 AmmoType: amCake;
                 AttackVoice: sndLaugh;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 4;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1513,7 +1516,7 @@
                 Pos: 0;
                 AmmoType: amSeduction;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 3;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1540,7 +1543,7 @@
                 Pos: 0;
                 AmmoType: amWatermelon;
                 AttackVoice: sndMelon;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 1;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1566,7 +1569,7 @@
                 Pos: 0;
                 AmmoType: amHellishBomb;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 1;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1594,7 +1597,7 @@
                 Pos: 0;
                 AmmoType: amNapalm;
                 AttackVoice: sndIncoming;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 5;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1620,7 +1623,7 @@
                 Pos: 0;
                 AmmoType: amDrill;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 0;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1646,7 +1649,7 @@
                 Pos: 0;
                 AmmoType: amBallgun;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 4;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1673,7 +1676,7 @@
                 Pos: 0;
                 AmmoType: amRCPlane;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 4;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1702,7 +1705,7 @@
                     Pos: 0;
                     AmmoType: amLowGravity;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 9;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1731,7 +1734,7 @@
                     Pos: 0;
                     AmmoType: amExtraDamage;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 9;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1760,7 +1763,7 @@
                     Pos: 0;
                     AmmoType: amInvulnerable;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 8;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1789,7 +1792,7 @@
                     Pos: 0;
                     AmmoType: amExtraTime;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 9;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1819,7 +1822,7 @@
                     Pos: 0;
                     AmmoType: amLaserSight;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 8;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1848,7 +1851,7 @@
                     Pos: 0;
                     AmmoType: amVampiric;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 8;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -1875,7 +1878,7 @@
                 Pos: 0;
                 AmmoType: amSniperRifle;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 2;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1905,7 +1908,7 @@
                 Pos: 0;
                 AmmoType: amJetpack;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 7;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1931,7 +1934,7 @@
                 Pos: 0;
                 AmmoType: amMolotov;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 1;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1958,7 +1961,7 @@
                 Pos: 0;
                 AmmoType: amBirdy;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 7;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -1986,7 +1989,7 @@
                 Pos: 0;
                 AmmoType: amPortalGun;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 7;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2016,7 +2019,7 @@
                 Pos: 0;
                 AmmoType: amPiano;
                 AttackVoice: sndIncoming;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 5;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2044,7 +2047,7 @@
                 Pos: 0;
                 AmmoType: amGasBomb;
                 AttackVoice: sndCover;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 1;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -2069,7 +2072,7 @@
                 Pos: 0;
                 AmmoType: amSineGun;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 2;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2095,7 +2098,7 @@
                 Pos: 0;
                 AmmoType: amFlamethrower;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 2;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2121,7 +2124,7 @@
                 Pos: 0;
                 AmmoType: amSMine;
                 AttackVoice: sndLaugh;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 4;
             TimeAfterTurn: 5000;
             minAngle: 0;
@@ -2145,7 +2148,7 @@
                 Pos: 0;
                 AmmoType: amHammer;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 3;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -2171,7 +2174,7 @@
                 Pos: 0;
                 AmmoType: amResurrector;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 8;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -2200,7 +2203,7 @@
                 Pos: 0;
                 AmmoType: amDrillStrike;
                 AttackVoice: sndIncoming;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 5;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2227,7 +2230,7 @@
                 Pos: 0;
                 AmmoType: amSnowball;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 0;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -2255,7 +2258,7 @@
                 Pos: 0;
                 AmmoType: amTardis;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 8;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2283,7 +2286,7 @@
                 Pos: 0;
                 AmmoType: amStructure;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 6;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2310,7 +2313,7 @@
                 Pos: 0;
                 AmmoType: amLandGun;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 6;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2335,7 +2338,7 @@
                 Pos: 0;
                 AmmoType: amIceGun;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 2;
             TimeAfterTurn: 0;
             minAngle: 0;
@@ -2360,7 +2363,7 @@
                 Pos: 0;
                 AmmoType: amKnife;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 6;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -2387,7 +2390,7 @@
                     Pos: 0;
                     AmmoType: amRubber;
                     AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 6;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -2412,7 +2415,7 @@
                 Pos: 0;
                 AmmoType: amAirMine;
                 AttackVoice: sndLaugh;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 5;
             TimeAfterTurn: 5000;
             minAngle: 0;
@@ -2438,7 +2441,7 @@
                 Pos: 0;
                 AmmoType: amDuck;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 0;
             TimeAfterTurn: 3000;
             minAngle: 0;
@@ -2461,7 +2464,7 @@
                 Pos: 0;
                 AmmoType: amMinigun;
                 AttackVoice: sndNone;
-                Bounciness: 1000);
+                Bounciness: defaultBounciness);
             Slot: 2;
             TimeAfterTurn: 3000;
             minAngle: cMaxAngle div 6;
@@ -2581,8 +2584,10 @@
     trluaammoc: array[TAmmoStrId] of ansistring; // caption of the weapon (Lua overwrite)
     trluaammod: array[TAmmoStrId] of ansistring;  // description of the weapon (Lua overwrite)
     trluaammoa: array[TAmmoStrId] of ansistring; // description appendix of the weapon (Lua only)
+    trluaammoe: array[TAmmoStrId] of boolean;   // whether to render extra text (Lua overwrite)
     trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
     trgoal:  array[TGoalStrId] of ansistring;   // message of the goal
+    trcmd:   array[TCmdHelpStrId] of ansistring; // chat command help
     cTestLua : Boolean;
 
 procedure preInitModule;
@@ -2648,6 +2653,7 @@
 var s: shortstring;
     i: integer;
     t: TSound;
+    a: TAmmoStrId;
 begin
     // init LastVoice
     LastVoice.snd:= sndNone;
@@ -2840,11 +2846,14 @@
     isInMultiShoot  := false;
     isSpeed         := false;
     isAFK           := false;
+    isShowMission   := false;
+    isForceMission  := false;
     SpeedStart      := 0;
     fastUntilLag    := false;
     fastScrolling   := false;
     autoCameraOn    := true;
     cSeed           := '';
+    cIsSoundEnabled := false;
     cVolumeDelta    := 0;
     cMuteToggle     := false;
     cHasFocus       := true;
@@ -2912,6 +2921,9 @@
     for t:= Low(TSound) to High(TSound) do
         MaskedSounds[t]:= false;
 
+    for a:= Low(TAmmoStrId) to High(TAmmoStrId) do
+        trluaammoe[a]:= true;
+
     UIDisplay:= uiAll;
     LocalMessage:= 0;
 
@@ -2960,8 +2972,6 @@
         CountTexz[i]:= nil;
         end;
 
-    numDroplets:= 0;
-
 end;
 
 procedure freeModule;
--- a/hedgewars/uVideoRec.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uVideoRec.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -48,7 +48,7 @@
 procedure freeModule;
 
 implementation
-uses uVariables, GLunit, SDLh, SysUtils, uUtils, uIO, uMisc, uTypes, uDebug;
+uses uVariables, GLunit, SDLh, SysUtils, uUtils, uIO, uMisc, uConsts, uTypes, uDebug;
 
 type TAddFileLogRaw = procedure (s: pchar); cdecl;
 const AvwrapperLibName = 'libavwrapper';
@@ -73,7 +73,8 @@
     numPixels: LongWord;
     startTime, numFrames, curTime, progress, maxProgress: LongWord;
     soundFilePath: shortstring;
-    thumbnailSaved : Boolean;
+    thumbnailSaved: boolean;
+    recordAudio: boolean;
 
 function BeginVideoRecording: Boolean;
 var filename, desc: shortstring;
@@ -113,7 +114,12 @@
     desc:= desc + 'prefix[' + RecPrefix + ']prefix';
 
     filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix;
-    soundFilePath:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw';
+
+    recordAudio:= (cAudioCodec <> 'no');
+    if recordAudio then
+        soundFilePath:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw'
+    else
+        soundFilePath:= '';
 
     if checkFails(AVWrapper_Init(@AddFileLogRaw
         , PChar(ansistring(filename))
@@ -147,9 +153,20 @@
     FreeMem(RGB_Buffer, 4*numPixels);
     Close(cameraFile);
     if AVWrapper_Close() < 0 then
-        halt(-1);
-    Erase(cameraFile);
-    DeleteFile(soundFilePath);
+        begin
+        AddFileLog('AVWrapper_Close() has failed.');
+        halt(HaltVideoRec);
+        end;
+{$IOCHECKS OFF}
+    // Provoke IOResult to be set
+    FileSize(cameraFile);
+    if IOResult = 0 then
+        Erase(cameraFile)
+    else
+        AddFileLog('Warning: Tried to delete the cameraFile but it was already deleted');
+{$IOCHECKS ON}
+    if recordAudio and FileExists(soundFilePath) then
+        DeleteFile(soundFilePath);
     SendIPC(_S'v'); // inform frontend that we finished
 end;
 
@@ -160,7 +177,10 @@
     glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_RGBA, GL_UNSIGNED_BYTE, RGB_Buffer);
 
     if AVWrapper_WriteFrame(RGB_Buffer) < 0 then
-        halt(-1);
+        begin
+        AddFileLog('AVWrapper_WriteFrame(RGB_Buffer) has failed.');
+        halt(HaltVideoRec);
+        end;
 
     // inform frontend that we have encoded new frame
     s[0]:= #3;
@@ -268,43 +288,49 @@
         CopyFile(recordFileName, UserPathPrefix + '/VideoTemp/' + RecPrefix + '.hwd');
     end;
 
-    Mix_QuerySpec(@frequency, @format, @channels);
-    AddFileLog('sound: frequency = ' + IntToStr(frequency) + ', format = ' + IntToStr(format) + ', channels = ' + IntToStr(channels));
-    if format <> $8010 then
-    begin
-        // TODO: support any audio format
-        AddFileLog('Error: Unexpected audio format ' + IntToStr(format));
-        exit;
-    end;
+    if cIsSoundEnabled then
+        begin
+        Mix_QuerySpec(@frequency, @format, @channels);
+        AddFileLog('sound: frequency = ' + IntToStr(frequency) + ', format = ' + IntToStr(format) + ', channels = ' + IntToStr(channels));
+        if format <> $8010 then
+            begin
+            // TODO: support any audio format
+            AddFileLog('Error: Unexpected audio format ' + IntToStr(format));
+            exit;
+            end;
 
 {$IOCHECKS OFF}
-    // create sound file
-    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw';
-    Assign(audioFile, filename);
-    Rewrite(audioFile, 1);
-    if IOResult <> 0 then
-    begin
-        AddFileLog('Error: Could not write to ' + filename);
-        exit;
-    end;
+        // create sound file
+        filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw';
+        Assign(audioFile, filename);
+        Rewrite(audioFile, 1);
+        if IOResult <> 0 then
+            begin
+            AddFileLog('Error: Could not write to ' + filename);
+            exit;
+            end;
+        end;
 
     // create file with camera positions
     filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.txtout';
     Assign(cameraFile, filename);
     Rewrite(cameraFile);
     if IOResult <> 0 then
-    begin
+        begin
         AddFileLog('Error: Could not write to ' + filename);
         exit;
-    end;
+        end;
 
-    // save audio parameters in sound file
-    BlockWrite(audioFile, frequency, 4);
-    BlockWrite(audioFile, channels, 4);
+    if cIsSoundEnabled then
+        begin
+        // save audio parameters in sound file
+        BlockWrite(audioFile, frequency, 4);
+        BlockWrite(audioFile, channels, 4);
 {$IOCHECKS ON}
 
-    // register callback for actual audio recording
-    Mix_SetPostMix(@RecordPostMix, nil);
+        // register callback for actual audio recording
+        Mix_SetPostMix(@RecordPostMix, nil);
+        end;
 
     startTime:= SDL_GetTicks();
     flagPrerecording:= true;
@@ -315,12 +341,18 @@
     AddFileLog('StopPreRecording');
     flagPrerecording:= false;
 
-    // call SDL_LockAudio because RecordPostMix may be executing right now
-    SDL_LockAudio();
-    Close(audioFile);
+    if cIsSoundEnabled then
+        begin
+        // call SDL_LockAudio because RecordPostMix may be executing right now
+        SDL_LockAudio();
+        Close(audioFile);
+        end;
     Close(cameraFile);
-    Mix_SetPostMix(nil, nil);
-    SDL_UnlockAudio();
+    if cIsSoundEnabled then
+        begin
+        Mix_SetPostMix(nil, nil);
+        SDL_UnlockAudio();
+        end;
 
     if not thumbnailSaved then
         SaveThumbnail();
--- a/hedgewars/uVisualGearsList.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uVisualGearsList.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -84,11 +84,6 @@
 
         exit;
 
-// 0.9.24.2 workaround for minigun droplet spam.
-// Limit the max. number of droplets.
-if ((Kind = vgtDroplet) or (Kind = vgtSplash)) and (numDroplets > maxDroplets) and (not Critical) then
-    exit;
-
 inc(VGCounter);
 New(gear);
 FillChar(gear^, sizeof(TVisualGear), 0);
@@ -236,8 +231,6 @@
                 end;
     vgtDroplet:
                 begin
-                // droplet counter for 0.9.24.2 bugfix
-                inc(numDroplets);
                 // old dx & dy calcs
                 // dx:= 0.001 * (random(180) - 90);
                 // dy:= -0.001 * (random(160) + 40);
@@ -466,9 +459,6 @@
     if lastVisualGearByUID = Gear then
         lastVisualGearByUID:= nil;
 
-    if (Gear^.Kind = vgtDroplet) and (numDroplets > 0) then
-        dec(numDroplets);
-
     Dispose(Gear);
 end;
 
--- a/hedgewars/uWorld.pas	Fri Jul 27 12:45:10 2018 -0400
+++ b/hedgewars/uWorld.pas	Sat Jul 28 12:58:12 2018 -0400
@@ -31,8 +31,9 @@
 procedure DrawWorld(Lag: LongInt);
 procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
 procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
+procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt; forceDisplay : boolean);
 procedure HideMission;
-procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring);
+procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring; autoLabels: boolean);
 procedure ShakeCamera(amount: LongInt);
 procedure InitCameraBorders;
 procedure InitTouchInterface;
@@ -1597,7 +1598,7 @@
     DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture);
 if isAFK then
     DrawTextureCentered(0, (cScreenHeight shr 1), AFKTexture);
-if not isFirstFrame and (missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm) then
+if not isFirstFrame and (missionTimer <> 0) or isShowMission or isPaused or fastUntilLag or (GameState = gsConfirm) then
     begin
     if (ReadyTimeLeft = 0) and (missionTimer > 0) then
         dec(missionTimer, Lag);
@@ -1606,6 +1607,8 @@
     if missionTex <> nil then
         DrawTextureCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
     end;
+if missionTimer = 0 then
+    isForceMission := false;
 
 // fps
 {$IFDEF USE_TOUCH_INTERFACE}
@@ -1941,6 +1944,11 @@
 end;
 
 procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
+begin
+    ShowMission(caption, subcaption, text, icon, time, false);
+end;
+
+procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt; forceDisplay : boolean);
 var r: TSDL_Rect;
 begin
 if cOnlyStats then exit;
@@ -1948,6 +1956,10 @@
 r.w:= 32;
 r.h:= 32;
 
+// If true, then mission panel cannot be hidden by releasing the mission panel key.
+// Is in effect until timer runs out, is hidden with HideMission or ShowMission is called with forceDisplay=false.
+isForceMission := forceDisplay;
+
 if time = 0 then
     time:= 5000;
 missionTimer:= time;
@@ -1970,9 +1982,10 @@
 procedure HideMission;
 begin
     missionTimer:= 0;
+    isForceMission:= false;
 end;
 
-procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring);
+procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring; autoLabels: boolean);
 var
     ammoStrId: TAmmoStrId;
     ammoStr: ansistring;
@@ -1997,6 +2010,7 @@
 
     trluaammoc[ammoStrId] := caption;
     trluaammod[ammoStrId] := description;
+    trluaammoe[ammoStrId] := autoLabels;
 end;
 
 procedure ShakeCamera(amount: LongInt);
@@ -2013,12 +2027,14 @@
 
 procedure onFocusStateChanged;
 begin
-if (not cHasFocus) and (GameState <> gsConfirm) then
-    ParseCommand('quit', true);
 {$IFDEF MOBILE}
+if (not cHasFocus) and (not isPaused) then
+    ParseCommand('pause', true);
 // when created SDL receives an exposure event that calls UndampenAudio at full power, muting audio
 exit;
 {$ENDIF}
+if (not cHasFocus) and (GameState <> gsConfirm) then
+    ParseCommand('quit', true);
 
 {$IFDEF USE_VIDEO_RECORDING}
 // do not change volume during prerecording as it will affect sound in video file
--- a/man/hedgewars.6	Fri Jul 27 12:45:10 2018 -0400
+++ b/man/hedgewars.6	Sat Jul 28 12:58:12 2018 -0400
@@ -42,7 +42,7 @@
 .
 .SH "COPYRIGHT"
 .
-Copyright \(co 2004\-2015 Andrey Korotaev, Igor Ulyanov
+Copyright \(co 2004\-2018 Andrey Korotaev, Igor Ulyanov
 .br 
 This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
 There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--- a/misc/hats_js_anim.xhtml	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/hats_js_anim.xhtml	Sat Jul 28 12:58:12 2018 -0400
@@ -9,11 +9,13 @@
 body 
 {
     background: url('//hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Sky.png') fixed no-repeat bottom left;
+    background-color: #0B203D;
+    color: #FFD902;
     -moz-background-size: 200%;
     background-size: 100% 100%;
     font-family: sans-serif;
 }
-h1 { text-shadow: 0 0 2px white; }
+h1 { text-shadow: 0 0 2px white; color: black;}
 a 
 {
     margin-top: 12px;
@@ -43,7 +45,7 @@
     <script type="application/ecmascript">
 //<![CDATA[
 /* javascript version of a sprite sheet - this could be pretty trivially done in pure HTML, but maintenance
-would be easier with a server-side portion. list of sprites could be gotten from googlecode, but would require XSS whitelisting */
+would be easier with a server-side portion. list of sprites could be gotten from server, but would require XSS whitelisting */
 /*var masks = ['2001suit2', '2001suit', '4gsuif', 'AkuAku', 'android', 'angel', 'anzac', 'apple', 'ash', 'Balrog', 'banana', 'Bandit', 'bat', 'beaver', 'beefeater', 'Blanka', 'BlankaToothless', 'BlueCap', 'BlueHair', 'bobby2v', 'bobby', 'Bob', 'BrainSlugMouth', 'BrainSlug', 'britishpithhelmet', 'britmedic', 'britsapper', 'Bub', 'Bunny', 'bushhider', 'charlesdegaulle', 'charmander', 'chef', 'chikorita', 'Chunli', 'clown-copper', 'clown-crossed', 'clown', 'Coonskin3', 'Cororon', 'Cowboy', 'crown', 'cyborg', 'darthvader', 'Deer', 'desertgrenadier01', 'desertgrenadier02', 'desertgrenadier04', 'desertgrenadier05', 'desertgrenadierofficer', 'desertmedic', 'desertsapper1', 'desertsapper2', 'diglett', 'Disguise', 'Dragon', 'dwarf', 'eastertop', 'Elvis', 'Eva_00b', 'Eva_00y', 'Falcon', 'frenchwwigasmask', 'frenchwwihelmet', 'Gasmask', 'Geordi', 'germanwiimedichelmet', 'germanwwihelmetmustache', 'germanwwiipithhelmetdes', 'germanwwitankhelmet', 'Glasses', 'GreenCap', 'GreenHair', 'grenadier1', 'GreyHair', 'Guile', 'hedgehogk', 'HogInTheHat', 'hogpharoah', 'Honda', 'IndianChief', 'infernalhorns', 'InfernalHorns', 'Jason', 'jigglypuff', 'judo', 'junior', 'Ken', 'KirbyMask', 'kiss_criss', 'kiss_frehley', 'kiss_simmons', 'kiss_stanley', 'knight', 'Kululun', 'Ladle', 'lambda', 'Laminaria', 'laurel', 'lemon', 'link', 'lugia', 'Luigi', 'Mario', 'MegaHogX', 'metalband', 'mexicansunbrero', 'mickey_ears', 'Moose', 'mp3', 'mudkip', 'Mummy', 'naruto', 'NinjaFull', 'NinjaStraight', 'NinjaTriangle', 'OldMan', 'OrangeHair', 'orange', 'Pantsu', 'Pig', 'pikachu', 'PinkHair', 'pinksunhat', 'pirate_jack_bandana', 'pirate_jack', 'plainpith', 'Plunger', 'policecap', 'porkey', 'PrincessDaisy', 'PrincessPeach', 'Pumpkin_Hat', 'PurpleHair', 'quotecap', 'Rain', 'Rambo', 'rasta', 'RedCap', 'RedHair', 'RobinHood', 'royalguard', 'RSR', 'Ryu', 'Samurai', 'Samus', 'Santa', 'SauceBoatSilver', 'ShaggyYeti', 'sheep', 'ShortHair_Black', 'ShortHair_Brown', 'ShortHair_Grey', 'ShortHair_Red', 'ShortHair_Yellow', 'Skull', 'Sleepwalker', 'slowpoke', 'Sniper', 'Sonic', 'sovietcomrade2', 'sovietcomrade', 'SparkleSuperFun', 'SparkssHelmet', 'spartan', 'spcartman', 'spidey', 'spkenny', 'spkyle', 'spstan', 'squirtle', 'sth_AmyClassic', 'sth_Amy', 'sth_Eggman', 'sth_Knux', 'sth_Metal', 'sth_Shadow', 'sth_Sonic', 'sth_Super', 'sth_Tails', 'stormcloud', 'stormtrooper', 'StrawHatEyes', 'StrawHatFacial', 'StrawHat', 'Sunglasses', 'SunWukong', 'Teacup', 'Teapot', 'terminatorc', 'Terminator_Glasses', 'thug', 'Toad', 'tophats', 'touhou_chen', 'touhou_marisa', 'touhou_patchouli', 'touhou_remelia', 'touhou_suwako', 'touhou_yukari', 'trenchgrenadier1', 'trenchgrenadier2', 'trenchgrenadier3', 'ushanka', 'vampirichog', 'Vega', 'venom', 'Viking', 'voltorb', 'Wario', 'WhySoSerious', 'WizardHat', 'YellowCap', 'YellowHair', 'Zombi'];*/
 var masks = [];
 var themes = {
@@ -105,7 +107,7 @@
         sel.appendChild(opt.cloneNode(true));
         sel.lastChild.value = theme;
         sel.lastChild.lastChild.data = theme;
-        if(theme == "Nature") sel.lastChild.selected = true;
+        if(theme === "Nature") sel.lastChild.selected = true;
     }
     var chk = document.createElement("input");
     chk.type = "checkbox";
@@ -116,7 +118,7 @@
     document.body.appendChild(chk);
     var s = document.styleSheets[0].cssRules;
     for(var i=0;i<s.length;i++)
-        if (s[i].selectorText.toLowerCase()==".girder") girder = s[i];
+        if (s[i].selectorText.toLowerCase() === ".girder") girder = s[i];
         
     var a = document.createElement("a");
     var g = document.createElement("div");
@@ -131,7 +133,7 @@
         h.lastChild.lastChild.data = masks[i];
         h.title = masks[i];
         h.idle = Math.floor(Math.random()*19);
-        if (i%17==16 || i==masks.length-1) document.body.appendChild(g.cloneNode(false));
+        if (i%17 === 16 || i === masks.length-1) document.body.appendChild(g.cloneNode(false));
     }
     
 /* quick and dirty animation */
@@ -184,5 +186,9 @@
 </head>
 <body>
 <h1>List of Hedgewars hats</h1>
+<noscript>
+<p><strong>ERROR</strong>: We're so sorry, but this webpage only works with JavaScript enabled. It seems JavaScript is disabled or not supported in your browser.</p>
+<p>Normally, this webpage would display an animated preview of the hats in Hedgewars.</p>
+</noscript>
 </body>
 </html>
--- a/misc/liblua/Xcode/Lua.xcodeproj/project.pbxproj	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/liblua/Xcode/Lua.xcodeproj/project.pbxproj	Sat Jul 28 12:58:12 2018 -0400
@@ -397,6 +397,7 @@
 				CLANG_WARN_INT_CONVERSION = YES;
 				CLANG_WARN_UNREACHABLE_CODE = YES;
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+				ENABLE_BITCODE = NO;
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				ENABLE_TESTABILITY = YES;
 				GCC_C_LANGUAGE_STANDARD = c99;
@@ -430,6 +431,7 @@
 				CLANG_WARN_INT_CONVERSION = YES;
 				CLANG_WARN_UNREACHABLE_CODE = YES;
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+				ENABLE_BITCODE = NO;
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				GCC_C_LANGUAGE_STANDARD = c99;
 				GCC_FAST_MATH = YES;
--- a/misc/liblua/loslib.c	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/liblua/loslib.c	Sat Jul 28 12:58:12 2018 -0400
@@ -19,6 +19,17 @@
 #include "lauxlib.h"
 #include "lualib.h"
 
+#if ((defined __MACH__) && (defined __APPLE__))
+  #include <TargetConditionals.h>
+  #if TARGET_OS_IPHONE
+    #define LUA_PLATFORM_IOS 1
+  #endif
+#endif
+
+#ifdef LUA_PLATFORM_IOS
+  #include <spawn.h>
+  extern char **environ;
+#endif
 
 static int os_pushresult (lua_State *L, int i, const char *filename) {
   int en = errno;  /* calls to Lua API may change this value */
@@ -36,7 +47,18 @@
 
 
 static int os_execute (lua_State *L) {
-  lua_pushinteger(L, system(luaL_optstring(L, 1, NULL)));
+  const char *command = luaL_optstring(L, 1, NULL);
+  int status;
+#ifndef LUA_PLATFORM_IOS
+  status = system(command);
+#else
+  // untested, may require adjustments depending on `command`
+  pid_t pid;
+  char *argv[] = { (char *)command, NULL };
+  posix_spawn(&pid, argv[0], NULL, NULL, argv, environ);
+  waitpid(pid, &status, 0);
+#endif
+  lua_pushinteger(L, status);
   return 1;
 }
 
--- a/misc/libphysfs/Xcode/Physfs.xcodeproj/project.pbxproj	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/libphysfs/Xcode/Physfs.xcodeproj/project.pbxproj	Sat Jul 28 12:58:12 2018 -0400
@@ -272,6 +272,7 @@
 				CLANG_WARN_INT_CONVERSION = YES;
 				CLANG_WARN_UNREACHABLE_CODE = YES;
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+				ENABLE_BITCODE = NO;
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				ENABLE_TESTABILITY = YES;
 				GCC_C_LANGUAGE_STANDARD = c99;
@@ -309,6 +310,7 @@
 				CLANG_WARN_INT_CONVERSION = YES;
 				CLANG_WARN_UNREACHABLE_CODE = YES;
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+				ENABLE_BITCODE = NO;
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				GCC_C_LANGUAGE_STANDARD = c99;
 				GCC_NO_COMMON_BLOCKS = YES;
--- a/misc/libphyslayer/Xcode/Physlayer.xcodeproj/project.pbxproj	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/libphyslayer/Xcode/Physlayer.xcodeproj/project.pbxproj	Sat Jul 28 12:58:12 2018 -0400
@@ -203,6 +203,7 @@
 				CLANG_WARN_INT_CONVERSION = YES;
 				CLANG_WARN_UNREACHABLE_CODE = YES;
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+				ENABLE_BITCODE = NO;
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				ENABLE_TESTABILITY = YES;
 				GCC_C_LANGUAGE_STANDARD = c99;
@@ -220,6 +221,7 @@
 					"\"$(SRCROOT)/../../liblua\"",
 					"\"$(SRCROOT)/../../../../Library/SDL/include\"",
 				);
+				IPHONEOS_DEPLOYMENT_TARGET = 7.0;
 				ONLY_ACTIVE_ARCH = YES;
 				OTHER_LDFLAGS = "-ObjC";
 				PREBINDING = NO;
@@ -238,6 +240,7 @@
 				CLANG_WARN_INT_CONVERSION = YES;
 				CLANG_WARN_UNREACHABLE_CODE = YES;
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+				ENABLE_BITCODE = NO;
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				GCC_C_LANGUAGE_STANDARD = c99;
 				GCC_NO_COMMON_BLOCKS = YES;
@@ -253,6 +256,7 @@
 					"\"$(SRCROOT)/../../liblua\"",
 					"\"$(SRCROOT)/../../../../Library/SDL/include\"",
 				);
+				IPHONEOS_DEPLOYMENT_TARGET = 7.0;
 				OTHER_LDFLAGS = "-ObjC";
 				PREBINDING = NO;
 				SDKROOT = iphoneos;
--- a/misc/libphyslayer/physfslualoader.c	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/libphyslayer/physfslualoader.c	Sat Jul 28 12:58:12 2018 -0400
@@ -4,11 +4,13 @@
 #include "physfscompat.h"
 
 #define BUFSIZE 1024
+#define UNUSED(x) (void)(x)
 
 void *physfsReaderBuffer;
 
 PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size)
 {
+    UNUSED(L);
 
     if(PHYSFS_eof(f))
     {
--- a/misc/libphyslayer/physfsrwops.c	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/libphyslayer/physfsrwops.c	Sat Jul 28 12:58:12 2018 -0400
@@ -56,7 +56,7 @@
         if (current == -1)
         {
             SDL_SetError("Can't find position in file: %s",
-                          PHYSFS_getLastError());
+                          PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
             return -1;
         } /* if */
 
@@ -77,7 +77,7 @@
         const PHYSFS_sint64 len = PHYSFS_fileLength(handle);
         if (len == -1)
         {
-            SDL_SetError("Can't find end of file: %s", PHYSFS_getLastError());
+            SDL_SetError("Can't find end of file: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
             return -1;
         } /* if */
 
@@ -98,7 +98,7 @@
 
     if (!PHYSFS_seek(handle, (PHYSFS_uint64) pos))
     {
-        SDL_SetError("PhysicsFS error: %s", PHYSFS_getLastError());
+        SDL_SetError("PhysicsFS error: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
         return -1;
     } /* if */
 
@@ -123,7 +123,7 @@
     if (rc != ((PHYSFS_sint64) readlen))
     {
         if (!PHYSFS_eof(handle)) /* not EOF? Must be an error. */
-            SDL_SetError("PhysicsFS error: %s", PHYSFS_getLastError());
+            SDL_SetError("PhysicsFS error: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
     } /* if */
 
     #if TARGET_SDL13
@@ -145,7 +145,7 @@
     const PHYSFS_uint64 writelen = (PHYSFS_uint64) (num * size);
     const PHYSFS_sint64 rc = PHYSFS_writeBytes(handle, ptr, writelen);
     if (rc != ((PHYSFS_sint64) writelen))
-        SDL_SetError("PhysicsFS error: %s", PHYSFS_getLastError());
+        SDL_SetError("PhysicsFS error: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
 
     #if TARGET_SDL13
     return (size_t) rc;
@@ -160,7 +160,7 @@
     PHYSFS_File *handle = (PHYSFS_File *) rw->hidden.unknown.data1;
     if (!PHYSFS_close(handle))
     {
-        SDL_SetError("PhysicsFS error: %s", PHYSFS_getLastError());
+        SDL_SetError("PhysicsFS error: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
         return -1;
     } /* if */
 
@@ -174,7 +174,7 @@
     SDL_RWops *retval = NULL;
 
     if (handle == NULL)
-        SDL_SetError("PhysicsFS error: %s", PHYSFS_getLastError());
+        SDL_SetError("PhysicsFS error: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
     else
     {
         retval = SDL_AllocRW();
--- a/misc/libphyslayer/physfsrwops.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/libphyslayer/physfsrwops.h	Sat Jul 28 12:58:12 2018 -0400
@@ -41,7 +41,7 @@
  *
  *   @param filename File to open in platform-independent notation.
  *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
- *           of the error can be gleaned from PHYSFS_getLastError().
+ *           of the error can be gleaned from PHYSFS_getLastErrorCode().
  */
 PHYSFS_DECL SDL_RWops *PHYSFSRWOPS_openRead(const char *fname);
 
@@ -53,7 +53,7 @@
  *
  *   @param filename File to open in platform-independent notation.
  *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
- *           of the error can be gleaned from PHYSFS_getLastError().
+ *           of the error can be gleaned from PHYSFS_getLastErrorCode().
  */
 PHYSFS_DECL SDL_RWops *PHYSFSRWOPS_openWrite(const char *fname);
 
@@ -65,7 +65,7 @@
  *
  *   @param filename File to open in platform-independent notation.
  *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
- *           of the error can be gleaned from PHYSFS_getLastError().
+ *           of the error can be gleaned from PHYSFS_getLastErrorCode().
  */
 PHYSFS_DECL SDL_RWops *PHYSFSRWOPS_openAppend(const char *fname);
 
@@ -77,7 +77,7 @@
  *
  *   @param handle a valid PhysicsFS file handle.
  *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
- *           of the error can be gleaned from PHYSFS_getLastError().
+ *           of the error can be gleaned from PHYSFS_getLastErrorCode().
  */
 PHYSFS_DECL SDL_RWops *PHYSFSRWOPS_makeRWops(PHYSFS_File *handle);
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/racer.yaml	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,1676 @@
+- Game starts when everyone is ready! Type '/callvote map' to switch maps, '/vote
+  yes' to vote. Check results at https://hedgewars.org/records
+- ! '#16':
+  - ! 'Racer Challenge #16'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAAaXjaY3RgdGBgWcB2gIGDAcjiTgCy+A6AxVhlgFwgwcHA9ISBgYGRYb8AkGAQYGAG8iAEK4gLJthBXCDBCDTvDzbzAMZ6DUU=
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Nature
+  t03:
+  - ! 'Tech Racer #3'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '0'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +rnd+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - TechRacer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa-tech
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!m=4'
+    THEME:
+    - Nature
+  ! '#04':
+  - ! 'Racer Challenge #4'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAA63jaDcgvSwRRFIbxc+89Z86ZXdkRFgwmg0VQMAmWZWCLW1cW/0QRLLIMWARB3muwiPgJRJtgMQh+ANFglzFomaLVZNiy3vKD5+ksUEOtMtslGmdPlK35K/KFI8o2pkTS49PIE56Al7kCVzyL8BMOEJ79OcK7+4r26q9jfu8fYv7NqzHv8mF6Moo2lmm0Wy2jbckf9EUH0DcF9CQhNzqHsJctwh1JADW8A7fNPUiflqClc9B9GkIvCbAhPaJ9F4rY/vUXoNzkrPgwIbdpUocqIf2ErhjV1lhet45Tzqyn7Mwnis/0/gGJl0BN
+    SCHEME:
+    - Borderless Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '3'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Hell
+  ! '#10':
+  - ! 'Racer Challenge #10'
+  - SEED: ! '{4f2be5e8-69a0-4116-8d80-d270d772f6ee}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAABSnjaJc7ZDoQwDEPRQJcwC/DDU6kf3oix45cDUuWr+LBhPnzY8TOCP48npoeFGdnA3AKfXexhRZSwKmpYEy2si04QeDCbxq1xtonCVFKZShpTSWcqwSEuEPDF0xaiFznBPBcevgLlj0D5LVB+CZQP0QkCN2bz4vbi7BSFqaQylTSmks5UwqsEAn+uK4bq
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - EarthRise
+  ! '#09':
+  - ! 'Racer Challenge #9'
+  - SEED: ! '{4f2be5e8-69a0-4116-8d80-d270d772f6ee}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAB1njaLY9bjsMgDEUNNjhp2syGg8TCQR0f6M+R7ftIqE2apGZNrHkTb6XJ+cTtfuJ2PXE7nrjZ/M5uU6ZUpsrkgV6YytTf6rOwLlRulUQiEWnbyFQ5lhA0IEJWqVISOXw9M6UNB2FJmL/EZMcy5oUlGIIhKH1KTIkVbgsVn/OnUfoa8ZjXiO8eTAeTB/rJdA79rT4K6wLPAsdIJIyWhUyVYwnhCshN9qLqIvEOX38zfTYchOWD+Y/YvWMZ88ISDMEQlD4lpsQKt4WKj2dR+g9qCctS
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - EarthRise
+  ! '#17':
+  - ! 'Racer Challenge #17'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAA4Xja43vHWMfAc4SFi4FrB5DFrsEiy8DCyriegTGGRYeBIYldlIGfkX02A/di9qIO7sWsrxhARMf/K0AWLy9bUwffXiDBEst2qPP/b3bRzQwO7FIXGO3YpUAGmC0GGrVlMbsui9JiEPcSkLgDMn7LJRZWpkwGoIT6JSDxn4HvCWPvZq7NjHWbQc64wX2FSYmB7yVj8w0+VqZ0Bp6TLAybgY5kvcFzhOk0AwMDu+gmkNMuMFYC3ceSw3bhApM7u0AXgwgjbyvDJwZ9Bj5p9tBW/nvsoQwAuyw7Aw==
+    SCHEME:
+    - Borderless Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '3'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Castle
+  t04:
+  - ! 'Tech Racer #4'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '0'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +rnd+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - TechRacer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa-tech
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!m=5'
+    THEME:
+    - Nature
+  ! '#03':
+  - ! 'Racer Challenge #3'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - 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
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Cave
+  ! '#11':
+  - ! 'Racer Challenge #11'
+  - SEED: ! '{4f2be5e8-69a0-4116-8d80-d270d772f6ee}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAACCHjaLY8LDsMgDEMpAbKtn114lTg40eYHkyrrtUltx+7tTvkudzo+ovMjqvGNXiNF0hO9QAZZbJEy8pX0BKUwXi16hnLkSGWJpm2J/m18c5ydPVtSMJiivKoV5U4/Z88ZNIJEG7SxnLWstEkNcqwq/Zxco3OFGuQ4F5ydLkaXCjXIaVX+ac+hfs+hey9Jf0E7tA/dcSBvSb+gaxiv8jugY+jA1xJNH0v074NvjrOzty8pGEyp5GZypx+XSzRoBIlO6GT50LLSJjXIsar0c3KNzhVq0Lyo4Ox0MbpUqEFcznSm/QB50Oil
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - EarthRise
+  ! '#08':
+  - ! 'Racer Challenge #8'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAACF3jaHdA9aBRRFIbh795z/2Z2h7sgAbs0EpsEjKI2goUgCBaujRG0ECVYpAgEbERiWJ2BK4wgqL0Yf0Bc0BBYA9FIcMGQiQQrrSSBLGsRcGGRWKxz0jy8nOaDg6vmNqLrtAuS4gn0gshR3dDrkIv6EJJpnAa9UY3MDpkV2GGzkrk/ZbkB9d8z+7W7X/GyNmm8POghXsV6mrzUB8CkNQiC74la6nvuG/x3M5eaD2YOUaJ+N6LEXEFl3kw2KvPUQbyGX414bfAYfkYcL/wM5ZDOHsmlw0fIw2jlZgEtlHwpi+6AyelZWTRM7cJOUBtmjxYLs4czsAJpUe6nEEtoFmLJHQS9VmmQ4yoFTYqdFwxoSuxsM1AnZHWbgT4nus8Z6LOiu8VA/RB/txjQhPiXMdCzopsxiCLqZwzsT3W37XJ1AbapRtvulRpF9Sad3Cg5Bj8iL973I+YB/D3zaJOB79tOXmnaDuSYvZXLMfe0fJwdCgxETX8OTHlTrcAAA/oaGOCUfBgYiLfifGCAa/poYBBPox4YJLPiRmAgL9t6UJdsHX7cvFtlUEuc+sTgP8+NlIU=
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Cave
+  ! '#14':
+  - ! 'Racer Challenge #14'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAFlnjaHZR3bNdlEMY/771371FLixoxKEKEQAgGwzA1SMJ0D6ZARY1SLTEgKEVGGOKIDGUjEJkBIYKADFFQ2RISLFVcjQXRGnBQLEJECUgUv/398+RyefO+994ztEgLsUt+FdI35JH/itxPwa+2g7yquIUGo9M89Lj0hTKWbKPMW9Ngdw5YkushN0rJNrnRxlJ4XQ6kJNcjdoy1ywtaxFr8F5Uq/1lb4if0PvxHHYYf1Vn4N7oZP6xf4fv1PL7DrsPXWxG+3Abgs20MPtkW4sNtGz7IsnN321m8XcrHb0itcEk9SDXpcdKRNIb0QZpFWpzWkCalT0hPpCOkbukk6eZ0gYQ7Vu2NsD3eClvmRdh4744N9J5YBy/GCv1J9LQ/gx70EegqL0Mn+Ri02Mei7X0cWj+r4m8+mvipjyQu9+HE8T6EOMCfILb3AcQCfwA57V2RQ94BecdbIK95Q6TUFbkr/Ym0SNVISocJNWk7oSKtJGxJ0wmL0kjCpFRMKE2dCQ+l5oTbUyI0sxpCgVXAP/Ye1NgcOGrPQ7n1ht3WFrZaIazVWlih5bBI18FcnQoztBSmaXeYok0ziJdhaqyC1+N2mBnfhPmxDBbHXrAqtoENMR+2Sw18Kp/Bl5JdVS3T4ZwMJYg8SGgotxJay9WELuE8YUCoIowIuwlTw2rCyvAGYWcYRfguPEb4K9yDXBvaI+1CE6RPyEdGcgmZRw2yjWNIJZ8jF9lHbMyHxK5sJD7NauI0lhE3soj4FfOJF5iDNmYW2q0OhjAbfYNMp5tZgH6baVIvshK7iXVYN7ZipezCpnEIe5dK7DAnsVrOkwpCJN0aGpIeCq1Jw0Jn0rTQj7QmDCXtDS+TjobFpPPhfTw/VODNwym8oyjeU5rhJdIFf0Eex1+TifgCWYq/LTvxzXIc3yn/4gdjU/yL2A2vjE/h38cp+E9xLX4ylmfWiGdy/shm0cIfUn3tQKqnA0lBx2MXdVk2qe7BftBqrEL/wz62Jtga64TNzExio+w5rNimYJ1sKdbYNqGXbQ96zD5HP7IqdKGdQEfZKbRX9m29xc6gyX4nnrDfiHvtJ+Iy+444IdtMHGS7iJ1sQ8aCvYVcsVeRkzYMKbe+GVGZOWWFNUJmaEbeBD2KDNePkBJdhDyio5F+2gfppW2QnloP6R1/Rh6O+5FH44rMAXEiUhYHIS/Fjhn78QZkjVxGPpEfka/lAFIr64kubxJbymTiXfIssVQeI06RnsS10oNYLncQ/5Db0GukHVokbdFB0h59UW5HV0pn9IDci/4i/bEkT2MtZTR2ZyZgGywrsImyHVsgR7D18ju2N+ZhX8csFE7E+7BzcSh2Oc4gxbiJlJfpLtWPf+c4yl7LiKqDuqp/uRbVram5Sjl7Mxp9uHQvz1uVKTGvii2VeVU+mAbjcsCWXI+rOqTqygbXB8ul7dm6tD2bf0SWVhTMtS5cOVWPff8D7Vs1fw==
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Jungle
+  ! '#20':
+  - ! 'Racer Challenge #20'
+  - SEED: ! '{89b91edb-5d9f-400d-80ad-e687d354d7cc}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '0'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100101000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110100'
+    DRAWNMAP:
+    - AAAG73jaPdR7bBRFHAfw79zM/Gb3XntQyqNBSAVFm2qlAp4RUDRtA5FCiKASmwaMREs0hIeBIAp4lROKAmLkJWCiRAkGwhlQQ4xajr4o1xY4aGl4GKGPAIZTuFSw6+y2xz+ffH/fmdub3WTXXIHlMIfxNHwpOQGilQ+DWab2A5XYFEOlugmrxwWb3A7BTkWxYKdnOliLiyK3A88X4RjPl70IchcRdjvYt1GZ1FxF6ME+Kt0OVpr9lXSAXZzBHREU05MOCI3J4I4YSOGkA0JDMrgjRqiapIPenMEdrR9UQ9IBvXcyuCObouqSeqwD3tBJcw72F330dcDT+rf2aL2Z6lUq6QBMzuCOVovqSVotxnr0o3r6CAUNT9IB9qsZ3DHkUTtPaA7BKu9jp9vpO1dbTmhWIjSwjy1uB+u2WnvCAcbEDO6Ix9XKEw6wCzK4I55Ti+P2x2o1MNVJL6nFwEWqittTqQrYJK/H7S3yul6VHXH7O9kBPHo/jZfdcfuw7AaznO4xp3tNXo3bG+VVsFUUjdvPUxSoEmWneheKMlgpMa211xTTgGKdBoR1srpYqrV3IdPPqkynAWGdrGbKa/1vBuXpTqcBYZ0MIBUzYBxAP0j1k8UKYkaWvQj9sIJ+JJsWM6T9OWgFK75BC1jBTbOMpdtprZgEMyzC7f4c+Qe8Sylvl5F0/uOILN7lS9Fu+IO0bmtgOKURWKqqz/pzVTWoi/ISBmQWHHRSf8IwVXWCgnrVN1zUJgJhAgIzqCxhJIU+y12Rd9EcIgqumMPFlGuaaftMiEn7zCliyD6zkR/YbjbKHfCu4M3bvStkF7yDqOK0dxA39XPh5mn7XZ3EZU/PNiriIVA2r9hMP3sug857OjaorZ6ZMLNYxQbK55thrmITNxifsCMQZ3jOBf9I+XIi0C1K4Tsv6hKBOOXCHxDHO+R7rGCHr0i2NfmKqByBES6yDU4HXwnNbvKVyBL0Q7PvM1cviNHOrTrQXLeD96gYEPGN5/vh/ZXmRXyvUzO8PbQn4sumg/CmaRu8N2kffNfkU3s145I+JQvrfNWyEOIRZFexTthVZo7wNpk59CHMobSmyStojU4i55x+aprBDjl9aehGc6TI+dRZ+NTZouHttTplwczlnbVmrk5qsDgcpSHiDrgU6SivFHvgEBUPiDTESL4/Ki6IwXCIyt/5JohG3h4VN3gbREqDK3xXlG0WDA5Rz3y+DWwNr42yr3gt2PcaeZr/W0tTxTCwDyh/Nx2hfLBRcmYjG0VtTprVqL6Ws8DuyMURzT14ItIT0UzWp5LHIp57chl4tfgnwg/JZyDelr9ERFh3coQUEZGSRZClMhaRa+VbkH/rq1BYHgV1i3SEfpRPQAl5IKK+lGehIvJmRC0iBTWHRkE9S36oYv3qqgX6vdSpHepheQ7KkqfBFlDbSZZ0DnmJzic8hdRW69lL51s8vdR8is+j5gb+Da1pFEQzGsQceqVetNBnZ2QJ/dYgY7TnFDF6s4Eq6IUENdKSk8qib+tVGS2vV+U0tkaVy1t1aqU8VkOX1Moa9ZP+0qhVomudUSS6YCxTa9cZy4xCGKUytM4oNYKwLK5aQmO4gnVcE7zLg86oF8q56ST9Qoy7v2X0/bSaSydJ+JP0YkugkB6Cv4HKGwLz6RaC2TQZ/o/4O+uDSzyH1ls9LK/KPs7y9Gddp9AYnSiPjW1Rg9hY0EE2pVO+z57cpZmA/wEVf+kG
+    SCHEME:
+    - Wrap Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '3'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '1'
+    - ! '!'
+    THEME:
+    - Island
+  t05:
+  - ! 'Tech Racer #5'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '0'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +rnd+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - TechRacer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa-tech
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!m=6'
+    THEME:
+    - Nature
+  ! '#02':
+  - ! 'Racer Challenge #2'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAABkHjaFdCxK8RhGAfw7/u87/v8zns/9y63Wij+A5SE8YYbXErCplgMRBxXBgveS91goOQGN1jdImVw0xlOucGVQcpgk9hQ/J7l07fn21NPj9vGtIoW+Ej5Ne5WVtsVpcfsgPITKCo/qmrK5+hemV7eqgtwbd6rC6AWl0/iVS7D9PPOmwD3yHuvAqjElXZ3D1eQrFWCIO1xEKR1gTbxCSG47ySZyK4GE+kmhBA/S0rTlMwewAWaCVzQF0itJ7NUMUmuRPPBlfQ54mvbaMbX0SnUix1/oFZ0Bc7bnaqA1KLZqApwLTt0JsAvoavul7SG/9JPZf8V/SLj6K7jR+gOmVlV6/hBVUNmGcWOH0MR6Qjv++no71ZuqX0IcsHFhwDOqb7AOSrBHSTJHdIl6EYVGnRjf2DyqtkweT2X/E8NN1ybHmGYJoNhu4k4S9ldAf9Gt2jZ
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Hell
+  ! '#07':
+  - ! 'Racer Challenge #7'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAC83jaFdJraE5xHAfw7/9+zvOc55y5vnB5oVy2NXmSS0viIZdJ2NiKeEMrhQiRJP2I8U8uHcWL1d6g1Yp41nLfC9FCG4Z2DOtxF4XRRto45//i0+/Ft379v/3Qjpfwe8xcMGW2QwkzC/HrzxcNRT+Cz/xXHqP5L/zrlV/zwWf5FUG37sljgu6JY6b3WNEE0wu0ozMKKthNJET+E1OChCi9nt9DQsRSPIeEeDJVybaqSD4SdZAvxMnIm6RnICGSg2Yy+EKWC81odIaZ/WxlGFToXaF/Tg6G6YnqSGj2mlmhmSqvh/KjHBGys6otFN/ZQOge4utCLyuXhmwtllmxE7ut8thW6zK8t6nZrMN689hPG5zjTdZv4VOsv0U9tP4Q/ddmitX1hBZklsoV1pvEX9nUgMhaM1cMt6qND7OO4uMs17zLyju8w/KxrGBxkW+yqFdejO627L4Zb8UKddmK1XKRdQvqh/XKdItNaeNadUo3WOeonmNlltWTiNgCyEHsIHkczVB92E16FDrh1LICOSXsENxS9pNcy0Kky3lA6X2sC6kHbAylVsWde9VsCXnleAO/OM5lPvHl8P+yE+R34y6CdrGNghqxDf5GcZr8N9JHpkULimlLfvmWMn3yLdJ7xG1KX4vbSs/mlyj1gZfC/S00uSfEfDjnRZac1fwddANfRbqRFaCe82ZSt0QRxCP+h8Q03gRWKk4SuyC6wHKyjthV+Roo6EpCra4EP61nEP+i14A/VR7xw/IZ5Ah5kOQiZaBHymrS5TKCbhR1pB7HZ+GckWVk+uUGuEvkZnIbVRFcpuKJqR9xB/oKpafrb8nRjCLvgGqNc7qV3Fx8wM55U0POTN0HfUO3Ucxi6IypItVsmvAfnbXVgw==
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Cave
+  ! '#15':
+  - ! 'Racer Challenge #15'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAACYnjaFc9NSJRRFAbgc3/PfP8lqGGLIlpIJVktlHAgXaSRLTLMQIQGwwhJF8UIUs7umHExvCn5CcWgiSFo0SBGUrjJjSAIFZWgQdmiggqjdd9sHs7qfc/rZ2UWwnasg6hS1IMzy7ZBn9BbAEfwEXAu6kBl2FNgGTZbcMpFZSEo5+0F+VLfKMiIbczrMbk2H7RpM8+kXs3zEdlR5BLoa6w77/TqK3nvuuzPh1/lmbxXxarzsCCHYr6i0zEe1Cux14k1RY4nHyRX0CLvx3Jc/IxTa6wpxlL+KQ4n4FsctfLGmLWIVstfiArL38GCVS3wzKppPmJTOXXYukdVifWW9CHr1fAd6+dg0uIyzFj+CmOry3DUph7iPevuxT7r7sc+iPZp3zKr7hjxRlUniE4jf8sfJnVA3zb4Tx4z6peIDS6xdeNe5OkiteB8hxnjZOSkcR/rdJFa8HNi0/hZ1WXCniQvNKLC+DmcMmIR75Ju1OeJN6sBYnk5TJAVVQQd0E+8DK4S32LTxFf5ZRLPYZzkEAyR/CAYiY8yR3BBPSD2Gp8UmQKOqEmcTVDncIpwFy4TliY7cRNHCf+oDCGpbUoNq8/kDKguwlviLekGUUp6B3LknCyyzrrJbU96vXqeJl+J0+ROiD5yG+Qe8rS6Sd4X1UthMy5SsJGkBF1ijsLdRQa5obCH/aXgPSsh/xTLUNCWjInmRCdFpJooWtZjFE7oQfoP92i1IA==
+    SCHEME:
+    - Borderless Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '3'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - EarthRise
+  ! '#18':
+  - ! 'Racer Challenge #18'
+  - SEED: ! '{4f2be5e8-69a0-4116-8d80-d270d772f6ee}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAABrnjaJcsxS0JRGMbx55xzzz2ecymJllwCCYeGPoDjJaVR1K0tihoEa2nR1dD6BBdBCDIIahACxwzqonIXDRochIIGh4Yg2ju+d/nx8Od9kymsI/GtctAb/AbuoTyHGcod6KTzBfdU3MJtsgPIFqt1ZMu5QOKEYDVqUEVR76iiSsO7J0SdGvRcNjp6jheoZ0I2qEEGrB3JwLmEHhOsTQ2qh0Gkem4BekpgQA1eX1Qir69SUD4hKtSgN9l+pFedz4lb5d3Qcgf5GNPFssGMnFJoRqIJ80o4JWrwyjwIvbLYhVcgeEANesbsxwOzJ3sqFVp+aMF7khhbEljJxYAa1MJNvstrnhlatiHKMRksG9wrdvymFmJrqv94NjRHPIvEr/Inas2ZTUya+2PzwX0YyfORxa5uTJ4azBnXka7K3+k/hAxnGg==
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Cave
+  t06:
+  - ! 'Tech Racer #6'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '0'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +rnd+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - TechRacer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa-tech
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!m=7'
+    THEME:
+    - Nature
+  ! '#01':
+  - ! 'Racer Challenge #1'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAAw3jaJc6xDcIwEAXQz+niWBhkiggxAS0djZs0kYVASFmBBWiYw0xAQ5sOV7SZgBpKRvAC+Ezz9PWlfzrd8BHmyzvwiTvoFe7QTf0AAoaIUO9hrwUMpQN56iN5tcT8U6C+dKADuzi7scsHeJuEnCaXJOSkXklAtWaXBBjDbRJKF/7dgtsgyPYcBNm+gwBtaTNqqzyqJ3fj1Oeff4W8JYk=
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - EarthRise
+  ! '#06':
+  - ! 'Racer Challenge #6'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAAaXjaAWkAlv8ITgKBAAmqA0YACZMErAAISQV1AAbfBXoABZEEsAAFVQM9AAbWAoYAB5cAqpkHlwc7AAMmA/WZDB4D9QADtAEBmQtiBvIAA7kHCZkLawD8AA2jAaaFDboGDYUBhQYthQGPAlSFB6AEC/E0HxtP
+    SCHEME:
+    - Borderless Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '3'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Castle
+  t01:
+  - ! 'Tech Racer #1'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '0'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +rnd+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - TechRacer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa-tech
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!m=2'
+    THEME:
+    - Nature
+  ! '#12':
+  - ! 'Racer Challenge #2'
+  - SEED: ! '{4f2be5e8-69a0-4116-8d80-d270d772f6ee}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAB1njaJY5HjsUwDEPpnjq5sAP44BIy5NfmgWoUxztelLe8wNuliG1i4pp14plJioAnX5lAdjhKgGULsNED1TECw/H55+shaFBlUGXQVfbo0YWDJtXUK4Gq2+IryTQ5n9ZA0R50kfTtB5ZDgTpXqLJ+8LZEoOarK0tSlqS9KlWl/qzZughc1g1ngOUeKIYtkA0j8BkeG7Y+ggZZBlkGUIno0YWDXWpX7wxk3RZbt0xvq4YjULTXddH07QeWQ4E2rlBV/eDtGYGSrU1ZbmW5tXdIHVL/NLTKIw==
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - EarthRise
+  ! '#19':
+  - ! 'Racer Challenge #19'
+  - SEED: ! '{4f2be5e8-69a0-4116-8d80-d270d772f6ee}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAACWHjaJdGxS1tRFMfx3825556TtJ0cRdCpFIpLJzOktIUGQZBCh0hLx+IoCoKDFFok2CJFKDilon9AEB/SwRZKhEDiEGhxKTg5+FQchEAtYuh95y2f4TtcOL97b9qNgd/gH7hG1+Az/gx9Ty8QRHZRWpM96CI/QnhcmEvCn8JORh96krODrEHrJInW+Rvkp0FiDdLnqUT6YRj82+Apa5AR6iYy4lcRnhnUtQZ/7MqJP6ZfkFXDla1B9+k80X1+iOKtQefW4C9dJfWX1II8MVzFGkKVBmmo+ivogkEDa+Abnk35JtyBfDd41hr0lT9KIxUUOzlH1qAHhX6qB/QB+s7Izo8NpUm/fBhp4O5MzrI1hKHQPAxD+jK+bISmNciEK7VlAkDoGq5kDf6p225HfoCqOdvW4Feo1Y58gvuY07KG4lu//jWyBlnJWbeWbTC/EdcYhjww3Lw1hPt80WClesNfuecNfo2/vfjxgx5f8JdeaNKgE5q+jOK4kQ0WG2SLNjuyVZiDLBm0aQ06yrWOjvpb6KnBNWv4DxsWmqM=
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Hell
+  t07:
+  - ! 'Tech Racer #7'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '0'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +rnd+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - TechRacer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa-tech
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!m=8'
+    THEME:
+    - Nature
+  ! '#05':
+  - ! 'Racer Challenge #5'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAAtHjaFc6xDsFQHIXxc3tv+48oHUw2kRKv4Am8hYjFC4hGYjuLwWRi6+QVDDazxGbpYpHYPEL1LL9845cVVsD9/BrdjR/Cju4Cv6oHSM8Ndk32sDL0gYVVzN5WQahyZJXlRNlUdIq/FLBb/KJAp44fFAjTcKBAMvFbCrR2fkmBdBbmFAgWjSngnm5EgfY96lE0f/hQ4A+Rki/Q
+    SCHEME:
+    - Borderless Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '3'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Hell
+  t02:
+  - ! 'Tech Racer #2'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '0'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +rnd+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - TechRacer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa-tech
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!m=3'
+    THEME:
+    - Nature
+  ! '#13':
+  - ! 'Racer Challenge #13'
+  - SEED: ! '{173c526c-5464-40af-beb2-f130f6998625}'
+    MAPGEN: '3'
+    FEATURE_SIZE: '12'
+    MAZE_SIZE: '0'
+    MAP: +drawn+
+    TEMPLATE: '3'
+  - SCRIPT:
+    - Racer
+    AMMO:
+    - Shoppa
+    - '00000099000000000000000000000000000000000000000000000000000444441004424440221011212122242200000000200040001001100100000000000000000000000000000000000000000000000000000000000000011111101111111111111111111111111111111111011011111111110000'
+    DRAWNMAP:
+    - AAAEC3jaHZJ9aJZVGIevc859znme930etsRKEyllVlJr2AInGDXBBSWVfdHXlFFiq5CWH39U7gNCHVE6WrnSRIq0j01nW7KxaZEtwvFMSzYCl9MWKKnEYrI5puvZ+9/hwH39rt+5T1TjHybMcJjsjXoHJpKr+Dn2KG7KtOCV2oqZrdqZGmGiLX8uE+lJj7XlXdJjTF2S9C5PJgA32ZafcZP4s25d4rvdGXy5X4A77+/AbXHDuFVuA67GGdxp24lfadvx7XZ0eqIiN0Zwzr6WBL/Zvwi+cI8TPOcO4MfdFXy9vw0/wxfidvvZuCJ3AXvK7cJud0uwa+2v2FV2JXajnMZ+I29gr8pNuHLTjzthWvFl5lt8l+khWGCuEbwjjxF0yfcEg/bOXC7hqLyehP/IMGFinyXcY38hLHd3EUbuXYKDro+gzIf4fr8Iv9o/hLuQPp2r8iXYKT8T25iWtsVuJzLkSpFddghZa9cjyy3IYqlHlsoNyFNmN1Jj7ka6dQ821JXYl/Ut2ONqELdEHcQdUI34Bep9/GfqU4J81UmwWV1MTfU9hCW6jrBWnyXsMOnyhkw34X9yb64C8WG9OYm/1qPEdWYN8TLTS3RZbiXaJquJbpatZPfKR2QXyjYyHVJB5gmZT3jN9BEeMZWEjXqccMt0xoc6Q9ipmgjHVTGZFfxJ5hC7yc5jA9km1hDlUUVUx06i8wwQ368WElerD4j3q+vTLhtzQsR7dHES1+uviFeYPKJ/zfNE1aaWyJm3U5R5lGypniQb6QYyU3oO2blqP9kKtZzsMaWIFvM3UQsjxLPU7cSVqpr4Y3UpR0YWyWAi8+2TmDH7E+aQK8A846rQF90+9Cb3A+q660K95z5BFbgX4YQLoMF+DutsEbwiHVAry6DdDKAwb6EqzH2ok8ajy9Lfro8YwRSaIswOsx5zxiTITClBiqQlZ4DJV8cSPaZL0N/pJvQjuh/Vr4dRL+kfUaF+Ewa0g1Nqe5qh5qGepg/Vw5fopTSj9zGMHlEPTqPacjxMKFcSPWJfRTfb3tQlFVcn3SxUuR1DKdsMvbYUfpbjcFleQD0ggmpJe+gC8we6QUL0uXTTxsvvOR6+0Jcl0SZfhjpKaxLOoJX/Ac8c7Ww=
+    SCHEME:
+    - Shoppa
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'true'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'true'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - 'false'
+    - '100'
+    - '30'
+    - '100'
+    - '50'
+    - '1'
+    - '0'
+    - '0'
+    - '0'
+    - '0'
+    - '8'
+    - '0'
+    - '25'
+    - '47'
+    - '5'
+    - '100'
+    - '100'
+    - '0'
+    - ! '!'
+    THEME:
+    - Cave
--- a/misc/theme_editor.html	Fri Jul 27 12:45:10 2018 -0400
+++ b/misc/theme_editor.html	Sat Jul 28 12:58:12 2018 -0400
@@ -33,27 +33,27 @@
 
                     sky = new Image();
                     sky.onload = tryToDraw;
-                    sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';
+                    sky.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Sky.png';
 
                     clouds = new Image();
                     clouds.onload = tryToDraw;
-                    clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';
+                    clouds.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/Clouds.png';
 
                     horizont = new Image();
                     horizont.onload = tryToDraw;
-                    horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';
+                    horizont.src = 'https://hg.hedgewars.org/hedgewars/raw-file/share/hedgewars/Data/Themes/Nature/horizont.png';
 
                     land = new Image();
                     land.onload = tryToDraw;
-                    land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';
+                    land.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/LandTex.png';
 
                     border = new Image();
                     border.onload = tryToDraw;
-                    border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';
+                    border.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Border.png';
 
                     water = new Image();
                     water.onload = tryToDraw;
-                    water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';
+                    water.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/BlueWater.png';
 
                     landArray = new Array(512);
                     for (var x = 0; x < landArray.length; x++)
--- a/project_files/HedgewarsMobile/Classes/AboutViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/AboutViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -26,11 +26,11 @@
     NSArray *people;
 }
 
-@property (nonatomic,retain) IBOutlet UITableView *tableView;
-@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
-@property (nonatomic,retain) NSArray *people;
+@property (nonatomic, strong) IBOutlet UITableView *tableView;
+@property (nonatomic, strong) IBOutlet UISegmentedControl *segmentedControl;
+@property (nonatomic, strong) NSArray *people;
 
--(IBAction) buttonPressed:(id) sender;
--(IBAction) segmentedControlChanged:(id) sender;
+- (IBAction)buttonPressed:(id)sender;
+- (IBAction)segmentedControlChanged:(id)sender;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/AboutViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/AboutViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,11 +23,11 @@
 @implementation AboutViewController
 @synthesize tableView, segmentedControl, people;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
--(void) viewDidLoad
+- (void)viewDidLoad
 {
     [super viewDidLoad];
     
@@ -36,7 +36,6 @@
 
     NSArray *array = [[NSArray alloc] initWithContentsOfFile:CREDITS_FILE()];
     self.people = array;
-    [array release];
 
     NSString *imgName;
     if (IS_IPAD())
@@ -45,16 +44,14 @@
         imgName = @"smallerBackground~iphone.png";
     UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
     UIImageView *background = [[UIImageView alloc] initWithImage:img];
-    [img release];
     background.frame = self.view.frame;
     background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
     [self.view insertSubview:background atIndex:0];
-    [background release];
 
     [self localizeSegmentedControl];
 }
 
--(IBAction) buttonPressed:(id) sender {
+- (IBAction)buttonPressed:(id)sender {
     [[AudioManagerController mainManager] playBackSound];
     [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
 }
@@ -70,7 +67,7 @@
     }
 }
 
--(IBAction) segmentedControlChanged:(id) sender {
+- (IBAction)segmentedControlChanged:(id)sender {
     [[AudioManagerController mainManager] playClickSound];
     [self.tableView setContentOffset:CGPointMake(0, 0) animated:NO];
     [self.tableView reloadData];
@@ -91,7 +88,7 @@
 
     UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
 
     // first all the names, then the title (which is offset 5)
     cell.textLabel.text = [[self.people objectAtIndex:self.segmentedControl.selectedSegmentIndex] objectAtIndex:[indexPath row]];
@@ -105,15 +102,15 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     // do nothing
 }
 
--(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
+- (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
     return 95;
 }
 
--(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
+-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section {
     NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"];
     char *fullver;
     int proto;
@@ -133,33 +130,18 @@
     label.textColor = [UIColor lightGrayColor];
     label.numberOfLines = 5;
     label.text = footerString;
-    [footerString release];
 
     label.backgroundColor = [UIColor clearColor];
     [footer addSubview:label];
-    [label release];
-    return [footer autorelease];
+    return footer;
 }
 
 #pragma mark -
 #pragma mark Memory Management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.people = nil;
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.tableView = nil;
-    self.segmentedControl = nil;
-    self.people = nil;
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(tableView);
-    releaseAndNil(segmentedControl);
-    releaseAndNil(people);
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/AudioManagerController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/AudioManagerController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -33,26 +33,26 @@
     NSOperationQueue *audioFaderQueue;
 }
 
-@property (nonatomic,retain) AVAudioPlayer *backgroundMusic;
+@property (nonatomic, strong) AVAudioPlayer *backgroundMusic;
 @property (assign) SystemSoundID clickSound;
 @property (assign) SystemSoundID backSound;
 @property (assign) SystemSoundID selSound;
 
-@property (nonatomic,retain) NSOperationQueue *audioFaderQueue;
+@property (nonatomic, strong) NSOperationQueue *audioFaderQueue;
 
 +(id) mainManager;
 
--(void) playBackgroundMusic;
--(void) pauseBackgroundMusic;
--(void) stopBackgroundMusic;
+- (void)playBackgroundMusic;
+- (void)pauseBackgroundMusic;
+- (void)stopBackgroundMusic;
 
--(void) fadeInBackgroundMusic;
--(void) fadeOutBackgroundMusic;
+- (void)fadeInBackgroundMusic;
+- (void)fadeOutBackgroundMusic;
 
--(void) playClickSound;
--(void) playBackSound;
--(void) playSelectSound;
+- (void)playClickSound;
+- (void)playBackSound;
+- (void)playSelectSound;
 -(SystemSoundID) loadSound:(NSString *)snd;
--(void) unloadSounds;
+- (void)unloadSounds;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/AudioManagerController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/AudioManagerController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -37,7 +37,7 @@
     return mainInstance;
 }
 
--(id) init {
+- (id)init {
     if ((self = [super init])) {
         self.backgroundMusic = nil;
         self.clickSound = -1;
@@ -49,15 +49,12 @@
     return self;
 }
 
--(void) dealloc {
+- (void)dealloc {
     [self unloadSounds];
-    releaseAndNil(backgroundMusic);
-    releaseAndNil(audioFaderQueue);
     mainInstance = nil;
-    [super dealloc];
 }
 
--(void) didReceiveMemoryWarning {
+- (void)didReceiveMemoryWarning {
     if (self.backgroundMusic.playing == NO)
         self.backgroundMusic = nil;
     if ([self.audioFaderQueue operationCount] == 0)
@@ -69,7 +66,7 @@
 
 #pragma mark -
 #pragma mark background music control
--(void) playBackgroundMusic {
+- (void)playBackgroundMusic {
     if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
         return;
 
@@ -84,15 +81,15 @@
     [self.backgroundMusic play];
 }
 
--(void) pauseBackgroundMusic {
+- (void)pauseBackgroundMusic {
     [self.backgroundMusic pause];
 }
 
--(void) stopBackgroundMusic {
+- (void)stopBackgroundMusic {
     [self.backgroundMusic stop];
 }
 
--(void) fadeOutBackgroundMusic {
+- (void)fadeOutBackgroundMusic {
     if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
         return;
 
@@ -103,10 +100,9 @@
                                                                                              toVolume:0.0
                                                                                          overDuration:FADEOUT_DURATION];
     [self.audioFaderQueue addOperation:fadeOut];
-    [fadeOut release];
 }
 
--(void) fadeInBackgroundMusic {
+- (void)fadeInBackgroundMusic {
     if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
         return;
 
@@ -118,7 +114,6 @@
                                                                                             toVolume:DEFAULT_VOLUME
                                                                                         overDuration:FADEIN_DURATION];
     [audioFaderQueue addOperation:fadeIn];
-    [fadeIn release];
 }
 
 #pragma mark -
@@ -131,17 +126,17 @@
     NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
 
     // use audio sevices to create and play the sound
-    AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
+    AudioServicesCreateSystemSoundID((__bridge CFURLRef)filePath, &soundID);
     return soundID;
 }
 
--(void) unloadSounds {
+- (void)unloadSounds {
     AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1;
     AudioServicesDisposeSystemSoundID(backSound), backSound = -1;
     AudioServicesDisposeSystemSoundID(selSound), selSound = -1;
 }
 
--(void) playClickSound {
+- (void)playClickSound {
     if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
         return;
 
@@ -151,7 +146,7 @@
     AudioServicesPlaySystemSound(self.clickSound);
 }
 
--(void) playBackSound {
+- (void)playBackSound {
     if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
         return;
 
@@ -161,7 +156,7 @@
     AudioServicesPlaySystemSound(self.backSound);
 }
 
--(void) playSelectSound {
+- (void)playSelectSound {
     if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
         return;
 
--- a/project_files/HedgewarsMobile/Classes/CampaignViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/CampaignViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -20,6 +20,6 @@
 
 @interface CampaignViewController : UITableViewController
 
-@property (nonatomic, retain) NSString *campaignName;
+@property (nonatomic, strong) NSString *campaignName;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/CampaignViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/CampaignViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -21,7 +21,7 @@
 #import "GameInterfaceBridge.h"
 
 @interface CampaignViewController ()
-@property (nonatomic, retain) NSArray *campaignMissions;
+@property (nonatomic, strong) NSArray *campaignMissions;
 @end
 
 @implementation CampaignViewController
@@ -40,7 +40,6 @@
     
     IniParser *iniParser = [[IniParser alloc] initWithIniFilePath:campaignIniPath];
     NSArray *parsedMissions = [iniParser newParsedSections];
-    [iniParser release];
     
     return parsedMissions;
 }
@@ -52,7 +51,6 @@
     
     UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismiss)];
     self.navigationItem.rightBarButtonItem = doneButton;
-    [doneButton release];
     
     [self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"campaignMissionCell"];
 }
@@ -95,10 +93,5 @@
 
 #pragma mark - Dealloc
 
-- (void)dealloc {
-    [_campaignName release];
-    [_campaignMissions release];
-    [super dealloc];
-}
 
 @end
--- a/project_files/HedgewarsMobile/Classes/CampaignsViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/CampaignsViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -20,7 +20,7 @@
 #import "CampaignViewController.h"
 
 @interface CampaignsViewController ()
-@property (nonatomic, retain) NSArray *campaigns;
+@property (nonatomic, strong) NSArray *campaigns;
 @end
 
 @implementation CampaignsViewController
@@ -48,7 +48,6 @@
     }
     
     NSArray *campaigns = [tempCampaigns copy];
-    [tempCampaigns release];
     return campaigns;
 }
 
@@ -59,7 +58,6 @@
     
     UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismiss)];
     self.navigationItem.rightBarButtonItem = doneButton;
-    [doneButton release];
     
     [self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"campaignCell"];
 }
@@ -100,14 +98,9 @@
     campaign.campaignName = self.campaigns[indexPath.row];
     
     [self.navigationController pushViewController:campaign animated:YES];
-    [campaign release];
 }
 
 #pragma mark - Dealloc
 
-- (void)dealloc {
-    [_campaigns release];
-    [super dealloc];
-}
 
 @end
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,18 +24,18 @@
 
 }
 
-+(void) createFirstLaunch;
-+(void) createSettings;
++ (void)createFirstLaunch;
++ (void)createSettings;
 
-+(void) createTeamNamed:(NSString *)nameWithoutExt;
-+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type;
-+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver;
++ (void)createTeamNamed:(NSString *)nameWithoutExt;
++ (void)createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type;
++ (void)createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type controlledByAI:(BOOL) shouldAITakeOver;
 
-+(void) createWeaponNamed:(NSString *)nameWithoutExt;
-+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type;
++ (void)createWeaponNamed:(NSString *)nameWithoutExt;
++ (void)createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type;
 
-+(void) createSchemeNamed:(NSString *)nameWithoutExt;
-+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type;
++ (void)createSchemeNamed:(NSString *)nameWithoutExt;
++ (void)createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type;
 
 @end
 
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,7 +23,7 @@
 @implementation CreationChamber
 
 #pragma mark Checking status
-+(void) createFirstLaunch {
++ (void)createFirstLaunch {
     DLog(@"Creating necessary files");
     NSInteger index;
 
@@ -50,7 +50,6 @@
     index = 0;
     for (NSString *name in teamNames)
         [self createTeamNamed:name ofType:index++ controlledByAI:[name isEqualToString:@"Robots"]];
-    [teamNames release];
 
     // SCHEMES - always overwrite and delete custom ones
     if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
@@ -61,7 +60,6 @@
     index = 0;
     for (NSString *name in schemeNames)
         [self createSchemeNamed:name ofType:index++];
-    [schemeNames release];
 
     // WEAPONS - always overwrite as merge is not needed (missing weaps are 0ed automatically)
     NSArray *weaponNames = [[NSArray alloc] initWithObjects:@"Default",@"Crazy",@"Pro Mode",@"Shoppa",@"Clean Slate",
@@ -69,36 +67,34 @@
     index = 0;
     for (NSString *name in weaponNames)
         [self createWeaponNamed:name ofType:index++];
-    [weaponNames release];
 }
 
 #pragma mark Settings
-+(void) createSettings {
++ (void)createSettings {
     NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
-    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
-    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
-    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
-    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"];
+    
+    [settings setDefaultBool:NO forNonExistingKey:@"alternate"];
+    [settings setDefaultBool:YES forNonExistingKey:@"music"];
+    [settings setDefaultBool:YES forNonExistingKey:@"sound"];
+    [settings setDefaultBool:YES forNonExistingKey:@"sync_ws"];
 
     // don't overwrite these two strings when present
-    if ([settings objectForKey:@"username"] == nil)
-        [settings setObject:@"" forKey:@"username"];
-    if ([settings objectForKey:@"password"] == nil)
-        [settings setObject:@"" forKey:@"password"];
+    [settings setDefaultValue:@"" forNonExistingKey:@"username"];
+    [settings setDefaultValue:@"" forNonExistingKey:@"password"];
 
     [settings synchronize];
 }
 
 #pragma mark Teams
-+(void) createTeamNamed:(NSString *)nameWithoutExt {
++ (void)createTeamNamed:(NSString *)nameWithoutExt {
     [self createTeamNamed:nameWithoutExt ofType:0 controlledByAI:NO];
 }
 
-+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
++ (void)createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type {
     [self createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO];
 }
 
-+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver {
++ (void)createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type controlledByAI:(BOOL) shouldAITakeOver {
     NSString *teamsDirectory = TEAMS_DIRECTORY();
 
     if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
@@ -159,10 +155,7 @@
                              [customHats objectAtIndex:i],@"hat",
                              nil];
         [hedgehogs addObject:hog];
-        [hog release];
     }
-    [customHats release];
-    [customNames release];
 
     NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
                              @"0",@"hash",
@@ -172,21 +165,18 @@
                              flag,@"flag",
                              hedgehogs,@"hedgehogs",
                              nil];
-    [hedgehogs release];
 
     NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
 
     [theTeam writeToFile:teamFile atomically:YES];
-    [teamFile release];
-    [theTeam release];
 }
 
 #pragma mark Weapons
-+(void) createWeaponNamed:(NSString *)nameWithoutExt {
++ (void)createWeaponNamed:(NSString *)nameWithoutExt {
     [self createWeaponNamed:nameWithoutExt ofType:0];
 }
 
-+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
++ (void)createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type {
     NSString *weaponsDirectory = WEAPONS_DIRECTORY();
 
     if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
@@ -269,23 +259,17 @@
 
     NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt",
                                prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil];
-    [qt release];
-    [prob release];
-    [delay release];
-    [crate release];
 
     NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
     [theWeapon writeToFile:weaponFile atomically:YES];
-    [weaponFile release];
-    [theWeapon release];
 }
 
 #pragma mark Schemes
-+(void) createSchemeNamed:(NSString *)nameWithoutExt {
++ (void)createSchemeNamed:(NSString *)nameWithoutExt {
     [self createSchemeNamed:nameWithoutExt ofType:0];
 }
 
-+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
++ (void)createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type {
     NSString *schemesDirectory = SCHEMES_DIRECTORY();
 
     if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
@@ -300,13 +284,11 @@
     NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
     for (NSDictionary *basicDict in basicSettings)
         [basicArray addObject:[basicDict objectForKey:@"default"]];
-    [basicSettings release];
 
     NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
     NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
     for (NSUInteger i = 0; i < [mods count]; i++)
         [gamemodArray addObject:[NSNumber numberWithBool:NO]];
-    [mods release];
 
     switch (type) {
         default: // default
@@ -422,14 +404,10 @@
                                       basicArray,@"basic",
                                       gamemodArray,@"gamemod",
                                       nil];
-    [gamemodArray release];
-    [basicArray release];
 
     NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
 
     [theScheme writeToFile:schemeFile atomically:YES];
-    [schemeFile release];
-    [theScheme release];
 }
 
 @end
--- a/project_files/HedgewarsMobile/Classes/DefinesAndMacros.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/DefinesAndMacros.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,14 +24,12 @@
 #ifdef DEBUG
   #define DLog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
   #define ALog(...) [[NSAssertionHandler currentHandler] handleFailureInFunction:[NSString stringWithCString:__PRETTY_FUNCTION__ encoding:NSUTF8StringEncoding] file:[NSString stringWithCString:__FILE__ encoding:NSUTF8StringEncoding] lineNumber:__LINE__ description:__VA_ARGS__]
-  #define releaseAndNil(x) [x release]
 #else
-  #define DLog(...) do { } while (0)
   #ifndef NS_BLOCK_ASSERTIONS
     #define NS_BLOCK_ASSERTIONS
   #endif
+  #define DLog(...)
   #define ALog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
-  #define releaseAndNil(x) [x release], x = nil
 #endif
 
 
@@ -66,6 +64,8 @@
 #define MAPS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
 #define MISSIONS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"]
 #define TRAININGS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Training/"]
+#define SCENARIO_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Scenario/"]
+#define CHALLENGE_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Challenge/"]
 #define CAMPAIGNS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Campaign/"]
 #define LOCALE_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Locale/"]
 #define SCRIPTS_DIRECTORY()     [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Scripts/Multiplayer/"]
--- a/project_files/HedgewarsMobile/Classes/EditableCellView.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/EditableCellView.h	Sat Jul 28 12:58:12 2018 -0400
@@ -22,12 +22,12 @@
 
 @protocol EditableCellViewDelegate <NSObject>
 
--(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue;
+- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue;
 
 @end
 
 @interface EditableCellView : UITableViewCell <UITextFieldDelegate> {
-    id<EditableCellViewDelegate> delegate;
+    id<EditableCellViewDelegate> __weak delegate;
     UITextField *textField;
     UILabel *titleLabel;
     NSUInteger minimumCharacters;
@@ -38,16 +38,16 @@
     NSString *oldValue;
 }
 
-@property (nonatomic,assign) id<EditableCellViewDelegate> delegate;
-@property (nonatomic,retain,readonly) UITextField *textField;
-@property (nonatomic,retain,readonly) UILabel *titleLabel;
-@property (nonatomic,assign) NSUInteger minimumCharacters;
-@property (nonatomic,assign) NSUInteger maximumCharacters;
-@property (nonatomic,assign) BOOL respectEditing;
-@property (nonatomic,retain) NSString *oldValue;
+@property (nonatomic, weak) id<EditableCellViewDelegate> delegate;
+@property (nonatomic, strong, readonly) UITextField *textField;
+@property (nonatomic, strong, readonly) UILabel *titleLabel;
+@property (assign) NSUInteger minimumCharacters;
+@property (assign) NSUInteger maximumCharacters;
+@property (assign) BOOL respectEditing;
+@property (nonatomic, strong) NSString *oldValue;
 
--(void) replyKeyboard;
--(void) cancel:(id) sender;
--(void) save:(id) sender;
+- (void)replyKeyboard;
+- (void)cancel:(id)sender;
+- (void)save:(id)sender;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/EditableCellView.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/EditableCellView.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,7 +23,7 @@
 @implementation EditableCellView
 @synthesize delegate, textField, titleLabel, minimumCharacters, maximumCharacters, respectEditing, oldValue;
 
--(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
+- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
     if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
         delegate = nil;
 
@@ -40,14 +40,12 @@
         [textField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
 
         [self.contentView addSubview:textField];
-        //[textField release];
 
         titleLabel = [[UILabel alloc] init];
         titleLabel.textAlignment = NSTextAlignmentLeft;
         titleLabel.backgroundColor = [UIColor clearColor];
         titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
         [self.contentView addSubview:titleLabel];
-        //[titleLabel release];
 
         minimumCharacters = 1;
         maximumCharacters = 64;
@@ -57,7 +55,7 @@
     return self;
 }
 
--(void) layoutSubviews {
+- (void)layoutSubviews {
     [super layoutSubviews];
 
     CGRect contentRect = self.contentView.bounds;
@@ -79,35 +77,27 @@
     textField.frame = CGRectMake(boundsX+offset+10, skew+10, 300, [UIFont labelFontSize] + 4);
 }
 
--(void) setSelected:(BOOL)selected animated:(BOOL)animated {
+- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
     [super setSelected:selected animated:animated];
     // Configure the view for the selected state
 }
 
--(void) dealloc {
-    self.delegate = nil;
-    releaseAndNil(oldValue);
-    releaseAndNil(titleLabel);
-    releaseAndNil(textField);
-    [super dealloc];
-}
-
 #pragma mark -
 #pragma mark textField delegate
 // limit the size of the field to 64 characters like in original frontend
--(BOOL) textField:(UITextField *)aTextField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+- (BOOL)textField:(UITextField *)aTextField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
     return !([aTextField.text length] > self.maximumCharacters && [string length] > range.length);
 }
 
 // allow editing only if delegate is set and conformant to protocol, and if editableOnlyWhileEditing
--(BOOL) textFieldShouldBeginEditing:(UITextField *)aTextField {
+- (BOOL)textFieldShouldBeginEditing:(UITextField *)aTextField {
     return (delegate != nil) &&
            [delegate respondsToSelector:@selector(saveTextFieldValue:withTag:)] &&
            (respectEditing) ? [self findTable].editing : YES;
 }
 
 // the textfield is being modified, update the navigation controller
--(void) textFieldDidBeginEditing:(UITextField *)aTextField{
+- (void)textFieldDidBeginEditing:(UITextField *)aTextField{
     // don't interact with table below
     [self findTable].scrollEnabled = NO;
 
@@ -118,30 +108,28 @@
                                                                     target:self
                                                                     action:@selector(cancel:)];
     [(UITableViewController *)delegate navigationItem].leftBarButtonItem = cancelButton;
-    [cancelButton release];
 
     UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"")
                                                                      style:UIBarButtonItemStyleDone
                                                                     target:self
                                                                     action:@selector(save:)];
     [(UITableViewController *)delegate navigationItem].rightBarButtonItem = saveButton;
-    [saveButton release];
 }
 
 /* with this a field might remain in editing status even if the view moved;
    use method below instead that allows some more interaction
 // don't accept 0-length strings
--(BOOL) textFieldShouldEndEditing:(UITextField *)aTextField {
+- (BOOL)textFieldShouldEndEditing:(UITextField *)aTextField {
     return ([aTextField.text length] > 0);
 }
 */
 
--(BOOL) textFieldShouldReturn:(UITextField *)aTextField {
+- (BOOL)textFieldShouldReturn:(UITextField *)aTextField {
     return ([aTextField.text length] >= self.minimumCharacters);
 }
 
 // the textfield has been modified, tell the delegate to do something
--(void) textFieldDidEndEditing:(UITextField *)aTextField {
+- (void)textFieldDidEndEditing:(UITextField *)aTextField {
     // this forces a save when user selects a new field
     if ([self.textField.text isEqualToString:self.oldValue] == NO)
         [self save:aTextField];
@@ -155,19 +143,19 @@
 #pragma mark -
 #pragma mark instance methods
 // the user wants to show the keyboard
--(void) replyKeyboard {
+- (void)replyKeyboard {
     [self.textField becomeFirstResponder];
 }
 
 // the user pressed cancel so hide keyboard
--(void) cancel:(id) sender {
+- (void)cancel:(id)sender {
     // reverts any changes and performs a fake save for removing the keyboard
     self.textField.text = self.oldValue;
     [self save:sender];
 }
 
 // send the value to the delegate (called before textFieldDidEndEditing)
--(void) save:(id) sender {
+- (void)save:(id)sender {
     if (delegate == nil || [delegate respondsToSelector:@selector(saveTextFieldValue:withTag:)] == NO)
         return;
 
@@ -181,7 +169,7 @@
 }
 
 // when field is editable only when the tableview is editable, resign responder when exiting editing mode
--(void) willTransitionToState:(UITableViewCellStateMask)state {
+- (void)willTransitionToState:(UITableViewCellStateMask)state {
     if (respectEditing && state == UITableViewCellStateDefaultMask)
         [self save:nil];
 
--- a/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h	Sat Jul 28 12:58:12 2018 -0400
@@ -23,32 +23,32 @@
 
 @protocol EngineProtocolDelegate <NSObject>
 
--(void) gameEndedWithStatistics:(NSArray *)stats;
+- (void)gameEndedWithStatistics:(NSArray *)stats;
 
 @end
 
 
 @interface EngineProtocolNetwork : NSObject {
-    id<EngineProtocolDelegate> delegate;
+    id<EngineProtocolDelegate> __weak delegate;
     NSOutputStream *stream;
     TCPsocket csd;
     NSInteger enginePort;
 }
 
-@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
-@property (nonatomic,retain) NSOutputStream *stream;
+@property (nonatomic, weak) id<EngineProtocolDelegate> delegate;
+@property (nonatomic, strong) NSOutputStream *stream;
 @property (assign) TCPsocket csd;
 @property (assign) NSInteger enginePort;
 
--(id)   init;
--(id)   initWithPort:(NSInteger) port;
--(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
--(void) engineProtocol:(id) object;
+- (id)  init;
+- (id)  initWithPort:(NSInteger)port;
+- (void)spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
+- (void)engineProtocol:(id)object;
 
 -(int)  sendToEngine:(NSString *)string;
 -(int)  sendToEngineNoSave:(NSString *)string;
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
--(NSInteger) provideScheme:(NSString *)schemeName;
+- (void)provideTeamData:(NSString *)teamName forHogs:(NSInteger)numberOfPlayingHogs withHealth:(NSInteger)initialHealth ofColor:(NSNumber *)teamColor;
+- (void)provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger)numberOfTeams;
+- (NSInteger)provideScheme:(NSString *)schemeName;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m	Sat Jul 28 12:58:12 2018 -0400
@@ -25,7 +25,7 @@
 @implementation EngineProtocolNetwork
 @synthesize delegate, stream, csd, enginePort;
 
--(id) initWithPort:(NSInteger) port {
+- (id)initWithPort:(NSInteger)port {
     if ((self = [super init])) {
         self.delegate = nil;
         self.csd = NULL;
@@ -35,19 +35,13 @@
     return self;
 }
 
--(id) init {
+- (id)init {
     return [self initWithPort:[HWUtils randomPort]];
 }
 
--(void) dealloc {
-    self.delegate = nil;
-    releaseAndNil(stream);
-    [super dealloc];
-}
-
 #pragma mark -
 #pragma mark Spawner functions
--(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary {
+- (void)spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary {
     self.stream = (onSaveFile) ? [[NSOutputStream alloc] initToFileAtPath:onSaveFile append:YES] : nil;
     [self.stream open];
 
@@ -60,7 +54,7 @@
 #pragma mark -
 #pragma mark Provider functions
 // unpacks team data from the selected team.plist to a sequence of engine commands
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
+- (void)provideTeamData:(NSString *)teamName forHogs:(NSInteger)numberOfPlayingHogs withHealth:(NSInteger)initialHealth ofColor:(NSNumber *)teamColor {
     /*
      addteam <32charsMD5hash> <color> <team name>
      addhh <level> <health> <hedgehog name>
@@ -69,28 +63,22 @@
 
     NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
     NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
-    [teamFile release];
 
     NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
                                       [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
     [self sendToEngine: teamHashColorAndName];
-    [teamHashColorAndName release];
 
     NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
     [self sendToEngine: grave];
-    [grave release];
 
     NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
     [self sendToEngine: fort];
-    [fort release];
 
     NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
     [self sendToEngine: voicepack];
-    [voicepack release];
 
     NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
     [self sendToEngine: flag];
-    [flag release];
 
     NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
     for (int i = 0; i < numberOfPlayingHogs; i++) {
@@ -99,21 +87,16 @@
         NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %ld %@",
                                            [hog objectForKey:@"level"], (long)initialHealth, [hog objectForKey:@"hogname"]];
         [self sendToEngine: hogLevelHealthAndName];
-        [hogLevelHealthAndName release];
 
         NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
         [self sendToEngine: hogHat];
-        [hogHat release];
     }
-
-    [teamData release];
 }
 
 // unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
+- (void)provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger)numberOfTeams {
     NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
     NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
-    [weaponPath release];
 
     // if we're loading an older version of ammos fill the engine message with 0s
     int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
@@ -123,34 +106,28 @@
 
     NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
     [self sendToEngine: ammloadt];
-    [ammloadt release];
 
     NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
     [self sendToEngine: ammprob];
-    [ammprob release];
 
     NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
     [self sendToEngine: ammdelay];
-    [ammdelay release];
 
     NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
     [self sendToEngine: ammreinf];
-    [ammreinf release];
 
     // send this for each team so it applies the same ammostore to all teams
     NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
-    for (int i = 0; i < numberOfTeams; i++)
+    for (int i = 0; i < numberOfTeams; i++) {
         [self sendToEngine: ammstore];
-    [ammstore release];
-
-    [ammoData release];
+    }
 }
 
 // unpacks scheme data from the selected scheme.plist to a sequence of engine commands
--(NSInteger) provideScheme:(NSString *)schemeName {
+- (NSInteger)provideScheme:(NSString *)schemeName {
     NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
     NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
-    [schemePath release];
+
     NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
     NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
     int result = 0;
@@ -164,7 +141,6 @@
     }
     NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
     [self sendToEngine:flags];
-    [flags release];
 
     // basic game flags
     result = [[basicArray objectAtIndex:0] intValue];
@@ -180,17 +156,14 @@
             value = value * 1000;
         NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
         [self sendToEngine:strToSend];
-        [strToSend release];
     }
-    [basic release];
 
-    [schemeDictionary release];
     return result;
 }
 
 #pragma mark -
 #pragma mark Network relevant code
--(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
+- (void)dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
     [self.stream write:&length maxLength:1];
     [self.stream write:(const uint8_t *)buffer maxLength:length];
 }
@@ -213,7 +186,7 @@
 }
 
 // this is launched as thread and handles all IPC with engine
--(void) engineProtocol:(id) object {
+- (void)engineProtocol:(id)object {
     @autoreleasepool {
     
     NSDictionary *gameConfig = (NSDictionary *)object;
@@ -259,7 +232,7 @@
             break;
 
         switch (buffer[0]) {
-            case 'C':
+            case 'C': {
                 DLog(@"Sending game config...\n%@", gameConfig);
 
                 /*if (isNetGame == YES)
@@ -310,15 +283,18 @@
                                   ofColor:[teamData objectForKey:@"color"]];
                 }
                 break;
-            case '?':
+            }
+            case '?': {
                 DLog(@"Ping? Pong!");
                 [self sendToEngine:@"!"];
                 break;
-            case 'E':
+            }
+            case 'E': {
                 DLog(@"ERROR - last console line: [%s]", &buffer[1]);
                 clientQuit = YES;
                 break;
-            case 'e':
+            }
+            case 'e': {
                 [self dumpRawData:buffer ofSize:msgSize];
 
                 sscanf((char *)buffer, "%*s %d", &eProto);
@@ -333,21 +309,22 @@
                     clientQuit = YES;
                 }
                 break;
-            case 'i':
+            }
+            case 'i': {
                 if (statsArray == nil) {
                     statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
                     NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
                     [statsArray insertObject:ranking atIndex:0];
-                    [ranking release];
                 }
                 NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
                 NSArray *info = [tempStr componentsSeparatedByString:@" "];
                 NSString *arg = [info objectAtIndex:0];
                 int index = [arg lengthOfBytesUsingEncoding:NSUTF8StringEncoding] + 3;
                 switch (buffer[1]) {
-                    case 'r':           // winning team
+                    case 'r': {           // winning team
                         [statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
                         break;
+                    }
                     case 'D':           // best shot
                     {
                         NSString *hogName = [NSString stringWithUTF8String:&buffer[index]];
@@ -394,19 +371,21 @@
                         break;
                 }
                 break;
-            case 'q':
+            }
+            case 'q': {
                 // game ended and match finished, statsArray is full of delicious statistics
                 if (self.delegate != nil && [self.delegate respondsToSelector:@selector(gameEndedWithStatistics:)])
                     [self.delegate gameEndedWithStatistics:statsArray];
-                [statsArray release];
                 [HWUtils setGameStatus:gsEnded];
                 // closing connection here would trigger a "IPC connection lost" error, so we have to wait until recv fails
                 break;
-            case 'Q':
+            }
+            case 'Q': {
                 // game exited but not completed, skip this message in the savefile
                 [HWUtils setGameStatus:gsInterrupted];
                 // same here, don't set clientQuit to YES
                 break;
+            }
             default:
                 [self dumpRawData:buffer ofSize:msgSize];
                 break;
@@ -415,7 +394,6 @@
     DLog(@"Engine exited, ending thread");
 
     [self.stream close];
-    [self.stream release];
 
     // Close the client socket
     [HWUtils freePort:self.enginePort];
--- a/project_files/HedgewarsMobile/Classes/ExtraCategories.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/ExtraCategories.h	Sat Jul 28 12:58:12 2018 -0400
@@ -22,33 +22,33 @@
 
 @interface UIScreen (safe)
 
--(CGFloat) safeScale;
--(CGRect) safeBounds;
+- (CGFloat)safeScale;
+- (CGRect)safeBounds;
 
 @end
 
 
 @interface UITableView (backgroundColor)
 
--(void) setBackgroundColorForAnyTable:(UIColor *)color;
+- (void)setBackgroundColorForAnyTable:(UIColor *)color;
 
 @end
 
 
 @interface UIColor (HWColors)
 
-+(UIColor *)darkYellowColor;
-+(UIColor *)lightYellowColor;
-+(UIColor *)darkBlueColor;
-+(UIColor *)darkBlueColorTransparent;
-+(UIColor *)blackColorTransparent;
++ (UIColor *)darkYellowColor;
++ (UIColor *)lightYellowColor;
++ (UIColor *)darkBlueColor;
++ (UIColor *)darkBlueColorTransparent;
++ (UIColor *)blackColorTransparent;
 
 @end
 
 
 @interface UIButton (quickStyle)
 
--(id) initWithFrame:(CGRect) frame andTitle:(NSString *)title;
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title;
 
 - (void)applyBlackQuickStyle;
 - (void)applyDarkBlueQuickStyle;
@@ -58,9 +58,9 @@
 
 @interface UILabel (quickStyle)
 
--(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title;
--(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat) borderWidth;
--(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat) borderWidth
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title;
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat)borderWidth;
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat)borderWidth
     withBorderColor:(UIColor *)borderColor withBackgroundColor:(UIColor *)backColor;
 
 @end
@@ -68,7 +68,13 @@
 
 @interface NSString (MD5)
 
--(NSString *)MD5hash;
+- (NSString *)MD5hash;
 
 @end
 
+@interface NSUserDefaults (setNonExisting)
+
+- (void)setDefaultValue:(nullable id)value forNonExistingKey:(NSString *_Nonnull)key;
+- (void)setDefaultBool:(BOOL)boolValue forNonExistingKey:(NSString *_Nonnull)key;
+
+@end
--- a/project_files/HedgewarsMobile/Classes/ExtraCategories.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/ExtraCategories.m	Sat Jul 28 12:58:12 2018 -0400
@@ -25,14 +25,14 @@
 #pragma mark -
 @implementation UIScreen (safe)
 
--(CGFloat) safeScale {
+- (CGFloat)safeScale {
     CGFloat theScale = 1.0f;
 //    if ([self respondsToSelector:@selector(scale)])
 //         theScale = [self scale];
     return theScale;
 }
 
--(CGRect) safeBounds {
+- (CGRect)safeBounds {
     return [self bounds];
 //    CGRect original = [self bounds];
 //    if (IS_ON_PORTRAIT())
@@ -47,12 +47,11 @@
 #pragma mark -
 @implementation UITableView (backgroundColor)
 
--(void) setBackgroundColorForAnyTable:(UIColor *) color {
+- (void)setBackgroundColorForAnyTable:(UIColor *) color {
     if ([self respondsToSelector:@selector(backgroundView)]) {
         UIView *backView = [[UIView alloc] initWithFrame:self.frame];
         backView.backgroundColor = color;
         self.backgroundView = backView;
-        [backView release];
         self.backgroundColor = [UIColor clearColor];
     } else
         self.backgroundColor = color;
@@ -64,27 +63,27 @@
 #pragma mark -
 @implementation UIColor (HWColors)
 
-+(UIColor *)darkYellowColor {
++ (UIColor *)darkYellowColor {
     return [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1];
 }
 
-+(UIColor *)lightYellowColor {
++ (UIColor *)lightYellowColor {
     return [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1];
 }
 
-+(UIColor *)darkBlueColor {
++ (UIColor *)darkBlueColor {
     return [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1];
 }
 
 // older devices don't get any transparency for performance reasons
-+(UIColor *)darkBlueColorTransparent {
++ (UIColor *)darkBlueColorTransparent {
     return [UIColor colorWithRed:(CGFloat)0x0F/255
                            green:0
                             blue:(CGFloat)0x55/255
                            alpha:IS_NOT_POWERFUL([HWUtils modelType]) ? 1 : 0.6f];
 }
 
-+(UIColor *)blackColorTransparent {
++ (UIColor *)blackColorTransparent {
     return [UIColor colorWithRed:0
                            green:0
                             blue:0
@@ -97,8 +96,8 @@
 #pragma mark -
 @implementation UIButton (quickStyle)
 
--(id) initWithFrame:(CGRect) frame andTitle:(NSString *)title {
-    [self initWithFrame:frame];
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title {
+    if (!(self = [self initWithFrame:frame])) return nil;
     [self setTitle:title forState:UIControlStateNormal];
     [self applyBlackQuickStyle];
 
@@ -137,7 +136,7 @@
 #pragma mark -
 @implementation UILabel (quickStyle)
 
--(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title {
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title {
     return [self initWithFrame:frame
                       andTitle:title
                withBorderWidth:1.5f
@@ -145,7 +144,7 @@
            withBackgroundColor:[UIColor darkBlueColor]];
 }
 
--(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat) borderWidth {
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat)borderWidth {
     return [self initWithFrame:frame
                       andTitle:title
                withBorderWidth:borderWidth
@@ -153,7 +152,7 @@
            withBackgroundColor:[UIColor darkBlueColorTransparent]];
 }
 
--(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat) borderWidth
+- (id)initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat)borderWidth
           withBorderColor:(UIColor *)borderColor withBackgroundColor:(UIColor *)backColor {
     UILabel *theLabel = [self initWithFrame:frame];
     theLabel.backgroundColor = backColor;
@@ -179,7 +178,7 @@
 #pragma mark -
 @implementation NSString (MD5)
 
--(NSString *)MD5hash {
+- (NSString *)MD5hash {
     const char *cStr = [self UTF8String];
     unsigned char result[16];
     CC_MD5( cStr, strlen(cStr), result );
@@ -191,3 +190,19 @@
 }
 
 @end
+
+
+#pragma mark -
+@implementation NSUserDefaults (setNonExisting)
+
+- (void)setDefaultValue:(nullable id)value forNonExistingKey:(NSString *_Nonnull)key {
+    if ([self objectForKey:key] == nil) {
+        [self setObject:value forKey:key];
+    }
+}
+
+- (void)setDefaultBool:(BOOL)boolValue forNonExistingKey:(NSString *_Nonnull)key {
+    [self setDefaultValue:[NSNumber numberWithBool:boolValue] forNonExistingKey:key];
+}
+
+@end
--- a/project_files/HedgewarsMobile/Classes/FlagsViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/FlagsViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -28,9 +28,9 @@
     NSIndexPath *lastIndexPath;
 }
 
-@property (nonatomic,retain) NSDictionary * teamDictionary;
-@property (nonatomic,retain) NSArray *flagArray;
-@property (nonatomic,retain) NSArray *communityArray;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic, strong) NSDictionary * teamDictionary;
+@property (nonatomic, strong) NSArray *flagArray;
+@property (nonatomic, strong) NSArray *communityArray;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/FlagsViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/FlagsViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,13 +24,13 @@
 @implementation FlagsViewController
 @synthesize teamDictionary, flagArray, communityArray, lastIndexPath;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     NSMutableArray *array_na = [[NSMutableArray alloc] init];
@@ -45,14 +45,12 @@
     }
 
     self.flagArray = array_na;
-    [array_na release];
     self.communityArray = array_cm;
-    [array_cm release];
 
     self.title = NSLocalizedString(@"Set team flag",@"");
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
     // reloadData needed because team might change
     [self.tableView reloadData];
@@ -62,11 +60,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 2;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     if (section == 0)
         return [self.flagArray count];
     else
@@ -80,7 +78,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
     }
 
     NSString *flagName = nil;
@@ -94,9 +92,7 @@
     }
     NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", FLAGS_DIRECTORY(), flagName];
     UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
-    [flagFile release];
     cell.imageView.image = flagSprite;
-    [flagSprite release];
     cell.imageView.layer.borderWidth = 1;
     cell.imageView.layer.borderColor = [[UIColor blackColor] CGColor];
 
@@ -111,7 +107,7 @@
     return cell;
 }
 
--(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
+- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
     NSString *sectionTitle = nil;
     switch (section) {
         case 0:
@@ -130,7 +126,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger newRow = [indexPath row];
     NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
     NSInteger newSection = [indexPath section];
@@ -163,29 +159,12 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.lastIndexPath = nil;
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.teamDictionary = nil;
-    self.lastIndexPath = nil;
-    self.flagArray = nil;
-    self.communityArray = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(teamDictionary);
-    releaseAndNil(lastIndexPath);
-    releaseAndNil(flagArray);
-    releaseAndNil(communityArray);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/FortsViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/FortsViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -27,8 +27,8 @@
     NSIndexPath *lastIndexPath;
 }
 
-@property (nonatomic,retain) NSDictionary * teamDictionary;
-@property (nonatomic,retain) NSArray *fortArray;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic, strong) NSDictionary * teamDictionary;
+@property (nonatomic, strong) NSArray *fortArray;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/FortsViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/FortsViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -26,14 +26,14 @@
 @synthesize teamDictionary, fortArray, lastIndexPath;
 
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
@@ -49,7 +49,6 @@
         }
     }
     self.fortArray = filteredContents;
-    [filteredContents release];
 
     // statically set row height instead of using delegate method for performance reasons
     self.tableView.rowHeight = 128;
@@ -58,7 +57,7 @@
 }
 
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
     [self.tableView reloadData];
     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
@@ -67,11 +66,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return [self.fortArray count];
 }
 
@@ -81,17 +80,15 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
-                                       reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+                                       reuseIdentifier:CellIdentifier];
 
     NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
     cell.textLabel.text = fortName;
 
     NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@-preview.png", FORTS_DIRECTORY(), fortName];
     UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
-    [fortFile release];
     cell.imageView.image = fortSprite;
-    [fortSprite release];
 
     //cell.detailTextLabel.text = @"Insert funny description here";
     if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
@@ -107,7 +104,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger newRow = [indexPath row];
     NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
 
@@ -132,28 +129,12 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.lastIndexPath = nil;
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.teamDictionary = nil;
-    self.lastIndexPath = nil;
-    self.fortArray = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
-
--(void) dealloc {
-    releaseAndNil(teamDictionary);
-    releaseAndNil(lastIndexPath);
-    releaseAndNil(fortArray);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -45,9 +45,9 @@
 @property (nonatomic,retain) IBOutlet MapConfigViewController *mapConfigViewController;
 @property (nonatomic,retain) HelpPageLobbyViewController *helpPage;
 
--(IBAction) buttonPressed:(id) sender;
--(IBAction) segmentPressed:(id) sender;
--(void) startGame:(UIButton *)button;
--(BOOL) isEverythingSet;
+- (IBAction)buttonPressed:(id)sender;
+- (IBAction)segmentPressed:(id)sender;
+- (void)startGame:(UIButton *)button;
+- (BOOL)isEverythingSet;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -35,13 +35,13 @@
 @synthesize imgContainer, titleImage, sliderBackground, helpPage,
             mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark - Buttons
 
--(IBAction) buttonPressed:(id) sender {
+- (IBAction)buttonPressed:(id)sender {
     UIButton *theButton = (UIButton *)sender;
 
     switch (theButton.tag) {
@@ -53,7 +53,6 @@
                                                       cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                                       otherButtonTitles:nil];
                 [alert show];
-                [alert release];
             } else {
                 [[AudioManagerController mainManager] playBackSound];
                 [[self presentingViewController] dismissViewControllerAnimated:YES completion:nil];
@@ -68,7 +67,7 @@
             [self startGame:theButton];
 
             break;
-        case 2:
+        case 2: {
             [[AudioManagerController mainManager] playClickSound];
             if (self.helpPage == nil)
                 self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
@@ -79,6 +78,7 @@
                 self.helpPage.view.alpha = 1;
             }];
             break;
+        }
         default:
             DLog(@"Nope");
             break;
@@ -96,7 +96,7 @@
     }
 }
 
--(IBAction) segmentPressed:(id) sender {
+- (IBAction)segmentPressed:(id)sender {
 
     UISegmentedControl *theSegment = (UISegmentedControl *)sender;
 
@@ -138,7 +138,7 @@
 
 #pragma mark -
 
--(BOOL) isEverythingSet {
+- (BOOL)isEverythingSet {
     // don't start playing if the preview is in progress
     if ([self.mapConfigViewController busy]) {
         UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
@@ -147,7 +147,6 @@
                                               cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                               otherButtonTitles:nil];
         [alert show];
-        [alert release];
         return NO;
     }
 
@@ -159,7 +158,6 @@
                                               cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                               otherButtonTitles:nil];
         [alert show];
-        [alert release];
         return NO;
     }
 
@@ -174,7 +172,6 @@
                                               cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                               otherButtonTitles:nil];
         [alert show];
-        [alert release];
         return NO;
     }
 
@@ -186,7 +183,6 @@
                                               cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                               otherButtonTitles:nil];
         [alert show];
-        [alert release];
         return NO;
     }
 
@@ -198,14 +194,12 @@
                                               cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                               otherButtonTitles:nil];
         [alert show];
-        [alert release];
         return NO;
     }
 
     // play if the gameflags are set correctly (divideteam works only with 2 teams)
     NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
     NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
-    [schemePath release];
     if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
         UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
                                                         message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
@@ -213,14 +207,13 @@
                                               cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                               otherButtonTitles:nil];
         [alert show];
-        [alert release];
         return NO;
     }
 
     return YES;
 }
 
--(void) startGame:(UIButton *)button {
+- (void)startGame:(UIButton *)button {
     button.enabled = YES;
 
     NSString *script = self.mapConfigViewController.missionCommand;
@@ -243,17 +236,14 @@
 
     [GameInterfaceBridge registerCallingController:self];
     [GameInterfaceBridge startLocalGame:gameDictionary];
-    [gameDictionary release];
 }
 
--(void) loadNiceHogs
+- (void)loadNiceHogs
 {
     @autoreleasepool
     {
-    
         NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
         UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
-        [filePath release];
 
         NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
         NSUInteger numberOfHats = [hatArray count];
@@ -274,15 +264,14 @@
                 UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
                 UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
                 UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
-                [animation addObject:hogWithHat];
+                if (hogWithHat) {
+                    [animation addObject:hogWithHat];
+                }
             }
-            [hatSprite release];
-            [hatFile release];
 
-            UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
+            UIImageView *hog = [[UIImageView alloc] initWithImage:[animation firstObject]];
             hog.animationImages = animation;
             hog.animationDuration = 3;
-            [animation release];
 
             int x = 20*i+arc4random_uniform(128);
             while (x > 320 - 32)
@@ -291,9 +280,7 @@
             hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
             [self.imgContainer addSubview:hog];
             [hog startAnimating];
-            [hog release];
         }
-        [hogSprite release];
         
         dispatch_async(dispatch_get_main_queue(), ^{
             
@@ -324,7 +311,7 @@
     self.imgContainer = nil;
 }
 
--(void) viewDidLoad
+- (void)viewDidLoad
 {
     [super viewDidLoad];
     
@@ -340,7 +327,6 @@
                                                    andTitle:nil
                                             withBorderWidth:2.0f];
         self.sliderBackground = backLabel;
-        [backLabel release];
         [self.view addSubview:self.sliderBackground];
 
         // the label for max hogs
@@ -352,7 +338,6 @@
         maxLabel.textAlignment = NSTextAlignmentCenter;
         [self.view addSubview:maxLabel];
         self.mapConfigViewController.maxLabel = maxLabel;
-        [maxLabel release];
     }
     else
     {
@@ -368,7 +353,7 @@
     [self.view bringSubviewToFront:self.mapConfigViewController.slider];
 }
 
--(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
+- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
     if (IS_IPAD() == NO)
         return;
 
@@ -404,7 +389,7 @@
     }
 }
 
--(void) viewWillAppear:(BOOL)animated
+- (void)viewWillAppear:(BOOL)animated
 {
     [super viewWillAppear:animated];
     
@@ -434,7 +419,7 @@
     }
 }
 
--(void) didReceiveMemoryWarning
+- (void)didReceiveMemoryWarning
 {
     [self clearImgContainer];
 
@@ -455,30 +440,4 @@
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.imgContainer = nil;
-    self.titleImage = nil;
-    self.sliderBackground = nil;
-    self.schemeWeaponConfigViewController = nil;
-    self.teamConfigViewController = nil;
-    self.mapConfigViewController = nil;
-    self.helpPage = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(_tabsSegmentedControl);
-    releaseAndNil(_backButton);
-    releaseAndNil(_startButton);
-    releaseAndNil(imgContainer);
-    releaseAndNil(titleImage);
-    releaseAndNil(sliderBackground);
-    releaseAndNil(schemeWeaponConfigViewController);
-    releaseAndNil(teamConfigViewController);
-    releaseAndNil(mapConfigViewController);
-    releaseAndNil(helpPage);
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h	Sat Jul 28 12:58:12 2018 -0400
@@ -27,16 +27,16 @@
     NSInteger port;
 }
 
-@property (nonatomic,retain) UIView *blackView;
-@property (nonatomic,retain) NSString *savePath;
+@property (nonatomic, strong) UIView *blackView;
+@property (nonatomic, strong) NSString *savePath;
 @property (assign) NSInteger port;
 
-+(void) startLocalGame:(NSDictionary *)withOptions;
-+(void) startSaveGame:(NSString *)atPath;
-+(void) startMissionGame:(NSString *)withScript;
-+(void) startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName;
-+(void) startSimpleGame;
++ (void)startLocalGame:(NSDictionary *)withOptions;
++ (void)startSaveGame:(NSString *)atPath;
++ (void)startMissionGame:(NSString *)withScript;
++ (void)startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName;
++ (void)startSimpleGame;
 
-+(void) registerCallingController:(UIViewController *)controller;
++ (void)registerCallingController:(UIViewController *)controller;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m	Sat Jul 28 12:58:12 2018 -0400
@@ -30,15 +30,13 @@
 #pragma mark -
 #pragma mark Instance methods for engine interaction
 // prepares the controllers for hosting a game
--(void) earlyEngineLaunch:(NSDictionary *)optionsOrNil {
-    [self retain];
+- (void)earlyEngineLaunch:(NSDictionary *)optionsOrNil {
     [[AudioManagerController mainManager] fadeOutBackgroundMusic];
 
     EngineProtocolNetwork *engineProtocol = [[EngineProtocolNetwork alloc] init];
     self.port = engineProtocol.enginePort;
     engineProtocol.delegate = self;
     [engineProtocol spawnThread:self.savePath withOptions:optionsOrNil];
-    [engineProtocol release];
 
     // add a black view hiding the background
     UIWindow *thisWindow = [[HedgewarsAppDelegate sharedAppDelegate] uiwindow];
@@ -52,7 +50,6 @@
     self.blackView.alpha = 1;
     [UIView commitAnimations];
     [thisWindow addSubview:self.blackView];
-    [self.blackView release];
 
     // keep the point of return for games that completed loading
     NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
@@ -65,7 +62,7 @@
 }
 
 // cleans up everything
--(void) lateEngineLaunch {
+- (void)lateEngineLaunch {
     // notify views below that they are getting the spotlight again
     [[[HedgewarsAppDelegate sharedAppDelegate] uiwindow] makeKeyAndVisible];
     [callingController viewWillAppear:YES];
@@ -91,11 +88,10 @@
     [[AudioManagerController mainManager] fadeInBackgroundMusic];
     [HWUtils setGameStatus:gsNone];
     [HWUtils setGameType:gtNone];
-    [self release];
 }
 
 // main routine for calling the actual game engine
--(void) engineLaunch {
+- (void)engineLaunch {
     CGFloat width, height;
     CGFloat screenScale = [[UIScreen mainScreen] safeScale];
     NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",self.port];
@@ -141,11 +137,6 @@
                                       @"--prefix", resourcePath,
                                       @"--user-prefix", documentsDirectory,
                                       nil];
-    [verticalSize release];
-    [horizontalSize release];
-    [resourcePath release];
-    [localeString release];
-    [ipcString release];
 
     NSString *username = [settings objectForKey:@"username"];
     if ([username length] > 0) {
@@ -175,7 +166,6 @@
     const char **argv = (const char **)malloc(sizeof(const char*)*argc);
     for (int i = 0; i < argc; i++)
         argv[i] = strdup([[gameParameters objectAtIndex:i] UTF8String]);
-    [gameParameters release];
 
     // this is the pascal function that starts the game
     RunEngine(argc, argv);
@@ -189,88 +179,76 @@
     [self lateEngineLaunch];
 }
 
--(void) dealloc {
-    releaseAndNil(blackView);
-    releaseAndNil(savePath);
-    [super dealloc];
-}
 
 #pragma mark -
 #pragma mark EngineProtocolDelegate methods
--(void) gameEndedWithStatistics:(NSArray *)stats {
+- (void)gameEndedWithStatistics:(NSArray *)stats {
+    [self performSelectorOnMainThread:@selector(presentStats:) withObject:stats waitUntilDone:NO];
+}
+
+- (void)presentStats:(NSArray *)stats {
     if (stats != nil) {
         StatsPageViewController *statsPage = [[StatsPageViewController alloc] init];
         statsPage.statsArray = stats;
         statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
 
         [callingController presentViewController:statsPage animated:YES completion:nil];
-        [statsPage release];
     }
 }
 
 #pragma mark -
 #pragma mark Class methods for setting up the engine from outsite
-+(void) registerCallingController:(UIViewController *)controller {
++ (void)registerCallingController:(UIViewController *)controller {
     callingController = controller;
 }
 
-+(void) startGame:(TGameType) type atPath:(NSString *)path withOptions:(NSDictionary *)config {
++ (void)startGame:(TGameType)type atPath:(NSString *)path withOptions:(NSDictionary *)config {
     [HWUtils setGameType:type];
     id bridge = [[self alloc] init];
     [bridge setSavePath:path];
     [bridge earlyEngineLaunch:config];
-    [bridge release];
 }
 
-+(void) startLocalGame:(NSDictionary *)withOptions {
++ (void)startLocalGame:(NSDictionary *)withOptions {
     NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
     [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
     NSString *savePath = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]];
-    [outputFormatter release];
 
     // in the rare case in which a savefile with the same name exists the older one must be removed (otherwise it gets corrupted)
     if ([[NSFileManager defaultManager] fileExistsAtPath:savePath])
         [[NSFileManager defaultManager] removeItemAtPath:savePath error:nil];
 
     [self startGame:gtLocal atPath:savePath withOptions:withOptions];
-    [savePath release];
 }
 
-+(void) startSaveGame:(NSString *)atPath {
++ (void)startSaveGame:(NSString *)atPath {
     [self startGame:gtSave atPath:atPath withOptions:nil];
 }
 
-+(void) startMissionGame:(NSString *)withScript {
++ (void)startMissionGame:(NSString *)withSubPath {
     NSString *seedCmd = [self seedCommand];
-    NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/Training/%@.lua",withScript];
+    NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/%@.lua", withSubPath];
     NSDictionary *missionDict = [[NSDictionary alloc] initWithObjectsAndKeys:missionPath, @"mission_command", seedCmd, @"seed_command", nil];
-    [missionPath release];
-    [seedCmd release];
 
     [self startGame:gtMission atPath:nil withOptions:missionDict];
-    [missionDict release];
 }
 
-+(NSString *) seedCommand {
++ (NSString *)seedCommand {
     // generate a seed
     NSString *seed = [HWUtils seed];
     NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%@}", seed];
-    [seed release];
     return seedCmd;
 }
 
-+(void) startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName {
++ (void)startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName {
     NSString *seedCmd = [self seedCommand];
     NSString *campaignMissionPath = [[NSString alloc] initWithFormat:@"escript Missions/Campaign/%@/%@", campaignName, missionScriptName];
     NSDictionary *campaignMissionDict = [[NSDictionary alloc] initWithObjectsAndKeys:campaignMissionPath, @"mission_command", seedCmd, @"seed_command", nil];
-    [campaignMissionPath release];
-    [seedCmd release];
     
     [self startGame:gtCampaign atPath:nil withOptions:campaignMissionDict];
-    [campaignMissionDict release];
 }
 
-+(void) startSimpleGame {
++ (void)startSimpleGame {
     NSString *seedCmd = [self seedCommand];
 
     // pick a random static map
@@ -278,9 +256,7 @@
     NSString *mapName = [listOfMaps objectAtIndex:arc4random_uniform((int)[listOfMaps count])];
     NSString *fileCfg = [[NSString alloc] initWithFormat:@"%@/%@/map.cfg",MAPS_DIRECTORY(),mapName];
     NSString *contents = [[NSString alloc] initWithContentsOfFile:fileCfg encoding:NSUTF8StringEncoding error:NULL];
-    [fileCfg release];
     NSArray *split = [contents componentsSeparatedByString:@"\n"];
-    [contents release];
     NSString *themeCommand = [[NSString alloc] initWithFormat:@"etheme %@", [split objectAtIndex:0]];
     NSString *staticMapCommand = [[NSString alloc] initWithFormat:@"emap %@", mapName];
 
@@ -301,8 +277,6 @@
                                                                             [NSNumber numberWithUnsignedInt:secondColor],@"color",
                                                                             @"Robots.plist",@"team",nil];
     NSArray *listOfTeams = [[NSArray alloc] initWithObjects:firstTeam,secondTeam,nil];
-    [firstTeam release];
-    [secondTeam release];
 
     // create the configuration
     NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
@@ -317,14 +291,9 @@
                                     @"Default.plist",@"weapon",
                                     @"",@"mission_command",
                                     nil];
-    [listOfTeams release];
-    [staticMapCommand release];
-    [themeCommand release];
-    [seedCmd release];
 
     // launch game
     [GameInterfaceBridge startLocalGame:gameDictionary];
-    [gameDictionary release];
 }
 
 @end
--- a/project_files/HedgewarsMobile/Classes/GameLogViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GameLogViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -41,14 +41,12 @@
     
     UIBarButtonItem *closeButton = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStylePlain target:self action:@selector(dismissAction)];
     self.navigationItem.rightBarButtonItem = closeButton;
-    [closeButton release];
     
 #ifdef DEBUG
     if ([self allowSendLogByEmail])
     {
         UIBarButtonItem *sendButton = [[UIBarButtonItem alloc] initWithTitle:@"Send" style:UIBarButtonItemStylePlain target:self action:@selector(sendLogByEmailAction)];
         self.navigationItem.leftBarButtonItem = sendButton;
-        [sendButton release];
     }
 #endif
     
@@ -61,11 +59,9 @@
     UITextView *logView = [[UITextView alloc] initWithFrame:self.view.frame];
     [logView setAutoresizingMask:(UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth)];
     logView.text = debugStr;
-    [debugStr release];
     logView.editable = NO;
     
     [self.view addSubview:logView];
-    [logView release];
 }
 
 #pragma mark - Parameters
@@ -95,7 +91,6 @@
     [picker setMessageBody:emailBody isHTML:NO];
     
     [self presentViewController:picker animated:YES completion:nil];
-    [picker release];
 }
 #endif
 
--- a/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,23 +23,23 @@
 @implementation GeneralSettingsViewController
 
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View Lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     self.navigationItem.title = NSLocalizedString(@"Edit game options", nil);
     [super viewDidLoad];
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
     [super viewWillAppear:animated];
 }
 
--(void) viewWillDisappear:(BOOL)animated {
+- (void)viewWillDisappear:(BOOL)animated {
     NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
     [userDefaults synchronize];
     if ([[userDefaults objectForKey:@"music"] boolValue] == NO)
@@ -49,7 +49,7 @@
 }
 
 #pragma mark -
--(void) switchValueChanged:(id) sender {
+- (void)switchValueChanged:(id)sender {
     UISwitch *theSwitch = (UISwitch *)sender;
     NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
 
@@ -76,7 +76,7 @@
     }
 }
 
--(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
+- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
     NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
 
     if (tagValue == 40)
@@ -87,11 +87,11 @@
 
 #pragma mark -
 #pragma mark TableView Methods
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 3;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
     switch (section) {
         case 0:     // user and pass
             return 1;   // set 2 here to show the password field
@@ -109,7 +109,7 @@
     return 0;
 }
 
--(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
+- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
     NSString *sectionTitle = nil;
     switch (section) {
         case 0:
@@ -143,7 +143,7 @@
         case 0:
             editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:cellIdentifier0];
             if (nil == editableCell) {
-                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0] autorelease];
+                editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0];
                 editableCell.minimumCharacters = 0;
                 editableCell.delegate = self;
                 editableCell.textField.font = [UIFont systemFontOfSize:[UIFont systemFontSize]];
@@ -170,11 +170,10 @@
         case 1:
             cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier1];
             if (nil == cell) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1] autorelease];
+                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1];
                 UISwitch *theSwitch = [[UISwitch alloc] init];
                 [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
                 cell.accessoryView = theSwitch;
-                [theSwitch release];
             }
 
             switchContent = (UISwitch *)cell.accessoryView;
@@ -191,11 +190,10 @@
         case 2:
             cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier2];
             if (nil == cell) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2] autorelease];
+                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2];
                 UISwitch *theSwitch = [[UISwitch alloc] init];
                 [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
                 cell.accessoryView = theSwitch;
-                [theSwitch release];
             }
 
             switchContent = (UISwitch *)cell.accessoryView;
@@ -231,7 +229,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
     if (0 == [indexPath section]) {
         EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
@@ -242,16 +240,9 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/GravesViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GravesViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -27,8 +27,8 @@
     NSIndexPath *lastIndexPath;
 }
 
-@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
-@property (nonatomic,retain) NSArray *graveArray;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic, strong) NSMutableDictionary *teamDictionary;
+@property (nonatomic, strong) NSArray *graveArray;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/GravesViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/GravesViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,13 +23,13 @@
 @implementation GravesViewController
 @synthesize teamDictionary, graveArray, lastIndexPath;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     // load all the grave names and store them into graveArray
@@ -38,7 +38,7 @@
     self.title = NSLocalizedString(@"Choose hedgehog graves",@"");
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
     [self.tableView reloadData];
     // this moves the tableview to the top
@@ -48,11 +48,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return [self.graveArray count];
 }
 
@@ -62,7 +62,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
 
     NSString *grave = [self.graveArray objectAtIndex:[indexPath row]];
     cell.textLabel.text = [grave stringByDeletingPathExtension];
@@ -77,9 +77,7 @@
     NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
     // because we also have multi frame graves, let's take the first one only
     UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
-    [graveFilePath release];
     cell.imageView.image = graveSprite;
-    [graveSprite release];
 
     return cell;
 }
@@ -87,7 +85,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger newRow = [indexPath row];
     NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
 
@@ -111,27 +109,12 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.lastIndexPath = nil;
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.lastIndexPath = nil;
-    self.teamDictionary = nil;
-    self.graveArray = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(graveArray);
-    releaseAndNil(teamDictionary);
-    releaseAndNil(lastIndexPath);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/HWUtils.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HWUtils.h	Sat Jul 28 12:58:12 2018 -0400
@@ -27,23 +27,23 @@
 
 }
 
-+(TGameType) gameType;
-+(void) setGameType:(TGameType) type;
-+(TGameStatus) gameStatus;
-+(void) setGameStatus:(TGameStatus) status;
-+(BOOL) isGameLaunched;
-+(BOOL) isGameRunning;
++ (TGameType)gameType;
++ (void)setGameType:(TGameType)type;
++ (TGameStatus)gameStatus;
++ (void)setGameStatus:(TGameStatus)status;
++ (BOOL)isGameLaunched;
++ (BOOL)isGameRunning;
 
-+(NSString *)modelType;
-+(NSArray *)teamColors;
-+(void) releaseCache;
++ (NSString *)modelType;
++ (NSArray *)teamColors;
++ (void)releaseCache;
 
-+(NSInteger) randomPort;
-+(void) freePort:(NSInteger) port;
-+(BOOL) isNetworkReachable;
-+(NSString *) languageID;
-//+(UIView *)mainSDLViewInstance;
-+(NSString *) seed;
++ (NSInteger)randomPort;
++ (void)freePort:(NSInteger)port;
++ (BOOL)isNetworkReachable;
++ (NSString *)languageID;
+//+ (UIView *)mainSDLViewInstance;
++ (NSString *)seed;
 
 @end
 
--- a/project_files/HedgewarsMobile/Classes/HWUtils.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HWUtils.m	Sat Jul 28 12:58:12 2018 -0400
@@ -35,33 +35,33 @@
 
 #pragma mark -
 #pragma mark game status and type info
-+(TGameType) gameType {
++ (TGameType)gameType {
     return gameType;
 }
 
-+(void) setGameType:(TGameType) type {
++ (void)setGameType:(TGameType)type {
     gameType = type;
 }
 
-+(TGameStatus) gameStatus {
++ (TGameStatus)gameStatus {
     return gameStatus;
 }
 
-+(void) setGameStatus:(TGameStatus) status {
++ (void)setGameStatus:(TGameStatus)status {
     gameStatus = status;
 }
 
-+(BOOL) isGameLaunched {
++ (BOOL)isGameLaunched {
     return ((gameStatus == gsLoading) || (gameStatus == gsInGame));
 }
 
-+(BOOL) isGameRunning {
++ (BOOL)isGameRunning {
     return (gameStatus == gsInGame);
 }
 
 #pragma mark -
 #pragma mark Helper Functions with cache
-+(NSString *)modelType {
++ (NSString *)modelType {
     if (cachedModel == nil) {
         size_t size;
         // set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
@@ -70,13 +70,13 @@
         // get the platform name
         sysctlbyname("hw.machine", name, &size, NULL, 0);
 
-        cachedModel = [[NSString stringWithUTF8String:name] retain];
+        cachedModel = [NSString stringWithUTF8String:name];
         free(name);
     }
     return cachedModel;
 }
 
-+(NSArray *)teamColors {
++ (NSArray *)teamColors {
     if (cachedColors == nil) {
         // by default colors are ARGB but we do computation over RGB, hence we have to "& 0x00FFFFFF" before processing
         unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
@@ -86,24 +86,23 @@
         while(colors[i] != 0)
             [array addObject:[NSNumber numberWithUnsignedInt:(colors[i++] & 0x00FFFFFF)]];
 
-        cachedColors = [[NSArray arrayWithArray:array] retain];
-        [array release];
+        cachedColors = [NSArray arrayWithArray:array];
     }
     return cachedColors;
 }
 
-+(void) releaseCache {
-    [cachedModel release], cachedModel = nil;
-    [cachedColors release], cachedColors = nil;
++ (void)releaseCache {
+    cachedModel = nil;
+    cachedColors = nil;
     // don't release activePorts here
 }
 
 #pragma mark -
 #pragma mark Helper Functions without cache
-+(NSInteger) randomPort {
++ (NSInteger)randomPort {
     // set a new feed only at initialization time and forbid connecting to the server port
     if (activePorts == nil) {
-        activePorts = [[NSMutableArray arrayWithObject:[NSNumber numberWithInt:NETGAME_DEFAULT_PORT]] retain];
+        activePorts = [NSMutableArray arrayWithObject:[NSNumber numberWithInt:NETGAME_DEFAULT_PORT]];
     }
 
     // pick a random number from the free ports list
@@ -117,11 +116,11 @@
     return res;
 }
 
-+(void) freePort:(NSInteger) port {
++ (void)freePort:(NSInteger)port {
     [activePorts removeObject:[NSNumber numberWithInteger:port]];
 }
 
-+(BOOL) isNetworkReachable {
++ (BOOL)isNetworkReachable {
     // Create zero addy
     struct sockaddr_in zeroAddress;
     bzero(&zeroAddress, sizeof(zeroAddress));
@@ -150,7 +149,6 @@
                                              timeoutInterval:20.0];
     NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:nil];
     BOOL testResult = testConnection ? YES : NO;
-    [testConnection release];
 
     return ((isReachable && !needsConnection) || nonWiFi) ? testResult : NO;
 }
@@ -162,7 +160,7 @@
 }
 
 /*
-+(UIView *)mainSDLViewInstance {
++ (UIView *)mainSDLViewInstance {
     SDL_Window *window = HW_getSDLWindow();
     if (window == NULL) {
         SDL_SetError("Window does not exist");
@@ -177,7 +175,7 @@
 + (NSString *)seed
 {
     CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault);
-    NSString *seed = (NSString *)CFUUIDCreateString(kCFAllocatorDefault, uuid);
+    NSString *seed = (NSString *)CFBridgingRelease(CFUUIDCreateString(kCFAllocatorDefault, uuid));
     CFRelease(uuid);
     return seed;
 }
--- a/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.h	Sat Jul 28 12:58:12 2018 -0400
@@ -28,8 +28,8 @@
     UIWindow *uiwindow;
 }
 
-@property (nonatomic,retain) MainMenuViewController *mainViewController;
-@property (nonatomic,retain) UIWindow *uiwindow;
+@property (nonatomic, strong) MainMenuViewController *mainViewController;
+@property (nonatomic, strong) UIWindow *uiwindow;
 
 @end
 
--- a/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,7 +24,7 @@
 @implementation SDLUIKitDelegate (customDelegate)
 
 // hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
-+(NSString *)getAppDelegateClassName {
++ (NSString *)getAppDelegateClassName {
     return @"HedgewarsAppDelegate";
 }
 
@@ -35,7 +35,7 @@
 
 #pragma mark -
 #pragma mark AppDelegate methods
--(id) init {
+- (id)init {
     if ((self = [super init])) {
         mainViewController = nil;
         uiwindow = nil;
@@ -43,14 +43,9 @@
     return self;
 }
 
--(void) dealloc {
-    [mainViewController release];
-    [uiwindow release];
-    [super dealloc];
-}
 
 // override the direct execution of SDL_main to allow us to implement our own frontend
--(void) postFinishLaunch
+- (void)postFinishLaunch
 {
     // Setup Appirater
     [Appirater setAppId:@"391234866"];
@@ -70,12 +65,11 @@
     NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
     self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
     self.uiwindow.rootViewController = self.mainViewController;
-    [self.mainViewController release];
 
     [self.uiwindow makeKeyAndVisible];
 }
 
--(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
+- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
     [HWUtils releaseCache];
     // don't stop music if it is playing
     if ([HWUtils isGameLaunched]) {
@@ -87,7 +81,7 @@
 }
 
 // true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
--(void) applicationWillResignActive:(UIApplication *)application {
+- (void)applicationWillResignActive:(UIApplication *)application {
     if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
         HW_terminate(NO);
 
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,8 +24,8 @@
     UIScrollView *scrollView;
 }
 
-@property (nonatomic, retain) IBOutlet UIScrollView *scrollView;
+@property (nonatomic, strong) IBOutlet UIScrollView *scrollView;
 
--(IBAction) dismiss;
+- (IBAction)dismiss;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,17 +23,17 @@
 @implementation HelpPageLobbyViewController
 @synthesize scrollView;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
--(void) didReceiveMemoryWarning {
+- (void)didReceiveMemoryWarning {
     [super didReceiveMemoryWarning];
     self.scrollView = nil;
 }
 
 // on iPhone the XIBs contain UIScrollView
--(void) viewDidLoad {
+- (void)viewDidLoad {
     if (IS_IPAD() == NO){
         scrollView.contentSize = CGSizeMake(self.view.frame.size.width, 650);
         scrollView.maximumZoomScale = 4.0;
@@ -44,17 +44,7 @@
     [super viewDidLoad];
 }
 
--(void) viewDidUnload {
-    [super viewDidUnload];
-    self.scrollView = nil;
-}
-
--(void) dealloc {
-    releaseAndNil(scrollView);
-    [super dealloc];
-}
-
--(IBAction) dismiss {
+- (IBAction)dismiss {
     [UIView animateWithDuration:0.5 animations:^{
         self.view.alpha = 0;
     } completion:^(BOOL finished){
--- a/project_files/HedgewarsMobile/Classes/HogHatViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HogHatViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -28,9 +28,9 @@
     UIImage *normalHogSprite;
 }
 
-@property (nonatomic,retain) NSDictionary *teamDictionary;
+@property (nonatomic, strong) NSDictionary *teamDictionary;
 @property (nonatomic) NSInteger selectedHog;
-@property (nonatomic,retain) NSArray *hatArray;
-@property (nonatomic,retain) UIImage *normalHogSprite;
+@property (nonatomic, strong) NSArray *hatArray;
+@property (nonatomic, strong) UIImage *normalHogSprite;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/HogHatViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HogHatViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,13 +24,13 @@
 @synthesize teamDictionary, hatArray, normalHogSprite, selectedHog;
 
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     // load all the hat file names and store them into hatArray
@@ -41,14 +41,12 @@
     // load the base hog image, drawing will occure in cellForRow...
     NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/basehat-hedgehog.png",[[NSBundle mainBundle] resourcePath]];
     UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile];
-    [normalHogFile release];
     self.normalHogSprite = hogSprite;
-    [hogSprite release];
 
     self.title = NSLocalizedString(@"Change hedgehogs' hat",@"");
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
 
     // this updates the hog name and its hat
@@ -60,11 +58,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return [self.hatArray count];
 }
 
@@ -75,16 +73,14 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
 
     NSString *hat = [self.hatArray objectAtIndex:[indexPath row]];
     cell.textLabel.text = [hat stringByDeletingPathExtension];
 
     NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
     UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
-    [hatFile release];
     cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)];
-    [hatSprite release];
 
     NSDictionary *hog = (self.selectedHog != -1) ? [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:self.selectedHog] : nil;
     if ([[hat stringByDeletingPathExtension] isEqualToString:[hog objectForKey:@"hat"]]) {
@@ -99,7 +95,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
 {
     NSInteger selectedRow = [indexPath row];
     NSString *newHat = [[self.hatArray objectAtIndex:selectedRow] stringByDeletingPathExtension];
@@ -134,32 +130,16 @@
         NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary:oldHog];
         [newHog setObject:newHat forKey:@"hat"];
         [hogsArray replaceObjectAtIndex:i withObject:newHog];
-        [newHog release];
     }
 }
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.normalHogSprite = nil;
-    self.teamDictionary = nil;
-    self.hatArray = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(hatArray);
-    releaseAndNil(teamDictionary);
-    releaseAndNil(normalHogSprite);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/HoldTableViewCell.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HoldTableViewCell.h	Sat Jul 28 12:58:12 2018 -0400
@@ -22,17 +22,17 @@
 
 @protocol HoldTableViewCellDelegate <NSObject>
 
--(void) holdAction:(NSString *)content onTable:(UITableView *)aTableView;
+- (void)holdAction:(NSString *)content onTable:(UITableView *)aTableView;
 
 @end
 
 @interface HoldTableViewCell : UITableViewCell {
-    id<HoldTableViewCellDelegate> delegate;
+    id<HoldTableViewCellDelegate> __weak delegate;
     NSTimeInterval time;
 }
 
-@property (nonatomic,assign) id<HoldTableViewCellDelegate> delegate;
+@property (nonatomic, weak) id<HoldTableViewCellDelegate> delegate;
 
--(void) holdAction;
+- (void)holdAction;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/HoldTableViewCell.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/HoldTableViewCell.m	Sat Jul 28 12:58:12 2018 -0400
@@ -26,14 +26,14 @@
 #define SWIPE_DRAG_HORIZ_MIN 10
 #define SWIPE_DRAG_VERT_MAX 40
 
--(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
+- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
     if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
         delegate = nil;
     }
     return self;
 }
 
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
     UITouch *touch = [[event allTouches] anyObject];
 
     time = touch.timestamp;
@@ -42,7 +42,7 @@
     [super touchesBegan:touches withEvent:event];
 }
 
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
     UITouch *touch = [[event allTouches] anyObject];
 
     if ( touch.timestamp - time < 0.25 ) {
@@ -55,7 +55,7 @@
         [super touchesCancelled:touches withEvent:event];
 }
 
--(void) holdAction {
+- (void)holdAction {
     if (self.delegate != nil && [self.delegate respondsToSelector:@selector(holdAction:onTable:)])
     {
         UITableView *tableView = [self findTable];
@@ -66,9 +66,4 @@
     }
 }
 
--(void) dealloc {
-    self.delegate = nil;
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/IniParser.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/IniParser.m	Sat Jul 28 12:58:12 2018 -0400
@@ -22,10 +22,10 @@
 #define  SECTION_START_CHAR '['
 
 @interface IniParser ()
-@property (nonatomic, retain) NSString *iniFilePath;
+@property (nonatomic, strong) NSString *iniFilePath;
 
-@property (nonatomic, retain) NSMutableArray *mutableSections;
-@property (nonatomic, retain) NSMutableDictionary *currentSection;
+@property (nonatomic, strong) NSMutableArray *mutableSections;
+@property (nonatomic, strong) NSMutableDictionary *currentSection;
 @end
 
 @implementation IniParser
@@ -85,7 +85,6 @@
 - (void)addPreviousSectionToSectionsIfNecessary {
     if (self.currentSection != nil) {
         [self.mutableSections addObject:self.currentSection];
-        [self.currentSection release];
     }
 }
 
@@ -110,13 +109,4 @@
     return [self.mutableSections copy];
 }
 
-#pragma mark - Dealloc
-
-- (void)dealloc {
-    [_iniFilePath release];
-    [_mutableSections release];
-    [_currentSection release];
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/LevelViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -30,9 +30,9 @@
     NSInteger numberOfSections;
 }
 
-@property (nonatomic,retain) NSDictionary *teamDictionary;
-@property (nonatomic,retain) NSArray *levelArray;
-@property (nonatomic,retain) NSArray *levelSprites;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic, strong) NSDictionary *teamDictionary;
+@property (nonatomic, strong) NSArray *levelArray;
+@property (nonatomic, strong) NSArray *levelSprites;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/LevelViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,13 +23,13 @@
 @implementation LevelViewController
 @synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     NSArray *array = [[NSArray alloc] initWithObjects:
@@ -40,12 +40,11 @@
                       NSLocalizedString(@"Weaky",@""),
                       nil];
     self.levelArray = array;
-    [array release];
 
     self.title = NSLocalizedString(@"Set difficulty level",@"");
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
 
     if ([[[[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0] objectForKey:@"level"] intValue] == 0)
@@ -60,11 +59,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return numberOfSections;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     if (section == 0)
         return 1;
     else
@@ -83,11 +82,10 @@
     if (section == 0) {
         cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
         if (cell == nil) {
-            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
+            cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0];
             UISwitch *theSwitch = [[UISwitch alloc] init];
             [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
             cell.accessoryView = theSwitch;
-            [theSwitch release];
         }
         UISwitch *theSwitch = (UISwitch *)cell.accessoryView;
         if (numberOfSections == 1)
@@ -98,7 +96,7 @@
     } else {
         cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
         if (cell == nil)
-            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
+            cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1];
 
         cell.textLabel.text = [levelArray objectAtIndex:row];
         NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
@@ -111,15 +109,13 @@
 
         NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/bot%d.png",[[NSBundle mainBundle] resourcePath],row+1];
         UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
-        [botlevelPath release];
         cell.imageView.image = levelImage;
-        [levelImage release];
     }
 
     return cell;
 }
 
--(void) switchValueChanged:(id) sender {
+- (void)switchValueChanged:(id)sender {
     UISwitch *theSwitch = (UISwitch *)sender;
     NSIndexSet *sections = [[NSIndexSet alloc] initWithIndex:1];
     NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
@@ -134,7 +130,6 @@
         [self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
         level = 0;
     }
-    [sections release];
 
     DLog(@"New level is %ld", (long)level);
     for (NSMutableDictionary *hog in hogs)
@@ -147,7 +142,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger newRow = [indexPath row];
     NSInteger oldRow = (self.lastIndexPath != nil) ? [self.lastIndexPath row] : -1;
 
@@ -174,29 +169,12 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.lastIndexPath = nil;
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.lastIndexPath = nil;
-    self.teamDictionary = nil;
-    self.levelArray = nil;
-    self.levelSprites = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(levelArray);
-    releaseAndNil(levelSprites);
-    releaseAndNil(teamDictionary);
-    releaseAndNil(lastIndexPath);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/MNEValueTrackingSlider.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MNEValueTrackingSlider.h	Sat Jul 28 12:58:12 2018 -0400
@@ -17,6 +17,6 @@
 }
 
 @property (nonatomic, readonly) CGRect thumbRect;
-@property (nonatomic, retain) NSString *textValue;
+@property (nonatomic, strong) NSString *textValue;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/MNEValueTrackingSlider.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MNEValueTrackingSlider.m	Sat Jul 28 12:58:12 2018 -0400
@@ -12,7 +12,7 @@
 #pragma mark -
 #pragma mark Private UIView subclass rendering the popup showing slider value
 @interface SliderValuePopupView : UIView
-@property (nonatomic, retain) UIFont *font;
+@property (nonatomic, strong) UIFont *font;
 @property (nonatomic, copy) NSString *text;
 @property (nonatomic) float arrowOffset;
 @end
@@ -23,7 +23,7 @@
 @synthesize text = _text;
 @synthesize arrowOffset = _arrowOffset;
 
--(id) initWithFrame:(CGRect) frame {
+- (id)initWithFrame:(CGRect)frame {
     self = [super initWithFrame:frame];
     if (self) {
         self.font = [UIFont boldSystemFontOfSize:18];
@@ -31,13 +31,8 @@
     return self;
 }
 
--(void) dealloc {
-    self.text = nil;
-    self.font = nil;
-    [super dealloc];
-}
 
--(void) drawRect:(CGRect) rect {
+- (void)drawRect:(CGRect)rect {
     // Create the path for the rounded rectangle
     CGRect roundedRect = CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width, floorf(self.bounds.size.height * 0.8));
     UIBezierPath *roundedRectPath = [UIBezierPath bezierPathWithRoundedRect:roundedRect cornerRadius:6.0];
@@ -95,14 +90,14 @@
 
 #pragma mark Private methods
 
--(void) _constructSlider {
+- (void)_constructSlider {
     valuePopupView = [[SliderValuePopupView alloc] initWithFrame:CGRectZero];
     valuePopupView.backgroundColor = [UIColor clearColor];
     valuePopupView.alpha = 0.0;
     [self addSubview:valuePopupView];
 }
 
--(void) _fadePopupViewInAndOut:(BOOL)aFadeIn {
+- (void)_fadePopupViewInAndOut:(BOOL)aFadeIn {
     [UIView beginAnimations:nil context:NULL];
     [UIView setAnimationDuration:0.25];
     if (aFadeIn) {
@@ -113,7 +108,7 @@
     [UIView commitAnimations];
 }
 
--(void) _positionAndUpdatePopupView {
+- (void)_positionAndUpdatePopupView {
     CGRect _thumbRect = self.thumbRect;
     CGRect popupRect = CGRectOffset(_thumbRect, 0, -floorf(_thumbRect.size.height * 1.5));
     // (-100, -15) determines the size of the the rect
@@ -136,7 +131,7 @@
 
 #pragma mark Memory management
 
--(id) initWithFrame:(CGRect) frame {
+- (id)initWithFrame:(CGRect)frame {
     self = [super initWithFrame:frame];
     if (self) {
         [self _constructSlider];
@@ -144,7 +139,7 @@
     return self;
 }
 
--(id) initWithCoder:(NSCoder *)aDecoder {
+- (id)initWithCoder:(NSCoder *)aDecoder {
     self = [super initWithCoder:aDecoder];
     if (self) {
         [self _constructSlider];
@@ -152,15 +147,10 @@
     return self;
 }
 
--(void) dealloc {
-    [valuePopupView release];
-    [textValue release];
-    [super dealloc];
-}
 
 #pragma mark -
 #pragma mark UIControl touch event tracking
--(BOOL) beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
+- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
     // Fade in and update the popup view
     CGPoint touchPoint = [touch locationInView:self];
     // Check if the knob is touched. Only in this case show the popup-view
@@ -171,17 +161,17 @@
     return [super beginTrackingWithTouch:touch withEvent:event];
 }
 
--(BOOL) continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
+- (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
     // Update the popup view as slider knob is being moved
     [self _positionAndUpdatePopupView];
     return [super continueTrackingWithTouch:touch withEvent:event];
 }
 
--(void) cancelTrackingWithEvent:(UIEvent *)event {
+- (void)cancelTrackingWithEvent:(UIEvent *)event {
     [super cancelTrackingWithEvent:event];
 }
 
--(void) endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
+- (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
     // Fade out the popoup view
     [self _fadePopupViewInAndOut:NO];
     [super endTrackingWithTouch:touch withEvent:event];
@@ -189,7 +179,7 @@
 
 #pragma mark -
 #pragma mark Custom property accessors
--(CGRect) thumbRect {
+- (CGRect)thumbRect {
     CGRect trackRect = [self trackRectForBounds:self.bounds];
     CGRect thumbR = [self thumbRectForBounds:self.bounds
                                          trackRect:trackRect
--- a/project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.h	Sat Jul 28 12:58:12 2018 -0400
@@ -20,7 +20,7 @@
 // The AVAudioPlayer that the volume fade will be applied to.
 // Retained until the fade is completed.
 // Must be set with init method.
-@property (nonatomic, retain, readonly) AVAudioPlayer *audioPlayer;
+@property (nonatomic, strong, readonly) AVAudioPlayer *audioPlayer;
 
 // The duration of the volume fade.
 // Default value is 1.0
--- a/project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.m	Sat Jul 28 12:58:12 2018 -0400
@@ -10,7 +10,7 @@
 #define SKVolumeChangesPerSecond 15
 
 @interface MXAudioPlayerFadeOperation ()
-@property (nonatomic, retain, readwrite) AVAudioPlayer *audioPlayer;
+@property (nonatomic, strong, readwrite) AVAudioPlayer *audioPlayer;
 - (void)beginFadeOperation;
 - (void)finishFadeOperation;
 @end
@@ -31,23 +31,22 @@
 - (AVAudioPlayer *)audioPlayer {
   AVAudioPlayer *result;
   @synchronized(self) {
-    result = [_audioPlayer retain];
+    result = _audioPlayer;
   }
-  return [result autorelease];
+  return result;
 }
 
 - (void)setAudioPlayer:(AVAudioPlayer *)anAudioPlayer {
   @synchronized(self) {
     if (_audioPlayer != anAudioPlayer) {
-      [_audioPlayer release];
-      _audioPlayer = [anAudioPlayer retain];
+      _audioPlayer = anAudioPlayer;
     }
   }
 }
 
 #pragma mark -
 #pragma mark NSOperation
--(id) initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay {
+- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay {
   if ((self = [super init])) {
     self.audioPlayer = player;
     [player prepareToPlay];
@@ -125,10 +124,6 @@
   if ([self.audioPlayer isPlaying] && _stopAfterFade) [self.audioPlayer stop];
 }
 
-- (void)dealloc {
-  releaseAndNil(_audioPlayer);
-  [super dealloc];
-}
 
 @end
 
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController-iPad.xib	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController-iPad.xib	Sat Jul 28 12:58:12 2018 -0400
@@ -18,7 +18,7 @@
             <rect key="frame" x="0.0" y="0.0" width="1024" height="768"/>
             <autoresizingMask key="autoresizingMask" widthSizable="YES" flexibleMaxX="YES" flexibleMaxY="YES"/>
             <subviews>
-                <imageView userInteractionEnabled="NO" contentMode="scaleToFill" image="background.png" id="37">
+                <imageView userInteractionEnabled="NO" contentMode="scaleAspectFill" image="background.png" id="37">
                     <rect key="frame" x="0.0" y="0.0" width="1024" height="768"/>
                     <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
                 </imageView>
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -21,6 +21,6 @@
 
 @interface MainMenuViewController : UIViewController <UIAlertViewDelegate>
 
--(IBAction) switchViews:(id)sender;
+- (IBAction)switchViews:(id)sender;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -50,12 +50,12 @@
 
 @implementation MainMenuViewController
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
--(void) viewDidLoad {
+- (void)viewDidLoad {
     self.view.frame = [[UIScreen mainScreen] safeBounds];
     [super viewDidLoad];
     
@@ -67,6 +67,9 @@
     [self.missionsButton applyDarkBlueQuickStyle];
     [self.campaignButton applyDarkBlueQuickStyle];
     
+    // not yet ready for release...
+    [self.campaignButton setHidden:YES];
+    
     // get the app's version
     NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
 
@@ -108,31 +111,30 @@
 - (void) presentViewController:(UIViewController *)vc
 {
     [self presentViewController:vc animated:NO completion:nil];
-    [vc release];
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [[AudioManagerController mainManager] playBackgroundMusic];
     [super viewWillAppear:animated];
 }
 
 #pragma mark -
--(IBAction) switchViews:(id) sender {
+- (IBAction)switchViews:(id)sender {
     UIButton *button = (UIButton *)sender;
     UIAlertView *alert;
     NSString *xib = nil;
 
     [[AudioManagerController mainManager] playClickSound];
     switch (button.tag) {
-        case 0:
+        case 0: {
             xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone";
 
             GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
             gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
 
             [self presentViewController:gcvc animated:YES completion:nil];
-            [gcvc release];
             break;
+        }
         case 2:
             if (IS_IPAD())
             {
@@ -140,23 +142,18 @@
                 SettingsBaseViewController *rightController = [[SettingsBaseViewController alloc] init];
                 rightController.targetController = nil;
                 UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:rightController];
-                [rightController release];
                 
                 // the contens on the left of the splitview, setting targetController that will receive push/pop actions
                 SettingsBaseViewController *leftController = [[SettingsBaseViewController alloc] init];
                 leftController.targetController = rightNavController.topViewController;
                 UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
-                [leftController release];
                 
                 MGSplitViewController *splitViewRootController = [[MGSplitViewController alloc] init];
                 splitViewRootController.delegate = nil;
                 splitViewRootController.showsMasterInPortrait = YES;
                 splitViewRootController.viewControllers = [NSArray arrayWithObjects:leftNavController, rightNavController, nil];
-                [leftNavController release];
-                [rightNavController release];
 
                 [self presentViewController:splitViewRootController animated:YES completion:nil];
-                [splitViewRootController release];
             }
             else
             {
@@ -165,44 +162,32 @@
                 UIViewController *generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                 generalSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"General",@"") imageName:@"flower" selectedImageName:@"flower_filled"];
                 UINavigationController *generalNavController = [[UINavigationController alloc] initWithRootViewController:generalSettingsViewController];
-                [generalSettingsViewController release];
                 [tabBarNavigationControllers addObject:generalNavController];
-                [generalNavController release];
                 
                 UIViewController *teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                 teamSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Teams",@"") imageName:@"teams" selectedImageName:@"teams_filled"];
                 UINavigationController *teamNavController = [[UINavigationController alloc] initWithRootViewController:teamSettingsViewController];
-                [teamSettingsViewController release];
                 [tabBarNavigationControllers addObject:teamNavController];
-                [teamNavController release];
                 
                 UIViewController *weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                 weaponSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Weapons",@"") imageName:@"bullet" selectedImageName:@"bullet_filled"];
                 UINavigationController *weaponNavController = [[UINavigationController alloc] initWithRootViewController:weaponSettingsViewController];
-                [weaponSettingsViewController release];
                 [tabBarNavigationControllers addObject:weaponNavController];
-                [weaponNavController release];
                 
                 UIViewController *schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                 schemeSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Schemes",@"") imageName:@"target" selectedImageName:@"target_filled"];
                 UINavigationController *schemeNavController = [[UINavigationController alloc] initWithRootViewController:schemeSettingsViewController];
-                [schemeSettingsViewController release];
                 [tabBarNavigationControllers addObject:schemeNavController];
-                [schemeNavController release];
                 
                 UIViewController *supportViewController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
                 supportViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Support",@"") imageName:@"heart" selectedImageName:@"heart_filled"];
                 UINavigationController *supportNavController = [[UINavigationController alloc] initWithRootViewController:supportViewController];
-                [supportViewController release];
                 [tabBarNavigationControllers addObject:supportNavController];
-                [supportNavController release];
                 
                 UITabBarController *settingsTabController = [[UITabBarController alloc] init];
                 settingsTabController.viewControllers = tabBarNavigationControllers;
-                [tabBarNavigationControllers release];
                 
                 [self presentViewController:settingsTabController animated:YES completion:nil];
-                [settingsTabController release];
             }
             break;
         case 3:
@@ -210,10 +195,8 @@
             {
                 GameLogViewController *gameLogVC = [[GameLogViewController alloc] init];
                 UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:gameLogVC];
-                [gameLogVC release];
                 
                 [self presentViewController:navController animated:YES completion:nil];
-                [navController release];
             }
 #else
             {
@@ -222,7 +205,6 @@
                 about.modalPresentationStyle = UIModalPresentationFormSheet;
                 
                 [self presentViewController:about animated:YES completion:nil];
-                [about release];
             }
 #endif
             break;
@@ -233,7 +215,6 @@
                 savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
                 
                 [self presentViewController:savedgames animated:YES completion:nil];
-                [savedgames release];
             }
             break;
         case 5:
@@ -244,36 +225,34 @@
                 missions.modalPresentationStyle = UIModalPresentationPageSheet;
                 
                 [self presentViewController:missions animated:YES completion:nil];
-                [missions release];
             }
             break;
-        case 6:
+        case 6: {
             [GameInterfaceBridge registerCallingController:self];
             [GameInterfaceBridge startSimpleGame];
             break;
+        }
         case 7:
             {
                 xib = IS_IPAD() ? @"CampaignsViewController-iPad" : @"CampaignsViewController-iPhone";
                 CampaignsViewController *campaigns = [[CampaignsViewController alloc] initWithNibName:xib bundle:nil];
                 UINavigationController *campaignNavigationController = [[UINavigationController alloc] initWithRootViewController:campaigns];
-                [campaigns release];
                 
                 campaignNavigationController.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve;
                 campaignNavigationController.modalPresentationStyle = UIModalPresentationPageSheet;
                 
                 [self presentViewController:campaignNavigationController animated:YES completion:nil];
-                [campaignNavigationController release];
             }
             break;
-        default:
+        default: {
             alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
                                                message:@"Sorry, this feature is not yet implemented"
                                               delegate:nil
                                      cancelButtonTitle:@"Well, don't worry"
                                      otherButtonTitles:nil];
             [alert show];
-            [alert release];
             break;
+        }
     }
 }
 
@@ -281,27 +260,16 @@
                             imageName: (NSString *)imageName
                     selectedImageName: (NSString *)selectedImageName
 {
-    return [[[UITabBarItem alloc] initWithTitle:title
+    return [[UITabBarItem alloc] initWithTitle:title
                                           image:[UIImage imageNamed:imageName]
-                                  selectedImage:[UIImage imageNamed:selectedImageName]] autorelease];
+                                  selectedImage:[UIImage imageNamed:selectedImageName]];
 }
 
 #pragma mark -
--(void) viewDidUnload {
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
 
--(void) didReceiveMemoryWarning {
+- (void)didReceiveMemoryWarning {
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) dealloc {
-    [_simpleGameButton release];
-    [_missionsButton release];
-    [_campaignButton release];
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/MapConfigViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -54,32 +54,32 @@
 @property (nonatomic,assign) NSInteger oldPage;
 @property (nonatomic,assign) BOOL busy;
 @property (nonatomic,assign) NSInteger maxHogs;
-@property (nonatomic,retain) NSString *seedCommand;
-@property (nonatomic,retain) NSString *templateFilterCommand;
-@property (nonatomic,retain) NSString *mapGenCommand;
-@property (nonatomic,retain) NSString *mazeSizeCommand;
-@property (nonatomic,retain) NSString *themeCommand;
-@property (nonatomic,retain) NSString *staticMapCommand;
-@property (nonatomic,retain) NSString *missionCommand;
+@property (nonatomic, strong) NSString *seedCommand;
+@property (nonatomic, strong) NSString *templateFilterCommand;
+@property (nonatomic, strong) NSString *mapGenCommand;
+@property (nonatomic, strong) NSString *mazeSizeCommand;
+@property (nonatomic, strong) NSString *themeCommand;
+@property (nonatomic, strong) NSString *staticMapCommand;
+@property (nonatomic, strong) NSString *missionCommand;
 
-@property (nonatomic,retain) IBOutlet MapPreviewButtonView *previewButton;
-@property (nonatomic,retain) IBOutlet UITableView *tableView;
-@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
-@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
-@property (nonatomic,retain) IBOutlet MNEValueTrackingSlider *slider;
+@property (nonatomic, strong) IBOutlet MapPreviewButtonView *previewButton;
+@property (nonatomic, strong) IBOutlet UITableView *tableView;
+@property (nonatomic, strong) IBOutlet UILabel *maxLabel;
+@property (nonatomic, strong) IBOutlet UISegmentedControl *segmentedControl;
+@property (nonatomic, strong) IBOutlet MNEValueTrackingSlider *slider;
 
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-@property (nonatomic,retain) NSArray *dataSourceArray;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath;
+@property (nonatomic, strong) NSArray *dataSourceArray;
 
 
--(IBAction) mapButtonPressed:(id) sender;
--(IBAction) sliderChanged:(id) sender;
--(IBAction) sliderEndedChanging:(id) sender;
--(IBAction) segmentedControlChanged:(id) sender;
+- (IBAction)mapButtonPressed:(id)sender;
+- (IBAction)sliderChanged:(id)sender;
+- (IBAction)sliderEndedChanging:(id)sender;
+- (IBAction)segmentedControlChanged:(id)sender;
 
--(void) turnOnWidgets;
--(void) turnOffWidgets;
--(void) setMaxLabelText:(NSString *)str;
--(void) updatePreview;
+- (void)turnOnWidgets;
+- (void)turnOffWidgets;
+- (void)setMaxLabelText:(NSString *)str;
+- (void)updatePreview;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/MapConfigViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -30,16 +30,16 @@
             oldPage, oldValue;
 
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
--(IBAction) mapButtonPressed:(id) sender {
+- (IBAction)mapButtonPressed:(id)sender {
     [[AudioManagerController mainManager] playClickSound];
     [self updatePreview];
 }
 
--(void) updatePreview {
+- (void)updatePreview {
     // don't generate a new preview while it's already generating one
     if (self.busy)
         return;
@@ -48,7 +48,6 @@
     NSString *seed = [HWUtils seed];
     NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%@}", seed];
     self.seedCommand = seedCmd;
-    [seedCmd release];
 
     NSArray *source = [self.dataSourceArray objectAtIndex:scIndex];
     if (isRandomness()) {
@@ -57,7 +56,6 @@
         [self.previewButton updatePreviewWithSeed:seed];
         // the preview for static maps is loaded in didSelectRowAtIndexPath
     }
-    [seed release];
 
     // perform as if user clicked on an entry
     NSIndexPath *theIndex = [NSIndexPath indexPathForRow:arc4random_uniform((int)[source count]) inSection:0];
@@ -66,7 +64,7 @@
         [self.tableView scrollToRowAtIndexPath:theIndex atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
 }
 
--(void) turnOffWidgets {
+- (void)turnOffWidgets {
     busy = YES;
     self.previewButton.alpha = 0.5f;
     self.previewButton.enabled = NO;
@@ -77,7 +75,7 @@
 
 #pragma mark -
 #pragma mark MapPreviewButtonView delegate methods
--(void) turnOnWidgets {
+- (void)turnOnWidgets {
     self.previewButton.alpha = 1.0f;
     self.previewButton.enabled = YES;
     self.segmentedControl.enabled = YES;
@@ -85,12 +83,12 @@
     self.busy = NO;
 }
 
--(void) setMaxLabelText:(NSString *)str {
+- (void)setMaxLabelText:(NSString *)str {
     self.maxHogs = [str intValue];
     self.maxLabel.text = [NSString stringWithFormat:@"%@ %@",NSLocalizedString(@"Max Hogs:",@""),str];
 }
 
--(NSDictionary *)getDataForEngine {
+- (NSDictionary *)getDataForEngine {
     NSDictionary *dictForEngine = [NSDictionary dictionaryWithObjectsAndKeys:
                                    self.seedCommand,@"seedCommand",
                                    self.templateFilterCommand,@"templateFilterCommand",
@@ -102,11 +100,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger) section {
+- (NSInteger)tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger)section {
     return [[self.dataSourceArray objectAtIndex:scIndex] count];
 }
 
@@ -116,7 +114,7 @@
 
     UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
 
     NSArray *source = [self.dataSourceArray objectAtIndex:scIndex];
 
@@ -130,14 +128,12 @@
     if (isRandomness()) {
         UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@/icon.png",THEMES_DIRECTORY(),labelString]];
         cell.imageView.image = image;
-        [image release];
     } else
         cell.imageView.image = nil;
 
     if (row == [self.lastIndexPath row]) {
         UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
         cell.accessoryView = checkbox;
-        [checkbox release];
     } else
         cell.accessoryView = nil;
 
@@ -146,15 +142,13 @@
 }
 
 // this set details for a static map (called by didSelectRowAtIndexPath)
--(void) setDetailsForStaticMap:(NSInteger) index {
+- (void)setDetailsForStaticMap:(NSInteger)index {
     NSArray *source = [self.dataSourceArray objectAtIndex:scIndex];
 
     NSString *fileCfg = [[NSString alloc] initWithFormat:@"%@/%@/map.cfg",
                          (scIndex == 1) ? MAPS_DIRECTORY() : MISSIONS_DIRECTORY(),[source objectAtIndex:index]];
     NSString *contents = [[NSString alloc] initWithContentsOfFile:fileCfg encoding:NSUTF8StringEncoding error:NULL];
-    [fileCfg release];
     NSArray *split = [contents componentsSeparatedByString:@"\n"];
-    [contents release];
 
     // if the number is not set we keep 18 standard;
     // sometimes it's not set but there are trailing characters, we get around them with the second equation
@@ -176,7 +170,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger newRow = [indexPath row];
     NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
 
@@ -195,7 +189,6 @@
         UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
         UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
         newCell.accessoryView = checkbox;
-        [checkbox release];
         UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:self.lastIndexPath];
         oldCell.accessoryView = nil;
 
@@ -209,7 +202,7 @@
 #pragma mark slider & segmentedControl & button
 // this updates the label and the command keys when the slider is moved, depending of the selection in segmentedControl
 // no methods are called by this routine and you can pass nil to it
--(IBAction) sliderChanged:(id) sender {
+- (IBAction)sliderChanged:(id)sender {
     NSString *labelText;
     NSString *templateCommand;
     NSString *mazeCommand;
@@ -282,7 +275,7 @@
 }
 
 // update preview (if not busy and if its value really changed) as soon as the user lifts its finger up
--(IBAction) sliderEndedChanging:(id) sender {
+- (IBAction)sliderEndedChanging:(id)sender {
     int num = (int) (self.slider.value * 100);
     if (oldValue != num) {
         [self updatePreview];
@@ -293,7 +286,7 @@
 
 // perform actions based on the activated section, then call updatePreview to visually update the selection
 // and if necessary update the table with a slide animation
--(IBAction) segmentedControlChanged:(id) sender {
+- (IBAction)segmentedControlChanged:(id)sender {
     NSString *mapgen, *staticmap, *mission;
     NSInteger newPage = self.segmentedControl.selectedSegmentIndex;
 
@@ -372,7 +365,6 @@
             NSString *checkPath = [[NSString alloc] initWithFormat:@"%@/%@/icon.png",THEMES_DIRECTORY(),themeName];
             if ([[NSFileManager defaultManager] fileExistsAtPath:checkPath])
                 [themeArray addObject:themeName];
-            [checkPath release];
         }
 
         // remove images that are too big for certain devices without loading the whole image
@@ -398,17 +390,13 @@
             [missionArray addObject:str];
         }
         NSArray *array = [[NSArray alloc] initWithObjects:themeArray,mapArray,themeArray,missionArray,nil];
-        [missionArray release];
-        [themeArray release];
-        [mapArray release];
 
         self.dataSourceArray = array;
-        [array release];
     }
     return dataSourceArray;
 }
 
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
     
     [self localizeSegmentedControl];
@@ -436,44 +424,21 @@
         UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 14, 300, 190) andTitle:nil withBorderWidth:2.3f];
         backLabel.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
         [self.view insertSubview:backLabel belowSubview:self.segmentedControl];
-        [backLabel release];
     }
     self.tableView.separatorColor = [UIColor whiteColor];
     self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
 }
 
--(void) viewDidAppear:(BOOL) animated {
+- (void)viewDidAppear:(BOOL) animated {
     [self updatePreview];
     [super viewDidAppear:animated];
 }
 
--(void) viewDidUnload {
-    self.previewButton = nil;
-    self.seedCommand = nil;
-    self.templateFilterCommand = nil;
-    self.mapGenCommand = nil;
-    self.mazeSizeCommand = nil;
-    self.themeCommand = nil;
-    self.staticMapCommand = nil;
-    self.missionCommand = nil;
-
-    self.tableView = nil;
-    self.maxLabel = nil;
-    self.segmentedControl = nil;
-    self.slider = nil;
-
-    self.lastIndexPath = nil;
-    self.dataSourceArray = nil;
-
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) didReceiveMemoryWarning {
+- (void)didReceiveMemoryWarning {
     self.dataSourceArray = nil;
     [super didReceiveMemoryWarning];
 
@@ -487,25 +452,4 @@
     MSG_MEMCLEAN();
 }
 
--(void) dealloc {
-    releaseAndNil(seedCommand);
-    releaseAndNil(templateFilterCommand);
-    releaseAndNil(mapGenCommand);
-    releaseAndNil(mazeSizeCommand);
-    releaseAndNil(themeCommand);
-    releaseAndNil(staticMapCommand);
-    releaseAndNil(missionCommand);
-
-    releaseAndNil(previewButton);
-    releaseAndNil(tableView);
-    releaseAndNil(maxLabel);
-    releaseAndNil(segmentedControl);
-    releaseAndNil(slider);
-
-    releaseAndNil(lastIndexPath);
-    releaseAndNil(dataSourceArray);
-
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/MapPreviewButtonView.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MapPreviewButtonView.h	Sat Jul 28 12:58:12 2018 -0400
@@ -23,25 +23,25 @@
 
 @protocol MapPreviewViewDelegate <NSObject>
 
--(void) turnOnWidgets;
--(void) setMaxLabelText:(NSString *)string;
--(NSDictionary *)getDataForEngine;
+- (void)turnOnWidgets;
+- (void)setMaxLabelText:(NSString *)string;
+- (NSDictionary *)getDataForEngine;
 
 @end
 
 @interface MapPreviewButtonView : UIButton {
-    id<MapPreviewViewDelegate> delegate;
+    id<MapPreviewViewDelegate> __weak delegate;
     TCPsocket sd, csd;
     NSInteger maxHogs;
 }
 
-@property (nonatomic,assign) id<MapPreviewViewDelegate> delegate;
+@property (nonatomic,weak) id<MapPreviewViewDelegate> delegate;
 
--(void) setImageRounded:(UIImage *)image forState:(UIControlState) controlState;
--(void) setImageRounded:(UIImage *)image;
--(void) updatePreviewWithSeed:(NSString *)seed;
--(void) updatePreviewWithFile:(NSString *)filePath;
--(void) turnOnWidgets;
--(NSDictionary *)getDataForEngine;
+- (void)setImageRounded:(UIImage *)image forState:(UIControlState)controlState;
+- (void)setImageRounded:(UIImage *)image;
+- (void)updatePreviewWithSeed:(NSString *)seed;
+- (void)updatePreviewWithFile:(NSString *)filePath;
+- (void)turnOnWidgets;
+- (NSDictionary *)getDataForEngine;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/MapPreviewButtonView.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MapPreviewButtonView.m	Sat Jul 28 12:58:12 2018 -0400
@@ -31,7 +31,7 @@
 @implementation MapPreviewButtonView
 @synthesize delegate;
 
--(id) initWithFrame:(CGRect)frame {
+- (id)initWithFrame:(CGRect)frame {
     if ((self = [super initWithFrame:frame])) {
         delegate = nil;
         self.backgroundColor = [UIColor whiteColor];
@@ -40,18 +40,13 @@
     return self;
 }
 
--(void) dealloc {
-    self.delegate = nil;
-    [super dealloc];
-}
-
 #pragma mark -
 #pragma mark image wrappers
--(void) setImageRounded:(UIImage *)image forState:(UIControlState)controlState {
+- (void)setImageRounded:(UIImage *)image forState:(UIControlState)controlState {
     [self setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:controlState];
 }
 
--(void) setImageRounded:(UIImage *)image {
+- (void)setImageRounded:(UIImage *)image {
     [self setImageRounded:image forState:UIControlStateNormal];
 }
 
@@ -64,7 +59,7 @@
     return SDLNet_TCP_Send(csd, [string UTF8String], length);
 }
 
--(void) engineProtocol:(uint8_t *)unpackedMap {
+- (void)engineProtocol:(uint8_t *)unpackedMap {
     IPaddress ip;
     BOOL serverQuit = NO;
     uint8_t packedMap[128*32];
@@ -98,13 +93,11 @@
                                           @"--user-prefix", documentsDirectory,
                                           @"--landpreview",
                                           nil];
-        [ipcString release];
         
         int argc = [gameParameters count];
         const char **argv = (const char **)malloc(sizeof(const char*)*argc);
         for (int i = 0; i < argc; i++)
             argv[i] = strdup([[gameParameters objectAtIndex:i] UTF8String]);
-        [gameParameters release];
         
         RunEngine(argc, argv);
         
@@ -154,7 +147,7 @@
     return;
 }
 
--(void) drawingThread {
+- (void)drawingThread {
     @autoreleasepool {
     
     uint8_t unpackedMap[128*32*8];
@@ -174,7 +167,6 @@
     [self performSelectorOnMainThread:@selector(setImageRounded:)
                            withObject:previewImage
                         waitUntilDone:NO];
-    [previewImage release];
     [self performSelectorOnMainThread:@selector(setLabelText:)
                            withObject:[NSString stringWithFormat:@"%ld", (long)maxHogs]
                         waitUntilDone:NO];
@@ -188,7 +180,7 @@
     }
 }
 
--(void) updatePreviewWithSeed:(NSString *)seed {
+- (void)updatePreviewWithSeed:(NSString *)seed {
     // remove the current preview and title
     [self setImage:nil forState:UIControlStateNormal];
     [self setTitle:nil forState:UIControlStateNormal];
@@ -205,22 +197,20 @@
         indicator.tag = INDICATOR_TAG;
         [indicator startAnimating];
         [self addSubview:indicator];
-        [indicator release];
 
         // let's draw in a separate thread so the gui can work; at the end it restore other widgets
         [NSThread detachNewThreadSelector:@selector(drawingThread) toTarget:self withObject:nil];
     }
 }
 
--(void) updatePreviewWithFile:(NSString *)filePath {
+- (void)updatePreviewWithFile:(NSString *)filePath {
     UIImage *image = [[UIImage alloc] initWithContentsOfFile:filePath];
     [self setImageRounded:image forState:UIControlStateNormal];
     self.backgroundColor = [UIColor whiteColor];
     self.layer.cornerRadius = 12;
-    [image release];
 }
 
--(void) removeIndicator {
+- (void)removeIndicator {
     UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[self viewWithTag:INDICATOR_TAG];
     if (indicator) {
         [indicator stopAnimating];
@@ -230,17 +220,17 @@
 
 #pragma mark -
 #pragma mark delegate
--(void) turnOnWidgets {
+- (void)turnOnWidgets {
     if ([self.delegate respondsToSelector:@selector(turnOnWidgets)])
         [self.delegate turnOnWidgets];
 }
 
--(void) setLabelText:(NSString *)string {
+- (void)setLabelText:(NSString *)string {
     if ([self.delegate respondsToSelector:@selector(setMaxLabelText:)])
         [self.delegate setMaxLabelText:string];
 }
 
--(NSDictionary *)getDataForEngine {
+- (NSDictionary *)getDataForEngine {
     if ([self.delegate respondsToSelector:@selector(getDataForEngine)])
         return [self.delegate getDataForEngine];
     return nil;
--- a/project_files/HedgewarsMobile/Classes/MissionTrainingViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MissionTrainingViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -22,14 +22,24 @@
 
 @interface MissionTrainingViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
 
-@property (nonatomic, retain) NSArray *listOfMissionIDs;
-@property (nonatomic, retain) NSDictionary *dictOfMissions;
-@property (nonatomic, retain) NSString *missionName;
+@property (nonatomic, strong) NSArray *missionsTypes;
+@property (nonatomic, strong) NSDictionary *dictOfAllMissions;
+
+@property (nonatomic, strong) NSString *missionSubPath;
+
+@property (nonatomic, strong) NSArray *listOfTrainingIDs;
+@property (nonatomic, strong) NSDictionary *dictOfTraining;
 
-@property (nonatomic, retain) IBOutlet UIImageView *previewImage;
-@property (nonatomic, retain) IBOutlet UITableView *tableView;
-@property (nonatomic, retain) IBOutlet UILabel *descriptionLabel;
+@property (nonatomic, strong) NSArray *listOfChallengeIDs;
+@property (nonatomic, strong) NSDictionary *dictOfChallenge;
+
+@property (nonatomic, strong) NSArray *listOfScenarioIDs;
+@property (nonatomic, strong) NSDictionary *dictOfScenario;
 
--(IBAction) buttonPressed:(id) sender;
+@property (nonatomic, strong) IBOutlet UIImageView *previewImage;
+@property (nonatomic, strong) IBOutlet UITableView *tableView;
+@property (nonatomic, strong) IBOutlet UILabel *descriptionLabel;
+
+- (IBAction)buttonPressed:(id)sender;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/MissionTrainingViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/MissionTrainingViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -21,16 +21,19 @@
 #import <QuartzCore/QuartzCore.h>
 #import "GameInterfaceBridge.h"
 
+#define TRAINING_MISSION_TYPE @"Training"
+#define CHALLENGE_MISSION_TYPE @"Challenge"
+#define SCENARIO_MISSION_TYPE @"Scenario"
 
 @implementation MissionTrainingViewController
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View management
--(void) viewDidLoad
+- (void)viewDidLoad
 {
     [super viewDidLoad];
     
@@ -54,14 +57,19 @@
     self.descriptionLabel.textColor = [UIColor lightYellowColor];
 }
 
--(void) viewWillAppear:(BOOL)animated {
-    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:arc4random_uniform((int)[self.listOfMissionIDs count]) inSection:0];
+- (void)viewWillAppear:(BOOL)animated {
+    NSInteger randomSection = arc4random_uniform((int)[self.missionsTypes count]);
+    NSString *type = self.missionsTypes[randomSection];
+    NSArray *listOfIDs = [self listOfMissionsIDsForType:type];
+    NSInteger randomRow = arc4random_uniform((int)[listOfIDs count]);
+    
+    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:randomRow inSection:randomSection];
     [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionMiddle];
     [self tableView:self.tableView didSelectRowAtIndexPath:indexPath];
     [super viewWillAppear:animated];
 }
 
--(IBAction) buttonPressed:(id) sender {
+- (IBAction)buttonPressed:(id)sender {
     UIButton *button = (UIButton *)sender;
 
     if (button.tag == 0) {
@@ -69,26 +77,24 @@
         [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
     } else {
         [GameInterfaceBridge registerCallingController:self];
-        [GameInterfaceBridge startMissionGame:self.missionName];
+        [GameInterfaceBridge startMissionGame:self.missionSubPath];
     }
 }
 
 #pragma mark - Missions dictionaries methods
 
-- (NSDictionary *)newLocalizedMissionsDictionary
+- (NSDictionary *)newLocalizedMissionsDictionaryForType: (NSString *)type
 {
     NSString *languageID = [HWUtils languageID];
     
-    NSString *missionsDescLocation = [[NSString alloc] initWithFormat:@"%@/missions_en.txt",LOCALE_DIRECTORY()];
+    NSString *missionsDescLocation = [[NSString alloc] initWithFormat:@"%@/missions_en.txt", LOCALE_DIRECTORY()];
     NSString *localizedMissionsDescLocation = [[NSString alloc] initWithFormat:@"%@/missions_%@.txt", LOCALE_DIRECTORY(), languageID];
     
     if (![languageID isEqualToString:@"en"] && [[NSFileManager defaultManager] fileExistsAtPath:localizedMissionsDescLocation])
     {
-        NSDictionary *missionsDict = [self newMissionsDictionaryFromMissionsFile:missionsDescLocation];
-        NSDictionary *localizedMissionsDict = [self newMissionsDictionaryFromMissionsFile:localizedMissionsDescLocation];
+        NSDictionary *missionsDict = [self newMissionsDictionaryForType:type fromMissionsFile:missionsDescLocation];
+        NSDictionary *localizedMissionsDict = [self newMissionsDictionaryForType:type fromMissionsFile:localizedMissionsDescLocation];
         
-        [missionsDescLocation release];
-        [localizedMissionsDescLocation release];
         
         NSMutableDictionary *tempMissionsDict = [[NSMutableDictionary alloc] init];
         
@@ -104,30 +110,26 @@
             }
         }
         
-        [missionsDict release];
-        [localizedMissionsDict release];
         
         return tempMissionsDict;
     }
     else
     {
-        NSDictionary *missionsDict = [self newMissionsDictionaryFromMissionsFile:missionsDescLocation];
+        NSDictionary *missionsDict = [self newMissionsDictionaryForType:type fromMissionsFile:missionsDescLocation];
         
-        [missionsDescLocation release];
-        [localizedMissionsDescLocation release];
         
         return missionsDict;
     }
 }
 
-- (NSDictionary *)newMissionsDictionaryFromMissionsFile:(NSString *)filePath
+- (NSDictionary *)newMissionsDictionaryForType:(NSString *)type fromMissionsFile:(NSString *)filePath
 {
     NSMutableDictionary *missionsDict = [[NSMutableDictionary alloc] init];
     
     NSString *missionsFileContents = [[NSString alloc] initWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:NULL];
     NSArray *missionsLines = [missionsFileContents componentsSeparatedByString:@"\n"];
-    [missionsFileContents release];
     
+    NSString *directory = [self missionsDirectoryForType:type];
     for (NSString *line in missionsLines)
     {
         if ([line length] > 0)
@@ -136,7 +138,7 @@
             
             NSString *missionID = [line substringToIndex:firstDotLocation];
             
-            NSString *missionFullPath = [NSString stringWithFormat:@"%@%@.lua", TRAININGS_DIRECTORY(), missionID];
+            NSString *missionFullPath = [NSString stringWithFormat:@"%@%@.lua", directory, missionID];
             if (![[NSFileManager defaultManager] fileExistsAtPath:missionFullPath])
             {
                 continue;
@@ -151,7 +153,6 @@
             {
                 NSMutableDictionary *missionDict = [[NSMutableDictionary alloc] init];
                 [missionsDict setObject:missionDict forKey:missionID];
-                [missionDict release];
             }
             
             NSMutableDictionary *missionDict = [missionsDict objectForKey:missionID];
@@ -177,38 +178,141 @@
 #pragma mark -
 #pragma mark override setters/getters for better memory handling
 
--(NSArray *)listOfMissionIDs
+- (NSArray *)missionsTypes
+{
+    if (!_missionsTypes)
+    {
+        _missionsTypes = @[ TRAINING_MISSION_TYPE, CHALLENGE_MISSION_TYPE, SCENARIO_MISSION_TYPE ];
+    }
+    
+    return _missionsTypes;
+}
+
+- (NSDictionary *)dictOfAllMissions
+{
+    if (!_dictOfAllMissions)
+    {
+        NSArray *types = [self missionsTypes];
+        _dictOfAllMissions = @{ types[0] : self.dictOfTraining,
+                                types[1] : self.dictOfChallenge,
+                                types[2] : self.dictOfScenario };
+    }
+    
+    return _dictOfAllMissions;
+}
+
+- (NSArray *)listOfTrainingIDs
 {
-    if (!_listOfMissionIDs)
+    if (!_listOfTrainingIDs)
+    {
+        _listOfTrainingIDs = [[self.dictOfTraining allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
+    }
+    
+    return _listOfTrainingIDs;
+}
+
+- (NSDictionary *)dictOfTraining
+{
+    if (!_dictOfTraining)
     {
-        NSArray *sortedKeys = [[self.dictOfMissions allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
-        _listOfMissionIDs = [[NSArray alloc] initWithArray:sortedKeys];
+        _dictOfTraining = [self newLocalizedMissionsDictionaryForType:TRAINING_MISSION_TYPE];
+    }
+    
+    return _dictOfTraining;
+}
+
+- (NSArray *)listOfChallengeIDs
+{
+    if (!_listOfChallengeIDs)
+    {
+        _listOfChallengeIDs = [[self.dictOfChallenge allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
+    }
+    
+    return _listOfChallengeIDs;
+}
+
+- (NSDictionary *)dictOfChallenge
+{
+    if (!_dictOfChallenge)
+    {
+        _dictOfChallenge = [self newLocalizedMissionsDictionaryForType:CHALLENGE_MISSION_TYPE];
     }
     
-    return _listOfMissionIDs;
+    return _dictOfChallenge;
+}
+
+- (NSArray *)listOfScenarioIDs
+{
+    if (!_listOfScenarioIDs)
+    {
+        _listOfScenarioIDs = [[self.dictOfScenario allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
+    }
+
+    return _listOfScenarioIDs;
+}
+
+- (NSDictionary *)dictOfScenario
+{
+    if (!_dictOfScenario)
+    {
+        _dictOfScenario = [self newLocalizedMissionsDictionaryForType:SCENARIO_MISSION_TYPE];
+    }
+
+    return _dictOfScenario;
 }
 
-- (NSDictionary *)dictOfMissions
+#pragma mark -
+#pragma mark Missions types
+
+- (NSString *)missionsDirectoryForType:(NSString *)type
+{
+    if ([type isEqualToString:TRAINING_MISSION_TYPE]) {
+        return TRAININGS_DIRECTORY();
+    } else if ([type isEqualToString:CHALLENGE_MISSION_TYPE]) {
+        return CHALLENGE_DIRECTORY();
+    } else if ([type isEqualToString:SCENARIO_MISSION_TYPE]) {
+        return SCENARIO_DIRECTORY();
+    }
+    return nil;
+}
+
+- (NSArray *)listOfMissionsIDsForType:(NSString *)type
 {
-    if (!_dictOfMissions)
-    {
-        _dictOfMissions = [self newLocalizedMissionsDictionary];
+    if ([type isEqualToString:TRAINING_MISSION_TYPE]) {
+        return self.listOfTrainingIDs;
+    } else if ([type isEqualToString:CHALLENGE_MISSION_TYPE]) {
+        return self.listOfChallengeIDs;
+    } else if ([type isEqualToString:SCENARIO_MISSION_TYPE]) {
+        return self.listOfScenarioIDs;
     }
-    
-    return _dictOfMissions;
+    return nil;
+}
+
+- (NSDictionary *)dictOfMissionsForType:(NSString *)type
+{
+    if ([type isEqualToString:TRAINING_MISSION_TYPE]) {
+        return self.dictOfTraining;
+    } else if ([type isEqualToString:CHALLENGE_MISSION_TYPE]) {
+        return self.dictOfChallenge;
+    } else if ([type isEqualToString:SCENARIO_MISSION_TYPE]) {
+        return self.dictOfScenario;
+    }
+    return nil;
 }
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
-    return 1;
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+    return [self.missionsTypes count];
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
-    return [self.listOfMissionIDs count];
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    NSString *type = self.missionsTypes[section];
+    NSArray *listOfIDs = [self listOfMissionsIDsForType:type];
+    return [listOfIDs count];
 }
 
--(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
+- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
     return (IS_IPAD()) ? self.tableView.rowHeight : 80;
 }
 
@@ -218,18 +322,23 @@
 
     UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:(IS_IPAD()) ? UITableViewCellStyleDefault : UITableViewCellStyleSubtitle
-                                       reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:(IS_IPAD()) ? UITableViewCellStyleDefault : UITableViewCellStyleSubtitle
+                                       reuseIdentifier:CellIdentifier];
     
-    NSString *missionID = [self.listOfMissionIDs objectAtIndex:row];
-    cell.textLabel.text = self.dictOfMissions[missionID][@"name"];
+    NSInteger section = [indexPath section];
+    NSString *type = self.missionsTypes[section];
+    NSArray *listOfIDs = [self listOfMissionsIDsForType:type];
+    NSDictionary *dict = [self dictOfMissionsForType:type];
+    
+    NSString *missionID = [listOfIDs objectAtIndex:row];
+    cell.textLabel.text = dict[missionID][@"name"];
     
     cell.textLabel.textColor = [UIColor lightYellowColor];
     //cell.textLabel.font = [UIFont fontWithName:@"Bradley Hand Bold" size:[UIFont labelFontSize]];
     cell.textLabel.textAlignment = (IS_IPAD()) ? NSTextAlignmentCenter : NSTextAlignmentLeft;
     cell.textLabel.backgroundColor = [UIColor clearColor];
     cell.textLabel.adjustsFontSizeToFitWidth = YES;
-    cell.detailTextLabel.text = (IS_IPAD()) ? nil : self.dictOfMissions[missionID][@"desc"];
+    cell.detailTextLabel.text = (IS_IPAD()) ? nil : dict[missionID][@"desc"];
     cell.detailTextLabel.textColor = [UIColor whiteColor];
     cell.detailTextLabel.backgroundColor = [UIColor clearColor];
     cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
@@ -240,7 +349,6 @@
     bgColorView.backgroundColor = [UIColor colorWithRed:(85.0/255.0) green:(15.0/255.0) blue:(106.0/255.0) alpha:1.0];
     bgColorView.layer.masksToBounds = YES;
     cell.selectedBackgroundView = bgColorView;
-    [bgColorView release];
     
     cell.backgroundColor = [UIColor blackColorTransparent];
     return cell;
@@ -248,56 +356,35 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    NSInteger section = [indexPath section];
+    NSString *type = self.missionsTypes[section];
+    NSArray *listOfIDs = [self listOfMissionsIDsForType:type];
+    
     NSInteger row = [indexPath row];
-
-    self.missionName = [self.listOfMissionIDs objectAtIndex:row];
+    NSString *missionID = [listOfIDs objectAtIndex:row];
+    self.missionSubPath = [NSString stringWithFormat:@"%@/%@", type, missionID];
     NSString *size = IS_IPAD() ? @"@2x" : @"";
-    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Missions/Training/%@%@.png",GRAPHICS_DIRECTORY(),self.missionName,size];
+    NSString *filePath = [NSString stringWithFormat:@"%@/Missions/%@%@.png",GRAPHICS_DIRECTORY(), self.missionSubPath, size];
     UIImage *img = [[UIImage alloc] initWithContentsOfFile:filePath];
-    [filePath release];
     [self.previewImage setImage:img];
-    [img release];
 
-    self.descriptionLabel.text = self.dictOfMissions[self.missionName][@"desc"];
+    NSDictionary *dict = [self dictOfMissionsForType:type];
+    self.descriptionLabel.text = dict[missionID][@"desc"];
 }
 
 #pragma mark -
 #pragma mark Memory management
 
--(void) didReceiveMemoryWarning
+- (void)didReceiveMemoryWarning
 {
-    self.missionName = nil;
-    self.listOfMissionIDs = nil;
-    self.dictOfMissions = nil;
+    self.listOfTrainingIDs = nil;
+    self.dictOfTraining = nil;
+    self.dictOfAllMissions = nil;
+    self.missionsTypes = nil;
     // if you nil this one it won't get updated anymore
     //self.previewImage = nil;
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload
-{
-    self.listOfMissionIDs = nil;
-    self.dictOfMissions = nil;
-    self.previewImage = nil;
-    self.tableView = nil;
-    self.descriptionLabel = nil;
-    self.missionName = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
-
--(void) dealloc
-{
-    releaseAndNil(_listOfMissionIDs);
-    releaseAndNil(_dictOfMissions);
-    releaseAndNil(_previewImage);
-    releaseAndNil(_tableView);
-    releaseAndNil(_descriptionLabel);
-    releaseAndNil(_missionName);
-    [super dealloc];
-}
-
-
 @end
--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m	Sat Jul 28 12:58:12 2018 -0400
@@ -50,7 +50,6 @@
                                                          UIViewAutoresizingFlexibleBottomMargin;
     [overlay_instance.loadingIndicator startAnimating];
     [overlay_instance.view addSubview:overlay_instance.loadingIndicator];
-    [overlay_instance.loadingIndicator release];
     */
 }
 
--- a/project_files/HedgewarsMobile/Classes/RestoreViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/RestoreViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,6 +24,6 @@
 
 }
 
--(IBAction) buttonReleased:(id) sender;
+- (IBAction)buttonReleased:(id)sender;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/RestoreViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/RestoreViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -21,17 +21,17 @@
 #import "GameInterfaceBridge.h"
 
 @interface RestoreViewController ()
-@property (retain, nonatomic) IBOutlet UIButton *restoreButton;
-@property (retain, nonatomic) IBOutlet UIButton *dismissButton;
+@property (strong, nonatomic) IBOutlet UIButton *restoreButton;
+@property (strong, nonatomic) IBOutlet UIButton *dismissButton;
 @end
 
 @implementation RestoreViewController
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
--(IBAction) buttonReleased:(id) sender {
+- (IBAction)buttonReleased:(id)sender {
     UIButton *theButton = (UIButton *)sender;
     NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
 
@@ -54,7 +54,7 @@
     [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
 }
 
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
     
     [self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal];
@@ -64,19 +64,12 @@
     [self.dismissButton applyDarkBlueQuickStyle];
 }
 
--(void) didReceiveMemoryWarning {
+#pragma mark -
+#pragma mark Memory Management
+
+- (void)didReceiveMemoryWarning {
+    MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    [_restoreButton release];
-    [_dismissButton release];
-    [super dealloc];
-}
-
-
 @end
--- a/project_files/HedgewarsMobile/Classes/SavedGamesViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SavedGamesViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -26,9 +26,9 @@
     NSMutableArray *listOfSavegames;
 }
 
-@property (nonatomic,retain) IBOutlet UITableView *tableView;
-@property (nonatomic,retain) NSMutableArray *listOfSavegames;
+@property (nonatomic, strong) IBOutlet UITableView *tableView;
+@property (nonatomic, strong) NSMutableArray *listOfSavegames;
 
--(IBAction) buttonPressed:(id) sender;
+- (IBAction)buttonPressed:(id)sender;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SavedGamesViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SavedGamesViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -21,26 +21,25 @@
 #import "GameInterfaceBridge.h"
 
 @interface SavedGamesViewController ()
-@property (retain, nonatomic) IBOutlet UIBarButtonItem *clearAllButton;
+@property (strong, nonatomic) IBOutlet UIBarButtonItem *clearAllButton;
 @end
 
 @implementation SavedGamesViewController
 @synthesize tableView, listOfSavegames;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
--(void) updateTable {
+- (void)updateTable {
     NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SAVES_DIRECTORY() error:NULL];
     NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
     self.listOfSavegames = array;
-    [array release];
 
     [self.tableView reloadData];
 }
 
--(void) viewDidLoad
+- (void)viewDidLoad
 {
     [super viewDidLoad];
     
@@ -49,11 +48,9 @@
     NSString *imgName = (IS_IPAD()) ? @"mediumBackground~ipad.png" : @"smallerBackground~iphone.png";
     UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
     UIImageView *background = [[UIImageView alloc] initWithImage:img];
-    [img release];
     background.frame = self.view.frame;
     background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
     [self.view insertSubview:background atIndex:0];
-    [background release];
     
     [self.clearAllButton setTitle:NSLocalizedString(@"Clear All", nil)];
     
@@ -61,14 +58,14 @@
         [self updateTable];
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [self updateTable];
     [super viewWillAppear:animated];
 }
 
 #pragma mark -
 #pragma mark button functions
--(IBAction) buttonPressed:(id) sender {
+- (IBAction)buttonPressed:(id)sender {
     UIButton *button = (UIButton *)sender;
 
     if (button.tag == 0) {
@@ -91,11 +88,10 @@
             [actionSheet showFromBarButtonItem:(UIBarButtonItem *)sender animated:YES];
         else
             [actionSheet showInView:self.view];
-        [actionSheet release];
     }
 }
 
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+- (void)actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {
     if ([actionSheet cancelButtonIndex] != buttonIndex) {
         // remove all files and recreate the directory
         [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
@@ -108,17 +104,16 @@
         [self.listOfSavegames removeAllObjects];
         
         [self.tableView deleteRowsAtIndexPaths:array withRowAnimation:UITableViewRowAnimationTop];
-        [array release];
     }
 }
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return [self.listOfSavegames count];
 }
 
@@ -127,7 +122,7 @@
 
     EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (editableCell == nil) {
-        editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
         editableCell.delegate = nil;
         editableCell.textField.userInteractionEnabled = NO;
     }
@@ -138,7 +133,7 @@
     return (UITableViewCell *)editableCell;
 }
 
--(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
+-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section {
     UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 60)];
     footer.backgroundColor = [UIColor clearColor];
 
@@ -152,15 +147,14 @@
 
     label.backgroundColor = [UIColor clearColor];
     [footer addSubview:label];
-    [label release];
-    return [footer autorelease];
+    return footer;
 }
 
--(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
+- (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
     return 60;
 }
 
--(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
     [(EditableCellView *)[self.tableView cellForRowAtIndexPath:indexPath] save:nil];
     [self fixTagsForStartTag:[indexPath row]];
 
@@ -189,7 +183,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
     if (self.listOfSavegames == nil)
         [self updateTable];
@@ -203,21 +197,18 @@
     NSString *newFilePath = [[NSString alloc] initWithFormat:@"%@/%@",SAVES_DIRECTORY(),newSaveName];
 
     [self.listOfSavegames addObject:newSaveName];
-    [newSaveName release];
     [[NSFileManager defaultManager] copyItemAtPath:currentFilePath toPath:newFilePath error:nil];
-    [newFilePath release];
 
     [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone];
 
     [GameInterfaceBridge registerCallingController:self];
     [GameInterfaceBridge startSaveGame:currentFilePath];
-    [currentFilePath release];
 }
 
 #pragma mark -
 #pragma mark editableCellView delegate
 // rename old file if names differ
--(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
+- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
     if (self.listOfSavegames == nil)
         [self updateTable];
     NSString *oldFilePath = [NSString stringWithFormat:@"%@/%@",SAVES_DIRECTORY(),[self.listOfSavegames objectAtIndex:tagValue]];
@@ -232,24 +223,11 @@
 
 #pragma mark -
 #pragma mark Memory Management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.listOfSavegames = nil;
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.tableView = nil;
-    self.listOfSavegames = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(tableView);
-    releaseAndNil(listOfSavegames);
-    releaseAndNil(_clearAllButton);
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,6 +24,6 @@
     NSMutableArray *listOfSchemes;
 }
 
-@property (nonatomic, retain) NSMutableArray *listOfSchemes;
+@property (nonatomic, strong) NSMutableArray *listOfSchemes;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,13 +24,13 @@
 @implementation SchemeSettingsViewController
 @synthesize listOfSchemes;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"")
@@ -38,24 +38,22 @@
                                                                   target:self
                                                                   action:@selector(toggleEdit:)];
     self.navigationItem.rightBarButtonItem = editButton;
-    [editButton release];
 
     self.navigationItem.title = NSLocalizedString(@"List of schemes", nil);
 }
 
--(void) viewWillAppear:(BOOL) animated {
+- (void)viewWillAppear:(BOOL) animated {
     [super viewWillAppear:animated];
 
     NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
     NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
     self.listOfSchemes = array;
-    [array release];
 
     [self.tableView reloadData];
 }
 
 // modifies the navigation bar to add the "Add" and "Done" buttons
--(void) toggleEdit:(id) sender {
+- (void)toggleEdit:(id)sender {
     BOOL isEditing = self.tableView.editing;
     [self.tableView setEditing:!isEditing animated:YES];
 
@@ -71,11 +69,10 @@
                                                                      target:self
                                                                      action:@selector(addScheme:)];
         self.navigationItem.leftBarButtonItem = addButton;
-        [addButton release];
     }
 }
 
--(void) addScheme:(id) sender {
+- (void)addScheme:(id)sender {
     NSString *fileName = [[NSString alloc] initWithFormat:@"Scheme %u.plist", [self.listOfSchemes count]];
 
     [CreationChamber createSchemeNamed:[fileName stringByDeletingPathExtension]];
@@ -88,7 +85,6 @@
 
     NSInteger index = [self.listOfSchemes indexOfObject:fileName];
     [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
-    [fileName release];
 }
 
 #pragma mark -
@@ -106,7 +102,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
     }
 
     NSUInteger row = [indexPath row];
@@ -118,12 +114,11 @@
 }
 
 // delete the row and the file
--(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
     NSUInteger row = [indexPath row];
 
     NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
     [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
-    [schemeFile release];
 
     [self.listOfSchemes removeObjectAtIndex:row];
     [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
@@ -131,7 +126,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
 {
     SingleSchemeViewController *singleSchemeViewController = [[SingleSchemeViewController alloc] initWithStyle:UITableViewStyleGrouped];
     
@@ -143,7 +138,6 @@
     [singleSchemeViewController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
 
     [self.navigationController pushViewController:singleSchemeViewController animated:YES];
-    [singleSchemeViewController release];
     
     [tableView deselectRowAtIndexPath:indexPath animated:YES];
 }
@@ -151,26 +145,12 @@
 
 #pragma mark -
 #pragma mark Memory management
+
 -(void)didReceiveMemoryWarning
 {
     [super didReceiveMemoryWarning];
     MSG_MEMCLEAN();
 }
 
--(void) viewDidUnload
-{
-    self.listOfSchemes = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
-
--(void) dealloc
-{
-    releaseAndNil(listOfSchemes);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -38,20 +38,20 @@
     BOOL sectionsHidden;
 }
 
-@property (nonatomic,retain) NSArray *listOfSchemes;
-@property (nonatomic,retain) NSArray *listOfWeapons;
-@property (nonatomic,retain) NSArray *listOfScripts;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath_sc;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath_we;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath_lu;
-@property (nonatomic,retain) NSString *selectedScheme;
-@property (nonatomic,retain) NSString *selectedWeapon;
-@property (nonatomic,retain) NSString *selectedScript;
-@property (nonatomic,retain) NSString *scriptCommand;
-@property (nonatomic,retain) UISegmentedControl *topControl;
-@property (nonatomic,assign) BOOL sectionsHidden;
+@property (nonatomic, strong) NSArray *listOfSchemes;
+@property (nonatomic, strong) NSArray *listOfWeapons;
+@property (nonatomic, strong) NSArray *listOfScripts;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath_sc;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath_we;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath_lu;
+@property (nonatomic, strong) NSString *selectedScheme;
+@property (nonatomic, strong) NSString *selectedWeapon;
+@property (nonatomic, strong) NSString *selectedScript;
+@property (nonatomic, strong) NSString *scriptCommand;
+@property (nonatomic, strong) UISegmentedControl *topControl;
+@property (assign) BOOL sectionsHidden;
 
--(void) fillSections;
--(void) emptySections;
+- (void)fillSections;
+- (void)emptySections;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -29,31 +29,31 @@
 @synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
             selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark custom setters/getters
--(NSString *)selectedScheme {
+- (NSString *)selectedScheme {
     if (selectedScheme == nil)
         self.selectedScheme = @"Default.plist";
     return selectedScheme;
 }
 
--(NSString *)selectedWeapon {
+- (NSString *)selectedWeapon {
     if (selectedWeapon == nil)
         self.selectedWeapon = @"Default.plist";
     return selectedWeapon;
 }
 
--(NSString *)selectedScript {
+- (NSString *)selectedScript {
     if (selectedScript == nil)
         self.selectedScript = @"";
     return selectedScript;
 }
 
--(NSString *)scriptCommand {
+- (NSString *)scriptCommand {
     if (scriptCommand == nil)
         self.scriptCommand = @"";
     return scriptCommand;
@@ -85,19 +85,17 @@
                           NSLocalizedString(@"Weapon",@""),
                           NSLocalizedString(@"Style",@""),nil];
         UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array];
-        [array release];
         controller.segmentedControlStyle = UISegmentedControlStyleBar;
         controller.tintColor = [UIColor lightGrayColor];
         controller.selectedSegmentIndex = 0;
         self.topControl = controller;
-        [controller release];
     }
     return topControl;
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     self.sectionsHidden = NO;
 
     NSInteger topOffset = IS_IPAD() ? 45 : 0;
@@ -116,7 +114,6 @@
                                              withBorderWidth:2.7f];
         background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
         [self.view insertSubview:background atIndex:0];
-        [background release];
 
         self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30);
         self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
@@ -128,9 +125,7 @@
         UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
         background.contentMode = UIViewContentModeScaleAspectFill;
         background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
-        [backgroundImage release];
         [self.view addSubview:background];
-        [background release];
         [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
     }
 
@@ -140,7 +135,6 @@
     aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
     aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
     [self.view addSubview:aTableView];
-    [aTableView release];
 
     [super viewDidLoad];
 
@@ -157,11 +151,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)aTableView {
     return (self.sectionsHidden ? 0 : 1);
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     if (self.topControl.selectedSegmentIndex == 0)
         return [self.listOfSchemes count];
     else if (self.topControl.selectedSegmentIndex == 1)
@@ -178,7 +172,7 @@
 
     UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
 
     cell.accessoryView = nil;
     if (0 == index) {
@@ -186,11 +180,9 @@
         NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
         NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
         cell.detailTextLabel.text = [dict objectForKey:@"description"];
-        [dict release];
         if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
             UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
             cell.accessoryView = checkbox;
-            [checkbox release];
             self.lastIndexPath_sc = indexPath;
         }
     } else if (1 == index) {
@@ -198,11 +190,9 @@
         NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
         NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
         cell.detailTextLabel.text = [dict objectForKey:@"description"];
-        [dict release];
         if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
             UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
             cell.accessoryView = checkbox;
-            [checkbox release];
             self.lastIndexPath_we = indexPath;
         }
     } else {
@@ -214,7 +204,6 @@
             {
                 UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
                 cell.accessoryView = checkbox;
-                [checkbox release];
                 self.lastIndexPath_lu = indexPath;
             }
         }
@@ -228,7 +217,6 @@
             if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
                 UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
                 cell.accessoryView = checkbox;
-                [checkbox release];
                 self.lastIndexPath_lu = indexPath;
             }
         }
@@ -242,11 +230,11 @@
     return cell;
 }
 
--(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger) section {
+- (CGFloat)tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger)section {
     return IS_IPAD() ? 0 : 50;
 }
 
--(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger) section {
+-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger)section {
     if (IS_IPAD())
         return nil;
     UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)];
@@ -255,14 +243,14 @@
     self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
     [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
     [theView addSubview:self.topControl];
-    return [theView autorelease];
+    return theView;
 }
 
--(CGFloat) tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger) section {
+- (CGFloat)tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger)section {
     return 40;
 }
 
--(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger) section {
+-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger)section {
     NSInteger height = 40;
     UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)];
     footer.backgroundColor = [UIColor clearColor];
@@ -280,13 +268,12 @@
     label.text = NSLocalizedString(@"Setting a Style might force a particular Scheme or Weapon configuration.",@"");
 
     [footer addSubview:label];
-    [label release];
-    return [footer autorelease];
+    return footer;
 }
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSIndexPath *lastIndexPath;
     NSInteger index = self.topControl.selectedSegmentIndex;
     if (index == 0)
@@ -304,7 +291,6 @@
         UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
         UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
         newCell.accessoryView = checkbox;
-        [checkbox release];
         UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
         oldCell.accessoryView = nil;
 
@@ -350,9 +336,7 @@
                 // some styles disable or force the choice of a particular scheme/weaponset
                 NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.cfg",SCRIPTS_DIRECTORY(),[self.selectedScript stringByDeletingPathExtension]];
                 NSString *configFile = [[NSString alloc] initWithContentsOfFile:path];
-                [path release];
                 NSArray *scriptOptions = [configFile componentsSeparatedByString:@"\n"];
-                [configFile release];
                 
                 self.scriptCommand = [NSString stringWithFormat:@"escript Scripts/Multiplayer/%@",self.selectedScript];
                 NSString *scheme = [scriptOptions objectAtIndex:0];
@@ -396,7 +380,7 @@
 
 #pragma mark -
 #pragma mark called by an NSNotification to empty or fill the sections completely
--(void) fillSections {
+- (void)fillSections {
     if (self.sectionsHidden == YES) {
         self.sectionsHidden = NO;
         NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
@@ -407,7 +391,7 @@
     }
 }
 
--(void) emptySections {
+- (void)emptySections {
     if (self.sectionsHidden == NO) {
         self.sectionsHidden = YES;
         NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
@@ -426,13 +410,13 @@
                                     UIViewAutoresizingFlexibleBottomMargin;
 
         [self.view addSubview:theLabel];
-        [theLabel release];
     }
 }
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.listOfSchemes = nil;
     self.listOfWeapons = nil;
     self.listOfScripts = nil;
@@ -440,37 +424,9 @@
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.listOfSchemes = nil;
-    self.listOfWeapons = nil;
-    self.listOfScripts = nil;
-    self.lastIndexPath_sc = nil;
-    self.lastIndexPath_we = nil;
-    self.lastIndexPath_lu = nil;
-    self.selectedScheme = nil;
-    self.selectedWeapon = nil;
-    self.selectedScript = nil;
-    self.scriptCommand = nil;
-    self.topControl = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc
+- (void)dealloc
 {
     [[NSNotificationCenter defaultCenter] removeObserver:self];
-    releaseAndNil(listOfSchemes);
-    releaseAndNil(listOfWeapons);
-    releaseAndNil(listOfScripts);
-    releaseAndNil(lastIndexPath_sc);
-    releaseAndNil(lastIndexPath_we);
-    releaseAndNil(lastIndexPath_lu);
-    releaseAndNil(selectedScheme);
-    releaseAndNil(selectedWeapon);
-    releaseAndNil(selectedScript);
-    releaseAndNil(scriptCommand);
-    releaseAndNil(topControl);
-    [super dealloc];
 }
 
 
--- a/project_files/HedgewarsMobile/Classes/ServerProtocolNetwork.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/ServerProtocolNetwork.h	Sat Jul 28 12:58:12 2018 -0400
@@ -29,12 +29,12 @@
 
 @property (assign) TCPsocket ssd;
 @property (assign) NSInteger serverPort;
-@property (nonatomic,retain) NSString *serverAddress;
+@property (nonatomic, strong) NSString *serverAddress;
 
--(id) init;
--(id) init:(NSInteger) onPort withAddress:(NSString *)address;
--(id) initOnPort:(NSInteger) port;
--(id) initToAddress:(NSString *)address;
+- (id)init;
+- (id)init:(NSInteger)onPort withAddress:(NSString *)address;
+- (id)initOnPort:(NSInteger)port;
+- (id)initToAddress:(NSString *)address;
 +(id) openServerConnection;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/ServerProtocolNetwork.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/ServerProtocolNetwork.m	Sat Jul 28 12:58:12 2018 -0400
@@ -29,7 +29,7 @@
 
 #pragma mark -
 #pragma mark init and class methods
--(id) init:(NSInteger) onPort withAddress:(NSString *)address {
+- (id)init:(NSInteger)onPort withAddress:(NSString *)address {
     if ((self = [super init])) {
         self.serverPort = onPort;
         self.serverAddress = address;
@@ -38,22 +38,20 @@
     return self;
 }
 
--(id) init {
+- (id)init {
     return [self init:NETGAME_DEFAULT_PORT withAddress:@"netserver.hedgewars.org"];
 }
 
--(id) initOnPort:(NSInteger) port {
+- (id)initOnPort:(NSInteger)port {
     return [self init:port withAddress:@"netserver.hedgewars.org"];
 }
 
--(id) initToAddress:(NSString *)address {
+- (id)initToAddress:(NSString *)address {
     return [self init:NETGAME_DEFAULT_PORT withAddress:address];
 }
 
--(void) dealloc {
-    releaseAndNil(serverAddress);
+- (void)dealloc {
     serverConnection = nil;
-    [super dealloc];
 }
 
 +(id) openServerConnection {
@@ -61,7 +59,7 @@
     [NSThread detachNewThreadSelector:@selector(serverProtocol)
                              toTarget:connection
                            withObject:nil];
-    [connection retain];    // retain count here is +2
+        // retain count here is +2
     return connection;
 }
 
@@ -70,18 +68,16 @@
 -(int) sendToServer:(NSString *)command {
     NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command];
     int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message lengthOfBytesUsingEncoding:NSUTF8StringEncoding]);
-    [message release];
     return result;
 }
 
 -(int) sendToServer:(NSString *)command withArgument:(NSString *)argument {
     NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument];
     int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message lengthOfBytesUsingEncoding:NSUTF8StringEncoding]);
-    [message release];
     return result;
 }
 
--(void) serverProtocol {
+- (void)serverProtocol {
     @autoreleasepool {
     
     IPaddress ip;
@@ -143,7 +139,6 @@
 
         NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding];
         NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"];
-        [bufferedMessage release];
         NSString *command = [listOfCommands objectAtIndex:0];
         DLog(@"size = %d, %@", index-2, listOfCommands);
         if ([command isEqualToString:@"PING"]) {
--- a/project_files/HedgewarsMobile/Classes/SettingsBaseViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SettingsBaseViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -26,10 +26,10 @@
     UITabBarController *tabController;
 }
 
-@property (nonatomic, retain) UIViewController *targetController;
-@property (nonatomic, retain) NSArray *controllerNames;
-@property (nonatomic, retain) NSIndexPath *lastIndexPath;
+@property (nonatomic, strong) UIViewController *targetController;
+@property (nonatomic, strong) NSArray *controllerNames;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath;
 
--(void) dismissSplitView;
+- (void)dismissSplitView;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SettingsBaseViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SettingsBaseViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -28,13 +28,13 @@
 @implementation SettingsBaseViewController
 @synthesize targetController, controllerNames, lastIndexPath;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     // the list of available controllers
     NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
                                                       NSLocalizedString(@"Teams",@""),
@@ -43,7 +43,6 @@
                                                       NSLocalizedString(@"Support",@""),
                                                       nil];
     self.controllerNames = array;
-    [array release];
 
     if (IS_IPAD())
     {
@@ -57,7 +56,6 @@
             [tableView reloadData];
             [self.view addSubview:tableView];
             [self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
-            [tableView release];
             self.navigationItem.leftBarButtonItem = [self doneButton];
         }
     }
@@ -71,23 +69,24 @@
 
 - (UIBarButtonItem *)doneButton
 {
-    return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
+    return [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
                                                          target:self
-                                                         action:@selector(dismissSplitView)] autorelease];
+                                                         action:@selector(dismissSplitView)];
 }
 
--(void) dismissSplitView {
+- (void)dismissSplitView {
     [[AudioManagerController mainManager] playBackSound];
-    [[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
+    UIViewController *vc = [[HedgewarsAppDelegate sharedAppDelegate] mainViewController];
+    [vc dismissViewControllerAnimated:YES completion:nil];
 }
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return [self.controllerNames count];
 }
 
@@ -97,7 +96,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
 
     NSString *iconStr = nil;
     switch ([indexPath row]) {
@@ -125,14 +124,13 @@
     cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
     UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
     cell.imageView.image = icon;
-    [icon release];
 
     return cell;
 }
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
 {
     NSInteger newRow = [indexPath row];
     NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
@@ -168,7 +166,6 @@
         nextController.navigationItem.hidesBackButton = YES;
         [nextController viewWillAppear:NO];
         [targetController.navigationController pushViewController:nextController animated:NO];
-        [nextController release];
         
         [[AudioManagerController mainManager] playClickSound];
     }
@@ -177,28 +174,12 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning
+
+- (void)didReceiveMemoryWarning
 {
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload
-{
-    self.controllerNames = nil;
-    self.lastIndexPath = nil;
-    self.targetController = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc
-{
-    releaseAndNil(targetController);
-    releaseAndNil(controllerNames);
-    releaseAndNil(lastIndexPath);
-    [super dealloc];
-}
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -29,52 +29,47 @@
 @implementation SingleSchemeViewController
 @synthesize schemeName, schemeDictionary, basicSettingList, gameModifierArray;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     // title, description, image name (+btn)
     NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
     self.gameModifierArray = mods;
-    [mods release];
 
     // title, image name (+icon), default value, max value, min value
     NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
     self.basicSettingList = basicSettings;
-    [basicSettings release];
 
     self.title = NSLocalizedString(@"Edit scheme preferences",@"");
 }
 
 // load from file
--(void) viewWillAppear:(BOOL) animated {
+- (void)viewWillAppear:(BOOL) animated {
     [super viewWillAppear:animated];
 
     NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
     NSMutableDictionary *scheme = [[NSMutableDictionary alloc] initWithContentsOfFile:schemeFile];
-    [schemeFile release];
     self.schemeDictionary = scheme;
-    [scheme release];
 
     [self.tableView reloadData];
 }
 
 // save to file
--(void) viewWillDisappear:(BOOL) animated {
+- (void)viewWillDisappear:(BOOL) animated {
     [super viewWillDisappear:animated];
 
     NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
     [self.schemeDictionary writeToFile:schemeFile atomically:YES];
-    [schemeFile release];
 }
 
 // force a redraw of the game mod section to reposition the slider
--(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
+- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
     if (IS_IPAD() == NO)
         return;
     [self.tableView reloadSections:[NSIndexSet indexSetWithIndex:1] withRowAnimation:UITableViewRowAnimationFade];
@@ -83,7 +78,7 @@
 #pragma mark -
 #pragma mark editableCellView delegate
 // set the new value
--(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
+- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
     if (tagValue == 0) {
         // delete old file
         [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] error:NULL];
@@ -98,11 +93,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 3;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     switch (section) {
         case 0:
             return 2;
@@ -128,11 +123,11 @@
     NSInteger row = [indexPath row];
 
     switch ([indexPath section]) {
-        case 0:
+        case 0: {
             editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
             if (editableCell == nil) {
-                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
-                                               reuseIdentifier:CellIdentifier0] autorelease];
+                editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
+                                                        reuseIdentifier:CellIdentifier0];
                 editableCell.delegate = self;
             }
             editableCell.tag = row;
@@ -151,31 +146,29 @@
             }
             cell = editableCell;
             break;
-        case 1:
+        }
+        case 1: {
             cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
             NSDictionary *detail = [self.basicSettingList objectAtIndex:row];
             // need to offset this section (see format in CommodityFunctions.m and above)
             if (cell == nil) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
-                                               reuseIdentifier:CellIdentifier1] autorelease];
+                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
+                                               reuseIdentifier:CellIdentifier1];
 
                 UISlider *slider = [[UISlider alloc] init];
                 [slider addTarget:self action:@selector(sliderChanged:) forControlEvents:UIControlEventValueChanged];
                 [cell.contentView addSubview:slider];
-                [slider release];
 
                 UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(50, 7, 200, 30)];
                 label.tag = LABEL_TAG;
                 label.backgroundColor = [UIColor clearColor];
                 label.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
                 [cell.contentView addSubview:label];
-                [label release];
             }
 
             UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",ICONS_DIRECTORY(),
                                                                     [[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
             cell.imageView.image = img;
-            [img release];
 
             UILabel *cellLabel = (UILabel *)[cell.contentView viewWithTag:LABEL_TAG];
             NSString *basicSettingTitleKey = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
@@ -218,15 +211,15 @@
 
             cell.selectionStyle = UITableViewCellSelectionStyleBlue;
             break;
-        case 2:
+        }
+        case 2: {
             cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier2];
             if (cell == nil) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
-                                               reuseIdentifier:CellIdentifier2] autorelease];
+                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+                                               reuseIdentifier:CellIdentifier2];
                 UISwitch *onOff = [[UISwitch alloc] init];
                 [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
                 cell.accessoryView = onOff;
-                [onOff release];
             }
 
             UISwitch *switcher = (UISwitch *)cell.accessoryView;
@@ -236,7 +229,6 @@
             UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",ICONS_DIRECTORY(),
                                                                       [[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
             cell.imageView.image = image;
-            [image release];
             cell.imageView.layer.cornerRadius = 6.0f;
             cell.imageView.layer.masksToBounds = YES;
             NSString *gameModTitleKey = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
@@ -248,17 +240,18 @@
 
             cell.selectionStyle = UITableViewCellSelectionStyleNone;
         }
+    }
 
     return cell;
 }
 
--(void) toggleSwitch:(id) sender {
+- (void)toggleSwitch:(id)sender {
     UISwitch *theSwitch = (UISwitch *)sender;
     NSMutableArray *array = [self.schemeDictionary objectForKey:@"gamemod"];
     [array replaceObjectAtIndex:theSwitch.tag-SWITCH_TAG withObject:[NSNumber numberWithBool:theSwitch.on]];
 }
 
--(void) sliderChanged:(id) sender {
+- (void)sliderChanged:(id)sender {
     // the slider that changed is sent as object
     UISlider *theSlider = (UISlider *)sender;
     // create the indexPath of the row of the slider
@@ -279,7 +272,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
     EditableCellView *editableCell = nil;
     UISlider *cellSlider = nil;
@@ -307,7 +300,7 @@
     [aTableView deselectRowAtIndexPath:indexPath animated:YES];
 }
 
--(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
+- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
     NSString *sectionTitle = nil;
     switch (section) {
         case 0:
@@ -326,7 +319,7 @@
     return sectionTitle;
 }
 
--(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
+- (CGFloat)tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
     if ([indexPath section] == 0)
         return aTableView.rowHeight;
     else if ([indexPath section] == 1)
@@ -373,27 +366,11 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     [super didReceiveMemoryWarning];
     self.basicSettingList = nil;
     self.gameModifierArray = nil;
 }
 
--(void) viewDidUnload {
-    self.schemeName = nil;
-    self.schemeDictionary = nil;
-    self.basicSettingList = nil;
-    self.gameModifierArray = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(schemeName);
-    releaseAndNil(schemeDictionary);
-    releaseAndNil(basicSettingList);
-    releaseAndNil(gameModifierArray);
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/SingleTeamViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SingleTeamViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -36,7 +36,7 @@
 @property (nonatomic,retain) NSArray *secondaryItems;
 @property (nonatomic,retain) NSArray *moreSecondaryItems;
 
--(void) writeFile;
--(void) setWriteNeeded;
+- (void)writeFile;
+- (void)setWriteNeeded;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SingleTeamViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SingleTeamViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -32,14 +32,14 @@
 @implementation SingleTeamViewController
 @synthesize teamDictionary, normalHogSprite, secondaryItems, moreSecondaryItems, teamName;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark editableCellViewDelegate methods
 // set the new value
--(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
+- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
     if (TEAMNAME_TAG == tagValue) {
         // delete old file
         [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.teamName] error:NULL];
@@ -57,7 +57,7 @@
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     // labels for the entries
@@ -68,7 +68,6 @@
                       NSLocalizedString(@"Flag",@""),
                       NSLocalizedString(@"Level",@""),nil];
     self.secondaryItems = array;
-    [array release];
 
     // labels for the subtitles
     NSArray *moreArray = [[NSArray alloc] initWithObjects:
@@ -78,14 +77,11 @@
                           NSLocalizedString(@"Choose a charismatic symbol for your team",@""),
                           NSLocalizedString(@"Opt for controlling the team or let the AI lead",@""),nil];
     self.moreSecondaryItems = moreArray;
-    [moreArray release];
 
     // load the base hog image, drawing will occure in cellForRow...
     NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/basehat-hedgehog.png",[[NSBundle mainBundle] resourcePath]];
     UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile];
-    [normalHogFile release];
     self.normalHogSprite = hogSprite;
-    [hogSprite release];
 
     // listen if any childController modifies the plist and write it if needed
     [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(setWriteNeeded) name:@"setWriteNeedTeams" object:nil];
@@ -94,7 +90,7 @@
     self.title = NSLocalizedString(@"Edit team settings",@"");
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
 
     // load data about the team and write if there has been a change from other childControllers
@@ -104,14 +100,12 @@
     NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.teamName];
     NSMutableDictionary *teamDict = [[NSMutableDictionary alloc] initWithContentsOfFile:teamFile];
     self.teamDictionary = teamDict;
-    [teamDict release];
-    [teamFile release];
 
     [self.tableView reloadData];
 }
 
 // write on file if there has been a change
--(void) viewWillDisappear:(BOOL)animated {
+- (void)viewWillDisappear:(BOOL)animated {
     [super viewWillDisappear:animated];
 
     if (isWriteNeeded)
@@ -120,14 +114,13 @@
 
 #pragma mark -
 // needed by other classes to warn about a user change
--(void) setWriteNeeded {
+- (void)setWriteNeeded {
     isWriteNeeded = YES;
 }
 
--(void) writeFile {
+- (void)writeFile {
     NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.teamName];
     [self.teamDictionary writeToFile:teamFile atomically:YES];
-    [teamFile release];
 
     //DLog(@"%@",teamDictionary);
     isWriteNeeded = NO;
@@ -135,11 +128,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 3;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     NSInteger rows = 0;
     switch (section) {
         case 0: // team name
@@ -157,7 +150,7 @@
     return rows;
 }
 
--(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
+- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
     NSString *sectionTitle = nil;
     switch (section) {
         case 0:
@@ -189,11 +182,11 @@
     UIImage *accessoryImage;
 
     switch ([indexPath section]) {
-        case 0:
+        case 0: {
             editableCell = (EditableCellView *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
             if (editableCell == nil) {
-                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
-                                               reuseIdentifier:CellIdentifier0] autorelease];
+                editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
+                                                        reuseIdentifier:CellIdentifier0];
                 editableCell.delegate = self;
                 editableCell.tag = TEAMNAME_TAG;
             }
@@ -204,14 +197,15 @@
 
             cell = editableCell;
             break;
-        case 1:
+        }
+        case 1: {
             if ([indexPath row] == HW_getMaxNumberOfHogs())
             {
                 cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifierDefault];
                 if (cell == nil)
                 {
-                    cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
-                                                   reuseIdentifier:CellIdentifierDefault] autorelease];
+                    cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+                                                   reuseIdentifier:CellIdentifierDefault];
                     cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
                 }
                 
@@ -222,8 +216,8 @@
             
             editableCell = (EditableCellView *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
             if (editableCell == nil) {
-                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
-                                               reuseIdentifier:CellIdentifier1] autorelease];
+                editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
+                                                        reuseIdentifier:CellIdentifier1];
                 editableCell.delegate = self;
             }
             editableCell.tag = [indexPath row];
@@ -233,20 +227,19 @@
             // draw the hat on top of the hog
             NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@.png", HATS_DIRECTORY(), [[hogArray objectAtIndex:row] objectForKey:@"hat"]];
             UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
-            [hatFile release];
             editableCell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)];
-            [hatSprite release];
 
             editableCell.textField.text = [[hogArray objectAtIndex:row] objectForKey:@"hogname"];
             editableCell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
 
             cell = editableCell;
             break;
-        case 2:
+        }
+        case 2: {
             cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
             if (cell == nil) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
-                                               reuseIdentifier:CellIdentifier2] autorelease];
+                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+                                               reuseIdentifier:CellIdentifier2];
             }
 
             cell.textLabel.text = [self.secondaryItems objectAtIndex:row];
@@ -258,25 +251,21 @@
                                                                               GRAVES_DIRECTORY(),[teamDictionary objectForKey:@"grave"]]
                                                                     andCutAt:CGRectMake(0,0,32,32)];
                     cell.imageView.image = accessoryImage;
-                    [accessoryImage release];
                     break;
                 case 1: // voice
                     accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/HellishBomb.png",
                                                                               GRAPHICS_DIRECTORY()]];
                     cell.imageView.image = accessoryImage;
-                    [accessoryImage release];
                     break;
                 case 2: // fort
                     accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@-icon.png",
                                                                               FORTS_DIRECTORY(),[teamDictionary objectForKey:@"fort"]]];
                     cell.imageView.image = accessoryImage;
-                    [accessoryImage release];
                     break;
                 case 3: // flags
                     accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
                                                                               FLAGS_DIRECTORY(),[teamDictionary objectForKey:@"flag"]]];
                     cell.imageView.image = [accessoryImage scaleToSize:CGSizeMake(26, 18)];
-                    [accessoryImage release];
                     cell.imageView.layer.borderWidth = 1;
                     cell.imageView.layer.borderColor = [[UIColor blackColor] CGColor];
                     break;
@@ -287,13 +276,13 @@
                                                                                  objectAtIndex:0] objectForKey:@"level"]
                                                                                intValue]]];
                     cell.imageView.image = accessoryImage;
-                    [accessoryImage release];
                     break;
                 default:
                     cell.imageView.image = nil;
                     break;
             }
             break;
+        }
     }
 
     return cell;
@@ -302,7 +291,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger row = [indexPath row];
     NSInteger section = [indexPath section];
 
@@ -316,7 +305,6 @@
 
                 [gravesViewController setTeamDictionary:teamDictionary];
                 [self.navigationController pushViewController:gravesViewController animated:YES];
-                [gravesViewController release];
                 break;
             }
             case 1: // voice
@@ -325,7 +313,6 @@
 
                 [voicesViewController setTeamDictionary:teamDictionary];
                 [self.navigationController pushViewController:voicesViewController animated:YES];
-                [voicesViewController release];
                 break;
             }
             case 2: // fort
@@ -334,7 +321,6 @@
 
                 [fortsViewController setTeamDictionary:teamDictionary];
                 [self.navigationController pushViewController:fortsViewController animated:YES];
-                [fortsViewController release];
                 break;
             }
             case 3: // flag
@@ -343,7 +329,6 @@
 
                 [flagsViewController setTeamDictionary:teamDictionary];
                 [self.navigationController pushViewController:flagsViewController animated:YES];
-                [flagsViewController release];
                 break;
             }
             case 4: // level
@@ -352,7 +337,6 @@
 
                 [levelViewController setTeamDictionary:teamDictionary];
                 [self.navigationController pushViewController:levelViewController animated:YES];
-                [levelViewController release];
                 break;
             }
             default:
@@ -373,7 +357,7 @@
 }
 
 // action to perform when you want to change a hog hat
--(void) tableView:(UITableView *)aTableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath {
     // if we are editing the field undo any change before proceeding
     EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
     [cell cancel:nil];
@@ -390,37 +374,15 @@
     hogHatViewController.selectedHog = hogIndex;
     
     [self.navigationController pushViewController:hogHatViewController animated:YES];
-    [hogHatViewController release];
 }
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     [super didReceiveMemoryWarning];
     MSG_MEMCLEAN();
 }
 
--(void) viewDidUnload {
-    self.teamDictionary = nil;
-    self.teamName = nil;
-    self.normalHogSprite = nil;
-    self.secondaryItems = nil;
-    self.moreSecondaryItems = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc
-{
-    [[NSNotificationCenter defaultCenter] removeObserver:self];
-    releaseAndNil(teamDictionary);
-    releaseAndNil(teamName);
-    releaseAndNil(normalHogSprite);
-    releaseAndNil(secondaryItems);
-    releaseAndNil(moreSecondaryItems);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -37,6 +37,6 @@
 @property (nonatomic,retain) NSString *description;
 @property (nonatomic,retain) UIImage *ammoStoreImage;
 
--(void) saveAmmos;
+- (void)saveAmmos;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -20,20 +20,20 @@
 #import "SingleWeaponViewController.h"
 
 @interface SingleWeaponViewController ()
-@property (nonatomic, retain) NSString *trPath;
-@property (nonatomic, retain) NSString *trFileName;
+@property (nonatomic, strong) NSString *trPath;
+@property (nonatomic, strong) NSString *trFileName;
 @end
 
 @implementation SingleWeaponViewController
 @synthesize weaponName, description, ammoStoreImage;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     self.trPath = [NSString stringWithFormat:@"%@", LOCALE_DIRECTORY()];
@@ -46,27 +46,24 @@
     delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
     crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
 
-    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
+    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos_base.png", GRAPHICS_DIRECTORY()];
     UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
     self.ammoStoreImage = img;
-    [img release];
 
     self.title = NSLocalizedString(@"Edit weapons preferences",@"");
 }
 
--(void) viewWillAppear:(BOOL) animated {
+- (void)viewWillAppear:(BOOL) animated {
     [super viewWillAppear:animated];
 
     NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
     NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];
-    [ammoFile release];
 
     self.description = [weapon objectForKey:@"description"];
     const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
     const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
     const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
     const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];
-    [weapon release];
 
     // if the new weaponset is diffrent from the older we need to update it replacing
     // the missing ammos with 0 quantity
@@ -87,12 +84,12 @@
     [self.tableView reloadData];
 }
 
--(void) viewWillDisappear:(BOOL) animated {
+- (void)viewWillDisappear:(BOOL) animated {
     [super viewWillDisappear:animated];
     [self saveAmmos];
 }
 
--(void) saveAmmos {
+- (void)saveAmmos {
     quantity[HW_getNumberOfWeapons()] = '\0';
     probability[HW_getNumberOfWeapons()] = '\0';
     delay[HW_getNumberOfWeapons()] = '\0';
@@ -113,17 +110,15 @@
 
     NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
     [weapon writeToFile:ammoFile atomically:YES];
-    [ammoFile release];
-    [weapon release];
 }
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 2;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     if (section == 0)
         return 2;
     else
@@ -140,8 +135,8 @@
     if (0 == [indexPath section]) {
         EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
         if (editableCell == nil) {
-            editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
-                                                    reuseIdentifier:CellIdentifier0] autorelease];
+            editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
+                                                    reuseIdentifier:CellIdentifier0];
             editableCell.delegate = self;
         }
         editableCell.tag = row;
@@ -162,7 +157,7 @@
     } else {
         WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
         if (weaponCell == nil) {
-            weaponCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
+            weaponCell = [[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1];
             weaponCell.delegate = self;
         }
 
@@ -188,14 +183,14 @@
     return cell;
 }
 
--(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
+- (CGFloat)tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
     if (0 == [indexPath section])
         return aTableView.rowHeight;
     else
         return IS_ON_PORTRAIT() ? 208 : 120;
 }
 
--(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
+- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
     NSString *sectionTitle = nil;
     switch (section) {
         case 0:
@@ -213,7 +208,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     if (0 == [indexPath section]) {
         EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
         [editableCell replyKeyboard];
@@ -223,7 +218,7 @@
 #pragma mark -
 #pragma mark editableCellView delegate
 // set the new value
--(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
+- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
     if (tagValue == 0) {
         // delete old file
         [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
@@ -238,7 +233,7 @@
 
 #pragma mark -
 #pragma mark WeaponButtonControllerDelegate
--(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index {
+- (void)updateValues:(NSArray *)withArray atIndex:(NSInteger)index {
     quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
     probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
     delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
@@ -247,34 +242,13 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
-    [super didReceiveMemoryWarning];
-}
 
--(void) viewDidUnload {
+- (void)dealloc {
     free(quantity); quantity = NULL;
     free(probability); probability = NULL;
     free(delay); delay = NULL;
     free(crateness); crateness = NULL;
-    [super viewDidUnload];
-    self.description = nil;
-    self.weaponName = nil;
-    self.ammoStoreImage = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
 }
 
-
--(void) dealloc {
-    releaseAndNil(_trPath);
-    releaseAndNil(_trFileName);
-    
-    releaseAndNil(weaponName);
-    releaseAndNil(description);
-    releaseAndNil(ammoStoreImage);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/SquareButtonView.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SquareButtonView.h	Sat Jul 28 12:58:12 2018 -0400
@@ -27,12 +27,12 @@
     NSArray *colorArray;
 }
 
-@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
-@property (nonatomic,retain) NSArray *colorArray;
-@property (nonatomic,assign) NSUInteger selectedColor;
-@property (nonatomic,assign) NSUInteger colorIndex;
+@property (nonatomic, strong) NSMutableDictionary *ownerDictionary;
+@property (nonatomic, strong) NSArray *colorArray;
+@property (assign) NSUInteger selectedColor;
+@property (assign) NSUInteger colorIndex;
 
--(void) nextColor;
--(void) selectColor:(NSUInteger) color;
+- (void)nextColor;
+- (void)selectColor:(NSUInteger) color;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SquareButtonView.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SquareButtonView.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,7 +24,7 @@
 @implementation SquareButtonView
 @synthesize ownerDictionary, colorIndex, selectedColor, colorArray;
 
--(id) initWithFrame:(CGRect)frame {
+- (id)initWithFrame:(CGRect)frame {
     if ((self = [super initWithFrame:frame])) {
         self.colorIndex = 0;
         self.selectedColor = 0;
@@ -46,7 +46,7 @@
     return self;
 }
 
--(void) nextColor {
+- (void)nextColor {
     self.colorIndex++;
 
     if (self.colorIndex >= [self.colorArray count])
@@ -58,7 +58,7 @@
     [self selectColor:color];
 }
 
--(void) selectColor:(NSUInteger) color {
+- (void)selectColor:(NSUInteger) color {
     if (color != self.selectedColor) {
         self.selectedColor = color;
         self.colorIndex = [self.colorArray indexOfObject:[NSNumber numberWithUnsignedInteger:color]];
@@ -70,11 +70,6 @@
     }
 }
 
--(void) dealloc {
-    releaseAndNil(ownerDictionary);
-    releaseAndNil(colorArray);
-    [super dealloc];
-}
 
 
 @end
--- a/project_files/HedgewarsMobile/Classes/StatsPageViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/StatsPageViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,6 +24,6 @@
     NSArray *statsArray;
 }
 
-@property (nonatomic,retain) NSArray *statsArray;
+@property (nonatomic, strong) NSArray *statsArray;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/StatsPageViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/StatsPageViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,11 +23,11 @@
 @implementation StatsPageViewController
 @synthesize statsArray;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
--(void) viewDidLoad {
+- (void)viewDidLoad {
     UITableView *aTableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStyleGrouped];
     aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
     [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
@@ -35,11 +35,9 @@
     NSString *imgName = (IS_IPAD()) ? @"mediumBackground~ipad.png" : @"smallerBackground~iphone.png";
     UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
     UIImageView *background = [[UIImageView alloc] initWithImage:img];
-    [img release];
     background.frame = self.view.frame;
     background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
     [self.view insertSubview:background atIndex:0];
-    [background release];
 
     aTableView.separatorColor = [UIColor darkYellowColor];
     aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
@@ -49,7 +47,6 @@
     aTableView.rowHeight = 44;
     
     [self.view addSubview:aTableView];
-    [aTableView release];
 
     [super viewDidLoad];
 }
@@ -70,11 +67,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 3;
 }
 
--(NSInteger) tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger)section {
     if (section == 0)
         return 1;
     else if (section == 1)
@@ -92,7 +89,7 @@
 
     UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0];
 
     if (section == 0) {         // winning team
         imgName = @"star";
@@ -117,12 +114,9 @@
 
     NSString *imgString = [[NSString alloc] initWithFormat:@"%@/%@.png",imgPath,imgName];
     UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgString];
-    [imgString release];
     UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
     cell.imageView.image = img;
-    [img release];
     cell.accessoryView = imgView;
-    [imgView release];
 
     cell.textLabel.textAlignment = NSTextAlignmentCenter;
     cell.textLabel.adjustsFontSizeToFitWidth = YES;
@@ -132,7 +126,7 @@
     return cell;
 }
 
--(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger)section {
+- (CGFloat)tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger)section {
     return (section == 0) ? 160 : 40;
 }
 
@@ -143,18 +137,16 @@
 
         UIImage *img = [[UIImage alloc] initWithContentsOfFile:@"smallerTitle.png"];
         UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
-        [img release];
         imgView.center = CGPointMake(aTableView.frame.size.width/2, 160/2);
         imgView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
         [header addSubview:imgView];
-        [imgView release];
 
-        return [header autorelease];
+        return header;
     } else
         return nil;
 }
 
--(CGFloat) tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger)section {
+- (CGFloat)tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger)section {
     return aTableView.rowHeight + 30;
 }
 
@@ -168,32 +160,27 @@
         button.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
         [button addTarget:self action:@selector(dismissView) forControlEvents:UIControlEventTouchUpInside];
         [footer addSubview:button];
-        [button release];
 
-        return [footer autorelease];
+        return footer;
     } else
         return nil;
 }
 
 #pragma mark -
 #pragma mark button delegate
--(void) dismissView {
+- (void)dismissView {
     [[AudioManagerController mainManager] playClickSound];
     [self dismissViewControllerAnimated:YES completion:nil];
 }
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+- (void)didReceiveMemoryWarning {
     // Releases the view if it doesn't have a superview.
     [super didReceiveMemoryWarning];
     self.statsArray = nil;
 }
 
--(void) dealloc {
-    releaseAndNil(statsArray);
-    [super dealloc];
-}
 
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SupportViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SupportViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,6 +24,6 @@
     NSArray *waysToSupport;
 }
 
-@property (nonatomic, retain) NSArray *waysToSupport;
+@property (nonatomic, strong) NSArray *waysToSupport;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/SupportViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/SupportViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -23,13 +23,13 @@
 @implementation SupportViewController
 @synthesize waysToSupport;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     NSArray *array = [[NSArray alloc] initWithObjects:
@@ -40,7 +40,6 @@
                       NSLocalizedString(@"Chat with the devs in IRC",@""),
                       nil];
     self.waysToSupport = array;
-    [array release];
 
     self.navigationItem.title = @"♥";
     self.tableView.rowHeight = 50;
@@ -67,7 +66,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil)
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
 
     NSString *rowString = [self.waysToSupport objectAtIndex:(row + section)];
     cell.textLabel.text = rowString;
@@ -100,21 +99,18 @@
 
     NSString *imgString = [[NSString alloc] initWithFormat:@"%@/%@.png",[[NSBundle mainBundle] resourcePath],imgName];
     UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgString];
-    [imgString release];
     cell.imageView.image = img;
     if (section == 0) {
         UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
         cell.accessoryView = imgView;
-        [imgView release];
     }
-    [img release];
 
     return cell;
 }
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
 {
     if ([indexPath section] == 0)
     {
@@ -126,16 +122,16 @@
         switch ([indexPath row])
         {
             case 0:
-                urlString = @"http://www.facebook.com/Hedgewars";
+                urlString = @"https://www.facebook.com/Hedgewars";
                 break;
             case 1:
-                urlString = @"http://twitter.com/hedgewars";
+                urlString = @"https://twitter.com/hedgewars";
                 break;
             case 2:
-                urlString = @"http://www.hedgewars.org";
+                urlString = @"https://www.hedgewars.org";
                 break;
             case 3:
-                urlString = @"http://webchat.freenode.net/?channels=hedgewars";
+                urlString = @"https://webchat.freenode.net/?channels=hedgewars";
                 break;
             default:
                 DLog(@"No way");
@@ -145,18 +141,16 @@
     }
 }
 
--(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
+-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section {
     if (section == 1) {
         UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 240)];
         footer.autoresizingMask = UIViewAutoresizingFlexibleWidth;
 
         UIImage *img = [[UIImage alloc] initWithContentsOfFile:@"surprise.png"];
         UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
-        [img release];
         imgView.center = CGPointMake(self.tableView.frame.size.width/2, 120);
         imgView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
         [footer addSubview:imgView];
-        [imgView release];
 
         UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 20)];
         label.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
@@ -165,33 +159,23 @@
         label.backgroundColor = [UIColor clearColor];
         label.center = CGPointMake(self.tableView.frame.size.width/2, 250);
         [footer addSubview:label];
-        [label release];
 
-        return [footer autorelease];
+        return footer;
     } else
         return nil;
 }
 
--(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
+- (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
     // image height + label height
     return (section == 1) ? 265 : 20;
 }
 
 #pragma mark -
 #pragma mark Memory management
+
 -(void)didReceiveMemoryWarning {
     [super didReceiveMemoryWarning];
-}
-
--(void) viewDidUnload {
-    self.waysToSupport = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc {
-    releaseAndNil(waysToSupport);
-    [super dealloc];
+    MSG_MEMCLEAN();
 }
 
 @end
--- a/project_files/HedgewarsMobile/Classes/TableViewControllerWithDoneButton.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/TableViewControllerWithDoneButton.m	Sat Jul 28 12:58:12 2018 -0400
@@ -38,15 +38,16 @@
 
 - (UIBarButtonItem *)doneButton
 {
-    return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
+    return [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
                                                           target:self
-                                                          action:@selector(dismissView)] autorelease];
+                                                          action:@selector(dismissView)];
 }
 
 - (void)dismissView
 {
     [[AudioManagerController mainManager] playBackSound];
-    [[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
+    UIViewController *vc = [[HedgewarsAppDelegate sharedAppDelegate] mainViewController];
+    [vc dismissViewControllerAnimated:YES completion:nil];
 }
 
 @end
--- a/project_files/HedgewarsMobile/Classes/TeamConfigViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -32,11 +32,11 @@
     NSArray *cachedContentsOfDir;
 }
 
-@property (nonatomic,retain) UITableView *tableView;
-@property (nonatomic,assign) NSInteger selectedTeamsCount;
-@property (nonatomic,assign) NSInteger allTeamsCount;
-@property (nonatomic,retain) NSMutableArray *listOfAllTeams;
-@property (nonatomic,retain) NSMutableArray *listOfSelectedTeams;
-@property (nonatomic,retain) NSArray *cachedContentsOfDir;
+@property (nonatomic, strong) UITableView *tableView;
+@property (assign) NSInteger selectedTeamsCount;
+@property (assign) NSInteger allTeamsCount;
+@property (nonatomic, strong) NSMutableArray *listOfAllTeams;
+@property (nonatomic, strong) NSMutableArray *listOfSelectedTeams;
+@property (nonatomic, strong) NSArray *cachedContentsOfDir;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/TeamConfigViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -25,13 +25,13 @@
 @implementation TeamConfigViewController
 @synthesize tableView, selectedTeamsCount, allTeamsCount, listOfAllTeams, listOfSelectedTeams, cachedContentsOfDir;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
                                                            style:UITableViewStyleGrouped];
     aTableView.delegate = self;
@@ -47,9 +47,7 @@
         UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
         background.contentMode = UIViewContentModeScaleAspectFill;
         background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
-        [backgroundImage release];
         [self.view addSubview:background];
-        [background release];
         [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
     }
 
@@ -58,13 +56,12 @@
     aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
     aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
     self.tableView = aTableView;
-    [aTableView release];
 
     [self.view addSubview:self.tableView];
     [super viewDidLoad];
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
     if ([self.cachedContentsOfDir isEqualToArray:contentsOfDir] == NO) {
         self.cachedContentsOfDir = contentsOfDir;
@@ -76,14 +73,11 @@
                                          [NSNumber numberWithInt:4],@"number",
                                          [colors objectAtIndex:i%[colors count]],@"color",nil];
             [array addObject:dict];
-            [dict release];
         }
         self.listOfAllTeams = array;
-        [array release];
 
         NSMutableArray *emptyArray = [[NSMutableArray alloc] initWithObjects:nil];
         self.listOfSelectedTeams = emptyArray;
-        [emptyArray release];
 
         self.selectedTeamsCount = [self.listOfSelectedTeams count];
         self.allTeamsCount = [self.listOfAllTeams count];
@@ -93,7 +87,7 @@
     [super viewWillAppear:animated];
 }
 
--(NSInteger) filterNumberOfHogs:(NSInteger) hogs {
+- (NSInteger)filterNumberOfHogs:(NSInteger)hogs {
     NSInteger numberOfHogs;
     if (hogs <= HW_getMaxNumberOfHogs() && hogs >= 1)
         numberOfHogs = hogs;
@@ -108,11 +102,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 2;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return (section == 0 ? self.selectedTeamsCount : self.allTeamsCount);
 }
 
@@ -126,11 +120,10 @@
     if (section == 0) {
         cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
         if (cell == nil) {
-            cell = [[[HoldTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
+            cell = [[HoldTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0];
 
             SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(0, 0, 36, 36)];
             cell.accessoryView = squareButton;
-            [squareButton release];
         }
 
         NSMutableDictionary *selectedRow = [listOfSelectedTeams objectAtIndex:[indexPath row]];
@@ -148,7 +141,7 @@
     } else {
         cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
         if (cell == nil)
-            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
+            cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1];
 
         cell.textLabel.text = [[[self.listOfAllTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
         cell.textLabel.backgroundColor = [UIColor clearColor];
@@ -158,12 +151,9 @@
         if ([[firstHog objectForKey:@"level"] intValue] != 0) {
             NSString *imgString = [[NSString alloc] initWithFormat:@"%@/robotBadge.png",[[NSBundle mainBundle] resourcePath]];
             UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:imgString];
-            [imgString release];
             UIImageView *spriteView = [[UIImageView alloc] initWithImage:sprite];
-            [sprite release];
 
             cell.accessoryView = spriteView;
-            [spriteView release];
         } else
             cell.accessoryView = nil;
     }
@@ -175,7 +165,7 @@
     return cell;
 }
 
--(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
+- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
     return 45.0;
 }
 
@@ -189,15 +179,14 @@
     UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, 30)];
     theView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
     [theView addSubview:theLabel];
-    [theLabel release];
-    return [theView autorelease];
+    return theView;
 }
 
--(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
+- (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
     return IS_IPAD() ? 40 : 30;
 }
 
--(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger) section {
+-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger)section {
     NSInteger height = IS_IPAD() ? 40 : 30;
     UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)];
     footer.backgroundColor = [UIColor clearColor];
@@ -218,14 +207,13 @@
         label.text = NSLocalizedString(@"The robot badge indicates an AI-controlled team.",@"");
 
     [footer addSubview:label];
-    [label release];
-    return [footer autorelease];
+    return footer;
 }
 
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSUInteger row = [indexPath row];
     NSUInteger section = [indexPath section];
 
@@ -255,7 +243,7 @@
     }
 }
 
--(void) holdAction:(NSString *)content onTable:(UITableView *)aTableView {
+- (void)holdAction:(NSString *)content onTable:(UITableView *)aTableView {
     NSUInteger row;
     for (row = 0; row < [self.listOfSelectedTeams count]; row++) {
         NSDictionary *dict = [self.listOfSelectedTeams objectAtIndex:row];
@@ -276,30 +264,12 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     self.cachedContentsOfDir = nil;
     MSG_MEMCLEAN();
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
-    self.tableView = nil;
-    self.listOfAllTeams = nil;
-    self.listOfSelectedTeams = nil;
-    self.cachedContentsOfDir = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
-
--(void) dealloc {
-    releaseAndNil(tableView);
-    releaseAndNil(listOfAllTeams);
-    releaseAndNil(listOfSelectedTeams);
-    releaseAndNil(cachedContentsOfDir);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,6 +24,6 @@
     NSMutableArray *listOfTeams;
 }
 
-@property (nonatomic, retain) NSMutableArray *listOfTeams;
+@property (nonatomic, strong) NSMutableArray *listOfTeams;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,14 +24,14 @@
 @implementation TeamSettingsViewController
 @synthesize listOfTeams;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
 // add an edit button
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"")
@@ -39,25 +39,23 @@
                                                                   target:self
                                                                   action:@selector(toggleEdit:)];
     self.navigationItem.rightBarButtonItem = editButton;
-    [editButton release];
 
     self.navigationItem.title = NSLocalizedString(@"List of teams", nil);
 }
 
 // load the list of teams in the teams directory
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
 
     NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
     NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
     self.listOfTeams = array;
-    [array release];
 
     [self.tableView reloadData];
 }
 
 // modifies the navigation bar to add the "Add" and "Done" buttons
--(void) toggleEdit:(id) sender {
+- (void)toggleEdit:(id)sender {
     BOOL isEditing = self.tableView.editing;
     [self.tableView setEditing:!isEditing animated:YES];
 
@@ -73,12 +71,11 @@
                                                                      target:self
                                                                      action:@selector(addTeam:)];
         self.navigationItem.leftBarButtonItem = addButton;
-        [addButton release];
     }
 }
 
 // add a team file with default values and updates the table
--(void) addTeam:(id) sender {
+- (void)addTeam:(id)sender {
     NSString *fileName = [[NSString alloc] initWithFormat:@"Default Team %u.plist", [self.listOfTeams count]];
 
     [CreationChamber createTeamNamed:[fileName stringByDeletingPathExtension]];
@@ -91,16 +88,15 @@
 
     NSInteger index = [self.listOfTeams indexOfObject:fileName];
     [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
-    [fileName release];
 }
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return [self.listOfTeams count];
 }
 
@@ -110,7 +106,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
     }
 
     NSUInteger row = [indexPath row];
@@ -122,12 +118,11 @@
 }
 
 // delete the row and the file
--(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
     NSUInteger row = [indexPath row];
 
     NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@",TEAMS_DIRECTORY(),[self.listOfTeams objectAtIndex:row]];
     [[NSFileManager defaultManager] removeItemAtPath:teamFile error:NULL];
-    [teamFile release];
 
     [self.listOfTeams removeObjectAtIndex:row];
     [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
@@ -136,7 +131,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
 {
     SingleTeamViewController *singleTeamViewController = [[SingleTeamViewController alloc] initWithStyle:UITableViewStyleGrouped];
     
@@ -148,7 +143,6 @@
     [singleTeamViewController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
 
     [self.navigationController pushViewController:singleTeamViewController animated:YES];
-    [singleTeamViewController release];
     
     [tableView deselectRowAtIndexPath:indexPath animated:YES];
 }
@@ -156,26 +150,13 @@
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning
+
+- (void)didReceiveMemoryWarning
 {
     // Releases the view if it doesn't have a superview.
     [super didReceiveMemoryWarning];
     // Relinquish ownership any cached data, images, etc that aren't in use.
 }
 
--(void) viewDidUnload
-{
-    self.listOfTeams = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) dealloc
-{
-    releaseAndNil(listOfTeams);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/UIImageExtra.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/UIImageExtra.h	Sat Jul 28 12:58:12 2018 -0400
@@ -22,17 +22,17 @@
 
 @interface UIImage (extra)
 
-+(UIImage *)whiteImage:(CGSize) ofSize;
-+(UIImage *)drawHogsRepeated:(NSInteger) manyTimes;
-+(CGSize) imageSizeFromMetadataOf:(NSString *)aFileName;
++ (UIImage *)whiteImage:(CGSize)ofSize;
++ (UIImage *)drawHogsRepeated:(NSInteger)manyTimes;
++ (CGSize)imageSizeFromMetadataOf:(NSString *)aFileName;
 
--(UIImage *)scaleToSize:(CGSize) size;
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint;
--(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect;
--(UIImage *)cutAt:(CGRect) rect;
--(UIImage *)convertToGrayScale;
--(UIImage *)convertToNegative;
--(UIImage *)maskImageWith:(UIImage *)maskImage;
--(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh;
+- (UIImage *)scaleToSize:(CGSize)size;
+- (UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint)secondImagePoint;
+- (id)initWithContentsOfFile:(NSString *)path andCutAt:(CGRect)rect;
+- (UIImage *)cutAt:(CGRect)rect;
+- (UIImage *)convertToGrayScale;
+- (UIImage *)convertToNegative;
+- (UIImage *)maskImageWith:(UIImage *)maskImage;
+- (UIImage *)makeRoundCornersOfSize:(CGSize)sizewh;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/UIImageExtra.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/UIImageExtra.m	Sat Jul 28 12:58:12 2018 -0400
@@ -22,7 +22,7 @@
 
 @implementation UIImage (extra)
 
--(UIImage *)scaleToSize:(CGSize) size {
+- (UIImage *)scaleToSize:(CGSize)size {
     // Create a bitmap graphics context; this will also set it as the current context
     CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
     CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, 4 * size.width, colorSpace, kCGImageAlphaPremultipliedFirst);
@@ -49,7 +49,7 @@
     return resultImage;
 }
 
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint {
+- (UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint)secondImagePoint {
     if (secondImage == nil) {
         DLog(@"Warning, secondImage == nil");
         return self;
@@ -90,7 +90,7 @@
     return resultImage;
 }
 
--(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect {
+- (id)initWithContentsOfFile:(NSString *)path andCutAt:(CGRect)rect {
     // load image from path
     UIImage *image = [[UIImage alloc] initWithContentsOfFile: path];
 
@@ -99,7 +99,6 @@
         CGImageRef cgImage = CGImageCreateWithImageInRect([image CGImage], rect);
 
         // clean memory
-        [image release];
 
         // create a UIImage from the CGImage (memory must be allocated already)
         UIImage *sprite = [self initWithCGImage:cgImage];
@@ -115,7 +114,7 @@
     }
 }
 
--(UIImage *)cutAt:(CGRect) rect {
+- (UIImage *)cutAt:(CGRect)rect {
     CGImageRef cgImage = CGImageCreateWithImageInRect([self CGImage], rect);
 
     UIImage *res = [UIImage imageWithCGImage:cgImage];
@@ -124,7 +123,7 @@
     return res;
 }
 
--(UIImage *)convertToGrayScale {
+- (UIImage *)convertToGrayScale {
     // Create image rectangle with current image width/height
     CGRect imageRect = CGRectMake(0, 0, self.size.width, self.size.height);
 
@@ -197,7 +196,7 @@
     CGContextRestoreGState(context);
 }
 
--(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh {
+- (UIImage *)makeRoundCornersOfSize:(CGSize)sizewh {
     CGFloat cornerWidth = sizewh.width;
     CGFloat cornerHeight = sizewh.height;
     CGFloat screenScale = [[UIScreen mainScreen] safeScale];
@@ -230,7 +229,7 @@
 }
 
 // by http://www.sixtemia.com/journal/2010/06/23/uiimage-negative-color-effect/
--(UIImage *)convertToNegative {
+- (UIImage *)convertToNegative {
     UIGraphicsBeginImageContext(self.size);
     CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
     [self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
@@ -243,7 +242,7 @@
     return result;
 }
 
-+(UIImage *)whiteImage:(CGSize) ofSize {
++ (UIImage *)whiteImage:(CGSize)ofSize {
     CGFloat w = ofSize.width;
     CGFloat h = ofSize.height;
     DLog(@"w: %f, h: %f", w, h);
@@ -264,10 +263,9 @@
     return bkgImg;
 }
 
-+(UIImage *)drawHogsRepeated:(NSInteger) manyTimes {
++ (UIImage *)drawHogsRepeated:(NSInteger)manyTimes {
     NSString *imgString = [[NSString alloc] initWithFormat:@"%@/hedgehog.png",[[NSBundle mainBundle] resourcePath]];
     UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:imgString];
-    [imgString release];
     CGFloat screenScale = [[UIScreen mainScreen] safeScale];
     int w = hogSprite.size.width * screenScale;
     int h = hogSprite.size.height * screenScale;
@@ -277,7 +275,6 @@
     // draw the two images in the current context
     for (int i = 0; i < manyTimes; i++)
         CGContextDrawImage(context, CGRectMake(i*8*screenScale, 0, w, h), [hogSprite CGImage]);
-    [hogSprite release];
 
     // Create bitmap image info from pixel data in current context
     CGImageRef imageRef = CGBitmapContextCreateImage(context);
@@ -299,7 +296,7 @@
 
 // this routine checks for the PNG size without loading it in memory
 // https://github.com/steipete/PSFramework/blob/master/PSFramework%20Version%200.3/PhotoshopFramework/PSMetaDataFunctions.m
-+(CGSize) imageSizeFromMetadataOf:(NSString *)aFileName {
++ (CGSize)imageSizeFromMetadataOf:(NSString *)aFileName {
     // File Name to C String.
     const char *fileName = [aFileName UTF8String];
     // source file
--- a/project_files/HedgewarsMobile/Classes/VoicesViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/VoicesViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -31,8 +31,8 @@
     int lastChannel;
 }
 
-@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
-@property (nonatomic,retain) NSArray *voiceArray;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic, strong) NSMutableDictionary *teamDictionary;
+@property (nonatomic, strong) NSArray *voiceArray;
+@property (nonatomic, strong) NSIndexPath *lastIndexPath;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/VoicesViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/VoicesViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,13 +24,13 @@
 @synthesize teamDictionary, voiceArray, lastIndexPath;
 
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     voiceBeingPlayed = NULL;
@@ -43,19 +43,19 @@
     self.title = NSLocalizedString(@"Set hedgehog voices",@"");
 }
 
--(void) viewWillAppear:(BOOL)animated {
+- (void)viewWillAppear:(BOOL)animated {
     [super viewWillAppear:animated];
 
     // this moves the tableview to the top
     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
 }
 
--(void) viewDidAppear:(BOOL)animated {
+- (void)viewDidAppear:(BOOL)animated {
     [super viewDidAppear:animated];
     Mix_OpenAudio(44100, 0x8010, 1, 1024);
 }
 
--(void) viewDidDisappear:(BOOL)animated {
+- (void)viewDidDisappear:(BOOL)animated {
     [super viewDidDisappear:animated];
     if(voiceBeingPlayed != NULL) {
         Mix_HaltChannel(lastChannel);
@@ -68,11 +68,11 @@
 
 #pragma mark -
 #pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
     return 1;
 }
 
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
     return [self.voiceArray count];
 }
 
@@ -83,7 +83,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
     }
 
     NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
@@ -102,7 +102,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
     NSInteger newRow = [indexPath row];
     NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
 
@@ -131,14 +131,14 @@
     int index = arc4random_uniform((int)[array count]);
 
     voiceBeingPlayed = Mix_LoadWAV([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
-    [voiceDir release];
     lastChannel = Mix_PlayChannel(-1, voiceBeingPlayed, 0);
 }
 
 
 #pragma mark -
 #pragma mark Memory management
--(void) didReceiveMemoryWarning {
+
+- (void)didReceiveMemoryWarning {
     if (voiceBeingPlayed != NULL) {
         Mix_HaltChannel(lastChannel);
         Mix_FreeChunk(voiceBeingPlayed);
@@ -149,26 +149,13 @@
     [super didReceiveMemoryWarning];
 }
 
--(void) viewDidUnload {
+- (void)dealloc {
     if (voiceBeingPlayed != NULL) {
         Mix_HaltChannel(lastChannel);
         Mix_FreeChunk(voiceBeingPlayed);
         voiceBeingPlayed = NULL;
     }
-    self.lastIndexPath = nil;
-    self.teamDictionary = nil;
-    self.voiceArray = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
 }
 
--(void) dealloc {
-    releaseAndNil(voiceArray);
-    releaseAndNil(teamDictionary);
-    releaseAndNil(lastIndexPath);
-    [super dealloc];
-}
-
-
 @end
 
--- a/project_files/HedgewarsMobile/Classes/WeaponCellView.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/WeaponCellView.h	Sat Jul 28 12:58:12 2018 -0400
@@ -22,12 +22,12 @@
 
 @protocol WeaponButtonControllerDelegate <NSObject>
 
--(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index;
+- (void)updateValues:(NSArray *)withArray atIndex:(NSInteger)index;
 
 @end
 
 @interface WeaponCellView : UITableViewCell {
-    id<WeaponButtonControllerDelegate> delegate;
+    id<WeaponButtonControllerDelegate> __weak delegate;
     UILabel *weaponName;
     UIImageView *weaponIcon;
 
@@ -50,26 +50,26 @@
     UILabel *helpLabel;
 }
 
-@property (nonatomic,assign) id<WeaponButtonControllerDelegate> delegate;
+@property (nonatomic, weak) id<WeaponButtonControllerDelegate> delegate;
 
-@property (nonatomic,retain) UILabel *weaponName;
-@property (nonatomic,retain) UIImageView *weaponIcon;
+@property (nonatomic, strong) UILabel *weaponName;
+@property (nonatomic, strong) UIImageView *weaponIcon;
 
-@property (nonatomic,retain) UISlider *initialSli;
-@property (nonatomic,retain) UISlider *probabilitySli;
-@property (nonatomic,retain) UISlider *delaySli;
-@property (nonatomic,retain) UISlider *crateSli;
+@property (nonatomic, strong) UISlider *initialSli;
+@property (nonatomic, strong) UISlider *probabilitySli;
+@property (nonatomic, strong) UISlider *delaySli;
+@property (nonatomic, strong) UISlider *crateSli;
 
-@property (nonatomic,retain) UIImageView *initialImg;
-@property (nonatomic,retain) UIImageView *probabilityImg;
-@property (nonatomic,retain) UIImageView *delayImg;
-@property (nonatomic,retain) UIImageView *crateImg;
+@property (nonatomic, strong) UIImageView *initialImg;
+@property (nonatomic, strong) UIImageView *probabilityImg;
+@property (nonatomic, strong) UIImageView *delayImg;
+@property (nonatomic, strong) UIImageView *crateImg;
 
-@property (nonatomic,retain) UILabel *initialLab;
-@property (nonatomic,retain) UILabel *probabilityLab;
-@property (nonatomic,retain) UILabel *delayLab;
-@property (nonatomic,retain) UILabel *crateLab;
+@property (nonatomic, strong) UILabel *initialLab;
+@property (nonatomic, strong) UILabel *probabilityLab;
+@property (nonatomic, strong) UILabel *delayLab;
+@property (nonatomic, strong) UILabel *crateLab;
 
-@property (nonatomic,retain) UILabel *helpLabel;
+@property (nonatomic, strong) UILabel *helpLabel;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/WeaponCellView.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/WeaponCellView.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,7 +24,7 @@
 @synthesize delegate, weaponName, weaponIcon, initialSli, probabilitySli, delaySli, crateSli, helpLabel,
             initialImg, probabilityImg, delayImg, crateImg, initialLab, probabilityLab, delayLab, crateLab;
 
--(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
+- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
     if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
         delegate = nil;
 
@@ -67,16 +67,12 @@
 
         NSString *imgAmmoStr = [[NSString alloc] initWithFormat:@"%@/ammopic.png",ICONS_DIRECTORY()];
         initialImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgAmmoStr]];
-        [imgAmmoStr release];
         NSString *imgDamageStr = [[NSString alloc] initWithFormat:@"%@/iconDamage.png",ICONS_DIRECTORY()];
         probabilityImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgDamageStr]];
-        [imgDamageStr release];
         NSString *imgTimeStr = [[NSString alloc] initWithFormat:@"%@/iconTime.png",ICONS_DIRECTORY()];
         delayImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgTimeStr]];
-        [imgTimeStr release];
         NSString *imgBoxStr = [[NSString alloc] initWithFormat:@"%@/iconBox.png",ICONS_DIRECTORY()];
         crateImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgBoxStr]];
-        [imgBoxStr release];
 
         initialLab = [[UILabel alloc] init];
         initialLab.backgroundColor = [UIColor clearColor];
@@ -128,7 +124,7 @@
     return self;
 }
 
--(void) layoutSubviews {
+- (void)layoutSubviews {
     [super layoutSubviews];
 
     CGFloat hOffset = 80;
@@ -186,13 +182,13 @@
 }
 
 /*
--(void) setSelected:(BOOL)selected animated:(BOOL)animated {
+- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
     [super setSelected:selected animated:animated];
     // Configure the view for the selected state
 }
 */
 
--(void) valueChanged:(id) sender {
+- (void)valueChanged:(id)sender {
     if (self.delegate != nil) {
         initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
         probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
@@ -209,7 +205,7 @@
         DLog(@"error - delegate = nil!");
 }
 
--(void) startDragging:(id) sender {
+- (void)startDragging:(id)sender {
     UISlider *slider = (UISlider *)sender;
     NSString *str = nil;
 
@@ -242,28 +238,8 @@
     self.helpLabel.text = str;
 }
 
--(void) stopDragging:(id) sender {
+- (void)stopDragging:(id)sender {
     self.helpLabel.text = @"";
 }
 
--(void) dealloc {
-    self.delegate = nil;
-    releaseAndNil(weaponName);
-    releaseAndNil(weaponIcon);
-    releaseAndNil(initialSli);
-    releaseAndNil(probabilitySli);
-    releaseAndNil(delaySli);
-    releaseAndNil(crateSli);
-    releaseAndNil(initialImg);
-    releaseAndNil(probabilityImg);
-    releaseAndNil(delayImg);
-    releaseAndNil(crateImg);
-    releaseAndNil(initialLab);
-    releaseAndNil(probabilityLab);
-    releaseAndNil(delayLab);
-    releaseAndNil(crateLab);
-    releaseAndNil(helpLabel);
-    [super dealloc];
-}
-
 @end
--- a/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.h	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.h	Sat Jul 28 12:58:12 2018 -0400
@@ -24,6 +24,6 @@
     NSMutableArray *listOfWeapons;
 }
 
-@property (nonatomic, retain) NSMutableArray *listOfWeapons;
+@property (nonatomic, strong) NSMutableArray *listOfWeapons;
 
 @end
--- a/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m	Sat Jul 28 12:58:12 2018 -0400
@@ -24,13 +24,13 @@
 @implementation WeaponSettingsViewController
 @synthesize listOfWeapons;
 
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
     return rotationManager(interfaceOrientation);
 }
 
 #pragma mark -
 #pragma mark View lifecycle
--(void) viewDidLoad {
+- (void)viewDidLoad {
     [super viewDidLoad];
 
     UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"")
@@ -38,24 +38,22 @@
                                                                   target:self
                                                                   action:@selector(toggleEdit:)];
     self.navigationItem.rightBarButtonItem = editButton;
-    [editButton release];
 
     self.navigationItem.title = NSLocalizedString(@"List of weapons", nil);
 }
 
--(void) viewWillAppear:(BOOL) animated {
+- (void)viewWillAppear:(BOOL) animated {
     [super viewWillAppear:animated];
 
     NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
     NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
     self.listOfWeapons = array;
-    [array release];
 
     [self.tableView reloadData];
 }
 
 // modifies the navigation bar to add the "Add" and "Done" buttons
--(void) toggleEdit:(id) sender {
+- (void)toggleEdit:(id)sender {
     BOOL isEditing = self.tableView.editing;
     [self.tableView setEditing:!isEditing animated:YES];
 
@@ -71,11 +69,10 @@
                                                                      target:self
                                                                      action:@selector(addWeapon:)];
         self.navigationItem.leftBarButtonItem = addButton;
-        [addButton release];
     }
 }
 
--(void) addWeapon:(id) sender {
+- (void)addWeapon:(id)sender {
     NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];
 
     [CreationChamber createWeaponNamed:[fileName stringByDeletingPathExtension]];
@@ -88,7 +85,6 @@
 
     NSInteger index = [self.listOfWeapons indexOfObject:fileName];
     [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
-    [fileName release];
 }
 
 #pragma mark -
@@ -106,7 +102,7 @@
 
     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
     if (cell == nil) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
     }
 
     NSUInteger row = [indexPath row];
@@ -118,12 +114,11 @@
 }
 
 // delete the row and the file
--(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
     NSUInteger row = [indexPath row];
 
     NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
     [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
-    [schemeFile release];
 
     [self.listOfWeapons removeObjectAtIndex:row];
     [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
@@ -131,7 +126,7 @@
 
 #pragma mark -
 #pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
 {
     SingleWeaponViewController *singleWeaponViewController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];
 
@@ -143,7 +138,6 @@
     [singleWeaponViewController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
 
     [self.navigationController pushViewController:singleWeaponViewController animated:YES];
-    [singleWeaponViewController release];
     
     [tableView deselectRowAtIndexPath:indexPath animated:YES];
 }
@@ -151,25 +145,12 @@
 
 #pragma mark -
 #pragma mark Memory management
+
 -(void)didReceiveMemoryWarning
 {
     [super didReceiveMemoryWarning];
-}
-
--(void) viewDidUnload
-{
-    self.listOfWeapons = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
+    MSG_MEMCLEAN();
 }
 
-
--(void) dealloc
-{
-    releaseAndNil(listOfWeapons);
-    [super dealloc];
-}
-
-
 @end
 
Binary file project_files/HedgewarsMobile/Default-568h@2x.png has changed
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj	Sat Jul 28 12:58:12 2018 -0400
@@ -33,8 +33,6 @@
 		610782971440EE5C00645B29 /* credits.plist in Resources */ = {isa = PBXBuildFile; fileRef = 610782941440EE5C00645B29 /* credits.plist */; };
 		610782981440EE5C00645B29 /* gameMods.plist in Resources */ = {isa = PBXBuildFile; fileRef = 610782951440EE5C00645B29 /* gameMods.plist */; };
 		610C8E3714E018D200CF5C4C /* MNEValueTrackingSlider.m in Sources */ = {isa = PBXBuildFile; fileRef = 610C8E3614E018D200CF5C4C /* MNEValueTrackingSlider.m */; };
-		610D5FB21270E2660033333A /* Icon-Small@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43411E290650040BA66 /* Icon-Small@2x.png */; };
-		610D5FB31270E26C0033333A /* Icon@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43611E290650040BA66 /* Icon@2x.png */; };
 		610FB7C81661390E002FB2A7 /* uPhysFSLayer.pas in Sources */ = {isa = PBXBuildFile; fileRef = 610FB7C71661390E002FB2A7 /* uPhysFSLayer.pas */; };
 		61156521147F48B6006729A9 /* About.strings in Resources */ = {isa = PBXBuildFile; fileRef = 61156520147F48B6006729A9 /* About.strings */; };
 		61156523147F48B7006729A9 /* Localizable.strings in Resources */ = {isa = PBXBuildFile; fileRef = 61156522147F48B7006729A9 /* Localizable.strings */; };
@@ -44,8 +42,6 @@
 		61188BF712A6FE5A0026C5DA /* backButton@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FED31298CE6600D73365 /* backButton@2x.png */; };
 		61188BF812A6FE5C0026C5DA /* background@2x~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FED61298CF9800D73365 /* background@2x~iphone.png */; };
 		61188BF912A6FE5D0026C5DA /* checkbox@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEAD912A2A4C10098EE92 /* checkbox@2x.png */; };
-		61188BFB12A6FE610026C5DA /* Default-ipad-Landscape.png in Resources */ = {isa = PBXBuildFile; fileRef = 6183D83C11E2BCE200A88903 /* Default-ipad-Landscape.png */; };
-		61188BFC12A6FE630026C5DA /* Default@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6172FEA21298C7F900D73365 /* Default@2x.png */; };
 		61188BFD12A6FE730026C5DA /* fb@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D383129B346A00911D8D /* fb@2x.png */; };
 		61188BFE12A6FE7C0026C5DA /* irc@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 6103D384129B347700911D8D /* irc@2x.png */; };
 		61188C0212A6FE840026C5DA /* localplayButton@2x~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEADE12A2A6640098EE92 /* localplayButton@2x~iphone.png */; };
@@ -74,9 +70,9 @@
 		615AD9EB1207654E00F2FF04 /* helpButton.png in Resources */ = {isa = PBXBuildFile; fileRef = 615AD9EA1207654E00F2FF04 /* helpButton.png */; };
 		615BE3D4155C5DDF003CA34D /* uInputHandler.pas in Sources */ = {isa = PBXBuildFile; fileRef = 615BE3D3155C5DDF003CA34D /* uInputHandler.pas */; };
 		615E755A14E41E8C00FBA131 /* MXAudioPlayerFadeOperation.m in Sources */ = {isa = PBXBuildFile; fileRef = 615E755914E41E8C00FBA131 /* MXAudioPlayerFadeOperation.m */; };
-		615E76BC14E4421200FBA131 /* MGSplitCornersView.m in Sources */ = {isa = PBXBuildFile; fileRef = 615E76B714E4421200FBA131 /* MGSplitCornersView.m */; settings = {COMPILER_FLAGS = "-fobjc-arc"; }; };
-		615E76BD14E4421200FBA131 /* MGSplitDividerView.m in Sources */ = {isa = PBXBuildFile; fileRef = 615E76B914E4421200FBA131 /* MGSplitDividerView.m */; settings = {COMPILER_FLAGS = "-fobjc-arc"; }; };
-		615E76BE14E4421200FBA131 /* MGSplitViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 615E76BB14E4421200FBA131 /* MGSplitViewController.m */; settings = {COMPILER_FLAGS = "-fobjc-arc"; }; };
+		615E76BC14E4421200FBA131 /* MGSplitCornersView.m in Sources */ = {isa = PBXBuildFile; fileRef = 615E76B714E4421200FBA131 /* MGSplitCornersView.m */; };
+		615E76BD14E4421200FBA131 /* MGSplitDividerView.m in Sources */ = {isa = PBXBuildFile; fileRef = 615E76B914E4421200FBA131 /* MGSplitDividerView.m */; };
+		615E76BE14E4421200FBA131 /* MGSplitViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 615E76BB14E4421200FBA131 /* MGSplitViewController.m */; };
 		615FEAE212A2A6640098EE92 /* localplayButton~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEADF12A2A6640098EE92 /* localplayButton~ipad.png */; };
 		615FEAE312A2A6640098EE92 /* localplayButton~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = 615FEAE012A2A6640098EE92 /* localplayButton~iphone.png */; };
 		616065A8159A71FD00CFAEF4 /* hwclassic.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = 616065A7159A71FD00CFAEF4 /* hwclassic.mp3 */; };
@@ -203,7 +199,6 @@
 		61A4A39D12A5CCC2004D81E6 /* uUtils.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61A4A39212A5CCC2004D81E6 /* uUtils.pas */; };
 		61A4A39E12A5CCC2004D81E6 /* uVariables.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61A4A39312A5CCC2004D81E6 /* uVariables.pas */; };
 		61A4A3A212A5CD56004D81E6 /* uCaptions.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61A4A3A112A5CD56004D81E6 /* uCaptions.pas */; };
-		61A670C012747D9B00B06CE7 /* Default.png in Resources */ = {isa = PBXBuildFile; fileRef = 6183D83D11E2BCE200A88903 /* Default.png */; };
 		61A670C112747DB900B06CE7 /* MainMenuViewController-iPhone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 6165924C11CA9CB400D6E256 /* MainMenuViewController-iPhone.xib */; };
 		61A670C212747DBD00B06CE7 /* MapConfigViewController-iPhone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 6165924E11CA9CB400D6E256 /* MapConfigViewController-iPhone.xib */; };
 		61A976B3136F668500DD9878 /* uCursor.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61A976B2136F668500DD9878 /* uCursor.pas */; };
@@ -233,15 +228,12 @@
 		61F2E7CF1205EDE0005734F7 /* AboutViewController.xib in Resources */ = {isa = PBXBuildFile; fileRef = 61F2E7CD1205EDE0005734F7 /* AboutViewController.xib */; };
 		61F2E7EC12060E31005734F7 /* checkbox.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F2E7EB12060E31005734F7 /* checkbox.png */; };
 		61F544C712AF1748007FD913 /* HoldTableViewCell.m in Sources */ = {isa = PBXBuildFile; fileRef = 61F544C612AF1748007FD913 /* HoldTableViewCell.m */; };
-		61F7A43811E290650040BA66 /* Icon-72.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43111E290650040BA66 /* Icon-72.png */; };
-		61F7A43911E290650040BA66 /* Icon-Small-50.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43211E290650040BA66 /* Icon-Small-50.png */; };
-		61F7A43A11E290650040BA66 /* Icon-Small.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43311E290650040BA66 /* Icon-Small.png */; };
-		61F7A43C11E290650040BA66 /* Icon.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43511E290650040BA66 /* Icon.png */; };
-		61F7A43E11E290650040BA66 /* iTunesArtwork.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F7A43711E290650040BA66 /* iTunesArtwork.png */; };
 		61F9040911DF58B00068B24D /* settingsButton.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F9040811DF58B00068B24D /* settingsButton.png */; };
 		61F9040B11DF59370068B24D /* background.png in Resources */ = {isa = PBXBuildFile; fileRef = 61F9040A11DF59370068B24D /* background.png */; };
 		61F904D711DF7DA30068B24D /* WeaponCellView.m in Sources */ = {isa = PBXBuildFile; fileRef = 61F904D611DF7DA30068B24D /* WeaponCellView.m */; };
 		922F64900F10F53100DC6EC0 /* libfpc.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 928301170F10CAFC00CC5A3C /* libfpc.a */; };
+		EED893BD205DA16F00FED432 /* Images.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = EED893BC205DA16F00FED432 /* Images.xcassets */; };
+		EED893CB205DBD4000FED432 /* LaunchScreen.xib in Resources */ = {isa = PBXBuildFile; fileRef = EED893CA205DBD4000FED432 /* LaunchScreen.xib */; };
 		F60ACBB71C7BC08B00385701 /* IniParser.m in Sources */ = {isa = PBXBuildFile; fileRef = F60ACBB61C7BC08B00385701 /* IniParser.m */; };
 		F60D04771BD137B5003ACB00 /* bullet_filled.png in Resources */ = {isa = PBXBuildFile; fileRef = F60D04631BD137B5003ACB00 /* bullet_filled.png */; };
 		F60D04781BD137B5003ACB00 /* bullet_filled@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = F60D04641BD137B5003ACB00 /* bullet_filled@2x.png */; };
@@ -275,15 +267,11 @@
 		F65724FF1B7E784700A86262 /* helpleft.png in Resources */ = {isa = PBXBuildFile; fileRef = F65724FA1B7E784700A86262 /* helpleft.png */; };
 		F65725001B7E784700A86262 /* helpplain.png in Resources */ = {isa = PBXBuildFile; fileRef = F65724FB1B7E784700A86262 /* helpplain.png */; };
 		F65725011B7E784700A86262 /* helpright.png in Resources */ = {isa = PBXBuildFile; fileRef = F65724FC1B7E784700A86262 /* helpright.png */; };
-		F65E1DBF1B9B95A400A78ADF /* Icon-60@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = F65E1DBC1B9B95A400A78ADF /* Icon-60@2x.png */; };
-		F65E1DC01B9B95A400A78ADF /* Icon-76.png in Resources */ = {isa = PBXBuildFile; fileRef = F65E1DBD1B9B95A400A78ADF /* Icon-76.png */; };
-		F65E1DC11B9B95A400A78ADF /* Icon-76@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = F65E1DBE1B9B95A400A78ADF /* Icon-76@2x.png */; };
 		F6756D801BD8550500B6AB6B /* LabelWithIBLocalization.m in Sources */ = {isa = PBXBuildFile; fileRef = F6756D7F1BD8550500B6AB6B /* LabelWithIBLocalization.m */; };
-		F67FC8121BEC06E700A9DC75 /* Appirater.m in Sources */ = {isa = PBXBuildFile; fileRef = F67FC8101BEC06E700A9DC75 /* Appirater.m */; settings = {COMPILER_FLAGS = "-fobjc-arc"; }; };
+		F67FC8121BEC06E700A9DC75 /* Appirater.m in Sources */ = {isa = PBXBuildFile; fileRef = F67FC8101BEC06E700A9DC75 /* Appirater.m */; };
 		F67FC8141BEC072B00A9DC75 /* StoreKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F67FC8131BEC072B00A9DC75 /* StoreKit.framework */; };
 		F67FC8161BEC17AC00A9DC75 /* Appirater.bundle in Resources */ = {isa = PBXBuildFile; fileRef = F67FC8151BEC17AC00A9DC75 /* Appirater.bundle */; };
 		F6BA38461BA7A834005D16EA /* GameLogViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = F6BA38451BA7A834005D16EA /* GameLogViewController.m */; };
-		F6D7E09F1B76884E004F3BCF /* Default-568h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = F6D7E09E1B76884E004F3BCF /* Default-568h@2x.png */; };
 		F6D7E0C21B768F19004F3BCF /* uLandGenPerlin.pas in Sources */ = {isa = PBXBuildFile; fileRef = F6D7E0BF1B768F19004F3BCF /* uLandGenPerlin.pas */; };
 		F6D7E0C31B768F19004F3BCF /* uLandGenTemplateBased.pas in Sources */ = {isa = PBXBuildFile; fileRef = F6D7E0C01B768F19004F3BCF /* uLandGenTemplateBased.pas */; };
 		F6D7E0C41B768F19004F3BCF /* uLandUtils.pas in Sources */ = {isa = PBXBuildFile; fileRef = F6D7E0C11B768F19004F3BCF /* uLandUtils.pas */; };
@@ -429,6 +417,13 @@
 			remoteGlobalIDString = 928301160F10CAFC00CC5A3C;
 			remoteInfo = fpc;
 		};
+		EE3DE44D1FF6BF1100E2DF37 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = 61A19AE314D2010A004B1E6D /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = FAB598141BB5C1B100BE72C5;
+			remoteInfo = "libSDL-tv";
+		};
 /* End PBXContainerItemProxy section */
 
 /* Begin PBXFileReference section */
@@ -451,24 +446,24 @@
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-		6115651A147F48AE006729A9 /* English */ = {isa = PBXFileReference; fileEncoding = 10; lastKnownFileType = text.plist.strings; name = English; path = Locale/English.lproj/About.strings; sourceTree = "<group>"; };
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-		61156526147F49E1006729A9 /* Spanish */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = Spanish; path = Locale/Spanish.lproj/About.strings; sourceTree = "<group>"; };
-		61156527147F4A2E006729A9 /* Spanish */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = Spanish; path = Locale/Spanish.lproj/Localizable.strings; sourceTree = "<group>"; };
-		61156528147F4A3C006729A9 /* Spanish */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = Spanish; path = Locale/Spanish.lproj/Scheme.strings; sourceTree = "<group>"; };
-		6115652B147F4C45006729A9 /* French */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = French; path = Locale/French.lproj/Scheme.strings; sourceTree = "<group>"; };
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-		6115652D147F4C52006729A9 /* French */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = French; path = Locale/French.lproj/About.strings; sourceTree = "<group>"; };
-		61156530147F4D10006729A9 /* Polish */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = Polish; path = Locale/Polish.lproj/About.strings; sourceTree = "<group>"; };
-		61156531147F4D17006729A9 /* Polish */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = Polish; path = Locale/Polish.lproj/Localizable.strings; sourceTree = "<group>"; };
-		61156532147F4D1E006729A9 /* Polish */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = Polish; path = Locale/Polish.lproj/Scheme.strings; sourceTree = "<group>"; };
-		61177BA7148A658900686905 /* German */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = German; path = Locale/German.lproj/Localizable.strings; sourceTree = "<group>"; };
-		61177BA9148A660C00686905 /* German */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = German; path = Locale/German.lproj/Scheme.strings; sourceTree = "<group>"; };
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@@ -778,9 +765,6 @@
 		F65725291B7EB9CC00A86262 /* ru */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = ru; path = Locale/ru.lproj/About.strings; sourceTree = "<group>"; };
 		F657252A1B7EB9CC00A86262 /* ru */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = ru; path = Locale/ru.lproj/Localizable.strings; sourceTree = "<group>"; };
 		F657252B1B7EB9CC00A86262 /* ru */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = ru; path = Locale/ru.lproj/Scheme.strings; sourceTree = "<group>"; };
-		F65E1DBC1B9B95A400A78ADF /* Icon-60@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = "Icon-60@2x.png"; path = "Resources/Icons/Icon-60@2x.png"; sourceTree = "<group>"; };
-		F65E1DBD1B9B95A400A78ADF /* Icon-76.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = "Icon-76.png"; path = "Resources/Icons/Icon-76.png"; sourceTree = "<group>"; };
-		F65E1DBE1B9B95A400A78ADF /* Icon-76@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = "Icon-76@2x.png"; path = "Resources/Icons/Icon-76@2x.png"; sourceTree = "<group>"; };
 		F6756D7E1BD8550500B6AB6B /* LabelWithIBLocalization.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = LabelWithIBLocalization.h; sourceTree = "<group>"; };
 		F6756D7F1BD8550500B6AB6B /* LabelWithIBLocalization.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = LabelWithIBLocalization.m; sourceTree = "<group>"; };
 		F67FC80F1BEC06E700A9DC75 /* Appirater.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Appirater.h; sourceTree = "<group>"; };
@@ -793,7 +777,6 @@
 		F67FC8211BEC280D00A9DC75 /* tr */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = tr; path = Locale/tr.lproj/Scheme.strings; sourceTree = "<group>"; };
 		F6BA38441BA7A834005D16EA /* GameLogViewController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameLogViewController.h; sourceTree = "<group>"; };
 		F6BA38451BA7A834005D16EA /* GameLogViewController.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GameLogViewController.m; sourceTree = "<group>"; };
-		F6D7E09E1B76884E004F3BCF /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
 		F6D7E0BF1B768F19004F3BCF /* uLandGenPerlin.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = uLandGenPerlin.pas; path = ../../hedgewars/uLandGenPerlin.pas; sourceTree = "<group>"; };
 		F6D7E0C01B768F19004F3BCF /* uLandGenTemplateBased.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = uLandGenTemplateBased.pas; path = ../../hedgewars/uLandGenTemplateBased.pas; sourceTree = "<group>"; };
 		F6D7E0C11B768F19004F3BCF /* uLandUtils.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = uLandUtils.pas; path = ../../hedgewars/uLandUtils.pas; sourceTree = "<group>"; };
@@ -908,7 +891,7 @@
 		29B97317FDCFA39411CA2CEA /* Resources */ = {
 			isa = PBXGroup;
 			children = (
-				F6D7E09E1B76884E004F3BCF /* Default-568h@2x.png */,
+				EED893BC205DA16F00FED432 /* Images.xcassets */,
 				6129B9F611EFB04D0017E305 /* denied.png */,
 				6167C88B14294738003DD50F /* denied@2x.png */,
 				6199E86C12464A8E00DADF8C /* surprise.png */,
@@ -922,6 +905,7 @@
 				610782931440EE5C00645B29 /* basicFlags.plist */,
 				610782941440EE5C00645B29 /* credits.plist */,
 				610782951440EE5C00645B29 /* gameMods.plist */,
+				EED893CA205DBD4000FED432 /* LaunchScreen.xib */,
 			);
 			name = Resources;
 			sourceTree = "<group>";
@@ -1152,6 +1136,7 @@
 			isa = PBXGroup;
 			children = (
 				61A19AEA14D2010A004B1E6D /* libSDL2.a */,
+				EE3DE44E1FF6BF1100E2DF37 /* libSDL2.a */,
 			);
 			name = Products;
 			sourceTree = "<group>";
@@ -1242,19 +1227,6 @@
 				6167CA34142A6ED7003DD50F /* bot4@2x.png */,
 				6167CA35142A6ED7003DD50F /* bot5.png */,
 				6167CA36142A6ED7003DD50F /* bot5@2x.png */,
-				6183D83C11E2BCE200A88903 /* Default-ipad-Landscape.png */,
-				6183D83D11E2BCE200A88903 /* Default.png */,
-				6172FEA21298C7F900D73365 /* Default@2x.png */,
-				61F7A43111E290650040BA66 /* Icon-72.png */,
-				61F7A43211E290650040BA66 /* Icon-Small-50.png */,
-				61F7A43311E290650040BA66 /* Icon-Small.png */,
-				61F7A43411E290650040BA66 /* Icon-Small@2x.png */,
-				61F7A43511E290650040BA66 /* Icon.png */,
-				61F7A43611E290650040BA66 /* Icon@2x.png */,
-				F65E1DBC1B9B95A400A78ADF /* Icon-60@2x.png */,
-				F65E1DBD1B9B95A400A78ADF /* Icon-76.png */,
-				F65E1DBE1B9B95A400A78ADF /* Icon-76@2x.png */,
-				61F7A43711E290650040BA66 /* iTunesArtwork.png */,
 			);
 			name = Icons;
 			sourceTree = "<group>";
@@ -1512,21 +1484,20 @@
 			};
 			buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "Hedgewars" */;
 			compatibilityVersion = "Xcode 3.2";
-			developmentRegion = English;
+			developmentRegion = en;
 			hasScannedForEncodings = 1;
 			knownRegions = (
-				English,
-				Japanese,
-				French,
-				German,
-				Spanish,
-				Polish,
-				Turkish,
-				Danish,
-				Italian,
-				Bulgarian,
-				Portuguese,
-				Romanian,
+				en,
+				ja,
+				fr,
+				de,
+				es,
+				pl,
+				da,
+				it,
+				bg,
+				pt,
+				ro,
 				ru,
 				tr,
 			);
@@ -1632,6 +1603,13 @@
 			remoteRef = 61A19C2214D20F51004B1E6D /* PBXContainerItemProxy */;
 			sourceTree = BUILT_PRODUCTS_DIR;
 		};
+		EE3DE44E1FF6BF1100E2DF37 /* libSDL2.a */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libSDL2.a;
+			remoteRef = EE3DE44D1FF6BF1100E2DF37 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
 /* End PBXReferenceProxy section */
 
 /* Begin PBXResourcesBuildPhase section */
@@ -1649,25 +1627,19 @@
 				61F9040911DF58B00068B24D /* settingsButton.png in Resources */,
 				61F9040B11DF59370068B24D /* background.png in Resources */,
 				61EBA62A11DFF2BC0048B68A /* title~iphone.png in Resources */,
-				61F7A43811E290650040BA66 /* Icon-72.png in Resources */,
 				F60D04781BD137B5003ACB00 /* bullet_filled@2x.png in Resources */,
-				61F7A43911E290650040BA66 /* Icon-Small-50.png in Resources */,
 				F60D04871BD137B5003ACB00 /* teams_filled.png in Resources */,
-				61F7A43A11E290650040BA66 /* Icon-Small.png in Resources */,
-				61F7A43C11E290650040BA66 /* Icon.png in Resources */,
 				F65724FE1B7E784700A86262 /* helpbottom.png in Resources */,
-				61F7A43E11E290650040BA66 /* iTunesArtwork.png in Resources */,
 				F60D04811BD137B5003ACB00 /* heart.png in Resources */,
-				F65E1DC11B9B95A400A78ADF /* Icon-76@2x.png in Resources */,
 				6129B9F711EFB04D0017E305 /* denied.png in Resources */,
 				61F2E7CF1205EDE0005734F7 /* AboutViewController.xib in Resources */,
 				F60D047C1BD137B5003ACB00 /* flower_filled@2x.png in Resources */,
 				61F2E7EC12060E31005734F7 /* checkbox.png in Resources */,
+				EED893BD205DA16F00FED432 /* Images.xcassets in Resources */,
 				F60D04821BD137B5003ACB00 /* heart@2x.png in Resources */,
 				615AD96212073B4D00F2FF04 /* startGameButton.png in Resources */,
 				F6338CDB1C7A709600353945 /* CampaignViewController-iPad.xib in Resources */,
 				F60D048A1BD137B5003ACB00 /* teams@2x.png in Resources */,
-				F6D7E09F1B76884E004F3BCF /* Default-568h@2x.png in Resources */,
 				F60D047E1BD137B5003ACB00 /* flower@2x.png in Resources */,
 				F60D04841BD137B5003ACB00 /* target_filled@2x.png in Resources */,
 				615AD9E9120764CA00F2FF04 /* backButton.png in Resources */,
@@ -1678,11 +1650,7 @@
 				6199E86D12464A8E00DADF8C /* surprise.png in Resources */,
 				611D9BFC12497E9800008271 /* SavedGamesViewController.xib in Resources */,
 				6147DAD31253DCDE0010357E /* savesButton.png in Resources */,
-				610D5FB21270E2660033333A /* Icon-Small@2x.png in Resources */,
 				F6F07BDF1B7E72D40010E48F /* HelpPageLobbyViewController-iPhone.xib in Resources */,
-				610D5FB31270E26C0033333A /* Icon@2x.png in Resources */,
-				F65E1DC01B9B95A400A78ADF /* Icon-76.png in Resources */,
-				61A670C012747D9B00B06CE7 /* Default.png in Resources */,
 				61A670C112747DB900B06CE7 /* MainMenuViewController-iPhone.xib in Resources */,
 				61A670C212747DBD00B06CE7 /* MapConfigViewController-iPhone.xib in Resources */,
 				61E2F7441283752C00E12521 /* fb.png in Resources */,
@@ -1692,7 +1660,6 @@
 				F6338CC91C7A53C100353945 /* CampaignsViewController-iPhone.xib in Resources */,
 				6172FED91298CF9800D73365 /* background~iphone.png in Resources */,
 				6172FEEF1298D25D00D73365 /* mediumBackground~ipad.png in Resources */,
-				F65E1DBF1B9B95A400A78ADF /* Icon-60@2x.png in Resources */,
 				6172FEF11298D25D00D73365 /* smallerBackground~ipad.png in Resources */,
 				F60D047A1BD137B5003ACB00 /* bullet@2x.png in Resources */,
 				F60D04861BD137B5003ACB00 /* target@2x.png in Resources */,
@@ -1706,11 +1673,9 @@
 				61188BF712A6FE5A0026C5DA /* backButton@2x.png in Resources */,
 				61188BF812A6FE5C0026C5DA /* background@2x~iphone.png in Resources */,
 				61188BF912A6FE5D0026C5DA /* checkbox@2x.png in Resources */,
-				61188BFB12A6FE610026C5DA /* Default-ipad-Landscape.png in Resources */,
 				F60D047B1BD137B5003ACB00 /* flower_filled.png in Resources */,
 				F60D04771BD137B5003ACB00 /* bullet_filled.png in Resources */,
 				F60D04881BD137B5003ACB00 /* teams_filled@2x.png in Resources */,
-				61188BFC12A6FE630026C5DA /* Default@2x.png in Resources */,
 				61188BFD12A6FE730026C5DA /* fb@2x.png in Resources */,
 				61188BFE12A6FE7C0026C5DA /* irc@2x.png in Resources */,
 				61188C0212A6FE840026C5DA /* localplayButton@2x~iphone.png in Resources */,
@@ -1744,6 +1709,7 @@
 				6167CA37142A6ED7003DD50F /* bot0.png in Resources */,
 				6167CA38142A6ED7003DD50F /* bot0@2x.png in Resources */,
 				6167CA39142A6ED7003DD50F /* bot1.png in Resources */,
+				EED893CB205DBD4000FED432 /* LaunchScreen.xib in Resources */,
 				6167CA3A142A6ED7003DD50F /* bot1@2x.png in Resources */,
 				6167CA3B142A6ED7003DD50F /* bot2.png in Resources */,
 				6167CA3C142A6ED7003DD50F /* bot2@2x.png in Resources */,
@@ -1799,7 +1765,7 @@
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 			shellPath = /bin/sh;
-			shellScript = "SOURCE_DIR=${PROJECT_DIR}/../../\n\n#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\n\necho \"Copying Data...\"\ncp -R ${SOURCE_DIR}/share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some other files\necho \"Fetching additional graphics...\"\nmkdir -p ${PROJECT_DIR}/Data/Graphics/Icons\ncp    ${SOURCE_DIR}/QTfrontend/res/{btn*,icon*,StatsMedal*,ammopic*}.png ${PROJECT_DIR}/Data/Graphics/Icons/\ncp -R ${SOURCE_DIR}/project_files/Android-build/SDL-android-project/assets/Data/Graphics/Buttons ${PROJECT_DIR}/Data/Graphics/\n\necho \"Removing text and dummy files...\"\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg* -delete\nfind ${PROJECT_DIR}/Data -name *.psd -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\nfind ${PROJECT_DIR}/Data -name *.orig -delete\nfind ${PROJECT_DIR}/Data -name *.ts -delete\n\n#delete all CMake generated files\nfind ${PROJECT_DIR}/Data -name CMakeFiles -type d -exec rm -r {} +\nfind ${PROJECT_DIR}/Data -name Makefile -delete\nfind ${PROJECT_DIR}/Data -name *.cmake -delete\n\n#delete dummy maps and hats, misc stuff\nrm -rf ${PROJECT_DIR}/Data/Maps/test*\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/{TeamCap,TeamHeadband,TeamHair}\nrm -rf ${PROJECT_DIR}/Data/misc/\n\n#delete forbidden maps and WIP themes (remember to check that no Map uses them)\nrm -rf ${PROJECT_DIR}/Data/Maps/{FlightJoust,ClimbHome}\nrm -rf ${PROJECT_DIR}/Data/Themes/{Beach,Digital}\n\n#delete all names, reserved hats and unused fonts\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\necho \"Handling audio files...\"\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n#delete the main theme file\nrm -rf ${PROJECT_DIR}/Data/Music/main_theme.ogg\n\n#remove unused voices\nfor i in {Amazing,Brilliant,Bugger,Bungee,Cutitout,Drat,Excellent,Fire,FlawlessPossibility,Gonnagetyou,Grenade,Hmm,Leavemealone,Ohdear,Ouch,Perfect,Revenge,Runaway,Solong,Thisoneismine,VictoryPossibility,Watchthis,Whatthe,Whoopsee}; do find Data/Sounds/voices/ -name $i.ogg -delete; done\n\necho \"Tweaking Data contents...\"\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nfor i in `ls ${PROJECT_DIR}/Data/Maps/`;\ndo \n    if [[ `ls -f ${PROJECT_DIR}/Data/Maps/$i/map.lua 2> /dev/null` != '' ]];\n    then\n        mv ${PROJECT_DIR}/Data/Maps/$i ${PROJECT_DIR}/Data/Missions/Maps/;\n    fi;\ndone;\n\n#workaround for missing map in CTF_Blizzard\nln -s ../../../Maps/Blizzard/map.png ${PROJECT_DIR}/Data/Missions/Maps/CTF_Blizzard/map.png\n\n#reduce the number of flakes for City\nsed -i -e 's/1500/50/' ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\necho \"Done\"";
+			shellScript = "SOURCE_DIR=${PROJECT_DIR}/../../\n\n#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\n\necho \"Copying Data...\"\ncp -R ${SOURCE_DIR}/share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some other files\necho \"Fetching additional graphics...\"\nmkdir -p ${PROJECT_DIR}/Data/Graphics/Icons\ncp    ${SOURCE_DIR}/QTfrontend/res/{btn*,icon*,StatsMedal*,ammopic*}.png ${PROJECT_DIR}/Data/Graphics/Icons/\ncp -R ${SOURCE_DIR}/project_files/Android-build/SDL-android-project/assets/Data/Graphics/Buttons ${PROJECT_DIR}/Data/Graphics/\n\necho \"Removing text and dummy files...\"\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg* -delete\nfind ${PROJECT_DIR}/Data -name *.psd -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\nfind ${PROJECT_DIR}/Data -name *.orig -delete\nfind ${PROJECT_DIR}/Data -name *.ts -delete\n\n#delete all CMake generated files\nfind ${PROJECT_DIR}/Data -name CMakeFiles -type d -exec rm -r {} +\nfind ${PROJECT_DIR}/Data -name Makefile -delete\nfind ${PROJECT_DIR}/Data -name *.cmake -delete\n\n#delete dummy maps and hats, misc stuff\nrm -rf ${PROJECT_DIR}/Data/Maps/test*\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/{TeamCap,TeamHeadband,TeamHair}\nrm -rf ${PROJECT_DIR}/Data/misc/\n\n#delete forbidden maps and WIP themes (remember to check that no Map uses them)\nrm -rf ${PROJECT_DIR}/Data/Maps/{FlightJoust,ClimbHome}\nrm -rf ${PROJECT_DIR}/Data/Themes/Digital\n\n#delete all names, reserved hats and unused fonts\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\necho \"Handling audio files...\"\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n#delete the main theme file\nrm -rf ${PROJECT_DIR}/Data/Music/main_theme.ogg\n\n#remove unused voices\nfor i in {Amazing,Brilliant,Bugger,Bungee,Cutitout,Drat,Excellent,Fire,FlawlessPossibility,Gonnagetyou,Grenade,Hmm,Leavemealone,Ohdear,Ouch,Perfect,Revenge,Runaway,Solong,Thisoneismine,VictoryPossibility,Watchthis,Whatthe,Whoopsee}; do find Data/Sounds/voices/ -name $i.ogg -delete; done\n\necho \"Tweaking Data contents...\"\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nfor i in `ls ${PROJECT_DIR}/Data/Maps/`;\ndo \n    if [[ `ls -f ${PROJECT_DIR}/Data/Maps/$i/map.lua 2> /dev/null` != '' ]];\n    then\n        mv ${PROJECT_DIR}/Data/Maps/$i ${PROJECT_DIR}/Data/Missions/Maps/;\n    fi;\ndone;\n\n#workaround for missing map in CTF_Blizzard\nln -s ../../../Maps/Blizzard/map.png ${PROJECT_DIR}/Data/Missions/Maps/CTF_Blizzard/map.png\n\n#reduce the number of flakes for City\nsed -i -e 's/1500/50/' ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\necho \"Done\"";
 		};
 		61806B78170B83EA00C601BC /* config.inc */ = {
 			isa = PBXShellScriptBuildPhase;
@@ -2031,17 +1997,17 @@
 		61156520147F48B6006729A9 /* About.strings */ = {
 			isa = PBXVariantGroup;
 			children = (
-				6115651A147F48AE006729A9 /* English */,
-				61156526147F49E1006729A9 /* Spanish */,
-				6115652D147F4C52006729A9 /* French */,
-				61156530147F4D10006729A9 /* Polish */,
-				61177BAA148A661600686905 /* German */,
-				61177BE4148B881C00686905 /* Danish */,
-				617BC22D1490210E00E1C294 /* Italian */,
-				619BCEC41495615700C1C409 /* Bulgarian */,
-				61D08D8714AEA9670007C078 /* Japanese */,
-				61C6783F14B3DD020087425A /* Portuguese */,
-				6154A53114C37E4A00F6EEF6 /* Romanian */,
+				6115651A147F48AE006729A9 /* en */,
+				61156526147F49E1006729A9 /* es */,
+				6115652D147F4C52006729A9 /* fr */,
+				61156530147F4D10006729A9 /* pl */,
+				61177BAA148A661600686905 /* de */,
+				61177BE4148B881C00686905 /* da */,
+				617BC22D1490210E00E1C294 /* it */,
+				619BCEC41495615700C1C409 /* bg */,
+				61D08D8714AEA9670007C078 /* ja */,
+				61C6783F14B3DD020087425A /* pt */,
+				6154A53114C37E4A00F6EEF6 /* ro */,
 				F65725291B7EB9CC00A86262 /* ru */,
 				F67FC81F1BEC280D00A9DC75 /* tr */,
 			);
@@ -2051,17 +2017,17 @@
 		61156522147F48B7006729A9 /* Localizable.strings */ = {
 			isa = PBXVariantGroup;
 			children = (
-				6115651B147F48AE006729A9 /* English */,
-				61156527147F4A2E006729A9 /* Spanish */,
-				6115652C147F4C4C006729A9 /* French */,
-				61156531147F4D17006729A9 /* Polish */,
-				61177BA7148A658900686905 /* German */,
-				61177BF0148B882500686905 /* Danish */,
-				617BC2391490211500E1C294 /* Italian */,
-				619BCED01495615F00C1C409 /* Bulgarian */,
-				61D08D8814AEA9700007C078 /* Japanese */,
-				61C6784B14B3DD0B0087425A /* Portuguese */,
-				6154A53E14C37E5400F6EEF6 /* Romanian */,
+				6115651B147F48AE006729A9 /* en */,
+				61156527147F4A2E006729A9 /* es */,
+				6115652C147F4C4C006729A9 /* fr */,
+				61156531147F4D17006729A9 /* pl */,
+				61177BA7148A658900686905 /* de */,
+				61177BF0148B882500686905 /* da */,
+				617BC2391490211500E1C294 /* it */,
+				619BCED01495615F00C1C409 /* bg */,
+				61D08D8814AEA9700007C078 /* ja */,
+				61C6784B14B3DD0B0087425A /* pt */,
+				6154A53E14C37E5400F6EEF6 /* ro */,
 				F657252A1B7EB9CC00A86262 /* ru */,
 				F67FC8201BEC280D00A9DC75 /* tr */,
 			);
@@ -2071,17 +2037,17 @@
 		61156524147F48B8006729A9 /* Scheme.strings */ = {
 			isa = PBXVariantGroup;
 			children = (
-				6115651C147F48AE006729A9 /* English */,
-				61156528147F4A3C006729A9 /* Spanish */,
-				6115652B147F4C45006729A9 /* French */,
-				61156532147F4D1E006729A9 /* Polish */,
-				61177BA9148A660C00686905 /* German */,
-				61177BF1148B882F00686905 /* Danish */,
-				617BC23A1490211F00E1C294 /* Italian */,
-				619BCED11495616700C1C409 /* Bulgarian */,
-				61D08D8914AEA9780007C078 /* Japanese */,
-				61C6784C14B3DD140087425A /* Portuguese */,
-				6154A54014C37EB100F6EEF6 /* Romanian */,
+				6115651C147F48AE006729A9 /* en */,
+				61156528147F4A3C006729A9 /* es */,
+				6115652B147F4C45006729A9 /* fr */,
+				61156532147F4D1E006729A9 /* pl */,
+				61177BA9148A660C00686905 /* de */,
+				61177BF1148B882F00686905 /* da */,
+				617BC23A1490211F00E1C294 /* it */,
+				619BCED11495616700C1C409 /* bg */,
+				61D08D8914AEA9780007C078 /* ja */,
+				61C6784C14B3DD140087425A /* pt */,
+				6154A54014C37EB100F6EEF6 /* ro */,
 				F657252B1B7EB9CC00A86262 /* ru */,
 				F67FC8211BEC280D00A9DC75 /* tr */,
 			);
@@ -2094,6 +2060,8 @@
 		1D6058940D05DD3E006BFB54 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+				CLANG_ENABLE_OBJC_ARC = YES;
 				CODE_SIGN_IDENTITY = "iPhone Developer";
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				GCC_DYNAMIC_NO_PIC = NO;
@@ -2111,6 +2079,8 @@
 		1D6058950D05DD3E006BFB54 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+				CLANG_ENABLE_OBJC_ARC = YES;
 				CODE_SIGN_IDENTITY = "iPhone Developer";
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				COPY_PHASE_STRIP = YES;
@@ -2203,6 +2173,8 @@
 		61022D7D12305A2800B08935 /* Distro AppStore */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+				CLANG_ENABLE_OBJC_ARC = YES;
 				CODE_SIGN_IDENTITY = "iPhone Developer";
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				COPY_PHASE_STRIP = YES;
@@ -2322,6 +2294,8 @@
 		6137064C117B1CB3004EE44A /* Distro Adhoc */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
+				CLANG_ENABLE_OBJC_ARC = YES;
 				CODE_SIGN_IDENTITY = "iPhone Developer";
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				COPY_PHASE_STRIP = YES;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Contents.json	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,182 @@
+{
+    "images":[
+        {
+            "idiom":"iphone",
+            "size":"20x20",
+            "scale":"2x",
+            "filename":"Icon-App-20x20@2x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"20x20",
+            "scale":"3x",
+            "filename":"Icon-App-20x20@3x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"29x29",
+            "scale":"1x",
+            "filename":"Icon-App-29x29@1x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"29x29",
+            "scale":"2x",
+            "filename":"Icon-App-29x29@2x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"29x29",
+            "scale":"3x",
+            "filename":"Icon-App-29x29@3x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"40x40",
+            "scale":"1x",
+            "filename":"Icon-App-40x40@1x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"40x40",
+            "scale":"2x",
+            "filename":"Icon-App-40x40@2x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"40x40",
+            "scale":"3x",
+            "filename":"Icon-App-40x40@3x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"57x57",
+            "scale":"1x",
+            "filename":"Icon-App-57x57@1x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"57x57",
+            "scale":"2x",
+            "filename":"Icon-App-57x57@2x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"60x60",
+            "scale":"1x",
+            "filename":"Icon-App-60x60@1x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"60x60",
+            "scale":"2x",
+            "filename":"Icon-App-60x60@2x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"60x60",
+            "scale":"3x",
+            "filename":"Icon-App-60x60@3x.png"
+        },
+        {
+            "idiom":"iphone",
+            "size":"76x76",
+            "scale":"1x",
+            "filename":"Icon-App-76x76@1x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"20x20",
+            "scale":"1x",
+            "filename":"Icon-App-20x20@1x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"20x20",
+            "scale":"2x",
+            "filename":"Icon-App-20x20@2x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"29x29",
+            "scale":"1x",
+            "filename":"Icon-App-29x29@1x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"29x29",
+            "scale":"2x",
+            "filename":"Icon-App-29x29@2x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"40x40",
+            "scale":"1x",
+            "filename":"Icon-App-40x40@1x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"40x40",
+            "scale":"2x",
+            "filename":"Icon-App-40x40@2x.png"
+        },
+        {
+          "size" : "50x50",
+          "idiom" : "ipad",
+          "filename" : "Icon-Small-50x50@1x.png",
+          "scale" : "1x"
+        },
+        {
+          "size" : "50x50",
+          "idiom" : "ipad",
+          "filename" : "Icon-Small-50x50@2x.png",
+          "scale" : "2x"
+        },
+        {
+            "idiom":"ipad",
+            "size":"72x72",
+            "scale":"1x",
+            "filename":"Icon-App-72x72@1x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"72x72",
+            "scale":"2x",
+            "filename":"Icon-App-72x72@2x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"76x76",
+            "scale":"1x",
+            "filename":"Icon-App-76x76@1x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"76x76",
+            "scale":"2x",
+            "filename":"Icon-App-76x76@2x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"76x76",
+            "scale":"3x",
+            "filename":"Icon-App-76x76@3x.png"
+        },
+        {
+            "idiom":"ipad",
+            "size":"83.5x83.5",
+            "scale":"2x",
+            "filename":"Icon-App-83.5x83.5@2x.png"
+        },
+        {
+          "size" : "1024x1024",
+          "idiom" : "ios-marketing",
+          "filename" : "ItunesArtwork@2x.png",
+          "scale" : "1x"
+        }
+    ],
+    "info":{
+        "version":1,
+        "author":"makeappicon"
+    }
+}
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-20x20@1x.png has changed
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Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-60x60@3x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-72x72@1x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-72x72@2x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-76x76@1x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-76x76@2x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-76x76@3x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-App-83.5x83.5@2x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-Small-50x50@1x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/Icon-Small-50x50@2x.png has changed
Binary file project_files/HedgewarsMobile/Hedgewars/Images.xcassets/AppIcon.appiconset/ItunesArtwork@2x.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Hedgewars/Images.xcassets/Contents.json	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,6 @@
+{
+  "info" : {
+    "version" : 1,
+    "author" : "xcode"
+  }
+}
\ No newline at end of file
--- a/project_files/HedgewarsMobile/Info.plist	Fri Jul 27 12:45:10 2018 -0400
+++ b/project_files/HedgewarsMobile/Info.plist	Sat Jul 28 12:58:12 2018 -0400
@@ -3,23 +3,11 @@
 <plist version="1.0">
 <dict>
 	<key>CFBundleDevelopmentRegion</key>
-	<string>English</string>
+	<string>en</string>
 	<key>CFBundleDisplayName</key>
 	<string>${PRODUCT_NAME}</string>
 	<key>CFBundleExecutable</key>
 	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFiles</key>
-	<array>
-		<string>Icon.png</string>
-		<string>Icon-72.png</string>
-		<string>Icon@2x.png</string>
-		<string>Icon-Small.png</string>
-		<string>Icon-Small-50.png</string>
-		<string>Icon-Small@2x.png</string>
-		<string>Icon-60@2x.png</string>
-		<string>Icon-76.png</string>
-		<string>Icon-76@2x.png</string>
-	</array>
 	<key>CFBundleIdentifier</key>
 	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
 	<key>CFBundleInfoDictionaryVersion</key>
@@ -36,8 +24,8 @@
 	<string>${HEDGEWARS_REVISION}</string>
 	<key>LSRequiresIPhoneOS</key>
 	<true/>
-	<key>UILaunchImageFile~ipad</key>
-	<string>Default-ipad</string>
+	<key>UILaunchStoryboardName</key>
+	<string>LaunchScreen</string>
 	<key>UIPrerenderedIcon</key>
 	<true/>
 	<key>UIRequiresFullScreen</key>
Binary file project_files/HedgewarsMobile/Locale/Bulgarian.lproj/About.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Bulgarian.lproj/Localizable.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Bulgarian.lproj/Scheme.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Danish.lproj/About.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Danish.lproj/Localizable.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Danish.lproj/Scheme.strings has changed
Binary file project_files/HedgewarsMobile/Locale/English.lproj/About.strings has changed
Binary file project_files/HedgewarsMobile/Locale/English.lproj/Localizable.strings has changed
Binary file project_files/HedgewarsMobile/Locale/English.lproj/Scheme.strings has changed
Binary file project_files/HedgewarsMobile/Locale/French.lproj/About.strings has changed
Binary file project_files/HedgewarsMobile/Locale/French.lproj/Localizable.strings has changed
Binary file project_files/HedgewarsMobile/Locale/French.lproj/Scheme.strings has changed
Binary file project_files/HedgewarsMobile/Locale/German.lproj/About.strings has changed
Binary file project_files/HedgewarsMobile/Locale/German.lproj/Localizable.strings has changed
Binary file project_files/HedgewarsMobile/Locale/German.lproj/Scheme.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Italian.lproj/About.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Italian.lproj/Localizable.strings has changed
Binary file project_files/HedgewarsMobile/Locale/Italian.lproj/Scheme.strings has changed
--- a/project_files/HedgewarsMobile/Locale/Japanese.lproj/About.strings	Fri Jul 27 12:45:10 2018 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-/* code credit */
-"Engine, frontend, net server" = "エンジン、フロントエンド、ネットサーバー";
-"Many desktop frontend improvements" = "多くのデスクトップフロントエンドの改善";
-"Many engine and desktop frontend improvements" = "多くのエンジンとデスクトップフロントエンドの改善";
-"Drillrocket, Ballgun, RC Plane weapons" = "ドリルロケット、ボールガン、ラジコン武器";
-"Mine number and time game settings" = "地雷番号とタイムゲーム設定";
-"Desktop frontend improvements" = "デスクトップフロントエンドの改善";
-"Desktop frontend improvements" = "デスクトップフロントエンドの改善";
-"Mac OS X and iPhone version" = "Mac OS X と iPhone バージョン";
-"Many engine and desktop frontend improvements" = "多くのエンジンとデスクトップフロントエンドの改善";
-"Gamepad and Lua integration" = "ゲームパッドとLuaの統合化";
-"Many engine improvements and graphics" = "多くのエンジン改善とグラフィック";
-"Maze maps" = "迷路地図";
-"Engine and desktop frontend improvements" = "エンジンとデスクトップフロントエンドの改善";
-"Lua game modes and missions" = "Lua ゲームモードとミッション";
-"Desktop frontend improvements" = "デスクトップフロントエンドの改善";
-"Android port" = "アンドロイドポート";
-
-/* art credit */
-"Main graphics" = "メイングラフィック";
-"Some hats" = "帽子";
-"Hedgehogs voice" = "ハリネズミの声";
-
-/* translation credit */
-"Brazilian Portuguese" = "ポルトガル語(ブラジル)";
-"Bulgarian" = "ブルガリア語";
-"Czech" = "チェコ語";
-"Chinese" = "中国語";
-"English" = "英語";
-"Finnish" = "フィンランド語";
-"French" = "フランス語";
-"German" = "ドイツ語";
-"Greek" = "ギリシャ語";
-"Italian" = "イタリア語";
-"Japanese" = "日本語";
-"Korean" = "韓国語";
-"Lithuanian" = "リトアニア語";
-"Polish" = "ポーランド語";
-"Portuguese" = "ポルトガル語";
-"Russian" = "ロシア語";
-"Slovak" = "スロバキア語";
-"Spanish" = "スペイン語";
-"Swedish" = "スウェーデン語";
-"Ukrainian" = "ウクライナ語";
--- a/project_files/HedgewarsMobile/Locale/Japanese.lproj/Localizable.strings	Fri Jul 27 12:45:10 2018 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,380 +0,0 @@
-/* No comment provided by engineer. */
-"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again." = "モニターの接続が切断され、マッチを終了してしまいました!二番目のディスプレーをまた使用したい場合はゲームをリスタートしなければいけません。";
-
-/* from the scheme panel
-   from the team panel */
-"Add" = "追加";
-
-/* No comment provided by engineer. */
-"Aggressive" = "積極的";
-
-/* No comment provided by engineer. */
-"All" = "全て";
-
-/* from the settings table */
-"Alternate Damage" = "代わりのダメージ";
-
-/* No comment provided by engineer. */
-"Are you reeeeeally sure?" = "本当にいいですか?";
-
-/* from the settings table */
-"Audio Preferences" = "オーディオ設定";
-
-/* No comment provided by engineer. */
-"Available Teams" = "利用可能なチーム";
-
-/* No comment provided by engineer. */
-"Average" = "平均";
-
-/* No comment provided by engineer. */
-"Backup" = "バックアップ";
-
-/* No comment provided by engineer. */
-"Before playing the preview needs to be generated" = "プレーする前にプレビューを生成する必要があります";
-
-/* No comment provided by engineer. */
-"Before returning the preview needs to be generated" = "戻る前にプレビューを生成する必要があります";
-
-/* No comment provided by engineer. */
-"Brutal" = "残忍";
-
-/* No comment provided by engineer. */
-"Bully" = "いじめっ子";
-
-/* No comment provided by engineer. */
-"Cancel" = "キャンセル";
-
-/* No comment provided by engineer. */
-"Cavern" = "洞窟";
-
-/* No comment provided by engineer. */
-"Change hedgehogs' hat" = "ハリネズミの帽子を変える";
-
-/* No comment provided by engineer. */
-"Chat with the devs in IRC" = "IRC でデベロッパ達とチャットする";
-
-/* No comment provided by engineer. */
-"Choose a charismatic symbol for your team" = "チームのためのカリスマ的なシンボルを選択する";
-
-/* No comment provided by engineer. */
-"Choose hedgehog graves" = "ハリネズミの墓を選択する";
-
-/* No comment provided by engineer. */
-"Choose team fort" = "チームの砦を選択する";
-
-/* from the settings table */
-"Choosing a Scheme will select its associated Weapon" = "スキームを選択すると関連した武器を選択します。";
-
-/* No comment provided by engineer. */
-"Classic Ammo Menu" = "クラシックな弾薬メニュー";
-
-/* No comment provided by engineer. */
-"Community" = "コミュニティー";
-
-/* from the settings table */
-"Damage popups will notify you on every single hit" = "ダメージポップアップはすべてのヒットを通知してくれます。";
-
-/* from the scheme panel
-   from the team panel */
-"Done" = "終了";
-
-/* from the scheme panel
-   from the team panel */
-"Edit" = "編集";
-
-/* No comment provided by engineer. */
-"Edit scheme preferences" = "スキーム設定を編集";
-
-/* No comment provided by engineer. */
-"Edit team settings" = "チーム設定を編集";
-
-/* No comment provided by engineer. */
-"Edit weapons preferences" = "武器設定を編集";
-
-/* No comment provided by engineer. */
-"End Game" = "ゲームを終了する";
-
-/* No comment provided by engineer. */
-"Flag" = "フラグ";
-
-/* No comment provided by engineer. */
-"Follow us on Twitter" = "ツイッターでフォローする";
-
-/* No comment provided by engineer. */
-"Fort" = "砦";
-
-/* No comment provided by engineer. */
-"Game Modifiers" = "ゲームの変更";
-
-/* No comment provided by engineer. */
-"Game Settings" = "ゲームの設定";
-
-/* No comment provided by engineer. */
-"General" = "一般";
-
-/* No comment provided by engineer. */
-"Grave" = "墓";
-
-/* No comment provided by engineer. */
-"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game." = "Hedgewarsはマルチモニター設定をサポートしていますが、スクリーンはゲームをスタートする前に接続されていなければいけません。";
-
-/* No comment provided by engineer. */
-"Hogs controlled by AI" = "AIにコントロールされたハリネズミ";
-
-/* No comment provided by engineer. */
-"Hold your finger on a weapon to see what it does.\nTap anywhere to dismiss." = "武器の上でホールドして何をするか見る。\nほかの部分をタップして閉じる。";
-
-/* No comment provided by engineer. */
-"Hold your finger on a weapon to see what it does.\nYou can move this window anywhere on the screen." = "武器の上でホールドして何をするか見る。\nこのウィンドウはスクリーンのどこにでも動かすことができます。";
-
-/* ammo selection */
-"Initial quantity " = "初期量";
-
-/* from the settings table */
-"Insert your password" = "パスワードを入力";
-
-/* from the settings table */
-"Insert your username (if you have one)" = "ユーザーネームを入力 (持っていた場合)";
-
-/* No comment provided by engineer. */
-"Join us on Facebook" = "Facebookで参加する";
-
-/* No comment provided by engineer. */
-"Large" = "大きな";
-
-/* No comment provided by engineer. */
-"Large Floating Islands" = "大きな浮き島";
-
-/* No comment provided by engineer. */
-"Large Tunnels" = "大きなトンネル";
-
-/* No comment provided by engineer. */
-"Leave a positive review on iTunes!" = "iTunesでポジティブなレビューを残す!";
-
-/* No comment provided by engineer. */
-"Level" = "レベル";
-
-/* No comment provided by engineer. */
-"Loading..." = "ロード中...";
-
-/* from the settings table */
-"Main Configuration" = "メイン設定";
-
-/* No comment provided by engineer. */
-"Mark the death of your fallen warriors" = "あなたの倒れた戦士の死をマーク";
-
-/* No comment provided by engineer. */
-"Max Hogs:" = "ハリネズミの最大数:";
-
-/* No comment provided by engineer. */
-"Medium" = "中くらい";
-
-/* No comment provided by engineer. */
-"Medium Floating Islands" = "中くらいの浮き島";
-
-/* No comment provided by engineer. */
-"Medium Tunnels" = "中くらいのトンネル";
-
-/* No comment provided by engineer. */
-"Missing detail" = "詳細が抜けています";
-
-/* No comment provided by engineer. */
-"Missions don't need further configuration" = "ミッションはこれ以上の設定を必要としません";
-
-/* from the settings table */
-"Music" = "音楽";
-
-/* No comment provided by engineer. */
-"Names and Hats" = "ネームと帽子";
-
-/* from the settings table */
-"Nickname" = "ニックネーム";
-
-/* No comment provided by engineer. */
-"No filter" = "フィルターなし";
-
-/* No comment provided by engineer. */
-"No thanks" = "遠慮します";
-
-/* ammo selection */
-"Number of turns before you can use this weapon " = "この武器を使えるようになるまでのターン数";
-
-/* Short for 'Never' */
-"Nvr" = "絶対にない";
-
-/* No comment provided by engineer. */
-"Of course!" = "もちろん!";
-
-/* No comment provided by engineer. */
-"Ok, got it" = "Ok, わかった";
-
-/* No comment provided by engineer. */
-"Opt for controlling the team or let the AI lead" = "チームをコントロールするかAIをリードさせる";
-
-/* from the settings table */
-"Other Settings" = "ほかの設定";
-
-/* from the settings table */
-"Password" = "パスワード";
-
-/* No comment provided by engineer. */
-"Pick a slang your hogs will speak" = "あなたのハリネズミが話すスラングを選択";
-
-/* No comment provided by engineer. */
-"Playing Teams" = "プレー中のチーム";
-
-/* ammo selection */
-"Presence probability in crates " = "クレートの中の存在確率";
-
-/* No comment provided by engineer. */
-"Press to resume playing or swipe to delete the save file." = "押してプレーを再開するか、スワイプしてセーブファイルを削除。";
-
-/* No comment provided by engineer. */
-"Preview not available" = "プレビューが利用できません";
-
-/* ammo selection */
-"Quantity that you will find in a crate " = "クレーとの中で見つかる量";
-
-/* No comment provided by engineer. */
-"Remind me later" = "後で連絡";
-
-/* Short for 'Random' */
-"Rnd" = "ランダム";
-
-/* No comment provided by engineer. */
-"Save" = "保存";
-
-/* No comment provided by engineer. */
-"Scheme" = "スキーム";
-
-/* No comment provided by engineer. */
-"Scheme mismatch" = "スキームミスマッチ";
-
-/* No comment provided by engineer. */
-"Scheme Name" = "スキーム名";
-
-/* No comment provided by engineer. */
-"Schemes" = "スキーム";
-
-/* No comment provided by engineer. */
-"Select at least two teams to play a game" = "ゲームをプレーするには最低二チーム選択してください。";
-
-/* No comment provided by engineer. */
-"Select one Scheme and one Weapon for this game" = "このゲームのためにスキームと武器を一つずつ選択してください。";
-
-/* No comment provided by engineer. */
-"Select the team invincible fortress (only valid for fort games)" = "無敵砦のチームを選択する (砦ゲームのみ有効)";
-
-/* from the settings table */
-"Select which style of ammo menu you prefer" = "弾薬メニューのスタイルを選択してください";
-
-/* No comment provided by engineer. */
-"Set difficulty level" = "難易度レベルをセットする";
-
-/* No comment provided by engineer. */
-"Set hedgehog voices" = "ハリネズミの声をセットする";
-
-/* No comment provided by engineer. */
-"Set team flag" = "チームフラグをセットする";
-
-/* on the overlay */
-"Set!" = "セット!";
-
-/* No comment provided by engineer. */
-"Show Help" = "ヘルプを表示する";
-
-/* No comment provided by engineer. */
-"Small" = "小さい";
-
-/* No comment provided by engineer. */
-"Small Floating Islands" = "小さな浮き島";
-
-/* No comment provided by engineer. */
-"Small Tunnels" = "小さなトンネル";
-
-/* from the settings table */
-"Sound" = "サウンド";
-
-/* No comment provided by engineer. */
-"Style" = "スタイル";
-
-/* No comment provided by engineer. */
-"Support" = "サポート";
-
-/* No comment provided by engineer. */
-"Sync Schemes and Weapons" = "スキームと武器を同期する";
-
-/* No comment provided by engineer. */
-"Tag" = "タグ";
-
-/* No comment provided by engineer. */
-"Tap to add hogs or change color, touch and hold to remove a team." = "ハリネズミを追加するか色を変更するにはタップ、チームを取り除くにはタッチしてホールドしてください。";
-
-/* No comment provided by engineer. */
-"Team Name" = "チーム名";
-
-/* No comment provided by engineer. */
-"Team Preferences" = "チーム設定";
-
-/* No comment provided by engineer. */
-"Teams" = "チーム";
-
-/* No comment provided by engineer. */
-"The map is too small for that many hogs" = "このマップはこれだけのハリネズミには小さすぎます。";
-
-/* No comment provided by engineer. */
-"The robot badge indicates an AI-controlled team." = "ロボットバッジはAIがコントロールするチームを指します。";
-
-/* No comment provided by engineer. */
-"The scheme you selected allows only for two teams" = "選択したスキームは二チーム用です。";
-
-/* No comment provided by engineer. */
-"This weapon is locked" = "この武器はロックされています";
-
-/* No comment provided by engineer. */
-"Too few teams playing" = "プレーしているチームが少なすぎます";
-
-/* No comment provided by engineer. */
-"Too many hogs" = "ハリネズミが多すぎます";
-
-/* No comment provided by engineer. */
-"Too many teams" = "チームが多すぎます";
-
-/* No comment provided by engineer. */
-"Visit our website" = "ウェブサイトを見る";
-
-/* No comment provided by engineer. */
-"Voice" = "音量";
-
-/* No comment provided by engineer. */
-"Wacky" = "奇抜";
-
-/* No comment provided by engineer. */
-"Wait for the Preview" = "プレビューを待つ";
-
-/* No comment provided by engineer. */
-"Weaky" = "弱い者";
-
-/* No comment provided by engineer. */
-"Weapon" = "武器";
-
-/* No comment provided by engineer. */
-"Weapon Ammuntions" = "武器弾薬";
-
-/* No comment provided by engineer. */
-"Weapons" = "武器";
-
-/* No comment provided by engineer. */
-"Weaponset Name" = "武器セット名";
-
-/* No comment provided by engineer. */
-"Well, maybe not..." = "まあ、そうでないかもしれません...";
-
-/* No comment provided by engineer. */
-"Worldwide" = "ワールドワイド";
-
-/* No comment provided by engineer. */
-"You can add a description if you wish" = "お望みなら説明を追加することができます。";
-
-/* No comment provided by engineer. */
-"You exceeded the maximum number of tems allowed in a game" = "ゲームで許可されているチームの最大数を超しました。";
\ No newline at end of file
--- a/project_files/HedgewarsMobile/Locale/Japanese.lproj/Scheme.strings	Fri Jul 27 12:45:10 2018 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,194 +0,0 @@
-/* game mod description */
-"Land can not be destroyed" = "土地は破壊することができません";
-
-/* game mod title */
-"Solid Land" = "固形の土地";
-
-/* game mod description */
-"Add an indestructable border around the terrain" = "地形の周りに破壊できないボーダーを追加する";
-
-/* game mod title */
-"Add Border" = "ボーダーを追加する";
-
-/* game mod description */
-"Teams will start on opposite sides of the terrain" = "チームは地形の反対側からスタート思案す";
-
-/* game mod title */
-"Divide Team (max 2 teams)" = "チームを分ける (最大二チーム)";
-
-/* game mod description */
-"Lower gravity" = "低い重力";
-
-/* game mod title */
-"Low Gravity" = "低重力";
-
-/* game mod description */
-"Assisted aiming with laser sight" = "レーザーサイトで狙いの補助";
-
-/* game mod title */
-"Laser Sight" = "レーザーサイト";
-
-/* game mod description */
-"All hogs have a personal forcefield" = "全てのハリネズミは自分の力場を持っています";
-
-/* game mod title */
-"Invulnerable" = "無敵";
-
-/* game mod description */
-"All (living) hedgehogs are fully restored at the end of turn" = "全ての (生きている) ハリネズミの体力はターン終了時に完全に復元されます";
-
-/* game mod title */
-"Reset Health" = "体力をリセット";
-
-/* game mod description */
-"Gain 80% of the damage you do back in health" = "ダメージの80% を体力としてもらう";
-
-/* game mod title */
-"Vampirism Mode" = "吸血モード";
-
-/* game mod description */
-"Share your opponents pain, share their damage" = "相手の痛みを共有し、 ダメージを共有する";
-
-/* game mod title */
-"Karma Mode" = "カルマモード";
-
-/* game mod description */
-"Your hogs are unable to move, test your aim" = "あなたのハリネズミは動けない, 狙いを試せ";
-
-/* game mod title */
-"Artillery Mode" = "砲兵モード";
-
-/* game mod description */
-"Defend your fort and destroy the opponents" = "砦を守って相手を潰せ";
-
-/* game mod title */
-"Fort Mode" = "砦モード";
-
-/* game mod description */
-"Order of play is random instead of in room order" = "プレー順はルーム順ではなくランダムです";
-
-/* game mod title */
-"Random Order" = "ランダムオーダー";
-
-/* game mod description */
-"Play with a King; when he dies, your side loses" = "キングとプレーする; キングが死ぬと、あなたの負けです";
-
-/* game mod title */
-"King Mode" = "キングモード";
-
-/* game mod description */
-"Take turns placing your hedgehogs pre-game" = "ゲームの前にターンを取ってハリネズミを置く";
-
-/* game mod title */
-"Place Hedgehogs" = "ハリネズミを置く";
-
-/* game mod description */
-"Ammo is shared between all clan teams" = "弾薬は全ての一族チームの間で共有されます";
-
-/* game mod title */
-"Clan Shares Ammo" = "一族は弾薬を共有します";
-
-/* game mod description */
-"Disable girders when generating random maps" = "ランダムマップを作成するときはガードを無効にする";
-
-/* game mod title */
-"Disable Girders" = "ガードを無効にする";
-
-/* game mod description */
-"Disable land objects when generating maps" = "マップ作成中は土地のオブジェクトを無効にする";
-
-/* game mod title */
-"Disable Land Objects" = "土地のオブジェクトを無効にする";
-
-/* game mod description */
-"AI-controlled hogs respawn on death" = "AIがコントロールするハリネズミは死ぬと再出現します";
-
-/* game mod title */
-"AI Survival Mode" = "AI サバイバルモード";
-
-/* game mod description */
-"Attacking does not end your turn" = "攻撃してもターンは終了しません";
-
-/* game mod title */
-"Unlimited Attacks" = "無限攻撃";
-
-/* game mod description */
-"Weapons are reset to starting values each turn" = "武器は毎ターン初期値にリセットされます";
-
-/* game mod title */
-"Reset Weapons" = "武器をリセット";
-
-/* game mod description */
-"Each hedgehog has its own ammo" = "各ハリネズミが自分の弾薬を持っています";
-
-/* game mod title */
-"Per Hedgehog Ammo" = "ハリネズミあたりの弾薬";
-
-/* game mod description */
-"You will not have to worry about wind any more" = "風のことは気にせずに良くなります";
-
-/* game mod title */
-"Disable Wind" = "風を無効にする";
-
-/* game mod description */
-"Wind will affect almost everything" = "風はほとんどのものに影響します";
-
-/* game mod title */
-"More Wind" = "より強い風";
-
-/* game mod description */
-"Clan teams take turns sharing their time" = "一族のチームはタイムを共有してターンを取ります";
-
-/* game mod title */
-"Tag Team" = "タッグチーム";
-
-/* game mod description */
-"Add an indestructible border along the bottom" = "破壊できないボーダーを下に追加する";
-
-/* game mod title */
-"Bottom Border" = "ボトムボーダー";
-
-
-/* flag description */
-"Initial Health" = "初期体力";
-
-/* flag description */
-"Damage Modifier" = "ダメージ変更";
-
-/* flag description */
-"Turn Time" = "ターンタイム";
-/* flag description */
-"Sudden Death Timeout" = "サデン・デス タイムアウト";
-
-/* flag description */
-"Water Rise Amount" = "水位上昇量";
-
-/* flag description */
-"Health Decrease" = "体力の減少";
-
-/* flag description */
-"Rope Length (%)" = "ロープの長さ (%)";
-
-/* flag description */
-"Crate Drop Turns" = "クレートドロップターン";
-
-/* flag description */
-"Health Kit Probability (%)" = "体力キットの確率 (%)";
-
-/* flag description */
-"Health Amount in Kit" = "キットの体力量";
-
-/* flag description */
-"Mines Time" = "地雷タイム";
-
-/* flag description */
-"Mines Number" = "地雷ナンバー";
-
-/* flag description */
-"Dud Mines Probability (%)" = "不発地雷の確率(%)";
-
-/* flag description */
-"Explosives" = "爆発物";
-
-/* flag description */
-"Get Away Time (%)" = "脱出タイム (%)";
\ No newline at end of file
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Locale/ja.lproj/About.strings	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,44 @@
+/* code credit */
+"Engine, frontend, net server" = "エンジン、フロントエンド、ネットサーバー";
+"Many desktop frontend improvements" = "多くのデスクトップフロントエンドの改善";
+"Many engine and desktop frontend improvements" = "多くのエンジンとデスクトップフロントエンドの改善";
+"Drillrocket, Ballgun, RC Plane weapons" = "ドリルロケット、ボールガン、ラジコン武器";
+"Mine number and time game settings" = "地雷番号とタイムゲーム設定";
+"Desktop frontend improvements" = "デスクトップフロントエンドの改善";
+"Desktop frontend improvements" = "デスクトップフロントエンドの改善";
+"Mac OS X and iPhone version" = "Mac OS X と iPhone バージョン";
+"Many engine and desktop frontend improvements" = "多くのエンジンとデスクトップフロントエンドの改善";
+"Gamepad and Lua integration" = "ゲームパッドとLuaの統合化";
+"Many engine improvements and graphics" = "多くのエンジン改善とグラフィック";
+"Maze maps" = "迷路地図";
+"Engine and desktop frontend improvements" = "エンジンとデスクトップフロントエンドの改善";
+"Lua game modes and missions" = "Lua ゲームモードとミッション";
+"Desktop frontend improvements" = "デスクトップフロントエンドの改善";
+"Android port" = "アンドロイドポート";
+
+/* art credit */
+"Main graphics" = "メイングラフィック";
+"Some hats" = "帽子";
+"Hedgehogs voice" = "ハリネズミの声";
+
+/* translation credit */
+"Brazilian Portuguese" = "ポルトガル語(ブラジル)";
+"Bulgarian" = "ブルガリア語";
+"Czech" = "チェコ語";
+"Chinese" = "中国語";
+"English" = "英語";
+"Finnish" = "フィンランド語";
+"French" = "フランス語";
+"German" = "ドイツ語";
+"Greek" = "ギリシャ語";
+"Italian" = "イタリア語";
+"Japanese" = "日本語";
+"Korean" = "韓国語";
+"Lithuanian" = "リトアニア語";
+"Polish" = "ポーランド語";
+"Portuguese" = "ポルトガル語";
+"Russian" = "ロシア語";
+"Slovak" = "スロバキア語";
+"Spanish" = "スペイン語";
+"Swedish" = "スウェーデン語";
+"Ukrainian" = "ウクライナ語";
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Locale/ja.lproj/Localizable.strings	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,380 @@
+/* No comment provided by engineer. */
+"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again." = "モニターの接続が切断され、マッチを終了してしまいました!二番目のディスプレーをまた使用したい場合はゲームをリスタートしなければいけません。";
+
+/* from the scheme panel
+   from the team panel */
+"Add" = "追加";
+
+/* No comment provided by engineer. */
+"Aggressive" = "積極的";
+
+/* No comment provided by engineer. */
+"All" = "全て";
+
+/* from the settings table */
+"Alternate Damage" = "代わりのダメージ";
+
+/* No comment provided by engineer. */
+"Are you reeeeeally sure?" = "本当にいいですか?";
+
+/* from the settings table */
+"Audio Preferences" = "オーディオ設定";
+
+/* No comment provided by engineer. */
+"Available Teams" = "利用可能なチーム";
+
+/* No comment provided by engineer. */
+"Average" = "平均";
+
+/* No comment provided by engineer. */
+"Backup" = "バックアップ";
+
+/* No comment provided by engineer. */
+"Before playing the preview needs to be generated" = "プレーする前にプレビューを生成する必要があります";
+
+/* No comment provided by engineer. */
+"Before returning the preview needs to be generated" = "戻る前にプレビューを生成する必要があります";
+
+/* No comment provided by engineer. */
+"Brutal" = "残忍";
+
+/* No comment provided by engineer. */
+"Bully" = "いじめっ子";
+
+/* No comment provided by engineer. */
+"Cancel" = "キャンセル";
+
+/* No comment provided by engineer. */
+"Cavern" = "洞窟";
+
+/* No comment provided by engineer. */
+"Change hedgehogs' hat" = "ハリネズミの帽子を変える";
+
+/* No comment provided by engineer. */
+"Chat with the devs in IRC" = "IRC でデベロッパ達とチャットする";
+
+/* No comment provided by engineer. */
+"Choose a charismatic symbol for your team" = "チームのためのカリスマ的なシンボルを選択する";
+
+/* No comment provided by engineer. */
+"Choose hedgehog graves" = "ハリネズミの墓を選択する";
+
+/* No comment provided by engineer. */
+"Choose team fort" = "チームの砦を選択する";
+
+/* from the settings table */
+"Choosing a Scheme will select its associated Weapon" = "スキームを選択すると関連した武器を選択します。";
+
+/* No comment provided by engineer. */
+"Classic Ammo Menu" = "クラシックな弾薬メニュー";
+
+/* No comment provided by engineer. */
+"Community" = "コミュニティー";
+
+/* from the settings table */
+"Damage popups will notify you on every single hit" = "ダメージポップアップはすべてのヒットを通知してくれます。";
+
+/* from the scheme panel
+   from the team panel */
+"Done" = "終了";
+
+/* from the scheme panel
+   from the team panel */
+"Edit" = "編集";
+
+/* No comment provided by engineer. */
+"Edit scheme preferences" = "スキーム設定を編集";
+
+/* No comment provided by engineer. */
+"Edit team settings" = "チーム設定を編集";
+
+/* No comment provided by engineer. */
+"Edit weapons preferences" = "武器設定を編集";
+
+/* No comment provided by engineer. */
+"End Game" = "ゲームを終了する";
+
+/* No comment provided by engineer. */
+"Flag" = "フラグ";
+
+/* No comment provided by engineer. */
+"Follow us on Twitter" = "ツイッターでフォローする";
+
+/* No comment provided by engineer. */
+"Fort" = "砦";
+
+/* No comment provided by engineer. */
+"Game Modifiers" = "ゲームの変更";
+
+/* No comment provided by engineer. */
+"Game Settings" = "ゲームの設定";
+
+/* No comment provided by engineer. */
+"General" = "一般";
+
+/* No comment provided by engineer. */
+"Grave" = "墓";
+
+/* No comment provided by engineer. */
+"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game." = "Hedgewarsはマルチモニター設定をサポートしていますが、スクリーンはゲームをスタートする前に接続されていなければいけません。";
+
+/* No comment provided by engineer. */
+"Hogs controlled by AI" = "AIにコントロールされたハリネズミ";
+
+/* No comment provided by engineer. */
+"Hold your finger on a weapon to see what it does.\nTap anywhere to dismiss." = "武器の上でホールドして何をするか見る。\nほかの部分をタップして閉じる。";
+
+/* No comment provided by engineer. */
+"Hold your finger on a weapon to see what it does.\nYou can move this window anywhere on the screen." = "武器の上でホールドして何をするか見る。\nこのウィンドウはスクリーンのどこにでも動かすことができます。";
+
+/* ammo selection */
+"Initial quantity " = "初期量";
+
+/* from the settings table */
+"Insert your password" = "パスワードを入力";
+
+/* from the settings table */
+"Insert your username (if you have one)" = "ユーザーネームを入力 (持っていた場合)";
+
+/* No comment provided by engineer. */
+"Join us on Facebook" = "Facebookで参加する";
+
+/* No comment provided by engineer. */
+"Large" = "大きな";
+
+/* No comment provided by engineer. */
+"Large Floating Islands" = "大きな浮き島";
+
+/* No comment provided by engineer. */
+"Large Tunnels" = "大きなトンネル";
+
+/* No comment provided by engineer. */
+"Leave a positive review on iTunes!" = "iTunesでポジティブなレビューを残す!";
+
+/* No comment provided by engineer. */
+"Level" = "レベル";
+
+/* No comment provided by engineer. */
+"Loading..." = "ロード中...";
+
+/* from the settings table */
+"Main Configuration" = "メイン設定";
+
+/* No comment provided by engineer. */
+"Mark the death of your fallen warriors" = "あなたの倒れた戦士の死をマーク";
+
+/* No comment provided by engineer. */
+"Max Hogs:" = "ハリネズミの最大数:";
+
+/* No comment provided by engineer. */
+"Medium" = "中くらい";
+
+/* No comment provided by engineer. */
+"Medium Floating Islands" = "中くらいの浮き島";
+
+/* No comment provided by engineer. */
+"Medium Tunnels" = "中くらいのトンネル";
+
+/* No comment provided by engineer. */
+"Missing detail" = "詳細が抜けています";
+
+/* No comment provided by engineer. */
+"Missions don't need further configuration" = "ミッションはこれ以上の設定を必要としません";
+
+/* from the settings table */
+"Music" = "音楽";
+
+/* No comment provided by engineer. */
+"Names and Hats" = "ネームと帽子";
+
+/* from the settings table */
+"Nickname" = "ニックネーム";
+
+/* No comment provided by engineer. */
+"No filter" = "フィルターなし";
+
+/* No comment provided by engineer. */
+"No thanks" = "遠慮します";
+
+/* ammo selection */
+"Number of turns before you can use this weapon " = "この武器を使えるようになるまでのターン数";
+
+/* Short for 'Never' */
+"Nvr" = "絶対にない";
+
+/* No comment provided by engineer. */
+"Of course!" = "もちろん!";
+
+/* No comment provided by engineer. */
+"Ok, got it" = "Ok, わかった";
+
+/* No comment provided by engineer. */
+"Opt for controlling the team or let the AI lead" = "チームをコントロールするかAIをリードさせる";
+
+/* from the settings table */
+"Other Settings" = "ほかの設定";
+
+/* from the settings table */
+"Password" = "パスワード";
+
+/* No comment provided by engineer. */
+"Pick a slang your hogs will speak" = "あなたのハリネズミが話すスラングを選択";
+
+/* No comment provided by engineer. */
+"Playing Teams" = "プレー中のチーム";
+
+/* ammo selection */
+"Presence probability in crates " = "クレートの中の存在確率";
+
+/* No comment provided by engineer. */
+"Press to resume playing or swipe to delete the save file." = "押してプレーを再開するか、スワイプしてセーブファイルを削除。";
+
+/* No comment provided by engineer. */
+"Preview not available" = "プレビューが利用できません";
+
+/* ammo selection */
+"Quantity that you will find in a crate " = "クレーとの中で見つかる量";
+
+/* No comment provided by engineer. */
+"Remind me later" = "後で連絡";
+
+/* Short for 'Random' */
+"Rnd" = "ランダム";
+
+/* No comment provided by engineer. */
+"Save" = "保存";
+
+/* No comment provided by engineer. */
+"Scheme" = "スキーム";
+
+/* No comment provided by engineer. */
+"Scheme mismatch" = "スキームミスマッチ";
+
+/* No comment provided by engineer. */
+"Scheme Name" = "スキーム名";
+
+/* No comment provided by engineer. */
+"Schemes" = "スキーム";
+
+/* No comment provided by engineer. */
+"Select at least two teams to play a game" = "ゲームをプレーするには最低二チーム選択してください。";
+
+/* No comment provided by engineer. */
+"Select one Scheme and one Weapon for this game" = "このゲームのためにスキームと武器を一つずつ選択してください。";
+
+/* No comment provided by engineer. */
+"Select the team invincible fortress (only valid for fort games)" = "無敵砦のチームを選択する (砦ゲームのみ有効)";
+
+/* from the settings table */
+"Select which style of ammo menu you prefer" = "弾薬メニューのスタイルを選択してください";
+
+/* No comment provided by engineer. */
+"Set difficulty level" = "難易度レベルをセットする";
+
+/* No comment provided by engineer. */
+"Set hedgehog voices" = "ハリネズミの声をセットする";
+
+/* No comment provided by engineer. */
+"Set team flag" = "チームフラグをセットする";
+
+/* on the overlay */
+"Set!" = "セット!";
+
+/* No comment provided by engineer. */
+"Show Help" = "ヘルプを表示する";
+
+/* No comment provided by engineer. */
+"Small" = "小さい";
+
+/* No comment provided by engineer. */
+"Small Floating Islands" = "小さな浮き島";
+
+/* No comment provided by engineer. */
+"Small Tunnels" = "小さなトンネル";
+
+/* from the settings table */
+"Sound" = "サウンド";
+
+/* No comment provided by engineer. */
+"Style" = "スタイル";
+
+/* No comment provided by engineer. */
+"Support" = "サポート";
+
+/* No comment provided by engineer. */
+"Sync Schemes and Weapons" = "スキームと武器を同期する";
+
+/* No comment provided by engineer. */
+"Tag" = "タグ";
+
+/* No comment provided by engineer. */
+"Tap to add hogs or change color, touch and hold to remove a team." = "ハリネズミを追加するか色を変更するにはタップ、チームを取り除くにはタッチしてホールドしてください。";
+
+/* No comment provided by engineer. */
+"Team Name" = "チーム名";
+
+/* No comment provided by engineer. */
+"Team Preferences" = "チーム設定";
+
+/* No comment provided by engineer. */
+"Teams" = "チーム";
+
+/* No comment provided by engineer. */
+"The map is too small for that many hogs" = "このマップはこれだけのハリネズミには小さすぎます。";
+
+/* No comment provided by engineer. */
+"The robot badge indicates an AI-controlled team." = "ロボットバッジはAIがコントロールするチームを指します。";
+
+/* No comment provided by engineer. */
+"The scheme you selected allows only for two teams" = "選択したスキームは二チーム用です。";
+
+/* No comment provided by engineer. */
+"This weapon is locked" = "この武器はロックされています";
+
+/* No comment provided by engineer. */
+"Too few teams playing" = "プレーしているチームが少なすぎます";
+
+/* No comment provided by engineer. */
+"Too many hogs" = "ハリネズミが多すぎます";
+
+/* No comment provided by engineer. */
+"Too many teams" = "チームが多すぎます";
+
+/* No comment provided by engineer. */
+"Visit our website" = "ウェブサイトを見る";
+
+/* No comment provided by engineer. */
+"Voice" = "音量";
+
+/* No comment provided by engineer. */
+"Wacky" = "奇抜";
+
+/* No comment provided by engineer. */
+"Wait for the Preview" = "プレビューを待つ";
+
+/* No comment provided by engineer. */
+"Weaky" = "弱い者";
+
+/* No comment provided by engineer. */
+"Weapon" = "武器";
+
+/* No comment provided by engineer. */
+"Weapon Ammuntions" = "武器弾薬";
+
+/* No comment provided by engineer. */
+"Weapons" = "武器";
+
+/* No comment provided by engineer. */
+"Weaponset Name" = "武器セット名";
+
+/* No comment provided by engineer. */
+"Well, maybe not..." = "まあ、そうでないかもしれません...";
+
+/* No comment provided by engineer. */
+"Worldwide" = "ワールドワイド";
+
+/* No comment provided by engineer. */
+"You can add a description if you wish" = "お望みなら説明を追加することができます。";
+
+/* No comment provided by engineer. */
+"You exceeded the maximum number of tems allowed in a game" = "ゲームで許可されているチームの最大数を超しました。";
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Locale/ja.lproj/Scheme.strings	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,194 @@
+/* game mod description */
+"Land can not be destroyed" = "土地は破壊することができません";
+
+/* game mod title */
+"Solid Land" = "固形の土地";
+
+/* game mod description */
+"Add an indestructable border around the terrain" = "地形の周りに破壊できないボーダーを追加する";
+
+/* game mod title */
+"Add Border" = "ボーダーを追加する";
+
+/* game mod description */
+"Teams will start on opposite sides of the terrain" = "チームは地形の反対側からスタート思案す";
+
+/* game mod title */
+"Divide Team (max 2 teams)" = "チームを分ける (最大二チーム)";
+
+/* game mod description */
+"Lower gravity" = "低い重力";
+
+/* game mod title */
+"Low Gravity" = "低重力";
+
+/* game mod description */
+"Assisted aiming with laser sight" = "レーザーサイトで狙いの補助";
+
+/* game mod title */
+"Laser Sight" = "レーザーサイト";
+
+/* game mod description */
+"All hogs have a personal forcefield" = "全てのハリネズミは自分の力場を持っています";
+
+/* game mod title */
+"Invulnerable" = "無敵";
+
+/* game mod description */
+"All (living) hedgehogs are fully restored at the end of turn" = "全ての (生きている) ハリネズミの体力はターン終了時に完全に復元されます";
+
+/* game mod title */
+"Reset Health" = "体力をリセット";
+
+/* game mod description */
+"Gain 80% of the damage you do back in health" = "ダメージの80% を体力としてもらう";
+
+/* game mod title */
+"Vampirism Mode" = "吸血モード";
+
+/* game mod description */
+"Share your opponents pain, share their damage" = "相手の痛みを共有し、 ダメージを共有する";
+
+/* game mod title */
+"Karma Mode" = "カルマモード";
+
+/* game mod description */
+"Your hogs are unable to move, test your aim" = "あなたのハリネズミは動けない, 狙いを試せ";
+
+/* game mod title */
+"Artillery Mode" = "砲兵モード";
+
+/* game mod description */
+"Defend your fort and destroy the opponents" = "砦を守って相手を潰せ";
+
+/* game mod title */
+"Fort Mode" = "砦モード";
+
+/* game mod description */
+"Order of play is random instead of in room order" = "プレー順はルーム順ではなくランダムです";
+
+/* game mod title */
+"Random Order" = "ランダムオーダー";
+
+/* game mod description */
+"Play with a King; when he dies, your side loses" = "キングとプレーする; キングが死ぬと、あなたの負けです";
+
+/* game mod title */
+"King Mode" = "キングモード";
+
+/* game mod description */
+"Take turns placing your hedgehogs pre-game" = "ゲームの前にターンを取ってハリネズミを置く";
+
+/* game mod title */
+"Place Hedgehogs" = "ハリネズミを置く";
+
+/* game mod description */
+"Ammo is shared between all clan teams" = "弾薬は全ての一族チームの間で共有されます";
+
+/* game mod title */
+"Clan Shares Ammo" = "一族は弾薬を共有します";
+
+/* game mod description */
+"Disable girders when generating random maps" = "ランダムマップを作成するときはガードを無効にする";
+
+/* game mod title */
+"Disable Girders" = "ガードを無効にする";
+
+/* game mod description */
+"Disable land objects when generating maps" = "マップ作成中は土地のオブジェクトを無効にする";
+
+/* game mod title */
+"Disable Land Objects" = "土地のオブジェクトを無効にする";
+
+/* game mod description */
+"AI-controlled hogs respawn on death" = "AIがコントロールするハリネズミは死ぬと再出現します";
+
+/* game mod title */
+"AI Survival Mode" = "AI サバイバルモード";
+
+/* game mod description */
+"Attacking does not end your turn" = "攻撃してもターンは終了しません";
+
+/* game mod title */
+"Unlimited Attacks" = "無限攻撃";
+
+/* game mod description */
+"Weapons are reset to starting values each turn" = "武器は毎ターン初期値にリセットされます";
+
+/* game mod title */
+"Reset Weapons" = "武器をリセット";
+
+/* game mod description */
+"Each hedgehog has its own ammo" = "各ハリネズミが自分の弾薬を持っています";
+
+/* game mod title */
+"Per Hedgehog Ammo" = "ハリネズミあたりの弾薬";
+
+/* game mod description */
+"You will not have to worry about wind any more" = "風のことは気にせずに良くなります";
+
+/* game mod title */
+"Disable Wind" = "風を無効にする";
+
+/* game mod description */
+"Wind will affect almost everything" = "風はほとんどのものに影響します";
+
+/* game mod title */
+"More Wind" = "より強い風";
+
+/* game mod description */
+"Clan teams take turns sharing their time" = "一族のチームはタイムを共有してターンを取ります";
+
+/* game mod title */
+"Tag Team" = "タッグチーム";
+
+/* game mod description */
+"Add an indestructible border along the bottom" = "破壊できないボーダーを下に追加する";
+
+/* game mod title */
+"Bottom Border" = "ボトムボーダー";
+
+
+/* flag description */
+"Initial Health" = "初期体力";
+
+/* flag description */
+"Damage Modifier" = "ダメージ変更";
+
+/* flag description */
+"Turn Time" = "ターンタイム";
+/* flag description */
+"Sudden Death Timeout" = "サデン・デス タイムアウト";
+
+/* flag description */
+"Water Rise Amount" = "水位上昇量";
+
+/* flag description */
+"Health Decrease" = "体力の減少";
+
+/* flag description */
+"Rope Length (%)" = "ロープの長さ (%)";
+
+/* flag description */
+"Crate Drop Turns" = "クレートドロップターン";
+
+/* flag description */
+"Health Kit Probability (%)" = "体力キットの確率 (%)";
+
+/* flag description */
+"Health Amount in Kit" = "キットの体力量";
+
+/* flag description */
+"Mines Time" = "地雷タイム";
+
+/* flag description */
+"Mines Number" = "地雷ナンバー";
+
+/* flag description */
+"Dud Mines Probability (%)" = "不発地雷の確率(%)";
+
+/* flag description */
+"Explosives" = "爆発物";
+
+/* flag description */
+"Get Away Time (%)" = "脱出タイム (%)";
\ No newline at end of file
Binary file project_files/HedgewarsMobile/Locale/pl.lproj/About.strings has changed
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Resources/LaunchScreen.xib	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="13771" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES">
+    <device id="retina4_7" orientation="landscape">
+        <adaptation id="fullscreen"/>
+    </device>
+    <dependencies>
+        <deployment identifier="iOS"/>
+        <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772"/>
+        <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
+    </dependencies>
+    <objects>
+        <placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner"/>
+        <placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
+        <view contentMode="scaleToFill" id="iN0-l3-epB">
+            <rect key="frame" x="0.0" y="0.0" width="667" height="375"/>
+            <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
+            <subviews>
+                <imageView userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="background.png" translatesAutoresizingMaskIntoConstraints="NO" id="5c9-IM-Yih">
+                    <rect key="frame" x="0.0" y="0.0" width="667" height="375"/>
+                </imageView>
+            </subviews>
+            <color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
+            <constraints>
+                <constraint firstItem="5c9-IM-Yih" firstAttribute="top" secondItem="iN0-l3-epB" secondAttribute="top" id="1vc-8o-Ux5"/>
+                <constraint firstAttribute="trailing" secondItem="5c9-IM-Yih" secondAttribute="trailing" id="1yx-EN-iQi"/>
+                <constraint firstItem="5c9-IM-Yih" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" id="T5s-JS-oi9"/>
+                <constraint firstAttribute="bottom" secondItem="5c9-IM-Yih" secondAttribute="bottom" id="mHx-0u-9gx"/>
+            </constraints>
+        </view>
+    </objects>
+    <resources>
+        <image name="background.png" width="480" height="320"/>
+    </resources>
+</document>
--- a/share/hedgewars.appdata.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars.appdata.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -52,42 +52,42 @@
   <screenshot type="default">
     <caption>A classic Hedgewars match</caption>
     <caption xml:lang="de">Eine klassische Runde Hedgewars</caption>
-    <image width="1600" height="900">http://hedgewars.org/images/screenshots/0_9_19-Snow_Dynamite.png</image>
+    <image width="1600" height="900">https://hedgewars.org/images/screenshots/0_9_19-Snow_Dynamite.png</image>
   </screenshot>
   <screenshot>
     <caption>Throwing the dangerous hellish hand-grenade</caption>
     <caption xml:lang="de">Die gefährliche höllische Handgranate wird geworfen</caption>
-    <image width="1600" height="900">http://hedgewars.org/images/screenshots/0_9_19-Hell_HellishHandgrenade.png</image>
+    <image width="1600" height="900">https://hedgewars.org/images/screenshots/0_9_19-Hell_HellishHandgrenade.png</image>
   </screenshot>
   <screenshot>
     <caption>The awesome shoryuken attack</caption>
     <caption xml:lang="de">Der großartige Shoryuken-Angriff</caption>
-    <image width="1600" height="900">http://hedgewars.org/images/screenshots/0_9_19-Trash_Shoryuken.png</image>
+    <image width="1600" height="900">https://hedgewars.org/images/screenshots/0_9_19-Trash_Shoryuken.png</image>
   </screenshot>
   <screenshot>
     <caption>Kamikaze attack</caption>
     <caption xml:lang="de">Kamikaze-Angriff</caption>
-    <image width="1600" height="900">http://hedgewars.org/images/screenshots/0_9_19-Fruit_Kamikaze.png</image>
+    <image width="1600" height="900">https://hedgewars.org/images/screenshots/0_9_19-Fruit_Kamikaze.png</image>
   </screenshot>
   <screenshot>
     <caption>Hedgehog using a sniper rifle</caption>
     <caption xml:lang="de">Igel, der ein Scharfschützengewehr benutzt</caption>
-    <image width="1600" height="900">http://hedgewars.org/images/screenshots/0_9_19-EarthRise_Sniper.png</image>
+    <image width="1600" height="900">https://hedgewars.org/images/screenshots/0_9_19-EarthRise_Sniper.png</image>
   </screenshot>
   <screenshot>
     <caption>2nd mission in the campaign “A Classic Fairytale”</caption>
-    <caption xml:lang="de">2. Mission in der Kampagne „A Classic Fairytale”</caption>
-    <image width="1600" height="900">http://hedgewars.org/images/screenshots/0_9_19-AFT02.png</image>
+    <caption xml:lang="de">2. Mission in der Kampagne „Ein klassisches Märchen”</caption>
+    <image width="1600" height="900">https://hedgewars.org/images/screenshots/0_9_19-AFT02.png</image>
   </screenshot>
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     <caption>9th mission in the campaign “A Classic Fairytale”</caption>
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-    <image width="1600" height="900">http://hedgewars.org/images/screenshots/0_9_19-AFT09.png</image>
+    <caption xml:lang="de">9. Mission in der Kampagne „Ein klassisches Märchen”</caption>
+    <image width="1600" height="900">https://hedgewars.org/images/screenshots/0_9_19-AFT09.png</image>
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- <url type="homepage">http://hedgewars.org/</url>
- <url type="bugtracker">http://hedgewars.org/bugs</url>
- <url type="faq">http://hedgewars.org/faq</url>
- <url type="help">http://hedgewars.org/wiki.html</url>
+ <url type="homepage">https://hedgewars.org/</url>
+ <url type="bugtracker">https://hedgewars.org/bugs</url>
+ <url type="faq">https://hedgewars.org/faq</url>
+ <url type="help">https://hedgewars.org/wiki.html</url>
  <developer_name>Hedgewars Project</developer_name>
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+           id="path25687-5"
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+    </g>
+  </g>
+  <g
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+     style="display:none"
+     id="layer3">
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+</svg>
--- a/share/hedgewars/Data/Locale/campaigns_de.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/campaigns_de.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -48,7 +48,7 @@
 A_Space_Adventure-ice02.desc="Igel Einsam konnte nicht einfach nur den Eisplaneten besuchen, ohne das Olympiastadion des Untertassenfliegens zu besuchen! In dieser Mission kannst du deine Flugkünste unter Beweis stellen und deinen Platz unter den Besten einnehmen!"
 
 A_Space_Adventure-desert01.name="Hauptmission: Suche im Staub"
-A_Space_Adventure-desert01.desc="Du bist auf dem Planeten aus Sand gelandet! Igel Einsam muss das fehlende Teil in den Berkwerksstollen finden. Sei vorsichtig, weil bösartige Schmuggler nur darauf warten, dich anzugreifen und auszurauben!"
+A_Space_Adventure-desert01.desc="Du bist auf dem Planeten aus Sand gelandet! Igel Einsam muss das fehlende Teil in den Bergwerksstollen finden. Sei vorsichtig, weil bösartige Schmuggler nur darauf warten, dich anzugreifen und auszurauben!"
 
 A_Space_Adventure-desert02.name="Nebenmission: Lauf um dein Leben"
 A_Space_Adventure-desert02.desc="Igel Einsam suchte nach dem Teil in diesem Tunnel, als er unerwarteterweise anfing, geflutet zu werden! Komm so schnell wie möglich zur Oberfläche und pass auf, keine Mine auszulösen."
@@ -63,10 +63,10 @@
 A_Space_Adventure-fruit02.desc="Igel Einsam nähert sich dem verlorenen Teil des Obstplaneten. Wird ihn Leutnant Limone dabei helfen, das Teil zu besorgen? Oder nicht?"
 
 A_Space_Adventure-fruit03.name="Nebenmission: Präzisionsschießen"
-A_Space_Adventure-fruit03.desc="Igel Einsam has sich verlaufen und ist in den Hinterhalt der Roten Erdbeeren geraten. Hilf ihm, sie zu eliminieren, um etwas zusätzliche Munition für die Mission »Zum Greifen nah« zu gewinnen."
+A_Space_Adventure-fruit03.desc="Igel Einsam hat sich verlaufen und ist in dem Hinterhalt der Roten Erdbeeren geraten. Hilf ihm, sie zu eliminieren, um etwas zusätzliche Munition für die Mission »Zum Greifen nah« zu gewinnen."
 
 A_Space_Adventure-death01.name="Hauptmission: Das letzte Gefecht" 
-A_Space_Adventure-death01.desc="Auf dem Todesplaneten, dem sterilsten Planeten in der Gegend, ist Igel Einsam ganz kurz davor, das letzte Teil des Geräts zu holen! Allerdings erwartet ihn eine unangenehme Überraschnug."
+A_Space_Adventure-death01.desc="Auf dem Todesplaneten, dem sterilsten Planeten in der Gegend, ist Igel Einsam ganz kurz davor, das letzte Teil des Geräts zu holen! Allerdings erwartet ihn eine unangenehme Überraschung."
 
 A_Space_Adventure-death02.name="Nebenmission: Die Spezialisten töten"
 A_Space_Adventure-death02.desc="Igel Einsam ist wieder in eine schwierige Situation geraten. Hilf ihm, die »5 tödlichen Igel« in ihrem eigenem Spiel zu besiegen!"
--- a/share/hedgewars/Data/Locale/cs.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/cs.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
       ["Available points remaining: "] = "Zbývá bodů:",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
       ["Bat your opponents through the|baskets and out of the map!"] = "Odpal protivníky skrz|koše a pryč z mapy!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
       ["Bazooka Training"] = "Trénink s bazukou",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
       ["Control pillars to score points."] = "Obsaď všechny sloupy, abys dostal body.",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
       ["Deadweight"] = "Mrtvá váha",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
       ["MISSION SUCCESSFUL"] = "MISE ÚSPĚŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
       ["Nameless Heroes"] = "Bezejmenní hrdinové",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1640,6 +1683,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
       ["Poison"] = "Otrava",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
       ["Press [Precise] to skip intro"] = "Stiskni [přesnost] pro přeskočení",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
       ["Switched to "] = "Přepnut na ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
       ["The flag will respawn next round."] = "Vlajka se obnoví příští kolo.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
       ["THE SPECIALISTS"] = "SPECIALISTÉ",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
       ["TrophyRace"] = "Závod o trofej",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
       ["User Challenge"] = "Výzva",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
       ["Weapons Reset"] = "Zbraně obnoveny",
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/da.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/da.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
         ["Available points remaining: "] = "Tilgængeligt point tilbage: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
         ["Bat your opponents through the|baskets and out of the map!"] = "Slå dine modstandere gennem|kurvene og ud af banen!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
         ["Bazooka Training"] = "Træning med Bazooka",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
         ["Control pillars to score points."] = "Kontroller søjler for at score point.",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
         ["Deadweight"] = "Dødvægt",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
         ["Flamer"] = "Hetzer",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
         ["Last Target!"] = "Sidste Mål!",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
         ["Lively Lifeguard"] = "Livlig Livredder",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
         ["MISSION SUCCESSFUL"] = "MISSION VAR SUCCESFULD", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
         ["Nameless Heroes"] = "Navnløse Helte",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1640,6 +1683,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
         ["Poison"] = "Gift",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
         ["Prepare yourself"] = "Gør dig klar",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
         ["Press [Precise] to skip intro"] = "Tryk på [Præcis] for at springe introen over",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
         ["selected!"] = "valgt",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
         ["Switched to "] = "Skiftede til ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
         ["The flag will respawn next round."] = "Flaget gendannes næste runde.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
         ["THE SPECIALISTS"] = "SPECIALISTERNE",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
         ["TrophyRace"] = "TrofæRæs",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
         ["Unstoppable!"] = "Ustoppelig!",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
         ["User Challenge"] = "Brugerudfordring",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
         ["Weapons Reset"] = "Våben Nulstillede",
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/de.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/de.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -2,7 +2,7 @@
 ["..."]="…",
 ["011101000"]="011101000",
 ["011101001"]="011101001",
-["10 weapon schemes"] = "10 Waffensätze", -- Continental_supplies
+["15+%d damage, %d invulnerable left"] = "15+%d Schaden, %d Unverwundbarkeit übrig", -- Continental_supplies
 ["1-5, Precise + 1-4: Choose structure type"] = "1-5, Genaues Zielen + 1-4: Gebäudetyp wählen", -- Construction_Mode
 ["+1 barrel!"] = "+1 Fass!", -- Tumbler
 ["%.1fs"] = "%.1fs", -- Racer, TechRacer
@@ -35,7 +35,7 @@
 ["Accuracy bonus: +%d points"]="Präzisions-Bonus: +%d Punkte",
 ["Ace"]="Ass",
 ["Achievement gotten: %s"] = "Auszeichnung erhalten: %s", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_That_Sinking_Feeling, User_Mission_-_Bamboo_Thicket, User_Mission_-_Dangerous_Ducklings, Tumbler
-["A Classic Fairytale"]="Ein typisches Märchen",
+["A Classic Fairytale"]="Ein klassisches Märchen",
 ["A crate critical to this mission has been destroyed."] = "Eine missionskritische Kiste wurde zerstört.", -- SimpleMission
 ["Actually, you aren't worthy of life! Take this..."]="Eigentlich hast du nicht das Recht, zu leben! Nimm das!",
 ["A cy-what?"]="Ein Cy-was?",
@@ -113,10 +113,10 @@
 ["And you believed me? Oh, god, that's cute!"]="Und du hast mir geglaubt? Ach Gottchen, das ist so süß!",
 ["And you need to move to the top!"] = "Und du musst nach ganz oben!", -- Basic_Training_-_Movement
 ["An experimental (and buggy!) editing tool for missions and more"] = "Ein experimentelles (und verbuggtes!) Tool für Missionen und mehr", -- HedgeEditor
-["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"]="Anno 1032: (Die Explosion wird stark schubsen – Große Reichweite, betrifft Igel in der Nähe des Ziels nicht)",
+["Anno 1032"] = "Anno 1032", -- Continental_supplies
 ["An object has been destroyed before it took enough damage."] = "Ein Objekt wurde zerstört, bevor es genug Schaden nahm!", -- SimpleMission
 ["Antarctica"]="Antarktika",
-["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."]="Antarktischer Sommer: – Wird dir einen Träger/Schlammball und zwei Sinuskanonen/Portalgeräte jeden 4. Zug geben",
+["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "Antarktischer Sommer: Jeden 4. Zug erhälst du 1 Träger, 1 Schlammball, 2 Sinuskanonen und 1 tragbares Portalgerät.", -- Continental_supplies
 ["Anti-Gravity Device Part (+1)"] = "Teil des Antischwerkraftgeräts (+1)", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 ["Anton"] = "Anton", -- 
 ["An unexpected event!"]="Ein unerwartetes Ereignis!",
@@ -124,7 +124,6 @@
 ["A random hedgehog will inherit the weapons of his deceased team-mates."]="Ein zufälliger Igel wird die Waffen seiner verstorbenen Teamkollegen erben.", -- A_Space_Adventure:death02
 ["A random hedgehog will inherit the weapons of his deceased team-mates"]="Ein zufälliger Igel wird die Waffen seiner verstorbenen Teamkollegen erben", -- A_Space_Adventure:death02
 ["Arashi"] = "Arashi", -- 
-["Area"]="Gebiet",
 ["Are we there yet?"]="Sind wir schon da?",
 ["Are you accusing me of something?"]="Beschuldigst du mich?",
 ["Are you helping the aliens?"] = "Hilfst du den Außerirdischen?", -- A_Classic_Fairytale:queen
@@ -154,6 +153,7 @@
 ["Attack From Rope: %s"] = "Angriff Vom Seil: %s", -- WxW
 ["Attack From Rope: You may only attack from a rope."] = "Angriff Vom Seil: Du darfst nur vom Seil angreifen.", -- WxW
 ["Attack rule: %s"] = "Angriffsregel", -- WxW
+["Attack: Select this continent"] = "Angreifen: Diesen Kontinent wählen", -- Continental_supplies
 ["Attack: [Space]"] = "Angreifen: [Leertaste]", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 ["Attack the assassins before they attack back"]="Greif die Assassinen an, bevor sie angreifen.",
 ["Attack: Throw ball"] = "Angriff: Ball werfen", -- Knockball
@@ -163,6 +163,7 @@
 ["At the start of the game each enemy hog has only the weapon that he is named after"]="Am Anfang des Spiels hat jeder feindliche Igel nur die Waffe, nach der er benannt wurde", -- A_Space_Adventure:death02
 ["Australia"]="Australien",
 ["Available points remaining: "]="Verfügbare Punkte verbleibend:",
+["Available weapon specials:"] = "Verfügbare Waffenextras:", -- Continental_supplies
 ["Average pilot"]="Durchschnittlicher Pilot",
 ["Avoid bazookas, red and blue invaders."] = "Weiche Bazookas und den roten und blauen Invasoren aus.", -- Space_Invasion
 ["Avoid the mines!"] = "Weich den Minen aus!", -- Basic_Training_-_Rope
@@ -189,7 +190,7 @@
 ["Barrel Placement Mode"]="Fassplatzierungsmodus",
 ["BARREL PLACEMENT MODE"]="FASSPLATZIERUNGSMODUS",
 ["Barrier unlocked!"] = "Barriere geöffnet!", -- Basic_Training_-_Rope
-["Baseballbat"]="Baseballschläger",
+["Baseball bat specials cannot be used close to other hogs."] = "Baseballschläger-Extras können nicht in der Nähe anderer Igel benutzt werden.", -- Continental_supplies
 ["Baseball Bat with Ball"] = "Baseballschläger mit Ball", -- Knockball
 ["Base damage has been modified to 12 per shot."] = "Der Grundschaden wurde auf 12 pro Schuss geändert.", -- Battalion
 ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "Zeig, was du gelernt hast und zerstör die Zielscheibe auf dem Träger|und lande, wie immer, sicher!", -- Basic_Training_-_Flying_Saucer
@@ -206,13 +207,13 @@
 ["Batty"] = "Plemplem", -- 
 ["Bat your opponents through the|baskets and out of the map!"]="Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
 ["Bazooka Battlefield"] = "Bazookaschlachtfeld", -- Bazooka_Battlefield
+["Bazooka Master"] = "Bazookameister", -- Basic_Training_-_Bazooka
 ["Bazookas are influenced by wind."] = "Bazookas werden vom Wind beeinflusst.", -- Basic_Training_-_Bazooka
 ["Bazooka Team"] = "Bazooka-Team", -- Basic_Training_-_Bazooka
 ["Bearded Beast"] = "Bärtiges Biest", -- 
 ["Be careful, the future of Hogera is in your hands!"]="Sei vorsichtig, die Zukunft von Hogera liegt in deinen Händen!",
 ["Be careful, your fuel is limited from now on!"] = "Vorsichtig, dein Treibstoff ist ab jetzt begrenzt!", -- Basic_Training_-_Flying_Saucer
-["Be careful, your gadgets won't work in the bandit area. You should get an ice gun"]="Sei vorsichtig, deine Apparate werden im Banditenland nicht funktionieren. Du solltest eine Eiskanone holen.",
-["Be careful, your gadgets won't work in the bandit area. You should get an ice gun."] = "Sei vorsichtig, deine Apparete werden im Banditenland nicht funktionieren. Du solltest dir eine Eiskanone besorgen.", -- A_Space_Adventure:ice01
+["Be careful, your gadgets won't work in the bandit area. You should get an ice gun."] = "Sei vorsichtig, deine Apparate werden im Banditenland nicht funktionieren. Du solltest dir eine Eiskanone besorgen.", -- A_Space_Adventure:ice01
 ["Beep Loopers"]="Piepskreisler",
 ["Beginner"]="Anfänger",
 ["Behind these trees on the east side there is Secret Base 17."] = "Hinter diesen Bäumen auf der Ostseite ist Geheimbasis 17.", -- A_Space_Adventure:cosmos
@@ -260,9 +261,11 @@
 ["Bottom Feeder"] = "Versager", -- Mutant
 ["Bounciness"] = "Sprunghaftigkeit", -- Basic_Training_-_Grenade
 ["Bouncing Bomb"] = "Hüpfende Bombe", -- Basic_Training_-_Bazooka
+["Bouncy Boomerang"] = "Springender Bumerang", -- Continental_supplies
 ["Bouncy Girder: [4]"] = "Sprunghafter Träger: [4]", -- HedgeEditor
 ["Bouncy Land: [4]"] = "Sprunghaftes Gelände: [4]", -- HedgeEditor
 ["Bouncy Land"]="Sprunghaftes Gelände",
+["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "Kopfgeld: Erhalte 6 Waffen für jeden Abschuss (sogar für eigene Igel).", -- Continental_supplies
 ["Bozo"] = "August", -- 
 ["Brain Blower"]="Hirnpuster",
 ["Brainiac"]="Hirni",
@@ -297,8 +300,8 @@
 ["But you're cannibals. It's what you do."]="Aber ihr seid Kannibalen. Das ist, was ihr tut.",
 ["But you said you'd let her go!"]="Aber du sagtest, dass du sie freilässt!",
 ["But you saved me!"] = "Aber du hast mich gerettet!", -- A_Classic_Fairytale:queen
-["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "Übrigens, nicht nur Bazookas, sondern auch Granaten und viele andere Dinge werden auf dem Wasser hüpfen.", -- Basic_Training_-_Bazooka
-["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "Übrigens, du kannst dich umdrehen, ohne zu gehen,|indem du die »Genaues zielen«-Taste gedrückt hälst|und dann eine der Gehen-Tasten drückst.", -- Basic_Training_-_Movement
+["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "Übrigens, nicht nur Bazookas, sondern auch Granaten und viele andere Dinge werden auf dem Wasser hüpfen.", -- Basic_Training_-_Bazooka
+["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "Übrigens, du kannst dich umdrehen, ohne zu gehen,|indem du die »Genaues zielen«-Taste gedrückt hältst|und dann eine der Gehen-Tasten drückst.", -- Basic_Training_-_Movement
 ["C-1"] = "C-1", -- portal
 ["C-2"] = "C-2", -- portal
 ["Callahan"] = "Callahan", -- 
@@ -348,6 +351,7 @@
 ["Chief Sandologist"]="Haupt-Sandologe",
 ["Chikorita"] = "Endivie", -- 
 ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "Auswahl-/Platzierungs-/Löschmodus wählen: [Links], [Rechts]", -- HedgeEditor
+["Choose your continent wisely, as your decision will be permanent."] = "Wähle deinen Kontinent weise, da deine Entscheidung endgültig ist.", -- Continental_supplies
 ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."]="Wähl deine Seite! Wenn du dem seltsamen Mann beitreten willst, geh zu ihm hin.|Geh ansonsten von ihm fort. Wenn du angr… Vergiss es!",
 ["Chunli"] = "Chunli", -- 
 ["Clark Kent"] = "Clark Kent", -- 
@@ -359,7 +363,6 @@
 ["Closing in"] = "Es neigt sich dem Ende zu", -- A_Classic_Fairytale:queen
 ["Clown"]="Clown",
 ["Clowns"]="Clowns",
-["Cluck-cluck time: [Fire an egg ~ Sabotages and cures poison ~ Cannot be fired close to another hog]"]="Gackerzeit: (Schieß ein Ei – Sabotiert und kuriert Gift – kann nicht in der Nähe anderer Igel gefeuert werden)",
 ["Clumsy"]="Hoppla",
 ["Cluster Bomb Training"] = "Splittergranatentraining", -- Target_Practice_-_Cluster_Bomb
 ["Collateral Damage II"]="Kollateralschaden II",
@@ -376,7 +379,7 @@
 ["Collect the freezer and get the device part from Thanta."] = "Sammle die Eiskanone ein und hol dir das Geräteteil von Thanta.", -- A_Space_Adventure:ice01
 ["Collect the green and purple invaders."] = "Sammle die grünen und violetten Invasoren auf.", -- Space_Invasion
 ["Collect the icegun and get the device part from Thanta"]="Sammle die Eiskanone ein und besorge das Bauteil von Thanta",
-["Collect the remaining crates to complete the training."] = "Schnapp dir die verbleigenden Kisten, um die Ausbildung zu beenden.", -- Basic_Training_-_Movement
+["Collect the remaining crates to complete the training."] = "Schnapp dir die verbleibenden Kisten, um die Ausbildung zu beenden.", -- Basic_Training_-_Movement
 ["Collect the weapon crate and drop|a grenade from rope to destroy the barrels."] = "Sammel die Waffenkiste ein und|lass eine Granate vom Seil aus fallen,|um die Fässer zu zerstören.", -- Basic_Training_-_Rope
 ["Collect the weapon crate at the left coast!"] = "Sammle die Waffenkiste an der linken Küste auf!", -- A_Classic_Fairytale:journey
 ["Color Squad"] = "Farbentrupp", -- 
@@ -417,6 +420,8 @@
 ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "Baustation: Ermöglicht Platzierung von Trägern,|    Gummis, Minen, Haftminen und Fässern.", -- Construction_Mode
 ["Construction Station"]="Baustation",
 ["Continental supplies"]="Kontinentallieferungen",
+["Continent selection"] = "Kontinentauswahl", -- Continental_supplies
+["Continents: Select a continent at the beginning."] = "Kontinente: Wähle am Anfang einen Kontinent.", -- Continental_supplies
 ["Control"] = "Kontrolle", -- Control
 ["Control pillars to score points."]="Behalte die Kontrolle über die Säulen, um Punkte zu erhalten.",
 ["Copper"] = "Kupfer", -- User_Mission_-_Nobody_Laugh
@@ -440,7 +445,7 @@
 ["Crates per turn: %d"] = "Kisten pro Zug: %d", -- WxW
 ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "Verrückte Schwerkraft: Schwerkraft verändert sich zufällig zwischen %i%% und %i%% mit einer Periode von %s", -- Gravity
 ["Crazy Runner"]="Verrückter Renner",
-["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"]="Kricket: (Feuere eine 1-Sek.-Mine! – kann nicht in der Nähe anderer Igel gefeuert werden)",
+["Cricket Time"] = "Kricket", -- Continental_supplies
 ["CTF_Blizzard"] = "CTF_Blizzard", -- CTF_Blizzard
 ["Cursor: Build structure"] = "Cursor: Gebäude bauen", -- Construction_Mode
 ["Cursor: Mode action"] = "Cursor: Modusaktion", -- HedgeEditor
@@ -462,6 +467,8 @@
 ["%d/%d"] = "%d/%d", -- SpeedShoppa
 ["Deadly Grape"]="Traube des Todes",
 ["Deadweight"]="Gravitus",
+["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "Mach 15 Schaden + 10% deiner Gesundheit auf alle Igel im Umkreis und erhalte 2/3 zurück.", -- Continental_supplies
+["Deals 15 damage to all enemies in the circle."] = "Richte 15 Schaden auf alle Gegner im Kreis an.", -- Continental_supplies
 ["Deer"] = "Hirsch", -- 
 ["Defeat all enemies!"] = "Besiege alle Feinde!", -- portal
 ["Defeat Professor Hogevil!"]="Besiege Professor Bösigel!",
@@ -473,7 +480,6 @@
 ["Delete Waypoint"] = "Wegpunkt löschen", -- HedgeEditor
 ["Deletion Mode: [5]"]="Löschmodus: [5]",
 ["Deletion Mode"]="Löschmodus",
-["Deletition Mode"] = "Löschmodus", -- HedgeEditor
 ["Demolition is fun!"]="Zerstörung macht Spaß!",
 ["Demo"] = "Zerstörer", -- The_Specialists
 ["Dense Cloud"]="Dichte Wolke",
@@ -504,11 +510,10 @@
 ["Die, die, die!"]="Stirb, stirb, stirb!",
 ["Difficulty: Easy"] = "Schwierigkeitsgrad: Leicht", -- A_Classic_Fairytale:first_blood
 ["Difficulty: Hard"] = "Schwierigkeitsgrad: Schwer", -- A_Classic_Fairytale:first_blood
-["Difficulty: "]="Schwierigkeitsgrad: ",
 ["Dimitry"] = "Dimitri", -- 
 ["%d invaders have been destroyed in this game."] = "In diesem Spiel wurden %d Invasoren zerstört.", -- Space_Invasion
 ["Disabled"] = "Deaktiviert", -- WxW
-["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"]="Als Felsenpinguin tarnen: (Vertausche die Plätze mit einem zufälligen Igel im Kreis)",
+["Disguise as a Rockhopper Penguin"] = "Als Felsenpinguin tarnen", -- Continental_supplies
 ["Displacer"] = "Displacer", -- 
 ["Disqualified!"]="Disqualifiziert!",
 ["Diver"] = "Taucher", -- User_Mission_-_Diver
@@ -551,7 +556,7 @@
 ["Dr. Jenner"] = "Dr. Koch", -- 
 ["Dr. Jung"] = "Dr. Jung", -- 
 ["Drone Hunter! +10 points!"] = "Drohnenjäger! +10 Punkte!", -- Space_Invasion
-["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"]="Bombe fallenlassen: (Lass einen heroischen Wind, der sich bei Einschlag in eine Bombe verwandelt, fallen)",
+["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "Lass einen Erdklumpen fallen,|der sich bei Aufprall in einen Bombensplitter|verwandelt. Beendet den Zug nicht.", -- Continental_supplies
 ["- Dropped flags may be returned or recaptured"] = "- Fallengelassene Flaggen können zurückgebracht oder aufgesammelt werden", -- Capture_the_Flag
 ["Dropping a weapon while in water would just drown it, but launching one would work."] = "Eine Waffe im Wasser fallen zu lassen, würde sie einfach nur absaufen lassen,|aber ein Abfeuern würde funktionieren.", -- Basic_Training_-_Flying_Saucer
 ["Drop weapon (while on rope): [Long Jump]"] = "Waffe fallen lassen (vom Seil): [Langsprung]", -- Basic_Training_-_Rope
@@ -578,12 +583,11 @@
 ["Dude, wow, you're so cute!"] = "Mann, wow, ihr seid so süß!", -- A_Classic_Fairytale:queen
 ["Dud Mine Placement Mode"] = "Blindgängerminenplatzierungsmodus", -- HedgeEditor
 ["DUD MINE PLACEMENT MODE"] = "BLINDGÄNGERMINENPLATZIERUNGSMODUS", -- HedgeEditor
-["Duration"]="Dauer",
 ["During the final testing of the device an accident happened"]="Bei den letzten Tests des Gerätes ist ein Unfall passiert.",
 ["During the final testing of the device an accident happened."] = "Bei den letzten Tests des Geräts ist ein Unfall passiert.", -- A_Space_Adventure:moon02
 ["During the game you can get new RC planes by collecting the weapon crates."]="Während des Spiels kannst du neue Funkflugzeuge erhalten, indem du die Waffenkisten sammelst.",
 ["During the game you can get new RC planes by collecting the weapon crates"]="Während des Spiels kannst du neue Funkflugzeuge erhalten, indem du die Waffenkisten sammelst",
-["Dust storm: [Deals 15 damage to all enemies in the circle]"]="Staubsturm: (15 Schaden für alle Gegner im Kreis)",
+["Dust Storm"] = "Staubsturm", -- Continental_supplies
 ["Each time you destroy all the targets on your current level you'll get teleported to the next level."]="Jedes Mal, wenn du alle Zielscheiben im aktuellen Level zerstörst, wirst du zum nächsten Level teleportiert.",
 ["Each time you destroy all the targets on your current level you'll get teleported to the next level"]="Jedes Mal, wenn du alle Zielscheiben im aktuellen Level zerstörst, wirst du zum nächsten Level teleportiert",
 ["Each time you play this missions enemy hogs will play in a random order"]="Jedes Mal, wenn du diese Mission spielst, werden die feindlichen Igel in einer zufälligen Reihenfolge spielen", -- A_Space_Adventure:death02
@@ -593,9 +597,7 @@
 ["Each turn you'll have only one rope to use"]="In jedem Zug kannst du nur ein Seil benutzen",
 ["Each turn you'll have only one rope to use."] = "In jedem Zug kannst du nur ein Seil benutzen.", -- A_Space_Adventure:moon02
 ["Eagle Eye"]="Adlerauge",
-["Eagle Eye: [Blink to the impact ~ One shot]"]="Adlerauge: (Teleportiere dich zum Einschlagspunkt – ein Schuss)",
 ["Ear Sniffer"]="Ohrenschnüffler",
-["EASY"]="EINFACH",
 ["Eckles"] = "Kicher", -- User_Mission_-_Nobody_Laugh
 ["Eclipse"] = "Eklipse", -- Big_Armory
 ["Editing Commands: (Use while no weapon is selected)"] = "Bearbeitungsbefehle: (Benutzen, wenn keine Waffe gewählt)", -- HedgeEditor
@@ -626,8 +628,8 @@
 ["Europe"]="Europa",
 ["Every 2 rings, the ring color will be green and you'll get an extra flying saucer."]="Alle 2 Ringe wird der Ring grün und du erhältst eine neue fliegende Untertasse.",
 ["Every 2 rings, the ring color will be green and you'll get an extra flying saucer"]="Alle 2 Ringe wird der Ring grün und du erhältst eine neue fliegende Untertasse",
-["Every 2 rings you'll get extra flying saucers"]="Alle 2 Ringe erhälst du neue fliegende Untertassen",
-["Every 2 rings you'll get extra flying saucers."] = "Alle 2 Ringe erhälst du zusätzliche fliegende Untertassen.", -- A_Space_Adventure:ice02
+["Every 2 rings you'll get extra flying saucers"]="Alle 2 Ringe erhältst du neue fliegende Untertassen",
+["Every 2 rings you'll get extra flying saucers."] = "Alle 2 Ringe erhältst du neue fliegende Untertassen.", -- A_Space_Adventure:ice02
 ["Everyone knows this."]="Das weiß jeder.",
 ["Every single time!"]="Jedes Mal!",
 ["Everything looks OK..."]="Alles sieht gut aus.",
@@ -655,7 +657,7 @@
 ["Fighting instead of cultivating a beautiful friendship."] = "Kämpfen, anstatt eine wunderschöne Freundschaft zu pflegen.", -- A_Classic_Fairytale:epil
 ["Fight: Press [Attack]"] = "Kämpfen: Drücke [Angreifen]", -- A_Space_Adventure:fruit01
 ["Filthy Blue"]="Blödblau",
-["Final Challenge:"] = "Letzte Herausforerung:", -- Basic_Training_-_Rope
+["Final Challenge:"] = "Letzte Herausforderung:", -- Basic_Training_-_Rope
 ["Finally! We're out of this hellhole. Now go save the princess, %s!"] = "Endlich! Wir sind raus aus diesem Höllenloch. Jetzt befrei die Prinzessin, %s!", -- A_Classic_Fairytale:family
 ["Finally you are here..."]="Endlich bist du hier …",
 ["Finally you are here!"] = "Endlich bist du hier!", -- A_Space_Adventure:desert01, A_Space_Adventure:ice01
@@ -668,7 +670,10 @@
 ["Finish waypoint placement"] = "Wegpunktplatzierung beenden", -- Racer
 ["Finish your training|Hint: Animations can be skipped with the [Precise] key."]="Schließe deine Übungen ab.|Tipp: Animationen können mit der [Genaues Zielen]-Taste übersprungen werden.",
 ["Finite Ropes"] = "Endliche Seile", -- Basic_Training_-_Rope
+["Fire a rocket with napalm."] = "Feuere eine Rakete mit Napalm ab.", -- Continental_supplies
 ["Fire: [Precise]"] = "Feuern: [Genaues Zielen]", -- Space_Invasion, Tumbler
+["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "Wirf eine explodierende Medizin, die allen Igeln im Einflussradius 15 Gesundheit gibt.", -- Continental_supplies
+["Fire your hedgehog like a sticky mine."] = "Feuere deinen Igel wie eine Haftmine.", -- Continental_supplies
 ["First aid kits?!"]="Erste-Hilfe-Koffer?",
 ["First Blood"]="Der erste Zusammenstoß",
 ["- First clan to capture the flag wins"] = "- Der erste Klan, der die Flagge erobert, gewinnt", -- Capture_the_Flag
@@ -682,15 +687,17 @@
 ["Flamer"]="Flammenwerfer",
 ["Flamer selected!"] = "Flammenwerfer ausgewählt!", -- Tumbler
 ["Flaming Worm"]="Flammenwurm",
+["Flare"] = "Leuchtfackel", -- Continental_supplies
 ["Flawless victory!"]="Perfekter Sieg!",
 ["Flee: Press [Jump]"] = "Fliehen: Drücke [Springen]", -- A_Space_Adventure:fruit01
 ["Flesh for Brainz"]="Fleisch gegen Hirn",
 ["Fly around and hurl explosives to your enemies."] = "Flieg herum und wirf Sprengkörper auf deine Gegner.", -- Tumbler
 ["Flying Saucer Training"] = "Grundausbildung: Fliegende Untertasse", -- Basic_Training_-_Flying_Saucer
 ["Fly into space to fight off the invaders with barrels!"] = "Flieg in den Weltraum, um die Invasoren mit Fässern abzuwehren!", -- Space_Invasion
-["Fly to the meteorite and detonate the explosives"]="Fliege zum Meteroiten und sprenge die Bomben.",
+["Fly to the meteorite and detonate the explosives"]="Fliege zum Meteoriten und sprenge die Bomben.",
 ["Fly to the moon"]="Flieg zum Mond.",
 ["Fly to the moon."] = "Flieg zum Mond.", -- A_Space_Adventure:cosmos
+["Forgetfulness: You will lose all your weapons each turn."] = "Vergesslichkeit: Du wirst jeden Zug alle Waffen verlieren.", -- Continental_supplies
 ["For the next crate, you have to do back jumps."] = "Für die nächste Kiste brauchst du Rückwärtssprünge.", -- Basic_Training_-_Movement
 ["Four Eyes"] = "Vier Augen", -- 
 ["Frank"] = "Frank", -- User_Mission_-_Nobody_Laugh
@@ -716,7 +723,6 @@
 ["Game Started!"]="Spiel gestartet!",
 ["Game? Was this a game to you?!"]="Spiel? War das ein Spiel für dich?!",
 ["Gangsters"] = "Gangster", -- 
-["GasBomb"]="Gasbombe",
 ["Gas Gargler"]="Gasgurgler",
 ["Gasp! A smuggler!"] = "Huch! Ein Schmuggler!", -- A_Space_Adventure:desert01
 ["Gasp!"] = "Huch!", -- A_Space_Adventure:desert01
@@ -724,7 +730,7 @@
 ["Gear information hidden"] = "Gear-Information verborgen", -- HedgeEditor
 ["Gear information shown"] = "Gear-Information angezeigt", -- HedgeEditor
 ["Gear Placement Tool"] = "Gear-Platzierungswerkzeug", -- HedgeEditor
-["General information"]="Allgemeine Informationen",
+["General information:"] = "Allgemeine Informationen:", -- Continental_supplies
 ["General Lemon"]="General Limone",
 ["Generator: Generates energy."] = "Generator: Erzeugt Energie.", -- Construction_Mode
 ["Generator"]="Generator",
@@ -810,7 +816,7 @@
 ["Green Hog Grape"]="Grünigeltraube",
 ["Green hogs won't intentionally hurt you"]="Grüne Igel werden dich nicht absichtlich verletzen.",
 ["Greenhorn"]="Grünschnabel",
-["Green lipstick bullet: [Poisonous, deals no damage]"]="Grüne Lippenstiftpatrone: (giftig, kein Schaden)",
+["Green Lipstick Bullet"] = "Grüne Lippenstiftpatrone", -- Continental_supplies
 ["Greetings, cloudy one!"]="Grüße, du Wolkiger!",
 ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"]="Grüße von der Marine, %s (%s), für einen Abstand von %d vom Festland!",
 ["Greetings, %s!"] = "Sei gegrüßt, %s!", -- A_Classic_Fairytale:dragon
@@ -831,12 +837,10 @@
 ["Haha, I love the look on your face!"] = "Haha, ich mag deinen Gesichtsausdruck!", -- A_Classic_Fairytale:queen
 ["Haha, now THAT would be something!"]="Haha, na DAS wär ja was!",
 ["Haha, that was just a coincidence!"] = "Haha, das war nur ein Zufall!", -- A_Classic_Fairytale:queen
-["Hammer"]="Hammer",
 ["Hannibal"]="Hannibal",
 ["Hapless Hogs"]="Glücklose Igel",
 ["Happy with your race track?|Then stop building and start racing!"] = "Zufrieden mit deiner Rennstrecke?|Dann hör auf, zu bauen, und starte das Rennen!", -- Racer
 ["Hard flying"]="Schwerer Flug",
-["HARD"]="SCHWER",
 ["Harris"] = "Harald", -- 
 ["Harry"] = "Harry", -- User_Mission_-_Nobody_Laugh
 ["Harry Potter"] = "Harry Potter", -- 
@@ -858,7 +862,7 @@
 ["HEALTH MODIFICATION MODE"]="GESUNDHEITSMODIFIKATIONSMODUS",
 ["Heartful"]="Herzlich",
 ["Heavenly Defense"] = "Himmlische Verteidigung", -- Tentacle_Terror
-["Heavy Cannfantry"]="Schwere Kannfantrie",
+["Heavy Cannfantry"]="Schwere Kannfanterie",
 ["Heavy"]="Schwierig",
 ["Heckles"] = "Jux", -- 
 ["Heck, you even executed one of your own!"] = "Verdammt, ihr habt sogar einen von euch exekutiert!", -- A_Classic_Fairytale:queen
@@ -867,7 +871,7 @@
 ["HEDGEEDITOR"] = "HEDGEEDITOR", -- HedgeEditor
 ["HedgeEditor tool"] = "HedgeEditor-Werkzeug", -- HedgeEditor
 ["Hedgehog"] = "Igel", -- 
-["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"]="Igelprojektil: (Feuer deinen Igel wie eine Haftmine)",
+["Hedgehog Projectile"] = "Igelprojektil", -- Continental_supplies
 ["Hedgehogs can not be deleted."] = "Igel können nicht gelöscht werden.", -- HedgeEditor
 ["Hedgehogs will be revived after their death."] = "Igel werden nach ihrem Tod wiederbelebt.", -- Mutant
 ["Hedgehogs will start in the first waypoint."] = "Igel starten im ersten Wegpunkt.", -- Racer
@@ -900,6 +904,7 @@
 ["Here we go!"]="Auf geht's!",
 ["Here you will find the current mission instructions."] = "Hier siehst du die aktuellen Missionsanweisungen.", -- Basic_Training_-_Movement
 ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "Hier wirst du den Flug mit der fliegenden Untertasse|und ein paar coole Tricks lernen.", -- Basic_Training_-_Flying_Saucer
+["Heroic Wind"] = "Heroischer Wind", -- Continental_supplies
 ["Hero Team"]="Heldenteam",
 ["He's so brave..."]="Er ist so mutig.",
 ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device"]="Er war der Laborassistent von Dr. Gutigeln, dem Erfinder des Antischwerkraftgeräts.",
@@ -932,6 +937,7 @@
 ["Hint: Double Jump - Press [Backspace] twice"]="Tipp: Doppelsprung – Drück [Rücktaste] 2 Mal",
 ["Hint: Drilling holes should solve everything."] = "Tipp: Löcher bohren sollte alle Probleme lösen.", -- A_Classic_Fairytale:family
 ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "Tipp: Drücke »Hochsprung« erneut, wenn du nah am höchsten Punkt eines Hochsprungs bist.", -- Basic_Training_-_Movement
+["Hint: Hold down [M] to review the mission texts."] = "Tipp: Halte [M] gedrückt, um die Missionstexte erneut zu sehen.", -- A_Classic_Fairytale:first_blood
 ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "Tipp: Es könnte eine gute Idee sein, einen Träger zu platzieren,|bevor du mit dem Bohren anfängst. Ich sag ja nur.", -- A_Classic_Fairytale:family
 ["Hint: It might be easier if you vary the angle only slightly."] = "Tipp: Es könnte leichter sein, wenn du den Winkel nur leicht veränderst.", -- Basic_Training_-_Bazooka
 ["Hint: Kills won't transfer a hog's pool to the killer's pool"] = "Tipp: Der Pool eines getöteten Igels wird nicht seinem Mörder übertragen", -- Battalion
@@ -943,6 +949,7 @@
 ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "Tipp: Das Seil verbiegt sich nur um Objekte.|Wenn es nichts berührt, ist es immer schnurgerade.", -- Basic_Training_-_Rope
 ["--- Hint ---"] = "--- Tipp ---", -- Battalion
 ["Hint: Use the flower for orientation."] = "Tipp: Benutze die Blume als Orientierungshilfe.", -- Basic_Training_-_Movement
+["Hint: Use the quit key to see the team’s continent."] = "Tipp: Benutze die Verlassentaste, um den Kontinent des Teams zu sehen.", -- Continental_supplies
 ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "Tipp: Wenn du das Seil verkürzt, bewegst du dich schneller!|Und wenn du es verlängerst, wirst du langsamer.", -- Basic_Training_-_Rope
 ["Hint: You might want to stay out of sight and take all the crates ..."] = "Tipp: Du solltest aus der Schusslinie bleiben und alle Kisten aufsammeln.", -- A_Classic_Fairytale:journey
 ["His arms are so strong!"]="Seine Arme sind so stark!",
@@ -983,7 +990,7 @@
 ["Hog Solo arrived at the Desert Planet!"] = "Igel Einsam ist auf dem Wüstenplaneten angekommen!", -- A_Space_Adventure:cosmos
 ["Hog Solo arrived at the Fruit Planet!"] = "Igel Einsam ist auf dem Obstplaneten angekommen!", -- A_Space_Adventure:cosmos
 ["Hog Solo arrived at the Ice Planet!"] = "Igel Einsam ist auf dem Eisplaneten angekommen!", -- A_Space_Adventure:cosmos
-["Hog Solo arrived at the meteorite!"] = "Igel Einsam ist auf dem Meterioten angekommen!", -- A_Space_Adventure:cosmos
+["Hog Solo arrived at the meteorite!"] = "Igel Einsam ist auf dem Meteoriten angekommen!", -- A_Space_Adventure:cosmos
 ["Hog Solo arrived at the moon!"] = "Igel Einsam ist auf dem Mond angekommen!", -- A_Space_Adventure:cosmos
 ["Hog Solo arrived at the Planet of Death!"] = "Igel Einsam ist auf dem Planeten des Todes angekommen!", -- A_Space_Adventure:cosmos
 ["Hog Solo couldn't escape, try again!"]="Igel Einsam konnte nicht fliehen, versuch es nochmal!",
@@ -1058,7 +1065,7 @@
 ["I feel something...a place! They will arrive near the circles!"]="Ich spüre etwas … einen Ort! Sie werden in der Nähe der Kreise auftauchen!",
 ["If only I had a way..."]="Wenn ich nur wüsste, wie.",
 ["If only I were given a chance to explain my being here..."]="Wenn ich nur eine Gelegenheit hätte, um meine Anwesenheit zu erklären …",
-["If only one enemy is left, you'll get bonus ammo."] = "Wenn es nur noch einen Gegner gibt, erhälst du neue Munition.", -- A_Space_Adventure:death02
+["If only one enemy is left, you'll get bonus ammo."] = "Wenn es nur noch einen Gegner gibt, erhältst du neue Munition.", -- A_Space_Adventure:death02
 ["I forgot that she's the daughter of the chief, too..."]="Ich hab vergessen, dass sie auch die Tochter des Häuptlings ist.",
 ["I found it! Hooray!"] = "Ich hab's gefunden! Hurra!", -- A_Space_Adventure:desert01
 ["If some good old explosives were enough to save Hogera …"] = "Wenn ein paar einfache Sprengkörper gereicht haben, um Hogera zu retten, …", -- A_Space_Adventure:final
@@ -1069,8 +1076,9 @@
 ["If you don't want to slip away, you have to keep moving!"] = "Wenn du nicht wegrutschen willst, musst du in Bewegung bleiben!", -- Basic_Training_-_Movement
 ["If you get stuck, use your Desert Eagle or restart the mission!"] = "Wenn du hängenbleibst, benutze deine Desert Eagle|oder starte die Mission neu.", -- A_Classic_Fairytale:journey
 ["If you help us you can keep the device if you find it but we'll keep everything else."]="Wenn du uns hilfst, darfst du das Gerät behalten, wenn du es findest, aber wir werden alles andere behalten.", -- A_Space_Adventure:fruit02
-["If you hurt an enemy, you'll get one third of the damage dealt."] = "Wenn du einen Feind verletzt, erhälst du ein Drittel des Schadens.", -- A_Space_Adventure:death02
+["If you hurt an enemy, you'll get one third of the damage dealt."] = "Wenn du einen Feind verletzt, erhältst du ein Drittel des Schadens.", -- A_Space_Adventure:death02
 ["If you injure a hedgehog you'll get 35% of the damage dealt"]="Wenn du einen Igel verletzt, wirst du 35% des angerichteten Schadens erhalten", -- A_Space_Adventure:death02
+["If you just don’t care …"] = "Wenn es dir völlig egal ist …", -- Continental_supplies
 ["If you kill a hedgehog with the respective weapon your health points will be set to 100"]="Wenn du einen Igel mit der entsprechenden Waffe tötest, wird deine Gesundheit auf 100 gesetzt", -- A_Space_Adventure:death02
 ["If you kill an enemy, your health will be set to 100."] = "Wenn du einen Gegner tötest, wird deine Gesundheit auf 100 gesetzt.", -- A_Space_Adventure:death02
 ["If you know what I mean..."]="Wenn du verstehst, was ich meine.",
@@ -1126,7 +1134,7 @@
 ["I'm here to help you rescue her."]="Ich bin hier, um dir bei ihrer Rettung zu helfen.",
 ["I'm living a dream!"] = "Ich lebe einen Traum!", -- A_Classic_Fairytale:queen
 ["I'm not sure about that!"]="Ich bin mir darüber nicht so sicher.",
-["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "WICHTIG: Um die Missionsanzeige erneut zu sehen, benutze|die Verlassen- oder Paustetaste.", -- Basic_Training_-_Movement
+["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "WICHTIG: Um die Missionstexte erneut zu sehen, halte die Missionsanzeigentaste.", -- Basic_Training_-_Movement
 ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."]="Großartig! Du bist immer noch so trocken wie der Kadaver eines Adlers nach einer Woche in der Wüste.",
 ["%i ms"] = "%i ms", -- Gravity
 ["I'm so glad this is finally over!"] = "Ich bin so froh, dass es endlich vorbei ist!", -- A_Space_Adventure:final
@@ -1138,6 +1146,7 @@
 ["In am also entrusting you with some rope"]="Ich werde dir auch etwas Seil anvertrauen.",
 ["In am also entrusting you with some rope."] = "Ich werde dir außerdem etwas Seil anvertrauen.", -- A_Space_Adventure:cosmos
 ["In case you haven't noticed, I'm a woman, too!"] = "Falls du es noch nicht bemerkt hast, ich bin auch eine Frau!", -- A_Classic_Fairytale:queen
+["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "Erhöhe den Staubsturmschaden, indem|du deine Munition von Unverwundbarkeit opferst.", -- Continental_supplies
 ["Incredible..."]="Unglaublich.",
 ["Indestructible Girder: [2]"] = "Unzerstörbarer Bauträger: [2]", -- HedgeEditor
 ["Indestructible Land: [2]"] = "Unzerstörbares Land: [2]", -- HedgeEditor
@@ -1149,6 +1158,7 @@
 ["I need to prevent their arrival!"]="Ich muss ihre Ankunft verhindern!",
 ["I need to warn the others."]="Ich muss die anderen warnen.",
 ["In fact, you are the only one that's been acting strangely."]="Tatsächlich bist du der Einzige, der sich seltsam benahm.",
+["Initial health: %d"] = "Anfangsgesundheit: %d", -- Continental_supplies
 ["Initiate escape wish!"] = "Fluchtwunsch initiiert!", -- A_Classic_Fairytale:queen
 ["In order to get to the other side, you need to get rid of the crates first."] = "Um auf die andere Seite zu gelangen, musst du zuerst die Kisten los werden.", -- A_Classic_Fairytale:dragon
 ["Insanity!"] = "Wahnsinn!", -- Mutant
@@ -1162,7 +1172,7 @@
 ["In the meantime, take these and return to your \"friend\"!"]="In der Zwischenzeit, nimm diese und kehr zu deinem »Freund« zurück!",
 ["In the stadium, where the best pilots compete ..."] = "Im Stadion, wo sich die besten Piloten messen …", -- A_Space_Adventure:ice02
 ["In this accident, Professor Hogevil lost all his spines on his head!"]="Bei diesem Unfall hat Professor Bösigel all seine Stacheln auf seinem Kopf verloren!", -- A_Space_Adventure:moon02
-["In this mission you get %d%% fuel."] = "In dieser Mission erhälst du %d%% Treibstoff.", -- User_Mission_-_Diver
+["In this mission you get %d%% fuel."] = "In dieser Mission erhältst du %d%% Treibstoff.", -- User_Mission_-_Diver
 ["In this mission you have infinite time."] = "In dieser Mission hast du unendlich viel Zeit.", -- portal
 ["Invalid Placement"]="Ungültige Position",
 ["Invasion"]="Invasion",
@@ -1201,7 +1211,7 @@
 ["I told you, I just found them."]="Ich sag's dir, ich habe sie gerade erst gefunden.",
 ["It only works in teleportation nodes of your own clan."] = "Dies funktioniert nur innerhalb Teleportations-|stationen deines eigenen Klans.", -- Construction_Mode
 ["It's a good thing SUDDEN DEATH is 99 turns away..."]="Gut, dass SUDDEN DEATH in 99 Runden ist …",
-["It's all about the right carrots, you know."] = "Es kommt allein auf die richtigen Karrotten an, weißt du?", -- A_Classic_Fairytale:epil
+["It's all about the right carrots, you know."] = "Es kommt allein auf die richtigen Karotten an, weißt du?", -- A_Classic_Fairytale:epil
 ["It's always up to women to clear up the mess men created!"]="Es bleibt immer an Frauen hängen, das Chaos, das Männer hinterlassen haben, aufzuräumen!",
 ["It's amazing how quickly our lives can change."] = "Es ist erstaunlich, wie schnell sich unsere Leben ändern können.", -- A_Classic_Fairytale:epil
 ["It's an ancient ritual of theirs."] = "Das ist eines ihrer antiken Rituale.", -- A_Classic_Fairytale:queen
@@ -1299,6 +1309,7 @@
 ["Last Resort: Having less than 25% base health gives kamikaze"] = "Letzte Wahl: Igel mit unter 25% Grundgesundheit erhalten Kamikaze", -- Battalion
 ["Last Target!"]="Letzte Zielscheibe!",
 ["Last wave in 3 turns"]="Letzte Welle in 3 Zügen",
+["Launch a bouncy ball which explodes into a crate."] = "Feuere einen sprunghaften Ball, der zu einer Kiste wird.", -- Continental_supplies
 ["Launch some bazookas to destroy the targets!"] = "Feuere ein paar Bazookas ab, um die Zielscheiben zu zerstören!", -- Basic_Training_-_Bazooka
 ["Leaderbot"]="Führboter",
 ["Leader"]="Führer",
@@ -1338,17 +1349,18 @@
 ["Level 2 clear!"]="Level 2 abgeschlossen!",
 ["Level Data Saved!"]="Leveldaten gesichert!",
 ["Lightbender"] = "Leuchte", -- 
-["Light Cannfantry"]="Leichte Kannfantrie",
+["Light Cannfantry"]="Leichte Kannfanterie",
 ["Limited Ammo"] = "Begrenzte Munition", -- Basic_Training_-_Bazooka
 ["Listen carefully! The bandit leader, Thanta, has recently found a very strange device."]="Hör gut zu! Der Anführer der Banditen, Thanta, hat neulich ein sehr seltsames Gerät gefunden.", -- A_Space_Adventure:ice01
 ["Listen up, maggot!"] = "Aufgepasst, du Made!", -- User_Mission_-_Dangerous_Ducklings
 ["Little did they know that this hunt will mark them forever..."]="Sie ahnten nicht, dass diese Jagd sie für immer zusammenschweißen würde.",
 ["Little Obstacle Course"] = "Kleiner Hindernislauf", -- Basic_Training_-_Rope
 ["Lively Lifeguard"] = "Lebhafter Lebensretter", -- User_Mission_-_That_Sinking_Feeling
-["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"]="Einsame Heuler: (Erhöhe das Wasser, wenn kein Igel im Kreis ist und richte 6 Schaden auf alle gegnerischen Igel an.)",
+["Lonely Cries"] = "Einsame Heuler", -- Continental_supplies
 ["Lonely Hog"]="Einsamer Igel",
 ["Long Jump: [Enter]"] = "Weitsprung: [Enter]", -- Basic_Training_-_Movement
 ["Long Live The Queen"] = "Lang lebe die Königin", -- A_Classic_Fairytale:queen
+["Look around: [Mouse movement]"] = "Umsehen: [Mausbewegung]", -- Basic_Training_-_Movement
 ["Look, boss! There is the target!"]="Sieh, Boss! Dort ist das Ziel!", -- A_Space_Adventure:moon01
 ["Look, I had no choice!"]="Versteh doch, ich hatte keine Wahl!",
 ["Look out! There's more of them!"]="Passt auf! Da sind noch mehr von ihnen!",
@@ -1378,16 +1390,14 @@
 ["Mark gears for win/lose conditions"] = "Markiere Gears für Sieg-/Niederlagebedingungen", -- HedgeEditor
 ["Mark"] = "Markus", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
 ["Mark/unmark gear: [Left Click]"] = "Gear markieren/demarkieren: [Linksklick]", -- HedgeEditor
-["- Massive weapon bonus on first turn"]="- Großer Waffenbonus am ersten Zug",
 ["Max Citrus"]="Max Zitron",
 ["Maybe you should try an easier map next time."] = "Vielleicht solltet ihr beim nächsten Mal eine leichtere Karte ausprobieren.", -- Racer
 ["Maybe you should try an easier TechRacer map."] = "Vielleicht solltet ihr eine leichtere TechRacer-Karte ausprobieren.", -- TechRacer
 ["Maybe you should try easier waypoints next time."] = "Vielleicht solltet ihr beim nächsten Mal mit leichteren Wegpunkten spielen.", -- Racer
 ["May the spirits aid you in all your quests!"]="Mögen die Geister dich in all deinen Aufgaben begleiten!",
 ["Meals"] = "Mampf", -- 
-["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"]="Medizin: (Feuere eine explodierende Medizin, die alle Igel im Explosionsradius heilen wird)",
+["Medicine"] = "Medizin", -- Continental_supplies
 ["Medic"]="Sanitäter",
-["MEDIUM"]="MITTEL",
 ["Mega kill!"] = "Megakiller!", -- Mutant
 ["Meiwes"]="Meiwes",
 ["mikade"] = "mikade", -- 
@@ -1411,6 +1421,7 @@
 ["Minion"]="Lakai",
 ["Minions"]="Lakaien",
 ["MISSION FAILED"]="MISSION GESCHEITERT",
+["Mission panel: [M]"] = "Missionsanzeige: [M]", -- Basic_Training_-_Movement
 ["Mission Panel"] = "Missionsanzeige", -- Basic_Training_-_Movement
 ["MISSION SUCCESSFUL"]="MISSION ERFOLGREICH",
 ["Mister Pear"]="Herr Birne",
@@ -1421,14 +1432,13 @@
 ["Modifiers: Unlimited attacks, shared clan ammo"] = "Modifikatoren: Unbegrenzte Angriffe: Klanwaffen", -- Battalion
 ["Modify Sprite under Cursor: [Left Click]"] = "Sprite unter Cursor modifizieren: [Linksklick]", -- HedgeEditor
 ["Molly"] = "Molle", -- 
-["Molotov"]="Molotowcocktail",
 ["Monster kill!"] = "Teuflisch!", -- Mutant
 ["Monsters"] = "Monster", -- 
 ["Mooney"] = "Finster", -- 
 ["More Natives"]="Mehr Eingeborene",
 ["Morris"] = "Moritz", -- 
 ["Most mines are not active."]="Die meisten Minen sind Blindgänger.", -- A_Space_Adventure:desert02
-["Most of the destructible terrain is marked with dashed lines."] = "Der Großteil des zerstörbaren Landes ist mit gestrichelten Linen markiert.", -- A_Space_Adventure:desert01
+["Most of the destructible terrain is marked with dashed lines."] = "Der Großteil des zerstörbaren Landes ist mit gestrichelten Linien markiert.", -- A_Space_Adventure:desert01
 ["Most of the time you'll be able to use the freezer only."] = "Die meiste Zeit wirst du nur die Eiskanone benutzen können.", -- A_Space_Adventure:ice01
 ["Most of the time you'll be able to use the icegun only."] = "Die meiste Zeit wirst du nur die Eiskanone benutzen können.", -- A_Space_Adventure:ice01
 ["Movement: [Up], [Down], [Left], [Right]"]="Bewegen: [Hoch], [Runter], [Links], [Rechts]",
@@ -1446,7 +1456,7 @@
 ["Nameless Heroes"]="Namenlose Helden",
 ["Name"]="Name",
 ["Nancy Screw"]="Lockere Schraube",
-["Napalm rocket: [Fire a bomb with napalm!]"]="Napalmrakete: (Feuer eine Bombe mit Napalm ab!)",
+["Napalm Rocket"] = "Napalmrakete", -- Continental_supplies
 ["Naranja Jed"]="Orangus Otus",
 ["Natives"]="Eingeborene",
 ["Naughty Ninja"]="Böser Ninja",
@@ -1473,8 +1483,9 @@
 ["Ninja"]="Ninja",
 ["Ninpo"] = "Ninpo", -- 
 ["Nobody Laugh"]="Niemand darf lachen",
-["Nobody managed to finish the race. What a shame!"] = "Niemand hat es geschafft, das Rennen abzuchließen. Welch ein Jammer!", -- Racer, TechRacer
+["Nobody managed to finish the race. What a shame!"] = "Niemand hat es geschafft, das Rennen abzuschließen. Welch ein Jammer!", -- Racer, TechRacer
 ["Nobody takes walks every day!"] = "Niemand geht den ganzen Tag lang spazieren!", -- A_Classic_Fairytale:epil
+["No continent selected"] = "Kein Kontinent ausgewählt", -- Continental_supplies
 ["No, I am afraid I had to travel light."]="Nein, ich fürchte, dass ich mit wenig Gepäck reisen musste.", -- A_Space_Adventure:moon01
 ["No, I came back to help you out..."]="Nein, ich kam zurück, um dir zu helfen.",
 ["No...I wonder where they disappeared?!"]="Nein. Ich frage mich, wohin sie verschwunden sind?!",
@@ -1492,14 +1503,13 @@
 ["Normal Land: [1]"] = "Normales Gelände: [1]", -- HedgeEditor
 ["Normal Land"]="Normales Gelände",
 ["Normally, the mission panel disappears after a few seconds."] = "Normalerweise verschwindet die Missionsanzeige nach ein paar Sekunden.", -- Basic_Training_-_Movement
-["NORMAL"]="NORMAL",
 ["Normal Rubber: [1]"] = "Normales Gummi: [1]", -- HedgeEditor
 ["Normal Sticky Mine"]="Normale Haftmine",
 ["North America"]="Nordamerika",
 ["Not being able to fight or hunt."] = "Nicht in der Lage, zu kämpfen oder zu jagen.", -- A_Classic_Fairytale:queen
 ["NOT ENOUGH WAYPOINTS"]="NICHT GENUG WEGPUNKTE",
-["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "Beachte: Einige Waffen haben eine Zweitoption (Siehe Kontinent-Information). Betrachte und benutze sie mit der »%s«-Taste.", -- Continental_supplies
 ["Note: This basic training assumes default controls."] = "Beachte: Diese Übung geht von der Standardsteuerung aus.", -- Basic_Training_-_Movement
+["Note: Walking is disabled in this mission."] = "Beachte: Gehen ist in dieser Mission deaktiviert.", -- Basic_Training_-_Grenade
 ["Note: We only give you grenades if you stay in your flying saucer."] = "Beachte: Wir geben dir nur Granaten, wenn du in der|fliegenden Untertasse bleibst.", -- Basic_Training_-_Flying_Saucer
 ["Nothing of interest has happened."] = "Es ist nichts nennenswertes passiert.", -- Space_Invasion
 ["Not now, Fiery Water!"]="Nicht jetzt, Feuerwasser!",
@@ -1518,7 +1528,7 @@
 ["No. Where did he come from?"]="Nein. Woher kam er?",
 ["Now how do I get on the other side?!"]="Aber wie komme ich auf die andere Seite?!",
 ["Now I have to climb these trees"]="Jetzt muss ich diese Bäume hochklettern.",
-["No Wind Influcence"] = "Kein Einfluss vom Wind", -- Basic_Training_-_Grenade
+["No Wind Influence"] = "Kein Einfluss vom Wind", -- Basic_Training_-_Grenade
 ["Now let's try to drop weapons while flying!"] = "Jetzt versuch mal, Waffen während des Flugs abzuwerfen!", -- Basic_Training_-_Flying_Saucer
 ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"]="Jetzt hör gut zu! Unter uns sind Tunnel, welche über die Jahre natürlich entstanden sind.",
 ["Now try to get out of this bounce house|and take the next crate."] = "Jetzt versuch, aus dieser Hüpfburg zu fliehen|und hol dir die nächste Kiste.", -- Basic_Training_-_Movement
@@ -1578,8 +1588,8 @@
 ["On the Ice Planet, where ice rules ..."]="Auf dem Eisplaneten, wo das Eis herrscht …", -- A_Space_Adventure:ice01
 ["On the other side of the moon ..."]="Auf der anderen Seite des Mondes …", -- A_Space_Adventure:moon02
 ["On the Planet of Sand, you have to double check your moves ..."] = "Auf dem Planeten des Sandes musst du deine Züge doppelt überdenken …", -- A_Space_Adventure:desert01
-["On this map you get %d%% fuel."] = "Auf dieser Karte erhälst du %d%% Treibstoff.", -- TechRacer
-["On this map you get infinite fuel."] = "Auf dieser Karte erhälst du unbegrenzten Treibstoff.", -- TechRacer
+["On this map you get %d%% fuel."] = "Auf dieser Karte erhältst du %d%% Treibstoff.", -- TechRacer
+["On this map you get infinite fuel."] = "Auf dieser Karte erhältst du unbegrenzten Treibstoff.", -- TechRacer
 ["Oops...I dropped them."]="Upps, ich habe sie fallen gelassen.",
 ["Oops, I've been spotted and I have no weapons! I am doomed!"]="Upps! Ich wurde entdeckt und ich habe keine Waffen! Ich bin verloren!",
 ["Oops! You have selected the wrong hedgehog! Just try again."] = "Upps! Du hast den falschen Igel ausgewählt! Versuch es einfach erneut.", -- Basic_Training_-_Movement
@@ -1599,19 +1609,17 @@
 ["Over the Water"] = "Über dem Wasser", -- Basic_Training_-_Rope
 ["PAotH has sent explosives but unfortunately the trigger mechanism seems to be faulty!"]="PAdI hat Sprengstoffe geschickt, aber leider scheint der Auslöser defekt zu sein.",
 ["PAotH"]="PAdI",
-["Parachute"]="Fallschirm",
 ["Patches"] = "Flick", -- 
 ["Pathetic Resistance"]="Erbärmlicher Widerstand",
 ["Paul McHoggy"]="Paul McIgel",
 ["Pause: [P]"] = "Pause: [P]", -- Basic_Training_-_Movement
 ["Pause the game by pressing the pause key (default \"P\") for more details"]="Pausiere das Spiel, indem du die Pausetaste (standardmäßig »P«) drückst, um mehr zu erfahren.",
 ["Penalty: If you violate above rule, you have to skip in the next turn."] = "Strafe: Wenn du obige Regel verletzt, musst du den nächsten Zug aussetzen.", -- WxW
-["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "Pinguinröhren: [Richtet 15 Schaden + 10% deiner Igelgesundheit auf alle umgebenden Igel an und erhalte 2/3 zurück]", -- Continental_supplies
+["Penguin Roar"] = "Pinguinröhren", -- Continental_supplies
 ["Perfect! Now try to get the next crate without hurting yourself!"]="Perfekt! Jetzt versuch, zur nächsten Kiste zu gelangen, ohne dich zu verletzen!",
 ["Per-Hog Ammo"]="Munition pro Igel",
 ["Per-hog Ammo: Weapons are not shared between hogs"] = "Igelwaffen: Igel teilen sich Waffen nicht untereinander", -- User_Mission_-_Nobody_Laugh
 ["Personal best: %.3f seconds"] = "Persönliche Bestzeit: %.3f Sekunden", -- A_Space_Adventure:ice02
-["Per team weapons"]="Waffen pro Team",
 ["Pfew! That was close!"]="Puh! Das war knapp!",
 ["Phosphat"] = "Phosphat", -- portal
 ["Physicist"]="Physiker",
@@ -1673,9 +1681,9 @@
 ["point(s)"] = "Punkt(e)", -- Mutant
 ["Poison"]="Gift",
 ["Poisonous Apple"]="Giftapfel",
+["Poisonous, deals no damage."] = "Giftig, macht keinen Schaden.", -- Continental_supplies
 ["Pokémon"] = "Pokémon",
 ["Poor %s (%s) died %d times."] = "%s (%s) war arm dran und ist %d mal gestorben.", -- Mutant
-["Population"]="Einwohnerzahl",
 ["Porkey"] = "Igelchen", -- 
 ["Portal hint: One goes to the destination, the other one is the entrance.|"] = "Portaltipp: Eins geht zum Ziel, das andere ist der Eingang.|", -- A_Classic_Fairytale:dragon
 ["Portal Mind Challenge"] = "Knifflige Portalherausforderung", -- portal
@@ -1689,8 +1697,10 @@
 ["Prepare to fight"]="Bereitmachen zum Kämpfen",
 ["Prepare to flee!"]="Bereitmachen zum Fliehen!",
 ["Prepare yourself"]="Mach dich bereit",
-["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "Drücke [Angriff] (standardmäßig die Leertaste) zum Starten,|drücke wiederholt die Beweungstasten oben,|links und rechts zum Beschleunigen.", -- Basic_Training_-_Flying_Saucer
+["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "Drücke [Angriff] (standardmäßig die Leertaste) zum Starten,|drücke wiederholt die Bewegungstasten oben,|links und rechts zum Beschleunigen.", -- Basic_Training_-_Flying_Saucer
 ["Press [Attack] to begin."] = "Drücke [Angreifen], um anzufangen.", -- A_Classic_Fairytale:first_blood
+["Press [Attack] to confirm."] = "Drücke [Angreifen] zum Bestätigen.", -- Continental_supplies
+["Press [Attack] to select this continent!"] = "Drücke [Angreifen], um diesen Kontinent auszuwählen!", -- Continental_supplies
 ["Press [Left] and [Right] to change the difficulty."] = "Drücke [Links] und [Rechts], um den Schwierigkeitsgrad zu ändern.", -- A_Classic_Fairytale:first_blood
 ["Press [Left] or [Right] to move around, [Enter] to jump"]="Drücke [Links] oder [Rechts] zum Bewegen, [Eingabe] zum Springen.",
 ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "Drücke [Weitsprung], um diese Konfiguration zu akzeptieren|und mit der Igelplatzierung anzufangen.", -- WxW
@@ -1698,6 +1708,7 @@
 ["Press [Precise] to skip intro"]="Drücke [Genaues Zielen], um das Intro zu überspringen",
 ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "Drücke [Hoch] und [Runter], um zwischen Menüpunkten zu wechseln.|Drücke [Angriff], [Links] oder [Rechts] zum Wechseln.", -- WxW
 ["Prestigious Pilot"]="Prestigeträchtiger Pilot",
+["Princess"] = "Prinzessin", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 ["Princess Peach"] = "Prinzessin Peach", -- 
 ["Private Nolak"]="Gefreiter Nolak",
 ["Problems, dude? Chillax!"] = "Mann, hast du ein Problem? Chill mal!", -- A_Classic_Fairytale:epil
@@ -1726,6 +1737,7 @@
 ["Raging Buffalo"]="Wütender Büffel",
 ["Ramesses"] = "Ramesses", -- 
 ["Ramon"]="Ramon",
+["Random continent"] = "Zufälliger Kontinent", -- Continental_supplies
 ["Rank: %s"]="Rang: %s",
 ["Razac"] = "Rasak", -- portal
 ["RC Plane Challenge"] = "Funkflugzeugsherausforderung", -- User_Mission_-_RCPlane_Challenge
@@ -1741,7 +1753,7 @@
 ["Reinforcements! +2 of each weapon!"] = "Nachschub! +2 von jeder Waffe!", -- A_Space_Adventure:death02
 ["Reinforcements"]="Verstärkung",
 ["Release rope: [Attack]"] = "Seil loslassen: [Angriff]", -- Basic_Training_-_Rope
-["Remember: Hold down [Left Shift] to prevent slipping"] = "Denk drank: Halte [Umschalt links], um nicht zu rutschen", -- Basic_Training_-_Movement
+["Remember: Hold down [Left Shift] to prevent slipping"] = "Denk dran: Halte [Umschalt links], um nicht zu rutschen", -- Basic_Training_-_Movement
 ["Remember! Many will seek the anti-gravity device! Now go, hurry up!"]="Denk dran: Viele werden das Antischwerkraftgerät begehren! Geh jetzt! Beeilung!",
 ["Remember this, pathetic animal: When the day comes, you will regret your blind loyalty!"] = "Höre meine Worte, du erbärmliches Tier: Eines Tages wirst du deine blinde Loyalität bitter bereuen!", -- A_Classic_Fairytale:shadow
 ["Replenishment: Weapons are restocked on turn start of a new hog"] = "Aufstockung: Waffen werden am Zugbeginn eines neuen Igels aufgestockt", -- Highlander
@@ -1763,6 +1775,7 @@
 ["Righteous Beard"]="Redlicher Bart",
 ["Right Tong"] = "Rechte Kneifzange", -- Bazooka_Battlefield
 ["Ripe"] = "Reif", -- 
+["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "Lass das Wasser steigen, wenn sonst keiner im Kreis ist, und richte 6 Schaden auf alle Feinde an.", -- Continental_supplies
 ["Robert Yellow Apple"]="Robert Gelbapfel",
 ["Rocket"] = "Rakete", -- Big_Armory
 ["Ronald"] = "Ronald", -- portal
@@ -1780,7 +1793,6 @@
 ["Round Limit: %d"] = "Rundenbegrenzung: %d", -- Space_Invasion
 ["Round limit:"] = "Rundenbegrenzung:", -- TechRacer
 ["Rounds complete: %d/%d"] = "Gespielte Runden: %d/%d", -- Racer, Space_Invasion, TechRacer
-["Round score: %d"] = "Rundenpunktzahl: %d", -- Space_Invasion
 ["Round's slowest lap: %.3fs by %s"] = "Schlechteste Zeit der Runde: %.3fs von %s", -- TrophyRace
 ["Rounds until Sudden Death: %d"] = "Runden bis zum Sudden Death: %d", -- Battalion
 ["RS1"]="RE1",
@@ -1798,7 +1810,7 @@
 ["Ryu"] = "Ryu", -- 
 ["%s: %.1fs"] = "%s: %.1fs", -- Racer, TechRacer
 ["%s (+1)"] = "%s (+1)", -- A_Space_Adventure:fruit03
-["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"]="Sabotage/Fackel: (Sabotiere alle Igel im Kreis und richte ca. 1 Schaden an, ODER feuer ein Splitterfragment in die Luft)",
+["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "Sabotiere alle Igel im Kreis und feuere einen Bombensplitter nach oben.|Sabotierte Igel verlieren Gesundheit und leiden während ihres Zuges unter einer sehr hohen Schwerkraft.", -- Continental_supplies
 ["Saint"]="Sankt",
 ["Salivaslurper"]="Speichelschlürfer",
 ["Salty Dog"] = "Versalzene Suppe", -- 
@@ -1832,23 +1844,25 @@
 ["Scoring: "] = "Punktewertung: ", -- Mutant
 ["Script parameter examples:"] = "Skriptparameterbeispiele:", -- Gravity
 ["%s: %d (deaths: %d)"] = "%s: %d (Tode: %d)", -- Mutant
+["%s (%d), %d sec"] = "%s (%d), %d s", -- Continental_supplies
 ["%s: Did not finish"] = "%s: Wurde nicht fertig", -- Racer, TechRacer
 ["%s did not finish the race."] = "%s hat das Rennen nicht abgeschlossen.", -- Racer, TechRacer
 ["%s didn't expect that."] = "%s hat damit nicht gerechnet.", -- User_Mission_-_Rope_Knock_Challenge
 ["%s died … and lives again!"] = "%s ist gestorben … und lebt wieder!", -- Construction_Mode
 ["%s doesn’t really know how to handle a rope properly."]="%s weiß nicht, wie man mit einem Seil umgeht.",
 ["%s (+%d)"] = "%s (+%d)", -- Battalion
+["%s (%d)"] = "%s (%d)", -- Continental_supplies
+["%s, %d sec"] = "%s, %d s", -- Continental_supplies
 ["Search for the device with the help of the other hedgehogs "]="Such nach dem Gerät mit der Hilfe der anderen Igel.",
 ["Searching in the dust"]="Suche im Staub",
 ["Searching the stars!"]="Suche in den Sternen",
 ["seconds"]="Sekunden",
-["Seduction"]="Verführung",
 ["Seems like every time you take a \"walk\", the enemy finds us!"] = "Es scheint, dass jedes Mal, wenn du »spazieren« gehst, der Feind uns findet!", -- A_Classic_Fairytale:backstab
 ["See that crate farther on the right?"]="Siehst du die Kiste weiter rechts?",
 ["See ya!"]="Mach's gut!",
 ["Segmentation Paul"]="Se Gmentf Ehler",
 ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "Wähle einen Platzierungsmodus und lies die Infos|in der Missionsanzeige, um zu erfahren, wie man ihn benutzt.", -- HedgeEditor
-["Select continent!"]="Wähle einen Kontinent!",
+["Select continent"] = "Kontinent auswählen", -- Continental_supplies
 ["selected!"]="ausgewählt!",
 ["Selection Mode"]="Auswahlmodus",
 ["Select, modify, or delete girders, rubbers and sprites"] = "Wähle, modifiziere oder lösche Träger, Gummis und Sprites", -- HedgeEditor
@@ -1857,11 +1871,13 @@
 ["Select Rope"] = "Seil auswählen", -- Basic_Training_-_Rope
 ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "Wähle »Igel wechseln« aus dem Munitionsmenü und|drücke [Angriff], um fortzufahren.", -- Basic_Training_-_Movement
 ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "Wähle »Igel wechseln« aus dem Munitionsmenü und|drücke [Angriff].", -- Basic_Training_-_Movement
+["Select the current continent."] = "Wählt den jetzigen Kontinent aus.", -- Continental_supplies
 ["Select the rope to begin!"] = "Wähle das Seil aus, um anzufangen!", -- Basic_Training_-_Rope
+["Select this item for a random continent."] = "Wähle diesen Eintrag, um einen zufälligen Kontinent auszuwählen.", -- Continental_supplies
 ["Select weapon: [Left click]"] = "Waffe auswählen: [Linksklick]", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 ["Select Weapon"] = "Waffe auswählen", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 ["Select win/lose condition: [Left], [Right]"] = "Sieg-/Niederlagebedingung wählen: [Links], [Rechts]", -- HedgeEditor
-["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "Wähle deinen Kontinent: Mit [Hoch]/[Runter]. Du kannst auch das Munitionsmenü benutzen.", -- Continental_supplies
+["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "Wähle deinen Kontinent mit [Hoch]/[Runter]. Alternativ kannst du eine repräsentative Waffe wählen.", -- Continental_supplies
 ["Sergey"] = "Sergey", -- 
 ["Set bounciness: [Left Shift] + [1]-[5]"] = "Sprunghaftigkeit setzen: [Umschalt links] + [1]-[5]", -- Basic_Training_-_Grenade
 ["Set detonation timer: [1]-[5]"] = "Explosionszeitzünder einstellen: [1]-[5]", -- Basic_Training_-_Grenade
@@ -1909,7 +1925,6 @@
 ["Shoppa Love"]="Seilliebe",
 ["Shoppa Union"]="Konsumentenunion",
 ["Shoppers"] = "Käufer", -- 
-["Shotgun"]="Schrotflinte",
 ["shots remaining."]="Schüsse übrig",
 ["Sigh."] = "Seufz.", -- A_Classic_Fairytale:epil
 ["Silly"]="Doofi",
@@ -1929,9 +1944,9 @@
 ["Slot %d: %s"] = "Slot %d: %s", -- Frenzy
 ["Slot keys save time! (F1-F10 by default)"]="Schnelltasten, um Zeit zu sparen! (standardmäßig F1–F10)",
 ["Slowpoke"] = "Flegmon", -- 
-["%s made it past the hogosphere."]="%s hat es über die Igelspähre geschafft.",
+["%s made it past the hogosphere."]="%s hat es über die Igelsphäre geschafft.",
 ["%s managed to pass half of the distance towards home."]="%s hat die Hälfte des Weges nach Hause absolviert.",
-["%s may choose the rules."] = "%s darf die Regeln bestimmmen.", -- WxW
+["%s may choose the rules."] = "%s darf die Regeln bestimmen.", -- WxW
 ["Smith 0.97"]="Smith 0.97",
 ["Smith 0.98"]="Smith 0.98",
 ["Smith 0.99a"]="Smith 0.99a",
@@ -1945,7 +1960,6 @@
 ["%s never wanted to reach for the sky in the first place."]="%s wollte nie nach den Sternen greifen.",
 ["Sniper! +8 points!"] = "Scharfschütze! +8 Punkte!", -- Space_Invasion
 ["Sniper"]="Heckenschütze",
-["Sniper Rifle"]="Scharfschützengewehr",
 ["Sniper Training"]="Scharfschützen-Training",
 ["Sniperz"]="Heckenschützen",
 ["So, as promised I have brought you where I think that the device you are looking for is hidden."]="Nun, wie versprochen habe ich dich an den Ort gebracht, von dem ich glaube, dass das Gerät dort versteckt ist.",
@@ -1982,7 +1996,7 @@
 ["Spacetrip"]="Weltraumreise",
 ["Spawn the crate and attack!"] = "Lass die Kiste auftauchen und greif an!", -- WxW
 ["Specials: Kings and air generals drop helpers, not weapons"] = "Besonderheiten: Könige und Luftgeneräle lassen Helfer statt Waffen fallen", -- Battalion
-["Special Weapons:"]="Sonderwaffen:",
+["Special weapons:"] = "Sonderwaffen:", -- Continental_supplies
 ["Speckles"] = "Flecken", -- 
 ["Specs Appeal"] = "Doppelpunkt", -- 
 ["Specs"] = "Punkte", -- 
@@ -2004,9 +2018,10 @@
 ["Sprite Testing Mode"]="Sprite-Testmodus",
 ["Squirtle"] = "Schiggy", -- 
 ["Squishy"] = "Matschig", -- 
-["%s reached home in %.3f seconds. Congratulations!"]="%s has das Zuhause in %.3f Sekunden erreicht. Gratulation!",
+["%s reached home in %.3f seconds. Congratulations!"]="%s hat das Zuhause in %.3f Sekunden erreicht. Gratulation!",
 ["%s (%s) destroyed %d invaders in one round."] = "%s (%s) hat %d Invasoren in einer Runde zerstört.", -- Space_Invasion
 ["%s (%s) does not have to feel ashamed for their best height of %d."]="%s (%s) braucht sich für die Besthöhe von %d nicht zu schämen.",
+["%s, select your continent!"] = "%s, wähl deinen Kontinent!", -- Continental_supplies
 ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "%s (%s) machte kurzen Prozess mit den Invasoren: Beste Kombi von %d!", -- Space_Invasion
 ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "%s (%s) wurde in die Planetare Assoziation der Igel eingeladen für die Zerstörung von erstaunlichen %d Invasoren in nur einer Runde!", -- Space_Invasion
 ["%s (%s) has captured the flag %d times."] = "%s (%s) hat die Flagge %d mal erobert.", -- Capture_the_Flag
@@ -2025,10 +2040,11 @@
 ["%s (%s) reached for the sky and beyond with a height of %d!"]="%s (%s) griff nach den Sternen mit einer Höhe von %d!",
 ["%s (%s) reached home in %.3f seconds."] = "%s (%s) erreichte das Zuhause in %.3f Sekunden.", -- ClimbHome
 ["%s (%s) shot %d invaders and never missed in the best round!"] = "%s (%s) hat in der besten Runde %d Invasoren abgeschossen, ohne einmal daneben zu schießen!", -- Space_Invasion
+["%s: %s"] = "%s: %s", -- Continental_supplies
 ["%s (%s) struck like a meteor: %d points in only one round!"] = "%s (%s) schlug ein wie ein Meteor: %d Punkte in nur einer Runde!", -- Space_Invasion
 ["%s still had a long way to go."]="%s hatte noch einen langen Weg.",
+["%s stumbled."] = "%s ist gestolpert.", -- User_Mission_-_Rope_Knock_Challenge
 ["%s (%s) tumbles like no other: %d points in one round."] = "%s (%s) kämpft wie kein Anderer: %d Punkte in einer Runde.", -- Space_Invasion
-["%s stumpled."] = "%s ist gestolpert.", -- User_Mission_-_Rope_Knock_Challenge
 ["%s (%s) was certainly not afraid of heights: Peak height of %d!"]="%s (%s) hatte ganz bestimmt keine Höhenangst: Besthöhe von %d!",
 ["%s (%s) was lightning-fast! Longest combo of %d, absolutely insane!"] = "%s (%s) ist blitzschnell! Längste Kombi von %d, absolut verrückt!", -- Space_Invasion
 ["%s (%s) was on fire: Longest combo of %d."] = "%s (%s) hatte Hummeln im Hintern: Längste Kombi von %d.", -- Space_Invasion
@@ -2055,7 +2071,6 @@
 ["Step 5: Get away quickly and land safely anywhere."] = "5.: Flieh schnell und lande an einem sicheren Ort.", -- 
 ["Step By Step"]="Schritt für Schritt",
 ["Steve"]="Steffen",
-["Sticky Mine"]="Haftmine",
 ["Sticky Mine Placement Mode"]="Haftminenplatzierungsmodus",
 ["STiCKY MINE PLACEMENT MODE"]="HAFTMINENPLATZIERUNGSMODUS",
 ["STICKY MINE PLACEMENT MODE"] = "HAFTMINENPLATZIERUNGSMODUS", -- HedgeEditor
@@ -2063,6 +2078,7 @@
 ["Stop right there, puny worms!"] = "Schluss jetzt, ihr mickrigen Würmer!", -- A_Classic_Fairytale:queen
 ["Street Fighters"] = "Straßenboxer", -- 
 ["Strength: %d (multiplier for ammo)"] = "Stärke: %d (Faktor für Munition)", -- Battalion
+["Strong knockback, but no poison."] = "Starker Rückschlag, aber kein Gift.", -- Continental_supplies
 ["Stronglings"]="Stärklinge",
 ["Structure Placement Mode"]="Gebäudeplatzierungsmodus",
 ["Structure Placer"] = "Gebäudeplatzierer", -- Construction_Mode
@@ -2076,6 +2092,7 @@
 ["Sunflame"] = "Sonnenflamme", -- Big_Armory
 ["Super weapons: A few crates contain very powerful weapons."] = "Superwaffen: Ein paar Kisten enthalten sehr starke Waffen.", -- WxW
 ["Super weapons: %s"] = "Superwaffen: %s", -- WxW
+["Supplies: Each continent gives you unique weapons, specials and health."] = "Versorgungsgüter: Jeder Kontinent gibt dir einzigartige Waffen, Extras und Gesundheit.", -- Continental_supplies
 ["Support Station: Allows placement of crates."] = "Waffenstation: Ermöglicht Kistenplatzierung.", -- Construction_Mode
 ["Support Station"]="Waffenstation",
 ["Sure!"] = "Sicher!", -- A_Classic_Fairytale:epil
@@ -2083,13 +2100,16 @@
 ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "Surfen Vor Kiste: Du musst vom Wasser einmal abprallen, bevor du Kisten bekommst.", -- WxW
 ["Surfer! +15 points!"]="Surfer! +15 Punkte",
 ["Surfer!"]="Surfer!",
+["Surprise supplies: Get 1-3 random weapons each turn."] = "Überraschungsnachschub: Erhalte 1-3 zufällige Waffen pro Zug.", -- Continental_supplies
 ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."]="Überlebe!|Tipp: Zwischensequenzen können mit der [Genaues Zielen]-Taste übersprungen werden.",
 ["%s violated the “All But Last” rule and will be penalized."] = "%s verletzte die »Nicht Den Letzten«-Regel und wird aussetzen müssen.", -- WxW
 ["%s violated the “Kill The Leader” rule and will be penalized."] = "%s verletzte die »Tötet Den Besten«-Regel und wird aussetzen müssen.", -- WxW
+["Swap place with a random enemy in the circle."] = "Vertausch die Plätze mit einem zufälligen Gegner im Kreis.", -- Continental_supplies
 ["%s was a good target."] = "%s war ein gutes Zielobjekt.", -- User_Mission_-_Rope_Knock_Challenge
 ["%s was close to home."]="%s war nah an Zuhause.",
 ["%s was damn close to home."]="%s war verdammt nah an Zuhause.",
 ["%s was doomed from the beginning."] = "%s war von Anfang an dem Untergang geweiht.", -- User_Mission_-_Rope_Knock_Challenge
+["%s was extracted from the scheme"] = "%s wurde vom Schema extrahiert", -- Continental_supplies
 ["%s was good, but not good enough."]="%s war gut, aber nicht gut genug.",
 ["%s was knocked away."] = "%s wurde weggeschubst.", -- User_Mission_-_Rope_Knock_Challenge
 ["%s was really unlucky."] = "%s hatte großes Pech.", -- User_Mission_-_Rope_Knock_Challenge
@@ -2102,13 +2122,14 @@
 ["Swing: [Left]/[Right]"] = "Schwingen: [Links]/[Rechts]", -- Basic_Training_-_Rope
 ["%s wins!"]="%s gewinnt!",
 ["%s wins with a best time of %.1fs."] = "%s gewinnt mit einer Bestzeit von %.1fs.", -- Racer, TechRacer
+["Switch: Drop ball of dirt from parachute (once)"] = "Wechseln: Erdklumpen fallen lassen (ein mal)", -- Continental_supplies
 ["Switch Hedgehog (1/3)"] = "Igel wechseln (1/3)", -- Basic_Training_-_Movement
 ["Switch Hedgehog (2/3)"] = "Igel wechseln (2/3)", -- Basic_Training_-_Movement
 ["Switch Hedgehog (3/3)"] = "Igel wechseln (3/3)", -- Basic_Training_-_Movement
 ["Switch Hedgehog (Failed!)"] = "Igel wechseln (Fehlgeschlagen!)", -- Basic_Training_-_Movement
 ["Switch hedgehog: [Tabulator]"] = "Igel wechseln: [Tabulator]", -- Basic_Training_-_Movement
+["Switch: Select weapon special"] = "Wechseln: Waffenextra auswählen", -- Continental_supplies
 ["Switch: Toggle crate radar"] = "Wechseln: Kistenradar umschalten", -- WxW
-["switch"]="Wechseln",
 ["Swords"] = "Schwerter", -- Bazooka_Battlefield
 ["Syntax Errol"]="Syntaxfehlel",
 ["%s, you may choose the rules."] = "%s, du darfst die Regeln bestimmen", -- WxW
@@ -2148,8 +2169,11 @@
 ["Teleportation Node: Allows teleportation|    between other nodes."] = "Teleportationsstation: Ermöglicht Teleportation|    zwischen anderen Stationen.", -- Construction_Mode
 ["Teleportation Node"]="Teleportationsstation",
 ["Teleport hint: Just use the mouse to select the destination!"] = "Teleportertipp: Benutze einfach den Mauszeiger, um das Ziel auszuwählen!", -- A_Classic_Fairytale:dragon
+["Teleport to the impact location."] = "Teleportier dich zum Einschlagskrater.", -- Continental_supplies
+["Teleport to the top of the map, expect fall damage!"] = "Teleportier dich nach ganz oben, rechne mit Fallschaden!", -- Continental_supplies
 ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "Teleportation fehlgeschlagen. Bitte teleportiere dich nur im Einzugsbereich der Teleporter deines Klans.", -- Construction_Mode
 ["Tentacle Terror"] = "Tentakel-Terror", -- Tentacle_Terror
+["Textile industry: Will give you a parachute every second turn."] = "Textilindustrie: Gibt dir einen Fallschirm alle 2 Züge.", -- Continental_supplies
 ["Thanks!"]="Danke!",
 ["Thanks, dude! It really means a lot to me."] = "Danke, Mann! Das bedeutet mir wirklich sehr viel.", -- A_Classic_Fairytale:epil
 ["Thanks, man! It really means a lot to me."] = "Danke, Mann! Das bedeutet mir wirklich sehr viel.", -- A_Classic_Fairytale:epil
@@ -2178,7 +2202,7 @@
 ["The aliens respect me, even worship me!"] = "Die Außerirdischen respektieren mich, ja sie beten mich sogar an!", -- A_Classic_Fairytale:queen
 ["The ally units share their ammo."]="Die verbündeten Einheiten teilen sich ihre Munition.",
 ["The ammo of %s has been vaporized"] = "Die Munition von %s wurde vaporisiert", -- Construction_Mode
-["The answer is...entertaintment. You'll see what I mean."]="Die Antwort lautet: Unterhaltung. Du wirst verstehen, was ich meine.",
+["The answer is ... entertainment. You'll see what I mean."] = "Die Antwort lautet: Unterhaltung. Du wirst verstehen, was ich meine.", -- A_Classic_Fairytale:backstab
 ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "Die Anti-Portal-Oberfläche ist auf dem ganzen Boden verteilt und ich habe nichts, um ihn zu töten. Wenn ich etwas auf ihn fallen lassen könnte, könnte es ihn genug verletzen, um ihn zu töten.", -- portal
 ["The big bang"]="Der große Knall",
 ["The Boss"] = "Der Boss", -- 
@@ -2186,6 +2210,15 @@
 ["The Bull's Eye"]="Ins Schwarze",
 ["The caves are well hidden, they won't find us there!"]="Die Höhlen sind gut versteckt, sie werden uns hier nicht finden!",
 ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."]="Der Klan der Roten Erdbeere will die Herrschaft an sich reißen und König Ananas stürzen.",
+["The continent of cowards"] = "Der Kontinent der Feiglinge", -- Continental_supplies
+["The continent of dust"] = "Der Kontinent des Staubes", -- Continental_supplies
+["The continent of firearms"] = "Der Kontinent der Schusswaffen", -- Continental_supplies
+["The continent of greed"] = "Der Kontinent der Gier", -- Continental_supplies
+["The continent of guerilla tactics"] = "Der Kontinent der Guerillataktik", -- Continental_supplies
+["The continent of ice and science"] = "Der eisige Kontinent der Wissenschaft", -- Continental_supplies
+["The continent of medicine"] = "Der Kontinent der Medizin", -- Continental_supplies
+["The continent of ninjas"] = "Der Kontinent der Ninjas", -- Continental_supplies
+["The continent of sports"] = "Der Kontinent des Sports", -- Continental_supplies
 ["The Crate Frenzy"]="Der Kistenrausch",
 ["The Customer is King"] = "Der Kunde ist König", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 ["the Desert Planet"]="der Wüstenplanet",
@@ -2215,6 +2248,7 @@
 ["The flag will respawn next round."]="Die Flagge wird nächste Runde wieder auftauchen.",
 ["The flood has stopped! Challenge over."] = "Die Flut ist vorbei! Herausforderung beendet.", -- User_Mission_-_That_Sinking_Feeling
 ["The food bites back"]="Das Essen beißt zurück",
+["The forgotten continent"] = "Der vergessene Kontinent", -- Continental_supplies
 ["the Fruit Planet"]="der Obstplanet",
 ["The giant umbrella from the last crate should help break the fall."]="Der Riesenschirm aus der letzten Kiste sollte helfen, den Sturz abzubremsen.",
 ["The Great Escape"]="Gesprengte Ketten",
@@ -2274,13 +2308,14 @@
 ["The score and deaths are shown next to the team bar."] = "Die Punkte und Tode werden neben der Teamleiste angezeigt.", -- Mutant
 ["These girders are slippery, like ice."] = "Diese Träger sind so rutschig wie Eis.", -- Basic_Training_-_Movement
 ["These primitive people are so funny!"]="Diese primitiven Leute sind so lustig!",
+["These weapon specials cannot be used close to other hogs."] = "Diese Waffenextras können nicht in der Nähe anderer Igel benutzt werden.", -- Continental_supplies
 ["The Shadow Falls"]="Die Schattenfälle",
 ["The Showdown"]="Das Showdown",
 ["The Slaughter"]="Die Schlachtung",
 ["The Society of Perfectionists greets %s (%s): No misses and %d hits in its best round."] = "Die Gesellschaft der Perfektionisten grüßt %s (%s): In der besten Runde %d Treffer, kein Schuss ging daneben.", -- Space_Invasion
 ["THE SPECIALISTS"]="DIE SPEZIALISTEN",
 ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "Die rotierenden Pfeile über deinen Igel zeigen an,|welcher Igel jetzt ausgewählt ist.", -- Basic_Training_-_Movement
-["The spirits of the ancerstors are surely pleased, Leaks A Lot."]="Die Geister der Ahnen sind sicherlich erfreut, Undichte Stelle.",
+["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "Die Geister der Ahnen sind sicherlich erfreut, Undichte Stelle.", -- A_Classic_Fairytale:first_blood
 ["The targets will guide you through the training."] = "Die Zielscheiben führen dich durch die Übung.", -- Basic_Training_-_Rope
 ["The team continued their quest of finding the rest of the tribe."] = "Das Team setzte die Suche nach dem Rest ihres Stammes fort.", -- A_Classic_Fairytale:queen
 ["The time that you have left when you reach the blue hedgehog will be added to the next turn."]="Deine verbleibende Zeit wird zu deinem nächsten Zug addiert, sobald du den blauen Igel erreichst.",
@@ -2291,6 +2326,7 @@
 ["The Tunnel Maker"]="Der Tunnelbauer",
 ["The Ultimate Weapon"]="Die Ultimative Waffe",
 ["The Union"]="Die Einheit",
+["The Union: You can select a hedgehog at the start of your turns."] = "Die Vereinigung: Du kannst einen Igel zu Zugbeginn auswählen.", -- Continental_supplies
 ["The village, unprepared, was destroyed by the cyborgs..."]="Das unvorbereitete Dorf wurde von den Cyborgs zerstört.",
 ["The walk of Fame"]="Die Ruhmesmeile",
 ["The wasted youth"]="Die vergeudete Jugend",
@@ -2318,6 +2354,7 @@
 ["This allows you to create a crate anywhere|within your clan's area of influence,|at the cost of energy."] = "Hiermit erzeugst du eine Kiste an einem|beliebigen Ort im Einflussgebiet deines Klans,|auf Kosten von Energie.", -- Construction_Mode
 ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "Damit kannst du Minen, Haftminen, und Fässer|innerhalb des Einflussbereichs deines Klans|erzeugen und platzieren, auf Kosten von Energie.", -- Construction_Mode
 ["This almost concludes our tutorial."] = "Damit ist unsere Übung fast abgeschlossen.", -- Basic_Training_-_Flying_Saucer
+["This also increases the effectiveness of Medicine."] = "Dies erhöht außerdem die Wirksamkeit von Medizin.", -- Continental_supplies
 ["This game wasn’t really exciting."] = "Diese Runde war nicht so aufregend.", -- Space_Invasion
 ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"]="Dieser Igel Einsam ist so naiv! Wenn er zurückkehrt, werde ich ihn erschießen und das Gerät für mich selbst behalten!",
 ["This is a new personal best, congratulations!"] = "Das ist eine neue persönliche Bestleistung, Gratulation!", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2339,10 +2376,11 @@
 ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"]="Das war eine großartige Vorstellung! Aber diese Herausforderung kann sogar mit nur einem Funkflugzeug gemeistert werden. Kannst du herausfinden, wie?",
 ["This will be fun!"]="Das wird Spaß machen!",
 ["This will be useful when I need a new platform or if I want to rise."] = "Das wird sich als nützlich erweisen, wenn ich eine neue Plattform brauche oder ich nach oben muss.", -- portal
-["This will certianly come in handy."] = "Das wird bestimmt nützlich sein.", -- User_Mission_-_Teamwork_2
+["This will certainly come in handy."] = "Das wird bestimmt nützlich sein.", -- User_Mission_-_Teamwork_2
 ["Thompson"] = "Thomas", -- 
 ["Those aliens are destroying the island!"]="Diese Außerirdischen zerstören die Insel!",
 ["Those were scheduled for disposal anyway."] = "Sie waren eh für den Schrottplatz bestimmt.", -- A_Classic_Fairytale:dragon
+["Throw a 1 second mine!"] = "Wirf eine 1-Sekunden-Mine!", -- Continental_supplies
 ["Throw a baseball at your foes|and send them flying!"] = "Wirf einen Baseball auf deine|Gegner und lass sie fliegen!", -- Knockball
 ["Throw a grenade to destroy the target!"] = "Wirf eine Granate, um die Zielscheibe zu zerstören!", -- Basic_Training_-_Grenade
 ["Thug #%d"] = "Rowdy %d", -- A_Space_Adventure:death01
@@ -2362,7 +2400,6 @@
 ["Tip: Changing your aim while flying is very difficult, so adjust it before you take off."] = "Tipp: Es ist sehr schwer, beim Fliegen die Zielrichtung zu ändern,|also pass sie an, bevor du abhebst.", -- Basic_Training_-_Flying_Saucer
 ["Tip: Don't remain for too long in the water, or you won't make it."] = "Tipp: Bleib nicht zu lang im Wasser, sonst schaffst du es nicht.", -- Basic_Training_-_Flying_Saucer
 ["Tip: If you get stuck in this training, use \"Skip turn\" to restart the current objective."] = "Tipp: Wenn du hängenbleibst, benutze »Zug überspringen«,|um das aktuelle Ziel erneut zu versuchen.", -- Basic_Training_-_Flying_Saucer
-["Tip: See the \"Esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials."] = "Tipp: Benutze [Esc] (dieses Menü), um den Kontinent des spielenden Teams sowie dessen Besonderheiten anzuzeigen.", -- Continental_supplies
 ["Tip: You can change your flying saucer|in mid-flight by hitting the [Attack] key twice."] = "Tipp: Du kannst die fliegende Untertasse|im Flug wechseln, drücke einfach [Angriff] zwei mal.", -- Basic_Training_-_Flying_Saucer
 ["Tiyuri"] = "Tiyuri", -- 
 ["Toad"] = "Toad", -- 
@@ -2372,7 +2409,7 @@
 ["To begin with the training, select the grenade from the ammo menu!"] = "Um mit dem Training anzufangen, wähl die Granate aus dem Munitionsmenü aus!", -- Basic_Training_-_Grenade
 ["To finish hedgehog selection, just do anything|with him, like walking."] = "Um die Igelwahl zu beenden, mach irgendwas mit dem Igel, z.B. gehen.", -- Basic_Training_-_Movement
 ["To get over the next obstacle, you need to perform your back jump precisely."] = "Um über das nächste Hindernis zu gelangen, musst du den Rückwärtssprung präzise vornehmen.", -- Basic_Training_-_Movement
-["To get over the water, you have to do multiple|rope shots and swings."] = "Um über das Wasser zu gelangen, brauchst du mehrere Seilschusse|und musst mehrfach schwingen.", -- Basic_Training_-_Rope
+["To get over the water, you have to do multiple|rope shots and swings."] = "Um über das Wasser zu gelangen, brauchst du mehrere Seilschüsse|und musst mehrfach schwingen.", -- Basic_Training_-_Rope
 ["Toggle Editing Weapons and Tools: [Precise]+[2]"] = "Editorwaffen- und Werkzeuge umschalten: [Genaues Zielen]+[2]", -- HedgeEditor
 ["Toggle Editing Weapons and Tools: Precise+2"]="Waffen- und Werkzeugbearbeitung umschalten: Genaues Zielen + 2",
 ["Toggle Gear Information: [Precise]+[3]"] = "Gear-Infos umschalten: [Genaues Zielen]+[3]", -- HedgeEditor
@@ -2388,6 +2425,7 @@
 ["Too slow! Try again ..."]="Zu langsam! Versuch es nochmal.",
 ["Top-class elite pilot"]="Elitepilot der Spitzenklasse",
 ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"]="Um einen Träger zu platzieren, wähle ihn, benutze [Links] und [Rechts], um den Winkel und die Länge zu wählen, platziere ihn mit [Linksklick].",
+["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "Um auf höheres Gelände zu kommen, geh zur Kante,|blicke nach links und mach einen Rückwärtssprung.", -- Basic_Training_-_Movement
 ["Torn Muscle"]="Loser Muskel",
 ["To the caves..."]="Zu den Höhlen …",
 ["Touch all waypoints as fast as you can!"] = "Berühre alle Wegpunkte so schnell du kannst!", -- Racer
@@ -2412,6 +2450,7 @@
 ["Trapper"]="Trapper",
 ["Travel carefully as your fuel is limited"]="Reise vorsichtig, da dein Treibstoff begrenzt ist.",
 ["Travel to all the neighbor planets and collect all the pieces"]="Reise zu allen Nachbarplaneten und sammle alle Bauteile ein.",
+["Treasure: Massive weapon bonus in first turn."] = "Schatz: Riesiger Waffenbonus im ersten Zug.", -- Continental_supplies
 ["Tribe"]="Stamm",
 ["TrophyRace"]="TrophyRace",
 ["Trunks"] = "Rüssel", -- 
@@ -2429,7 +2468,7 @@
 ["Turn around: [Left Shift] + [Left]/[Right]"] = "Umdrehen: [Umschalt links] + [Links]/[Rechts]", -- Basic_Training_-_Movement
 ["Turning Around"] = "Umdrehen", -- Basic_Training_-_Movement
 ["Turns: Hogs get %d random weapon(s) from their pool"] = "Züge: Igel erhalten %d zufällige Waffe(n) aus ihrem Waffenpool", -- Battalion
-["Turns: King's health is set to %d%% of the team health"] = "Züge: Königgesundheit ist %d%% der Teamgesundheit", -- Battalion
+["Turns: King's health is set to %d%% of the team health"] = "Züge: Königsgesundheit ist %d%% der Teamgesundheit", -- Battalion
 ["Turns left: %d"] = "Verbleibende Züge: %d", -- A_Classic_Fairytale:journey
 ["Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"] = "Züge: Füllen %d Waffen- und %d Helferpunkte auf und verteilen|Waffen zufällig, basierend auf den vorhandenen Teampunkten", -- Battalion
 ["Turns until arrival: %d"] = "Züge bis zur Ankunft: %d", -- A_Classic_Fairytale:backstab
@@ -2449,7 +2488,6 @@
 ["Under normal circumstances we could easily defeat them but we have kindly sent most of our men to the Kingdom of Sand to help with the annual dusting of the king's palace."]="Unter normalen Bedingungen könnten wir sie leicht besiegen, aber wir hatten freundlicherweise die meisten unserer Männer zum Sandkönigreich geschickt, um bei der jährlichen Entstaubung des Königspalasts zu helfen.",
 ["Under the meteorite’s shadow ..."] = "Unter dem Schatten des Meteoriten …", -- A_Space_Adventure:cosmos
 ["Unexpected Igor"]="Ausnahmefelix",
-["Unique new weapons"]="Einzigartige neue Waffen",
 ["Unit 0x0007"]="Einheit 0x0007",
 ["Unit 189"] = "Einheit 189", -- 
 ["Unit 234"] = "Einheit 234", -- 
@@ -2470,10 +2508,13 @@
 ["Unlucky Sods"]="Arme Schweine",
 ["Unstoppable!"]="Unaufhaltsam!",
 ["Unsuspecting Louts"]="Nichtsahnende Lümmel",
+["Up/Down: Adjust dust storm damage"] = "Hoch/Runter: Staubsturmschaden anpassen", -- Continental_supplies
+["Up/Down: Browse through continents"] = "Hoch/Runter: Durch Kontinente blättern", -- Continental_supplies
 ["Up/Down: Change placement mode"] = "Hoch/Runter: Platzierungsmodus wechseln", -- HedgeEditor
 ["Up/down: Choose crate type"] = "Hoch/Runter: Kistentyp wählen", -- Construction_Mode
 ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "Hoch/Runter: Objekttyp auswählen|1-5/Wechseln/Links/Rechts: Minenzeitzünder wählen|Cursor: Objekt platzieren", -- Construction_Mode
 ["Upper-class elite pilot"]="Elitepilot der Oberklasse",
+["Upside-Down World"] = "Verkehrte Welt", -- Continental_supplies
 ["Use it wisely!"]="Benutze sie weise!",
 ["Use it with precaution!"]="Benutze sie weise.",
 ["User Challenge"]="Benutzerherausforderung",
@@ -2503,7 +2544,7 @@
 ["Use the saucer and pass through the rings."]="Benutze die Untertasse und passiere die Ringe.",
 ["Use the shield to protect yourself from bazookas."] = "Benutze das Schild, um dich vor Bazookas zu schützen.", -- Space_Invasion
 ["Use the structure placer to place structures."] = "Benutze den Gebäudeplatzierer, um Gebäude zu platzieren.", -- Construction_Mode
-["Use this mode to give a hog a preset identity and weapons."]="Benutze diesen Modus, um einem Igel ein voreingestelle Idendität sowie Waffen zu geben.",
+["Use this mode to give a hog a preset identity and weapons."]="Benutze diesen Modus, um einem Igel eine voreingestellte Identität sowie Waffen zu geben.",
 ["Use this mode to give an entire team themed hats and names."]="Benutze diesen Modus, um einem Team einen Satz Hüte und Namen zu geben.",
 ["Use this mode to place air mines"]="Benutze diesen Modus, um Luftminen zu platzieren",
 ["Use this mode to place barrels"]="Benutze diesen Modus, um Pulverfässer zu platzieren",
@@ -2552,8 +2593,8 @@
 ["Walking on Ice"] = "Auf dem Eis laufen", -- Basic_Training_-_Movement
 ["Walk left if you want to join Captain Lime or right if you want to decline his offer."]="Geh nach links, wenn du Leutnant Limone beitreten willst, oder nach rechts, wenn du sein Angebot ablehnen möchtest.",
 ["Walk: [Left]/[Right]"] = "Gehen: [Links]/[Rechts]", -- Basic_Training_-_Bazooka
-["Wall Before Crate: You must touch the marked wall before you can get crates."] = "Wand Vor Kiste: Du musst die markierte Wand berühren, bevor die Kisten erhälst.", -- WxW
-["Walls Before Crate: You must touch the %d marked walls before you can get crates."] = "Wände Vor Kiste: Du musst die %d markierten Wände berühren, bevor du Kisten erhälst.", -- WxW
+["Wall Before Crate: You must touch the marked wall before you can get crates."] = "Wand Vor Kiste: Du musst die markierte Wand berühren, bevor du Kisten erhältst.", -- WxW
+["Walls Before Crate: You must touch the %d marked walls before you can get crates."] = "Wände Vor Kiste: Du musst die %d markierten Wände berühren, bevor du Kisten erhältst.", -- WxW
 ["Wall set: No walls"] = "Wandgruppe: Keine Wände", -- WxW
 ["Wall set: %s (%d walls)"] = "Wandgruppe: %s (%d Wände)", -- WxW
 ["Wall set: %s"] = "Wandgruppe: %s", -- WxW
@@ -2568,9 +2609,7 @@
 ["Warning: Deletition Mode Active"]="Achtung: Löschmodus aktiv",
 ["Warning: Fire cake detected"]="Achtung: Feuertorte gesichtet", -- ClimbHome
 ["Warning: Never ever leave the flying saucer while in water!"] = "Achtung: Verlasse niemals die fliegende Untertasse im Wasser!", -- Basic_Training_-_Flying_Saucer
-["WARNING: Sabotage detected!"]="ACHTUNG: Sabotage erkannt!",
 ["Warrior"]="Krieger",
-[" was extracted from the scheme|- This continent will be able to use the specials from the other continents!"]=" wurde vom Schema extahiert|– Dieser Kontinent wird alle Besonderheiten von den anderen Kontinenten benutzen können!",
 ["WatchBot 4000"] = "Wachboter 4000", -- User_Mission_-_Teamwork_2
 ["Watch your steps, young one!"]="Pass auf deine Schritte auf, Jüngling!",
 ["Watermelon Heart"]="Wassermelonenherz",
@@ -2594,6 +2633,7 @@
 ["Weapons: Each team starts with %d weapon points"] = "Waffen: Jedes Team beginnt mit %d Waffenpunkten", -- Battalion
 ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "Waffen: Igel erhalten zufällig 1 aus 3 Waffen pro Zug", -- Battalion
 ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "Waffen: Fast jede Igelvariante erhält 1 Kamikaze", -- Battalion
+["Weapon specials: Some weapons have special modes (see weapon description)."] = "Waffenextras: Einige Waffen haben Sondermodi (siehe Waffenbeschreibung).", -- Continental_supplies
 ["Weapons reset: The weapons are reset after each turn."] = "Gleichbleibende Bewaffnung: Die Waffen werden nach jedem Zug zurückgesetzt.", -- WxW
 ["Weapons Reset"]="Waffenzurücksetzung",
 ["We are indeed."]="Das sind wir in der Tat.",
@@ -2617,7 +2657,7 @@
 ["Welcome to the Death Planet!"]="Willkommen auf dem Todesplaneten!",
 ["Welcome to the Desert Planet!"]="Willkommen auf dem Wüstenplaneten!",
 ["Welcome to the Fruit Planet!"]="Willkommen auf dem Obstplaneten!",
-["Welcome to the meteorite!"]="Willkommen auf dem Meteorit!",
+["Welcome to the meteorite!"]="Willkommen auf dem Meteoriten!",
 ["Welcome to the moon!"]="Willkommen auf dem Mond!",
 ["Welcome to the Planet of Ice!"]="Willkommen auf dem Eisplaneten!",
 ["Well done."]="Gut gemacht.",
@@ -2684,7 +2724,7 @@
 ["WHAT?! You're the ones attacking us!"]="WAS?! Ihr seid diejenigen, die uns angreifen!",
 ["When I find it..."]="Wenn ich ihn in die Finger kriege …",
 ["When?"]="Wann?",
-["When you're in mid-air, you can continue to aim|and fire another rope if you're not attached."] = "Wenn du in der Luft bist, kannst du weiterhin zielen|und das Seil erneut schießen, wenn du nicht schon eins festhälst.", -- Basic_Training_-_Rope
+["When you're in mid-air, you can continue to aim|and fire another rope if you're not attached."] = "Wenn du in der Luft bist, kannst du weiterhin zielen|und das Seil erneut schießen, wenn du nicht schon eins festhältst.", -- Basic_Training_-_Rope
 ["Where are all these crates coming from?!"]="Woher kommen all die Kisten?!",
 ["Where are they?!"]="Wo sind sie?!",
 ["Where did that alien run?"]="Wohin ist dieser Außerirdische gelaufen?",
@@ -2714,8 +2754,6 @@
 ["Why?"] = "Warum?", -- A_Classic_Fairytale:queen
 ["Why, why, why, why!"] = "Warum, warum, warum, warum!", -- A_Classic_Fairytale:queen
 ["Why would they do this?"]="Warum würden sie das tun?",
-["- Will get 1-3 random weapons"] = "- Wird 1-3 zufällige Waffen erhalten", -- Continental_supplies
-["- Will give you a parachute every second turn."]="- Wird dir jeden 2. Zug einen Fallschirm geben",
 ["Will this ever end?"]="Wird dies je enden?",
 ["Will you give me the other parts?"]="Wirst du mir die anderen Teile geben?",
 ["Wind"] = "Wind", -- Basic_Training_-_Bazooka
@@ -2734,7 +2772,7 @@
 ["Yay, we won!"]="Hurra, wir haben gewonnen!",
 ["Y Chwiliad"]="Y Chwiliad",
 ["Yeah...I think it's a 'he', lol."]="Ja, ich glaube, dass es ein »er« ist. (lach)",
-["Yeah, sure! I died. Hillarious!"]="Ja, sicher! Ich starb. Urkomisch!",
+["Yeah, sure! I died. Hilarious!"] = "Ja, sicher! Ich starb. Urkomisch!", -- A_Classic_Fairytale:backstab
 ["Yeah, take that!"]="Jawohl, nimm das!",
 ["Yeah? Watcha gonna do? Cry?"]="Ja und? Was willst du schon tun? Heulen?",
 ["Yeah, well, for some dude to be happy, some other dude has to suffer."] = "Tja, naja, damit ein Typ glücklich sein kann, muss ein anderer Typ leiden.", -- A_Classic_Fairytale:queen
@@ -2767,13 +2805,12 @@
 ["You can change the detonation timer of grenades."] = "Du kannst den Zeitzünder von Granaten einstellen.", -- Basic_Training_-_Grenade
 ["You can choose another planet by replaying this mission."]="Du kannst einen anderen Planeten auswählen, indem du diese Mission erneut spielst.",
 ["You can dive with your flying saucer!"] = "Mit deiner fliegenden Untertasse kannst du abtauchen!", -- Basic_Training_-_Flying_Saucer
-["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "Du kannst sogar deine Zielrichtung im Flug ändern, wenn du|zuerst [Genaues Zielen] gedrückt hälst, und dann [Hoch] oder [Runter] drückst.", -- Basic_Training_-_Flying_Saucer
-["You can further customize the race by changing the scheme script paramater."]="Du kannst das Rennen ferner bearbeiten, indem du den Skriptparameter im Schema änderst.",
+["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "Du kannst sogar deine Zielrichtung im Flug ändern, wenn du|zuerst [Genaues Zielen] gedrückt hältst, und dann [Hoch] oder [Runter] drückst.", -- Basic_Training_-_Flying_Saucer
+["You can further customize the race by changing the scheme script parameter."] = "Du kannst das Rennen ferner bearbeiten, indem du den Skriptparameter im Schema änderst.", -- TechRacer
 ["You can only use the sniper rifle or the watermelon bomb."]="Du kannst nur das Scharfschützengewehr oder die Wassermelonenbombe benutzen.",
 ["You can only use the sniper rifle or the watermelon bomb"]="Du kannst nur das Scharfschützengewehr oder die Wassermelonenbombe benutzen",
 ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "In dieser Mission kannst du üben, dich herumbewegen|und Werkzeuge benutzen.|Aber sie wird niemals enden!", -- A_Classic_Fairytale:epil
 ["You can set the bounciness of grenades (and grenade-like weapons)."] = "Du kannst die Sprunghaftigkeit von Granaten (und granatenähnlichen Waffen) setzen.", -- Basic_Training_-_Grenade
-["- You can switch between hogs at the start of your turns. (Not first one)"]="- Du kannst deinen Igel am Zugbeginn aussuchen (aber nicht im 1. Zug).",
 ["You can’t open a portal on the blue surface."] = "Du kannst kein Portal auf der blauen Oberfläche öffnen.", -- portal
 ["You can use the other 2 hogs to assist you."]="Du kannst die anderen beiden Igel benutzen, um dich zu unterstützen.",
 ["You can use the rope to reach new places."] = "Du kannst das Seil benutzen, um neue Orte zu erreichen.", -- Basic_Training_-_Rope
@@ -2846,9 +2883,8 @@
 ["You have managed to catch the blue hedgehog in %.3f seconds."] = "Du hast es geschafft, den blauen Igel in %.3f Sekunden zu fangen.", -- A_Space_Adventure:moon02
 ["You have managed to catch the blue hedgehog in time"]="Du hast es geschafft, den blauen Igel rechtzeitig zu fangen.",
 ["You have never worked a bit in your life!"] = "Du hast in deinem gesamten Leben noch nicht gearbeitet!", -- A_Classic_Fairytale:queen
-["You have nothing to be afraid of now."] = "Jetzt hast du nichts mehr zu beführchten.", -- A_Classic_Fairytale:epil
+["You have nothing to be afraid of now."] = "Jetzt hast du nichts mehr zu befürchten.", -- A_Classic_Fairytale:epil
 ["You haven't rescued anyone."]="Du hast niemanden gerettet.",
-["You have obtained an achievement: Lively Lifeguard"]="Du hast eine Auszeichnung erhalten: Lebhafter Lebensretter",
 ["You have perfectly beaten the challenge!"]="Du hast die Herausforderung gemeistert!",
 ["You have proven yourself worthy to see our most ancient secret!"]="Du hast dich bewährt, um unser ältestes Geheimnis zu sehen.",
 ["You have proven yourselves worthy!"]="Ihr habt euch bewährt.",
@@ -2866,7 +2902,7 @@
 ["You have to continue alone from now on."]="Von hier an musst du alleine fortfahren.",
 ["You have to destroy all the explosives without dying!"]="Du musst alle Sprengstoffe zerstören, ohne zu sterben!",
 ["You have to destroy all the targets."]="Du musst alle Zielscheiben zerstören.",
-["You have to destroy the target above by dropping a grenade on it from your flying saucer."] = "Du musst das obige Ziel zerstören, indem du eine Granate|aus deiner fliegenen Untertasse darauf abwirfst.", -- Basic_Training_-_Flying_Saucer
+["You have to destroy the target above by dropping a grenade on it from your flying saucer."] = "Du musst das obige Ziel zerstören, indem du eine Granate|aus deiner fliegenden Untertasse darauf abwirfst.", -- Basic_Training_-_Flying_Saucer
 ["You have to destroy two targets, but the previous technique would be very difficult or dangerous to use."] = "Du musst 2 Zielscheiben zerstören, aber die vorherige Methode wäre hier sehr schwer oder gefährlich.", -- Basic_Training_-_Flying_Saucer
 ["You have to drop the grenade from rope!"] = "Du musst die Granate vom Seil fallen lassen!", -- Basic_Training_-_Rope
 ["You have to eliminate all the enemies."]="Du musst alle Gegner eliminieren.",
@@ -2923,7 +2959,7 @@
 ["You never give me plants!"] = "Ihr gebt mir niemals Pflanzen!", -- A_Classic_Fairytale:queen
 ["Young one, you are telling us that they can instantly change location without a shaman?"]="Jüngling, willst du uns etwa weiß machen, dass sie ihre Position sofort ändern können, ohne einen Schamanen?",
 ["You now have infinite fuel, grenades and bazookas for fun."] = "Du hast jetzt unbegrenzten Treibstoff, Granaten und Bazookas nur so zum Spaß.", -- Basic_Training_-_Flying_Saucer
-["You only get 1 rope this time, don't waste it!"] = "Diesmal erhälst du nur 1 Seil, vergeud es nicht!", -- Basic_Training_-_Rope
+["You only get 1 rope this time, don't waste it!"] = "Diesmal erhältst du nur 1 Seil, vergeud es nicht!", -- Basic_Training_-_Rope
 ["You only have 2 flying saucers this time."] = "Diesmal hast du nur 2 fliegende Untertassen.", -- Basic_Training_-_Flying_Saucer
 ["You only have one flying saucer this time."] = "Diesmal hast du nur eine fliegende Untertasse.", -- Basic_Training_-_Flying_Saucer
 ["You probably know what to do next..."]="Du weißt vermutlich, was als nächstes zu tun ist.",
@@ -2945,7 +2981,7 @@
 ["You're some piece of hypocrite junkie!"] = "Du bist sowas von ein heuchlerischer Junkie!", -- A_Classic_Fairytale:queen
 ["You're terrorizing the forest...We won't catch anything like this!"]="Du terrorisierst den Wald. Wir werden auf diese Weise nichts fangen!",
 ["You retrieved the lost part."]="Du hast das verlorene Teil ergattert.", -- A_Space_Adventure:fruit02
-["Your fastest escape so far: %d turns"] = "Deine schnelltse Flucht bis jetzt: %d Züge", -- A_Space_Adventure:desert02
+["Your fastest escape so far: %d turns"] = "Deine schnellste Flucht bis jetzt: %d Züge", -- A_Space_Adventure:desert02
 ["Your fastest victory so far: %d rounds"] = "Dein schnellster Sieg bis jetzt: %d Runden", -- A_Space_Adventure:death02, A_Space_Adventure:fruit03
 ["Your first destination is the moon in order to get more fuel."]="Dein erstes Ziel ist der Mond, um mehr Treibstoff zu erhalten.",
 ["Your hedgehog died!"]="Dein Igel ist gestorben!",
@@ -2970,7 +3006,6 @@
 ["You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission."]="Du wirst etwas zusätzliche Munition aus den Kisten erhalten, wenn du das nächste Mal die Mission »Zum Greifen nah« spielst.", -- A_Space_Adventure:fruit03
 ["You will play every 3 turns"]="Du wirst alle 3 Züge spielen.",
 ["You will play every 3 turns."] = "Du wirst alle 3 Züge spielen.", -- A_Space_Adventure:fruit01
-["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"]="- Du wirst 2–4 Waffen für jeden Abschuss erhalten (sogar für eigene Igel)!",
 ["You win!"] = "Du hast gewonnen!", -- Big_Armory
 ["You won't believe what happened to me!"]="Ihr werdet nicht glauben, was mir passiert ist!",
 ["Yuck! I bet they'll keep worshipping her even after I save the village!"]="Pfui! Ich wette, sie werden sie verehren, selbst, wenn ich das Dorf rette.",
--- a/share/hedgewars/Data/Locale/de.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/de.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -106,6 +106,9 @@
 01:38=%1 ist zurück.
 01:39=%1 hat den Zug automatisch übersprungen.
 01:40=%1 fps
+01:41=Lua-Parsing: AUS
+01:42=Lua-Parsing: AN
+01:43=Lua-Parsing ist in Online-Spielen nicht erlaubt!
 
 ; Event messages
 ; Hog (%1) died
@@ -568,7 +571,7 @@
 02:06=Nette Überraschung!
 02:06=Neue Spielzeuge
 02:06=Eine Kiste voller Überraschungen
-02:06=Explosive Übrraschungen!
+02:06=Explosive Überraschungen!
 02:06=Nimm dir das für eine Überraschung
 02:06=Heb mich auf! Ich bin eine Kiste!
 02:06=Wehe, wenn da kein schweres Geschütz drin ist
@@ -590,13 +593,13 @@
 02:06=Zerschmettert den Feind!
 02:06=Spaß! Explosionen! Zerstörung!
 02:06=Lass Tod und Zerstörung auf deine Feinde herabregnen
-02:06=Waffen, davon kann man nie genung haben
+02:06=Waffen, davon kann man nie genug haben
 02:06=Hol sie dir, bevor dir die Munition ausgeht!
 02:06=Das bedeutet Chaos!
 02:06=Extras für wahre Krieger
 02:06=Achtung: Nicht bei hohen Temperaturen aufbewahren
 02:06=Bist du gut genug für diese Waffe?
-02:06=Herorische Bewaffnung für heroische Igel
+02:06=Heroische Bewaffnung für heroische Igel
 02:06=Überraschungswaffe!
 02:06=Es regnet Kisten!
 02:06=Die ultimative Waffe? Oder nur so 'ne Langweilige?
@@ -1321,7 +1324,7 @@
 04:10=Rohe Gewalt ist immer eine Lösung. Lege einfach|diesen klassischen Sprengsatz neben deinen Feinden|ab und mach dich aus dem Staub.|Angriff: Dynamitstange legen
 04:11=Beseitige Feinde, indem du diese mit dem|Baseballschläger einfach von der Karte fegst.|Oder wie wäre es, wenn du deinen Freunden ein|paar Minen vor die Beine schlägst?|Angriff: Alles vor dem Igel schlagen
 04:12=Rücke mit deinen Feinden näher zusammen und|entfessle die Kraft dieser so gut wie tödlichen|Kampftechnik.|Angriff: Alles vor dem Igel schlagen
-04:13=UNUSED
+04:13=NICHT IN VERWENDUNG
 04:14=Höhenangst? Greif besser zum Fallschirm.|Er wird sich von alleine entfalten, wenn du|zu lange oder zu tief fällst, und so deinem|Igel den Hals retten.|Angriff: Fallschirm manuell öffnen oder entfernen|Links/Rechts/Hoch/Runter: Flug steuern|Weitsprung: Waffe benutzen
 04:15=Rufe ein Flugzeug, um deine Feinde mit einem|Bombenteppich einzudecken.|Links/Rechts: Angriffsrichtung wählen|Cursor: Zielgebiet wählen und Angriff starten
 04:16=Rufe ein Flugzeug, um mehrere Minen im|Zielgebiet abwerfen zu lassen.|Links/Rechts: Angriffsrichtung wählen|Cursor: Zielgebiet wählen und Angriff starten
@@ -1394,3 +1397,31 @@
 05:20=Igelwaffen: Igel teilen Waffen nicht untereinander
 05:21=Staffellauf: Teams gleicher Farbe kommen nacheinander dran|Gemeinsame Zeit: Teams gleicher Farbe teilen sich ihre Zugzeit
 05:22=Starker Wind: Wind beeinflusst fast alles
+
+; Chat command help
+06:00=Liste der grundlegenden Client-Chatbefehle:
+06:01=/togglechat: Chatanzeige umschalten
+06:02=/team <Nachricht>: Nachricht nur an Klanmitglieder schicken
+06:03=/me <Nachricht>: Chataktion, z.B. wird „/me isst Pizza“ zu „* Spieler isst Pizza“
+06:04=/pause: Pause umschalten
+06:05=/pause: Automatisches Überspringen umschalten
+06:06=/fullscreen: Vollbild umschalten
+06:07=/quit [Nachricht]: Hedgewars verlassen, mit optionaler Nachricht
+06:08=/help: Grundlegende Client-Chatbefehle auflisten
+06:09=/help taunts: Spott-Chatbefehle auflisten
+06:10=/history: Langes Chatprotokoll umschalten
+06:11=/lua: Lua-Parsing umschalten (für Entwickler)
+06:12=Liste der Spott-Chatbefehle:
+06:13="Text": Text in Sprechblase anzeigen
+06:14='Text': Text in Denkblase anzeigen
+06:15=-Text-: Text in Brüllblase anzeigen
+06:16=Füg eine Nummer am Textanfang bei den obigen Befehlen hinzu, um einen Igel auszuwählen.
+06:17=/hsa <Text>: Text in Sprechblase beim nächsten Angriff anzeigen
+06:18=/hta <Text>: Text in Denkblase beim nächsten Angriff anzeigen
+06:19=/hya <Text>: Text in Brüllblase beim nächsten Angriff anzeigen
+06:20=/hurrah: Igel grinsen lassen
+06:21=/ilovelotsoflemonade: Igel pinkeln lassen
+06:22=/juggle: Igel jonglieren lassen
+06:23=/rollup: Igel sich einigeln lassen
+06:24=/shrug: Igel mit den Achseln zucken lassen
+06:25=/wave: Igel winken lassen
--- a/share/hedgewars/Data/Locale/en.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/en.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -105,6 +105,9 @@
 01:38=%1 is back.
 01:39=%1 automatically skipped turn.
 01:40=%1 fps
+01:41=Lua parsing: OFF
+01:42=Lua parsing: ON
+01:43=Lua parsing is not allowed in online games!
 
 ; Event messages
 ; Normal hog (%1) died (0 health)
@@ -245,7 +248,7 @@
 02:01=%1 has found the lost city of Atlantis
 02:01=Your doggy paddle could use a little work, %1
 02:01=%1 should have brought a jet ski
-02:01=%1 doesn't like watersports
+02:01=%1 doesn't like water sports
 02:01=%1 is forever blowing bubbles
 02:01=%1 is short of a raft
 02:01=%1 thinks salt water is good for the skin
@@ -294,7 +297,7 @@
 02:02=Just count yourself lucky you're not up against Jessor
 02:02=Give it your all!
 02:02=The losers do the cleaning up!
-02:02=Let the fight of the millenium begin
+02:02=Let the fight of the millennium begin
 02:02=Let the fight of the century begin
 02:02=Let the fight of the decade begin
 02:02=Let the fight of the year begin
@@ -478,7 +481,7 @@
 02:05=Satisfaction guaranteed!
 02:05=Painkillers for killers
 02:05=Just when you thought you defeated the enemy …
-02:05=Don't hestitate to take it. You might die
+02:05=Don't hesitate to take it. You might die
 02:05=Take me!
 02:05=Guardian angels send their regards
 02:05=A gift from the gods
@@ -524,7 +527,7 @@
 02:06=You'll never get enough of these
 02:06=More weapons to make the game more exciting
 02:06=Not for wimps
-02:06=Warning: Higly explosive
+02:06=Warning: Highly explosive
 02:06=For those gun nuts
 02:06=This could be the match-winning weapon!
 02:06=Explosive fun!
@@ -565,7 +568,7 @@
 02:06=Caution: Don't expose to high temperatures
 02:06=Do you have what it takes to handle this weapon?
 02:06=Are you worthy of this weapon?
-02:06=Heroric weaponry for heroic hedgehogs
+02:06=Heroic weaponry for heroic hedgehogs
 02:06=Surprise weapon!
 02:06=Damage in boxes
 02:06=Deliver some damage
@@ -699,7 +702,7 @@
 02:07=Prof. Hedge's latest invention
 02:07=Gears!
 02:07=Gadgets!
-02:07=A thingamajing!
+02:07=A thingamajig!
 02:07=Who feels inventive today?
 02:07=Here's part 1 of the 19-part DIY set
 02:07=A do-it-yourself box!
@@ -711,7 +714,7 @@
 02:07=Collect it or be damned
 02:07=Collectibles!
 02:07=Useful utilities!
-02:07=Look what I found in the toolshed!
+02:07=Look what I found in the tool shed!
 02:07=If I had a spanner …
 02:07=A Swiss army knife in box form
 02:07=You may need this
@@ -768,7 +771,7 @@
 02:08=%1 was never much of a good shot anyway
 02:08=%1 didn't want to join the army in the first place
 02:08=Stop wasting our time, %1
-02:08=I'm dissapointed in you, %1
+02:08=I'm disappointed in you, %1
 02:08=Come on, you can do better than that, %1
 02:08=%1's will has broken
 02:08=%1 apparently has better things to do
@@ -897,7 +900,7 @@
 02:11=%1 needs vacation
 02:11=%1 has to do some homework
 02:11=%1 walks away from the trouble
-02:11=%1 evaportated
+02:11=%1 evaporated
 02:11=%1 really needs to go
 02:11=%1 dematerialized
 02:11=%1 transforms into nothing
@@ -923,7 +926,7 @@
 02:12=%1 should have taken those vitamins
 02:12=%1 feels a pain in the stomach
 02:12=%1 doesn't look healthy
-02:12=%1 nees a sickbay
+02:12=%1 needs a sickbay
 02:12=%1 has a really, really foul smell
 02:12=Are you okay, %1?
 02:12=%1 suffers from the health loss disease
@@ -1227,20 +1230,20 @@
 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging|Up/down: Change digging direction
-04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
+04:18=Need additional protection or want to pass|impassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region|Left/Right: Choose facing direction
 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs|Switch: Select next hog|Precise + Switch: Select previous hog
 04:21=Shoot a projectile that will release|multiple clusters upon impact. The|clusters are hurled backwards and are|more dangerous than the main projectile.|Attack: Shoot at full power
 04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
-04:25=With this costume kit your hog becomes irresistibly|attractive and makes nearby hogs jump in blind love|towards it (and into some gap or hole). The seduction is|so heartwarming, it even breaks the ice of frozen hogs.|Attack: Use the irresistable seduction
+04:25=With this costume kit your hog becomes irresistibly|attractive and makes nearby hogs jump in blind love|towards it (and into some gap or hole). The seduction is|so heartwarming, it even breaks the ice of frozen hogs.|Attack: Use the irresistible seduction
 04:26=Throw this juicy (and bouncy) watermelon at|your enemies. Once the timer expires, it will|split into several explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
-04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Left/Right: Steer the plane
+04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the Valkyries ride into battle|Left/Right: Steer the plane
 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
 04:33=Sometimes you just need that little extra boost to|deal some more damage. Activating this increases|the damage dealt by 50% for the rest of the turn.|Attack: Activate
 04:34=Makes you immune to damage for the|rest of your turn. But don't be too|cocky, you could still drown.|Attack: Activate
@@ -1264,10 +1267,10 @@
 04:52=UNUSED
 04:53=Take a trip through time and space,|while leaving your comrades to fight on alone.|Be prepared to return at any time,|or for Sudden Death or if they are all defeated.|Disclaimer. Does not function in Sudden Death,|if you are alone, or if you are a King.|Attack: Activate
 04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!|Attack: Activate/Deactivate|Up/Down: Continue aiming|Left/Right: Modify spitting power
-04:55=Bring back the ice-age!|Freeze hedgehogs or objects, make the floor slippery|or save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freezeray|Up/Down: Continue aiming
+04:55=Bring back the ice-age!|Freeze hedgehogs or objects, make the floor slippery|or save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freeze ray|Up/Down: Continue aiming
 04:56=You can throw two cleavers at your enemy, block|passages and tunnels and even use them for|climbing! Its damage increases with its speed.|But be careful! Playing with knives is dangerous.|Attack: Hold to shoot with more power (twice)
 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position
-04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
+04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enough to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
 04:59=Send those dirty hogs swimming! This cute little squeaky|rubber duck is able to swim on water and will go with the|wind once swimming. It explodes when it hits land, so|make sure to drop it from a cliff or another safe spot.|Attack: Drop the rubber duck
 04:60=Unleash a rain of bullets upon your foes!|And they thought they were safe|behind a triple layer of girders.|Attack: Shoot at full power|Up/Down: Continue aiming
 
@@ -1295,3 +1298,31 @@
 05:20=Per-hog Ammo: Weapons are not shared between hogs
 05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time
 05:22=Heavy Wind: Wind affects almost everything
+
+; Chat command help
+06:00=List of basic client chat commands:
+06:01=/togglechat: Toggle chat display
+06:02=/team <message>: Send message to clan members only
+06:03=/me <message>: Chat action, e.g. “/me eats pizza” becomes “* Player eats pizza”
+06:04=/pause: Toggle pause
+06:05=/pause: Toggle auto skip
+06:06=/fullscreen: Toggle fullscreen
+06:07=/quit [message]: Quit Hedgewars with optional message
+06:08=/help: List basic client chat commands
+06:09=/help taunts: List taunt chat commands
+06:10=/history: Toggle long chat history display
+06:11=/lua: Toggle Lua parsing (for developers)
+06:12=List of taunt chat commands:
+06:13="text": Put text in speech bubble
+06:14='text': Put text in thinking bubble
+06:15=-text-: Put text in yelling bubble
+06:16=For above commands, put a number at start of text to select a hog.
+06:17=/hsa <text>: Put text in speech bubble on next attack
+06:18=/hta <text>: Put text in thinking bubble on next attack
+06:19=/hya <text>: Put text in yelling bubble on next attack
+06:20=/hurrah: Make hedgehog grin
+06:21=/ilovelotsoflemonade: Make hedgehog pee
+06:22=/juggle: Make hedgehog juggle
+06:23=/rollup: Make hedgehog roll up
+06:24=/shrug: Make hedgehog shrug
+06:25=/wave: Make hedgehog wave its hand
--- a/share/hedgewars/Data/Locale/es.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/es.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
 	["Available points remaining: "] = "Puntos restantes:",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
 	["Bat your opponents through the|baskets and out of the map!"] = "¡Batea a tus enemigos fuera del campo de juego|a través de las canastas laterales!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 	["Bazooka Training"] = "Entrenamiento con bazuca",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
 	["Control pillars to score points."] = "Controla los pilares para anotar puntos.",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 	["Deadweight"] = "Peso muerto",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 	["Flamer"] = "Incinerador",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 	["Last Target!"] = "¡Último objetivo!",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 	["Lively Lifeguard"] = "Salvavidas dicharachero",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
 	["MISSION SUCCESSFUL"] = "MISIÓN COMPLETADA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
 	["Nameless Heroes"] = "Héroes anónimos",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1639,6 +1682,7 @@
 	["points"] = "puntos", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 	["Poison"] = "Veneno",
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 	["Prepare yourself"] = "Prepárate",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
 	["Press [Precise] to skip intro"] = "Aprieta [Incrementar precisión] para saltar la intro",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 	["selected!"] = "¡Seleccionado!",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 	["Switched to "] = "Cambiar a ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
 	["The flag will respawn next round."] = "La bandera reaparecerá en el próximo turno.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
 	["THE SPECIALISTS"] = "LOS ESPECIALISTAS",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 	["Unstoppable!"] = "¡Imparable!",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
 	["User Challenge"] = "Reto personal",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 	["Weapons Reset"] = "Armamento reiniciado",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/fr.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/fr.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "",
 --      ["011101001"] = "",
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
       ["And you believed me? Oh, god, that's cute!"] = "Et tu m'as cru ? Oh mon dieu, c'est mignon !",
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
       ["Antarctica"] = "Antarctique", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
       ["Australia"] = "Australie", -- Continental_supplies
       ["Available points remaining: "] = "Points restants disponibles",  -- need the situation of when this sentence is used
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
       ["Barrel Placement Mode"] = "Mode de placement de barile", -- Construction_Mode
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
       ["Bat your opponents through the|baskets and out of the map!"] = "Frappez vos ennemis à la batte|, marquez des paniers ou envoyez-les à la mer !",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
       ["Bazooka Training"] = "Entraînement au Bazooka",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "",
 --      ["Brainiac"] = "",
@@ -279,6 +288,7 @@
       ["But you said you'd let her go!"] = "Mais vous aviez dit que vous la laisseriez partir !",
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -328,6 +338,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
       ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Choisis ton côté ! Si tu veux rejoindre l'étranger, marche vers lui. |Dans le cas contraire, éloigne toi de lui. Si tu décide de l'att...non laisse tomber...",
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -391,6 +402,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
       ["Construction Station"] = "Station de construction", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
       ["Control pillars to score points."] = "Contrôlez les piliers pour marquer des points",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -417,6 +430,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -442,6 +456,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
       ["Deadweight"] = "poids mort", 
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -492,6 +508,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -533,6 +550,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -561,6 +579,7 @@
       ["Duration"] = "Durée", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
       ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "Tempête de sable: [Inflige 15 dégâts à tous les ennemis dans le cercle]", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -642,7 +661,10 @@
       ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Finis ton entraînement ! |Astuce : Les animations peuvent être passées en appuyant sur la touche [Precise]",
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
 --      ["Fire a mine: [Does what it says ~ Çant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
       ["First aid kits?!"] = "Des kits de premiers secours ?!",
       ["First Blood"] = "Premier sang",
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -658,6 +680,7 @@
       ["Flamer"] = "Flambeur",
 --      ["Flamer selected!"] = "", -- Tumbler
       ["Flaming Worm"] = "Ver flamboyant",
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
       ["Flesh for Brainz"] = "Flesh for Brainz",
@@ -665,6 +688,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -697,6 +721,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
       ["General information"] = "Informations générales", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator: Generates energy."] = "", -- Construction_Mode
@@ -783,6 +808,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
       ["Greetings, cloudy one!"] = "Salutation, le nuageux !",
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -843,6 +869,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -874,6 +901,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
       ["Hero Team"] = "Equipe de héros", -- User_Mission_-_The_Great_Escape
 	  ["He's so brave..."] = "Il est si courageux",
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -902,6 +930,7 @@
       ["Hint: Double Jump - Press [Backspace] twice"] = "Astuce : Double saut - appuyez deux fois sur [retour arrière]",
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -913,6 +942,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
       ["Hint: you might want to stay out of sight and take all the crates...|"] = "Astuce : Vous aimeriez probablement rester hors de vue et prendre toutes les caisses...|",
@@ -1041,6 +1071,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
       ["If you know what I mean..."] = "Si tu vois ce que je veux dire...",
@@ -1096,7 +1127,7 @@
       ["I'm here to help you rescue her."] = "Je suis ici pour t'aider à la secourir.",
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
       ["I'm not sure about that!"] = "Je n'en suis pas si sûr !",
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 	  ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "Impressionnant...tu es aussi sec que le cadavre d'un faucon après une semaine dans le désert...",
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1107,6 +1138,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
       ["Incredible..."] = "Incroyable...",
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1118,6 +1150,7 @@
       ["I need to prevent their arrival!"] = "Je dois prévoir leur arrivée !",
       ["I need to warn the others."] = "Je dois avertir les autres.",
       ["In fact, you are the only one that's been acting strangely."] = "En fait, tu es le seul qui ait agi étrangement.",
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1269,6 +1302,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
       ["Last Target!"] = "Dernière cible !",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leaderbot"] = "",
       ["Leader"] = "Chef",
@@ -1315,10 +1349,12 @@
       ["Little did they know that this hunt will mark them forever..."] = "Savait-il que cette chasse allait les marquer à jamais...",
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
       ["Lonely Hog"] = "Hog tout seul", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
       ["Look, I had no choice!"] = "Écoute, je n'avais pas le choix !",
       ["Look out! There's more of them!"] = "Regarde, il y en a encore plus !",
@@ -1355,6 +1391,7 @@
       ["May the spirits aid you in all your quests!"] = "Puissent les esprits t'aider dans tes quêtes !",
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
       ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "Soin: [Tire un kit de survie explosif qui soigne tous les hogs dans le rayon de l'explosion]", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1385,6 +1422,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
       ["MISSION SUCCESSFUL"] = "Mission réussie", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1424,6 +1462,7 @@
       ["Nameless Heroes"] = "Héros sans noms",
 --      ["Nancy Screw"] = "",
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
       ["Natives"] = "Indigènes",
@@ -1454,6 +1493,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
       ["No, I came back to help you out..."] = "Non je suis revenu pour t'aider...",
       ["No...I wonder where they disappeared?!"] = "Non...Je me demande où ils ont disparu ?!",
@@ -1478,6 +1518,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
       ["Not now, Fiery Water!"] = "Pas maintenant, Fiery Water !",
@@ -1498,6 +1539,7 @@
       ["Now how do I get on the other side?!"] = "Maintenant, comment je me rends de l'autre coté ?",
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1583,6 +1625,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 	  ["Perfect! Now try to get the next crate without hurting yourself!"] = "Parfait, maintenant essaies d'avoir la prochaine caisse sans te blesser !",
@@ -1652,6 +1695,7 @@
       ["points"] = "points", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
       ["Poison"] = "Poison",
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
@@ -1671,7 +1715,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
       ["Prepare yourself"] = "Prépare toi",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 	  ["Press [Left] or [Right] to move around, [Enter] to jump"] = "Appuyez [Gauche] ou [Droite] pour vous déplacer, [Entrée] pour sauter",
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1679,6 +1726,7 @@
       ["Press [Precise] to skip intro"] = "appuie sur [precise] pour passer l'intro",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1708,6 +1756,7 @@
 --      ["Raging Buffalo"] = "",
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "",
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1749,6 +1798,7 @@
 --      ["Righteous Beard"] = "Righteous Beard",
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1769,7 +1819,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1788,6 +1837,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "",
@@ -1825,12 +1875,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1842,6 +1895,7 @@
 --      ["Segmentation Paul"] = "",
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1850,12 +1904,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1972,6 +2029,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1995,8 +2053,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2017,6 +2077,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2050,6 +2111,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "",
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2063,6 +2125,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2070,13 +2133,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
       ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "Survis ! Les cinématique peuvent être passées avec la touche [Precise]. ",
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2090,6 +2156,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 --      ["Switched to "] = "",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2097,6 +2164,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "",
@@ -2137,9 +2205,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
       ["Teleport hint: just use the mouse to select the destination!"] = "Téléporte : utilise la souris pour sélectionner la destination !",
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
       ["Thanks!"] = "Merci !",
@@ -2168,6 +2239,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
       ["The answer is...entertaintment. You'll see what I mean."] = "La réponse est... divertissement. Tu comprendras ce que je veux dire",
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2176,6 +2248,15 @@
       ["The Bull's Eye"] = "Dans le mille",
       ["The caves are well hidden, they won't find us there!"] = "Les cavernes sont bien cachées, ils ne nous y trouverons pas !",
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 	  ["The Crate Frenzy"] = "Frénésie de caisses",
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2204,6 +2285,7 @@
       ["The flag will respawn next round."] = "Le drapeau va réapparaitre au prochain tour",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
       ["The food bites back"] = "La nourriture mord en retour",
+--      ["The forgotten continent"] = "", -- Continental_supplies
 	  ["The giant umbrella from the last crate should help break the fall."] = "La toile géante de la dernière caisse devrait aider à arrêter la chute.",
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2261,6 +2343,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
       ["These primitive people are so funny!"] = "Ces primitis sont si amusants !",
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
       ["The Shadow Falls"] = "La chute des ombres",
       ["The Showdown"] = "La confrontation",
 	  ["The Slaughter"] = "Le massacre",
@@ -2268,6 +2351,7 @@
 --      ["THE SPECIALISTS"] = "",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
       ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "Les esprits des ancêtres sont sûrement ravis, Grosse Fuite.",
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2278,6 +2362,7 @@
       ["The Tunnel Maker"] = "Le creuseur de tunnel",
 	  ["The Ultimate Weapon"] = "L'arme ultime",
       ["The Union"] = "L'union",
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
       ["The village, unprepared, was destroyed by the cyborgs..."] = "Le village, non préparé, fut détruit par les cyborgs...",
       ["The walk of Fame"] = "La marche d'honneur",
       ["The wasted youth"] = "Une jeunesse ruinée",
@@ -2307,6 +2392,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2329,10 +2415,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
       ["This will be fun!"] = "Ce sera amusant !",
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
       ["Those aliens are destroying the island!"] = "Ces aliens sont en train de détruire l'ile !",
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2378,6 +2466,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
       ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "Pour placer une poutre, sélectionne-la, et utilise [gauche] et [droite] pour choisir l'angle et la taille, ensuite place la avec [Clic gauche]",
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
       ["Torn Muscle"] = "Muscle déchiré",
       ["To the caves..."] = "Aux cavernes...",
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2401,6 +2490,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "",
 --      ["TrophyRace"] = "",
 --      ["Trunks"] = "", -- 
@@ -2461,10 +2551,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
       ["Use it wisely!"] = "à utiliser intelligemment",
       ["Use it with precaution!"] = "À utiliser avec précaution",
 --      ["User Challenge"] = "",
@@ -2559,6 +2652,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
       ["Weapons Reset"] = "Armes réinitialisées",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
       ["We are indeed."] = "Nous le sommes, en effet.",
@@ -2700,6 +2794,7 @@
       ["Yay, we won!"] = "Ouais, on a gagné !",
 --      ["Y Chwiliad"] = "",
       ["Yeah...I think it's a 'he', lol."] = "Ouais... Je crois que c'est un 'lui', lol.",
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
       ["Yeah, sure! I died. Hillarious!"] = "Ouais, sûr ! Il est mort. Hillarant !",
       ["Yeah, take that!"] = "Ouais, prends ça !",
       ["Yeah? Watcha gonna do? Cry?"] = "Ouais? Qu'est ce que tu vas faire ? Pleurer ? ",
@@ -2734,7 +2829,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2814,7 +2911,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
       ["You have proven yourself worthy to see our most ancient secret!"] = "Tu as prouvé que tu étais digne de voir notre plus ancien secret !",
       ["You have proven yourselves worthy!"] = "Vous vous êtes montrés dignes !",
--- a/share/hedgewars/Data/Locale/hedgewars_ar.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_ar.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2849,12 +2853,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3394,6 +3392,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4025,5 +4031,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2877,12 +2881,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3426,6 +3424,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4065,5 +4071,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2927,12 +2931,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3476,6 +3474,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4135,5 +4141,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_da.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_da.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2919,12 +2923,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3468,6 +3466,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4131,5 +4137,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -214,6 +214,10 @@
         <source>Your email address is optional, but necessary if you want us to get back at you.</source>
         <translation>Deine E-Mail-Adresse ist optional, es sei denn du möchtest, dass wir dir antworten.</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation>Dies ist optional, aber diese Information könnte uns dabei helfen, Bugs und andere technische Probleme zu lösen.</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -512,7 +516,7 @@
     </message>
     <message>
         <source>No nickname supplied.</source>
-        <translation>Kein Spitznahme angegeben.</translation>
+        <translation>Kein Spitzname angegeben.</translation>
     </message>
     <message>
         <source>Someone already uses your nickname %1 on the server.
@@ -783,7 +787,7 @@
     </message>
     <message>
         <source>Randomize the theme</source>
-        <translation>Zufällige Szenierie auswählen</translation>
+        <translation>Zufällige Szenerie auswählen</translation>
     </message>
     <message>
         <source>Choose a theme</source>
@@ -1186,7 +1190,7 @@
     </message>
     <message>
         <source>IP/Nick</source>
-        <translation>IP-Adr./Spitzname</translation>
+        <translation>IP/Spitzname</translation>
     </message>
     <message>
         <source>Expiration</source>
@@ -1643,7 +1647,7 @@
     </message>
     <message>
         <source>Insert your address here</source>
-        <translation>Gib deine Adress hier ein</translation>
+        <translation>Gib deine Adresse hier ein</translation>
     </message>
 </context>
 <context>
@@ -1975,7 +1979,7 @@
     </message>
     <message>
         <source>Assisted aiming with laser sight</source>
-        <translation>Zielfhilfe durch Laservisier</translation>
+        <translation>Zielhilfe durch Laservisier</translation>
     </message>
     <message>
         <source>All hogs have a personal forcefield</source>
@@ -2189,7 +2193,7 @@
     </message>
     <message>
         <source>Watch recorded demos</source>
-        <translation>Aufgezeichnete Widerholungen ansehen</translation>
+        <translation>Aufgezeichnete Wiederholungen ansehen</translation>
     </message>
     <message>
         <source>Load a previously saved game</source>
@@ -3224,14 +3228,14 @@
     <message>
         <source>Are you sure you want to start this game?
 Not all players are ready.</source>
-        <translation>Bist du sicher, dass du diesees Spiel starten willst?
+        <translation>Bist du sicher, dass du dieses Spiel starten willst?
 Es sind nicht alle Spieler bereit.</translation>
     </message>
     <message>
         <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
 
 Current number of hedgehogs: %1</source>
-        <translation>Tschuldigung, Hedgewars kann nicht mit mehr als 48 Igeln gespielt werden. Bitte versuch es mit weniger Igeln erneut.
+        <translation type="vanished">Tschuldigung, Hedgewars kann nicht mit mehr als 48 Igeln gespielt werden. Bitte versuch es mit weniger Igeln erneut.
 
 Momentane Anzahl Igel: %1</translation>
     </message>
@@ -3824,6 +3828,14 @@
         <source>toggle hedgehog tags</source>
         <translation>Igelschilder umschalten</translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation>Timer ändern</translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation>Missionsinformationen anzeigen</translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -3943,7 +3955,7 @@
     </message>
     <message>
         <source>Hat</source>
-        <translation type="vanished">Cooliehat</translation>
+        <translation type="vanished">Hat</translation>
     </message>
     <message>
         <source>(Left)</source>
@@ -4634,5 +4646,141 @@
         <source>hedgehogs per team: </source>
         <translation>Igel pro Team: </translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation>/info &lt;Spieler&gt;: Infos über Spieler anzeigen</translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation>/me &lt;Nachricht&gt;: Chat-Aktion, z.B. wird „/me isst Pizza” zu „* Spieler isst Pizza“</translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation>/rnd: Wirft eine virtuelle Münze und antwortet mit „heads“ oder „tails“</translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation>/rnd [A] [B] [C] [...]: Antwortet mit einem zufälligen Wort aus der gegebenen Liste</translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation>/watch &lt;ID&gt;: Schau dir eine auf dem Server gespeicherte Wiederholung mit der gegebenen ID an</translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation>/help: Hilfe für Chatbefehle anzeigen</translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation>/callvote [Parameter]: Abstimmung starten</translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation>/vote &lt;yes/no&gt;: Stimme dafür („yes“) oder dagegen („no“) bei der laufenden Abstimmung</translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation>/greeting &lt;Nachricht&gt;: Begrüßungsnachricht für Spieler, die diesen Raum betreten, setzen</translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation>/delegate &lt;Spieler&gt;: Raumsteuerung an Spieler übergeben</translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation>/maxteams &lt;N&gt;: Maximale Anzahl Teams auf N begrenzen</translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation>/global &lt;Nachricht&gt;: Globale Chatnachricht senden, die von allen Spielern auf dem Server gelesen werden kann</translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation>/registered_only: Schalte den „registered only“-Zustand um. Falls aktiviert, können nur registrierte Spieler den Server betreten</translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation>/super_power: Aktiviert deine Superkraft. Mit ihr kannst du jeden Raum betreten und bist vor Hinauswürfen geschützt. Läuft ab, wenn du den Server verlässt</translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation>/save &lt;Parameter&gt;</translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation>/stats: Serverstatistiken abfragen</translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation>/force &lt;yes/no&gt;: Abstimmungsergebnis für laufende Abstimmung erzwingen</translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation>/fix: Zwinge diesen Raum, geöffnet zu bleiben, auch, wenn er leer ist</translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation>/unfix: Macht den „/fix“-Befehl rückgängig</translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation>/saveroom &lt;Dateiname&gt;: Raumeinstellungen in eine Datei speichern</translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation>/loadroom &lt;Dateiname&gt;: Raumeinstellungen aus einer Datei laden</translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation>/delete &lt;Parameter&gt;</translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation>Liste der Lobby-Chatbefehle:</translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation>Liste der Raum-Chatbefehle:</translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation>Befehle nur für Server-Admins:</translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation>Unbekannter Befehl</translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation>Sag „/help“ im Chat für eine Liste von Befehlen</translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation>Raum</translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation>Lobby</translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation>(spielend)</translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation>(zuschauend)</translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation>Spieler ist nicht online.</translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation>/force: Bitte benutze „yes“ oder „no“.</translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation>/vote: Bitte benutze „yes“ oder „no“.</translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_el.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_el.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2901,12 +2905,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3446,6 +3444,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4109,5 +4115,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation>Feedback</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3043,7 +3047,7 @@
         <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
 
 Current number of hedgehogs: %1</source>
-        <translation>Sorry, Hedgewars can’t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
+        <translation type="vanished">Sorry, Hedgewars can’t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
 
 Current number of hedgehogs: %1</translation>
     </message>
@@ -3615,6 +3619,14 @@
         <source>toggle hedgehog tags</source>
         <translation>toggle hedgehog tags</translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4038,22 +4050,22 @@
     </message>
     <message>
         <source>D-pad</source>
-        <translation>D-pad</translation>
+        <translation type="unfinished"></translation>
     </message>
     <message>
         <source>Axis %1 %2</source>
         <extracomment>Game controller axis direction. %1 = axis number, %2 = direction</extracomment>
-        <translation>Axis %1 %2</translation>
+        <translation type="unfinished"></translation>
     </message>
     <message>
         <source>Button %1</source>
         <extracomment>Game controller button. %1 = button number</extracomment>
-        <translation>Button %1</translation>
+        <translation type="unfinished"></translation>
     </message>
     <message>
         <source>D-pad %1 %2</source>
         <extracomment>Game controller D-pad button. %1 = D-pad number, %2 = direction</extracomment>
-        <translation>D-pad %1 %2</translation>
+        <translation type="unfinished"></translation>
     </message>
 </context>
 <context>
@@ -4418,5 +4430,141 @@
         <source>hedgehogs per team: </source>
         <translation>hedgehogs per team: </translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2915,12 +2919,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3464,6 +3462,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4127,5 +4133,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation>Palaute</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2965,12 +2969,6 @@
 Kaikki pelaajat eivät ole valmiita.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3520,6 +3518,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4319,5 +4325,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -10,73 +10,73 @@
     <message>
         <source>Hedgewars %1</source>
         <extracomment>%1 contains Hedgewars&apos; version number</extracomment>
-        <translation type="unfinished">Hedgewars %1</translation>
+        <translation>Hedgewars %1</translation>
     </message>
     <message>
         <source>Revision %1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>Revision %1 (%2)</translation>
     </message>
     <message>
         <source>Visit our homepage: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Visitez notre site : %1</translation>
     </message>
     <message>
         <source>This program is distributed under the %1.</source>
-        <translation type="unfinished">Ce programme est distribué par %1.</translation>
+        <translation>Ce programme est distribué sous %1.</translation>
     </message>
     <message>
         <source>GNU GPL v2</source>
         <extracomment>Short for “GNU General Public License version 2”</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Licence publique générale GNU version 2</translation>
     </message>
     <message>
         <source>Dependency versions:</source>
         <extracomment>For the version numbers of Hedgewars&apos; software dependencies</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Versions des dépendances :</translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://gcc.gnu.org&quot;&gt;GCC&lt;/a&gt;: %1</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://www.libsdl.org/&quot;&gt;SDL2&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://www.libsdl.org/&quot;&gt;SDL2_mixer&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://www.libsdl.org/&quot;&gt;SDL2_net&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://www.libsdl.org/&quot;&gt;SDL2_image&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://www.libsdl.org/&quot;&gt;SDL2_ttf&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://www.qt.io/developers/&quot;&gt;Qt&lt;/a&gt;: %1</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://libav.org&quot;&gt;libavcodec&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://libav.org&quot;&gt;libavformat&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://libav.org&quot;&gt;libavutil&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://icculus.org/physfs/&quot;&gt;PhysFS&lt;/a&gt;: %1.%2.%3</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
 </context>
 <context>
@@ -118,7 +118,7 @@
     </message>
     <message>
         <source>you know why</source>
-        <translation>Tu sait très bien pourquoi</translation>
+        <translation>Tu sais très bien pourquoi</translation>
     </message>
     <message>
         <source>Warning</source>
@@ -138,15 +138,15 @@
     </message>
     <message>
         <source>Ban player</source>
-        <translation type="unfinished"></translation>
+        <translation>Bannir le joueur</translation>
     </message>
     <message>
         <source>Please specify an IP address.</source>
-        <translation type="unfinished"></translation>
+        <translation>Veuillez entrer une adresse IP.</translation>
     </message>
     <message>
         <source>Please specify a nickname.</source>
-        <translation type="unfinished"></translation>
+        <translation>Veuillez entrer un pseudo.</translation>
     </message>
 </context>
 <context>
@@ -192,7 +192,7 @@
     </message>
     <message>
         <source>If you found a bug, you can see if it&apos;s already been reported here: </source>
-        <translation>Si vous trouvez un bug, sachez s&apos;il a été reporté ici:</translation>
+        <translation>Si vous trouvez un bug, sachez s&apos;il a été reporté ici : </translation>
     </message>
     <message>
         <source>Your email address is optional, but necessary if you want us to get back at you.</source>
@@ -200,7 +200,11 @@
     </message>
     <message>
         <source>Feedback</source>
-        <translation type="unfinished">Contact</translation>
+        <translation>Contact</translation>
+    </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
     </message>
 </context>
 <context>
@@ -252,26 +256,26 @@
     </message>
     <message>
         <source>New</source>
-        <translation type="unfinished">Nouveau</translation>
+        <translation>Nouveau</translation>
     </message>
     <message>
         <source>Copy of %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Copie de %1</translation>
     </message>
     <message>
         <source>New (%1)</source>
-        <translation type="unfinished"></translation>
+        <translation>Nouveau (%1)</translation>
     </message>
     <message>
         <source>Copy of %1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>Copie de %1 (%2)</translation>
     </message>
 </context>
 <context>
     <name>GameUIConfig</name>
     <message>
         <source>Guest</source>
-        <translation type="unfinished"></translation>
+        <translation>Invité</translation>
     </message>
 </context>
 <context>
@@ -313,7 +317,7 @@
     </message>
     <message>
         <source>Scheme &apos;%1&apos; not supported</source>
-        <translation>Règle incomprise</translation>
+        <translation>Règle %1 incomprise</translation>
     </message>
     <message>
         <source>Cannot create directory %1</source>
@@ -332,52 +336,52 @@
     <message>
         <source>Usage</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Utilisation</translation>
     </message>
     <message>
         <source>OPTION</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>OPTION</translation>
     </message>
     <message>
         <source>CONNECTSTRING</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>LIENDECONNEXION</translation>
     </message>
     <message>
         <source>Options</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Options</translation>
     </message>
     <message>
         <source>Display this help</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Afficher cette aide</translation>
     </message>
     <message>
         <source>Custom path for configuration data and user data</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Chemin personnalisé pour les données de configuration et les données utilisateur</translation>
     </message>
     <message>
         <source>Custom path to the game data folder</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Chemin personnalisé du dossier des données de jeu</translation>
     </message>
     <message>
         <source>Hedgewars can use a %1 (e.g. &quot;%2&quot;) to connect on start.</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars peut utiliser un %1 (ex: &quot;%2&quot;) pour se connecter au démarrage.</translation>
     </message>
     <message>
         <source>Malformed option argument: %1</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Argument mal formé : %1</translation>
     </message>
     <message>
         <source>Unknown option argument: %1</source>
         <comment>command-line</comment>
-        <translation type="unfinished"></translation>
+        <translation>Argument inconnu : %1</translation>
     </message>
 </context>
 <context>
@@ -443,15 +447,15 @@
     </message>
     <message>
         <source>Chat log</source>
-        <translation type="unfinished"></translation>
+        <translation>Historique des messages</translation>
     </message>
     <message>
         <source>Enter chat messages here and send them with [Enter]</source>
-        <translation type="unfinished"></translation>
+        <translation>Entrez les messages ici et appuyez sur [Entrer] pour les envoyer</translation>
     </message>
     <message>
         <source>List of players</source>
-        <translation type="unfinished"></translation>
+        <translation>Liste des joueurs</translation>
     </message>
 </context>
 <context>
@@ -542,11 +546,11 @@
     </message>
     <message>
         <source>Hedgewars - Wrong password</source>
-        <translation>Hedgewars - Mauvais mot de passe</translation>
+        <translation>Hedgewars - Mot de passe incorrect</translation>
     </message>
     <message>
         <source>You entered a wrong password.</source>
-        <translation>Le mot de passe que vous avez entré est incorrect</translation>
+        <translation>Le mot de passe que vous avez entré est incorrect.</translation>
     </message>
     <message>
         <source>Try Again</source>
@@ -568,42 +572,43 @@
     </message>
     <message>
         <source>Guest</source>
-        <translation type="unfinished"></translation>
+        <translation>Invité</translation>
     </message>
     <message>
         <source>Room password</source>
-        <translation type="unfinished"></translation>
+        <translation>Mot de passe de la partie</translation>
     </message>
     <message>
         <source>The room is protected with password.
 Please, enter the password:</source>
-        <translation type="unfinished"></translation>
+        <translation>Cette partie est protégée par un mot de passe
+Veuillez entrer le mot de passe :</translation>
     </message>
     <message>
         <source>Team 1</source>
-        <translation type="unfinished"></translation>
+        <translation>Équipe 1</translation>
     </message>
     <message>
         <source>Team %1</source>
         <extracomment>Default team name</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Équipe %1</translation>
     </message>
     <message>
         <source>Computer %1</source>
         <extracomment>Default computer team name</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Ordinateur %1</translation>
     </message>
     <message>
         <source>Unknown network error (possibly missing SSL library).</source>
-        <translation type="unfinished"></translation>
+        <translation>Erreur de connexion inconnue (bibliothèque SSL manquante possible).</translation>
     </message>
     <message>
         <source>This feature requires an Internet connection, but you don&apos;t appear to be online (error code: %1).</source>
-        <translation type="unfinished"></translation>
+        <translation>Cette fonctionnalité nécessite une connexion à Internet, cependant il semblerait que vous soyez hors-ligne (code d&apos;erreur : %1).</translation>
     </message>
     <message>
         <source>Internal error: Reply object is invalid.</source>
-        <translation type="unfinished"></translation>
+        <translation>Erreur interne : L&apos;objet de réponse est invalide.</translation>
     </message>
 </context>
 <context>
@@ -626,14 +631,21 @@
 
 Last engine message:
 %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Une erreur critique s&apos;est produite ! Le moteur de jeu a dû s&apos;arrêter.
+
+Nous sommes vraiment désolés pour le désagrément. :-(
+
+Si cela continue de se produire, veuillez cliquer sur le bouton &quot;Contact&quot; dans le menu principal !
+
+Dernier message du moteur :
+%1</translation>
     </message>
 </context>
 <context>
     <name>HWHostPortDialog</name>
     <message>
         <source>Connect to server</source>
-        <translation type="unfinished"></translation>
+        <translation>Connexion au serveur</translation>
     </message>
 </context>
 <context>
@@ -768,59 +780,59 @@
     </message>
     <message>
         <source>Random perlin</source>
-        <translation type="unfinished"></translation>
+        <translation>Perlin aléatoires</translation>
     </message>
     <message>
         <source>Style:</source>
-        <translation type="unfinished"></translation>
+        <translation>Style:</translation>
     </message>
     <message>
         <source>Forts</source>
-        <translation type="unfinished"></translation>
+        <translation>Forts</translation>
     </message>
     <message>
         <source>View and edit the seed, the source of randomness in the game</source>
-        <translation type="unfinished"></translation>
+        <translation>Voir et éditer la graine, la source de hasard dans le jeu</translation>
     </message>
     <message>
         <source>Randomize the theme</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un thème aléatoire</translation>
     </message>
     <message>
         <source>Choose a theme</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un thème</translation>
     </message>
     <message>
         <source>Randomize the map, theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir une carte, un thème et une graine aléatoires</translation>
     </message>
     <message>
         <source>Randomize the theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un thème et une graine aléatoires</translation>
     </message>
     <message>
         <source>Randomize the seed</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir une graine aléatoire</translation>
     </message>
     <message>
         <source>Click to randomize the map, theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>Cliquez pour choisir une carte, un thème et une graine aléatoires</translation>
     </message>
     <message>
         <source>Click to randomize the theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>Cliquez pour choisir un thème et une graine aléatoires</translation>
     </message>
     <message>
         <source>Adjust the complexity of the generated map</source>
-        <translation type="unfinished"></translation>
+        <translation>Ajuste la complexité de la carte générée</translation>
     </message>
     <message>
         <source>Adjust the distance between forts</source>
-        <translation type="unfinished"></translation>
+        <translation>Ajuste la distance entre les forts</translation>
     </message>
     <message>
         <source>Click to edit</source>
-        <translation type="unfinished"></translation>
+        <translation>Cliquez pour éditer</translation>
     </message>
 </context>
 <context>
@@ -890,7 +902,7 @@
     </message>
     <message>
         <source>Server authentication error</source>
-        <translation type="unfinished"></translation>
+        <translation>Erreur d&apos;authentification au serveur</translation>
     </message>
 </context>
 <context>
@@ -919,7 +931,7 @@
     </message>
     <message>
         <source>New Account</source>
-        <translation type="unfinished"></translation>
+        <translation>Nouveau compte</translation>
     </message>
 </context>
 <context>
@@ -956,7 +968,7 @@
     </message>
     <message>
         <source>Choose a hat</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un chapeau</translation>
     </message>
 </context>
 <context>
@@ -999,33 +1011,33 @@
     <message>
         <source>Duration: %1min %2s</source>
         <extracomment>Duration in minutes and seconds (SI units)</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Durée: %1min %2s</translation>
     </message>
     <message>
         <source>Video: %1x%2, %3 FPS, %4</source>
         <extracomment>Video metadata. %1 = video width, %2 = video height, %3 = frames per second = %4 = decoder name</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Vidéo : %1x%2, %3FPS, %4</translation>
     </message>
     <message>
         <source>Video: %1x%2, %3</source>
         <extracomment>Video metadata. %1 = video width, %2 = video height, %3 = decoder name</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Vidéo : %1x%2, %3</translation>
     </message>
     <message>
         <source>Player: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Joueur : %1</translation>
     </message>
     <message>
         <source>Theme: %1</source>
-        <translation type="unfinished">Thème: %1</translation>
+        <translation>Thème: %1</translation>
     </message>
     <message>
         <source>Map: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Carte : %1</translation>
     </message>
     <message>
         <source>Record: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Enregistrement : %1</translation>
     </message>
 </context>
 <context>
@@ -1039,13 +1051,13 @@
     <name>MinesTimeSpinBox</name>
     <message>
         <source>Random</source>
-        <translation type="unfinished">Aléatoire</translation>
+        <translation>Aléatoire</translation>
     </message>
     <message numerus="yes">
         <source>%1 seconds</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>%1 seconde</numerusform>
+            <numerusform>%1 secondes</numerusform>
         </translation>
     </message>
 </context>
@@ -1085,7 +1097,7 @@
     </message>
     <message>
         <source>Bans</source>
-        <translation>Banniseements</translation>
+        <translation>Bannissements</translation>
     </message>
     <message>
         <source>IP/Nick</source>
@@ -1101,7 +1113,7 @@
     </message>
     <message>
         <source>Refresh</source>
-        <translation>Rafrâichir</translation>
+        <translation>Rafraichir</translation>
     </message>
     <message>
         <source>Add</source>
@@ -1116,19 +1128,19 @@
     <name>PageCampaign</name>
     <message>
         <source>Team</source>
-        <translation type="unfinished"></translation>
+        <translation>Équipe</translation>
     </message>
     <message>
         <source>Campaign</source>
-        <translation type="unfinished"></translation>
+        <translation>Campagne</translation>
     </message>
     <message>
         <source>Mission</source>
-        <translation type="unfinished"></translation>
+        <translation>Mission</translation>
     </message>
     <message>
         <source>Start fighting</source>
-        <translation type="unfinished">Commencer le combat</translation>
+        <translation>Commencer le combat</translation>
     </message>
 </context>
 <context>
@@ -1150,23 +1162,23 @@
     </message>
     <message>
         <source>Open packages directory</source>
-        <translation type="unfinished"></translation>
+        <translation>Ouvrir le dossier des paquets</translation>
     </message>
     <message>
         <source>Load the start page</source>
-        <translation type="unfinished"></translation>
+        <translation>Charger la page d&apos;accueil</translation>
     </message>
     <message>
         <source>Unknown network error (possibly missing SSL library).</source>
-        <translation type="unfinished"></translation>
+        <translation>Erreur de connexion inconnue (bibliothèque SSL manquante possible)</translation>
     </message>
     <message>
         <source>This feature requires an Internet connection, but you don&apos;t appear to be online (error code: %1).</source>
-        <translation type="unfinished"></translation>
+        <translation>Cette fonctionnalité nécessite un accès à Internet, cependant vous semblez être hors-ligne (code d&apos;erreur : %1)</translation>
     </message>
     <message>
         <source>Internal error: Reply object is invalid.</source>
-        <translation type="unfinished"></translation>
+        <translation>Erreur interne : La réponse de l&apos;objet est invalide.</translation>
     </message>
 </context>
 <context>
@@ -1209,23 +1221,23 @@
     </message>
     <message>
         <source>Polyline</source>
-        <translation type="unfinished"></translation>
+        <translation>Chaîne polygonale</translation>
     </message>
     <message>
         <source>Rectangle</source>
-        <translation type="unfinished"></translation>
+        <translation>Rectangle</translation>
     </message>
     <message>
         <source>Ellipse</source>
-        <translation type="unfinished"></translation>
+        <translation>Ellipse</translation>
     </message>
     <message>
         <source>Optimize</source>
-        <translation type="unfinished"></translation>
+        <translation>Optimiser</translation>
     </message>
     <message>
         <source>Brush size</source>
-        <translation type="unfinished"></translation>
+        <translation>Taille du pinceau</translation>
     </message>
 </context>
 <context>
@@ -1248,7 +1260,7 @@
     </message>
     <message>
         <source>Custom Controls</source>
-        <translation>Préferences de commandes</translation>
+        <translation>Préférences de commandes</translation>
     </message>
     <message>
         <source>Hat</source>
@@ -1272,44 +1284,44 @@
     </message>
     <message>
         <source>Play a random example of this voice</source>
-        <translation type="unfinished"></translation>
+        <translation>Jouer un exemple aléatoire de cette voix</translation>
     </message>
     <message>
         <source>Random Hats</source>
-        <translation type="unfinished"></translation>
+        <translation>Chapeaux aléatoires</translation>
     </message>
     <message>
         <source>Random Names</source>
-        <translation type="unfinished"></translation>
+        <translation>Noms aléatoires</translation>
     </message>
     <message>
         <source>Randomize the team name</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un nom d&apos;équipe aléatoire</translation>
     </message>
     <message>
         <source>Randomize the grave</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir une tombe aléatoire</translation>
     </message>
     <message>
         <source>Randomize the flag</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un drapeau aléatoire</translation>
     </message>
     <message>
         <source>Randomize the voice</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir une voix aléatoire</translation>
     </message>
     <message>
         <source>Randomize the fort</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un fort aléatoire</translation>
     </message>
     <message>
         <source>CPU %1</source>
         <extracomment>Name of a flag for computer-controlled enemies. %1 is replaced with the computer level</extracomment>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>%1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
 </context>
 <context>
@@ -1328,9 +1340,9 @@
     </message>
     <message numerus="yes">
         <source>The best shot award was won by &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished">
+        <translation>
+            <numerusform>Le prix du meilleur tir a été décerné à &lt;b&gt;%1&lt;/b&gt; avec &lt;b&gt;%2&lt;/b&gt; point.</numerusform>
             <numerusform>Le prix du meilleur tir a été décerné à &lt;b&gt;%1&lt;/b&gt; avec &lt;b&gt;%2&lt;/b&gt; points.</numerusform>
-            <numerusform></numerusform>
         </translation>
     </message>
     <message numerus="yes">
@@ -1373,7 +1385,7 @@
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
         <translation>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; a eu peur et a passé son tour &lt;b&gt;%2&lt;/b&gt; fois.</numerusform>
-            <numerusform></numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; a eu peur et a passé son tour &lt;b&gt;%2&lt;/b&gt; fois.</numerusform>
         </translation>
     </message>
     <message>
@@ -1382,28 +1394,28 @@
     </message>
     <message>
         <source>Save</source>
-        <translation type="unfinished">Enregistrer</translation>
+        <translation>Enregistrer</translation>
     </message>
     <message numerus="yes">
         <source>(%1 %2)</source>
         <extracomment>For custom number of points in the stats screen, written after the team name. %1 is the number, %2 is the word. Example: “4 points”</extracomment>
-        <translation type="unfinished">
+        <translation>
             <numerusform></numerusform>
             <numerusform></numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot their own hedgehogs for &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; pense que c&apos;est bien de tirer sur ses propres hérissons pour &lt;b&gt;%2&lt;/b&gt; point.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; pense que c&apos;est bien de tirer sur ses propres hérissons pour &lt;b&gt;%2&lt;/b&gt; points.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of their own hedgehogs.</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; a tué &lt;b&gt;%2&lt;/b&gt; de ses propres hérissons.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; a tué &lt;b&gt;%2&lt;/b&gt; de ses propres hérissons.</numerusform>
         </translation>
     </message>
 </context>
@@ -1492,7 +1504,7 @@
     </message>
     <message>
         <source>Start fighting (requires at least 2 teams)</source>
-        <translation type="unfinished"></translation>
+        <translation>Commencer le combat (requière au moins 2 équipes)</translation>
     </message>
 </context>
 <context>
@@ -1519,19 +1531,19 @@
     </message>
     <message>
         <source>Room name</source>
-        <translation type="unfinished"></translation>
+        <translation>Nom de la salle</translation>
     </message>
     <message>
         <source>Update the room name</source>
-        <translation type="unfinished"></translation>
+        <translation>Mettre à jour le nom de la salle</translation>
     </message>
     <message>
         <source>Turn on the lightbulb to show the other players when you&apos;re ready to fight</source>
-        <translation type="unfinished"></translation>
+        <translation>Allumez l&apos;ampoule pour montrer aux autres joueurs quand vous êtes prêt à combattre</translation>
     </message>
     <message>
         <source>Start fighting (requires at least 2 teams)</source>
-        <translation type="unfinished"></translation>
+        <translation>Commencer le combat (requière au moins 2 équipes)</translation>
     </message>
 </context>
 <context>
@@ -1577,7 +1589,7 @@
     </message>
     <message>
         <source>New weapon set</source>
-        <translation>Nouvel set d&apos;armes</translation>
+        <translation>Nouveau set d&apos;armes</translation>
     </message>
     <message>
         <source>Edit weapon set</source>
@@ -1617,7 +1629,7 @@
     </message>
     <message>
         <source>Socks5 proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>Proxy Socks5</translation>
     </message>
     <message>
         <source>HTTP proxy</source>
@@ -1625,7 +1637,7 @@
     </message>
     <message>
         <source>System proxy settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Réglages de proxy du système</translation>
     </message>
     <message>
         <source>Select an action to change what key controls it</source>
@@ -1718,23 +1730,23 @@
     <message>
         <source>x</source>
         <extracomment>Multiplication sign, to be used between two numbers. Note the “x” is only a dummy character, we recommend to use “×” if your language permits it</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>×</translation>
     </message>
     <message>
         <source>MISSING LANGUAGE NAME [%1]</source>
-        <translation type="unfinished"></translation>
+        <translation>NOM DE LANGAGE MANQUANT</translation>
     </message>
     <message>
         <source>Check now</source>
-        <translation type="unfinished"></translation>
+        <translation>Vérifier maintenant</translation>
     </message>
     <message>
         <source>Can&apos;t delete last team</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossible de supprimer la dernière équipe</translation>
     </message>
     <message>
         <source>You can&apos;t delete the last team!</source>
-        <translation type="unfinished"></translation>
+        <translation>Vous ne pouvez pas supprimer la dernière équipe</translation>
     </message>
 </context>
 <context>
@@ -1749,15 +1761,15 @@
     </message>
     <message>
         <source>Play demo</source>
-        <translation type="unfinished">Jouer la démo</translation>
+        <translation>Jouer la démo</translation>
     </message>
     <message>
         <source>Play the selected demo</source>
-        <translation type="unfinished"></translation>
+        <translation>Jouer la démo sélectionnée</translation>
     </message>
     <message>
         <source>Load the selected game</source>
-        <translation type="unfinished"></translation>
+        <translation>Charger le jeu sélectionné</translation>
     </message>
 </context>
 <context>
@@ -1951,103 +1963,103 @@
     </message>
     <message>
         <source>None (Default)</source>
-        <translation type="unfinished"></translation>
+        <translation>Aucun (Défaut)</translation>
     </message>
     <message>
         <source>Wrap (World wraps)</source>
-        <translation type="unfinished"></translation>
+        <translation>Bords (bords de la carte)</translation>
     </message>
     <message>
         <source>Bounce (Edges reflect)</source>
-        <translation type="unfinished"></translation>
+        <translation>Rebond (renvoi des bords)</translation>
     </message>
     <message>
         <source>Sea (Edges connect to sea)</source>
-        <translation type="unfinished"></translation>
+        <translation>Mer (bords connectés à la mer)</translation>
     </message>
     <message>
         <source>Each clan starts in its own part of the terrain.</source>
-        <translation type="unfinished"></translation>
+        <translation>Chaque clan démarre dans sa propre partie du terrain.</translation>
     </message>
     <message>
         <source>Overall damage and knockback in percent</source>
-        <translation type="unfinished"></translation>
+        <translation>Dégâts généraux et coût en pourcent</translation>
     </message>
     <message>
         <source>Turn time in seconds</source>
-        <translation type="unfinished"></translation>
+        <translation>Temps de tour en secondes</translation>
     </message>
     <message>
         <source>Initial health of hedgehogs</source>
-        <translation type="unfinished"></translation>
+        <translation>Santé de départ des hérissons</translation>
     </message>
     <message>
         <source>How many rounds have to be played before Sudden Death begins</source>
-        <translation type="unfinished"></translation>
+        <translation>Combien de tours doivent être joués avant que la Mort Subite commence</translation>
     </message>
     <message>
         <source>How much the water rises per turn while in Sudden Death. Set to 0 along with Sudden Death Health Decrease to disable Sudden Death.</source>
-        <translation type="unfinished"></translation>
+        <translation>Combien d&apos;eau doit monter par tour pendant la Mort Subite. Définir à 0 avec la Diminution de Vie de la Mort Subite pour désactiver la Mort Subite.</translation>
     </message>
     <message>
         <source>How much health hedgehogs lose per turn while in Sudden Death, down to 1 health. Set to 0 along with Sudden Death Water Rise to disable Sudden Death.</source>
-        <translation type="unfinished"></translation>
+        <translation>Combien de vie les hérissons perdent chaque tour pendant la Mort Subite, jusqu&apos;à 1 point de vie. Définir à 0 avec la Montée de l&apos;Eau de la Mort Subite pour désactiver la Mort Subite.</translation>
     </message>
     <message>
         <source>Maximum rope length in percent</source>
-        <translation type="unfinished"></translation>
+        <translation>Longueur maximum du grappin en pourcent</translation>
     </message>
     <message>
         <source>Likelihood of a dropped crate being a health crate. All other crates will be weapon or utility crates.</source>
-        <translation type="unfinished"></translation>
+        <translation>Probabilité qu&apos;une caisse tombée soit une caisse de vie. Toutes les autres caisses seront des armes ou des outils.</translation>
     </message>
     <message>
         <source>Likelihood of a crate dropping before a turn</source>
-        <translation type="unfinished"></translation>
+        <translation>Probabilité qu&apos;une caisse tombe avant un tour</translation>
     </message>
     <message>
         <source>Health bonus for collecting a health crate</source>
-        <translation type="unfinished"></translation>
+        <translation>Bonus de vie pour avoir récupéré une caisse de vie</translation>
     </message>
     <message>
         <source>Detonation timer of mines. The random timer lies between 0 and 5 seconds. The timer of air mines will be a quarter of the mines timer.</source>
-        <translation type="unfinished"></translation>
+        <translation>Temps avant la détonation des mines. Le temps aléatoire tend entre 0 et 5 secondes. Le compte à rebours des mines aériennes sera le quart de celui des mines.</translation>
     </message>
     <message>
         <source>Average number of mines to be placed a medium-sized island map. This number will be scaled for other maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>Nombre moyen de mines placée sur une carte d&apos;île de taille moyenne. Ce nombre sera adapté pour les autres cartes.</translation>
     </message>
     <message>
         <source>Likelihood of a mine being a dud. Does not affect mines placed by hedgehogs.</source>
-        <translation type="unfinished"></translation>
+        <translation>Probabilité qu&apos;une mine ne fonctionne pas. N&apos;affecte pas les mines placées par les hérissons.</translation>
     </message>
     <message>
         <source>Average number of barrels to be placed a medium-sized island map. This number will be scaled for other maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>Nombre moyen de tonneaux à placer sur une carte d&apos;île de taille moyenne. Ce nombre sera adapté pour les autres cartes.</translation>
     </message>
     <message>
         <source>Average number of air mines to be placed a medium-sized island map. This number will be scaled for other maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>Nombre moyen de mines aérienne à placer dans une carte d&apos;île de taille moyenne. Ce nombre sera adapté pour les autres cartes.</translation>
     </message>
     <message>
         <source>Affects the left and right boundaries of the map</source>
-        <translation type="unfinished"></translation>
+        <translation>Affecte les bords latéraux de la carte</translation>
     </message>
     <message>
         <source>Time you get after an attack</source>
-        <translation type="unfinished"></translation>
+        <translation>Temps dont vous disposez après une attaque</translation>
     </message>
     <message>
         <source>Additional parameter to configure game styles. The meaning depends on the used style, refer to the documentation. When in doubt, leave it empty.</source>
-        <translation type="unfinished"></translation>
+        <translation>Paramètre additionel pour configurer les styles de jeu. La signification dépend du style utilisé, referez-vous à la documentation. En cas de doute, laissez vide.</translation>
     </message>
     <message>
         <source>Name of this scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Nom de cette règle</translation>
     </message>
     <message>
         <source>Select a hedgehog at the beginning of a turn</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisissez un hérisson au départ du tour</translation>
     </message>
 </context>
 <context>
@@ -2116,27 +2128,27 @@
     </message>
     <message>
         <source>Pick the training to play</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisis l&apos;entrainement à jouer</translation>
     </message>
     <message>
         <source>Pick the challenge to play</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisis le défi à jouer</translation>
     </message>
     <message>
         <source>Pick the scenario to play</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisis le scénario à jouer</translation>
     </message>
     <message>
         <source>Trainings</source>
-        <translation type="unfinished"></translation>
+        <translation>Entrainements</translation>
     </message>
     <message>
         <source>Challenges</source>
-        <translation type="unfinished"></translation>
+        <translation>Défis</translation>
     </message>
     <message>
         <source>Scenarios</source>
-        <translation type="unfinished"></translation>
+        <translation>Scénarios</translation>
     </message>
 </context>
 <context>
@@ -2180,21 +2192,21 @@
     </message>
     <message>
         <source>Date: %1</source>
-        <translation type="unfinished">Date: %1 {1?}</translation>
+        <translation>Date: %1 {1?}</translation>
     </message>
     <message>
         <source>Size: %1</source>
-        <translation type="unfinished">Taille: %1 {1?}</translation>
+        <translation>Taille: %1 {1?}</translation>
     </message>
     <message>
         <source>%1%</source>
         <extracomment>Video encoding progress. %1 = number</extracomment>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>%1 (%2%) - %3</source>
         <extracomment>Video encoding list entry. %1 = file name, %2 = percent complete, %3 = video operation type (e.g. “encoding”)</extracomment>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
 </context>
 <context>
@@ -2257,15 +2269,15 @@
     </message>
     <message>
         <source>Show password protected</source>
-        <translation type="unfinished"></translation>
+        <translation>Parties protégées</translation>
     </message>
     <message>
         <source>Show join restricted</source>
-        <translation type="unfinished"></translation>
+        <translation>Parties protégées rejointes</translation>
     </message>
     <message>
         <source>Delegate room control</source>
-        <translation type="unfinished"></translation>
+        <translation>Déléguer le contrôle de la salle</translation>
     </message>
 </context>
 <context>
@@ -2292,7 +2304,7 @@
     </message>
     <message>
         <source>Show ammo menu tooltips</source>
-        <translation>Montrer les astuces du menu des armes.</translation>
+        <translation>Montrer les astuces du menu des armes</translation>
     </message>
     <message>
         <source>Save password</source>
@@ -2344,43 +2356,43 @@
     </message>
     <message>
         <source>Team</source>
-        <translation type="unfinished"></translation>
+        <translation>Équipe</translation>
     </message>
     <message>
         <source>Enable team tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>Activer les étiquettes d&apos;équipe par défaut</translation>
     </message>
     <message>
         <source>Hog</source>
-        <translation type="unfinished"></translation>
+        <translation>Hérisson</translation>
     </message>
     <message>
         <source>Enable hedgehog tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>Activer les étiquettes d&apos;hérisson par défaut</translation>
     </message>
     <message>
         <source>Health</source>
-        <translation type="unfinished"></translation>
+        <translation>Vie</translation>
     </message>
     <message>
         <source>Enable health tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>Activer les étiquettes de vie par défaut</translation>
     </message>
     <message>
         <source>Translucent</source>
-        <translation type="unfinished"></translation>
+        <translation>Transparent</translation>
     </message>
     <message>
         <source>Enable translucent tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>Activer les étiquettes transparentes par défaut</translation>
     </message>
     <message>
         <source>Enable visual effects such as animated menu transitions and falling stars</source>
-        <translation type="unfinished"></translation>
+        <translation>Activer les effets visuels comme les transitions animées des menus et les étoiles filantes</translation>
     </message>
     <message>
         <source>If enabled, Hedgewars adds the date and time in the form &quot;YYYY-MM-DD_hh-mm&quot; for automatically created demos.</source>
-        <translation type="unfinished"></translation>
+        <translation>Si activé, Hedgewars ajoute la date et l&apos;heure de la forme &quot;AAAA-MM-DD_hh-mm&quot; pour les démos créées automatiquement.</translation>
     </message>
 </context>
 <context>
@@ -2475,31 +2487,31 @@
     </message>
     <message>
         <source>Computer (Level %1)</source>
-        <translation type="unfinished"></translation>
+        <translation>Ordinateur (Level %1)</translation>
     </message>
     <message>
         <source>Stereoscopy creates an illusion of depth when you wear 3D glasses.</source>
-        <translation type="unfinished"></translation>
+        <translation>La stéréoscopie créée une illusion de profondeur quand vous utilisez des lunettes 3D.</translation>
     </message>
     <message>
         <source>24 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>25 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>30 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>50 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
     <message>
         <source>60 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation></translation>
     </message>
 </context>
 <context>
@@ -2793,48 +2805,48 @@
     </message>
     <message>
         <source>Tip: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Astuce : %1</translation>
     </message>
     <message>
         <source>Displayed tags above hogs and translucent tags</source>
-        <translation type="unfinished"></translation>
+        <translation>Étiquettes affichées au dessus des hérissons et étiquettes transparentes</translation>
     </message>
     <message>
         <source>World Edge</source>
-        <translation type="unfinished"></translation>
+        <translation>Bords de la carte</translation>
     </message>
     <message>
         <source>Script parameter</source>
-        <translation type="unfinished"></translation>
+        <translation>Paramètre de script</translation>
     </message>
     <message>
         <source>Air Mines</source>
-        <translation type="unfinished"></translation>
+        <translation>Mines aériennes</translation>
     </message>
     <message>
         <source>Player</source>
-        <translation type="unfinished"></translation>
+        <translation>Joueur</translation>
     </message>
     <message>
         <source>Barrels</source>
-        <translation type="unfinished"></translation>
+        <translation>Tonneaux</translation>
     </message>
     <message>
         <source>% Retreat Time</source>
-        <translation type="unfinished"></translation>
+        <translation>% temps de repli</translation>
     </message>
     <message>
         <source>Stereoscopy</source>
-        <translation type="unfinished"></translation>
+        <translation>Stéréoscopie</translation>
     </message>
     <message>
         <source>Bitrate (Kibit/s)</source>
         <extracomment>“Kibit/s” is the symbol for 1024 bits per second</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Bitrate (Kibit/s)</translation>
     </message>
     <message>
         <source>Loading&lt;br&gt;CAPTCHA ...</source>
-        <translation type="unfinished"></translation>
+        <translation>Chargement&lt;br&gt;CAPTCHA …</translation>
     </message>
 </context>
 <context>
@@ -2853,11 +2865,11 @@
     </message>
     <message>
         <source>unnamed (%1)</source>
-        <translation type="unfinished"></translation>
+        <translation>sans nom (%1)</translation>
     </message>
     <message>
         <source>Hedgehog %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Hérisson %1</translation>
     </message>
 </context>
 <context>
@@ -3100,48 +3112,52 @@
         <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
 
 Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
+        <translation type="vanished">Désolé, Hedgewars ne peut pas jouer avec plus de 48 hérissons. Veuillez réessayer avec moins d&apos;hérissons.
+
+Nombre d&apos;hérissons actuel : %1</translation>
     </message>
     <message>
         <source>Teams - Name already taken</source>
-        <translation type="unfinished"></translation>
+        <translation>Équipe - Nom déjà utilisé</translation>
     </message>
     <message>
         <source>The team name &apos;%1&apos; is already taken, so your team has been renamed to &apos;%2&apos;.</source>
-        <translation type="unfinished"></translation>
+        <translation>Le nom d&apos;équipe &apos;%1&apos; est déjà utilisé, donc votre équipe a été renommée en &apos;%2&apos;.</translation>
     </message>
     <message>
         <source>Please select a file from the list.</source>
-        <translation type="unfinished"></translation>
+        <translation>Veuillez sélectionner un fichier dans la liste.</translation>
     </message>
     <message>
         <source>Cannot rename file to %1.</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossible de renommer le fichier en %1.</translation>
     </message>
     <message>
         <source>Cannot delete file %1.</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossible de supprimer le fichier %1.</translation>
     </message>
     <message>
         <source>Welcome to Hedgewars</source>
-        <translation type="unfinished"></translation>
+        <translation>Bienvenue dans Hedgewars</translation>
     </message>
     <message>
         <source>Welcome to Hedgewars!
 
 You seem to be new around here. Would you like to play some training missions first to learn the basics of Hedgewars?</source>
-        <translation type="unfinished"></translation>
+        <translation>Bienvenue dans Hedgewars !
+
+Vous semblez être nouveau par ici. Voudriez vous jouer quelques missions d&apos;entrainement pour commencer, pour à apprendre les basiques d&apos;Hedgewars ?</translation>
     </message>
     <message>
         <source>Cannot use the weapon scheme &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossible d&apos;utiliser la règle d&apos;armes &apos;%1&apos; !</translation>
     </message>
 </context>
 <context>
     <name>QObject</name>
     <message>
         <source>No description available</source>
-        <translation type="unfinished">Aucune description disponible</translation>
+        <translation>Aucune description disponible</translation>
     </message>
 </context>
 <context>
@@ -3271,7 +3287,7 @@
     <name>QSpinBox</name>
     <message>
         <source>Specify the bitrate of recorded videos as a multiple of 1024 bits per second</source>
-        <translation type="unfinished"></translation>
+        <translation>Renseignez le bitrate des vidéos enregistrées dans un multiple de 1024 bits par seconde</translation>
     </message>
 </context>
 <context>
@@ -3290,7 +3306,7 @@
     </message>
     <message>
         <source>set password</source>
-        <translation type="unfinished"></translation>
+        <translation>Définissez le mot de passe</translation>
     </message>
 </context>
 <context>
@@ -3343,15 +3359,15 @@
     </message>
     <message>
         <source>Script</source>
-        <translation type="unfinished"></translation>
+        <translation>Script</translation>
     </message>
     <message>
         <source>Random Perlin</source>
-        <translation type="unfinished"></translation>
+        <translation>Perlin aléatoire</translation>
     </message>
     <message>
         <source>Forts</source>
-        <translation type="unfinished"></translation>
+        <translation>Forts</translation>
     </message>
 </context>
 <context>
@@ -3374,7 +3390,7 @@
     </message>
     <message>
         <source>Seed</source>
-        <translation type="unfinished">Graine</translation>
+        <translation>Graine</translation>
     </message>
 </context>
 <context>
@@ -3405,19 +3421,19 @@
     </message>
     <message>
         <source>New</source>
-        <translation type="unfinished">Nouveau</translation>
+        <translation>Nouveau</translation>
     </message>
     <message>
         <source>New (%1)</source>
-        <translation type="unfinished"></translation>
+        <translation>Nouveau (%1)</translation>
     </message>
     <message>
         <source>Copy of %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Copie de %1</translation>
     </message>
     <message>
         <source>Copy of %1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>Copie de %1 (%2)</translation>
     </message>
 </context>
 <context>
@@ -3439,7 +3455,12 @@
 We are very sorry for the inconvenience :(
 
 If this keeps happening, please click the &apos;%2&apos; button in the main menu!</source>
-        <translation type="unfinished"></translation>
+        <translation>Le moteur du jeu a quitté inopinément !
+(code d&apos;erreur %1)
+
+Nous sommes vraiment désolé pour le désagrément :(
+
+Si cela continue de se produire, veuillez cliquer sur le bouton &apos;%2&apos; dans le menu principal !</translation>
     </message>
 </context>
 <context>
@@ -3472,7 +3493,7 @@
     </message>
     <message>
         <source>Choose a theme</source>
-        <translation type="unfinished"></translation>
+        <translation>Choisir un thème</translation>
     </message>
 </context>
 <context>
@@ -3648,27 +3669,35 @@
     </message>
     <message>
         <source>autocam / find hedgehog</source>
-        <translation type="unfinished"></translation>
+        <translation>Caméra automatique / Trouver l&apos;hérisson</translation>
     </message>
     <message>
         <source>speed up replay</source>
-        <translation type="unfinished"></translation>
+        <translation>Accélérer la lecture</translation>
     </message>
     <message>
         <source>toggle team bars</source>
         <extracomment>This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>Basculer les barres d&apos;équipe</translation>
     </message>
     <message>
         <source>team chat</source>
-        <translation type="unfinished"></translation>
+        <translation>Messages à l&apos;équipe</translation>
     </message>
     <message>
         <source>pause / auto skip</source>
-        <translation type="unfinished"></translation>
+        <translation>Pause / passage automatique</translation>
     </message>
     <message>
         <source>toggle hedgehog tags</source>
+        <translation>Basculer les étiquettes des hérissons</translation>
+    </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -3763,15 +3792,15 @@
     </message>
     <message>
         <source>Toggle automatic camera / refocus on active hedgehog:</source>
-        <translation type="unfinished"></translation>
+        <translation>Basculer la caméra automatique / recentrage sur le hérisson actif :</translation>
     </message>
     <message>
         <source>Demo replay:</source>
-        <translation type="unfinished"></translation>
+        <translation>Rejouer la démo :</translation>
     </message>
     <message>
         <source>Heads-up display:</source>
-        <translation type="unfinished"></translation>
+        <translation>Affichage tête-haute :</translation>
     </message>
 </context>
 <context>
@@ -4116,23 +4145,23 @@
     <name>server</name>
     <message>
         <source>Authentication failed</source>
-        <translation type="unfinished">Echec d&apos;authentification</translation>
+        <translation>Échec d&apos;authentification</translation>
     </message>
     <message>
         <source>60 seconds cooldown after kick</source>
-        <translation type="unfinished">Bannis pour 60 sec après un kick</translation>
+        <translation>Bannis pour 60 sec après un kick</translation>
     </message>
     <message>
         <source>kicked</source>
-        <translation type="unfinished">Exclus (kick)</translation>
+        <translation>Exclus (kick)</translation>
     </message>
     <message>
         <source>Ping timeout</source>
-        <translation type="unfinished">Met trop de temps à répondre</translation>
+        <translation>Met trop de temps à répondre</translation>
     </message>
     <message>
         <source>bye</source>
-        <translation type="unfinished">Aurevoir</translation>
+        <translation>Au revoir</translation>
     </message>
     <message>
         <source>Empty config entry</source>
@@ -4220,7 +4249,7 @@
     </message>
     <message>
         <source>Nickname is already in use</source>
-        <translation type="unfinished">Ce pseudo est actuellement utilisé sur le serveur</translation>
+        <translation>Ce pseudo est actuellement déjà utilisé sur le serveur</translation>
     </message>
     <message>
         <source>Restricted</source>
@@ -4228,7 +4257,7 @@
     </message>
     <message>
         <source>No checker rights</source>
-        <translation type="unfinished"></translation>
+        <translation>Pas de vérification de droits</translation>
     </message>
     <message>
         <source>Room version incompatible to your hedgewars version</source>
@@ -4244,7 +4273,7 @@
     </message>
     <message>
         <source>New voting started</source>
-        <translation type="unfinished">Nouveau vote ouvert</translation>
+        <translation>Nouveau vote ouvert</translation>
     </message>
     <message>
         <source>Voting expired</source>
@@ -4252,35 +4281,35 @@
     </message>
     <message>
         <source>kick</source>
-        <translation type="unfinished">Expulsé</translation>
+        <translation>Expulsé</translation>
     </message>
     <message>
         <source>map</source>
-        <translation type="unfinished">Carte</translation>
+        <translation>Carte</translation>
     </message>
     <message>
         <source>pause</source>
-        <translation type="unfinished">Pause</translation>
+        <translation>Pause</translation>
     </message>
     <message>
         <source>Reconnected too fast</source>
-        <translation type="unfinished">Reconnecté trop vite</translation>
+        <translation>Reconnecté trop vite</translation>
     </message>
     <message>
         <source>Warning! Chat flood protection activated</source>
-        <translation type="unfinished">Attention! La protection anti-flood du chat est activé</translation>
+        <translation>Attention! La protection anti-flood du chat est activé</translation>
     </message>
     <message>
         <source>Excess flood</source>
-        <translation type="unfinished">Trop de spam</translation>
+        <translation>Trop de spam</translation>
     </message>
     <message>
         <source>Game messages flood detected - 1</source>
-        <translation type="unfinished">Spam des messages du jeu détecté</translation>
+        <translation>Spam des messages du jeu détecté</translation>
     </message>
     <message>
         <source>Warning! Joins flood protection activated</source>
-        <translation type="unfinished"></translation>
+        <translation>Attention ! Protection contre le flood de connexion activé</translation>
     </message>
     <message>
         <source>There&apos;s no voting going on</source>
@@ -4296,7 +4325,7 @@
     </message>
     <message>
         <source>new seed</source>
-        <translation type="unfinished"></translation>
+        <translation>Nouvelle graine</translation>
     </message>
     <message>
         <source>number of hedgehogs in team</source>
@@ -4304,11 +4333,11 @@
     </message>
     <message>
         <source>/maxteams: specify number from 2 to 8</source>
-        <translation type="unfinished"></translation>
+        <translation>/maxteams: Entrez un nombre entre 2 et 8</translation>
     </message>
     <message>
         <source>Available callvote commands: kick &lt;nickname&gt;, map &lt;name&gt;, pause, newseed, hedgehogs</source>
-        <translation type="unfinished"></translation>
+        <translation>Commandes de vote disponible : kick &lt;pseudo&gt;, map &lt;nom&gt;, pause, newseed, hedgehogs</translation>
     </message>
     <message>
         <source>callvote kick: specify nickname</source>
@@ -4332,146 +4361,282 @@
     </message>
     <message>
         <source>The game can&apos;t be started with less than two clans!</source>
-        <translation type="unfinished"></translation>
+        <translation>Le jeu ne peut pas être démarré avec moins de 2 équipes !</translation>
     </message>
     <message>
         <source>Empty config entry.</source>
-        <translation type="unfinished"></translation>
+        <translation>Entrée de configuration vide</translation>
     </message>
     <message>
         <source>Access denied.</source>
-        <translation type="unfinished"></translation>
+        <translation>Accès refusé.</translation>
     </message>
     <message>
         <source>You&apos;re not the room master!</source>
-        <translation type="unfinished"></translation>
+        <translation>Vous n&apos;êtes pas l&apos;administrateur de la salle !</translation>
     </message>
     <message>
         <source>Corrupted hedgehogs info!</source>
-        <translation type="unfinished"></translation>
+        <translation>Infos de hérissons corrompues !</translation>
     </message>
     <message>
         <source>Too many teams!</source>
-        <translation type="unfinished"></translation>
+        <translation>Trop d&apos;équipes !</translation>
     </message>
     <message>
         <source>Too many hedgehogs!</source>
-        <translation type="unfinished"></translation>
+        <translation>Trop d&apos;hérissons !</translation>
     </message>
     <message>
         <source>There&apos;s already a team with same name in the list.</source>
-        <translation type="unfinished"></translation>
+        <translation>Il y a déjà une équipe avec le même nom dans la liste.</translation>
     </message>
     <message>
         <source>Joining not possible: Round is in progress.</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossible de rejoindre : Partie en cours.</translation>
     </message>
     <message>
         <source>This room currently does not allow adding new teams.</source>
-        <translation type="unfinished"></translation>
+        <translation>Cette salle n&apos;autorise pas actuellement de nouvelles équipes.</translation>
     </message>
     <message>
         <source>Error: The team you tried to remove does not exist.</source>
-        <translation type="unfinished"></translation>
+        <translation>Erreur : L&apos;équipe que vous avez essayé de retirer n&apos;existe pas.</translation>
     </message>
     <message>
         <source>You can&apos;t remove a team you don&apos;t own.</source>
-        <translation type="unfinished"></translation>
+        <translation>Vous ne pouvez pas retirer une équipe qui ne vous appartient pas.</translation>
     </message>
     <message>
         <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
+        <translation>Nom de salle illégal ! Le nom de la salle doit être d&apos;une longueur comprise entre 1 et 40 caractères, ne doit pas avoir d&apos;espaces au début et à la fin et ne doit pas avoir les caractères suivants : $()*+?[]^{|}</translation>
     </message>
     <message>
         <source>A room with the same name already exists.</source>
-        <translation type="unfinished"></translation>
+        <translation>Une salle avec le même nom existe déjà.</translation>
     </message>
     <message>
         <source>/callvote kick: You need to specify a nickname.</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote kick : Vous devez entrer un pseudo.</translation>
     </message>
     <message>
         <source>/callvote kick: No such user!</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote kick : Pseudo inconnu !</translation>
     </message>
     <message>
         <source>/callvote map: No such map!</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote map : Carte inconnue !</translation>
     </message>
     <message>
         <source>/callvote pause: No game in progress!</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote pause : Pas de jeu en cours !</translation>
     </message>
     <message>
         <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote hedgehogs : Entrez un nombre entre 1 et 8.</translation>
     </message>
     <message>
         <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
+        <translation>Nom de salle illégal ! Le nom d&apos;une salle doit avoir une longueur comprise entre 1 et 40 caractères, ne pas avoir d&apos;espaces au début et à la fin, et ne doit pas avoir les caractères suivants : $()*+?[]^{|}</translation>
     </message>
     <message>
         <source>No such room.</source>
-        <translation type="unfinished"></translation>
+        <translation>Salle inconnue.</translation>
     </message>
     <message>
         <source>Room version incompatible to your Hedgewars version!</source>
-        <translation type="unfinished"></translation>
+        <translation>Version de salle incompatible avec votre version d&apos;Hedgewars !</translation>
     </message>
     <message>
         <source>Access denied. This room currently doesn&apos;t allow joining.</source>
-        <translation type="unfinished"></translation>
+        <translation>Accès refusé. Cette salle n&apos;autorise pas actuellement de la rejoindre.</translation>
     </message>
     <message>
         <source>Access denied. This room is for registered users only.</source>
-        <translation type="unfinished"></translation>
+        <translation>Accès refusé. Cette salle est restreinte aux utilisateurs enregistrés.</translation>
     </message>
     <message>
         <source>You are banned from this room.</source>
-        <translation type="unfinished"></translation>
+        <translation>Vous êtes banni de cette salle.</translation>
     </message>
     <message>
         <source>Nickname already provided.</source>
-        <translation type="unfinished"></translation>
+        <translation>Pseudo déjà fourni.</translation>
     </message>
     <message>
         <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
+        <translation>Pseudo illégal ! Les pseudos doivent avoir une longueur comprise entre 1 et 40 caractères, ne pas avoir d&apos;espaces au début et à la fin, et ne pas avoir les caractères suivants : $()*+?[]^{|}</translation>
     </message>
     <message>
         <source>Protocol already known.</source>
-        <translation type="unfinished"></translation>
+        <translation>Protocole déjà connu.</translation>
     </message>
     <message>
         <source>Bad number.</source>
-        <translation type="unfinished"></translation>
+        <translation>Mauvais nombre.</translation>
     </message>
     <message>
         <source>There&apos;s no voting going on.</source>
-        <translation type="unfinished"></translation>
+        <translation>Il n&apos;y a pas de vote en cours.</translation>
     </message>
     <message>
         <source>You already have voted.</source>
-        <translation type="unfinished"></translation>
+        <translation>Vous avez déjà voté.</translation>
     </message>
     <message>
         <source>Your vote has been counted.</source>
-        <translation type="unfinished"></translation>
+        <translation>Votre vote a été comptabilisé.</translation>
     </message>
     <message>
         <source>Voting closed.</source>
-        <translation type="unfinished"></translation>
+        <translation>Vote clos.</translation>
     </message>
     <message>
         <source>Pause toggled.</source>
-        <translation type="unfinished"></translation>
+        <translation>Pause basculée.</translation>
     </message>
     <message>
         <source>Voting expired.</source>
-        <translation type="unfinished"></translation>
+        <translation>Le vote a expiré.</translation>
     </message>
     <message>
         <source>hedgehogs per team: </source>
+        <translation>hérissons par équipe : </translation>
+    </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
--- a/share/hedgewars/Data/Locale/hedgewars_gd.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_gd.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation>Beachdan thugainn</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3009,12 +3013,6 @@
 Chan eil a h-uile cluicheadair ullamh.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3568,6 +3566,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4367,5 +4373,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_gl.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_gl.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2844,12 +2848,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3389,6 +3387,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4052,5 +4058,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_hu.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_hu.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2834,12 +2838,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3379,6 +3377,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4042,5 +4048,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation>Opinioni</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3003,12 +3007,6 @@
 Non tutti i giocatori sono pronti.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3570,6 +3568,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4373,5 +4379,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -5,34 +5,34 @@
     <name>About</name>
     <message>
         <source>Unknown Compiler</source>
-        <translation type="unfinished"></translation>
+        <translation>未知のコンパイラ</translation>
     </message>
     <message>
         <source>Hedgewars %1</source>
         <extracomment>%1 contains Hedgewars&apos; version number</extracomment>
-        <translation type="unfinished">Hedgewars %1</translation>
+        <translation>ヘッジウォーズ%1</translation>
     </message>
     <message>
         <source>Revision %1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>リビジョン%1(%2)</translation>
     </message>
     <message>
         <source>Visit our homepage: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>ホームページを確認する:%1</translation>
     </message>
     <message>
         <source>This program is distributed under the %1.</source>
-        <translation type="unfinished"></translation>
+        <translation>このプログラムは%1の条件上で頒布されています。</translation>
     </message>
     <message>
         <source>GNU GPL v2</source>
         <extracomment>Short for “GNU General Public License version 2”</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>GNU GPL バージョン2</translation>
     </message>
     <message>
         <source>Dependency versions:</source>
         <extracomment>For the version numbers of Hedgewars&apos; software dependencies</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>依存ヴァージョン:</translation>
     </message>
     <message>
         <source>&lt;a href=&quot;https://gcc.gnu.org&quot;&gt;GCC&lt;/a&gt;: %1</source>
@@ -83,14 +83,14 @@
     <name>AbstractPage</name>
     <message>
         <source>Go back</source>
-        <translation type="unfinished"></translation>
+        <translation>戻る</translation>
     </message>
 </context>
 <context>
     <name>BanDialog</name>
     <message>
         <source>IP</source>
-        <translation type="unfinished">ホスト名/IP</translation>
+        <translation>IPアドレス</translation>
     </message>
     <message>
         <source>Nick</source>
@@ -98,19 +98,19 @@
     </message>
     <message>
         <source>IP/Nick</source>
-        <translation>IP/ニックネーム</translation>
+        <translation>IPアドレス / ニックネーム</translation>
     </message>
     <message>
         <source>Reason</source>
-        <translation type="unfinished"></translation>
+        <translation>理由</translation>
     </message>
     <message>
         <source>Duration</source>
-        <translation type="unfinished"></translation>
+        <translation>期間</translation>
     </message>
     <message>
         <source>Ok</source>
-        <translation>オッケー</translation>
+        <translation>OK</translation>
     </message>
     <message>
         <source>Cancel</source>
@@ -118,45 +118,41 @@
     </message>
     <message>
         <source>you know why</source>
-        <translation type="unfinished"></translation>
+        <translation>すでにお分りでしょう</translation>
     </message>
     <message>
         <source>Warning</source>
-        <translation>警報メッセージ</translation>
-    </message>
-    <message>
-        <source>nickname</source>
-        <translation type="vanished">ニックネーム</translation>
+        <translation>警報</translation>
     </message>
     <message>
         <source>permanent</source>
-        <translation type="unfinished"></translation>
+        <translation>無期限</translation>
     </message>
     <message>
         <source>Ban player</source>
-        <translation type="unfinished"></translation>
+        <translation>プレーヤーをロックアウトする</translation>
     </message>
     <message>
         <source>Please specify an IP address.</source>
-        <translation type="unfinished"></translation>
+        <translation>IPアドレスを指定してください。</translation>
     </message>
     <message>
         <source>Please specify a nickname.</source>
-        <translation type="unfinished"></translation>
+        <translation>ニックネームを指定してください。</translation>
     </message>
 </context>
 <context>
     <name>DataManager</name>
     <message>
         <source>Use Default</source>
-        <translation type="unfinished"></translation>
+        <translation>デフォルトを使用する</translation>
     </message>
 </context>
 <context>
     <name>FeedbackDialog</name>
     <message>
         <source>View</source>
-        <translation type="unfinished"></translation>
+        <translation>見る</translation>
     </message>
     <message>
         <source>Cancel</source>
@@ -164,26 +160,30 @@
     </message>
     <message>
         <source>Send Feedback</source>
-        <translation type="unfinished"></translation>
+        <translation>フィードバックを送る</translation>
     </message>
     <message>
         <source>We are always happy about suggestions, ideas, or bug reports.</source>
-        <translation type="unfinished"></translation>
+        <translation>提案やアイデア、バグ報告などはいつも大歓迎です。</translation>
     </message>
     <message>
         <source>Send us feedback!</source>
-        <translation type="unfinished"></translation>
+        <translation>フィードバックを送ってきてください!</translation>
     </message>
     <message>
         <source>If you found a bug, you can see if it&apos;s already been reported here: </source>
-        <translation type="unfinished"></translation>
+        <translation>バグ発見の際、以前の報告の有無を確認してください: </translation>
     </message>
     <message>
         <source>Your email address is optional, but necessary if you want us to get back at you.</source>
-        <translation type="unfinished"></translation>
+        <translation>メールアドレスは、返事をもらいたい時のみに必要です。</translation>
     </message>
     <message>
         <source>Feedback</source>
+        <translation>フィードバック</translation>
+    </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -191,12 +191,12 @@
     <name>FreqSpinBox</name>
     <message>
         <source>Never</source>
-        <translation>ない</translation>
+        <translation>なし</translation>
     </message>
     <message numerus="yes">
         <source>Every %1 turn</source>
-        <translation>
-            <numerusform>%1番ごとに</numerusform>
+        <translation type="unfinished">
+            <numerusform>%1ターンごとに</numerusform>
         </translation>
     </message>
 </context>
@@ -208,73 +208,65 @@
     </message>
     <message>
         <source>Edit schemes</source>
-        <translation>しくみを編集</translation>
+        <translation>ゲームスキーム編集</translation>
     </message>
     <message>
         <source>Game scheme will auto-select a weapon</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームスキームは自動的に武器を選択します</translation>
     </message>
     <message>
         <source>Map</source>
-        <translation>地図</translation>
+        <translation>マップ</translation>
     </message>
     <message>
         <source>Game options</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム設定</translation>
     </message>
 </context>
 <context>
     <name>GameSchemeModel</name>
     <message>
-        <source>new</source>
-        <translation type="obsolete">作成</translation>
-    </message>
-    <message>
-        <source>copy of</source>
-        <translation type="obsolete">模写</translation>
-    </message>
-    <message>
         <source>New</source>
-        <translation type="unfinished"></translation>
+        <translation>新規</translation>
     </message>
     <message>
         <source>Copy of %1</source>
-        <translation type="unfinished"></translation>
+        <translation>%1のコピー</translation>
     </message>
     <message>
         <source>New (%1)</source>
-        <translation type="unfinished"></translation>
+        <translation>新規(%1)</translation>
     </message>
     <message>
         <source>Copy of %1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>%1(%2)のコピー</translation>
     </message>
 </context>
 <context>
     <name>GameUIConfig</name>
     <message>
         <source>Guest</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲスト</translation>
     </message>
 </context>
 <context>
     <name>HWApplication</name>
     <message numerus="yes">
         <source>%1 minutes</source>
-        <translation>
+        <translation type="unfinished">
             <numerusform>%1分</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>%1 hour</source>
-        <translation>
-            <numerusform>%1時</numerusform>
+        <translation type="unfinished">
+            <numerusform>%1時間</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>%1 hours</source>
-        <translation>
-            <numerusform>%1時</numerusform>
+        <translation type="unfinished">
+            <numerusform>%1時間</numerusform>
         </translation>
     </message>
     <message numerus="yes">
@@ -285,24 +277,27 @@
     </message>
     <message numerus="yes">
         <source>%1 days</source>
-        <translation>
+        <translation type="unfinished">
             <numerusform>%1日</numerusform>
         </translation>
     </message>
     <message>
         <source>Scheme &apos;%1&apos; not supported</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム「%1」はサポートされていません</translation>
     </message>
     <message>
         <source>Cannot create directory %1</source>
-        <translation type="unfinished">フォルダー%1作成拒否</translation>
+        <translation>ディレクトリ「%1」を作成できません</translation>
     </message>
     <message>
         <source>Failed to open data directory:
 %1
 
 Please check your installation!</source>
-        <translation type="unfinished"></translation>
+        <translation>データディレクトリを開くことに失敗しました:
+%1
+
+インストールをチェックしてください</translation>
     </message>
     <message>
         <source>Usage</source>
@@ -359,103 +354,103 @@
     <name>HWAskQuitDialog</name>
     <message>
         <source>Do you really want to quit?</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームを終了します。よろしいですか?</translation>
     </message>
 </context>
 <context>
     <name>HWChatWidget</name>
     <message>
         <source>%1 has been removed from your ignore list</source>
-        <translation type="unfinished"></translation>
+        <translation>%1は無視リストから排除されました</translation>
     </message>
     <message>
         <source>%1 has been added to your ignore list</source>
-        <translation type="unfinished"></translation>
+        <translation>%1は無視リストに追加されました</translation>
     </message>
     <message>
         <source>%1 has been removed from your friends list</source>
-        <translation type="unfinished"></translation>
+        <translation>%1はお友達リストから排除されました</translation>
     </message>
     <message>
         <source>%1 has been added to your friends list</source>
-        <translation type="unfinished"></translation>
+        <translation>%1はお友達リストに追加されました</translation>
     </message>
     <message>
         <source>Stylesheet imported from %1</source>
-        <translation type="unfinished"></translation>
+        <translation>スタイルシートは「%1」から輸入されました</translation>
     </message>
     <message>
         <source>Enter %1 if you want to use the current StyleSheet in future, enter %2 to reset!</source>
-        <translation type="unfinished"></translation>
+        <translation>現在のスタイルシートをこのまま使用するには%1を、通常に戻すには%2を入力してください!</translation>
     </message>
     <message>
         <source>Couldn&apos;t read %1</source>
-        <translation type="unfinished"></translation>
+        <translation>%1を読み込めませんでした</translation>
     </message>
     <message>
         <source>StyleSheet discarded</source>
-        <translation type="unfinished"></translation>
+        <translation>スタイルシートは破棄されました</translation>
     </message>
     <message>
         <source>StyleSheet saved to %1</source>
-        <translation type="unfinished"></translation>
+        <translation>スタイルシートは「%1」にセーブされました</translation>
     </message>
     <message>
         <source>Failed to save StyleSheet to %1</source>
-        <translation type="unfinished"></translation>
+        <translation>スタイルシートを「%1」にセーブできませんでした</translation>
     </message>
     <message>
         <source>%1 has joined</source>
-        <translation type="unfinished"></translation>
+        <translation>%1が加わりました</translation>
     </message>
     <message>
         <source>%1 has left</source>
-        <translation type="unfinished"></translation>
+        <translation>%1が去りました</translation>
     </message>
     <message>
         <source>%1 has left (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>%1が去りました(%2)</translation>
     </message>
     <message>
         <source>Chat log</source>
-        <translation type="unfinished"></translation>
+        <translation>チャットログ</translation>
     </message>
     <message>
         <source>Enter chat messages here and send them with [Enter]</source>
-        <translation type="unfinished"></translation>
+        <translation>チャットメッセージをここに入力して「Enter」で送る</translation>
     </message>
     <message>
         <source>List of players</source>
-        <translation type="unfinished"></translation>
+        <translation>プレイヤーリスト</translation>
     </message>
 </context>
 <context>
     <name>HWForm</name>
     <message>
         <source>Cannot save record to file %1</source>
-        <translation>ファイル%1に保存することができません</translation>
+        <translation>記録を「%1」にセーブできませんでした</translation>
     </message>
     <message>
         <source>Hedgewars Demo File</source>
         <comment>File Types</comment>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズのデモファイル</translation>
     </message>
     <message>
         <source>Hedgewars Save File</source>
         <comment>File Types</comment>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズのセーブファイル</translation>
     </message>
     <message>
         <source>Demo name</source>
-        <translation type="unfinished"></translation>
+        <translation>デモ名</translation>
     </message>
     <message>
         <source>Demo name:</source>
-        <translation type="unfinished"></translation>
+        <translation>デモ名:</translation>
     </message>
     <message>
         <source>Game aborted</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームは中断されました</translation>
     </message>
     <message>
         <source>Nickname</source>
@@ -463,12 +458,13 @@
     </message>
     <message>
         <source>No nickname supplied.</source>
-        <translation type="unfinished"></translation>
+        <translation>ニックネームが指定されていません。</translation>
     </message>
     <message>
         <source>Someone already uses your nickname %1 on the server.
 Please pick another nickname:</source>
-        <translation type="unfinished"></translation>
+        <translation>指定されたニックネーム(%1)はもうこのサーバーで使用中です。
+違うニックネームを指定してください:</translation>
     </message>
     <message>
         <source>%1&apos;s Team</source>
@@ -476,7 +472,72 @@
     </message>
     <message>
         <source>Hedgewars - Nick registered</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズ&#x3000;-&#x3000;ニックネーム登録</translation>
+    </message>
+    <message>
+        <source>Your nickname is not registered.
+To prevent someone else from using it,
+please register it at www.hedgewars.org</source>
+        <translation>指定されたニックネームは登録されていません。
+他のプレーヤーからの使用を防ぐためには,
+「www.hedgewars.org」をアクセスして登録してください</translation>
+    </message>
+    <message>
+        <source>
+
+Your password wasn&apos;t saved either.</source>
+        <translation>
+
+パスワードも保存されませんでした。</translation>
+    </message>
+    <message>
+        <source>Hedgewars - Empty nickname</source>
+        <translation>ヘッジウォーズ&#x3000;-&#x3000;空のニックネーム</translation>
+    </message>
+    <message>
+        <source>Hedgewars - Wrong password</source>
+        <translation>ヘッジウォーズ&#x3000;-&#x3000;パスワードに誤り</translation>
+    </message>
+    <message>
+        <source>You entered a wrong password.</source>
+        <translation>パスワードに誤りがあります。</translation>
+    </message>
+    <message>
+        <source>Try Again</source>
+        <translation>やり直す</translation>
+    </message>
+    <message>
+        <source>Hedgewars - Connection error</source>
+        <translation>ヘッジウォーズ&#x3000;-&#x3000;接続エラー</translation>
+    </message>
+    <message>
+        <source>You reconnected too fast.
+Please wait a few seconds and try again.</source>
+        <translation>再接続は速すぎました。
+数秒待ってからまた再試行してください。</translation>
+    </message>
+    <message>
+        <source>Guest</source>
+        <translation>ゲスト</translation>
+    </message>
+    <message>
+        <source>Room password</source>
+        <translation>ルームパスワード</translation>
+    </message>
+    <message>
+        <source>The room is protected with password.
+Please, enter the password:</source>
+        <translation>そのルームはパスワードで守られています。
+パスワードを入力してください:</translation>
+    </message>
+    <message>
+        <source>Team 1</source>
+        <translation>チーム1</translation>
+    </message>
+    <message>
+        <source>Team %1</source>
+        <extracomment>Default team name</extracomment>
+        <translation>チーム%1</translation>
     </message>
     <message>
         <source>This nick is registered, and you haven&apos;t specified a password.
@@ -484,83 +545,28 @@
 If this nick isn&apos;t yours, please register your own nick at www.hedgewars.org
 
 Password:</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Your nickname is not registered.
-To prevent someone else from using it,
-please register it at www.hedgewars.org</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>
+        <translation>指定されたニックネームはすでに登録されていますが、パスワードが指定されていません。
 
-Your password wasn&apos;t saved either.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Hedgewars - Empty nickname</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Hedgewars - Wrong password</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>You entered a wrong password.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Try Again</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Hedgewars - Connection error</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>You reconnected too fast.
-Please wait a few seconds and try again.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Guest</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Room password</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>The room is protected with password.
-Please, enter the password:</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Team 1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Team %1</source>
-        <extracomment>Default team name</extracomment>
-        <translation type="unfinished"></translation>
+ご自分のニックネームではなければ「www.hedgewars.org」をアクセスして違うニックネームを登録してください
+
+パスワード:</translation>
     </message>
     <message>
         <source>Computer %1</source>
         <extracomment>Default computer team name</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>COM%1</translation>
     </message>
     <message>
         <source>Unknown network error (possibly missing SSL library).</source>
-        <translation type="unfinished"></translation>
+        <translation>未知のネットワークエラー(SSLライブラリーが欠けている可能性があります)。</translation>
     </message>
     <message>
         <source>This feature requires an Internet connection, but you don&apos;t appear to be online (error code: %1).</source>
-        <translation type="unfinished"></translation>
+        <translation>この機能はインターネット接続が必要です(エラー%1)。</translation>
     </message>
     <message>
         <source>Internal error: Reply object is invalid.</source>
-        <translation type="unfinished"></translation>
+        <translation>内部エラー:返事オブジェクトは無効です。</translation>
     </message>
 </context>
 <context>
@@ -572,7 +578,7 @@
     </message>
     <message>
         <source>Cannot open demofile %1</source>
-        <translation>デモファイル%1を開くことが出来なかった</translation>
+        <translation>デモファイル「%1」を開くことができませんでした</translation>
     </message>
     <message>
         <source>A fatal ERROR occured! The game engine had to stop.
@@ -583,14 +589,21 @@
 
 Last engine message:
 %1</source>
-        <translation type="unfinished"></translation>
+        <translation>致命的なエラーが発生しました! - ゲームエンジンは中断することが必要でした。
+
+大変申し訳ありませんでした (´;ω;`)
+
+この状況はまた発生する際に、メインメニュー画面からフィードバックボタンを押してください!
+
+最後のエンジンメッセージ:
+%1</translation>
     </message>
 </context>
 <context>
     <name>HWHostPortDialog</name>
     <message>
         <source>Connect to server</source>
-        <translation type="unfinished"></translation>
+        <translation>サーバーに接続する</translation>
     </message>
 </context>
 <context>
@@ -617,7 +630,7 @@
     </message>
     <message>
         <source>Wacky</source>
-        <translation>むちゃくちゃ</translation>
+        <translation>変わった形</translation>
     </message>
     <message>
         <source>Small tunnels</source>
@@ -629,151 +642,151 @@
     </message>
     <message>
         <source>Seed</source>
-        <translation>乱数シード</translation>
+        <translation>シード</translation>
     </message>
     <message>
         <source>Map type:</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ種類:</translation>
     </message>
     <message>
         <source>Image map</source>
-        <translation type="unfinished"></translation>
+        <translation>画像マップ</translation>
     </message>
     <message>
         <source>Mission map</source>
-        <translation type="unfinished"></translation>
+        <translation>任務マップ</translation>
     </message>
     <message>
         <source>Hand-drawn</source>
-        <translation type="unfinished"></translation>
+        <translation>手書き</translation>
     </message>
     <message>
         <source>Randomly generated</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム</translation>
     </message>
     <message>
         <source>Random maze</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム迷路</translation>
     </message>
     <message>
         <source>Random</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム</translation>
     </message>
     <message>
         <source>Map preview:</source>
-        <translation type="unfinished"></translation>
+        <translation>マッププレビュー:</translation>
     </message>
     <message>
         <source>Load map drawing</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ画像ロード</translation>
     </message>
     <message>
         <source>Edit map drawing</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ画像編集</translation>
     </message>
     <message>
         <source>Small islands</source>
-        <translation type="unfinished"></translation>
+        <translation>小島</translation>
     </message>
     <message>
         <source>Medium islands</source>
-        <translation type="unfinished"></translation>
+        <translation>中島</translation>
     </message>
     <message>
         <source>Large islands</source>
-        <translation type="unfinished"></translation>
+        <translation>大島</translation>
     </message>
     <message>
         <source>Map size:</source>
-        <translation type="unfinished"></translation>
+        <translation>マップサイズ:</translation>
     </message>
     <message>
         <source>Maze style:</source>
-        <translation type="unfinished"></translation>
+        <translation>迷路様式:</translation>
     </message>
     <message>
         <source>Mission:</source>
-        <translation type="unfinished"></translation>
+        <translation>任務:</translation>
     </message>
     <message>
         <source>Map:</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ:</translation>
     </message>
     <message>
         <source>Load drawn map</source>
-        <translation type="unfinished"></translation>
+        <translation>手書きマップロード</translation>
     </message>
     <message>
         <source>Drawn Maps</source>
-        <translation type="unfinished"></translation>
+        <translation>手書きマップ</translation>
     </message>
     <message>
         <source>All files</source>
-        <translation type="unfinished"></translation>
+        <translation>全てのファイル</translation>
     </message>
     <message>
         <source>Large tunnels</source>
-        <translation type="unfinished"></translation>
+        <translation>大トンネル</translation>
     </message>
     <message>
         <source>Theme: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>テーマ:%1</translation>
     </message>
     <message>
         <source>Random perlin</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム(パーリンノイズ)</translation>
     </message>
     <message>
         <source>Style:</source>
-        <translation type="unfinished"></translation>
+        <translation>様式:</translation>
     </message>
     <message>
         <source>Forts</source>
-        <translation type="unfinished"></translation>
+        <translation>要塞</translation>
     </message>
     <message>
         <source>View and edit the seed, the source of randomness in the game</source>
-        <translation type="unfinished"></translation>
+        <translation>シードと言うランダム性源の確認と編集</translation>
     </message>
     <message>
         <source>Randomize the theme</source>
-        <translation type="unfinished"></translation>
+        <translation>テーマランダム化</translation>
     </message>
     <message>
         <source>Choose a theme</source>
-        <translation type="unfinished"></translation>
+        <translation>テーマ選択</translation>
     </message>
     <message>
         <source>Randomize the map, theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ、テーマ、シードのランダム化</translation>
     </message>
     <message>
         <source>Randomize the theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>テーマとシードのランダム化</translation>
     </message>
     <message>
         <source>Randomize the seed</source>
-        <translation type="unfinished"></translation>
+        <translation>シードランダム化</translation>
     </message>
     <message>
         <source>Click to randomize the map, theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ、テーマ、シードの全てをランダム化する</translation>
     </message>
     <message>
         <source>Click to randomize the theme and seed</source>
-        <translation type="unfinished"></translation>
+        <translation>テーマとシードをランダム化する</translation>
     </message>
     <message>
         <source>Adjust the complexity of the generated map</source>
-        <translation type="unfinished"></translation>
+        <translation>マップの複雑さを調整する</translation>
     </message>
     <message>
         <source>Adjust the distance between forts</source>
-        <translation type="unfinished"></translation>
+        <translation>要塞の間の距離を調整する</translation>
     </message>
     <message>
         <source>Click to edit</source>
-        <translation type="unfinished"></translation>
+        <translation>編集</translation>
     </message>
 </context>
 <context>
@@ -784,18 +797,18 @@
     </message>
     <message>
         <source>IP</source>
-        <translation>ホスト名/IP</translation>
+        <translation>IPアドレス</translation>
     </message>
     <message>
         <source>Port</source>
-        <translation>ポート番号</translation>
+        <translation>ポート</translation>
     </message>
 </context>
 <context>
     <name>HWNewNet</name>
     <message>
         <source>The host was not found. Please check the host name and port settings.</source>
-        <translation>ホストが見つかりませんでした。ホスト名とポート番号を確認して下さい。</translation>
+        <translation>ホストが見つかりませんでした。ホスト名とポート設定を確認してください。</translation>
     </message>
     <message>
         <source>Connection refused</source>
@@ -803,47 +816,43 @@
     </message>
     <message>
         <source>Room destroyed</source>
-        <translation>ルームが崩壊しました</translation>
+        <translation>ルーム削除</translation>
     </message>
     <message>
         <source>Quit reason: </source>
-        <translation>退出の理由:</translation>
+        <translation>去る理由:</translation>
     </message>
     <message>
         <source>You got kicked</source>
-        <translation>けとばされました</translation>
+        <translation>キックされました</translation>
     </message>
     <message>
         <source>%1 *** %2 has joined the room</source>
-        <translation>%1 *** %2 さんはルームに参加しています</translation>
-    </message>
-    <message>
-        <source>%1 *** %2 has joined</source>
-        <translation type="obsolete">%1 *** %2 さんは参加</translation>
+        <translation>%1 *** %2がルームに加わりました</translation>
     </message>
     <message>
         <source>%1 *** %2 has left (%3)</source>
-        <translation>%1 *** %2 さんは退室(%3)</translation>
+        <translation>%1 *** %2が去りました(%3)</translation>
     </message>
     <message>
         <source>%1 *** %2 has left</source>
-        <translation>%1 *** %2 さんは退室</translation>
+        <translation>%1 *** %2が去りました</translation>
     </message>
     <message>
         <source>User quit</source>
-        <translation type="unfinished"></translation>
+        <translation>ユーザーは去りました</translation>
     </message>
     <message>
         <source>Remote host has closed connection</source>
-        <translation type="unfinished"></translation>
+        <translation>遠隔ホストはコネクションを中断しました</translation>
     </message>
     <message>
         <source>The server is too old. Disconnecting now.</source>
-        <translation type="unfinished"></translation>
+        <translation>サーバーのバージョンは古すぎますため、コネクションを中断します。</translation>
     </message>
     <message>
         <source>Server authentication error</source>
-        <translation type="unfinished"></translation>
+        <translation>サーバー認証エラー</translation>
     </message>
 </context>
 <context>
@@ -857,33 +866,29 @@
 
 If you don&apos;t have an account on www.hedgewars.org,
 just enter your nickname.</source>
-        <translation type="unfinished"></translation>
+        <translation>サーバーに接続するために、ログインしてください。
+
+「www.hedgewars.org」アカウントをお持ちでない場合,ニックネームだけを入力してください。
+</translation>
     </message>
     <message>
         <source>Nickname:</source>
-        <translation type="unfinished"></translation>
+        <translation>ニックネーム:</translation>
     </message>
     <message>
         <source>Password:</source>
-        <translation type="unfinished"></translation>
+        <translation>パスワード:</translation>
     </message>
     <message>
         <source>New Account</source>
-        <translation type="unfinished"></translation>
-    </message>
-</context>
-<context>
-    <name>HWUploadVideoDialog</name>
-    <message>
-        <source>Upload</source>
-        <translation type="vanished">アップロード</translation>
+        <translation>新規アカウント</translation>
     </message>
 </context>
 <context>
     <name>HatButton</name>
     <message>
         <source>Change hat (%1)</source>
-        <translation type="unfinished"></translation>
+        <translation>帽子を変更する(%1)</translation>
     </message>
 </context>
 <context>
@@ -894,90 +899,83 @@
     </message>
     <message>
         <source>Use selected hat</source>
-        <translation type="unfinished"></translation>
+        <translation>選択された帽子を使う</translation>
     </message>
     <message>
         <source>Search for a hat:</source>
-        <translation type="unfinished"></translation>
+        <translation>帽子を探す:</translation>
     </message>
     <message>
         <source>Choose a hat</source>
-        <translation type="unfinished"></translation>
-    </message>
-</context>
-<context>
-    <name>KB</name>
-    <message>
-        <source>SDL_ttf returned error while rendering text, most propably it is related to the bug in freetype2. It&apos;s recommended to update your freetype lib.</source>
-        <translation type="obsolete">SDL_ttf returned error while rendering text, most propably it is related to the bug in freetype2. It&apos;s recommended to update your freetype lib.</translation>
+        <translation>帽子を選ぶ</translation>
     </message>
 </context>
 <context>
     <name>KeyBinder</name>
     <message>
         <source>Category</source>
-        <translation type="unfinished"></translation>
+        <translation>カテゴリー</translation>
     </message>
 </context>
 <context>
     <name>LibavInteraction</name>
     <message>
         <source>Audio: </source>
-        <translation type="unfinished"></translation>
+        <translation>オーディオ:</translation>
     </message>
     <message>
         <source>unknown</source>
-        <translation type="unfinished"></translation>
+        <translation>不明</translation>
     </message>
     <message>
         <source>Duration: %1min %2s</source>
         <extracomment>Duration in minutes and seconds (SI units)</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>期間:%1分%2秒</translation>
+    </message>
+    <message>
+        <source>Player: %1</source>
+        <translation>プレーヤー:%1</translation>
+    </message>
+    <message>
+        <source>Theme: %1</source>
+        <translation>テーマ:%1</translation>
+    </message>
+    <message>
+        <source>Map: %1</source>
+        <translation>マップ:%1</translation>
+    </message>
+    <message>
+        <source>Record: %1</source>
+        <translation>記録:%1</translation>
     </message>
     <message>
         <source>Video: %1x%2, %3 FPS, %4</source>
         <extracomment>Video metadata. %1 = video width, %2 = video height, %3 = frames per second = %4 = decoder name</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>動画:%1×%2、%3 FPS、%4</translation>
     </message>
     <message>
         <source>Video: %1x%2, %3</source>
         <extracomment>Video metadata. %1 = video width, %2 = video height, %3 = decoder name</extracomment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Player: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Theme: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Map: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Record: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>動画:%1x%2、%3</translation>
     </message>
 </context>
 <context>
     <name>MapModel</name>
     <message>
         <source>No description available.</source>
-        <translation type="unfinished"></translation>
+        <translation>説明文がありません。</translation>
     </message>
 </context>
 <context>
     <name>MinesTimeSpinBox</name>
     <message>
         <source>Random</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム</translation>
     </message>
     <message numerus="yes">
         <source>%1 seconds</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>%1秒</numerusform>
         </translation>
     </message>
 </context>
@@ -985,31 +983,31 @@
     <name>PageAdmin</name>
     <message>
         <source>Clear Accounts Cache</source>
-        <translation type="unfinished"></translation>
+        <translation>アカウントキャッシュの消去</translation>
     </message>
     <message>
         <source>Fetch data</source>
-        <translation type="unfinished"></translation>
+        <translation>データを受信する</translation>
     </message>
     <message>
         <source>Server message for latest version:</source>
-        <translation type="unfinished"></translation>
+        <translation>最新バージョンのサーバーメッセージ:</translation>
     </message>
     <message>
         <source>Server message for previous versions:</source>
-        <translation type="unfinished"></translation>
+        <translation>以前のバージョンのサーバーメッセージ:</translation>
     </message>
     <message>
         <source>Latest version protocol number:</source>
-        <translation type="unfinished"></translation>
+        <translation>最新プロトコル番号:</translation>
     </message>
     <message>
         <source>MOTD preview:</source>
-        <translation type="unfinished"></translation>
+        <translation>本日のメッセージプレビュー:</translation>
     </message>
     <message>
         <source>Set data</source>
-        <translation type="unfinished"></translation>
+        <translation>データをセットする</translation>
     </message>
     <message>
         <source>General</source>
@@ -1017,95 +1015,95 @@
     </message>
     <message>
         <source>Bans</source>
-        <translation type="unfinished"></translation>
+        <translation>アクセス禁止</translation>
     </message>
     <message>
         <source>IP/Nick</source>
-        <translation>IP/ニックネーム</translation>
+        <translation>IP/ニックネーム</translation>
     </message>
     <message>
         <source>Expiration</source>
-        <translation type="unfinished"></translation>
+        <translation>期間</translation>
     </message>
     <message>
         <source>Reason</source>
-        <translation type="unfinished"></translation>
+        <translation>理由</translation>
     </message>
     <message>
         <source>Refresh</source>
-        <translation type="unfinished"></translation>
+        <translation>更新</translation>
     </message>
     <message>
         <source>Add</source>
-        <translation type="unfinished"></translation>
+        <translation>追加</translation>
     </message>
     <message>
         <source>Remove</source>
-        <translation type="unfinished"></translation>
+        <translation>削除</translation>
     </message>
 </context>
 <context>
     <name>PageCampaign</name>
     <message>
         <source>Team</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム</translation>
     </message>
     <message>
         <source>Campaign</source>
-        <translation type="unfinished"></translation>
+        <translation>キャンペーン</translation>
     </message>
     <message>
         <source>Mission</source>
-        <translation type="unfinished"></translation>
+        <translation>任務</translation>
     </message>
     <message>
         <source>Start fighting</source>
-        <translation type="unfinished"></translation>
+        <translation>戦いを始める</translation>
     </message>
 </context>
 <context>
     <name>PageConnecting</name>
     <message>
         <source>Connecting...</source>
-        <translation type="unfinished"></translation>
+        <translation>接続中。。。</translation>
     </message>
 </context>
 <context>
     <name>PageDataDownload</name>
     <message>
         <source>Loading, please wait.</source>
-        <translation type="unfinished"></translation>
+        <translation>ロード中、少々お待ちください。</translation>
     </message>
     <message>
         <source>Open packages directory</source>
-        <translation type="unfinished"></translation>
+        <translation>パッケージディレクトリを開く</translation>
     </message>
     <message>
         <source>Load the start page</source>
-        <translation type="unfinished"></translation>
+        <translation>スタートページをロードする</translation>
     </message>
     <message>
         <source>Unknown network error (possibly missing SSL library).</source>
-        <translation type="unfinished"></translation>
+        <translation>未知のネットワークエラー(SSLライブラリーが欠けている可能性があります)。</translation>
     </message>
     <message>
         <source>This feature requires an Internet connection, but you don&apos;t appear to be online (error code: %1).</source>
-        <translation type="unfinished"></translation>
+        <translation>この機能はインターネット接続が必要です(エラー%1)。</translation>
     </message>
     <message>
         <source>Internal error: Reply object is invalid.</source>
-        <translation type="unfinished"></translation>
+        <translation>内部エラー:返事オブジェクトは無効です。</translation>
     </message>
 </context>
 <context>
     <name>PageDrawMap</name>
     <message>
         <source>Undo</source>
-        <translation type="unfinished"></translation>
+        <translation>取り消し</translation>
     </message>
     <message>
         <source>Clear</source>
-        <translation type="unfinished"></translation>
+        <translation>消去</translation>
     </message>
     <message>
         <source>Load</source>
@@ -1117,43 +1115,43 @@
     </message>
     <message>
         <source>Load drawn map</source>
-        <translation type="unfinished"></translation>
+        <translation>手書きマップをロードする</translation>
     </message>
     <message>
         <source>Save drawn map</source>
-        <translation type="unfinished"></translation>
+        <translation>手書きマップをセーブする</translation>
     </message>
     <message>
         <source>Drawn Maps</source>
-        <translation type="unfinished"></translation>
+        <translation>手書きマップ</translation>
     </message>
     <message>
         <source>All files</source>
-        <translation type="unfinished"></translation>
+        <translation>全てのファイル</translation>
     </message>
     <message>
         <source>Eraser</source>
-        <translation type="unfinished"></translation>
+        <translation>消しゴム</translation>
     </message>
     <message>
         <source>Polyline</source>
-        <translation type="unfinished"></translation>
+        <translation>折れ線</translation>
     </message>
     <message>
         <source>Rectangle</source>
-        <translation type="unfinished"></translation>
+        <translation>長方形</translation>
     </message>
     <message>
         <source>Ellipse</source>
-        <translation type="unfinished"></translation>
+        <translation>楕円</translation>
     </message>
     <message>
         <source>Optimize</source>
-        <translation type="unfinished"></translation>
+        <translation>最適化</translation>
     </message>
     <message>
         <source>Brush size</source>
-        <translation type="unfinished"></translation>
+        <translation>筆サイズ</translation>
     </message>
 </context>
 <context>
@@ -1164,152 +1162,153 @@
     </message>
     <message>
         <source>Select an action to choose a custom key bind for this team</source>
-        <translation type="unfinished"></translation>
+        <translation>アクションを選んで、このチームの専用のキーを指定してください</translation>
     </message>
     <message>
         <source>Use my default</source>
-        <translation type="unfinished"></translation>
+        <translation>自分のデフォルトを使う</translation>
     </message>
     <message>
         <source>Reset all binds</source>
-        <translation type="unfinished"></translation>
+        <translation>キー割り当てを初期設定に戻す</translation>
     </message>
     <message>
         <source>Custom Controls</source>
-        <translation type="unfinished"></translation>
+        <translation>カスタム操作</translation>
     </message>
     <message>
         <source>Hat</source>
-        <translation type="unfinished"></translation>
+        <translation>帽子</translation>
     </message>
     <message>
         <source>Name</source>
-        <translation type="unfinished"></translation>
+        <translation>名</translation>
     </message>
     <message>
         <source>This hedgehog&apos;s name</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠名</translation>
     </message>
     <message>
         <source>Randomize this hedgehog&apos;s name</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠名をランダム化する</translation>
     </message>
     <message>
         <source>Random Team</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダムチーム</translation>
     </message>
     <message>
         <source>Play a random example of this voice</source>
-        <translation type="unfinished"></translation>
+        <translation>音声サンプルを再生する</translation>
     </message>
     <message>
         <source>Random Hats</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム帽子</translation>
     </message>
     <message>
         <source>Random Names</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム名</translation>
     </message>
     <message>
         <source>Randomize the team name</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム名をランダム化する</translation>
     </message>
     <message>
         <source>Randomize the grave</source>
-        <translation type="unfinished"></translation>
+        <translation>墓をランダム化する</translation>
     </message>
     <message>
         <source>Randomize the flag</source>
-        <translation type="unfinished"></translation>
+        <translation>旗をランダム化する</translation>
     </message>
     <message>
         <source>Randomize the voice</source>
-        <translation type="unfinished"></translation>
+        <translation>声をランダム化する</translation>
     </message>
     <message>
         <source>Randomize the fort</source>
-        <translation type="unfinished"></translation>
+        <translation>要塞をランダム化する</translation>
     </message>
     <message>
         <source>CPU %1</source>
         <extracomment>Name of a flag for computer-controlled enemies. %1 is replaced with the computer level</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>COM%1</translation>
     </message>
     <message>
         <source>%1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>%1(%2)</translation>
     </message>
 </context>
 <context>
     <name>PageGameStats</name>
     <message>
         <source>Details</source>
-        <translation type="unfinished"></translation>
+        <translation>詳細</translation>
     </message>
     <message>
         <source>Health graph</source>
-        <translation type="unfinished"></translation>
+        <translation>HPグラフ</translation>
     </message>
     <message>
         <source>Ranking</source>
-        <translation type="unfinished"></translation>
+        <translation>ランキング</translation>
     </message>
     <message numerus="yes">
         <source>The best shot award was won by &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; pts.</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>最高射撃賞は&lt;b&gt;%2&lt;/b&gt;ダメージを与えた&lt;b&gt;%1&lt;/b&gt;が受賞します。</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>The best killer is &lt;b&gt;%1&lt;/b&gt; with &lt;b&gt;%2&lt;/b&gt; kills in a turn.</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>一ターンに針鼠&lt;b&gt;%2&lt;/b&gt;匹を倒した&lt;b&gt;%1&lt;/b&gt;が最強です。</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>A total of &lt;b&gt;%1&lt;/b&gt; hedgehog(s) were killed during this round.</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>針鼠はラウンド中に、&lt;b&gt;%1&lt;/b&gt;匹亡くなりました。
+        </numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>(%1 kill)</source>
         <extracomment>Number of kills in stats screen, written after the team name</extracomment>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>(倒した針鼠数:%1匹)</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt;は、怖くて自分のターンを&lt;b&gt;%2&lt;/b&gt;回もスキップしました。</numerusform>
         </translation>
     </message>
     <message>
         <source>Play again</source>
-        <translation type="unfinished"></translation>
+        <translation>もう一回プレイする</translation>
     </message>
     <message>
         <source>Save</source>
-        <translation type="unfinished">セーブ</translation>
+        <translation>セーブ</translation>
     </message>
     <message numerus="yes">
         <source>(%1 %2)</source>
         <extracomment>For custom number of points in the stats screen, written after the team name. %1 is the number, %2 is the word. Example: “4 points”</extracomment>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>(%1 %2)</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot their own hedgehogs for &lt;b&gt;%2&lt;/b&gt; pts.</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt;は自分の針鼠に&lt;b&gt;%2&lt;/b&gt;ダメージを与えてもいいと思いました。</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of their own hedgehogs.</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt;は自分の針鼠を&lt;b&gt;%2&lt;/b&gt;匹犠牲にしました。</numerusform>
         </translation>
     </message>
 </context>
@@ -1317,73 +1316,73 @@
     <name>PageInGame</name>
     <message>
         <source>In game...</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム中。。。</translation>
     </message>
 </context>
 <context>
     <name>PageInfo</name>
     <message>
         <source>Open the snapshot folder</source>
-        <translation type="unfinished"></translation>
+        <translation>スクリーンショットフォルダを開く</translation>
     </message>
 </context>
 <context>
     <name>PageMain</name>
     <message>
         <source>Downloadable Content</source>
-        <translation type="unfinished"></translation>
+        <translation>追加コンテンツ</translation>
     </message>
     <message>
         <source>Play a game on a single computer</source>
-        <translation type="unfinished"></translation>
+        <translation>一台のパソコンで遊ぶ</translation>
     </message>
     <message>
         <source>Play a game across a network</source>
-        <translation type="unfinished"></translation>
+        <translation>ネットで遊ぶ</translation>
     </message>
     <message>
         <source>Read about who is behind the Hedgewars Project</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズプロジェクトは誰によって開発されているのかについて読む</translation>
     </message>
     <message>
         <source>Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars</source>
-        <translation type="unfinished"></translation>
+        <translation>不具合報告や提案、感想などを送る</translation>
     </message>
     <message>
         <source>Access the user created content downloadable from our website</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズのウェッブサイトから、ユーザー制追加コンテンツをダウンロードする</translation>
     </message>
     <message>
         <source>Exit game</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム終了</translation>
     </message>
     <message>
         <source>Manage videos recorded from game</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム中録画さてた動画を管理する</translation>
     </message>
     <message>
         <source>Edit game preferences</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム設定を調整する</translation>
     </message>
     <message>
         <source>Play a game across a local area network</source>
-        <translation type="unfinished"></translation>
+        <translation>ローカルネットで遊ぶ</translation>
     </message>
     <message>
         <source>Play a game on an official server</source>
-        <translation type="unfinished"></translation>
+        <translation>公式サーバーで遊ぶ</translation>
     </message>
     <message>
         <source>Feedback</source>
-        <translation type="unfinished"></translation>
+        <translation>フィードバック</translation>
     </message>
     <message>
         <source>Play local network game</source>
-        <translation type="unfinished"></translation>
+        <translation>ローカルゲームをプレイする</translation>
     </message>
     <message>
         <source>Play official network game</source>
-        <translation type="unfinished"></translation>
+        <translation>公式のネットゲームをプレイする</translation>
     </message>
 </context>
 <context>
@@ -1394,22 +1393,18 @@
     </message>
     <message>
         <source>Edit game preferences</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム設定を調整する</translation>
     </message>
     <message>
         <source>Start fighting (requires at least 2 teams)</source>
-        <translation type="unfinished"></translation>
+        <translation>戦いを始める(最低二チームが必要)</translation>
     </message>
 </context>
 <context>
     <name>PageNetGame</name>
     <message>
-        <source>Control</source>
-        <translation type="obsolete">コントロール</translation>
-    </message>
-    <message>
         <source>Edit game preferences</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム設定の編集</translation>
     </message>
     <message>
         <source>Start</source>
@@ -1421,41 +1416,41 @@
     </message>
     <message>
         <source>Room controls</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム設定</translation>
     </message>
     <message>
         <source>Room name</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム名</translation>
     </message>
     <message>
         <source>Update the room name</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム名を更新する</translation>
     </message>
     <message>
         <source>Turn on the lightbulb to show the other players when you&apos;re ready to fight</source>
-        <translation type="unfinished"></translation>
+        <translation>準備が出来ていることをしめす電球をつける</translation>
     </message>
     <message>
         <source>Start fighting (requires at least 2 teams)</source>
-        <translation type="unfinished"></translation>
+        <translation>戦いを始める(最低二チームが必要)</translation>
     </message>
 </context>
 <context>
     <name>PageNetServer</name>
     <message>
         <source>Click here for details</source>
-        <translation type="unfinished"></translation>
+        <translation>詳細を見るため、ここを押してください</translation>
     </message>
     <message>
         <source>Insert your address here</source>
-        <translation type="unfinished"></translation>
+        <translation>IPアドレスを入力してください</translation>
     </message>
 </context>
 <context>
     <name>PageOptions</name>
     <message>
         <source>New team</source>
-        <translation>チーム作成</translation>
+        <translation>新規チーム</translation>
     </message>
     <message>
         <source>Edit team</source>
@@ -1463,87 +1458,88 @@
     </message>
     <message>
         <source>Delete team</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム削除</translation>
     </message>
     <message>
         <source>You can&apos;t edit teams from team selection. Go back to main menu to add, edit or delete teams.</source>
-        <translation type="unfinished"></translation>
+        <translation>
+            チーム選択からチームを編集することはできません。チームの追加、編集、削除をするために、メインメニューに戻ってください。</translation>
     </message>
     <message>
         <source>New scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>新規スキーム</translation>
     </message>
     <message>
         <source>Edit scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム編集</translation>
     </message>
     <message>
         <source>Delete scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム削除</translation>
     </message>
     <message>
         <source>New weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>新規武器セット</translation>
     </message>
     <message>
         <source>Edit weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>武器セット編集</translation>
     </message>
     <message>
         <source>Delete weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>武器セット削除</translation>
     </message>
     <message>
         <source>Advanced</source>
-        <translation>高級</translation>
+        <translation>上級設定</translation>
     </message>
     <message>
         <source>Reset to default colors</source>
-        <translation type="unfinished"></translation>
+        <translation>色を初期設定に戻す</translation>
     </message>
     <message>
         <source>Proxy host</source>
-        <translation type="unfinished"></translation>
+        <translation>プロクシのホスト</translation>
     </message>
     <message>
         <source>Proxy port</source>
-        <translation type="unfinished"></translation>
+        <translation>プロクシのポート</translation>
     </message>
     <message>
         <source>Proxy login</source>
-        <translation type="unfinished"></translation>
+        <translation>プロクシのユーザー名</translation>
     </message>
     <message>
         <source>Proxy password</source>
-        <translation type="unfinished"></translation>
+        <translation>プロクシのパスワード</translation>
     </message>
     <message>
         <source>No proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>プロクシなし</translation>
     </message>
     <message>
         <source>Socks5 proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>Socks5プロクシ</translation>
     </message>
     <message>
         <source>HTTP proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>HTTPプロクシ</translation>
     </message>
     <message>
         <source>System proxy settings</source>
-        <translation type="unfinished"></translation>
+        <translation>システムプロクシ設定</translation>
     </message>
     <message>
         <source>Select an action to change what key controls it</source>
-        <translation type="unfinished"></translation>
+        <translation>アクションを選択して、発動キーを指定する</translation>
     </message>
     <message>
         <source>Reset to default</source>
-        <translation type="unfinished"></translation>
+        <translation>初期設定に戻す</translation>
     </message>
     <message>
         <source>Reset all binds</source>
-        <translation type="unfinished"></translation>
+        <translation>全てのキー割り当てを初期設定に戻す</translation>
     </message>
     <message>
         <source>Game</source>
@@ -1551,378 +1547,366 @@
     </message>
     <message>
         <source>Graphics</source>
-        <translation type="unfinished"></translation>
+        <translation>グラフィック</translation>
     </message>
     <message>
         <source>Audio</source>
-        <translation type="unfinished"></translation>
+        <translation>オーディオ</translation>
     </message>
     <message>
         <source>Controls</source>
-        <translation type="unfinished"></translation>
+        <translation>操作</translation>
     </message>
     <message>
         <source>Video Recording</source>
-        <translation type="unfinished"></translation>
+        <translation>録画</translation>
     </message>
     <message>
         <source>Network</source>
-        <translation type="unfinished"></translation>
+        <translation>ネットワーク</translation>
     </message>
     <message>
         <source>Teams</source>
-        <translation type="unfinished">チーム</translation>
+        <translation>チーム</translation>
     </message>
     <message>
         <source>Schemes</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム</translation>
     </message>
     <message>
         <source>Weapons</source>
-        <translation type="unfinished">武器</translation>
+        <translation>武器</translation>
     </message>
     <message>
         <source>Frontend</source>
-        <translation type="unfinished"></translation>
+        <translation>フロントエンド</translation>
     </message>
     <message>
         <source>Custom colors</source>
-        <translation type="unfinished"></translation>
+        <translation>カスタム色</translation>
     </message>
     <message>
         <source>Game audio</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームオーディオ</translation>
     </message>
     <message>
         <source>Frontend audio</source>
-        <translation type="unfinished"></translation>
+        <translation>フロントエンドオーディオ</translation>
     </message>
     <message>
         <source>Account</source>
-        <translation type="unfinished"></translation>
+        <translation>アカウント</translation>
     </message>
     <message>
         <source>Proxy settings</source>
-        <translation type="unfinished"></translation>
+        <translation>プロクシ設定</translation>
     </message>
     <message>
         <source>Miscellaneous</source>
-        <translation type="unfinished"></translation>
+        <translation>その他</translation>
     </message>
     <message>
         <source>Updates</source>
-        <translation type="unfinished"></translation>
+        <translation>更新</translation>
     </message>
     <message>
         <source>Check for updates</source>
-        <translation type="unfinished"></translation>
+        <translation>更新を確認する</translation>
     </message>
     <message>
         <source>Video recording options</source>
-        <translation type="unfinished"></translation>
+        <translation>録画設定</translation>
+    </message>
+    <message>
+        <source>MISSING LANGUAGE NAME [%1]</source>
+        <translation>「%1」言語は欠けています</translation>
+    </message>
+    <message>
+        <source>Can&apos;t delete last team</source>
+        <translation>最後のチームを削除できません</translation>
     </message>
     <message>
         <source>x</source>
         <extracomment>Multiplication sign, to be used between two numbers. Note the “x” is only a dummy character, we recommend to use “×” if your language permits it</extracomment>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>MISSING LANGUAGE NAME [%1]</source>
-        <translation type="unfinished"></translation>
+        <translation>×</translation>
     </message>
     <message>
         <source>Check now</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Can&apos;t delete last team</source>
-        <translation type="unfinished"></translation>
+        <translation>確認する</translation>
     </message>
     <message>
         <source>You can&apos;t delete the last team!</source>
-        <translation type="unfinished"></translation>
+        <translation>最後のチームを削除できません!</translation>
     </message>
 </context>
 <context>
     <name>PagePlayDemo</name>
     <message>
         <source>Rename dialog</source>
-        <translation>Rename dialog</translation>
+        <translation>改名</translation>
     </message>
     <message>
         <source>Enter new file name:</source>
-        <translation>新しいファイル名:</translation>
+        <translation>新規ファイル名:</translation>
     </message>
     <message>
         <source>Play demo</source>
-        <translation type="unfinished">デモを再生</translation>
+        <translation>デモ再生</translation>
     </message>
     <message>
         <source>Play the selected demo</source>
-        <translation type="unfinished"></translation>
+        <translation>選択されたデモを再生する</translation>
     </message>
     <message>
         <source>Load the selected game</source>
-        <translation type="unfinished"></translation>
+        <translation>選択されたゲームをロードする</translation>
     </message>
 </context>
 <context>
     <name>PageRoomsList</name>
     <message>
-        <source>Create</source>
-        <translation type="obsolete">作成</translation>
-    </message>
-    <message>
-        <source>Join</source>
-        <translation type="obsolete">接続</translation>
-    </message>
-    <message>
         <source>Admin features</source>
-        <translation type="unfinished">アドミン機能</translation>
-    </message>
-    <message>
-        <source>Room Name:</source>
-        <translation type="obsolete">ルーム名:</translation>
+        <translation>管理機能</translation>
     </message>
     <message numerus="yes">
         <source>%1 players online</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>オンラインプレーヤー:%1名</numerusform>
         </translation>
     </message>
     <message>
         <source>Search for a room:</source>
-        <translation type="unfinished"></translation>
+        <translation>ルームを探す:</translation>
     </message>
     <message>
         <source>Create room</source>
-        <translation type="unfinished"></translation>
+        <translation>ルームを作成する</translation>
     </message>
     <message>
         <source>Join room</source>
-        <translation type="unfinished"></translation>
+        <translation>ルームに参加する</translation>
     </message>
     <message>
         <source>Room state</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム状態</translation>
     </message>
     <message>
         <source>Open server administration page</source>
-        <translation type="unfinished"></translation>
+        <translation>サーバー管理人ページを開く</translation>
     </message>
 </context>
 <context>
     <name>PageScheme</name>
     <message>
         <source>Land can not be destroyed!</source>
-        <translation type="unfinished"></translation>
+        <translation>地を破壊できません</translation>
     </message>
     <message>
         <source>Lower gravity</source>
-        <translation type="unfinished"></translation>
+        <translation>重力を下げます</translation>
     </message>
     <message>
         <source>Assisted aiming with laser sight</source>
-        <translation type="unfinished"></translation>
+        <translation>レーザーサイトで狙いを援助します</translation>
     </message>
     <message>
         <source>All hogs have a personal forcefield</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠はみんな個人の力場を持っています</translation>
     </message>
     <message>
         <source>Gain 80% of the damage you do back in health</source>
-        <translation type="unfinished"></translation>
+        <translation>与えたダメージの80%をHPとして修得します</translation>
     </message>
     <message>
         <source>Share your opponents pain, share their damage</source>
-        <translation type="unfinished"></translation>
+        <translation>相手と痛みを分け合って、ダメージの一部を分けてもらいます</translation>
     </message>
     <message>
         <source>Your hogs are unable to move, put your artillery skills to the test</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠は動くことができません。</translation>
     </message>
     <message>
         <source>New</source>
-        <translation type="unfinished"></translation>
+        <translation>新規</translation>
     </message>
     <message>
         <source>Delete</source>
-        <translation type="unfinished">削除</translation>
+        <translation>削除</translation>
     </message>
     <message>
         <source>Order of play is random instead of in room order.</source>
-        <translation type="unfinished"></translation>
+        <translation>ターン準をランダム化します。</translation>
     </message>
     <message>
         <source>Play with a King. If he dies, your side dies.</source>
-        <translation type="unfinished"></translation>
+        <translation>王様とプレイする。王様が倒された場合、負けになります。</translation>
     </message>
     <message>
         <source>Take turns placing your hedgehogs before the start of play.</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームを始める前に、針鼠を配置します。</translation>
     </message>
     <message>
         <source>Ammo is shared between all teams that share a colour.</source>
-        <translation type="unfinished"></translation>
+        <translation>同じ色のチームは弾薬を共有します。</translation>
     </message>
     <message>
         <source>Disable girders when generating random maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダムマップを生成する時、桁を配置しません。</translation>
     </message>
     <message>
         <source>Disable land objects when generating random maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダムマップを生成する時、地の物体を配置しません。</translation>
     </message>
     <message>
         <source>AI respawns on death.</source>
-        <translation type="unfinished"></translation>
+        <translation>COMが死亡した時に、再発生します。</translation>
     </message>
     <message>
         <source>All (living) hedgehogs are fully restored at the end of turn</source>
-        <translation type="unfinished"></translation>
+        <translation>生きている針鼠はターン開始時に、完全に回復します</translation>
     </message>
     <message>
         <source>Attacking does not end your turn.</source>
-        <translation type="unfinished"></translation>
+        <translation>攻撃することでターンが終わりません。</translation>
     </message>
     <message>
         <source>Weapons are reset to starting values each turn.</source>
-        <translation type="unfinished"></translation>
+        <translation>武器はターン開始時に、初期状態に戻ります。</translation>
     </message>
     <message>
         <source>Each hedgehog has its own ammo. It does not share with the team.</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠はチーㇺと弾薬を共有していません</translation>
     </message>
     <message>
         <source>You will not have to worry about wind anymore.</source>
-        <translation type="unfinished"></translation>
+        <translation>風をもう心配しなくても済みます。</translation>
     </message>
     <message>
         <source>Wind will affect almost everything.</source>
-        <translation type="unfinished"></translation>
+        <translation>風はほぼ全てに影響を与えます。</translation>
     </message>
     <message>
         <source>Copy</source>
-        <translation type="unfinished"></translation>
+        <translation>コピー</translation>
     </message>
     <message>
         <source>Teams in each clan take successive turns sharing their turn time.</source>
-        <translation type="unfinished"></translation>
+        <translation>各クランのチームはターン時間を共有する。</translation>
     </message>
     <message>
         <source>Add an indestructible border around the terrain</source>
-        <translation type="unfinished"></translation>
+        <translation>地形の回りに不滅の縁を追加します</translation>
     </message>
     <message>
         <source>Add an indestructible border along the bottom</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ底に不滅の縁を追加します</translation>
     </message>
     <message>
         <source>None (Default)</source>
-        <translation type="unfinished"></translation>
+        <translation>なし(デフォルト)</translation>
     </message>
     <message>
         <source>Wrap (World wraps)</source>
-        <translation type="unfinished"></translation>
+        <translation>繰り返し</translation>
     </message>
     <message>
         <source>Bounce (Edges reflect)</source>
-        <translation type="unfinished"></translation>
+        <translation>ミラー化</translation>
     </message>
     <message>
         <source>Sea (Edges connect to sea)</source>
-        <translation type="unfinished"></translation>
+        <translation>海</translation>
     </message>
     <message>
         <source>Each clan starts in its own part of the terrain.</source>
-        <translation type="unfinished"></translation>
+        <translation>各クランは自分の地域からゲームを始めます</translation>
     </message>
     <message>
         <source>Overall damage and knockback in percent</source>
-        <translation type="unfinished"></translation>
+        <translation>総体的なダメージとノックバックの百分率</translation>
     </message>
     <message>
         <source>Turn time in seconds</source>
-        <translation type="unfinished"></translation>
+        <translation>ターンの秒数</translation>
     </message>
     <message>
         <source>Initial health of hedgehogs</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠の初期HP</translation>
     </message>
     <message>
         <source>How many rounds have to be played before Sudden Death begins</source>
-        <translation type="unfinished"></translation>
+        <translation>サドンデスまでのターン数</translation>
     </message>
     <message>
         <source>How much the water rises per turn while in Sudden Death. Set to 0 along with Sudden Death Health Decrease to disable Sudden Death.</source>
-        <translation type="unfinished"></translation>
+        <translation>サドンデス時に、毎ターンの水上昇程度。サドンデスを無効にするには、HP減少と共に0にセットしてください。</translation>
     </message>
     <message>
         <source>How much health hedgehogs lose per turn while in Sudden Death, down to 1 health. Set to 0 along with Sudden Death Water Rise to disable Sudden Death.</source>
-        <translation type="unfinished"></translation>
+        <translation>サドンデス時に、毎ターンのHP減少程度。サドンデスを無効にするには、水上昇と共に0にセットしてください。</translation>
     </message>
     <message>
         <source>Maximum rope length in percent</source>
-        <translation type="unfinished"></translation>
+        <translation>最大のロープの長さ(%)</translation>
     </message>
     <message>
         <source>Likelihood of a dropped crate being a health crate. All other crates will be weapon or utility crates.</source>
-        <translation type="unfinished"></translation>
+        <translation>降下した箱が救急箱である確率。救急箱でない箱の全ては武器か道具を含みます。</translation>
     </message>
     <message>
         <source>Likelihood of a crate dropping before a turn</source>
-        <translation type="unfinished"></translation>
+        <translation>ターン開始前の箱降下確率</translation>
     </message>
     <message>
         <source>Health bonus for collecting a health crate</source>
-        <translation type="unfinished"></translation>
+        <translation>救急箱の中のHP</translation>
     </message>
     <message>
         <source>Detonation timer of mines. The random timer lies between 0 and 5 seconds. The timer of air mines will be a quarter of the mines timer.</source>
-        <translation type="unfinished"></translation>
+        <translation>地雷の爆発タイマー。ランダムタイマーは5秒以内になります。空中地雷のタイマーは地雷のタイマーの4分の1になります。</translation>
     </message>
     <message>
         <source>Average number of mines to be placed a medium-sized island map. This number will be scaled for other maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>中サイズの島マップに配置される地雷の大体の数。この数はマップサイズに応じて拡大や縮小されます。</translation>
     </message>
     <message>
         <source>Likelihood of a mine being a dud. Does not affect mines placed by hedgehogs.</source>
-        <translation type="unfinished"></translation>
+        <translation>配置された地雷が不発になる確率。針鼠が置いた地雷には影響を与えません。</translation>
     </message>
     <message>
         <source>Average number of barrels to be placed a medium-sized island map. This number will be scaled for other maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>中サイズの島マップに配置される樽の大体の数。この数はマップサイズに応じて拡大や縮小されます。</translation>
     </message>
     <message>
         <source>Average number of air mines to be placed a medium-sized island map. This number will be scaled for other maps.</source>
-        <translation type="unfinished"></translation>
+        <translation>中サイズの島マップに配置される空中地雷の大体の数。この数はマップサイズに応じて拡大や縮小されます。</translation>
     </message>
     <message>
         <source>Affects the left and right boundaries of the map</source>
-        <translation type="unfinished"></translation>
+        <translation>マップの左と右の端に影響を与えます</translation>
     </message>
     <message>
         <source>Time you get after an attack</source>
-        <translation type="unfinished"></translation>
+        <translation>攻撃後の後退時間</translation>
     </message>
     <message>
         <source>Additional parameter to configure game styles. The meaning depends on the used style, refer to the documentation. When in doubt, leave it empty.</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームスタイル調整の追加パラメータ。その意味はスタイルによって異なりますので、ドキュメントを参照してください。疑問を感じた場合、空にしてください。</translation>
     </message>
     <message>
         <source>Name of this scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム名</translation>
     </message>
     <message>
         <source>Select a hedgehog at the beginning of a turn</source>
-        <translation type="unfinished"></translation>
+        <translation>ターン開始に針鼠を選択できます</translation>
     </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
     <message>
         <source>Default</source>
-        <translation>デフォールト</translation>
+        <translation>デフォルト</translation>
     </message>
     <message>
         <source>Delete</source>
@@ -1930,120 +1914,120 @@
     </message>
     <message>
         <source>New</source>
-        <translation type="unfinished"></translation>
+        <translation>作成</translation>
     </message>
     <message>
         <source>Copy</source>
-        <translation type="unfinished"></translation>
+        <translation>コピー</translation>
     </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
     <message>
         <source>Play a quick game against the computer with random settings</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム設定の対COMゲームをプレイする</translation>
     </message>
     <message>
         <source>Play a hotseat game against your friends, or AI teams</source>
-        <translation type="unfinished"></translation>
+        <translation>一台のパソコンで、友達やCOMチーㇺとプレイする</translation>
     </message>
     <message>
         <source>Campaign Mode</source>
-        <translation type="unfinished"></translation>
+        <translation>ストーリーモード</translation>
     </message>
     <message>
         <source>Practice your skills in a range of training missions</source>
-        <translation type="unfinished"></translation>
+        <translation>トレーニング任務の数々で技を磨く</translation>
     </message>
     <message>
         <source>Watch recorded demos</source>
-        <translation type="unfinished"></translation>
+        <translation>記録されたデモを見る</translation>
     </message>
     <message>
         <source>Load a previously saved game</source>
-        <translation type="unfinished"></translation>
+        <translation>セーブから続ける</translation>
     </message>
 </context>
 <context>
     <name>PageTraining</name>
     <message>
         <source>No description available</source>
-        <translation type="unfinished"></translation>
+        <translation>説明文がありません</translation>
     </message>
     <message>
         <source>Select a mission!</source>
-        <translation type="unfinished"></translation>
+        <translation>任務選択!</translation>
     </message>
     <message>
         <source>Start fighting</source>
-        <translation type="unfinished"></translation>
+        <translation>戦いを始める</translation>
     </message>
     <message>
         <source>Pick the training to play</source>
-        <translation type="unfinished"></translation>
+        <translation>プレイするトレーニング任務を選ぶ</translation>
     </message>
     <message>
         <source>Pick the challenge to play</source>
-        <translation type="unfinished"></translation>
+        <translation>プレイするチャレンジを選ぶ</translation>
     </message>
     <message>
         <source>Pick the scenario to play</source>
-        <translation type="unfinished"></translation>
+        <translation>プレイするシナリオを選ぶ</translation>
     </message>
     <message>
         <source>Trainings</source>
-        <translation type="unfinished"></translation>
+        <translation>トレーニング</translation>
     </message>
     <message>
         <source>Challenges</source>
-        <translation type="unfinished"></translation>
+        <translation>チャレンジ</translation>
     </message>
     <message>
         <source>Scenarios</source>
-        <translation type="unfinished"></translation>
+        <translation>シナリオ</translation>
     </message>
 </context>
 <context>
     <name>PageVideos</name>
     <message>
         <source>Name</source>
-        <translation type="unfinished"></translation>
+        <translation>名</translation>
     </message>
     <message>
         <source>Size</source>
-        <translation type="unfinished"></translation>
+        <translation>サイズ</translation>
     </message>
     <message numerus="yes">
         <source>%1 bytes</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>%1バイト</numerusform>
         </translation>
     </message>
     <message>
         <source>(in progress...)</source>
-        <translation type="unfinished"></translation>
+        <translation>(進行中。。。)</translation>
     </message>
     <message>
         <source>encoding</source>
-        <translation type="unfinished"></translation>
+        <translation>エンコーディング</translation>
     </message>
     <message>
         <source>Date: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>日付:%1</translation>
     </message>
     <message>
         <source>Size: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>サイズ:%1</translation>
     </message>
     <message>
         <source>%1%</source>
         <extracomment>Video encoding progress. %1 = number</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>%1%</translation>
     </message>
     <message>
         <source>%1 (%2%) - %3</source>
         <extracomment>Video encoding list entry. %1 = file name, %2 = percent complete, %3 = video operation type (e.g. “encoding”)</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>%1(%2%)-&#x3000;%3</translation>
     </message>
 </context>
 <context>
@@ -2058,70 +2042,66 @@
     </message>
     <message>
         <source>Restrict Joins</source>
-        <translation>Restrict Joins</translation>
+        <translation>参加制限</translation>
     </message>
     <message>
         <source>Restrict Team Additions</source>
-        <translation>Restrict Team Additions</translation>
+        <translation>チーム参加制限</translation>
     </message>
     <message>
         <source>Ban</source>
-        <translation type="unfinished"></translation>
+        <translation>アクセス禁止</translation>
     </message>
     <message>
         <source>Follow</source>
-        <translation type="unfinished"></translation>
+        <translation>フォロー</translation>
     </message>
     <message>
         <source>Ignore</source>
-        <translation type="unfinished"></translation>
+        <translation>無視する</translation>
     </message>
     <message>
         <source>Add friend</source>
-        <translation type="unfinished"></translation>
+        <translation>お友達追加</translation>
     </message>
     <message>
         <source>Unignore</source>
-        <translation type="unfinished"></translation>
+        <translation>無視排除</translation>
     </message>
     <message>
         <source>Remove friend</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Update</source>
-        <translation type="obsolete">更新</translation>
+        <translation>お友達排除</translation>
     </message>
     <message>
         <source>Restrict Unregistered Players Join</source>
-        <translation type="unfinished"></translation>
+        <translation>非登録プレーヤーの参加制限</translation>
     </message>
     <message>
         <source>Show games in lobby</source>
-        <translation type="unfinished"></translation>
+        <translation>ロビーのゲーム表示</translation>
     </message>
     <message>
         <source>Show games in-progress</source>
-        <translation type="unfinished"></translation>
+        <translation>進行中のゲーム表示</translation>
     </message>
     <message>
         <source>Show password protected</source>
-        <translation type="unfinished"></translation>
+        <translation>パスワード使用ルーム表示</translation>
     </message>
     <message>
         <source>Show join restricted</source>
-        <translation type="unfinished"></translation>
+        <translation>参加制限ルーム表示</translation>
     </message>
     <message>
         <source>Delegate room control</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム管理代理人指定</translation>
     </message>
 </context>
 <context>
     <name>QCheckBox</name>
     <message>
         <source>Check for updates at startup</source>
-        <translation type="unfinished"></translation>
+        <translation>起動時に更新を確認する</translation>
     </message>
     <message>
         <source>Fullscreen</source>
@@ -2129,99 +2109,99 @@
     </message>
     <message>
         <source>Show FPS</source>
-        <translation>FPSを示す</translation>
+        <translation>FPS表示</translation>
     </message>
     <message>
         <source>Alternative damage show</source>
-        <translation>択一的損傷を示す</translation>
+        <translation>代替のダメージ表示</translation>
     </message>
     <message>
         <source>Append date and time to record file name</source>
-        <translation>ファイル名に年月日を追加する</translation>
+        <translation>デモファイル名に日時を追加する</translation>
     </message>
     <message>
         <source>Show ammo menu tooltips</source>
-        <translation type="unfinished"></translation>
+        <translation>武器メニューの説明表示</translation>
     </message>
     <message>
         <source>Save password</source>
-        <translation type="unfinished"></translation>
+        <translation>パスワード保存</translation>
     </message>
     <message>
         <source>Record audio</source>
-        <translation type="unfinished"></translation>
+        <translation>オーディオを録音する</translation>
     </message>
     <message>
         <source>Use game resolution</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームの解像度を使用する</translation>
     </message>
     <message>
         <source>Visual effects</source>
-        <translation type="unfinished"></translation>
+        <translation>視覚効果</translation>
     </message>
     <message>
         <source>Sound</source>
-        <translation type="unfinished"></translation>
+        <translation>音響</translation>
     </message>
     <message>
         <source>In-game sound effects</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム中の効果音</translation>
     </message>
     <message>
         <source>Music</source>
-        <translation type="unfinished"></translation>
+        <translation>音楽</translation>
     </message>
     <message>
         <source>In-game music</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム中の音楽</translation>
     </message>
     <message>
         <source>Frontend sound effects</source>
-        <translation type="unfinished"></translation>
+        <translation>フロントエンド効果音</translation>
     </message>
     <message>
         <source>Frontend music</source>
-        <translation type="unfinished"></translation>
+        <translation>フロントエンド音楽</translation>
     </message>
     <message>
         <source>Team</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム</translation>
     </message>
     <message>
         <source>Enable team tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>通常にチームタグを表示する</translation>
     </message>
     <message>
         <source>Hog</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠</translation>
     </message>
     <message>
         <source>Enable hedgehog tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>通常に針鼠タグを表示する</translation>
     </message>
     <message>
         <source>Health</source>
-        <translation type="unfinished"></translation>
+        <translation>HP</translation>
     </message>
     <message>
         <source>Enable health tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>通常にHPタグを表示する</translation>
     </message>
     <message>
         <source>Translucent</source>
-        <translation type="unfinished"></translation>
+        <translation>透明</translation>
     </message>
     <message>
         <source>Enable translucent tags by default</source>
-        <translation type="unfinished"></translation>
+        <translation>通常に透明なタグを表示する</translation>
     </message>
     <message>
         <source>Enable visual effects such as animated menu transitions and falling stars</source>
-        <translation type="unfinished"></translation>
+        <translation>流れ星やメニュー遷移のような資格効果を使用する</translation>
     </message>
     <message>
         <source>If enabled, Hedgewars adds the date and time in the form &quot;YYYY-MM-DD_hh-mm&quot; for automatically created demos.</source>
-        <translation type="unfinished"></translation>
+        <translation>自動的作成されたデモファイル名には、「YYYY-MM-DD_hh-mm」形式の日時を追加する。</translation>
     </message>
 </context>
 <context>
@@ -2231,28 +2211,24 @@
         <translation>人間</translation>
     </message>
     <message>
-        <source>Level</source>
-        <translation type="obsolete">レベル</translation>
-    </message>
-    <message>
         <source>(System default)</source>
-        <translation type="unfinished"></translation>
+        <translation>(システムデフォルト)</translation>
     </message>
     <message>
         <source>Community</source>
-        <translation type="unfinished"></translation>
+        <translation>コミュニティ</translation>
     </message>
     <message>
         <source>Disabled</source>
-        <translation type="unfinished"></translation>
+        <translation>オフ</translation>
     </message>
     <message>
         <source>Red/Cyan</source>
-        <translation>赤/水</translation>
+        <translation>赤/藍色</translation>
     </message>
     <message>
         <source>Cyan/Red</source>
-        <translation>水/赤</translation>
+        <translation>藍色/赤</translation>
     </message>
     <message>
         <source>Red/Blue</source>
@@ -2272,74 +2248,74 @@
     </message>
     <message>
         <source>Side-by-side</source>
-        <translation type="unfinished"></translation>
+        <translation>サイド・バイ・サイド方式</translation>
     </message>
     <message>
         <source>Top-Bottom</source>
-        <translation type="unfinished"></translation>
+        <translation>トップ・アンド・ボトム方式</translation>
     </message>
     <message>
         <source>Red/Cyan grayscale</source>
-        <translation type="unfinished"></translation>
+        <translation>赤/藍色のグレースケール</translation>
     </message>
     <message>
         <source>Cyan/Red grayscale</source>
-        <translation type="unfinished"></translation>
+        <translation>藍色/赤のグレースケール</translation>
     </message>
     <message>
         <source>Red/Blue grayscale</source>
-        <translation type="unfinished"></translation>
+        <translation>赤/青のグレースケール</translation>
     </message>
     <message>
         <source>Blue/Red grayscale</source>
-        <translation type="unfinished"></translation>
+        <translation>青/赤のグレースケール</translation>
     </message>
     <message>
         <source>Red/Green grayscale</source>
-        <translation type="unfinished"></translation>
+        <translation>赤/緑のグレースケール</translation>
     </message>
     <message>
         <source>Green/Red grayscale</source>
-        <translation type="unfinished"></translation>
+        <translation>緑/赤のグレースケール</translation>
     </message>
     <message>
         <source>Computer (Level %1)</source>
-        <translation type="unfinished"></translation>
+        <translation>COM(レベル%1)</translation>
     </message>
     <message>
         <source>Stereoscopy creates an illusion of depth when you wear 3D glasses.</source>
-        <translation type="unfinished"></translation>
+        <translation>3D映像は3D眼鏡の使用時に、映像を立体的に見えるようにします。</translation>
     </message>
     <message>
         <source>24 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation>24 FPS</translation>
     </message>
     <message>
         <source>25 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation>25 FPS</translation>
     </message>
     <message>
         <source>30 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation>30 FPS</translation>
     </message>
     <message>
         <source>50 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation>50 FPS</translation>
     </message>
     <message>
         <source>60 FPS</source>
-        <translation type="unfinished"></translation>
+        <translation>60 FPS</translation>
     </message>
 </context>
 <context>
     <name>QGroupBox</name>
     <message>
         <source>Team Members</source>
-        <translation>チーム&#x3000;メンバーズ</translation>
+        <translation>チーㇺメンバー</translation>
     </message>
     <message>
         <source>Fort</source>
-        <translation>台場</translation>
+        <translation>要塞</translation>
     </message>
     <message>
         <source>Net game</source>
@@ -2347,42 +2323,38 @@
     </message>
     <message>
         <source>Playing teams</source>
-        <translation>参加 チーム</translation>
+        <translation>プレイするチーム</translation>
     </message>
     <message>
         <source>Game Modifiers</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲーム変更</translation>
     </message>
     <message>
         <source>Basic Settings</source>
-        <translation type="unfinished"></translation>
+        <translation>基本設定</translation>
     </message>
     <message>
         <source>Team Settings</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム設定</translation>
     </message>
     <message>
         <source>Videos</source>
-        <translation type="unfinished"></translation>
+        <translation>動画</translation>
     </message>
     <message>
         <source>Description</source>
-        <translation type="unfinished"></translation>
+        <translation>説明文</translation>
     </message>
 </context>
 <context>
     <name>QLabel</name>
     <message>
         <source>Mines Time</source>
-        <translation type="unfinished"></translation>
+        <translation>地雷タイマー</translation>
     </message>
     <message>
         <source>Mines</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Version</source>
-        <translation type="obsolete">バーション</translation>
+        <translation>地雷数</translation>
     </message>
     <message>
         <source>Weapons</source>
@@ -2390,121 +2362,121 @@
     </message>
     <message>
         <source>Host:</source>
-        <translation>Host:</translation>
+        <translation>ホスト:</translation>
     </message>
     <message>
         <source>Port:</source>
-        <translation>Port:</translation>
+        <translation>ポート:</translation>
     </message>
     <message>
         <source>Resolution</source>
-        <translation>Resolution</translation>
+        <translation>解像度</translation>
     </message>
     <message>
         <source>FPS limit</source>
-        <translation>FPS 限界</translation>
+        <translation>フレームレート制限</translation>
     </message>
     <message>
         <source>Server name:</source>
-        <translation>サーバー名:</translation>
+        <translation>サーバー名:</translation>
     </message>
     <message>
         <source>Server port:</source>
-        <translation>サーバー port:</translation>
+        <translation>サーバーポート:</translation>
     </message>
     <message>
         <source>Initial sound volume</source>
-        <translation type="unfinished"></translation>
+        <translation>初期音量</translation>
     </message>
     <message>
         <source>Damage Modifier</source>
-        <translation type="unfinished"></translation>
+        <translation>ダメージ変更</translation>
     </message>
     <message>
         <source>Turn Time</source>
-        <translation type="unfinished"></translation>
+        <translation>ターンの秒数</translation>
     </message>
     <message>
         <source>Initial Health</source>
-        <translation type="unfinished"></translation>
+        <translation>初期HP</translation>
     </message>
     <message>
         <source>Sudden Death Timeout</source>
-        <translation type="unfinished"></translation>
+        <translation>サドンデスの時間切れ</translation>
     </message>
     <message>
         <source>Scheme Name:</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム名:</translation>
     </message>
     <message>
         <source>Crate Drops</source>
-        <translation type="unfinished"></translation>
+        <translation>箱の降下</translation>
     </message>
     <message>
         <source>% Dud Mines</source>
-        <translation type="unfinished"></translation>
+        <translation>地雷不発率(%)</translation>
     </message>
     <message>
         <source>Name</source>
-        <translation type="unfinished"></translation>
+        <translation>名</translation>
     </message>
     <message>
         <source>Grave</source>
-        <translation type="unfinished"></translation>
+        <translation>墓</translation>
     </message>
     <message>
         <source>Flag</source>
-        <translation type="unfinished"></translation>
+        <translation>旗</translation>
     </message>
     <message>
         <source>Voice</source>
-        <translation type="unfinished"></translation>
+        <translation>声</translation>
     </message>
     <message>
         <source>Locale</source>
-        <translation type="unfinished"></translation>
+        <translation>ロカール</translation>
     </message>
     <message>
         <source>Quality</source>
-        <translation type="unfinished"></translation>
+        <translation>画像性質</translation>
     </message>
     <message>
         <source>% Health Crates</source>
-        <translation type="unfinished"></translation>
+        <translation>救急箱の確率(%)</translation>
     </message>
     <message>
         <source>Health in Crates</source>
-        <translation type="unfinished"></translation>
+        <translation>救急箱内にHP量</translation>
     </message>
     <message>
         <source>Sudden Death Water Rise</source>
-        <translation type="unfinished"></translation>
+        <translation>サドンデス時に水上昇</translation>
     </message>
     <message>
         <source>Sudden Death Health Decrease</source>
-        <translation type="unfinished"></translation>
+        <translation>サドンデス時にHP減少</translation>
     </message>
     <message>
         <source>% Rope Length</source>
-        <translation type="unfinished"></translation>
+        <translation>ロープの長さ(%)</translation>
     </message>
     <message>
         <source>Style</source>
-        <translation type="unfinished"></translation>
+        <translation>スタイル</translation>
     </message>
     <message>
         <source>Scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム</translation>
     </message>
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
 Do you really want to quit?</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームを終了すると、現在処理中の動画を中断することになります。本当によろしいですか?</translation>
     </message>
     <message>
         <source>Description</source>
-        <translation type="unfinished"></translation>
+        <translation>説明文</translation>
     </message>
     <message>
         <source>Nickname</source>
@@ -2512,137 +2484,137 @@
     </message>
     <message>
         <source>Format</source>
-        <translation type="unfinished"></translation>
+        <translation>形式</translation>
     </message>
     <message>
         <source>Audio codec</source>
-        <translation type="unfinished"></translation>
+        <translation>オーディオコーデック</translation>
     </message>
     <message>
         <source>Video codec</source>
-        <translation type="unfinished"></translation>
+        <translation>ヴィデオコーデック</translation>
     </message>
     <message>
         <source>Framerate</source>
-        <translation type="unfinished"></translation>
+        <translation>フレームレート</translation>
     </message>
     <message>
         <source>This development build is &apos;work in progress&apos; and may not be compatible with other versions of the game, while some features might be broken or incomplete!</source>
-        <translation type="unfinished"></translation>
+        <translation>この開発中のビルドは、他のバージョンとの間に非互換、または不完全な機能が存在する可能性があります。</translation>
     </message>
     <message>
         <source>Fullscreen</source>
-        <translation type="unfinished">フルスクリーン</translation>
+        <translation>フルスクリーン</translation>
     </message>
     <message>
         <source>Fullscreen Resolution</source>
-        <translation type="unfinished"></translation>
+        <translation>フルスクリーン解像度</translation>
     </message>
     <message>
         <source>Windowed Resolution</source>
-        <translation type="unfinished"></translation>
+        <translation>ウィンドウ解像度</translation>
     </message>
     <message>
         <source>Your Email</source>
-        <translation type="unfinished"></translation>
+        <translation>メールアドレス</translation>
     </message>
     <message>
         <source>Summary</source>
-        <translation type="unfinished"></translation>
+        <translation>概要</translation>
     </message>
     <message>
         <source>Send system information</source>
-        <translation type="unfinished"></translation>
+        <translation>システム情報を送る</translation>
     </message>
     <message>
         <source>Type the security code:</source>
-        <translation type="unfinished"></translation>
+        <translation>セキュリティ番号を入力してください:</translation>
     </message>
     <message>
         <source>This setting will be effective at next restart.</source>
-        <translation type="unfinished"></translation>
+        <translation>この設定は次の再起動から有効になります</translation>
     </message>
     <message>
         <source>Tip: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>コツ:%1</translation>
     </message>
     <message>
         <source>Displayed tags above hogs and translucent tags</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠の上のタぐと透明タグの表示</translation>
     </message>
     <message>
         <source>World Edge</source>
-        <translation type="unfinished"></translation>
+        <translation>世界の端</translation>
     </message>
     <message>
         <source>Script parameter</source>
-        <translation type="unfinished"></translation>
+        <translation>スクリプトのパラメータ</translation>
     </message>
     <message>
         <source>Air Mines</source>
-        <translation type="unfinished"></translation>
+        <translation>空中地雷</translation>
     </message>
     <message>
         <source>Player</source>
-        <translation type="unfinished"></translation>
+        <translation>プレーヤー</translation>
     </message>
     <message>
         <source>Barrels</source>
-        <translation type="unfinished"></translation>
+        <translation>樽</translation>
     </message>
     <message>
         <source>% Retreat Time</source>
-        <translation type="unfinished"></translation>
+        <translation>後退時間(%)</translation>
     </message>
     <message>
         <source>Stereoscopy</source>
-        <translation type="unfinished"></translation>
+        <translation>3D映像</translation>
     </message>
     <message>
         <source>Bitrate (Kibit/s)</source>
         <extracomment>“Kibit/s” is the symbol for 1024 bits per second</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>ビットレート(Kibit/s)</translation>
     </message>
     <message>
         <source>Loading&lt;br&gt;CAPTCHA ...</source>
-        <translation type="unfinished"></translation>
+        <translation>CAPTCHA&lt;br&gt;ロード中。。。</translation>
     </message>
 </context>
 <context>
     <name>QLineEdit</name>
     <message>
         <source>unnamed</source>
-        <translation>無名</translation>
+        <translation>名無し</translation>
     </message>
     <message>
         <source>hedgehog %1</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠 %1</translation>
     </message>
     <message>
         <source>anonymous</source>
-        <translation type="unfinished"></translation>
+        <translation>匿名</translation>
     </message>
     <message>
         <source>unnamed (%1)</source>
-        <translation type="unfinished"></translation>
+        <translation>名無し (%1)</translation>
     </message>
     <message>
         <source>Hedgehog %1</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠 %1</translation>
     </message>
 </context>
 <context>
     <name>QMainWindow</name>
     <message>
         <source>Hedgewars %1</source>
-        <translation>Hedgewars %1</translation>
+        <translation>ヘッジウォーズ %1</translation>
     </message>
 </context>
 <context>
     <name>QMessageBox</name>
     <message>
         <source>Connection to server is lost</source>
-        <translation>サーバーの接続は切断された</translation>
+        <translation>サーバーコネクションは中断しました</translation>
     </message>
     <message>
         <source>Error</source>
@@ -2650,233 +2622,225 @@
     </message>
     <message>
         <source>File association failed.</source>
-        <translation type="unfinished"></translation>
+        <translation>ファイルの関連付けに失敗しました。</translation>
     </message>
     <message>
         <source>Teams - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム - よろしいですか?</translation>
     </message>
     <message>
         <source>Do you really want to delete the team &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム「%1」を本当に削除しますか?</translation>
     </message>
     <message>
         <source>Cannot delete default scheme &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>「%1」のデフォルトスキームを削除できません!</translation>
     </message>
     <message>
         <source>Please select a record from the list</source>
-        <translation type="unfinished"></translation>
+        <translation>リストから記録を選択してください</translation>
     </message>
     <message>
         <source>Unable to start server</source>
-        <translation type="unfinished"></translation>
+        <translation>サーバーを起動できませんでした</translation>
     </message>
     <message>
         <source>Hedgewars - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズ - エラー</translation>
     </message>
     <message>
         <source>Hedgewars - Success</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズ - 成功</translation>
     </message>
     <message>
         <source>All file associations have been set</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Cannot create directory %1</source>
-        <translation type="obsolete">フォルダー%1作成拒否</translation>
-    </message>
-    <message>
-        <source>Unable to start the server: %1.</source>
-        <translation type="obsolete">サーバー%1の起動は出来なかった</translation>
+        <translation>全てのファイル関連付けをセットしました</translation>
     </message>
     <message>
         <source>Netgame - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>ネットゲーム - エラー</translation>
     </message>
     <message>
         <source>Please select a server from the list</source>
-        <translation type="unfinished"></translation>
+        <translation>リストからサーバーを選んでください</translation>
     </message>
     <message>
         <source>Please enter room name</source>
-        <translation type="unfinished">ルーム名を入力してください</translation>
-    </message>
-    <message>
-        <source>Please select record from the list</source>
-        <translation type="obsolete">録画を選択下さい</translation>
+        <translation>ルーム名を入力してください</translation>
     </message>
     <message>
         <source>Room Name - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム名 - エラー</translation>
     </message>
     <message>
         <source>Please select room from the list</source>
-        <translation type="unfinished"></translation>
+        <translation>リストからルームを選んでください</translation>
     </message>
     <message>
         <source>Room Name - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム名 - よろしいですか?</translation>
     </message>
     <message>
         <source>The game you are trying to join has started.
 Do you still want to join the room?</source>
-        <translation type="unfinished"></translation>
+        <translation>参加しようとしているゲームはもう始まりました。それでも参加しますか?</translation>
     </message>
     <message>
         <source>Schemes - Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム - 警報</translation>
     </message>
     <message>
         <source>Schemes - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>スキーム - よろしいですか?</translation>
     </message>
     <message>
         <source>Do you really want to delete the game scheme &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームスキーム「%1」を削除します。よろしいですか?</translation>
     </message>
     <message>
         <source>Videos - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>動画 - よろしいですか?</translation>
     </message>
     <message>
         <source>Do you really want to delete the video &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>「%1」の動画を削除します。よろしいですか?</translation>
     </message>
     <message numerus="yes">
         <source>Do you really want to remove %1 file(s)?</source>
         <translation type="unfinished">
-            <numerusform></numerusform>
+            <numerusform>%1ファイルを削除します。よろしいですか?</numerusform>
         </translation>
     </message>
     <message>
         <source>File error</source>
-        <translation type="unfinished"></translation>
+        <translation>ファイルエラー</translation>
     </message>
     <message>
         <source>Cannot open &apos;%1&apos; for writing</source>
-        <translation type="unfinished"></translation>
+        <translation>ファイル「%1」を書き込みモードで開けませんでした</translation>
     </message>
     <message>
         <source>Cannot open &apos;%1&apos; for reading</source>
-        <translation type="unfinished"></translation>
+        <translation>ファイル「%1」を読み込みモードで開けませんでした</translation>
     </message>
     <message>
         <source>Weapons - Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>武器 - 忠告</translation>
     </message>
     <message>
         <source>Cannot overwrite default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>デフォルトの武器セット「%1」を上書できません!</translation>
     </message>
     <message>
         <source>Cannot delete default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>デフォルトの武器セット「%1」を削除できません!</translation>
     </message>
     <message>
         <source>Weapons - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>武器 - よろしいですか?</translation>
     </message>
     <message>
         <source>Do you really want to delete the weapon set &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>武器セット「%1」を削除します。よろしいですか?</translation>
     </message>
     <message>
         <source>Hedgewars - Nick not registered</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズ - ニックネーム非登録</translation>
     </message>
     <message>
         <source>System Information Preview</source>
-        <translation type="unfinished"></translation>
+        <translation>システム情報プレビュー</translation>
     </message>
     <message>
         <source>Failed to generate captcha</source>
-        <translation type="unfinished"></translation>
+        <translation>CAPTCHAを生成できませんでした</translation>
     </message>
     <message>
         <source>Failed to download captcha</source>
-        <translation type="unfinished"></translation>
+        <translation>CAPTCHAをダウンロードできませんでした</translation>
     </message>
     <message>
         <source>Please fill out all fields. Email is optional.</source>
-        <translation type="unfinished"></translation>
+        <translation>メールアドレス以外の全てのフィールドに記入してください。</translation>
     </message>
     <message>
         <source>Hedgewars - Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズ - 警報</translation>
     </message>
     <message>
         <source>Hedgewars - Information</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズ - 情報</translation>
     </message>
     <message>
         <source>Not all players are ready</source>
-        <translation type="unfinished"></translation>
+        <translation>準備が出来ていないプレーヤーがあります。</translation>
     </message>
     <message>
         <source>Are you sure you want to start this game?
 Not all players are ready.</source>
-        <translation type="unfinished"></translation>
+        <translation>準備が出来ていないプレーヤーがあります。それでもゲームを始めてもよろしいですか?</translation>
     </message>
     <message>
         <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
 
 Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Teams - Name already taken</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>The team name &apos;%1&apos; is already taken, so your team has been renamed to &apos;%2&apos;.</source>
-        <translation type="unfinished"></translation>
+        <translation type="vanished">ヘッジウォーズは針鼠48匹以内のみでプレイ可能です。針鼠の数を減らしてから、やり直してください。
+
+現在の針鼠の数:%1</translation>
     </message>
     <message>
         <source>Please select a file from the list.</source>
-        <translation type="unfinished"></translation>
+        <translation>リストからファイルを選んでください。</translation>
     </message>
     <message>
         <source>Cannot rename file to %1.</source>
-        <translation type="unfinished"></translation>
+        <translation>ファイルを「%1」に改名できませんでした。</translation>
     </message>
     <message>
         <source>Cannot delete file %1.</source>
-        <translation type="unfinished"></translation>
+        <translation>ファイル「%1」を削除できません。</translation>
+    </message>
+    <message>
+        <source>Teams - Name already taken</source>
+        <translation>チーム - チーム名はもう使用されています</translation>
+    </message>
+    <message>
+        <source>The team name &apos;%1&apos; is already taken, so your team has been renamed to &apos;%2&apos;.</source>
+        <translation>チーㇺ名「%1」がすでに使用中なため、チームを「%2」に改名します。</translation>
     </message>
     <message>
         <source>Welcome to Hedgewars</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズえようこそ</translation>
     </message>
     <message>
         <source>Welcome to Hedgewars!
 
 You seem to be new around here. Would you like to play some training missions first to learn the basics of Hedgewars?</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッジウォーズえようこそ!
+
+ヘッジウォーズをプレイするのは初めてのようですね。始めにトレーニング任務をプレイして基本を学ぶのはいかがでしょうか?</translation>
     </message>
     <message>
         <source>Cannot use the weapon scheme &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>武器スキーム「%1」を使用できません!</translation>
     </message>
 </context>
 <context>
     <name>QObject</name>
     <message>
         <source>No description available</source>
-        <translation type="unfinished"></translation>
+        <translation>説明文がありません</translation>
     </message>
 </context>
 <context>
     <name>QPushButton</name>
     <message>
         <source>default</source>
-        <translation>デフォールト</translation>
+        <translation>デフォルト</translation>
     </message>
     <message>
         <source>OK</source>
-        <translation>オケ</translation>
+        <translation>OK</translation>
     </message>
     <message>
         <source>Cancel</source>
@@ -2884,7 +2848,7 @@
     </message>
     <message>
         <source>Start server</source>
-        <translation>サーバー&#x3000;スタート</translation>
+        <translation>サーバー起動</translation>
     </message>
     <message>
         <source>Connect</source>
@@ -2896,23 +2860,19 @@
     </message>
     <message>
         <source>Specify</source>
-        <translation>Specify</translation>
+        <translation>指定</translation>
     </message>
     <message>
         <source>Start</source>
         <translation>スタート</translation>
     </message>
     <message>
-        <source>Go!</source>
-        <translation type="obsolete">GO!</translation>
-    </message>
-    <message>
         <source>Play demo</source>
-        <translation>デモを再生</translation>
+        <translation>デモ再生</translation>
     </message>
     <message>
         <source>Rename</source>
-        <translation>名前を編集</translation>
+        <translation>改名</translation>
     </message>
     <message>
         <source>Delete</source>
@@ -2924,73 +2884,73 @@
     </message>
     <message>
         <source>Associate file extensions</source>
-        <translation type="unfinished"></translation>
+        <translation>ファイルの関連付けを指定する</translation>
     </message>
     <message>
         <source>More info</source>
-        <translation type="unfinished"></translation>
+        <translation>追加情報</translation>
     </message>
     <message>
         <source>Set default options</source>
-        <translation type="unfinished"></translation>
+        <translation>デフォルト設定をセットする</translation>
     </message>
     <message>
         <source>Open videos directory</source>
-        <translation type="unfinished"></translation>
+        <translation>動画ディレクトリを開く</translation>
     </message>
     <message>
         <source>Play</source>
-        <translation type="unfinished"></translation>
+        <translation>再生</translation>
     </message>
     <message>
         <source>Restore default coding parameters</source>
-        <translation type="unfinished"></translation>
+        <translation>エンコーダー設定を初期に戻す</translation>
     </message>
     <message>
         <source>Open the video directory in your system</source>
-        <translation type="unfinished"></translation>
+        <translation>システム動画ディレクトリを開く</translation>
     </message>
     <message>
         <source>Play this video</source>
-        <translation type="unfinished"></translation>
+        <translation>動画を再生する</translation>
     </message>
     <message>
         <source>Delete this video</source>
-        <translation type="unfinished"></translation>
+        <translation>動画を削除する</translation>
     </message>
     <message>
         <source>Reset</source>
-        <translation type="unfinished"></translation>
+        <translation>初期設定</translation>
     </message>
     <message>
         <source>Set the default server port for Hedgewars</source>
-        <translation type="unfinished"></translation>
+        <translation>デフォルトのサーバーポートを指定する</translation>
     </message>
     <message>
         <source>Invite your friends to your server in just 1 click!</source>
-        <translation type="unfinished"></translation>
+        <translation>一押しでお友達を自分のサーバーに招待する!</translation>
     </message>
     <message>
         <source>Click to copy your unique server URL to your clipboard. Send this link to your friends and they will be able to join you.</source>
-        <translation type="unfinished"></translation>
+        <translation>ユニークなサーバーURLをクリップボードに保存するためには、ここを押してください。このURLを使用すれば、お友達は簡単にサーバーに参加することができます。</translation>
     </message>
     <message>
         <source>Start private server</source>
-        <translation type="unfinished"></translation>
+        <translation>私用のサーバーを起動する</translation>
     </message>
 </context>
 <context>
     <name>QSpinBox</name>
     <message>
         <source>Specify the bitrate of recorded videos as a multiple of 1024 bits per second</source>
-        <translation type="unfinished"></translation>
+        <translation>1024ビットの倍数で、動画のビットレートを指定する</translation>
     </message>
 </context>
 <context>
     <name>RoomNamePrompt</name>
     <message>
         <source>Enter a name for your room.</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム名を入力してください。</translation>
     </message>
     <message>
         <source>Cancel</source>
@@ -2998,79 +2958,79 @@
     </message>
     <message>
         <source>Create room</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム作成</translation>
     </message>
     <message>
         <source>set password</source>
-        <translation type="unfinished"></translation>
+        <translation>パスワード指定</translation>
     </message>
 </context>
 <context>
     <name>RoomsListModel</name>
     <message>
         <source>In progress</source>
-        <translation type="unfinished"></translation>
+        <translation>進行</translation>
     </message>
     <message>
         <source>Room Name</source>
-        <translation type="unfinished"></translation>
+        <translation>ルーム名</translation>
     </message>
     <message>
         <source>C</source>
         <extracomment>Caption of the column for the number of connected clients in the list of rooms</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>人数</translation>
     </message>
     <message>
         <source>T</source>
         <extracomment>Caption of the column for the number of teams in the list of rooms</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>チーム</translation>
     </message>
     <message>
         <source>Owner</source>
-        <translation type="unfinished"></translation>
+        <translation>所有者</translation>
     </message>
     <message>
         <source>Map</source>
-        <translation type="unfinished">地図</translation>
+        <translation>マップ</translation>
     </message>
     <message>
         <source>Rules</source>
-        <translation type="unfinished"></translation>
+        <translation>ルール</translation>
     </message>
     <message>
         <source>Weapons</source>
-        <translation type="unfinished">武器</translation>
+        <translation>武器</translation>
     </message>
     <message>
         <source>Random Map</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダムマップ</translation>
     </message>
     <message>
         <source>Random Maze</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム迷路</translation>
     </message>
     <message>
         <source>Hand-drawn</source>
-        <translation type="unfinished"></translation>
+        <translation>手書き</translation>
     </message>
     <message>
         <source>Script</source>
-        <translation type="unfinished"></translation>
+        <translation>スクリプト</translation>
     </message>
     <message>
         <source>Random Perlin</source>
-        <translation type="unfinished"></translation>
+        <translation>ランダム(パーリンノイズ)</translation>
     </message>
     <message>
         <source>Forts</source>
-        <translation type="unfinished"></translation>
+        <translation>要塞</translation>
     </message>
 </context>
 <context>
     <name>SeedPrompt</name>
     <message>
         <source>The map seed is the basis for all random values generated by the game.</source>
-        <translation type="unfinished"></translation>
+        <translation>マップシードはゲーム中に生成される全てのランダム値の源です。</translation>
     </message>
     <message>
         <source>Cancel</source>
@@ -3078,70 +3038,63 @@
     </message>
     <message>
         <source>Set seed</source>
-        <translation type="unfinished"></translation>
+        <translation>シードをセットする</translation>
     </message>
     <message>
         <source>Close</source>
-        <translation type="unfinished"></translation>
+        <translation>閉じる</translation>
     </message>
     <message>
         <source>Seed</source>
-        <translation type="unfinished">乱数シード</translation>
+        <translation>シード</translation>
     </message>
 </context>
 <context>
     <name>SelWeaponWidget</name>
     <message>
         <source>Weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>武器セット</translation>
     </message>
     <message>
         <source>Probabilities</source>
-        <translation type="unfinished"></translation>
+        <translation>可能性</translation>
     </message>
     <message>
         <source>Ammo in boxes</source>
-        <translation type="unfinished"></translation>
+        <translation>箱の中の弾薬数量</translation>
     </message>
     <message>
         <source>Delays</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>new</source>
-        <translation type="obsolete">作成</translation>
-    </message>
-    <message>
-        <source>copy of</source>
-        <translation type="obsolete">模写</translation>
+        <translation>延期</translation>
     </message>
     <message>
         <source>New</source>
-        <translation type="unfinished"></translation>
+        <translation>新規</translation>
     </message>
     <message>
         <source>New (%1)</source>
-        <translation type="unfinished"></translation>
+        <translation>新規(%1)</translation>
     </message>
     <message>
         <source>Copy of %1</source>
-        <translation type="unfinished"></translation>
+        <translation>%1のコピー</translation>
     </message>
     <message>
         <source>Copy of %1 (%2)</source>
-        <translation type="unfinished"></translation>
+        <translation>%1(%2)のコピー</translation>
     </message>
 </context>
 <context>
     <name>TCPBase</name>
     <message>
         <source>Unable to start server at %1.</source>
-        <translation type="unfinished"></translation>
+        <translation>%1でサーバーを起動できませんでした。</translation>
     </message>
     <message>
         <source>Unable to run engine at %1
 Error code: %2</source>
-        <translation type="unfinished"></translation>
+        <translation>%1でエンジンを起動できませんでした
+エラーコード:%2</translation>
     </message>
     <message>
         <source>The game engine died unexpectedly!
@@ -3150,14 +3103,18 @@
 We are very sorry for the inconvenience :(
 
 If this keeps happening, please click the &apos;%2&apos; button in the main menu!</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームエンジンは不意に中断になりました!(終了コード%1)
+
+大変申し訳ありませんでした (´;ω;`)
+
+この状況がまた発生する際に、メインメニュー画面から「%2」ボタンを押してください!</translation>
     </message>
 </context>
 <context>
     <name>TeamSelWidget</name>
     <message>
         <source>At least two teams are required to play!</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームを始めるには、二つ以上のチームが必要です!</translation>
     </message>
 </context>
 <context>
@@ -3168,15 +3125,15 @@
     </message>
     <message>
         <source>Search for a theme:</source>
-        <translation type="unfinished"></translation>
+        <translation>テーマを探す:</translation>
     </message>
     <message>
         <source>Use selected theme</source>
-        <translation type="unfinished"></translation>
+        <translation>選択されたテーマを使用する</translation>
     </message>
     <message>
         <source>Choose a theme</source>
-        <translation type="unfinished"></translation>
+        <translation>テーマ選択</translation>
     </message>
 </context>
 <context>
@@ -3203,79 +3160,75 @@
     </message>
     <message>
         <source>precise aim</source>
-        <translation>精密な狙い</translation>
+        <translation>正確な狙い</translation>
     </message>
     <message>
         <source>put</source>
-        <translation>プット</translation>
+        <translation>置く</translation>
     </message>
     <message>
         <source>switch</source>
-        <translation>スイッチ</translation>
-    </message>
-    <message>
-        <source>find hedgehog</source>
-        <translation type="obsolete">針鼠を見つける</translation>
+        <translation>切り替える</translation>
     </message>
     <message>
         <source>ammo menu</source>
-        <translation>武器メニュー</translation>
+        <translation>武器選択メニュー</translation>
     </message>
     <message>
         <source>slot 1</source>
-        <translation>スロット1</translation>
+        <translation>第一スロット</translation>
     </message>
     <message>
         <source>slot 2</source>
-        <translation>スロット2</translation>
+        <translation>第二スロット</translation>
     </message>
     <message>
         <source>slot 3</source>
-        <translation>スロット3</translation>
+        <translation>第三スロット</translation>
     </message>
     <message>
         <source>slot 4</source>
-        <translation>スロット4</translation>
+        <translation>第四スロット</translation>
     </message>
     <message>
         <source>slot 5</source>
-        <translation>スロット5</translation>
+        <translation>第五スロット</translation>
     </message>
     <message>
         <source>slot 6</source>
-        <translation>スロット6</translation>
+        <translation>第六スロット</translation>
     </message>
     <message>
         <source>slot 7</source>
-        <translation>スロット7</translation>
+        <translation>第七スロット</translation>
     </message>
     <message>
         <source>slot 8</source>
-        <translation>スロット8</translation>
+        <translation>第八スロット</translation>
     </message>
     <message>
         <source>slot 9</source>
-        <translation>スロット9</translation>
+        <translation>第九スロット</translation>
     </message>
     <message>
         <source>timer 1 sec</source>
-        <translation>タイマー1秒</translation>
+        <translation>1秒タイマー</translation>
     </message>
     <message>
         <source>timer 2 sec</source>
-        <translation>タイマー2秒</translation>
+        <translation>2秒タイマー</translation>
     </message>
     <message>
         <source>timer 3 sec</source>
-        <translation>タイマー3秒</translation>
+        <translation>3秒タイマー</translation>
     </message>
     <message>
         <source>timer 4 sec</source>
-        <translation>タイマー4秒</translation>
+        <translation>4秒タイマー</translation>
     </message>
     <message>
         <source>timer 5 sec</source>
-        <translation>タイマー5秒</translation>
+        <translation>5秒タイマー</translation>
     </message>
     <message>
         <source>chat</source>
@@ -3283,11 +3236,7 @@
     </message>
     <message>
         <source>chat history</source>
-        <translation>チャットの歴史</translation>
-    </message>
-    <message>
-        <source>pause</source>
-        <translation type="vanished">ポーズ</translation>
+        <translation>チャット歴史</translation>
     </message>
     <message>
         <source>confirmation</source>
@@ -3295,79 +3244,87 @@
     </message>
     <message>
         <source>volume down</source>
-        <translation>音量下</translation>
+        <translation>音量を下げる</translation>
     </message>
     <message>
         <source>volume up</source>
-        <translation>音量上</translation>
+        <translation>音量を上げる</translation>
     </message>
     <message>
         <source>change mode</source>
-        <translation>モードを変更</translation>
+        <translation>モードを変える</translation>
     </message>
     <message>
         <source>capture</source>
-        <translation>録画</translation>
+        <translation>取る</translation>
     </message>
     <message>
         <source>quit</source>
-        <translation>退出</translation>
+        <translation>やめる</translation>
     </message>
     <message>
         <source>zoom in</source>
-        <translation type="unfinished">画面を拡大する</translation>
+        <translation>ズームイン</translation>
     </message>
     <message>
         <source>zoom out</source>
-        <translation type="unfinished">画面を縮小する</translation>
+        <translation>ズームアウト</translation>
     </message>
     <message>
         <source>reset zoom</source>
-        <translation type="unfinished">画面をリセット</translation>
+        <translation>初期ズーム</translation>
     </message>
     <message>
         <source>long jump</source>
-        <translation type="unfinished">幅跳び</translation>
+        <translation>遠いジャンプ</translation>
     </message>
     <message>
         <source>high jump</source>
-        <translation type="unfinished">高跳び</translation>
+        <translation>高いジャンプ</translation>
     </message>
     <message>
         <source>slot 10</source>
-        <translation type="unfinished">スロットX</translation>
+        <translation>第十スロット</translation>
     </message>
     <message>
         <source>mute audio</source>
-        <translation type="unfinished"></translation>
+        <translation>無音</translation>
     </message>
     <message>
         <source>record</source>
-        <translation type="unfinished"></translation>
+        <translation>録画</translation>
     </message>
     <message>
         <source>autocam / find hedgehog</source>
-        <translation type="unfinished"></translation>
+        <translation>自動カメラ/針鼠を見つける</translation>
     </message>
     <message>
         <source>speed up replay</source>
-        <translation type="unfinished"></translation>
+        <translation>再生加速</translation>
     </message>
     <message>
         <source>toggle team bars</source>
         <extracomment>This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen</extracomment>
-        <translation type="unfinished"></translation>
+        <translation>チーム情報バーの切り替え</translation>
     </message>
     <message>
         <source>team chat</source>
-        <translation type="unfinished"></translation>
+        <translation>チームチャット</translation>
     </message>
     <message>
         <source>pause / auto skip</source>
-        <translation type="unfinished"></translation>
+        <translation>ポーズ/自動スキップ</translation>
     </message>
     <message>
         <source>toggle hedgehog tags</source>
+        <translation>針鼠タグの切り替え</translation>
+    </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -3375,381 +3332,413 @@
     <name>binds (categories)</name>
     <message>
         <source>Movement</source>
-        <translation type="unfinished"></translation>
+        <translation>移動</translation>
     </message>
     <message>
         <source>Weapons</source>
-        <translation type="unfinished">武器</translation>
+        <translation>武器</translation>
     </message>
     <message>
         <source>Camera</source>
-        <translation type="unfinished"></translation>
+        <translation>キャメラ</translation>
     </message>
     <message>
         <source>Miscellaneous</source>
-        <translation type="unfinished"></translation>
+        <translation>その他</translation>
     </message>
 </context>
 <context>
     <name>binds (descriptions)</name>
     <message>
         <source>Traverse gaps and obstacles by jumping:</source>
-        <translation>穴と障害を跳んで超える:</translation>
+        <translation>隙間や障害物を飛び越える:</translation>
     </message>
     <message>
         <source>Fire your selected weapon or trigger an utility item:</source>
-        <translation>武器を撃つかアイテムを使う:</translation>
+        <translation>装備中の武器や道具を使用する:</translation>
     </message>
     <message>
         <source>Pick a weapon or a target location under the cursor:</source>
-        <translation>武器やターゲットを選択:</translation>
+        <translation>カーソルの下で標的を置く:</translation>
     </message>
     <message>
         <source>Switch your currently active hog (if possible):</source>
-        <translation type="unfinished"></translation>
+        <translation>アクティブ針鼠を切り替える(可能の時に限って):</translation>
     </message>
     <message>
         <source>Pick a weapon or utility item:</source>
-        <translation type="unfinished"></translation>
+        <translation>武器または道具を選ぶ:</translation>
     </message>
     <message>
         <source>Set the timer on bombs and timed weapons:</source>
-        <translation type="unfinished"></translation>
+        <translation>爆弾や他の時限式武器のタイマーを調整する:</translation>
     </message>
     <message>
         <source>Move the cursor or camera without using the mouse:</source>
-        <translation type="unfinished"></translation>
+        <translation>キャメラやカーソルをマウスを使わずに移動する:</translation>
     </message>
     <message>
         <source>Modify the camera&apos;s zoom level:</source>
-        <translation type="unfinished"></translation>
+        <translation>カメラズームを調整する:</translation>
     </message>
     <message>
         <source>Talk to your team or all participants:</source>
-        <translation type="unfinished"></translation>
+        <translation>自分のチームか全てのプレーヤーと会話する:</translation>
     </message>
     <message>
         <source>Pause, continue or leave your game:</source>
-        <translation type="unfinished"></translation>
+        <translation>ポーズする、続ける、またはゲーム終了する:</translation>
     </message>
     <message>
         <source>Modify the game&apos;s volume while playing:</source>
-        <translation type="unfinished"></translation>
+        <translation>プレイ中に音量を調整する:</translation>
     </message>
     <message>
         <source>Toggle fullscreen mode:</source>
-        <translation type="unfinished"></translation>
+        <translation>フルスクリーン切り替え:</translation>
     </message>
     <message>
         <source>Take a screenshot:</source>
-        <translation type="unfinished"></translation>
+        <translation>スクリーンショットを撮る:</translation>
     </message>
     <message>
         <source>Record video:</source>
-        <translation type="unfinished"></translation>
+        <translation>動画を録画する:</translation>
     </message>
     <message>
         <source>Hedgehog movement</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠移動</translation>
     </message>
     <message>
         <source>Toggle automatic camera / refocus on active hedgehog:</source>
-        <translation type="unfinished"></translation>
+        <translation>自動キャメラの切り替え/アクティブ針鼠に焦点を戻す:</translation>
     </message>
     <message>
         <source>Demo replay:</source>
-        <translation type="unfinished"></translation>
+        <translation>デモ再生:</translation>
     </message>
     <message>
         <source>Heads-up display:</source>
-        <translation type="unfinished"></translation>
+        <translation>ヘッドアップディスプレイ:</translation>
     </message>
 </context>
 <context>
     <name>binds (keys)</name>
     <message>
+        <source>Axis</source>
+        <translation type="vanished">軸</translation>
+    </message>
+    <message>
+        <source>(Up)</source>
+        <translation type="vanished">(上)</translation>
+    </message>
+    <message>
+        <source>(Down)</source>
+        <translation type="vanished">(下)</translation>
+    </message>
+    <message>
+        <source>Hat</source>
+        <translation type="vanished">帽子</translation>
+    </message>
+    <message>
+        <source>(Left)</source>
+        <translation type="vanished">(左)</translation>
+    </message>
+    <message>
+        <source>(Right)</source>
+        <translation type="vanished">(右)</translation>
+    </message>
+    <message>
+        <source>Button</source>
+        <translation type="vanished">ボタン</translation>
+    </message>
+    <message>
         <source>Keyboard</source>
-        <translation type="unfinished"></translation>
+        <translation>キーボード</translation>
     </message>
     <message>
         <source>Delete</source>
-        <translation>削除</translation>
+        <translation>Delete</translation>
     </message>
     <message>
         <source>Mouse: Left button</source>
-        <translation type="unfinished"></translation>
+        <translation>マウスの左ボタン</translation>
     </message>
     <message>
         <source>Mouse: Middle button</source>
-        <translation type="unfinished"></translation>
+        <translation>マウスの中央ボタン</translation>
     </message>
     <message>
         <source>Mouse: Right button</source>
-        <translation type="unfinished"></translation>
+        <translation>マウスの右ボタン</translation>
     </message>
     <message>
         <source>Mouse: Wheel up</source>
-        <translation type="unfinished"></translation>
+        <translation>マウスのホイール上</translation>
     </message>
     <message>
         <source>Mouse: Wheel down</source>
-        <translation type="unfinished"></translation>
+        <translation>マウスのホイール下</translation>
     </message>
     <message>
         <source>Backspace</source>
-        <translation type="unfinished"></translation>
+        <translation>Backspace</translation>
     </message>
     <message>
         <source>Tab</source>
-        <translation type="unfinished"></translation>
+        <translation>Tab</translation>
     </message>
     <message>
         <source>Clear</source>
-        <translation type="unfinished"></translation>
+        <translation>Clear</translation>
     </message>
     <message>
         <source>Return</source>
-        <translation type="unfinished"></translation>
+        <translation>Return</translation>
     </message>
     <message>
         <source>Pause</source>
-        <translation type="unfinished"></translation>
+        <translation>Pause</translation>
     </message>
     <message>
         <source>Escape</source>
-        <translation type="unfinished"></translation>
+        <translation>Escape</translation>
     </message>
     <message>
         <source>Space</source>
-        <translation type="unfinished"></translation>
+        <translation>Space</translation>
     </message>
     <message>
         <source>Numpad 0</source>
-        <translation type="unfinished"></translation>
+        <translation>0(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 1</source>
-        <translation type="unfinished"></translation>
+        <translation>1(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 2</source>
-        <translation type="unfinished"></translation>
+        <translation>2(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 3</source>
-        <translation type="unfinished"></translation>
+        <translation>3(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 4</source>
-        <translation type="unfinished"></translation>
+        <translation>4(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 5</source>
-        <translation type="unfinished"></translation>
+        <translation>5(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 6</source>
-        <translation type="unfinished"></translation>
+        <translation>6(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 7</source>
-        <translation type="unfinished"></translation>
+        <translation>7(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 8</source>
-        <translation type="unfinished"></translation>
+        <translation>8(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad 9</source>
-        <translation type="unfinished"></translation>
+        <translation>9(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad .</source>
-        <translation type="unfinished"></translation>
+        <translation>。(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad /</source>
-        <translation type="unfinished"></translation>
+        <translation>/(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad *</source>
-        <translation type="unfinished"></translation>
+        <translation>*(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad -</source>
-        <translation type="unfinished"></translation>
+        <translation>-(数値パッド)</translation>
     </message>
     <message>
         <source>Numpad +</source>
-        <translation type="unfinished"></translation>
+        <translation>+(数値パッド)</translation>
     </message>
     <message>
         <source>Enter</source>
-        <translation type="unfinished"></translation>
+        <translation>Enter</translation>
     </message>
     <message>
         <source>Equals</source>
-        <translation type="unfinished"></translation>
+        <translation>イコール</translation>
     </message>
     <message>
         <source>Up</source>
-        <translation type="unfinished"></translation>
+        <translation>上</translation>
     </message>
     <message>
         <source>Down</source>
-        <translation type="unfinished"></translation>
+        <translation>下</translation>
     </message>
     <message>
         <source>Right</source>
-        <translation type="unfinished"></translation>
+        <translation>右</translation>
     </message>
     <message>
         <source>Left</source>
-        <translation type="unfinished"></translation>
+        <translation>左</translation>
     </message>
     <message>
         <source>Insert</source>
-        <translation type="unfinished"></translation>
+        <translation>Insert</translation>
     </message>
     <message>
         <source>Home</source>
-        <translation type="unfinished"></translation>
+        <translation>Home</translation>
     </message>
     <message>
         <source>End</source>
-        <translation type="unfinished"></translation>
+        <translation>End</translation>
     </message>
     <message>
         <source>Page up</source>
-        <translation type="unfinished"></translation>
+        <translation>Page Up</translation>
     </message>
     <message>
         <source>Page down</source>
-        <translation type="unfinished"></translation>
+        <translation>Page Down</translation>
     </message>
     <message>
         <source>Num lock</source>
-        <translation type="unfinished"></translation>
+        <translation>NumLock</translation>
     </message>
     <message>
         <source>Caps lock</source>
-        <translation type="unfinished"></translation>
+        <translation>CapsLock</translation>
     </message>
     <message>
         <source>Scroll lock</source>
-        <translation type="unfinished"></translation>
+        <translation>ScrollLock</translation>
     </message>
     <message>
         <source>Right shift</source>
-        <translation type="unfinished"></translation>
+        <translation>右Shift</translation>
     </message>
     <message>
         <source>Left shift</source>
-        <translation type="unfinished"></translation>
+        <translation>左Shift</translation>
     </message>
     <message>
         <source>Right ctrl</source>
-        <translation type="unfinished"></translation>
+        <translation>右Ctrl</translation>
     </message>
     <message>
         <source>Left ctrl</source>
-        <translation type="unfinished"></translation>
+        <translation>左Ctrl</translation>
     </message>
     <message>
         <source>Right alt</source>
-        <translation type="unfinished"></translation>
+        <translation>右Alt</translation>
     </message>
     <message>
         <source>Left alt</source>
-        <translation type="unfinished"></translation>
+        <translation>左Alt</translation>
     </message>
     <message>
         <source>Right meta</source>
-        <translation type="unfinished"></translation>
+        <translation>右メタ</translation>
     </message>
     <message>
         <source>Left meta</source>
-        <translation type="unfinished"></translation>
+        <translation>左メタ</translation>
     </message>
     <message>
         <source>A button</source>
-        <translation type="unfinished"></translation>
+        <translation>Aボタン</translation>
     </message>
     <message>
         <source>B button</source>
-        <translation type="unfinished"></translation>
+        <translation>Bボタン</translation>
     </message>
     <message>
         <source>X button</source>
-        <translation type="unfinished"></translation>
+        <translation>Xボタン</translation>
     </message>
     <message>
         <source>Y button</source>
-        <translation type="unfinished"></translation>
+        <translation>Yボタン</translation>
     </message>
     <message>
         <source>LB button</source>
-        <translation type="unfinished"></translation>
+        <translation>LBボタン</translation>
     </message>
     <message>
         <source>RB button</source>
-        <translation type="unfinished"></translation>
+        <translation>RBボタン</translation>
     </message>
     <message>
         <source>Back button</source>
-        <translation type="unfinished"></translation>
+        <translation>バックボタン</translation>
     </message>
     <message>
         <source>Start button</source>
-        <translation type="unfinished"></translation>
+        <translation>スタートボタン</translation>
     </message>
     <message>
         <source>Left stick</source>
-        <translation type="unfinished"></translation>
+        <translation>左スティック</translation>
     </message>
     <message>
         <source>Right stick</source>
-        <translation type="unfinished"></translation>
+        <translation>右スティック</translation>
     </message>
     <message>
         <source>Left stick (Right)</source>
-        <translation type="unfinished"></translation>
+        <translation>左スティック(右)</translation>
     </message>
     <message>
         <source>Left stick (Left)</source>
-        <translation type="unfinished"></translation>
+        <translation>左スティック(左)</translation>
     </message>
     <message>
         <source>Left stick (Down)</source>
-        <translation type="unfinished"></translation>
+        <translation>左スティック(下)</translation>
     </message>
     <message>
         <source>Left stick (Up)</source>
-        <translation type="unfinished"></translation>
+        <translation>左スティック(上)</translation>
     </message>
     <message>
         <source>Left trigger</source>
-        <translation type="unfinished"></translation>
+        <translation>LTボタン</translation>
     </message>
     <message>
         <source>Right trigger</source>
-        <translation type="unfinished"></translation>
+        <translation>RTボタン</translation>
     </message>
     <message>
         <source>Right stick (Down)</source>
-        <translation type="unfinished"></translation>
+        <translation>右スティック(下)</translation>
     </message>
     <message>
         <source>Right stick (Up)</source>
-        <translation type="unfinished"></translation>
+        <translation>右スティック(上)</translation>
     </message>
     <message>
         <source>Right stick (Right)</source>
-        <translation type="unfinished"></translation>
+        <translation>右スティック(右)</translation>
     </message>
     <message>
         <source>Right stick (Left)</source>
-        <translation type="unfinished"></translation>
+        <translation>右スティック(左)</translation>
+    </message>
+    <message>
+        <source>DPad</source>
+        <translation type="vanished">十字ボタン</translation>
     </message>
     <message>
         <source>D-pad</source>
@@ -3775,222 +3764,358 @@
     <name>server</name>
     <message>
         <source>Nickname is already in use</source>
-        <translation type="unfinished"></translation>
+        <translation>ニックネームはすでに使用中です</translation>
     </message>
     <message>
         <source>No checker rights</source>
-        <translation type="unfinished"></translation>
+        <translation>権利を持っていません</translation>
     </message>
     <message>
         <source>Authentication failed</source>
-        <translation type="unfinished"></translation>
+        <translation>認証失敗</translation>
     </message>
     <message>
         <source>60 seconds cooldown after kick</source>
-        <translation type="unfinished"></translation>
+        <translation>キック後からの60秒のクールダウン</translation>
     </message>
     <message>
         <source>kicked</source>
-        <translation type="unfinished"></translation>
+        <translation>キックされました</translation>
     </message>
     <message>
         <source>Ping timeout</source>
-        <translation type="unfinished"></translation>
+        <translation>ピングタイムアウト</translation>
     </message>
     <message>
         <source>bye</source>
-        <translation type="unfinished"></translation>
+        <translation>バイバイでござる</translation>
     </message>
     <message>
         <source>New voting started</source>
-        <translation type="unfinished"></translation>
+        <translation>新しい投票が始まりました</translation>
     </message>
     <message>
         <source>kick</source>
-        <translation type="unfinished"></translation>
+        <translation>キック</translation>
     </message>
     <message>
         <source>map</source>
-        <translation type="unfinished"></translation>
+        <translation>マップ</translation>
     </message>
     <message>
         <source>pause</source>
-        <translation type="unfinished">ポーズ</translation>
+        <translation>ポーズ</translation>
     </message>
     <message>
         <source>Reconnected too fast</source>
-        <translation type="unfinished"></translation>
+        <translation>再接続は速すぎました</translation>
     </message>
     <message>
         <source>Warning! Chat flood protection activated</source>
-        <translation type="unfinished"></translation>
+        <translation>警報!チャット洪水防護が作動中</translation>
     </message>
     <message>
         <source>Excess flood</source>
-        <translation type="unfinished"></translation>
+        <translation>洪水過剰</translation>
     </message>
     <message>
         <source>Game messages flood detected - 1</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームメッセージ洪水探知(1)</translation>
     </message>
     <message>
         <source>Warning! Joins flood protection activated</source>
-        <translation type="unfinished"></translation>
+        <translation>警報!参加洪水防護が作動中</translation>
     </message>
     <message>
         <source>new seed</source>
-        <translation type="unfinished"></translation>
+        <translation>新しいシード</translation>
     </message>
     <message>
         <source>/maxteams: specify number from 2 to 8</source>
-        <translation type="unfinished"></translation>
+        <translation>/maxteams: 2から8までの数値を指定してください</translation>
     </message>
     <message>
         <source>Available callvote commands: kick &lt;nickname&gt;, map &lt;name&gt;, pause, newseed, hedgehogs</source>
-        <translation type="unfinished"></translation>
+        <translation>使用可能なcallvote指令:kick &lt;ニックネーム&gt;, map &lt;マップ名&gt;, pause, newseed, hedgehogs</translation>
     </message>
     <message>
         <source>The game can&apos;t be started with less than two clans!</source>
-        <translation type="unfinished"></translation>
+        <translation>ゲームを始めるには、二つ以上のクランが必要です!</translation>
     </message>
     <message>
         <source>Empty config entry.</source>
-        <translation type="unfinished"></translation>
+        <translation>空のコンフィグエントリー。</translation>
     </message>
     <message>
         <source>Access denied.</source>
-        <translation type="unfinished"></translation>
+        <translation>アクセス禁止。</translation>
     </message>
     <message>
         <source>You&apos;re not the room master!</source>
-        <translation type="unfinished"></translation>
+        <translation>ルームマスターではありません!</translation>
     </message>
     <message>
         <source>Corrupted hedgehogs info!</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠の情報が破損しました!</translation>
     </message>
     <message>
         <source>Too many teams!</source>
-        <translation type="unfinished"></translation>
+        <translation>チーム数が多すぎます!</translation>
     </message>
     <message>
         <source>Too many hedgehogs!</source>
-        <translation type="unfinished"></translation>
+        <translation>針鼠数が多すぎます!</translation>
     </message>
     <message>
         <source>There&apos;s already a team with same name in the list.</source>
-        <translation type="unfinished"></translation>
+        <translation>同名のチームがすでにリストに載ってます</translation>
     </message>
     <message>
         <source>Joining not possible: Round is in progress.</source>
-        <translation type="unfinished"></translation>
+        <translation>参加不可能:現在ゲーム中です。</translation>
     </message>
     <message>
         <source>This room currently does not allow adding new teams.</source>
-        <translation type="unfinished"></translation>
+        <translation>このルームは現在、チーム追加が制限されています。</translation>
     </message>
     <message>
         <source>Error: The team you tried to remove does not exist.</source>
-        <translation type="unfinished"></translation>
+        <translation>エラー:排除しようとしているチームが存在しません。</translation>
     </message>
     <message>
         <source>You can&apos;t remove a team you don&apos;t own.</source>
-        <translation type="unfinished"></translation>
+        <translation>所有していないチームを排除することができません。</translation>
     </message>
     <message>
         <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
+        <translation>違法なルーム名!ルーム名は1から40までの半角文字から成り立つ必要があります。または先頭のスペースと末尾のスペース、「$()*+?[]^{|}」の内の文字を使用してはなりません。</translation>
     </message>
     <message>
         <source>A room with the same name already exists.</source>
-        <translation type="unfinished"></translation>
+        <translation>同名のルームがすでに存在します。</translation>
     </message>
     <message>
         <source>/callvote kick: You need to specify a nickname.</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote kick:ニックネームを指定する必要があります。</translation>
     </message>
     <message>
         <source>/callvote kick: No such user!</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote kick:ユーザーが見つかりません!</translation>
     </message>
     <message>
         <source>/callvote map: No such map!</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote map:マップが見つかりません!</translation>
     </message>
     <message>
         <source>/callvote pause: No game in progress!</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote pause:現在、ゲーム中ではありません!</translation>
     </message>
     <message>
         <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
-        <translation type="unfinished"></translation>
+        <translation>/callvote hedgehogs:1から8までの数値を指定してください。</translation>
     </message>
     <message>
         <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
+        <translation>違法なルーム名!ルーム名は1から40までの半角文字から成り立つ必要があります。または先頭のスペースと末尾のスペース、「$()*+?[]^{|}」の内の文字を使用してはなりません。</translation>
     </message>
     <message>
         <source>No such room.</source>
-        <translation type="unfinished"></translation>
+        <translation>指定された部屋が存在しません。</translation>
     </message>
     <message>
         <source>Room version incompatible to your Hedgewars version!</source>
-        <translation type="unfinished"></translation>
+        <translation>ルームバージョンとヘッジウォーズヴァージョンの間には非互換があります。</translation>
     </message>
     <message>
         <source>Access denied. This room currently doesn&apos;t allow joining.</source>
-        <translation type="unfinished"></translation>
+        <translation>アクセス禁止:このルームは現在参加を認めていません。。</translation>
     </message>
     <message>
         <source>Access denied. This room is for registered users only.</source>
-        <translation type="unfinished"></translation>
+        <translation>アクセス禁止:このルームは登録ユーザー専用です。</translation>
     </message>
     <message>
         <source>You are banned from this room.</source>
-        <translation type="unfinished"></translation>
+        <translation>このルームへのアクセスは禁止されています。</translation>
     </message>
     <message>
         <source>Nickname already provided.</source>
-        <translation type="unfinished"></translation>
+        <translation>ニックネームはすでに指定済みです。</translation>
     </message>
     <message>
         <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
+        <translation>違法なニックネーム!ニックネームは1から40までの半角文字から成り立つ必要があります。または先頭のスペースと末尾のスペース、「$()*+?[]^{|}」の内の文字を使用してはなりません。</translation>
     </message>
     <message>
         <source>Protocol already known.</source>
-        <translation type="unfinished"></translation>
+        <translation>プロトコル番号はもう指定済みです。</translation>
     </message>
     <message>
         <source>Bad number.</source>
-        <translation type="unfinished"></translation>
+        <translation>不正な数値。</translation>
     </message>
     <message>
         <source>There&apos;s no voting going on.</source>
-        <translation type="unfinished"></translation>
+        <translation>現在は投票中ではありません。</translation>
     </message>
     <message>
         <source>You already have voted.</source>
-        <translation type="unfinished"></translation>
+        <translation>すでに投票済みです</translation>
     </message>
     <message>
         <source>Your vote has been counted.</source>
-        <translation type="unfinished"></translation>
+        <translation>投票を受け取りました。</translation>
     </message>
     <message>
         <source>Voting closed.</source>
-        <translation type="unfinished"></translation>
+        <translation>投票が終了しました。</translation>
     </message>
     <message>
         <source>Pause toggled.</source>
-        <translation type="unfinished"></translation>
+        <translation>ポーズが切り替えられました。</translation>
     </message>
     <message>
         <source>Voting expired.</source>
-        <translation type="unfinished"></translation>
+        <translation>投票失効です。</translation>
     </message>
     <message>
         <source>hedgehogs per team: </source>
+        <translation>チーム内の針鼠数:</translation>
+    </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
--- a/share/hedgewars/Data/Locale/hedgewars_ko.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_ko.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2751,12 +2755,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3280,6 +3278,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -3903,5 +3909,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_lt.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_lt.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -210,16 +210,21 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="113"/>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="114"/>
         <source>View</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="132"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="133"/>
         <source>Cancel</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="159"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="160"/>
         <source>Send Feedback</source>
         <translation type="unfinished"></translation>
     </message>
@@ -458,67 +463,67 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="517"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="520"/>
         <source>%1 has joined</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="538"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="541"/>
         <source>%1 has left</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="540"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="543"/>
         <source>%1 has left (%2)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="679"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="682"/>
         <source>%1 has been removed from your ignore list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="689"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="692"/>
         <source>%1 has been added to your ignore list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="719"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="722"/>
         <source>%1 has been removed from your friends list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="728"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="731"/>
         <source>%1 has been added to your friends list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="796"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="799"/>
         <source>Stylesheet imported from %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="797"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="800"/>
         <source>Enter %1 if you want to use the current StyleSheet in future, enter %2 to reset!</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="805"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="808"/>
         <source>Couldn&apos;t read %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="813"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="816"/>
         <source>StyleSheet discarded</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="837"/>
-        <source>StyleSheet saved to %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="840"/>
+        <source>StyleSheet saved to %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="843"/>
         <source>Failed to save StyleSheet to %1</source>
         <translation type="unfinished"></translation>
     </message>
@@ -649,45 +654,45 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="1821"/>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2204"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="1813"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
         <source>Cannot save record to file %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2134"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2126"/>
         <source>Hedgewars Demo File</source>
         <comment>File Types</comment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2135"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2127"/>
         <source>Hedgewars Save File</source>
         <comment>File Types</comment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2188"/>
         <source>Demo name</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2188"/>
         <source>Demo name:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2270"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2262"/>
         <source>Unknown network error (possibly missing SSL library).</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2274"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2266"/>
         <source>This feature requires an Internet connection, but you don&apos;t appear to be online (error code: %1).</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2279"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2271"/>
         <source>Internal error: Reply object is invalid.</source>
         <translation type="unfinished"></translation>
     </message>
@@ -2529,23 +2534,23 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="282"/>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="928"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="931"/>
         <source>Ignore</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="286"/>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="940"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="943"/>
         <source>Add friend</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="923"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="926"/>
         <source>Unignore</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="935"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="938"/>
         <source>Remove friend</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3154,17 +3159,17 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="121"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="122"/>
         <source>Description</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="139"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="140"/>
         <source>Loading&lt;br&gt;CAPTCHA ...</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="144"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="145"/>
         <source>Type the security code:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3274,63 +3279,56 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="1715"/>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2287"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2279"/>
         <source>Not all players are ready</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2288"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2280"/>
         <source>Are you sure you want to start this game?
 Not all players are ready.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="330"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="331"/>
         <location filename="../../../../QTfrontend/util/MessageDialog.cpp" line="26"/>
         <source>Hedgewars - Error</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="340"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="341"/>
         <source>System Information Preview</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="355"/>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="366"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="356"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="367"/>
         <source>Failed to generate captcha</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="383"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="384"/>
         <source>Failed to download captcha</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="447"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="448"/>
         <source>Please fill out all fields. Email is optional.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2174"/>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="417"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2166"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="418"/>
         <source>Hedgewars - Success</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2175"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2167"/>
         <source>All file associations have been set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2180"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2172"/>
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3887,25 +3885,25 @@
     <name>binds</name>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="23"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
         <source>up</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="24"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="52"/>
         <source>left</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="25"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="52"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="53"/>
         <source>right</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="26"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="53"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="54"/>
         <source>down</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3925,12 +3923,12 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
         <source>attack</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
         <source>put</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4020,98 +4018,108 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>autocam / find hedgehog</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="55"/>
-        <source>zoom in</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="56"/>
-        <source>zoom out</source>
+        <source>zoom in</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="57"/>
-        <source>reset zoom</source>
+        <source>zoom out</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
-        <source>chat</source>
+        <source>reset zoom</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
-        <source>team chat</source>
+        <source>chat</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="60"/>
-        <source>chat history</source>
+        <source>team chat</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="61"/>
-        <source>pause / auto skip</source>
+        <source>chat history</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="62"/>
-        <source>quit</source>
+        <source>pause / auto skip</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="63"/>
-        <source>confirmation</source>
+        <source>quit</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="64"/>
-        <source>volume down</source>
+        <source>confirmation</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
-        <source>volume up</source>
+        <source>volume down</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
-        <source>mute audio</source>
+        <source>volume up</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
-        <source>change mode</source>
+        <source>mute audio</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
-        <source>capture</source>
+        <source>change mode</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+        <source>capture</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="70"/>
         <source>speed up replay</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="71"/>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="73"/>
         <source>toggle team bars</source>
         <extracomment>This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen</extracomment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="72"/>
-        <source>toggle hedgehog tags</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="74"/>
+        <source>toggle hedgehog tags</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="76"/>
         <source>record</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4129,12 +4137,12 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>Camera</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
         <source>Miscellaneous</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4147,12 +4155,12 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
         <source>Fire your selected weapon or trigger an utility item:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
         <source>Pick a weapon or a target location under the cursor:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4177,47 +4185,47 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>Toggle automatic camera / refocus on active hedgehog:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
         <source>Move the cursor or camera without using the mouse:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="55"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="56"/>
         <source>Modify the camera&apos;s zoom level:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
         <source>Talk to your team or all participants:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="61"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="62"/>
         <source>Pause, continue or leave your game:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="64"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
         <source>Modify the game&apos;s volume while playing:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
-        <source>Toggle fullscreen mode:</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
-        <source>Take a screenshot:</source>
+        <source>Toggle fullscreen mode:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+        <source>Take a screenshot:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="70"/>
         <source>Demo replay:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4227,7 +4235,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="74"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="76"/>
         <source>Record video:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4620,42 +4628,42 @@
 <context>
     <name>server</name>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="49"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="83"/>
         <source>New voting started</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="51"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="85"/>
         <source>kick</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="52"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="86"/>
         <source>map</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="53"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="87"/>
         <source>pause</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="54"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="88"/>
         <source>new seed</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="27"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="59"/>
         <source>/maxteams: specify number from 2 to 8</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="28"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="60"/>
         <source>Available callvote commands: kick &lt;nickname&gt;, map &lt;name&gt;, pause, newseed, hedgehogs</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="56"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="90"/>
         <source>Nickname is already in use</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4690,207 +4698,377 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="8"/>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="9"/>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="10"/>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="11"/>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="12"/>
-        <source>bye</source>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="13"/>
-        <source>The game can&apos;t be started with less than two clans!</source>
+        <source>/help: Show chat command help</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="14"/>
-        <source>Empty config entry.</source>
+        <source>/callvote [arguments]: Start a vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="15"/>
-        <source>Access denied.</source>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="16"/>
-        <source>You&apos;re not the room master!</source>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="17"/>
-        <source>Corrupted hedgehogs info!</source>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="18"/>
-        <source>Too many teams!</source>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="19"/>
-        <source>Too many hedgehogs!</source>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="20"/>
-        <source>There&apos;s already a team with same name in the list.</source>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="21"/>
-        <source>Joining not possible: Round is in progress.</source>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="22"/>
-        <source>This room currently does not allow adding new teams.</source>
+        <source>/save &lt;parameter&gt;</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="23"/>
-        <source>Error: The team you tried to remove does not exist.</source>
+        <source>/stats: Query server stats</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="24"/>
-        <source>You can&apos;t remove a team you don&apos;t own.</source>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="25"/>
-        <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <source>/fix: Force this room to stay open when it is empty</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="26"/>
-        <source>A room with the same name already exists.</source>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="27"/>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="28"/>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="29"/>
-        <source>/callvote kick: You need to specify a nickname.</source>
+        <source>/delete &lt;parameter&gt;</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="30"/>
-        <source>/callvote kick: No such user!</source>
+        <source>List of lobby chat commands:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="31"/>
-        <source>/callvote map: No such map!</source>
+        <source>List of room chat commands:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="32"/>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="37"/>
+        <source>bye</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="38"/>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="39"/>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="40"/>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="41"/>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="42"/>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="43"/>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="44"/>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="45"/>
+        <source>The game can&apos;t be started with less than two clans!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="46"/>
+        <source>Empty config entry.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="47"/>
+        <source>Access denied.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="48"/>
+        <source>You&apos;re not the room master!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="49"/>
+        <source>Corrupted hedgehogs info!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="50"/>
+        <source>Too many teams!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="51"/>
+        <source>Too many hedgehogs!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="52"/>
+        <source>There&apos;s already a team with same name in the list.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="53"/>
+        <source>Joining not possible: Round is in progress.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="54"/>
+        <source>This room currently does not allow adding new teams.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="55"/>
+        <source>Error: The team you tried to remove does not exist.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="56"/>
+        <source>You can&apos;t remove a team you don&apos;t own.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="57"/>
+        <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="58"/>
+        <source>A room with the same name already exists.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="61"/>
+        <source>/callvote kick: You need to specify a nickname.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="62"/>
+        <source>/callvote kick: No such user!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="63"/>
+        <source>/callvote map: No such map!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="64"/>
         <source>/callvote pause: No game in progress!</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="65"/>
+        <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="66"/>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="67"/>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="68"/>
+        <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="69"/>
+        <source>No such room.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="70"/>
+        <source>Room version incompatible to your Hedgewars version!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="71"/>
+        <source>Access denied. This room currently doesn&apos;t allow joining.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="72"/>
+        <source>Access denied. This room is for registered users only.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="73"/>
+        <source>You are banned from this room.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="74"/>
+        <source>Nickname already provided.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="75"/>
+        <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="76"/>
+        <source>Protocol already known.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="77"/>
+        <source>Bad number.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="78"/>
+        <source>There&apos;s no voting going on.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="79"/>
+        <source>You already have voted.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="80"/>
+        <source>Your vote has been counted.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="81"/>
+        <source>Voting closed.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="82"/>
+        <source>Pause toggled.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="84"/>
+        <source>Voting expired.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="89"/>
+        <source>hedgehogs per team: </source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="33"/>
-        <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
+        <source>Warning! Chat flood protection activated</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="34"/>
-        <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <source>Excess flood</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="35"/>
-        <source>No such room.</source>
+        <source>Game messages flood detected - 1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="36"/>
-        <source>Room version incompatible to your Hedgewars version!</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="37"/>
-        <source>Access denied. This room currently doesn&apos;t allow joining.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="38"/>
-        <source>Access denied. This room is for registered users only.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="39"/>
-        <source>You are banned from this room.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="40"/>
-        <source>Nickname already provided.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="41"/>
-        <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="42"/>
-        <source>Protocol already known.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="43"/>
-        <source>Bad number.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="44"/>
-        <source>There&apos;s no voting going on.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="45"/>
-        <source>You already have voted.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="46"/>
-        <source>Your vote has been counted.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="47"/>
-        <source>Voting closed.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="48"/>
-        <source>Pause toggled.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="50"/>
-        <source>Voting expired.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="55"/>
-        <source>hedgehogs per team: </source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="8"/>
-        <source>Warning! Chat flood protection activated</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="9"/>
-        <source>Excess flood</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="10"/>
-        <source>Game messages flood detected - 1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="11"/>
         <source>Warning! Joins flood protection activated</source>
         <translation type="unfinished"></translation>
     </message>
--- a/share/hedgewars/Data/Locale/hedgewars_ms.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_ms.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -210,16 +210,21 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="113"/>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="114"/>
         <source>View</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="132"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="133"/>
         <source>Cancel</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="159"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="160"/>
         <source>Send Feedback</source>
         <translation type="unfinished"></translation>
     </message>
@@ -446,67 +451,67 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="517"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="520"/>
         <source>%1 has joined</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="538"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="541"/>
         <source>%1 has left</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="540"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="543"/>
         <source>%1 has left (%2)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="679"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="682"/>
         <source>%1 has been removed from your ignore list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="689"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="692"/>
         <source>%1 has been added to your ignore list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="719"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="722"/>
         <source>%1 has been removed from your friends list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="728"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="731"/>
         <source>%1 has been added to your friends list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="796"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="799"/>
         <source>Stylesheet imported from %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="797"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="800"/>
         <source>Enter %1 if you want to use the current StyleSheet in future, enter %2 to reset!</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="805"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="808"/>
         <source>Couldn&apos;t read %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="813"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="816"/>
         <source>StyleSheet discarded</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="837"/>
-        <source>StyleSheet saved to %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="840"/>
+        <source>StyleSheet saved to %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="843"/>
         <source>Failed to save StyleSheet to %1</source>
         <translation type="unfinished"></translation>
     </message>
@@ -637,45 +642,45 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="1821"/>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2204"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="1813"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
         <source>Cannot save record to file %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2134"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2126"/>
         <source>Hedgewars Demo File</source>
         <comment>File Types</comment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2135"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2127"/>
         <source>Hedgewars Save File</source>
         <comment>File Types</comment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2188"/>
         <source>Demo name</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2188"/>
         <source>Demo name:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2270"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2262"/>
         <source>Unknown network error (possibly missing SSL library).</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2274"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2266"/>
         <source>This feature requires an Internet connection, but you don&apos;t appear to be online (error code: %1).</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2279"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2271"/>
         <source>Internal error: Reply object is invalid.</source>
         <translation type="unfinished"></translation>
     </message>
@@ -2510,23 +2515,23 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="282"/>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="928"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="931"/>
         <source>Ignore</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="286"/>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="940"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="943"/>
         <source>Add friend</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="923"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="926"/>
         <source>Unignore</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="935"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="938"/>
         <source>Remove friend</source>
         <translation type="unfinished"></translation>
     </message>
@@ -2923,17 +2928,17 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="121"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="122"/>
         <source>Description</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="139"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="140"/>
         <source>Loading&lt;br&gt;CAPTCHA ...</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="144"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="145"/>
         <source>Type the security code:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3240,63 +3245,56 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="1715"/>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2287"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2279"/>
         <source>Not all players are ready</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2288"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2280"/>
         <source>Are you sure you want to start this game?
 Not all players are ready.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="330"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="331"/>
         <location filename="../../../../QTfrontend/util/MessageDialog.cpp" line="26"/>
         <source>Hedgewars - Error</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="340"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="341"/>
         <source>System Information Preview</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="355"/>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="366"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="356"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="367"/>
         <source>Failed to generate captcha</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="383"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="384"/>
         <source>Failed to download captcha</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="447"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="448"/>
         <source>Please fill out all fields. Email is optional.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2174"/>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="417"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2166"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="418"/>
         <source>Hedgewars - Success</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2175"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2167"/>
         <source>All file associations have been set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2180"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2172"/>
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3851,25 +3849,25 @@
     <name>binds</name>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="23"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
         <source>up</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="24"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="52"/>
         <source>left</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="25"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="52"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="53"/>
         <source>right</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="26"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="53"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="54"/>
         <source>down</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3889,12 +3887,12 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
         <source>attack</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
         <source>put</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3984,98 +3982,108 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>autocam / find hedgehog</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="55"/>
-        <source>zoom in</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="56"/>
-        <source>zoom out</source>
+        <source>zoom in</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="57"/>
-        <source>reset zoom</source>
+        <source>zoom out</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
-        <source>chat</source>
+        <source>reset zoom</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
-        <source>team chat</source>
+        <source>chat</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="60"/>
-        <source>chat history</source>
+        <source>team chat</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="61"/>
-        <source>pause / auto skip</source>
+        <source>chat history</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="62"/>
-        <source>quit</source>
+        <source>pause / auto skip</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="63"/>
-        <source>confirmation</source>
+        <source>quit</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="64"/>
-        <source>volume down</source>
+        <source>confirmation</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
-        <source>volume up</source>
+        <source>volume down</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
-        <source>mute audio</source>
+        <source>volume up</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
-        <source>change mode</source>
+        <source>mute audio</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
-        <source>capture</source>
+        <source>change mode</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+        <source>capture</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="70"/>
         <source>speed up replay</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="71"/>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="73"/>
         <source>toggle team bars</source>
         <extracomment>This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen</extracomment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="72"/>
-        <source>toggle hedgehog tags</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="74"/>
+        <source>toggle hedgehog tags</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="76"/>
         <source>record</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4093,12 +4101,12 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>Camera</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
         <source>Miscellaneous</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4111,12 +4119,12 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
         <source>Fire your selected weapon or trigger an utility item:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
         <source>Pick a weapon or a target location under the cursor:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4141,47 +4149,47 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>Toggle automatic camera / refocus on active hedgehog:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
         <source>Move the cursor or camera without using the mouse:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="55"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="56"/>
         <source>Modify the camera&apos;s zoom level:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
         <source>Talk to your team or all participants:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="61"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="62"/>
         <source>Pause, continue or leave your game:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="64"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
         <source>Modify the game&apos;s volume while playing:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
-        <source>Toggle fullscreen mode:</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
-        <source>Take a screenshot:</source>
+        <source>Toggle fullscreen mode:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+        <source>Take a screenshot:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="70"/>
         <source>Demo replay:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4191,7 +4199,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="74"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="76"/>
         <source>Record video:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4584,42 +4592,42 @@
 <context>
     <name>server</name>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="49"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="83"/>
         <source>New voting started</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="51"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="85"/>
         <source>kick</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="52"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="86"/>
         <source>map</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="53"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="87"/>
         <source>pause</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="54"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="88"/>
         <source>new seed</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="27"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="59"/>
         <source>/maxteams: specify number from 2 to 8</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="28"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="60"/>
         <source>Available callvote commands: kick &lt;nickname&gt;, map &lt;name&gt;, pause, newseed, hedgehogs</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="56"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="90"/>
         <source>Nickname is already in use</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4654,207 +4662,377 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="8"/>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="9"/>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="10"/>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="11"/>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="12"/>
-        <source>bye</source>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="13"/>
-        <source>The game can&apos;t be started with less than two clans!</source>
+        <source>/help: Show chat command help</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="14"/>
-        <source>Empty config entry.</source>
+        <source>/callvote [arguments]: Start a vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="15"/>
-        <source>Access denied.</source>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="16"/>
-        <source>You&apos;re not the room master!</source>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="17"/>
-        <source>Corrupted hedgehogs info!</source>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="18"/>
-        <source>Too many teams!</source>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="19"/>
-        <source>Too many hedgehogs!</source>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="20"/>
-        <source>There&apos;s already a team with same name in the list.</source>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="21"/>
-        <source>Joining not possible: Round is in progress.</source>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="22"/>
-        <source>This room currently does not allow adding new teams.</source>
+        <source>/save &lt;parameter&gt;</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="23"/>
-        <source>Error: The team you tried to remove does not exist.</source>
+        <source>/stats: Query server stats</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="24"/>
-        <source>You can&apos;t remove a team you don&apos;t own.</source>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="25"/>
-        <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <source>/fix: Force this room to stay open when it is empty</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="26"/>
-        <source>A room with the same name already exists.</source>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="27"/>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="28"/>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="29"/>
-        <source>/callvote kick: You need to specify a nickname.</source>
+        <source>/delete &lt;parameter&gt;</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="30"/>
-        <source>/callvote kick: No such user!</source>
+        <source>List of lobby chat commands:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="31"/>
-        <source>/callvote map: No such map!</source>
+        <source>List of room chat commands:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="32"/>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="37"/>
+        <source>bye</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="38"/>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="39"/>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="40"/>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="41"/>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="42"/>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="43"/>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="44"/>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="45"/>
+        <source>The game can&apos;t be started with less than two clans!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="46"/>
+        <source>Empty config entry.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="47"/>
+        <source>Access denied.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="48"/>
+        <source>You&apos;re not the room master!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="49"/>
+        <source>Corrupted hedgehogs info!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="50"/>
+        <source>Too many teams!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="51"/>
+        <source>Too many hedgehogs!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="52"/>
+        <source>There&apos;s already a team with same name in the list.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="53"/>
+        <source>Joining not possible: Round is in progress.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="54"/>
+        <source>This room currently does not allow adding new teams.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="55"/>
+        <source>Error: The team you tried to remove does not exist.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="56"/>
+        <source>You can&apos;t remove a team you don&apos;t own.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="57"/>
+        <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="58"/>
+        <source>A room with the same name already exists.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="61"/>
+        <source>/callvote kick: You need to specify a nickname.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="62"/>
+        <source>/callvote kick: No such user!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="63"/>
+        <source>/callvote map: No such map!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="64"/>
         <source>/callvote pause: No game in progress!</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="65"/>
+        <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="66"/>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="67"/>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="68"/>
+        <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="69"/>
+        <source>No such room.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="70"/>
+        <source>Room version incompatible to your Hedgewars version!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="71"/>
+        <source>Access denied. This room currently doesn&apos;t allow joining.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="72"/>
+        <source>Access denied. This room is for registered users only.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="73"/>
+        <source>You are banned from this room.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="74"/>
+        <source>Nickname already provided.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="75"/>
+        <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="76"/>
+        <source>Protocol already known.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="77"/>
+        <source>Bad number.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="78"/>
+        <source>There&apos;s no voting going on.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="79"/>
+        <source>You already have voted.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="80"/>
+        <source>Your vote has been counted.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="81"/>
+        <source>Voting closed.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="82"/>
+        <source>Pause toggled.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="84"/>
+        <source>Voting expired.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="89"/>
+        <source>hedgehogs per team: </source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="33"/>
-        <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
+        <source>Warning! Chat flood protection activated</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="34"/>
-        <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <source>Excess flood</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="35"/>
-        <source>No such room.</source>
+        <source>Game messages flood detected - 1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="36"/>
-        <source>Room version incompatible to your Hedgewars version!</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="37"/>
-        <source>Access denied. This room currently doesn&apos;t allow joining.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="38"/>
-        <source>Access denied. This room is for registered users only.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="39"/>
-        <source>You are banned from this room.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="40"/>
-        <source>Nickname already provided.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="41"/>
-        <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="42"/>
-        <source>Protocol already known.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="43"/>
-        <source>Bad number.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="44"/>
-        <source>There&apos;s no voting going on.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="45"/>
-        <source>You already have voted.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="46"/>
-        <source>Your vote has been counted.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="47"/>
-        <source>Voting closed.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="48"/>
-        <source>Pause toggled.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="50"/>
-        <source>Voting expired.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="55"/>
-        <source>hedgehogs per team: </source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="8"/>
-        <source>Warning! Chat flood protection activated</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="9"/>
-        <source>Excess flood</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="10"/>
-        <source>Game messages flood detected - 1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="11"/>
         <source>Warning! Joins flood protection activated</source>
         <translation type="unfinished"></translation>
     </message>
--- a/share/hedgewars/Data/Locale/hedgewars_nl.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2769,12 +2773,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3298,6 +3296,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -3921,5 +3927,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation>Twoja opinia</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3233,7 +3237,7 @@
         <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
 
 Current number of hedgehogs: %1</source>
-        <translation>Przykro nam, w Hedgewars nie można grać z więcej niż 48 jeżami. Spróbuj jeszcze raz z mniejszą liczbą jeży.
+        <translation type="vanished">Przykro nam, w Hedgewars nie można grać z więcej niż 48 jeżami. Spróbuj jeszcze raz z mniejszą liczbą jeży.
 
 Aktualna liczba jeży: %1</translation>
     </message>
@@ -3804,6 +3808,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4607,5 +4619,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation type="unfinished">Retorno</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3079,12 +3083,6 @@
 Nem todos os jogadores estão prontos.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3652,6 +3650,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4317,5 +4323,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation type="unfinished">Feedback</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3083,12 +3087,6 @@
 Nem todos os jogadores estão prontos.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3656,6 +3654,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4403,5 +4409,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_ro.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_ro.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2871,12 +2875,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3416,6 +3414,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4047,5 +4053,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation>Отзыв</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3077,12 +3081,6 @@
 Не все игроки готовы.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3663,6 +3661,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4358,5 +4364,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation>Odozva</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3079,12 +3083,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3640,6 +3638,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4303,5 +4309,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -182,6 +182,10 @@
         <source>Feedback</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -2915,12 +2919,6 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3464,6 +3462,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4127,5 +4133,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -202,6 +202,10 @@
         <source>Feedback</source>
         <translation type="unfinished">Geri Bildirim</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3080,12 +3084,6 @@
 Tüm oyuncular hazır değil.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3657,6 +3655,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4404,5 +4410,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation type="unfinished">Відгук</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3086,12 +3090,6 @@
 Не всі гравці готові.</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3652,6 +3650,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4399,5 +4405,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -210,16 +210,21 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="113"/>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="114"/>
         <source>View</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="132"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="133"/>
         <source>Cancel</source>
         <translation type="unfinished">取消</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="159"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="160"/>
         <source>Send Feedback</source>
         <translation type="unfinished"></translation>
     </message>
@@ -450,67 +455,67 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="517"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="520"/>
         <source>%1 has joined</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="538"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="541"/>
         <source>%1 has left</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="540"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="543"/>
         <source>%1 has left (%2)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="679"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="682"/>
         <source>%1 has been removed from your ignore list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="689"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="692"/>
         <source>%1 has been added to your ignore list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="719"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="722"/>
         <source>%1 has been removed from your friends list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="728"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="731"/>
         <source>%1 has been added to your friends list</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="796"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="799"/>
         <source>Stylesheet imported from %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="797"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="800"/>
         <source>Enter %1 if you want to use the current StyleSheet in future, enter %2 to reset!</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="805"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="808"/>
         <source>Couldn&apos;t read %1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="813"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="816"/>
         <source>StyleSheet discarded</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="837"/>
-        <source>StyleSheet saved to %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="840"/>
+        <source>StyleSheet saved to %1</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="843"/>
         <source>Failed to save StyleSheet to %1</source>
         <translation type="unfinished"></translation>
     </message>
@@ -641,45 +646,45 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2134"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2126"/>
         <source>Hedgewars Demo File</source>
         <comment>File Types</comment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2135"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2127"/>
         <source>Hedgewars Save File</source>
         <comment>File Types</comment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2188"/>
         <source>Demo name</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2188"/>
         <source>Demo name:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2270"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2262"/>
         <source>Unknown network error (possibly missing SSL library).</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2274"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2266"/>
         <source>This feature requires an Internet connection, but you don&apos;t appear to be online (error code: %1).</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2279"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2271"/>
         <source>Internal error: Reply object is invalid.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="1821"/>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2204"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="1813"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2196"/>
         <source>Cannot save record to file %1</source>
         <translation>无法录入文件 %1</translation>
     </message>
@@ -2537,23 +2542,23 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="282"/>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="928"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="931"/>
         <source>Ignore</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="286"/>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="940"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="943"/>
         <source>Add friend</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="923"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="926"/>
         <source>Unignore</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="935"/>
+        <location filename="../../../../QTfrontend/ui/widget/chatwidget.cpp" line="938"/>
         <source>Remove friend</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3134,17 +3139,17 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="121"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="122"/>
         <source>Description</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="139"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="140"/>
         <source>Loading&lt;br&gt;CAPTCHA ...</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="144"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="145"/>
         <source>Type the security code:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3300,63 +3305,56 @@
         <translation>服务器连接丢失</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="1715"/>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2287"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2279"/>
         <source>Not all players are ready</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2288"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2280"/>
         <source>Are you sure you want to start this game?
 Not all players are ready.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="330"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="331"/>
         <location filename="../../../../QTfrontend/util/MessageDialog.cpp" line="26"/>
         <source>Hedgewars - Error</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="340"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="341"/>
         <source>System Information Preview</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="355"/>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="366"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="356"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="367"/>
         <source>Failed to generate captcha</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="383"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="384"/>
         <source>Failed to download captcha</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="447"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="448"/>
         <source>Please fill out all fields. Email is optional.</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2174"/>
-        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="417"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2166"/>
+        <location filename="../../../../QTfrontend/ui/widget/feedbackdialog.cpp" line="418"/>
         <source>Hedgewars - Success</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2175"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2167"/>
         <source>All file associations have been set</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/hwform.cpp" line="2180"/>
+        <location filename="../../../../QTfrontend/hwform.cpp" line="2172"/>
         <source>File association failed.</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3894,35 +3892,35 @@
     <name>binds</name>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="23"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
         <source>up</source>
         <translation>上</translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="24"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="52"/>
         <source>left</source>
         <translation>左</translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="25"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="52"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="53"/>
         <source>right</source>
         <translation>右</translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="26"/>
-        <location filename="../../../../QTfrontend/binds.cpp" line="53"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="54"/>
         <source>down</source>
         <translation>下</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
-        <source>attack</source>
-        <translation>攻击</translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
+        <source>attack</source>
+        <translation>攻击</translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
         <source>put</source>
         <translation>放</translation>
     </message>
@@ -4002,68 +4000,78 @@
         <translation>定时5秒</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>autocam / find hedgehog</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="55"/>
-        <source>zoom in</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="56"/>
-        <source>zoom out</source>
+        <source>zoom in</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="57"/>
+        <source>zoom out</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
         <source>reset zoom</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="60"/>
         <source>team chat</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="61"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="62"/>
         <source>pause / auto skip</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
         <source>mute audio</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
-        <source>capture</source>
-        <translation>夺取</translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+        <source>capture</source>
+        <translation>夺取</translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="70"/>
         <source>speed up replay</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="71"/>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="73"/>
         <source>toggle team bars</source>
         <extracomment>This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen</extracomment>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="72"/>
-        <source>toggle hedgehog tags</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="74"/>
+        <source>toggle hedgehog tags</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="76"/>
         <source>record</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="62"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="63"/>
         <source>quit</source>
         <translation>退出</translation>
     </message>
@@ -4087,17 +4095,17 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="64"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
         <source>volume down</source>
         <translation>降低音量</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
         <source>volume up</source>
         <translation>提高音量</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
         <source>change mode</source>
         <translation>改变模式</translation>
     </message>
@@ -4111,17 +4119,17 @@
         <translation>slot 9</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
         <source>chat</source>
         <translation>聊天</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="60"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="61"/>
         <source>chat history</source>
         <translation>聊天记录</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="63"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="64"/>
         <source>confirmation</source>
         <translation>确认</translation>
     </message>
@@ -4144,12 +4152,12 @@
         <translation type="unfinished">武器</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>Camera</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
         <source>Miscellaneous</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4162,12 +4170,12 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="47"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
         <source>Fire your selected weapon or trigger an utility item:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="48"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
         <source>Pick a weapon or a target location under the cursor:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4192,47 +4200,47 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="49"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
         <source>Toggle automatic camera / refocus on active hedgehog:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="50"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="51"/>
         <source>Move the cursor or camera without using the mouse:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="55"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="56"/>
         <source>Modify the camera&apos;s zoom level:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="58"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="59"/>
         <source>Talk to your team or all participants:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="61"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="62"/>
         <source>Pause, continue or leave your game:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="64"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
         <source>Modify the game&apos;s volume while playing:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
-        <source>Toggle fullscreen mode:</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
-        <source>Take a screenshot:</source>
+        <source>Toggle fullscreen mode:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+        <source>Take a screenshot:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/binds.cpp" line="70"/>
         <source>Demo replay:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4242,7 +4250,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/binds.cpp" line="74"/>
+        <location filename="../../../../QTfrontend/binds.cpp" line="76"/>
         <source>Record video:</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4635,42 +4643,42 @@
 <context>
     <name>server</name>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="49"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="83"/>
         <source>New voting started</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="51"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="85"/>
         <source>kick</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="52"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="86"/>
         <source>map</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="53"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="87"/>
         <source>pause</source>
         <translation type="unfinished">暂停</translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="54"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="88"/>
         <source>new seed</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="27"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="59"/>
         <source>/maxteams: specify number from 2 to 8</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="28"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="60"/>
         <source>Available callvote commands: kick &lt;nickname&gt;, map &lt;name&gt;, pause, newseed, hedgehogs</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="56"/>
+        <location filename="../../../../QTfrontend/servermessages.h" line="90"/>
         <source>Nickname is already in use</source>
         <translation type="unfinished"></translation>
     </message>
@@ -4705,207 +4713,377 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="8"/>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="9"/>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="10"/>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="11"/>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="12"/>
-        <source>bye</source>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="13"/>
-        <source>The game can&apos;t be started with less than two clans!</source>
+        <source>/help: Show chat command help</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="14"/>
-        <source>Empty config entry.</source>
+        <source>/callvote [arguments]: Start a vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="15"/>
-        <source>Access denied.</source>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="16"/>
-        <source>You&apos;re not the room master!</source>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="17"/>
-        <source>Corrupted hedgehogs info!</source>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="18"/>
-        <source>Too many teams!</source>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="19"/>
-        <source>Too many hedgehogs!</source>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="20"/>
-        <source>There&apos;s already a team with same name in the list.</source>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="21"/>
-        <source>Joining not possible: Round is in progress.</source>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="22"/>
-        <source>This room currently does not allow adding new teams.</source>
+        <source>/save &lt;parameter&gt;</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="23"/>
-        <source>Error: The team you tried to remove does not exist.</source>
+        <source>/stats: Query server stats</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="24"/>
-        <source>You can&apos;t remove a team you don&apos;t own.</source>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="25"/>
-        <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <source>/fix: Force this room to stay open when it is empty</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="26"/>
-        <source>A room with the same name already exists.</source>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="27"/>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="28"/>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="29"/>
-        <source>/callvote kick: You need to specify a nickname.</source>
+        <source>/delete &lt;parameter&gt;</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="30"/>
-        <source>/callvote kick: No such user!</source>
+        <source>List of lobby chat commands:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="31"/>
-        <source>/callvote map: No such map!</source>
+        <source>List of room chat commands:</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="32"/>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="37"/>
+        <source>bye</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="38"/>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="39"/>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="40"/>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="41"/>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="42"/>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="43"/>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="44"/>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="45"/>
+        <source>The game can&apos;t be started with less than two clans!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="46"/>
+        <source>Empty config entry.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="47"/>
+        <source>Access denied.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="48"/>
+        <source>You&apos;re not the room master!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="49"/>
+        <source>Corrupted hedgehogs info!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="50"/>
+        <source>Too many teams!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="51"/>
+        <source>Too many hedgehogs!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="52"/>
+        <source>There&apos;s already a team with same name in the list.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="53"/>
+        <source>Joining not possible: Round is in progress.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="54"/>
+        <source>This room currently does not allow adding new teams.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="55"/>
+        <source>Error: The team you tried to remove does not exist.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="56"/>
+        <source>You can&apos;t remove a team you don&apos;t own.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="57"/>
+        <source>Illegal room name! The room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="58"/>
+        <source>A room with the same name already exists.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="61"/>
+        <source>/callvote kick: You need to specify a nickname.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="62"/>
+        <source>/callvote kick: No such user!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="63"/>
+        <source>/callvote map: No such map!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="64"/>
         <source>/callvote pause: No game in progress!</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="65"/>
+        <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="66"/>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="67"/>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="68"/>
+        <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="69"/>
+        <source>No such room.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="70"/>
+        <source>Room version incompatible to your Hedgewars version!</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="71"/>
+        <source>Access denied. This room currently doesn&apos;t allow joining.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="72"/>
+        <source>Access denied. This room is for registered users only.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="73"/>
+        <source>You are banned from this room.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="74"/>
+        <source>Nickname already provided.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="75"/>
+        <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="76"/>
+        <source>Protocol already known.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="77"/>
+        <source>Bad number.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="78"/>
+        <source>There&apos;s no voting going on.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="79"/>
+        <source>You already have voted.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="80"/>
+        <source>Your vote has been counted.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="81"/>
+        <source>Voting closed.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="82"/>
+        <source>Pause toggled.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="84"/>
+        <source>Voting expired.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <location filename="../../../../QTfrontend/servermessages.h" line="89"/>
+        <source>hedgehogs per team: </source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="33"/>
-        <source>/callvote hedgehogs: Specify number from 1 to 8.</source>
+        <source>Warning! Chat flood protection activated</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="34"/>
-        <source>Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
+        <source>Excess flood</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="35"/>
-        <source>No such room.</source>
+        <source>Game messages flood detected - 1</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
         <location filename="../../../../QTfrontend/servermessages.h" line="36"/>
-        <source>Room version incompatible to your Hedgewars version!</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="37"/>
-        <source>Access denied. This room currently doesn&apos;t allow joining.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="38"/>
-        <source>Access denied. This room is for registered users only.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="39"/>
-        <source>You are banned from this room.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="40"/>
-        <source>Nickname already provided.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="41"/>
-        <source>Illegal nickname! Nicknames must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="42"/>
-        <source>Protocol already known.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="43"/>
-        <source>Bad number.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="44"/>
-        <source>There&apos;s no voting going on.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="45"/>
-        <source>You already have voted.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="46"/>
-        <source>Your vote has been counted.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="47"/>
-        <source>Voting closed.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="48"/>
-        <source>Pause toggled.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="50"/>
-        <source>Voting expired.</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="55"/>
-        <source>hedgehogs per team: </source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="8"/>
-        <source>Warning! Chat flood protection activated</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="9"/>
-        <source>Excess flood</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="10"/>
-        <source>Game messages flood detected - 1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <location filename="../../../../QTfrontend/servermessages.h" line="11"/>
         <source>Warning! Joins flood protection activated</source>
         <translation type="unfinished"></translation>
     </message>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Sat Jul 28 12:58:12 2018 -0400
@@ -190,6 +190,10 @@
         <source>Feedback</source>
         <translation type="unfinished">信息反饋</translation>
     </message>
+    <message>
+        <source>This is optional, but this information might help us to resolve bugs and other technical problems.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -3021,12 +3025,6 @@
 並不是所有的玩家都準備就緒。</translation>
     </message>
     <message>
-        <source>Sorry, Hedgewars can&apos;t be played with more than 48 hedgehogs. Please try again with fewer hedgehogs.
-
-Current number of hedgehogs: %1</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
         <source>Teams - Name already taken</source>
         <translation type="unfinished"></translation>
     </message>
@@ -3592,6 +3590,14 @@
         <source>toggle hedgehog tags</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>change timer</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>show mission information</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>binds (categories)</name>
@@ -4367,5 +4373,141 @@
         <source>hedgehogs per team: </source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>/info &lt;player&gt;: Show info about player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/me &lt;message&gt;: Chat action, e.g. &apos;/me eats pizza&apos; becomes &apos;* Player eats pizza&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd: Flip a virtual coin and reply with &apos;heads&apos; or &apos;tails&apos;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/rnd [A] [B] [C] [...]: Reply with a random word from the given list</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/watch &lt;id&gt;: Watch a demo stored on the server with the given ID</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/help: Show chat command help</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/callvote [arguments]: Start a vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote &lt;yes/no&gt;: Vote &apos;yes&apos; or &apos;no&apos; for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/greeting &lt;message&gt;: Set greeting message to be shown to players who join the room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delegate &lt;player&gt;: Surrender room control to player</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/maxteams &lt;N&gt;: Limit maximum number of teams to N</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/global &lt;message&gt;: Send global chat message which can be seen by everyone on the server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/registered_only: Toggle &apos;registered only&apos; state. If enabled, only registered players can join server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/save &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/stats: Query server stats</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force &lt;yes/no&gt;: Force vote result for active vote</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/fix: Force this room to stay open when it is empty</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/unfix: Undo the /fix command</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/saveroom &lt;file name&gt;: Save room configuration into a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/loadroom &lt;file name&gt;: Load room configuration from a file</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/delete &lt;parameter&gt;</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of lobby chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>List of room chat commands:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Commands for server admins only:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Unknown command:</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Say &apos;/help&apos; in chat for a list of commands</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>room</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>lobby</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(playing)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>(spectating)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Player is not online.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/force: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>/vote: Please use &apos;yes&apos; or &apos;no&apos;.</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 </TS>
--- a/share/hedgewars/Data/Locale/it.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/it.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
     ["011101000"] = "011101000",
     ["011101001"] = "011101001",
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
     ["And you believed me? Oh, god, that's cute!"] = "E mi credi? Oddio, che bello!",
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
     ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "Anno 1032: [L'esplosione genererà una forte spinta ~ Ad ampio raggio, non influenzerà i ricci vicino al bersaglio]", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
     ["Antarctica"] = "Antartico",
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
     ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "Estate antartica: - Ti darà una trave/palla di fango e due pistole sinusoidali/portali ogni quattro turni", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
     ["Australia"] = "Australia",
     ["Available points remaining: "] = "Punti disponibili rimasti: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
     ["Barrel Placement Mode"] = "Modalità di piazzamento barili", -- Construction_Mode
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
     ["Baseballbat"] = "Mazza da baseball",
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
     ["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
     ["Bazooka Training"] = "Addestramento sull'utilizzo del Bazooka",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
     ["Brain Blower"] = "Aria al cervello", -- A_Classic_Fairytale:journey
     ["Brainiac"] = "Brainiac", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
     ["But you said you'd let her go!"] = "Avete detto che l'avreste lasciata andare!",
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
     ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Scegli da che parte vuoi stare! Se vuoi stare con quell'uomo strano, vai con lui.|Altrimenti, allontanatene. Se decidi di attacc... niente...",
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
     ["Construction Station"] = "Stazione di costruzione", -- Construction_Mode
     ["Continental supplies"] = "Forniture continentali", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
     ["Control pillars to score points."] = "Ottieni il controllo dei pilastri per guadagnare punti.",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
     ["Deadweight"] = "Peso morto",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
     ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "Travestiti da Rockhopper Penguin: [Scambia posto con un riccio qualsiasi nel cerchio]", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
     ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "Lascia una bomba: [Rilascia un vento eroico che si trasforma una bomba all'impatto", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
     ["Duration"] = "Durata",
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
     ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "Tempesta di polvere: [15 danni a tutti i nemici nel cerchio]", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
     ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Fine dell'allenamento | Suggerimento: puoi saltare le animazioni con il tasto [Mirino di Precisione].", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
     ["First aid kits?!"] = "Kit di pronto soccorso?!",
     ["First Blood"] = "Primo sangue",
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
     ["Flamer"] = "Incendiario",
 --      ["Flamer selected!"] = "", -- Tumbler
     ["Flaming Worm"] = "Verme infuocato", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
     ["Flesh for Brainz"] = "Carne per Brainz", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
     ["General information"] = "Informazioni generali", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator: Generates energy."] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
     ["Green lipstick bullet: [Poisonous, deals no damage]"] = "Proiettile rossetto verde: [velenoso, nessun danno]", -- Continental_supplies
     ["Greetings, cloudy one!"] = "Saluti, Nuvola Densa!", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
     ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "Riccio proiettile: [Spara il tuo riccio come una bomba appiccicosa]", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
     ["Hero Team"] = "Team Eroi", -- User_Mission_-_The_Great_Escape
     ["He's so brave..."] = "E' così coraggioso...",
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
     ["Hint: Double Jump - Press [Backspace] twice"] = "Suggerimento: Doppio salto - Premi due volte [Backspace]", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
     ["Hint: you might want to stay out of sight and take all the crates...|"] = "Suggerimento: potresti voler rimanere nascosto e prendere tutte le casse...|", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
     ["If you know what I mean..."] = "Se sai cosa intendo...", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
     ["I'm here to help you rescue her."] = "Sono qui per aiutarti a salvarla.",
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
     ["I'm not sure about that!"] = "Non ne sono così sicuro!",
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
     ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "Impressionante... sei ancora asciutto come il cadavere di un falco dopo una settimana nel deserto", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
     ["Incredible..."] = "Incredibile...",
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
     ["I need to prevent their arrival!"] = "Devo prevenire il loro arrivo!",
     ["I need to warn the others."] = "Devo avvisare gli altri.",
     ["In fact, you are the only one that's been acting strangely."] = "Infatti, tu sei l'unico che ha agito in modo strano.", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
     ["Last Target!"] = "Ultimo Obiettivo!",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
     ["Leaderbot"] = "Capobot", -- A_Classic_Fairytale:queen
     ["Leader"] = "Capo", -- A_Classic_Fairytale:enemy
@@ -1302,10 +1336,12 @@
     ["Little did they know that this hunt will mark them forever..."] = "Non sapevano ancora che questa caccia li avrebbe segnati per sempre...", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
     ["Lively Lifeguard"] = "Bagnino Vivace",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
     ["Lonely Hog"] = "Riccio solitario", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
     ["Look, I had no choice!"] = "Scusa, non avevo scelta!", -- A_Classic_Fairytale:backstab
     ["Look out! There's more of them!"] = "Occhio, ce ne sono altri!", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
     ["May the spirits aid you in all your quests!"] = "Che gli spiriti ti aiutino nelle tue avventure!", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
     ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "Medicina: [Spara qualche medicina esplosiva che guarisce tutti i ricci colpiti dall'esplosione]", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
     ["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO",
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
     ["Name"] = "Nome", -- A_Classic_Fairytale:queen
     ["Nancy Screw"] = "Vite di Nancy", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
     ["Napalm"] = "Napalm", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
     ["Napalm rocket: [Fire a bomb with napalm!]"] = "Razzo Napalm: [Lancia una bomba al napalm!]", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
     ["Natives"] = "Nativi", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
     ["Nobody Laugh"] = "Nessuno Ride", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
     ["No, I came back to help you out..."] = "No, torno indietro per aiutarti...", -- A_Classic_Fairytale:shadow
     ["No...I wonder where they disappeared?!"] = "No... mi chiedo dove siano spariti?!", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
     ["Not now, Fiery Water!"] = "Non ora, Acqua Ardente", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
     ["Now how do I get on the other side?!"] = "E ora come arrivo dall'altra parte?!", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
     ["Perfect! Now try to get the next crate without hurting yourself!"] = "Ottimo! Ora prova a prendere la prossima cassa senza farti male!", -- A_Classic_Fairytale:first_blood
@@ -1639,6 +1682,7 @@
     ["points"] = "punti",
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
     ["Poison"] = "Veleno",
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
     ["Prepare yourself"] = "Preparati",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
     ["Press [Left] or [Right] to move around, [Enter] to jump"] = "Premi [Sinistra] o [Destra] per spostarti, [Invio] per saltare", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
     ["Press [Precise] to skip intro"] = "Premi [Mirino di Precisione] per saltare l'intro",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
     ["Prestigious Pilot"] = "Pilota prestigioso", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
     ["Raging Buffalo"] = "Bufalo rabbioso", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
     ["Ramon"] = "Ramon", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
     ["RC Plane"] = "Aereo RC", -- Construction_Mode
@@ -1736,6 +1785,7 @@
     ["Righteous Beard"] = "Barba saggia", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
     ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "Sabotaggio/fiamma: [Sabota tutti ricci nel cerchio e dà ~ 1 danno OPPURE Dà fuoco un cluster in aria]", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
     ["Salivaslurper"] = "Mangiasaliva", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1828,6 +1881,7 @@
     ["See ya!"] = "Ci vediamo!",
     ["Segmentation Paul"] = "Il Segmentato Paul", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
+--      ["Select continent"] = "", -- Continental_supplies
     ["Select continent!"] = "Scegli il continente!", -- Continental_supplies
     ["selected!"] = "selezionato!",
 --      ["Selection Mode"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1960,6 +2017,7 @@
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
     ["Special Weapons:"] = "Armi speciali:", -- Continental_supplies
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
 --      ["Specs Appeal"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
     ["Stronglings"] = "Stronglings", -- A_Classic_Fairytale:shadow
     ["Structure Placement Mode"] = "Modalità posizionamento strutture", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
     ["Support Station"] = "Stazione di Supporto", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
     ["Surfer! +15 points!"] = "Surfista! +15 punti!", -- Space_Invasion
     ["Surfer!"] = "Surfista", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
     ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "Sopravvivi!|Suggerimento: Le animazioni possono essere saltate con il tasto [Mirino di Precisione]", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2076,6 +2142,7 @@
 --      ["Swing: [Left]/[Right]"] = "", -- Basic_Training_-_Rope
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
     ["Switched to "] = "Cambiato in",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
     ["Switch Hog"] = "Scambia riccio", -- Construction_Mode
     ["switch"] = "scambio", -- Continental_supplies
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
     ["Syntax Errol"] = "Ellole di Sintassi", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
     ["Teleport hint: just use the mouse to select the destination!"] = "Suggerimento teletrasporto: usa il mouse per impostare la destinazione!", -- A_Classic_Fairytale:dragon
     ["Teleport"] = "Teletrasporto", -- Construction_Mode, Frenzy
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
     ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "Teletrasporto non riuscito. Teletrasportati all'interno di una sfera d'influenza di un teletrasporto del clan", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
     ["Thanks!"] = "Grazie!",
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
     ["The answer is...entertaintment. You'll see what I mean."] = "La risposta è... per divertimento. Vedrai cosa intendo.", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
     ["The Bull's Eye"] = "Occhio di Toro", -- A_Classic_Fairytale:first_blood
     ["The caves are well hidden, they won't find us there!"] = "Le grotte sono ben nascoste, non ci troveranno qui!", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
     ["The Crate Frenzy"] = "Cassa Frenetica", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
     ["The flag will respawn next round."] = "La bandiera verrà restituita alla fine del turno.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
     ["The food bites back"] = "La preda è predatore", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
     ["The giant umbrella from the last crate should help break the fall."] = "L'ombrello gigante nell'ultima cassa dovrebbe rallentare la caduta", -- A_Classic_Fairytale:first_blood
     ["The Great Escape"] = "La grande fuga", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
     ["These primitive people are so funny!"] = "Questi primitivi sono così divertenti!", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
     ["The Shadow Falls"] = "Le Shadow Falls", -- A_Classic_Fairytale:shadow
     ["The Showdown"] = "La resa dei conti", -- A_Classic_Fairytale:shadow
     ["The Slaughter"] = "Il macello", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
     ["THE SPECIALISTS"] = "GLI SPECIALISTI",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
     ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "Gli spiriti degli antenati sono sicuramente contenti, Leaks a Lot.", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
     ["The Tunnel Maker"] = "Creatore di Tunnel", -- A_Classic_Fairytale:journey
     ["The Ultimate Weapon"] = "Arma definitiva", -- A_Classic_Fairytale:first_blood
     ["The Union"] = "L'unione", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
     ["The village, unprepared, was destroyed by the cyborgs..."] = "Il villaggio, impreparato, è stato distrutto dai cyborg", -- A_Classic_Fairytale:journey
     ["The walk of Fame"] = "La Walk of Fame", -- A_Classic_Fairytale:shadow
     ["The wasted youth"] = "Gioventù bruciata", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
     ["This will be fun!"] = "Questo sarà divertente!", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
     ["Those aliens are destroying the island!"] = "Questi alieni stanno distruggendo l'isola!", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
     ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "Per posizionare un trave, selezionala, utilizza [Sinistra] e [Destra] per impostare angolo e lunghezza, posiziona con [Click Sinistro]", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
     ["Torn Muscle"] = "Muscolo strappato", -- A_Classic_Fairytale:journey
     ["To the caves..."] = "Alle grotte...", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
     ["Tribe"] = "Tribù",
     ["TrophyRace"] = "TrophyRace",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
     ["Unlucky Sods"] = "Zolle Sfortunate", -- User_Mission_-_Rope_Knock_Challenge
     ["Unstoppable!"] = "Inarrestabile!",
     ["Unsuspecting Louts"] = "Zotici insospettabili", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
     ["Use it wisely!"] = "Usala con saggezza.", -- A_Classic_Fairytale:dragon
     ["Use it with precaution!"] = "Usala con attenzione!", -- A_Classic_Fairytale:first_blood
     ["User Challenge"] = "Sfida Utente",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
     ["Weapons Reset"] = "Armi Azzerate",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
     ["We are indeed."] = "Si, siamo al sicuro.", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
     ["Yay, we won!"] = "Sì, abbiamo vinto!",
     ["Y Chwiliad"] = "Y Cwhiliad", -- A_Classic_Fairytale:dragon
     ["Yeah...I think it's a 'he', lol."] = "Si... penso che sia un 'lui', ahahah.", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
     ["Yeah, sure! I died. Hillarious!"] = "Sì, davvero! Sono morto! Divertente!", -- A_Classic_Fairytale:backstab
     ["Yeah, take that!"] = "Sì, prendilo!", -- A_Classic_Fairytale:dragon
     ["Yeah? Watcha gonna do? Cry?"] = "Sì? Cosa pensate di fare? Piangere?", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
     ["You have proven yourself worthy to see our most ancient secret!"] = "Hai dimostrato di essere degno di vedere il nostro segreto più antico!", -- A_Classic_Fairytale:first_blood
     ["You have proven yourselves worthy!"] = "Hai dimostrato di essere degno!", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/ko.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/ko.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
 --      ["Bat your opponents through the|baskets and out of the map!"] = "",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Training"] = "",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
 --      ["Control pillars to score points."] = "",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 --      ["Deadweight"] = "",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
 --      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1640,6 +1683,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poison"] = "",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
 --      ["Press [Precise] to skip intro"] = "",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 --      ["Switched to "] = "",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
 --      ["The flag will respawn next round."] = "",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
 --      ["THE SPECIALISTS"] = "",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 --      ["TrophyRace"] = "",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["User Challenge"] = "",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons Reset"] = "",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/lt.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/lt.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
    ["Available points remaining: "] = "Pajamumu taðku liko: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
    ["Bat your opponents through the|baskets and out of the map!"] = "Dauþk savo obonentus pro kaðes|ir ið þemëlapio!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
    ["Bazooka Training"] = "Bazukos Treniruotë",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
    ["Control pillars to score points."] = "Valdyk stulpus ir gausi taðku.",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
    ["Deadweight"] = "Dedveitas",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
    ["MISSION SUCCESSFUL"] = "Misija Buvo Ivykdita", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
    ["Nameless Heroes"] = "Bevardþiai Herojiai",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1640,6 +1683,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
    ["Poison"] = "Nuodai",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
    ["Press [Precise] to skip intro"] = "Spausk [TaikluNusitaikima kad baigtum iëjima"],
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
    ["Switched to "] = "Pakeistas i ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
    ["The flag will respawn next round."] = "Vëliava atsigaus kita raunda.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
    ["THE SPECIALISTS"] = "Specialistai",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
    ["TrophyRace"] = "Trophëju Trasa",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
    ["User Challenge"] = "Vartotojo Iðukis",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
    ["Weapons Reset"] = "Ginklai Atgaivinti",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/missions_de.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/missions_de.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -14,13 +14,13 @@
 Basic_Training_-_Rope.desc="Das Seil ist eines der vielseitigsten Werkzeuge, das du kriegen kannst, doch es erfordert viel Übung. Hier lernst du die Grundlagen des Seils kennen."
 
 Basic_Training_-_Flying_Saucer.name=Grundausbildung: Fliegende Untertasse
-Basic_Training_-_Flying_Saucer.desc="Mit einer fliegenden Untertasse erreicht man so ziemlich jeden Punkt, wenn man denn fliegen kann. Lern, wie man fliegt, wie man von einer fliegenden Untertasse aus angreift und propier ein paar coole Stunts aus."
+Basic_Training_-_Flying_Saucer.desc="Mit einer fliegenden Untertasse erreicht man so ziemlich jeden Punkt, wenn man denn fliegen kann. Lern, wie man fliegt, wie man von einer fliegenden Untertasse aus angreift und probier ein paar coole Stunts aus."
 
 User_Mission_-_Dangerous_Ducklings.name=Gefährliche Entchen
 User_Mission_-_Dangerous_Ducklings.desc="Nun gut, Rekrut! Es ist Zeit, dass du das in der Grundausbildung Gelernte in die Tag umsetzt!"
 
 User_Mission_-_Diver.name=Taucher
-User_Mission_-_Diver.desc="Diese amphibische Angriffstrategie ist schwieriger, als sie aussieht."
+User_Mission_-_Diver.desc="Diese amphibische Angriffsstrategie ist schwieriger, als sie aussieht."
 
 User_Mission_-_Teamwork.name=Teamwork
 User_Mission_-_Teamwork.desc="Ein defekter Cyborg hütet ein wertvolles Militärgeheimnis. Führe deine Spezialeinheit aus zwei Igeln, um den Gegner zu vernichten und das Geheimnis zu erhalten. Es ist absolut unerlässlich für unsere künftigen Operationen, dass beide Igel überleben."
--- a/share/hedgewars/Data/Locale/pl.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/pl.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
     ["011101000"] = "011101000", -- A_Classic_Fairytale:dragon
     ["011101001"] = "011101001", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
     ["+1 barrel!"] = "+1 beczka!", -- Tumbler
     ["%.1fs"] = "%.1fs", -- Racer, TechRacer
@@ -98,9 +99,11 @@
     ["And you believed me? Oh, god, that's cute!"] = "A ty mi wierzyłeś? O boże, to słodkie!", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
     ["An experimental (and buggy!) editing tool for missions and more"] = "Eksperymentalne (i zbugowane!) narzędzie do edycji misji i więcej", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
     ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "Anno 1032: [Eksplozja będzie miała silny odrzut ~ Szeroki zasięg, nie wpłynie na jeże blisko celu]", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
     ["Antarctica"] = "Antarktyda", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
     ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "Antarktyczne lato: Zapewni ci jedną belkę/kulę błotną i dwie sinusoidalne giwery/portale co każde cztery tury.", -- Continental_supplies
     ["Anti-Gravity Device Part (+1)"] = "Część Urządzenia Antygrawitacyjnego (+1)", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
     ["Anton"] = "Antoni", -- 
@@ -137,6 +140,7 @@
     ["Attack From Rope: %s"] = "Atak z liny: %s", -- WxW
     ["Attack From Rope: You may only attack from a rope."] = "Atak z liny: Możesz atakować tylko z liny", -- WxW
     ["Attack rule: %s"] = "Zasada ataku: %s", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
     ["Attack the assassins before they attack back"] = "Zaatakuj zabójców, zanim oni zaatakują", -- A_Space_Adventure:fruit02
     ["Attack: Throw ball"] = "Atak: Rzuć kulę", -- Knockball
@@ -144,6 +148,7 @@
     ["At the start of the game each enemy hog has only the weapon that he is named after."] = "Na początku gry, każdy wrogi jeż ma tylko tę broń, po której jest nazwany.", -- A_Space_Adventure:death02
     ["Australia"] = "Australia", -- Continental_supplies
     ["Available points remaining: "] = "Pozostały następujące punkty: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
     ["Average pilot"] = "Przeciętny pilot", -- User_Mission_-_RCPlane_Challenge
     ["Avoid bazookas, red and blue invaders."] = "Unikaj bazook, czerwonych i niebieskich najeźdźców.", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
     ["BARREL PLACEMENT MODE"] = "TRYB STAWIANIA BECZEK", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
     ["Baseballbat"] = "Kij bejsbolwy", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
     ["Baseball Bat with Ball"] = "Kij bejsbolowy z piłką", -- Knockball
     ["Base damage has been modified to 12 per shot."] = "Podstawowe obrażenia zostały zmodyfikowane do 12 na strzał.", -- Battalion
     ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "Bazując na tym, co się nauczyłeś, zniszcz cel na belce i jak zawsze, wyląduj bezpiecznie!", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
     ["Batty"] = "Kijek", -- 
     ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przeciwników|wyrzucając przez kosz, poza mapę!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
     ["Bazooka Training"] = "Trening bazooki",
@@ -241,9 +248,11 @@
     ["Bottom Feeder"] = "Pasożyt", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
     ["Bouncy Girder: [4]"] = "Odbijająca Belka: [4]", -- HedgeEditor
     ["Bouncy Land: [4]"] = "Odbijający Teren: [4]", -- HedgeEditor
     ["Bouncy Land"] = "Odbijający Teren", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
     ["Bozo"] = "Bozo", -- 
     ["Brain Blower"] = "Mózgorozwalacz", -- A_Classic_Fairytale:journey
     ["Brainiac"] = "Możdżak", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
     ["But you said you'd let her go!"] = "Ale powiedziałeś, że ją wypuścisz!", -- A_Classic_Fairytale:journey
     ["But you saved me!"] = "Ale uratowałeś mnie!", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
     ["C-1"] = "C-1", -- portal
     ["C-2"] = "C-2", -- portal
@@ -322,6 +332,7 @@
     ["Chief Sandologist"] = "Naczelny Piaskolog", -- A_Space_Adventure:desert01
     ["Chikorita"] = "Chikorita", -- 
     ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "Wybierz Zaznaczanie/Ustawianie/Usuwanie: [Lewo], [Prawo]", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
     ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Wybierz swoją stronę! Jeśli chcesz dołączyć do dziwnego mężczyzny, podejdź do niego.|W innym przypadku, odejdź od niego. Jeśli zdecydujesz się zaata... nieważne...", -- A_Classic_Fairytale:shadow
     ["Chunli"] = "Czunli", -- 
     ["Clark Kent"] = "Clark Kent", -- 
@@ -385,6 +396,8 @@
     ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "Stacja Konstrukcji: Pozwala na stawianie|    belek, gumy, min, min samoprzylepnych|    i beczek.", -- Construction_Mode
     ["Construction Station"] = "Stacja Konstrukcji", -- Construction_Mode
     ["Continental supplies"] = "Kontynentalne zaopatrzenie", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
     ["Control"] = "Kontrola", -- Control
     ["Control pillars to score points."] = "Kontroluj kolumny, by zdobyć punkty.",
     ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "Sterowanie: Przytrzymaj przycisk Ataku (domyślnie Spacja), by|wystrzelić linę, potem po zaczepieniu, użyj:|Lewo i Prawo, by rozhuśtać linę;|Góra i Dół, by skurczyć i rozszerzyć.", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
     ["crate(s)"] = "skrzyń", -- SpeedShoppa
     ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "Szalona grawitacja: Grawitacja losowo zmienia się w zakresie od %i%% do %i%%, z okresem %s", -- Gravity
     ["Crazy Runner"] = "Szalony Biegacz", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
     ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "Czas krykieta: [Wystrzel 1-sekundową minę! ~ Nie może być wystrzelone blisko innego jeża]", -- Continental_supplies
     ["CTF_Blizzard"] = "CTF Burza Śnieżna", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
     ["Deadly Grape"] = "Zabójczy Winogron", -- A_Space_Adventure:fruit02
     ["Deadweight"] = "Balast",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
     ["Deer"] = "Jeleń", -- 
     ["Defeat all enemies!"] = "Pokonaj wszystkich wrogów!", -- portal
     ["Defeat Professor Hogevil!"] = "Pokonaj Profesora Jeżozło!", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
     ["Dimitry"] = "Dymitr", -- 
     ["%d invaders have been destroyed in this game."] = "%d najeźdźców zostało zniszczonych w tej grze.", -- Space_Invasion
     ["Disabled"] = "Wyłączone", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
     ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "Przebranie za pingwina skalnegi: [Zamień miejsce z losowym wrogim jeżem w kole]", -- Continental_supplies
     ["Displacer"] = "Wypieracz", -- 
     ["Disqualified!"] = "Zdyskwalifikowany!", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
     ["Dr. Jenner"] = "Dr Dżener", -- 
     ["Dr. Jung"] = "Dr Dżang", -- 
     ["Drone Hunter! +10 points!"] = "Łowca dronów! +10 punktów!", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
     ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "Upuść bombę: [Upuść trochę heroicznego wiatru, który przy uderzeniu zamieni się w bombę]", -- Continental_supplies
     ["- Dropped flags may be returned or recaptured"] = "- Upuszczone flagi mogą być zwrócone lub ponownie przejęte", -- Capture_the_Flag
     ["Dropping a weapon while in water would just drown it, but launching one would work."] = "Upuszczenie broni pod wodą by ją utopiłą, ale wystrzelenie zadziała.", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
     ["Duration"] = "Czas trwania", -- Continental_supplies
     ["During the final testing of the device an accident happened."] = "Podczas finałowych testów urządzenia zdarzył się wypadek.", -- A_Space_Adventure:moon02
     ["During the game you can get new RC planes by collecting the weapon crates."] = "Podczas gry możesz zdobyć nowe samolociki, zbierając skrzynie z broniami.", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
     ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "Burza pyłowa: [Zadaje 15 obrażeń każdemu wrogowi w kole]", -- Continental_supplies
     ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "Za każdym razem, gdy zniszczysz wszystkie cele na twoim aktualnym poziomie, zostaniesz przeteloportowany do następnego poziomu.", -- A_Space_Adventure:desert03
     ["Each time you play this missions enemy hogs will play in a random order."] = "Za każdym razem, gdy grasz w tę misję, wrogie jeże będą grały w losowym porządku.", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
     ["Finish waypoint placement"] = "Zakończ stawianie punktów kontrolnych", -- Racer
     ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Ukończ swój trening|Porada: Animacje mogą być pominięte przyciskiem [Precyzja]", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
     ["Fire: [Precise]"] = "Strzel: [Precyzja]", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
     ["First aid kits?!"] = "Apteczki?", -- A_Classic_Fairytale:united
     ["First Blood"] = "Pierwsza krew", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
     ["Flamer"] = "Miotacz ognia",
     ["Flamer selected!"] = "Miotacz ognia wybrany!", -- Tumbler
     ["Flaming Worm"] = "Płomienisty Robal", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
     ["Flawless victory!"] = "Bezbłędne zwycięstwo!", -- User_Mission_-_RCPlane_Challenge
     ["Flee: Press [Jump]"] = "Ucieknij: Wciśnij [Skok]", -- A_Space_Adventure:fruit01
     ["Flesh for Brainz"] = "Mięso dla Mózgów", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
     ["Flying Saucer Training"] = "Trening latającego talerza", -- Basic_Training_-_Flying_Saucer
     ["Fly into space to fight off the invaders with barrels!"] = "Leć w kosmos, by odeprzeć najeźdźców beczkami!", -- Space_Invasion
     ["Fly to the meteorite and detonate the explosives"] = "Poleć do meteorytu i zdetonuj ładunki", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
     ["Four Eyes"] = "Czterooki", -- 
     ["Frank"] = "Franek", -- User_Mission_-_Nobody_Laugh
@@ -689,6 +713,7 @@
     ["Gear information hidden"] = "Informacje o rzeczach ukryte", -- HedgeEditor
     ["Gear information shown"] = "Informacje o rzeczach pokazane", -- HedgeEditor
     ["Gear Placement Tool"] = "Narzędzie Ustawiania Rzeczy", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
     ["General information"] = "Ogólne informacje", -- Continental_supplies
     ["General Lemon"] = "Generał Cytryna", -- A_Space_Adventure:fruit01
     ["Generator: Generates energy."] = "Generator: Generuje energię.", -- Construction_Mode
@@ -773,6 +798,7 @@
     ["Green Hog Grape"] = "Zielonojeżowy Winogron", -- A_Space_Adventure:fruit01
     ["Green hogs won't intentionally hurt you."] = "Zielone jeże nie zaatakują cię umyślnie.", -- A_Space_Adventure:fruit01
     ["Greenhorn"] = "Żółtodziób", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
     ["Green lipstick bullet: [Poisonous, deals no damage]"] = "Zielony szminkowy pocisk: [Zatruty, nie zadaje obrażeń]", -- Continental_supplies
     ["Green"] = "Zielony", -- 
     ["Greetings, cloudy one!"] = "Witaj, chmurzysty", -- A_Classic_Fairytale:shadow
@@ -832,6 +858,7 @@
     ["HEDGEEDITOR"] = "JEŻEDYTOR", -- HedgeEditor
     ["HedgeEditor tool"] = "Narzędzie JeżEdytora", -- HedgeEditor
     ["Hedgehog"] = "Jeż", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
     ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "Jeżowy pocisk: [Wystrzel swojego jeża jak minę samoprzylepną]", -- Continental_supplies
     ["Hedgehogs can not be deleted."] = "Jeże nie mogą być usunięte", -- HedgeEditor
     ["Hedgehogs will be revived after their death."] = "Jeże zostaną ożywione po śmierci.", -- Mutant
@@ -863,6 +890,7 @@
     ["Here we go!"] = "No to ruszamy!", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
     ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "Tutaj poznasz jak lata się latającym talerzem|i będziesz mieć szansę poznać odlotowe sztuczki.", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
     ["Hero Team"] = "Drużyna Bohatera", -- User_Mission_-_The_Great_Escape
     ["He's so brave..."] = "Jest taki odważny...", -- A_Classic_Fairytale:first_blood
     ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "Był asystentem laboratoryjnym Dr Dobrojeża, wynalazcy urządzenia antygrawitacyjnego.", -- A_Space_Adventure:moon02
@@ -890,6 +918,7 @@
     ["Hint: Double Jump - Press [Backspace] twice"] = "Wskazówka: Podwójny skok - Wciśnij [Backspace] dwa razy", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -901,6 +930,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
     ["--- Hint ---"] = "--- Wskazówka ---", -- Battalion
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
     ["If you help us you can keep the device if you find it but we'll keep everything else."] = "Jeśli nam pomożesz, możesz zatrzymać urządzenie jeśli je znajdziesz, ale zatrzymay wszytko inne.", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
     ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "Jeśli zranisz jeża, otrzymasz 35% zadanych obrażeń.", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
     ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "Jeśli zabijesz jeża odpowiednią bronią, twoje zdrowie zostanie ustawione na 100.", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
     ["If you know what I mean..."] = "Jeśli wiesz co mam na myśli...", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
     ["I'm here to help you rescue her."] = "Jestem tu pomóc ci ją uratować.", -- A_Classic_Fairytale:family
     ["I'm living a dream!"] = "Przeżywam sen!", -- A_Classic_Fairytale:queen
     ["I'm not sure about that!"] = "Nie jestem tego pewny!", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
     ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "Imponujące... nadal jesteś suchy, jak zwłoki jastrzębia po tygodniu na pustyni...", -- A_Classic_Fairytale:first_blood
     ["%i ms"] = "%i ms", -- Gravity
     ["I'm so glad this is finally over!"] = "Tak się cieszę, że to wreszcie koniec!", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
     ["I'm the spy! I've been giving you out!"] = "Jestem szpiegiem! Wydawałam was!", -- A_Classic_Fairytale:queen
     ["In am also entrusting you with some rope."] = "Powierzam ci również trochę liny.", -- A_Space_Adventure:cosmos
     ["In case you haven't noticed, I'm a woman, too!"] = "W razie, gdybyś nie zauważył, też jestem kobietą!", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
     ["Incredible..."] = "Niesamowite...", -- A_Classic_Fairytale:shadow
     ["Indestructible Girder: [2]"] = "Niezniszczalna Belka: [2]", -- HedgeEditor
     ["Indestructible Land: [2]"] = "Niezniszczalny Teren: [2]", -- HedgeEditor
@@ -1106,6 +1138,7 @@
     ["I need to prevent their arrival!"] = "Muszę zapobiec ich przybyciu!", -- A_Classic_Fairytale:backstab
     ["I need to warn the others."] = "Muszę ostrzec innych.", -- A_Classic_Fairytale:backstab
     ["In fact, you are the only one that's been acting strangely."] = "Tak naprawdę, jesteś jedynym, który dziwnie się zachowywał.", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
     ["Initiate escape wish!"] = "Inicjalizuj życzenie ucieczki!", -- A_Classic_Fairytale:queen
     ["In order to get to the other side, you need to get rid of the crates first."] = "Żeby dostać się na drugą stronę, musisz pozbyć się najpierw skrzyń.", -- A_Classic_Fairytale:dragon
     ["Insanity!"] = "Szaleństwo!", -- Mutant
@@ -1257,6 +1290,7 @@
     ["Last Resort: Having less than 25% base health gives kamikaze"] = "Ostatnia Deska Ratunku: Posiadanie mniej niż 25% bazowego zdrowia daje kamikaze", -- Battalion
     ["Last Target!"] = "Ostatni cel!",
     ["Last wave in 3 turns"] = "Ostatnia fala za 3 tury", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
     ["Leaderbot"] = "Dowódcobot", -- A_Classic_Fairytale:queen
     ["Leader"] = "Dowódca", -- A_Classic_Fairytale:enemy
@@ -1302,10 +1336,12 @@
     ["Little did they know that this hunt will mark them forever..."] = "Nie zdają sobie sprawy, że to polowanie naznaczy ich na zawsze...", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
     ["Lively Lifeguard"] = "Żwawy Ratownik",
+--      ["Lonely Cries"] = "", -- Continental_supplies
     ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "Samotne Łkanie: [Podnosi wodę, jeśli nie ma jeża w kole i zadaje 6 obrażeń każdemu wrogiemu jeżowi.]", -- Continental_supplies
     ["Lonely Hog"] = "Samotny Jeż", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
     ["Long Live The Queen"] = "Niech żyje królowa", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
     ["Look, boss! There is the target!"] = "Zobacz, szefie! Tam jest cel!", -- A_Space_Adventure:moon01
     ["Look, I had no choice!"] = "Słuchaj, nie miałem wyboru!", -- A_Classic_Fairytale:backstab
     ["Look out! There's more of them!"] = "Uważaj! Jest ich więcej!", -- A_Classic_Fairytale:backstab
@@ -1341,6 +1377,7 @@
     ["Maybe you should try easier waypoints next time."] = "Może następnym razem powinieneś spróbować łatwiejszych punktów kontrolnych.", -- Racer
     ["May the spirits aid you in all your quests!"] = "Niech dusze pomogą wam w waszych zadaniach!", -- A_Classic_Fairytale:backstab
     ["Meals"] = "Mils", -- 
+--      ["Medicine"] = "", -- Continental_supplies
     ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "Lekarstwo: [Wystrzel trochę eksplodującego leku, który uleczy wszystkie jeże w jej zasięgu]", -- Continental_supplies
     ["Medic"] = "Medyk", -- Battalion
     ["MEDIUM"] = "ŚREDNI", -- Continental_supplies
@@ -1372,6 +1409,7 @@
     ["Mission failure in %d s"] = "Porażka misji w %d s", -- Big_Armory
     ["Mission lost!"] = "Misja stracona!", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
     ["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ",  
     ["Mission won!"] = "Misja wygrana!", -- Basic_Training_-_Grenade
     ["Mister Pear"] = "Pan Perła", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
     ["Nameless Heroes"] = "Bezimienni Bohaterowie",
     ["Nancy Screw"] = "Nansi Gwóźdź", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
     ["Napalm"] = "Napalm", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
     ["Napalm rocket: [Fire a bomb with napalm!]"] = "Napalmowa rakieta: [Wystrzel bombę z napalmem!]", -- Continental_supplies
     ["Naranja Jed"] = "Narandża Dżed", -- A_Space_Adventure:fruit01
     ["Natives"] = "Tubylcy", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
     ["Nobody Laugh"] = "Nikt się nie śmieje", -- User_Mission_-_Nobody_Laugh
     ["Nobody managed to finish the race. What a shame!"] = "Nikomu nie udało się ukończyć wyścigu. Co za wstyd!", -- Racer, TechRacer
     ["Nobody takes walks every day!"] = "Nikt nie chadza na spacery każdego dnia!", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
     ["No, I am afraid I had to travel light."] = "Nie, obawiam się, że musiałem podróżować bez bagażu.", -- A_Space_Adventure:moon01
     ["No, I came back to help you out..."] = "Nie, wróciłem, by ci pomóc...", -- A_Classic_Fairytale:shadow
     ["No...I wonder where they disappeared?!"] = "Nie... ciekawe, gdzie oni zniknęli?!", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
     ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "Notka: Niektóre bronie mają drugą opcję (zobacz informację o kontynencie). Znajdź je i użyj przez \"", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
     ["Note: We only give you grenades if you stay in your flying saucer."] = "Notka: Dajemy ci granaty tylko, gdy jesteśw swoim spodku.", -- Basic_Training_-_Flying_Saucer
     ["Nothing of interest has happened."] = "Nic interesującego się nie wydarzyło.", -- Space_Invasion
     ["Not now, Fiery Water!"] = "Nie teraz, Ognista Wodo!", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
     ["Now how do I get on the other side?!"] = "Teraz, jak mam dostać się na drugą stronę?", -- A_Classic_Fairytale:dragon
     ["Now I have to climb these trees"] = "Teraz muszę wspiąć się na te drzewa", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
     ["Now let's try to drop weapons while flying!"] = "Teraz spróbujmy zrzucić bronie latając!", -- Basic_Training_-_Flying_Saucer
     ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "Teraz słuchaj uważnie! Pod nami są tunele, które zostały naturalnie stworzone przez lata.", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
     ["Paul McHoggy"] = "Paul McJeżu", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
     ["Penalty: If you violate above rule, you have to skip in the next turn."] = "Kara: Jeśli naruszysz powyższą zasadę, będziesz musiał opuścić następną turę.", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
     ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "Ryk pingwina: [Zadaje 15 obrażeń + 10% zdrowia twojego jeża wszystkim jeżom dookoła i dostaje 2/3 z powrotem]", -- Continental_supplies
     ["Perfect! Now try to get the next crate without hurting yourself!"] = "Idealnie! Teraz spróbuj zdobyć następną skrzynię bez zranienia się!", -- A_Classic_Fairytale:first_blood
@@ -1639,6 +1682,7 @@
     ["points"] = "punkty", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
     ["point(s)"] = "punkt(y)", -- TargetPractice, Mutant
     ["Poisonous Apple"] = "Zatrute Jabłko", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
     ["Poison"] = "Truciciel",
     ["Pokémon"] = "Pokémon", -- 
     ["Poor %s (%s) died %d times."] = "Biedny %s (%s) umarł %d razy.", -- Mutant
@@ -1658,7 +1702,10 @@
     ["Prepare to flee!"] = "Przygotuj się do ucieczki!", -- A_Space_Adventure:cosmos
     ["Prepare yourself"] = "Przygotuj się",
     ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "Wciśnij [Atak] (domyślnie spacja), by zacząć,|wielokrotnie wciskaj góra, lewo i prawo, by przyśpieszyć.", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
     ["Press [Attack] to begin."] = "Wciśnij [Atak], by zacząć.", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
     ["Press [Left] and [Right] to change the difficulty."] = "Wciśnij [Lewo] i [Prawo], by zmienić trudność.", -- A_Classic_Fairytale:first_blood
     ["Press [Left] or [Right] to move around, [Enter] to jump"] = "Wciśnij [Lewo] lub [Prawo], by poruszaćsię, [Enter] by skoczyć.", -- A_Classic_Fairytale:first_blood
     ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "Wciśnij [Długi skok] by zaakceptować tę konfigurację i zacząć ustawiać jeże.", -- WxW
@@ -1666,6 +1713,7 @@
     ["Press [Precise] to skip intro"] = "Naciśnij [Precyzja] by pominąć intro",
     ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "Wciśnij [Góra] i [Dół], by poruszać się między pozycjami menu.|Wciśnij [Atak], [Lewo] lub [Prawo], by przełączyć.", -- WxW
     ["Prestigious Pilot"] = "Prestiżowy pilot", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
     ["Princess Peach"] = "Księżniczka Peach", -- 
     ["Private Nolak"] = "Szeregowiec Nolak", -- Target_Practice_-_Cluster_Bomb
     ["Problems, dude? Chillax!"] = "Problem, koleś? Wrzuć na luz!", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
     ["Raging Buffalo"] = "Wściekły Bawół", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
     ["Ramesses"] = "Ramzes", -- 
     ["Ramon"] = "Ramon", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
     ["Rank: %s"] = "Ranga: %s", -- User_Mission_-_RCPlane_Challenge
     ["Razac"] = "Razak", -- portal
     ["RC Plane Challenge"] = "Wyzwanie Samolotowe", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
     ["Righteous Beard"] = "Cnotliwa Broda", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
     ["Ripe"] = "Dojrzały", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
     ["Robert Yellow Apple"] = "Robert Żółte Jabłko", -- A_Space_Adventure:fruit01
     ["Rocket"] = "Rakieta", -- Big_Armory
     ["Ronald"] = "Ronald", -- portal
@@ -1756,7 +1806,6 @@
     ["Round Limit: %d"] = "Limit rund: %d", -- Space_Invasion
     ["Round limit:"] = "Limit rund: ", -- TechRacer
     ["Rounds complete: %d/%d"] = "Ukończone rundy: %d/%d", -- Racer, Space_Invasion, TechRacer
-    ["Round score: %d"] = "Wynik rundy: %d", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
     ["RS1"] = "RS1", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
     ["Ryu"] = "Ryu", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
     ["%s: %.1fs"] = "%s: %.1fs", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
     ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "Sabotaż/Flara: [Sabotuje wszystkie jeże w kole i zadaje ~1 obrażeń LUB wystrzeliwuje w powietrze odłamek]", -- Continental_supplies
     ["Saint"] = "Święty", -- HedgeEditor, The_Specialists
     ["Salivaslurper"] = "Ślinosiorb", -- A_Classic_Fairytale:united
@@ -1811,13 +1861,16 @@
     ["Scoring: "] = "Wynki: ", -- Mutant
     ["Script parameter examples:"] = "Przykłady parametrów skryptu:", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
+--      ["%s (%d)"] = "", -- Continental_supplies
     ["%s: %d (deaths: %d)"] = "%s: %d (śmierci: %d)", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
     ["%s: Did not finish"] = "%s: Nie ukończył", -- Racer, TechRacer
     ["%s did not finish the race."] = "%s nie ukończył wyścigu", -- Racer, TechRacer
     ["%s didn't expect that."] = "%s nie spodziewał się tego", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
     ["%s doesn’t really know how to handle a rope properly."] = "%s nie wie tak naprawdę jak posługiwać się liną.", -- ClimbHome
     ["%s: %d"] = "%s: %d", -- Capture_the_Flag, Control
+--      ["%s, %d sec"] = "", -- Continental_supplies
     ["Search for the device with the help of the other hedgehogs "] = "Poszukaj urządzenia z pomocą innych jeży", -- A_Space_Adventure:fruit02
     ["Searching in the dust"] = "Poszukiwanie w kurzu", -- A_Space_Adventure:desert01
     ["Searching the stars!"] = "Szukanie gwiazd!", -- A_Space_Adventure:cosmos
@@ -1828,6 +1881,7 @@
     ["See ya!"] = "Do zobaczenia!",
     ["Segmentation Paul"] = "Naruszenie Pawła", -- A_Classic_Fairytale:dragon
     ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "Wybierz tryb ustawiania i przeczytaj informacje|w panelu misji, by dowiedzieć się jak go używać.", -- HedgeEditor
+--      ["Select continent"] = "", -- Continental_supplies
     ["Select continent!"] = "Wybierz kontynent!", -- Continental_supplies
     ["selected!"] = "wybrany!",
     ["Selection Mode"] = "Tryb Wyboru", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
     ["Select win/lose condition: [Left], [Right]"] = "Wybierz warunki wygranej/przegranej: [Lewo], [Prawo]", -- HedgeEditor
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
     ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "Wybierz swój kontynent/zestaw broni używając klawiszy \"Góra\" lub \"Dół\". Możesz także wybrać je z menu broni.", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
     ["Sergey"] = "Sergiusz", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
     ["Spacetrip"] = "Kosmiczna wycieczka", -- A_Space_Adventure:cosmos
     ["Spawn the crate and attack!"] = "Ustaw skrzynię i atakuj!", -- WxW
     ["Specials: Kings and air generals drop helpers, not weapons"] = "Specjalne: Królowie i powietrzni generałowie upuszczają pomocników, nie bronie", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
     ["Special Weapons:"] = "Specjalne bronie:", -- Continental_supplies
     ["Speckles"] = "Spekles", -- 
     ["Specs Appeal"] = "Urok Speców", -- 
@@ -1982,8 +2040,10 @@
     ["Squirtle"] = "Squirtle", -- 
     ["Squishy"] = "Grząski", -- 
     ["%s reached home in %.3f seconds. Congratulations!"] = "%s dotarł do domu w %.3f sekund. Gratulacje!", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
     ["%s (%s) destroyed %d invaders in one round."] = "%s (%s) zniszczył %d najeźdźców w jednej rundzie.", -- Space_Invasion
     ["%s (%s) does not have to feel ashamed for their best height of %d."] = "%s (%s) nie musi się wstydzić swojej najlepszej wysokości %d.", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
     ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "%s (%s) dał najeźdźcom krótką pokutę: Najdłuższe kombo %d!", -- Space_Invasion
     ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "%s (%s) został zaproszony do dołączenia do Planetarnego Stowarzyszenia Jeży, zniszczył zdumiewające %d najeźdźców w jednej rundzie!", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
     ["%s (%s) shot %d invaders and never missed in the best round!"] = "%s (%s) zestrzelił %d najeźdźców i nigdy nie spudłował w najlepszej rundzie!", -- Space_Invasion
     ["%s (%s) struck like a meteor: %d points in only one round!"] = "%s (%s) uderzył jak meteor: %d punktów w tylko jednej rundzie!", -- Space_Invasion
     ["%s still had a long way to go."] = "%s nadal miał daleką drogę do przejścia.", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
     ["%s (%s) tumbles like no other: %d points in one round."] = "%s (%s) toczy się jak nikt inny: %d punktów w jednej rundzie.", -- Space_Invasion
     ["%s stumpled."] = "%s potknął się.", -- User_Mission_-_Rope_Knock_Challenge
     ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "%s (%s) z pewnością nie bał się wysokości: Szczytowa wysokość %d!", -- ClimbHome
@@ -2037,6 +2098,7 @@
     ["Stop right there, puny worms!"] = "Stójcie tam, mizerne robaki!", -- A_Classic_Fairytale:queen
     ["Street Fighters"] = "Uliczni Wojownicy", -- 
     ["Strength: %d (multiplier for ammo)"] = "Siła: %d (wielokrotność amunicji)", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
     ["Stronglings"] = "Silniacy", -- A_Classic_Fairytale:shadow
     ["Structure Placement Mode"] = "Tryb Ustawiania Struktur", -- Construction_Mode
     ["Structure Placer"] = "Stawiacz Struktur", -- Construction_Mode
@@ -2050,6 +2112,7 @@
     ["Sunflame"] = "Słoneczny Płomień", -- Big_Armory
     ["Super weapons: A few crates contain very powerful weapons."] = "Super bronie: Parę skrzyń zawiera bardzo potężne bronie.", -- WxW
     ["Super weapons: %s"] = "Super bronie: %s", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
     ["Support Station: Allows placement of crates."] = "Stacja Wsparcia: Pozwala na ustawianie skrzyń.", -- Construction_Mode
     ["Support Station"] = "Stacja Wsparcia", -- Construction_Mode
     ["Sure!"] = "Jasne!", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
     ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "Serfuj przed skrzynią: Musisz raz się odbić od wody, zanim będziesz mógł zdobyć skrzynie.", -- WxW
     ["Surfer! +15 points!"] = "Surfer! +15 punktów!", -- Space_Invasion
     ["Surfer!"] = "Surfer!", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
     ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "Przetrwaj!Porada: Przerywniki mogą zostać pominięte przyciskiem [Precyzja].", -- A_Classic_Fairytale:shadow
     ["%s violated the “All But Last” rule and will be penalized."] = "%s narusza zasadę \"Wszyscy Oprócz Ostatniego\" i będzie ukarany.", -- WxW
     ["%s violated the “Kill The Leader” rule and will be penalized."] = "%s narusza zasadę \"Zabij przywódcę\" i będzie ukarany.", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
     ["%s was a good target."] = "%s był dobrym celem.", -- User_Mission_-_Rope_Knock_Challenge
     ["%s was close to home."] = "%s był blisko domu.", -- ClimbHome
     ["%s was damn close to home."] = "%s był piekielnie blisko domu.", -- ClimbHome
     ["%s was doomed from the beginning."] = "%s był na to skazany od początku.", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
     ["%s was good, but not good enough."] = "%s był dobry, ale nie wystarczająco.", -- ClimbHome
     ["%s was knocked away."] = "%s został zrzucony.", -- User_Mission_-_Rope_Knock_Challenge
     ["%s was really unlucky."] = "%s był prawdziwym pechowcem.", -- User_Mission_-_Rope_Knock_Challenge
@@ -2076,6 +2142,7 @@
 --      ["Swing: [Left]/[Right]"] = "", -- Basic_Training_-_Rope
     ["%s wins!"] = "%s wygrywa!", -- Racer, Space_Invasion, TechRacer, ClimbHome
     ["%s wins with a best time of %.1fs."] = "%s wygrywa z najlepszym czasem %.1fs.", -- Racer, TechRacer
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
     ["Switched to "] = "Przełączono na ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
     ["Switch Hog"] = "Zmień Jeża", -- Construction_Mode
     ["switch"] = "przełącz", -- Continental_supplies
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
     ["Switch: Toggle crate radar"] = "Zmiana: Przełącz radar skrzyń", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
     ["Syntax Errol"] = "Błąt Składni", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
     ["Teleport hint: just use the mouse to select the destination!"] = "Porada do teleportu: po prostu użyj myszki, by wybrać cel teleportacji!", -- A_Classic_Fairytale:dragon
     ["Teleport"] = "Teleport", -- Construction_Mode, Frenzy
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
     ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "Teleport Nieudany. Proszę teleportować się wewnątrz sfery wpłyu klanowego teleportu.", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
     ["Thanks, dude! It really means a lot to me."] = "Dzięki, koleś! To naprawdę wiele dla mne znaczy.", -- A_Classic_Fairytale:epil
     ["Thanks!"] = "Dzięki!", -- A_Classic_Fairytale:family
     ["Thanks, man! It really means a lot to me."] = "Dzięki, ziom! To naprawdę wiele dla mne znaczy.", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
     ["The aliens respect me, even worship me!"] = "Obcy mnie respektują, nawet mnie czczą!", -- A_Classic_Fairytale:queen
     ["The ally units share their ammo."] = "Sprzymierzone jednostki dzielą swoją amunicję.", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
     ["The answer is...entertaintment. You'll see what I mean."] = "Odpowiedź to... rozrywka. Zobaczycie co mam na myśli.", -- A_Classic_Fairytale:backstab
     ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "Antyportalowa powierzchnia jest na całej podłodze, a ja nie mam nic, by go zabić. Zrzucenie czegoś mogłoby go skrzywdzić wystarczająco, by go zabić.", -- portal
     ["The big bang"] = "Wielki wybuch", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
     ["The Bull's Eye"] = "Bycze Oko", -- A_Classic_Fairytale:first_blood
     ["The caves are well hidden, they won't find us there!"] = "Jaskinie są dobrze ukryte, nie znajdą nas tutaj!", -- A_Classic_Fairytale:united
     ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "Klan Czerwonych Truskawek chce przejąć zwierzchnictwo i obalić Króla Ananasa.", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
     ["The Crate Frenzy"] = "Szał skrzyń", -- A_Classic_Fairytale:first_blood
     ["The Customer is King"] = "Król jest klientem", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
     ["The device part has been stolen!"] = "Część urządzenia została skradziona!", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
     ["The flag will respawn next round."] = "Flaga pojawi się ponownie przy następnej rundzie.",
     ["The flood has stopped! Challenge over."] = "Powódź się zatrzymała! Wyzwanie skończone.", -- User_Mission_-_That_Sinking_Feeling
     ["The food bites back"] = "Jedzenie się odgryza", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
     ["The giant umbrella from the last crate should help break the fall."] = "Ogromna parasolka z ostatniej skrzyni powinna pomóc pokonać upadek.", -- A_Classic_Fairytale:first_blood
     ["The Great Escape"] = "Wielka ucieczka", -- User_Mission_-_The_Great_Escape
     ["The Green Bananas lost, try again!"] = "Zielone Banany przegrały, spróbuj ponownie!", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
     ["These primitive people are so funny!"] = "Prymitywni ludzie są tacy zabawni!", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
     ["The Shadow Falls"] = "Zapada cień", -- A_Classic_Fairytale:shadow
     ["The Showdown"] = "Pojedynek", -- A_Classic_Fairytale:shadow
     ["The Slaughter"] = "Rzeź", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
     ["THE SPECIALISTS"] = "SPECJALIŚCI",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
     ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "Dusze przodków są z pewnością zadowolone, Spory Przecieku.", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
     ["The team continued their quest of finding the rest of the tribe."] = "Drużyna kontynuowała swoje zadanie odnalezienia reszty plemienia.", -- A_Classic_Fairytale:queen
     ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "Czas, który ci pozostanie po dotarciu do niebieskiego jeża, zosanie dodany do następnej tury.", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
     ["The Tunnel Maker"] = "Wytwórca Tuneli", -- A_Classic_Fairytale:journey
     ["The Ultimate Weapon"] = "Broń Ostateczna", -- A_Classic_Fairytale:first_blood
     ["The Union"] = "Unia", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
     ["The village, unprepared, was destroyed by the cyborgs..."] = "Wioska, nieprzygotowana, została zniszczona przez cyborgów...", -- A_Classic_Fairytale:journey
     ["The walk of Fame"] = "Spacer Chwały", -- A_Classic_Fairytale:shadow
     ["The wasted youth"] = "Zmarnowana młodość", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
     ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "To pozwala ci stworzyć i ustawić miny, samoprzylepne|miny i beczki gdziekolwiek wewnątrz strefy wpływu|twojego klanu, kosztem energii.|Góra/dół: Wybierz typ obiektu|Lewo/prawo: Wybierz czas (dla min)|Kursor: Ustaw obiekt", -- Construction_Mode
     ["This almost concludes our tutorial."] = "To prawie kończy nasz samouczek.", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
     ["This game wasn’t really exciting."] = "Ta gra nie była naprawdę ekscytująca.", -- Space_Invasion
     ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "Ten Hog Solo jest taki naiwny! Kiedy wróci, zastrzelę go i zatrzymam urządzenie dla siebie!", -- A_Space_Adventure:fruit02
     ["This is a new personal best, congratulations!"] = "To nowy osobisty rekord, gratulacje!", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
     ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "To było niesamowite przedstawienie! Ale to wyzwanie może być ukończone tyko jednym samolocikiem. Potrafsz wykombinować jak?", -- User_Mission_-_RCPlane_Challenge
     ["This will be fun!"] = "To będzie zabawne!", -- A_Classic_Fairytale:enemy
     ["This will be useful when I need a new platform or if I want to rise."] = "To będzie żyteczne, kiedy będę potrzebował platformy albo chciał się wznieść.", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
     ["This will certianly come in handy."] = "To zdecydowanie się przyda.", -- User_Mission_-_Teamwork_2
     ["Thompson"] = "Tomson", -- 
     ["Those aliens are destroying the island!"] = "Ci obcy niszczą naszą wyspę!", -- A_Classic_Fairytale:family
     ["Those were scheduled for disposal anyway."] = "Ci i tak mieli iść do śmieci.", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
     ["Throw a baseball at your foes|and send them flying!"] = "Rzuć piłkę baseballową w swoich wrogów|i spraw, że polecą.", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
     ["Too slow! Try again ..."] = "Za wolno! Spróbuj ponownie...", -- A_Space_Adventure:moon02
     ["Top-class elite pilot"] = "Elitarny pilot najwyższej klasy", -- User_Mission_-_RCPlane_Challenge
     ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "By postawić belkę wybierz ją, użyj [Lewo] i [Prawo], by wybrać kąt i długość, ustaw używając [Lewy Klik]", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
     ["Torn Muscle"] = "Rozerwany Mięsień", -- A_Classic_Fairytale:journey
     ["To the caves..."] = "Do jaskiń...", -- A_Classic_Fairytale:united
     ["Touch all waypoints as fast as you can!"] = "Dotknij wszystkich punktów kontrolnych najszybciej jak potrafisz!", -- Racer
@@ -2387,6 +2476,7 @@
     ["Trapper"] = "Traper", -- HedgeEditor
     ["Travel carefully as your fuel is limited"] = "Lataj ostrożnie, gdyż twoje paliwo jest ograniczone", -- A_Space_Adventure:cosmos
     ["Travel to all the neighbor planets and collect all the pieces"] = "Poleć na wszystkie sąsiednie planety i zbierz wszystkie części", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
     ["Tribe"] = "Plemię", -- A_Classic_Fairytale:backstab
     ["TrophyRace"] = "TrophyRace",
     ["Trunks"] = "Trunks", -- 
@@ -2447,10 +2537,13 @@
     ["Unlucky Sods"] = "Pechowi Kolesie", -- User_Mission_-_Rope_Knock_Challenge
     ["Unstoppable!"] = "Nie do zatrzymania!",
     ["Unsuspecting Louts"] = "Niepodejrzewające Chamy", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
     ["Up/Down: Change placement mode"] = "Góra/Dół: Zmień tryb stawiania", -- HedgeEditor
     ["Up/down: Choose crate type"] = "Góra/Dół: Zmień typ skrzyni", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
     ["Upper-class elite pilot"] = "Elitarny pilot wyższej klasy", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
     ["Use it wisely!"] = "Użyj tego mądrze!", -- A_Classic_Fairytale:dragon
     ["Use it with precaution!"] = "Użyj tego z ostrożnośćią!", -- A_Classic_Fairytale:first_blood
     ["User Challenge"] = "Wyzwanie użytkownika",
@@ -2545,6 +2638,7 @@
     ["Weapons: Each team starts with %d weapon points"] = "Bronie: ażda drużyna zaczyna z %d punktami broni", -- Battalion
     ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "Bronie: Jeże dostaną 1 z 3 broni losowo w każdej turze", -- Battalion
     ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "Bronie: Prawie każdy wariant jeża dostaje 1 kamikaze", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
     ["Weapons Reset"] = "Reset broni",
     ["Weapons reset: The weapons are reset after each turn."] = "Reset broni: Bronie resetują się po każdej turze.", -- WxW
     ["We are indeed."] = "Jesteśmy zaiste.", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
     ["Yay, we won!"] = "Jej, wygraliśmy!", -- A_Classic_Fairytale:enemy
     ["Y Chwiliad"] = "Y Człiliad", -- A_Classic_Fairytale:dragon
     ["Yeah...I think it's a 'he', lol."] = "Racja... zdaje się, że to \"on\", lol.", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
     ["Yeah, sure! I died. Hillarious!"] = "Racja, pewnie! Umarłem. Komiczne.", -- A_Classic_Fairytale:backstab
     ["Yeah, take that!"] = "Tak, przyjmij to!", -- A_Classic_Fairytale:dragon
     ["Yeah? Watcha gonna do? Cry?"] = "Tak? Co zamierzasz zrobić? Płakać?", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
     ["You can choose another planet by replaying this mission."] = "Możesz wyrać inną planetę, grając w tę misję jeszcze raz.", -- A_Space_Adventure:cosmos
     ["You can dive with your flying saucer!"] = "Możesz nurkować swoim spodkiem!", -- Basic_Training_-_Flying_Saucer
     ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "Możesz zmieniać kierunek celowania w locie, jeśli najpierw przytrzymasz [Precyzja], a potem wciśniesz [Góra] lub [Dół].", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
     ["You can further customize the race by changing the scheme script paramater."] = "Możesz jeszcze dostosować swój wyścig, zmieniając parametr skryptu w schemacie.", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
     ["You can only use the sniper rifle or the watermelon bomb."] = "Możesz użyć tylko karabinu snajperskiego lub bomby arbuzowej.", -- A_Space_Adventure:fruit03
     ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "W tej misji możesz poćwiczyć chodzenie i używanie narzędzi.|Jednakże, ona nigdy się nie skończy!", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
     ["You have never worked a bit in your life!"] = "Nigdy nie pracowałaś ani trochę w swoim życiu!", -- A_Classic_Fairytale:queen
     ["You have nothing to be afraid of now."] = "Teraz nie masz się czego bać.", -- A_Classic_Fairytale:epil
     ["You haven't rescued anyone."] = "Nikogo nie uratowałeś.", -- User_Mission_-_That_Sinking_Feeling
-    ["You have obtained an achievement: Lively Lifeguard"] = "Zdobyłeś osiągnięcie: Żwawy Ratownik", -- User_Mission_-_That_Sinking_Feeling
     ["You have perfectly beaten the challenge!"] = "Perfekcyjnie pokonałeś wyzwanie!", -- User_Mission_-_RCPlane_Challenge
     ["You have proven yourself worthy to see our most ancient secret!"] = "Udowodniłeś, że jesteś godny, by zobaczyć nasz najbardziej starożytny sekret!", -- A_Classic_Fairytale:first_blood
     ["You have proven yourselves worthy!"] = "Udowodniliście, że jesteście godni!", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/pt_BR.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/pt_BR.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
 	["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 	["Bazooka Training"] = "Treino com a Bazuca",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
 --      ["Control pillars to score points."] = "",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 --      ["Deadweight"] = "",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
       ["First Blood"] = "Primeiro sangue", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
 --      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1640,6 +1683,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poison"] = "",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
 --      ["Press [Precise] to skip intro"] = "",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 --      ["Switched to "] = "",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
 --      ["The flag will respawn next round."] = "",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
 --      ["THE SPECIALISTS"] = "",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["User Challenge"] = "",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons Reset"] = "",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/pt_PT.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/pt_PT.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 	["011101000"] = "011101000", -- A_Classic_Fairytale:dragon
 	["011101001"] = "011101001", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 	["And you believed me? Oh, god, that's cute!"] = "E tu acreditaste em mim? Ai meu deus, tão fofo!", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 	["Antarctica"] = "Antártica", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 	["Australia"] = "Austrália", -- Continental_supplies
 --      ["Available points remaining: "] = "Pontos activos restantes: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
 	["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 	["Bazooka Training"] = "Treino com Bazuca",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "Mas disseste que a deixarias ir!", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 	["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Escolhe o teu lado! Se quiseres juntar-te ao homem estranho, aproxima-te dele! Caso contrario, afastate dele. Se decidires atac...esquece...", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
 --      ["Control pillars to score points."] = "",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 --      ["Deadweight"] = "",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 	["Duration"] = "Duração", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Acaba o teu treino|Ajuda: As animações podem ser saltadas com a tecla [Precisão].", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 	["First aid kits?!"] = "Kits de primeiros socorros?!", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "Azeiteiro",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "Minhoca Flamejante", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "Equipa Heroi", -- User_Mission_-_The_Great_Escape
 	["He's so brave..."] = "Ele é tão corajoso...", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "Dica: Duplo Salto - Carrega [Retroceder] duas vezes", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "Se percebes o que quero dizer...", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 	["I'm here to help you rescue her."] = "Estou aqui para te ajudar a salva-la.", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 	["I'm not sure about that!"] = "Não tenho a certeza quanto a isso!", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 	["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "Impressionante...ainda estás seco tal e qual um cadáver de um falcão depois de uma semana no deserto...", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 	["Incredible..."] = "Incrível...", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "Não posso deixar\permitir\Preciso de prevenir que cheguem!", -- A_Classic_Fairytale:backstab
 	["I need to warn the others."] = "Preciso de avisar os outros.", -- A_Classic_Fairytale:backstab
 	["In fact, you are the only one that's been acting strangely."] = "Na realidade, és o único que se tem comportado de forma estranha.", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "Ultimo Alvo!",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
 --      ["Leader"] = "Lider", -- A_Classic_Fairytale:enemy
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "Nunca eles imaginariam que esta caça os marcaria para sempre...", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 	["Look, I had no choice!"] = "Olha, eu não tive escolha!", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "Cuidado! Existem mais!", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
 	["MISSION SUCCESSFUL"] = "MISSÃO COMPLETA", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
 	["Name"] = "Nome", -- A_Classic_Fairytale:queen
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 	["No, I came back to help you out..."] = "Não, voltei para te ajudar...", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "Não... Pegunto-me para onde desapareceram?!", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 	["Not now, Fiery Water!"] = "Agora não Água Flamejante!", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 	["Now how do I get on the other side?!"] = "Agora, como chego ao outro lado?!", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 	["Perfect! Now try to get the next crate without hurting yourself!"] = "Perfeito! Agora tenta obter a proxima caixa sem te aleijares!", -- A_Classic_Fairytale:first_blood
@@ -1639,6 +1682,7 @@
 --      ["--- Points Mode ---"] = "", -- Battalion
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 	["Poison"] = "Poison",
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 	["Prepare yourself"] = "Prepara-te!",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 	["Press [Left] or [Right] to move around, [Enter] to jump"] = "Pressiona [Esquerda] ou [Direita] para te moveres, [Enter] para saltar", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
 --      ["Press [Precise] to skip intro"] = "Pressiona [] para saltar a introdução",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1828,6 +1881,7 @@
 	["See ya!"] = "Chau!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
+--      ["Select continent"] = "", -- Continental_supplies
 	["Select continent!"] = "Seleciona o continente!", -- Continental_supplies
 	["selected!"] = "seleccionado!",
 --      ["Selection Mode"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1960,6 +2017,7 @@
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
 --      ["Special Weapons:"] = "Armas Especiais:", -- Continental_supplies
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
 --      ["Specs Appeal"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 --      ["Switched to "] = "",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: just use the mouse to select the destination!"] = "Ajuda com o Teleporte: usa o rato para selecionar o teu destino!", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 	["Thanks!"] = "Obrigada!", -- A_Classic_Fairytale:family
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "A resposta é...entertenimento. Já vais perceber ao que me refiro\quero dizer.", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
 	["The flag will respawn next round."] = "A bandeira ira reaparecer no próximo turno.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "O guarda-chuva gigante que estava na ultima caixa deve ajudar a amparar a tua queda.", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "Esta gente primitiva é tão divertida!", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
 	["THE SPECIALISTS"] = "OS ESPECIALISTAS",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "A juventude desperdiçada", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 	["This will be fun!"] = "Isto vai ser divertido!", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 	["Those aliens are destroying the island!"] = "Aqueles alienígenas estão a destruir a ilha!", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2388,6 +2477,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 	["Tribe"] = "Tribo", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
 --      ["Trunks"] = "", -- 
@@ -2448,10 +2538,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 	["Unstoppable!"] = "Imparável!",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "Usa com moderação\sábiamente", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "Usa com cuidado!", -- A_Classic_Fairytale:first_blood
 --      ["User Challenge"] = "",
@@ -2546,6 +2639,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons Reset"] = "",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 	["We are indeed."] = "Somos mesmo.", -- A_Classic_Fairytale:backstab
@@ -2687,6 +2781,7 @@
 --      ["Yay, we won!"] = "Boa, ganhamos!", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "Sim...penso que é um \"ele\", lol.", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 	["Yeah, sure! I died. Hillarious!"] = "Sim, claro! Morri. Que piada!", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "Sim, toma isto!", -- A_Classic_Fairytale:dragon
 	["Yeah? Watcha gonna do? Cry?"] = "Ai sim? E o que vais fazer? Chorar?", -- A_Classic_Fairytale:journey
@@ -2721,7 +2816,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2800,7 +2897,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/ru.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/ru.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
       ["%.1f seconds were remaining."] = "%.1f секунд еще оставалось.", -- Basic_Training_-_Bazooka      
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
       ["Available points remaining: "] = "Осталось точек для размещения: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
       ["Average pilot"] = "Средний Пилот", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
       ["Barrel Placement Mode"] = "Режим Размещения Бочек", -- Construction_Mode
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
       ["Bat your opponents through the|baskets and out of the map!"] = "Выбей своих соберников через корзину в воду!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
       ["Bazooka Training"] = "Тренировка с базукой",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -386,6 +397,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
       ["Construction Station"] = "Станция Утилит", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
       ["Control pillars to score points."] = "Контролируй колонны, чтобы заработать очки.", -- Control
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
       ["crate(s)"] = "ящиков", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
       ["Deadweight"] = "Балласт",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
       ["Disabled"] = "Отключено", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
       ["Disqualified!"] = "Дисквалификация!", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
       ["Flawless victory!"] = "Безупречная победа!", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator: Generates energy."] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
       ["Greenhorn"] = "Молокосос", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -832,6 +858,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -863,6 +890,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
       ["Hero Team"] = "Герои", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -891,6 +919,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -902,6 +931,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1030,6 +1060,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1083,7 +1114,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1094,6 +1125,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1105,6 +1137,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1256,6 +1289,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
       ["Last Target!"] = "Последняя цель!",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1301,10 +1335,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1341,6 +1377,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1371,6 +1408,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
       ["Mission lost!"] = "Миссия провалена!", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
       ["MISSION SUCCESSFUL"] = "МИССИЯ УСПЕШНА", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
       ["Mission won!"] = "Миссия успешна!", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1410,6 +1448,7 @@
       ["Nameless Heroes"] = "Герои Без Имен",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1440,6 +1479,7 @@
       ["Nobody Laugh"] = "Никто не смеётся", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1464,6 +1504,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1484,6 +1525,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1569,6 +1611,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1636,6 +1679,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
       ["points"] = "очки", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
       ["Poison"] = "Яд",
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
@@ -1655,7 +1699,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
       ["Prepare yourself"] = "Готовься",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1663,6 +1710,7 @@
 --      ["Press [Precise] to skip intro"] = "",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
       ["Prestigious Pilot"] = "Престижный Пилот", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
       ["Private Nolak"] = "Рядовой Нолак", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1692,6 +1740,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
       ["Rank: %s"] = "Ранк: %s", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1733,6 +1782,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1753,7 +1803,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1772,6 +1821,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
       ["Saint"] = "Святой", -- The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1809,12 +1859,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1826,6 +1879,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1834,12 +1888,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1956,6 +2013,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1979,8 +2037,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2001,6 +2061,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2034,6 +2095,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
       ["Structure Placement Mode"] = "Режим Размещения Сооружений", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2047,6 +2109,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
       ["Support Station"] = "Станция Поддержки", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2054,13 +2117,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2074,6 +2140,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
       ["Switched to "] = "Выбран ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2081,6 +2148,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2120,9 +2188,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
       ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "Неудачная Телепортация. Вы можете телепортироваться только в области влияния ваших телепортов.", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2151,6 +2222,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2159,6 +2231,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
       ["The Customer is King"] = "Покупатель это Король", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2187,6 +2268,7 @@
       ["The flag will respawn next round."] = "Флаг опять появится в следующем раунде.",
       ["The flood has stopped! Challenge over."] = "Наводнение остановилось! Испытание закончено.", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
       ["The Great Escape"] = "Великий Побег", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2244,6 +2326,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2251,6 +2334,7 @@
       ["THE SPECIALISTS"] = "СПЕЦИАЛИСТЫ",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2261,6 +2345,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2289,6 +2374,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2311,10 +2397,12 @@
       ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "Потрясающее исполнение! Но это испытание можно пройти всего с одним самолётом. Знаете как?", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2360,6 +2448,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
       ["Top-class elite pilot"] = "Элитный пилот топ класса", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2383,6 +2472,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
       ["TrophyRace"] = "Трофейная Гонка",
 --      ["Trunks"] = "", -- 
@@ -2443,10 +2533,13 @@
       ["Unlucky Sods"] = "Неудачники", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
       ["Unsuspecting Louts"] = "Доверчивые хамы", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
       ["Upper-class elite pilot"] = "Элитный пилот высшего класса", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
       ["User Challenge"] = "Одиночная Миссия",
@@ -2541,6 +2634,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
       ["Weapons Reset"] = "Сброс оружия",
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2682,6 +2776,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2716,7 +2811,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2795,7 +2892,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
       ["You haven't rescued anyone."] = "Вы никого не спасли.", -- User_Mission_-_That_Sinking_Feeling
-      ["You have obtained an achievement: Lively Lifeguard"] = "Вы получили достижение: Живучий Спасатель", -- User_Mission_-_That_Sinking_Feeling
       ["You have perfectly beaten the challenge!"] = "Вы прекрасно прошли испытание!", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/sk.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/sk.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
         ["Available points remaining: "] = "Zostávajúci počet bodov: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
 	["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 	["Bazooka Training"] = "Tréning s bazukou",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
         ["Control pillars to score points."] = "Ovládnite piliere, aby ste skórovali",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
         ["Deadweight"] = "Mŕtva váha",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
         ["Flamer"] = "Plameňomet",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "", -- Basic_Training_-_Sniper_Rifle
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
         ["MISSION SUCCESSFUL"] = "MISIA ÚSPEŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
         ["Nameless Heroes"] = "Hrdinovia bez mena",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1639,6 +1682,7 @@
 --      ["--- Points Mode ---"] = "", -- Battalion
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
         ["Poison"] = "Poison",
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "", -- The_Specialists
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
         ["Press [Precise] to skip intro"] = "Stlačte [Presnejšie mierenie] pre preskočenie intra",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "", -- Space_Invasion, Tumbler
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1960,6 +2017,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1983,8 +2041,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2005,6 +2065,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2038,6 +2099,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2051,6 +2113,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2058,13 +2121,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2078,6 +2144,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
         ["Switched to "] = "Prepnuté na ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2085,6 +2152,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2125,9 +2193,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2156,6 +2227,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2164,6 +2236,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2192,6 +2273,7 @@
         ["The flag will respawn next round."] = "V ďalšom kole sa obnoví vlajka.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2249,6 +2331,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2256,6 +2339,7 @@
         ["THE SPECIALISTS"] = "ŠPECIALISTI",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2266,6 +2350,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2294,6 +2379,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2316,10 +2402,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2366,6 +2454,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2390,6 +2479,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "Preteky o trofej",
 --      ["Trunks"] = "", -- 
@@ -2450,10 +2540,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
         ["Unstoppable!"] = "Nezastaviteľný!",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
         ["User Challenge"] = "Výzva",
@@ -2549,6 +2642,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
         ["Weapons Reset"] = "Reset zbraní",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2690,6 +2784,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2724,7 +2819,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2803,7 +2900,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/stub.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/stub.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -2,7 +2,7 @@
 --      ["..."] = "",
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
---      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1fs"] = "", -- Racer, TechRacer
@@ -95,17 +95,16 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
---      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
---      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
 --      ["An unexpected event!"] = "", -- A_Space_Adventure:cosmos
 --      ["Anyway, the aliens accept me for who I am."] = "", -- A_Classic_Fairytale:queen
 --      ["A random hedgehog will inherit the weapons of his deceased team-mates."] = "", -- A_Space_Adventure:death02
 --      ["Arashi"] = "", -- 
---      ["Area"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you helping the aliens?"] = "", -- A_Classic_Fairytale:queen
@@ -134,6 +133,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -141,6 +141,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -167,7 +168,7 @@
 --      ["Barrel Placement Mode"] = "", -- Construction_Mode
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
---      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -184,6 +185,7 @@
 --      ["Batty"] = "", -- 
 --      ["Bat your opponents through the|baskets and out of the map!"] = "",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 --      ["Bearded Beast"] = "", -- 
@@ -236,9 +238,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -273,7 +277,7 @@
 --      ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
---      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -317,6 +321,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -328,7 +333,6 @@
 --      ["Closing in"] = "", -- A_Classic_Fairytale:queen
 --      ["Clown"] = "", -- HedgeEditor
 --      ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh
---      ["Cluck-cluck time: [Fire an egg ~ Sabotages and cures poison ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["Clumsy"] = "",
 --      ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Collateral Damage"] = "", -- A_Classic_Fairytale:journey
@@ -377,6 +381,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
 --      ["Control pillars to score points."] = "", -- Control
 --      ["Copper"] = "", -- User_Mission_-_Nobody_Laugh
@@ -400,7 +406,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
---      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
 --      ["Cursor: Mode action"] = "", -- HedgeEditor
@@ -422,6 +428,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 --      ["Deadweight"] = "",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -433,7 +441,6 @@
 --      ["Delete Waypoint"] = "", -- HedgeEditor
 --      ["Deletion Mode: [5]"] = "", -- HedgeEditor
 --      ["Deletion Mode"] = "", -- HedgeEditor
---      ["Deletition Mode"] = "", -- HedgeEditor
 --      ["Demolition is fun!"] = "",
 --      ["Demo"] = "", -- The_Specialists
 --      ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -462,13 +469,12 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
---      ["Difficulty: "] = "", -- Continental_supplies
 --      ["Difficulty: Easy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Difficulty: Hard"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
---      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["Diver"] = "", -- User_Mission_-_Diver
@@ -508,7 +514,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
---      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Drop weapon (while on rope): [Long Jump]"] = "", -- Basic_Training_-_Rope
@@ -533,19 +539,16 @@
 --      ["Dude, wow, you're so cute!"] = "", -- A_Classic_Fairytale:queen
 --      ["Dud Mine Placement Mode"] = "", -- HedgeEditor
 --      ["DUD MINE PLACEMENT MODE"] = "", -- HedgeEditor
---      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
---      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each turn is only ONE SECOND!"] = "", -- Frenzy
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Each turn you'll have only one rope to use."] = "", -- A_Space_Adventure:moon02
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
---      ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
---      ["EASY"] = "", -- Continental_supplies
 --      ["Eckles"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Eclipse"] = "", -- Big_Armory
 --      ["Editing Commands: (Use while no weapon is selected)"] = "", -- HedgeEditor
@@ -611,7 +614,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -625,6 +631,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -632,6 +639,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -656,7 +664,6 @@
 --      ["Game Started!"] = "",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Gangsters"] = "", -- 
---      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Gasp! A smuggler!"] = "", -- A_Space_Adventure:desert01
 --      ["Gasp!"] = "", -- A_Space_Adventure:desert01
@@ -664,7 +671,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
---      ["General information"] = "", -- Continental_supplies
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
 --      ["Generator: Generates energy."] = "", -- Construction_Mode
@@ -744,7 +751,7 @@
 --      ["Green Bananas won!"] = "", -- A_Space_Adventure:fruit01
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
---      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
 --      ["Greetings, %s!"] = "", -- A_Classic_Fairytale:dragon
@@ -765,11 +772,9 @@
 --      ["Haha, I love the look on your face!"] = "", -- A_Classic_Fairytale:queen
 --      ["Haha, now THAT would be something!"] = "",
 --      ["Haha, that was just a coincidence!"] = "", -- A_Classic_Fairytale:queen
---      ["Hammer"] = "", -- Construction_Mode, Continental_supplies
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      ["Happy with your race track?|Then stop building and start racing!"] = "", -- Racer
---      ["HARD"] = "", -- Continental_supplies
 --      ["Hard flying"] = "", -- A_Space_Adventure:ice02
 --      ["Harris"] = "", -- 
 --      ["Harry Potter"] = "", -- 
@@ -799,7 +804,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
---      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
 --      ["Hedgehogs will start in the first waypoint."] = "", -- Racer
@@ -829,6 +834,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -856,6 +862,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
 --      ["Hint: Kills won't transfer a hog's pool to the killer's pool"] = "", -- Battalion
@@ -866,6 +873,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
 --      ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
@@ -988,6 +996,7 @@
 --      ["If you get stuck, use your Desert Eagle or restart the mission!"] = "", -- A_Classic_Fairytale:journey
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
 --      ["If you miss a shot while trying to|re-attach, your rope is gone, too!"] = "", -- Basic_Training_-_Rope
@@ -1040,7 +1049,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1051,6 +1060,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1062,6 +1072,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1209,6 +1220,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1252,10 +1264,11 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
---      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1284,7 +1297,6 @@
 --      ["Mark gears for win/lose conditions"] = "", -- HedgeEditor
 --      ["Mark/unmark gear: [Left Click]"] = "", -- HedgeEditor
 --      ["Mark"] = "", -- User_Mission_-_Teamwork_2, User_Mission_-_Teamwork
---      ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies
 --      ["Max Citrus"] = "", -- A_Space_Adventure:fruit01
 --      ["Maybe you should try an easier map next time."] = "", -- Racer
 --      ["Maybe you should try an easier TechRacer map."] = "", -- TechRacer
@@ -1292,8 +1304,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
---      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
---      ["MEDIUM"] = "", -- Continental_supplies
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["mikade"] = "", -- 
@@ -1318,6 +1329,7 @@
 --      ["Minions"] = "", -- A_Space_Adventure:moon01
 --      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
 --      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
 --      ["Mixed %d"] = "", -- WxW
@@ -1327,7 +1339,6 @@
 --      ["Modifiers: Unlimited attacks, shared clan ammo"] = "", -- Battalion
 --      ["Modify Sprite under Cursor: [Left Click]"] = "", -- HedgeEditor
 --      ["Molly"] = "", -- 
---      ["Molotov"] = "", -- Continental_supplies
 --      ["Monster kill!"] = "", -- Mutant
 --      ["Monsters"] = "", -- 
 --      ["Mooney"] = "", -- 
@@ -1351,7 +1362,7 @@
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
---      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings
@@ -1380,6 +1391,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1392,7 +1404,6 @@
 --      ["No problem, Captain!"] = "", -- A_Space_Adventure:fruit01
 --      ["No problem, I would do anything for H!"] = "", -- A_Space_Adventure:desert01
 --      ["No radar pings left!"] = "", -- Space_Invasion
---      ["NORMAL"] = "", -- Continental_supplies
 --      ["Normal Girder: [1]"] = "", -- HedgeEditor
 --      ["Normal Land: [1]"] = "", -- HedgeEditor
 --      ["Normal Land"] = "", -- HedgeEditor
@@ -1401,8 +1412,8 @@
 --      ["North America"] = "", -- Continental_supplies
 --      ["Not being able to fight or hunt."] = "", -- A_Classic_Fairytale:queen
 --      ["NOT ENOUGH WAYPOINTS"] = "",
---      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1421,7 +1432,7 @@
 --      ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
---      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1498,18 +1509,16 @@
 --      ["Over the Water"] = "", -- Basic_Training_-_Rope
 --      ["PAotH"] = "", -- A_Space_Adventure:cosmos, A_Space_Adventure:death01, A_Space_Adventure:desert01, A_Space_Adventure:moon01
 --      ["PAotH has sent explosives but unfortunately the trigger mechanism seems to be faulty!"] = "", -- A_Space_Adventure:cosmos
---      ["Parachute"] = "", -- Continental_supplies
 --      ["Patches"] = "", -- 
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
---      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
 --      ["Per-hog Ammo: Weapons are not shared between hogs"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Personal best: %.3f seconds"] = "", -- A_Space_Adventure:ice02
---      ["Per team weapons"] = "", -- Continental_supplies
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Phosphat"] = "", -- portal
 --      ["Physicist"] = "", -- HedgeEditor
@@ -1568,9 +1577,9 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poison"] = "",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
---      ["Population"] = "", -- Continental_supplies
 --      ["Porkey"] = "", -- 
 --      ["Portal hint: One goes to the destination, the other one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["Portal Mind Challenge"] = "", -- portal
@@ -1584,8 +1593,10 @@
 --      ["Prepare to fight"] = "", -- A_Space_Adventure:moon01
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "",
---      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1593,6 +1604,7 @@
 --      ["Press [Precise] to skip intro"] = "",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1621,6 +1633,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1658,6 +1671,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1674,7 +1688,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1692,7 +1705,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
---      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Saint"] = "", -- The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salty Dog"] = "", -- 
@@ -1725,23 +1738,25 @@
 --      ["Scoring: "] = "", -- Mutant
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
 --      ["seconds"] = "", -- ClimbHome
---      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy finds us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 --      ["See ya!"] = "",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
---      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1750,11 +1765,13 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
---      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1801,7 +1818,6 @@
 --      ["Shoppa Love"] = "", -- Challenge_-_Speed_Shoppa_-_Hedgelove
 --      ["Shoppa Union"] = "", -- Challenge_-_Speed_Shoppa_-_Ropes, Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["Shoppers"] = "", -- SpeedShoppa
---      ["Shotgun"] = "", -- Continental_supplies
 --      ["shots remaining."] = "",
 --      ["Sigh."] = "", -- A_Classic_Fairytale:epil
 --      ["Silly"] = "",
@@ -1836,7 +1852,6 @@
 --      ["%s never got the ninja diploma."] = "", -- ClimbHome
 --      ["%s never wanted to reach for the sky in the first place."] = "", -- ClimbHome
 --      ["Sniper! +8 points!"] = "", -- Space_Invasion
---      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper"] = "", -- The_Specialists
 --      ["Sniper Training"] = "",
 --      ["Sniperz"] = "",
@@ -1870,7 +1885,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
---      ["Special Weapons:"] = "", -- Continental_supplies
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
 --      ["Specs Appeal"] = "", -- 
@@ -1893,8 +1908,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -1915,8 +1932,8 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
---      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
 --      ["%s (%s) was lightning-fast! Longest combo of %d, absolutely insane!"] = "", -- Space_Invasion
 --      ["%s (%s) was on fire: Longest combo of %d."] = "", -- Space_Invasion
@@ -1940,13 +1957,13 @@
 --      ["Step 5: Get away quickly and land safely anywhere."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
---      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Sticky Mine Placement Mode"] = "", -- Construction_Mode
 --      ["STICKY MINE PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Stop, comrades!"] = "", -- A_Classic_Fairytale:queen
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -1960,6 +1977,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -1967,13 +1985,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -1986,12 +2007,13 @@
 --      ["Swing: [Left]/[Right]"] = "", -- Basic_Training_-_Rope
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
---      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (3/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2025,8 +2047,11 @@
 --      ["Teleportation Node: Allows teleportation|    between other nodes."] = "", -- Construction_Mode
 --      ["Teleportation Node"] = "", -- Construction_Mode
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2055,7 +2080,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
---      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
 --      ["The Boss"] = "", -- 
@@ -2063,6 +2088,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2090,6 +2124,7 @@
 --      ["The flag will respawn next round."] = "",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2142,13 +2177,14 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
 --      ["The Society of Perfectionists greets %s (%s): No misses and %d hits in its best round."] = "", -- Space_Invasion
 --      ["THE SPECIALISTS"] = "",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
---      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2159,6 +2195,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2186,6 +2223,7 @@
 --      ["This allows you to create a crate anywhere|within your clan's area of influence,|at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2206,10 +2244,11 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
---      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Thug #%d"] = "", -- A_Space_Adventure:death01
@@ -2228,7 +2267,6 @@
 --      ["Tip: Changing your aim while flying is very difficult, so adjust it before you take off."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Tip: Don't remain for too long in the water, or you won't make it."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Tip: If you get stuck in this training, use \"Skip turn\" to restart the current objective."] = "", -- Basic_Training_-_Flying_Saucer
---      ["Tip: See the \"Esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials."] = "", -- Continental_supplies
 --      ["Tip: You can change your flying saucer|in mid-flight by hitting the [Attack] key twice."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Tiyuri"] = "", -- 
 --      ["Toad"] = "", -- 
@@ -2251,6 +2289,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2274,6 +2313,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 --      ["TrophyRace"] = "",
 --      ["Trunks"] = "", -- 
@@ -2310,7 +2350,6 @@
 --      ["Under normal circumstances we could easily defeat them but we have kindly sent most of our men to the Kingdom of Sand to help with the annual dusting of the king's palace."] = "", -- A_Space_Adventure:fruit01
 --      ["Under the meteorite’s shadow ..."] = "", -- A_Space_Adventure:cosmos
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
---      ["Unique new weapons"] = "", -- Continental_supplies
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
 --      ["Unit 189"] = "", -- 
 --      ["Unit 234"] = "", -- 
@@ -2331,10 +2370,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["User Challenge"] = "",
@@ -2402,9 +2444,7 @@
 --      ["Warming Up"] = "", -- Basic_Training_-_Grenade
 --      ["Warning: Fire cake detected"] = "", -- ClimbHome
 --      ["Warning: Never ever leave the flying saucer while in water!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["WARNING: Sabotage detected!"] = "", -- Continental_supplies
 --      ["Warrior"] = "", -- Battalion
---      [" was extracted from the scheme|- This continent will be able to use the specials from the other continents!"] = "", -- Continental_supplies
 --      ["WatchBot 4000"] = "", -- User_Mission_-_Teamwork_2
 --      ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Watermelon Heart"] = "", -- A_Space_Adventure:fruit02
@@ -2425,6 +2465,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons Reset"] = "",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2544,8 +2585,6 @@
 --      ["Why %s? Why?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why, why, why, why!"] = "", -- A_Classic_Fairytale:queen
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
---      ["- Will get 1-3 random weapons"] = "", -- Continental_supplies
---      ["- Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
 --      ["Will you give me the other parts?"] = "", -- A_Space_Adventure:death01
 --      ["Win"] = "", -- A_Space_Adventure:ice01
@@ -2564,7 +2603,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
---      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
 --      ["Yeah, well, for some dude to be happy, some other dude has to suffer."] = "", -- A_Classic_Fairytale:queen
@@ -2597,12 +2636,11 @@
 --      ["You can change the detonation timer of grenades."] = "", -- Basic_Training_-_Grenade
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
---      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
---      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
---      ["- You can switch between hogs at the start of your turns. (Not first one)"] = "", -- Continental_supplies
 --      ["You can’t open a portal on the blue surface."] = "", -- portal
 --      ["You can use the other 2 hogs to assist you."] = "", -- A_Space_Adventure:fruit02
 --      ["You can use the rope to reach new places."] = "", -- Basic_Training_-_Rope
@@ -2669,7 +2707,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
@@ -2784,7 +2821,6 @@
 --      ["You will fail if you run out of ammo and there are still targets available."] = "", -- A_Space_Adventure:desert03
 --      ["You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission."] = "", -- A_Space_Adventure:fruit03
 --      ["You will play every 3 turns."] = "", -- A_Space_Adventure:fruit01
---      ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies
 --      ["You win!"] = "", -- Big_Armory
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
--- a/share/hedgewars/Data/Locale/sv.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/sv.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
 	["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 	["Bazooka Training"] = "Bazookaträning",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
 	["Control pillars to score points."] = "Kontrollera pelare för att ta poäng",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 --      ["Deadweight"] = "",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
 	["MISSION SUCCESSFUL"] = "UPPDRAG SLUTFÖRT", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1570,6 +1612,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1640,6 +1683,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 	["Poison"] = "Gift",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1658,7 +1702,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1666,6 +1713,7 @@
 --      ["Press [Precise] to skip intro"] = "",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1695,6 +1743,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1736,6 +1785,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1756,7 +1806,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1775,6 +1824,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1812,12 +1862,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1829,6 +1882,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1837,12 +1891,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1959,6 +2016,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1982,8 +2040,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2004,6 +2064,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2037,6 +2098,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2050,6 +2112,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2057,13 +2120,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2077,6 +2143,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 --      ["Switched to "] = "",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2084,6 +2151,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2124,9 +2192,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2155,6 +2226,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2163,6 +2235,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2191,6 +2272,7 @@
     ["The flag will respawn next round."] = "Flaggan kommer tillbaka nästa runda.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2248,6 +2330,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2255,6 +2338,7 @@
 --      ["THE SPECIALISTS"] = "",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2265,6 +2349,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2293,6 +2378,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2315,10 +2401,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2364,6 +2452,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2387,6 +2476,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
 --      ["Trunks"] = "", -- 
@@ -2447,10 +2537,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["User Challenge"] = "",
@@ -2545,6 +2638,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons Reset"] = "",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2686,6 +2780,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2720,7 +2815,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2799,7 +2896,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/tips_cs.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_cs.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Jednoduše zvol stejnou barvu jako spoluhráč, abys hrál ve stejném týmu. Každý z vás bude mít kontrolu nad svými vlastními ježky, ale vyhraje nebo prohraje společně.</tip>
     <tip>Některé zbraně mohou způsobovat jen malé poškození, ale mohou být devastující v pravé chvíli. Zkus použít pistoli Desert Eagle ke sražení několika nepřátelských ježků do vody.</tip>
     <tip>Pokud si nejsi jistý, co dělat a nechceš plýtvat municí, přeskoč tah. Ale nenech uběhnout moc času, protože pak přijde Náhlá smrt!</tip>
-    <tip>Pokud chceš zabránit ostatním, aby používali tvoji oblíbenou přezdívku na oficiálním serveru, zaregistruj se na http://www.hedgewars.org/.</tip>
+    <tip>Pokud chceš zabránit ostatním, aby používali tvoji oblíbenou přezdívku na oficiálním serveru, zaregistruj se na https://www.hedgewars.org/.</tip>
     <tip>Jsi znuděn standardní hrou? Vyzkoušej některou misi - nabídnou jiný herní zážitek v závislosti na tom, kterou si vybereš.</tip>
     <tip>Standardně hra vždycky nahrává poslední odehraný zápas jako ukázku. Vyber si 'Místní hru' a zvol tlačítko 'Ukázky' v pravém spodním rohu k jejich přehrávání a správě.</tip>
     <tip>Hedgewars je Open Source a Freeware, který jsme vytvořili v našem volném čase. Pokud máš problémy, zeptej se na našem fóru, ale neočekávej prosím nonstop podporu!</tip>
     <tip>Hedgewars je Open Source a Freeware, který jsme vytvořili v našem volném čase. Pokud se ti líbí, pomož nám malým příspěvkem, nebo se podílej na práci!</tip>
     <tip>Hedgewars je Open Source a Freeware, který jsme vytvořili v našem volném čase. Sdílej ho se svoji rodinou a přáteli dle libosti!</tip>
-    <tip>Čas od času se konají oficiální turnaje. Nadcházející události budou publikovány na http://www.hedgewars.org/ s několika denním předstihem.</tip>
+    <tip>Čas od času se konají oficiální turnaje. Nadcházející události budou publikovány na https://www.hedgewars.org/ s několika denním předstihem.</tip>
     <tip>Hedgewars je k dispozici v mnoha jazycích. Pokud překlad do tvého jazyka vypadá zastaralý nebo chybí, neváhej nás kontaktovat!</tip>
     <tip>Hedgewars může být spuštěno na mnoha různých operačních systémech včetně Microsoft Windows, Mac OS X a Linuxu.</tip>
     <tip>Vždycky si pamatuj, že můžeš vytvořit vlastní hru na místní síti i internetu. Nejsi odkázán jen na možnost 'Prostá hra'.</tip>
--- a/share/hedgewars/Data/Locale/tips_da.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_da.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Bare vælg samme farve som en ven for at spille sammen som et hold. Hver af jer vil stadig kontrollere sine egne pindsvin, men vil vinde eller tabe sammen.</tip>
     <tip>Nogle våben giver måske ikke særlig meget skade, men de kan være meget mere farlige i de rigtige situationer. Prøv at bruge Desert Eagle-pistolen til at skubbe flere pindsvin i vandet.</tip>
     <tip>Hvis du er usikker på hvad du skal gøre og ikke vil spilde ammunition, kan du springe en runde over. Men lad der ikke gå alt for meget tid, for ellers indtræffer Pludselig Død!</tip>
-    <tip>Hvis du ikke vil have at andre anvender dit foretrukne brugernavn på den officielle server, kan du registrere en bruger på http://www.hedgewars.org/.</tip>
+    <tip>Hvis du ikke vil have at andre anvender dit foretrukne brugernavn på den officielle server, kan du registrere en bruger på https://www.hedgewars.org/.</tip>
     <tip>Er du træt af den almindelige måde at spille på? Prøv en af missionerne - de tilbyder forskellige måder at spille på afhængigt af hvilken en du vælger.</tip>
     <tip>Som standard optager spillet altid det sidste spil du har spillet som en demo. Tryk på 'Lokalt spil' og vælg 'Demoer'-knappen i nederste højre hjørne for at afspille eller administrere dem.</tip>
     <tip>Hedgewars er Open Source og et gratis spil vi laver i vores fritid. Hvis du har problemer er du velkommen til at spørge på forummet, men forvent ikke at få hjælp 24 timer i døgnet!</tip>
     <tip>Hedgewars er Open Source og et gratis spil vi laver i vores fritid. Hvis du holder af det, kan du hjælpe os med en lille donation eller ved at indsende dine egne modifikationer!</tip>
     <tip>Hedgewars er Open Source og et gratis spil vi laver i vores fritid. Del det med dine venner og din familie som du ønsker!</tip>
-    <tip>Fra tid til anden er der officielle turneringer. Kommende begivenheder vil blive annonceret på http://www.hedgewars.org/ et par dage i forvejen.</tip>
+    <tip>Fra tid til anden er der officielle turneringer. Kommende begivenheder vil blive annonceret på https://www.hedgewars.org/ et par dage i forvejen.</tip>
     <tip>Hedgewars er tilgængeligt på mange sprog. Hvis oversættelsen på dit sprog mangler noget eller er uddateret, skal du være velkommen til at kontakte os!</tip>
     <tip>Hedgewars kan køre på mange forskellige operativsystemer, herunder Microsoft Windows, Mac OS X og Linux.</tip>
     <tip>Husk altid at du kan sætte dine egne spil op under lokale-, netværks- og online-spil. Du er ikke begrænset til kun at bruge 'Simpelt spil'-muligheden.</tip>
--- a/share/hedgewars/Data/Locale/tips_de.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_de.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -4,22 +4,22 @@
 # Do not escape characters or use the CDATA tag.
 <tips>
     <tip>Wähl einfach die selbe Farbe wie die eines Freundes aus, um gemeinsam als ein Klan zu spielen. Jeder von euch wird immer noch Kontrolle über seine eigenen Igel haben, aber sie werden gemeinsam siegen oder verlieren.</tip>
-    <tip>Einige Waffen mögen zwar nur geringfügigen Schaden anrichten, aber sie können in der passenden Sitation verheerend sein. Versuche, die Desert Eagle zu benutzen, um mehrere Igel ins Wasser zu schubsen.</tip>
+    <tip>Einige Waffen mögen zwar nur geringfügigen Schaden anrichten, aber sie können in der passenden Situation verheerend sein. Versuche, die Desert Eagle zu benutzen, um mehrere Igel ins Wasser zu schubsen.</tip>
     <tip>Falls du dir unsicher darüber bist, was du tun sollst und du keine Munition verschwenden willst, überspring die Runde. Aber lass nicht zu viel Zeit verstreichen, weil irgendwann der Sudden Death kommt.</tip>
     <tip>Willst du Seile sparen? Lass das Seil im Flug los und schieß erneut. Solange du den Boden nicht berührst und kein Schuss daneben geht, wirst du dein Seil wiederverwenden, ohne Vorräte zu vergeuden.</tip>
-    <tip>Wenn du Andere davon abhalten willst, deinen Lieblingsspitznamen auf dem offiziellen Server zu benutzen, registiere ein Benutzerkonto auf <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a>.</tip>
+    <tip>Wenn du Andere davon abhalten willst, deinen Lieblingsspitznamen auf dem offiziellen Server zu benutzen, registriere ein Benutzerkonto auf <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a>.</tip>
     <tip>Bist du vom Standardspiel gelangweilt? Dann probier eine der Missionen aus – sie spielen sich anders, je nach dem, welche Mission du ausgewählt hast.</tip>
     <tip>Standardmäßig wird das Programm immer vom letzten Spiel eine Wiederholung abspeichern. Wähle »Auf einen einzelnen Computer spielen« und dann den »Aufgezeichnete Wiederholungen ansehen«-Knopf auf der rechten unteren Ecke, um sie abzuspielen oder zu verwalten.</tip>
     <tip>Hedgewars ist freie Open-Source-Software, die wir in unserer Freizeit erstellen. Falls du Probleme hast, frag uns in unseren Foren oder besuch unseren IRC-Channel!</tip>
     <tip>Hedgewars ist freie Open-Source-Software, die wir in unserer Freizeit erstellen. Wenn es dir gefällt, hilf uns mit einer kleinen Spende oder steuere deine eigenen Werke bei!</tip>
-    <tip>Hedgewars ist freie Open-Source-Software, die wir in unserer Freizeit erstellen. Teile es mit deiner Famlie und deinen Freunden, wie es dir gefällt!</tip>
+    <tip>Hedgewars ist freie Open-Source-Software, die wir in unserer Freizeit erstellen. Teile es mit deiner Familie und deinen Freunden, wie es dir gefällt!</tip>
     <tip>Hedgewars ist freie Open-Source-Software, die wir in unserer Freizeit nur so zum Spaß erstellen. Triff die Entwickler auf <a href="irc://irc.freenode.net/hedgewars">#hedgewars</a>!</tip>
-    <tip>Von Zeit zu Zeit wird es offizielle Turniere geben. Bevorstehende Ereignisse werden auf <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a> ein paar Tage im Voraus angekündigt.</tip>
+    <tip>Von Zeit zu Zeit wird es offizielle Turniere geben. Bevorstehende Ereignisse werden auf <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a> ein paar Tage im Voraus angekündigt.</tip>
     <tip>Hedgewars ist in vielen Sprachen verfügbar. Wenn die Übersetzung deiner Sprache zu fehlen oder veraltet zu sein scheint, nimm ruhig mit uns Kontakt auf!</tip>
-    <tip>Hedgewars läuft auf vielen verschiedenen Betriebssystemem, unter anderen Microsoft Windows, Mac OS X und GNU/Linux.</tip>
+    <tip>Hedgewars läuft auf vielen verschiedenen Betriebssystemen, unter anderem Microsoft Windows, Mac OS X und GNU/Linux.</tip>
     <tip>Denk immer daran, dass du in der Lage bist, deine eigenen Spiele in lokalen Spielen und Netzwerkspielen aufzusetzen. Du musst nicht zwangsläufig nur einfache Spiele spielen.</tip>
     <tip>Verbinde einen oder mehr Gamepads, bevor du das Spiel startest, damit du ihre Belegung deinen Teams zuweisen kannst.</tip>
-    <tip>Erstelle ein Benutzerkonto auf <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a>, um andere davon abzuhalten, deinen Lieblingsspitznamen beim Spielen auf dem offiziellen Server zu benutzen.</tip>
+    <tip>Erstelle ein Benutzerkonto auf <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a>, um andere davon abzuhalten, deinen Lieblingsspitznamen beim Spielen auf dem offiziellen Server zu benutzen.</tip>
     <tip>Wenn du spielst, solltest du dir wenigstens ein mal pro Stunde eine kurze Pause gönnen.</tip>
     <tip>Wenn deine Grafikkarte nicht in der Lage ist, hardwarebeschleunigtes OpenGL zur Verfügung zu stellen, versuche es mit einer niedrigen Qualitätsstufe (in den Grafikeinstellungen), um die Geschwindigkeit zu erhöhen.</tip>
     <tip>Wenn deine Grafikkarte nicht in der Lage ist, hardwarebeschleunigtes OpenGL zur Verfügung zu stellen, versuche, die benötigten Treiber zu updaten.</tip>
@@ -43,7 +43,7 @@
     <tip>Der Flammenwerfer ist eine Waffe, aber sie kann auch zum Tunnelgraben verwendet werden.</tip>
     <tip>Benutze den Molotowcocktail oder Flammenwerfer, um kurzzeitig Igel daran zu hindern, Gelände wie Tunnel oder Bauträger zu überqueren.</tip>
     <tip>Willst du wissen, wer hinter dem Spiel steckt? Klick auf das Hedgewars-Logo im Hauptmenü, um die Liste der Mitwirkenden (derzeit nur auf Englisch, Anm. eines Übersetzers) zu sehen.</tip>
-    <tip>Magst du Hedgewars? Werd zum Fan auf <a href="http://www.facebook.com/Hedgewars">Facebook</a> oder folg uns auf <a href="http://twitter.com/hedgewars">Twitter</a>!</tip>
+    <tip>Magst du Hedgewars? Werd zum Fan auf <a href="https://www.facebook.com/Hedgewars">Facebook</a> oder folg uns auf <a href="https://twitter.com/hedgewars">Twitter</a>!</tip>
     <tip>Tu dir keinen Zwang an, dir deine eigenen Grabsteine, Hüte, Flaggen oder sogar Karten und Szenerien zu malen! Aber beachte, dass du sie irgendwo online teilen musst, um sie online benutzen zu können.</tip>
     <tip>Halte deine Grafikkartentreiber auf dem neuesten Stand, um Probleme beim Spielen des Spiels zu vermeiden.</tip>
     <tip>Kopf oder Zahl? Gib »/rnd« in der Lobby ein und finde es heraus. »/rnd Schere Stein Papier« funktioniert auch!</tip>
--- a/share/hedgewars/Data/Locale/tips_en.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_en.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -7,14 +7,14 @@
     <tip>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</tip>
     <tip>If you’re unsure what to do and don’t want to waste ammo, skip one round. But don’t let too much time pass as there will be Sudden Death!</tip>
     <tip>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don’t touch the ground or miss a shot you’ll reuse your rope without wasting ammo!</tip>
-    <tip>If you’d like to keep others from using your preferred nickname on the official server, register an account at <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a>.</tip>
+    <tip>If you’d like to keep others from using your preferred nickname on the official server, register an account at <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a>.</tip>
     <tip>You're bored of default gameplay? Try one of the missions — they'll offer different gameplay depending on the one you picked.</tip>
     <tip>By default the game will always record the last game played as a demo. Select “Local Game” and pick the “Demos” button on the lower right corner to play or manage them.</tip>
     <tip>Hedgewars is free software (Open Source) we create in our spare time. If you’ve got problems, ask on our forums or visit our IRC room!</tip>
     <tip>Hedgewars is free software (Open Source) we create in our spare time. If you like it, feel free to help us with a small donation or contribute your own work!</tip>
     <tip>Hedgewars is free software (Open Source) we create in our spare time. Share it with your family and friends as you like!</tip>
     <tip>Hedgewars is free software (Open Source) we create in our spare time, just for fun! Meet the devs in <a href="irc://irc.freenode.net/hedgewars">#hedgewars</a>!</tip>
-    <tip>From time to time there will be official tournaments. Upcoming events will be announced at <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a> some days in advance.</tip>
+    <tip>From time to time there will be official tournaments. Upcoming events will be announced at <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a> some days in advance.</tip>
     <tip>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</tip>
     <tip>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and GNU/Linux.</tip>
     <tip>Always remember you’re able to set up your own games in local and network/online play. You’re not restricted to the “Simple Game” option.</tip>
@@ -42,7 +42,7 @@
     <tip>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</tip>
     <tip>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</tip>
     <tip>Want to know who’s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</tip>
-    <tip>Like Hedgewars? Become a fan on <a href="http://www.facebook.com/Hedgewars">Facebook</a> or follow us on <a href="http://twitter.com/hedgewars">Twitter</a></tip>
+    <tip>Like Hedgewars? Become a fan on <a href="https://www.facebook.com/Hedgewars">Facebook</a> or follow us on <a href="https://twitter.com/hedgewars">Twitter</a></tip>
     <tip>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you’ll have to share them somewhere to use them online.</tip>
     <tip>Keep your video card drivers up to date to avoid issues playing the game.</tip>
     <tip>Heads or tails? Type “/rnd” in the lobby and you’ll find out. Also “/rnd rock paper scissors” works!</tip>
--- a/share/hedgewars/Data/Locale/tips_es.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_es.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Elige el mismo color que tus amigos para hacer una alianza con ellos. Cada uno de vosotros controlará sus propios erizos, pero la victoria o derrota será compartida por vuestra facción.</tip>
     <tip>Puede que algunas armas hagan poco daño, pero pueden ser realmente devastadoras si son usadas en el momento correcto. Prueba a usar la Desert eagle para empujar erizos enemigos al agua, por ejemplo.</tip>
     <tip>Si no tienes claro qué vas a hacer y prefieres no desperdiciar munición puedes pasar un turno. ¡Pero ten cuidado, si dejas pasar muchos turnos puede que empiece la muerte súbita!</tip>
-    <tip>Si prefieres que nadie más use tu nick en el servidor oficial puedes registrarlo en http://www.hedgewars.org/.</tip>
+    <tip>Si prefieres que nadie más use tu nick en el servidor oficial puedes registrarlo en https://www.hedgewars.org/.</tip>
     <tip>¿Estás cansado del modo de juego de siempre? Prueba alguna de las misiones, encontrarás en ellas nuevos tipos de juego dependiendo de la que elijas.</tip>
     <tip>El juego intentará guardar la última partida como una demo de forma predeterminada. Más tarde puedes ir a "Juego local" y visitar la sección de "Demos" en la esquina inferior derecha para reproducirlas o gestionarlas.</tip>
     <tip>Hedgewars es un juego gratuito de código abierto que hemos creado en nuestro tiempo libre. Si tienes algún problema estaremos encantados de ayudarte en nuestros foros o canal de IRC, pero ¡no esperes que estemos allí las 24 horas del día!</tip>
     <tip>Hedgewars es un juego gratuito de código abierto que hemos creado en nuestro tiempo libre. ¡Si te gusta podrías considerar el ayudarnos con una pequeña donación o contribuyendo con tu propio trabajo!</tip>
     <tip>Hedgewars es un juego gratuito de código abierto que hemos creado en nuestro tiempo libre. ¡Compártelo con tu família y amigos tanto como quieras!</tip>
-    <tip>De cuando en cuando celebramos torneos oficiales. Puedes mantenerte al día sobre los próximos eventos en http://www.hedgewars.org.</tip>
+    <tip>De cuando en cuando celebramos torneos oficiales. Puedes mantenerte al día sobre los próximos eventos en https://www.hedgewars.org.</tip>
     <tip>Hedgewars está disponible en varios idiomas. Si no encuentras traducción a tu idioma o piensas que la actual es de baja calidad o está desactualizada estaremos encantados de aceptar tu colaboración para mejorarla.</tip>
     <tip>Hedgewars es un juego multiplataforma que puede ser ejecutado en diversos sistemas operativos, incluyendo Windows, Mac OS X y Linux.</tip>
     <tip>Recuerda: puedes crear tus propias partidas multijugador tanto en local como por red, no estás limitado a jugar contra la máquina.</tip>
--- a/share/hedgewars/Data/Locale/tips_fi.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_fi.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Valitse sama väri kaverisi kanssa pelataksesi samassa joukkueessa. Kumpikin ohjaa omia siilejään, mutta voitatte ja häviätte yhdessä.</tip>
     <tip>Jotkut aseet tekevät vain vähän vahinkoa, mutta voivat olla tehokkaita sopivassa tilanteessa. Kokeile ampua useampi siili veteen Desert Eaglella.</tip>
     <tip>Jos et tiedä mitä tehdä, etkä halua tuhlata ammuksia, jätä vuoro väliin. Mutta älä viivyttele liikaa koska Äkkikuolema koittaa ennemmin tai myöhemmin!</tip>
-    <tip>Jos haluat estää muita käyttämästä nimimerkkiäsi virallisella palvelimella, rekisteröi tunnus osoitteessa <a href="http://www.hedgewars.org/">www.hedgewars.org</a></tip>
+    <tip>Jos haluat estää muita käyttämästä nimimerkkiäsi virallisella palvelimella, rekisteröi tunnus osoitteessa <a href="https://www.hedgewars.org/">www.hedgewars.org</a></tip>
     <tip>Kyllästyttääkö normaali peli? Kokeile operaatioita - Ne tarjoaa erilaisia pelitilanteita.</tip>
     <tip>Oletuksena viimeisin peli nauhoitetaan muistiin. Klikkaa filmikameran kuvaa nähdäksesi tallennetut pelit. Filmikela-kuvakkeesta aukeaa nauhoitetut videoklipit.</tip>
     <tip>Hedgewars on avointa lähdekoodia ja ilmainen peli, jota me kehitämme vapaa-aikanamme. Jos sinulla on ongelmia, kysy keskustelualueilta apua, mutta älä vaadi 24/7-tukea!</tip>
     <tip>Hedgewars on avointa lähdekoodia ja ilmainen peli, jota me kehitämme vapaa-aikanamme. Jos pidät siitä, voit auttaa meitä pienellä lahjoituksella tai omaa työllä!</tip>
     <tip>Hedgewars on avointa lähdekoodia ja ilmainen peli, jota me kehitämme vapaa-aikanamme. Pelaa sitä ystäviesi kanssa miten paljon haluat!</tip>
-    <tip>Toisinaan järjestetään virallisia turnauksia. Tulevista tapahtumista tiedotetaan osoitteessa <a href="http://www.hedgewars.org/">www.hedgewars.org</a> muutama päivä etukäteen.</tip>
+    <tip>Toisinaan järjestetään virallisia turnauksia. Tulevista tapahtumista tiedotetaan osoitteessa <a href="https://www.hedgewars.org/">www.hedgewars.org</a> muutama päivä etukäteen.</tip>
     <tip>Hedgewars on saatavilla monilla kielillä. Jos oman kielinen käännös puuttuu tai on vanhentunut, ota yhteyttä!</tip>
     <tip>Hedgewars toimii useilla eri käyttöjärjestelmillä, kuten Microsoft Windowsissa, Mac OS X:ssä ja Linuxissa.</tip>
     <tip>Voit aina luoda oman pelisi paikallisesti ja verkkopelissä. Et ole rajoitettu yksinkertaiseen peliin.</tip>
@@ -42,7 +42,7 @@
     <tip>Haluatko todella pitää tiettyä hattua? Lahjoita meille niin saat yksinoikeudella vapaavalintaisen hatun!</tip>
     <tip>Pidä näytönohjaimesi ajurit ajantasalla jotta peli pyörii sulavasti ja ongelmitta.</tip>
     <tip>Löydät Hedgewars-asetustiedostot hakemistosta "Omat tiedostot\Hedgewars". Ota varmuuskopio tai ota ne mukaasi, mutta älä muokkaa niitä käsin.</tip>
-    <tip>Seuraa Hedgewarsia <a href="http://www.facebook.com/Hedgewars">Facebookissa</a> ja <a href="http://twitter.com/hedgewars">Twitterissä</a>.</tip>
+    <tip>Seuraa Hedgewarsia <a href="https://www.facebook.com/Hedgewars">Facebookissa</a> ja <a href="https://twitter.com/hedgewars">Twitterissä</a>.</tip>
     <tip>Kruunu vai klaava? Kirjoita "/rnd" aulassa ja ota selvää. Myös "/rnd kivi paperi sakset" toimii! </tip>
     <tip>Pelitiedostot (tallennukset ja demot) voidaan assosioida pelin kanssa, jolloin ne aukeavat suoraan verkko- ja tiedostoselaimesta.</tip>
     <tip>Suutarit miinat eivät ole harmittomia: ne räjähtävät kovasta iskusta!</tip>
--- a/share/hedgewars/Data/Locale/tips_fr.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_fr.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Choisissez la même couleur qu'un ami pour jouer dans la même équipe. Chacun de vous continuera à contrôler son ou ses hérissons mais ils gagneront ou perdront ensembles.</tip>
     <tip>Certaines armes peuvent occasionner seulement de faibles dommages mais être beaucoup plus dévastatrices dans la situation adéquate. Essayez le Révolver pour envoyer plusieurs hérissons à l'eau.</tip>
     <tip>Si vous ne savez pas quoi faire et ne voulez pas gaspiller de munitions, passez un tour. Mais ne laissez pas trop filer le temps ou ce sera la Mort Subite !</tip>
-    <tip>Si vous voulez empêcher les autres d'utiliser votre pseudo sur le serveur officiel, créez un compte sur http://www.hedgewars.org/.</tip>
+    <tip>Si vous voulez empêcher les autres d'utiliser votre pseudo sur le serveur officiel, créez un compte sur https://www.hedgewars.org/.</tip>
     <tip>Assez du mode par défaut ? Essayez une des missions - elles offrent différents types de jeu suivant votre choix.</tip>
     <tip>Par défaut le jeu enregistre la dernière partie jouée comme une démonstration. Sélectionnez « Jeu en local » puis « Démonstrations » en bas à droite pour les visionner ou les gérer.</tip>
     <tip>Hedgewars est un jeu libre et gratuit créé sur notre temps libre. Si vous avez des problèmes, demandez sur nos forums mais n'attendez pas de support 24h/24.</tip>
     <tip>Hedgewars est un jeu libre et gratuit créé sur notre temps libre. Si vous l'aimez, aidez-nous avec un petit don ou contribuez par votre travail !</tip>
     <tip>Hedgewars est un jeu libre et gratuit créé sur notre temps libre. Partagez-le avec votre famille et vos amis comme vous le voulez !</tip>
-    <tip>De temps en temps il y aura des tournois officiels. Les évènements à venir seront annoncés sur http://www.hedgewars.org/ quelques jours à l'avance.</tip>
+    <tip>De temps en temps il y aura des tournois officiels. Les évènements à venir seront annoncés sur https://www.hedgewars.org/ quelques jours à l'avance.</tip>
     <tip>Hedgewars est disponible dans de nombreuses langues. Si la traduction dans votre langue est partielle ou obsolète, contactez-nous !</tip>
     <tip>Hedgewars peux être exécuté sur de nombreux systèmes d'exploitation différents, incluant Microsoft Windows, Mac OS X et Linux. </tip>
     <tip>Souvenez-vous que vous pouvez créer votre propres parties en local et en ligne. Vous n'est pas limités aux options de jeu par défaut.</tip>
--- a/share/hedgewars/Data/Locale/tips_gd.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_gd.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -7,14 +7,14 @@
     <tip>Tha airm ann nach dèan ach beagan a dhochann ach dh'fhaoidte gum bi iad glè èifeachdach a-rèir an t-suidheachaidh. Feuch gun cleachd thu Iolaire an fhàsaich gus iomadh gràineag a chur dhan mhuir.</tip>
     <tip>Mur eil thu cinnteach na nì thu agus mur eil thu airson connadh a chaitheamh gun fheum, leig seachad do chuairt. Ach na fuirich ro fhada on a thigeadh bàs obann ort!</tip>
     <tip>A bheil thu airson ròpannan a shàbhaladh? Leig às an ròpa fad 's a bhios tu san adhair is loisg e a-rithist. Cho fad 's nach bean thu ri tìr is a chuimsicheas tu gu soirbheachail, cleachdaidh tu an ròpa agad a-rithist gun a bhith a' caitheamh connaidh!</tip>
-    <tip>Mur eil thu ag iarraidh gun cleachd daoine eile am far-ainm as fhearr leat air an fhrithealaiche oifigeil, clàraich cunntas air <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a>.</tip>
+    <tip>Mur eil thu ag iarraidh gun cleachd daoine eile am far-ainm as fhearr leat air an fhrithealaiche oifigeil, clàraich cunntas air <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a>.</tip>
     <tip>A bheil thu seachd searbh dhen gheama àbhaisteach? Feuch fear dhe na miseanan — bheir iad dòigh-chluiche eadar-dhealaichte dhut a-rèir an fhir a thagh thu</tip>
     <tip>Clàraichidh sinn an geama mu dheireadh a chluich thu mar demo gu fèin-obrachail. Tagh “Geama ionadail” agus tagh putan nan “Demo” taobh deas aig a' bhonn gus an cluich no an stiùireadh.</tip>
     <tip>'S e bathar-bog saor (Open Source) a th' ann an Hedgewars a tha sinn a' cruthachadh gu saor-thoileach. Ma tha duilgheadas agad, faighnich air a' bhòrd-bhrath no tadhail air an t-seòmar IRC againn!</tip>
     <tip>'S e bathar-bog saor (Open Source) a th' ann an Hedgewars a tha sinn a' cruthachadh gu saor-thoileach. Ma tha e a' còrdadh riut, nach doir thu tabhartas airgid no obrach dhuinn?</tip>
     <tip>'S e bathar-bog saor (Open Source) a th' ann an Hedgewars a tha sinn a' cruthachadh gu saor-thoileach. Co-roinn e le do theaghlach is caraidean mar a thogras tu!</tip>
     <tip>'S e bathar-bog saor (Open Source) a th' ann an Hedgewars a tha sinn a' cruthachadh gu saor-thoileach a cum tlachd! Coinnich ris an luchd-leasachaidh ann an <a href="irc://irc.freenode.net/hedgewars">#hedgewars</a>!</tip>
-    <tip>Bi fèill-chluiche oifigeil againn o àm gu àm. Sgaoilidh sinn brathan-naidheachd mu na tachartasan air <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a> beagan làithean ro làimh.</tip>
+    <tip>Bi fèill-chluiche oifigeil againn o àm gu àm. Sgaoilidh sinn brathan-naidheachd mu na tachartasan air <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a> beagan làithean ro làimh.</tip>
     <tip>Tha Hedgewars ri fhaighinn ann an iomadh cànan. Ma tha an cànan agad a dhìth no an t-eadar-theangachadh ro shean, nach cuir thu fios thugainn?</tip>
     <tip>Gabhaidh Hedgewars a ruith air iomadh siostam-obrachaidh, a' gabhail a-steach Microsoft Windows, Mac OS X agus GNU/Linux.</tip>
     <tip>Cuimhnich gur urrainn dhut na geamannan agad fhèin a suidheachadh air an lìonra ionadail no air loidhne. Tha barrachd roghainnean na geama simplidh agad.</tip>
@@ -42,7 +42,7 @@
     <tip>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</tip>
     <tip>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</tip>
     <tip>Want to know who’s behind the game? Click on the Hedgewars logo in the main menu to see the credits.</tip>
-    <tip>Like Hedgewars? Become a fan on <a href="http://www.facebook.com/Hedgewars">Facebook</a> or follow us on <a href="http://twitter.com/hedgewars">Twitter</a></tip>
+    <tip>Like Hedgewars? Become a fan on <a href="https://www.facebook.com/Hedgewars">Facebook</a> or follow us on <a href="https://twitter.com/hedgewars">Twitter</a></tip>
     <tip>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you’ll have to share them somewhere to use them online.</tip>
     <tip>Keep your video card drivers up to date to avoid issues playing the game.</tip>
     <tip>Heads or tails? Type “/rnd” in the lobby and you’ll find out. Also “/rnd rock paper scissors” works!</tip>
@@ -66,7 +66,7 @@
     <tip>Be aware in lands of Snow and Christmas, because girders are made of slippery ice.</tip>
     <tip>The retreat time depends on the weapon you used. Be careful, some weapons don’t have a retreat time and immediately end your turn!</tip>
     <windows-only>
-        <tip>This version of Hedgewars supports <a href="http://www.xfire.com">Xfire</a>. Make sure to add Hedgewars to its game list so your friends can see you playing.</tip>
+        <tip>This version of Hedgewars supports <a href="https://www.xfire.com">Xfire</a>. Make sure to add Hedgewars to its game list so your friends can see you playing.</tip>
         <tip>You can find your Hedgewars configuration files under “My Documents\Hedgewars”. Create backups or take the files with you, but don’t edit them by hand.</tip>
     </windows-only>
     <mac-only>
@@ -75,4 +75,4 @@
     <linux-only>
         <tip>You can find your Hedgewars configuration files under “.hedgewars” in your home directory. Create backups or take the files with you, but don’t edit them by hand.</tip>
     </linux-only>
-</tips>
\ No newline at end of file
+</tips>
--- a/share/hedgewars/Data/Locale/tips_it.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_it.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -7,14 +7,14 @@
     <tip>Alcune armi potrebbero fare pochi danni ma possono essere devastanti se usate al momento giusto. Prova ad esempio ad utilizzare la Desert Eagle per spingere più ricci in acqua.</tip>
     <tip>Se non sai cosa fare e non vuoi sprecare munizioni, salta il turno. Ma non farlo troppe volte perché c'è il Sudden Death!</tip>
     <tip>Vuoi utilizzare più a lungo la corda? Rilascia la corda a mezz'aria e spara di nuovo. Finché non tocchi il terreno potrai riusare la corda senza sprecare munizioni!</tip>
-    <tip>Se vuoi evitare che altri possano impersonarti, utilizzando il tuo nickname, sul server ufficiale, registrati su http://www.hedgewars.org/.</tip>
+    <tip>Se vuoi evitare che altri possano impersonarti, utilizzando il tuo nickname, sul server ufficiale, registrati su https://www.hedgewars.org/.</tip>
     <tip>Sei stanco delle partite preimpostate? Prova una missione - le missioni offrono interessanti modalità differenti di partite in base alle tue scelte.</tip>
     <tip>Il gioco salverà sempre l'ultima partita giocata come demo. Seleziona 'Gioco locale' e clicca il bottone 'Demos' nell'angolo in basso a destra per gestirle.</tip>
     <tip>Hedgewars è un programma Open Source e gratuito che creiamo nel nostro tempo libero. Se hai problemi, chiedi nei nostri forum oppure visita il nostro canale IRC!</tip>
     <tip>Hedgewars è un programma Open Source e gratuito che creiamo nel nostro tempo libero. Se ti piace, aiutaci con una piccola donazione o contribuisci con il tuo lavoro!</tip>
     <tip>Hedgewars è un programma Open Source e gratuito che creiamo nel nostro tempo libero. Condividilo con tutta la famiglia e con gli amici come più ti piace!</tip>
     <tip>Hedgewars è un programma Open Source e gratuito che creiamo nel nostro tempo libero. Incontra gli sviluppatori sul canale <a href="irc://irc.freenode.net/hedgewars">#hedgewars</a>!</tip>
-    <tip>Di tanto in tanto ci saranno tornei ufficiali. Gli eventi saranno annunciati su <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a> con qualche giorno di anticipo.</tip>
+    <tip>Di tanto in tanto ci saranno tornei ufficiali. Gli eventi saranno annunciati su <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a> con qualche giorno di anticipo.</tip>
     <tip>Hedgewars è disponibile in molte lingue. Se la traduzione nella tua lingua sembra mancante o non aggiornata, sentiti libero di contattaci!</tip>
     <tip>Hedgewars può essere usato su molti sistemi operativi differenti come Microsoft Windows, Mac OS X e GNU/Linux.</tip>
     <tip>Ricordati che sei sempre in grado di configurare partire personalizzate in locale e online. Non devi sentirti limitato alle opzioni predefinite!</tip>
@@ -42,7 +42,7 @@
     <tip>Il Lanciafiamme è un'arma che può essere usata anche per scavare gallerie.</tip>
     <tip>Usa la Bomba Molotov o il Lanciafiamme per impedire temporaneamente ai ricci di attraversare terreni pianeggianti, tunnel o collinette.</tip>
     <tip>Vuoi sapere chi c'è dietro il gioco? Clicca sul logo Hedgewars nel menu principale per vederne gli autori e sviluppatori.</tip>
-    <tip>Ti piace Hedgewars? Diventa fan su <a href="http://www.facebook.com/Hedgewars">Facebook</a> oppure seguici su <a href="http://twitter.com/hedgewars">Twitter</a></tip>
+    <tip>Ti piace Hedgewars? Diventa fan su <a href="https://www.facebook.com/Hedgewars">Facebook</a> oppure seguici su <a href="https://twitter.com/hedgewars">Twitter</a></tip>
     <tip>Sentiti libero di disegnare tombe, cappelli, bandiere o anche mappe e temi personalizzati! Ma nota che dovrai condividerli in qualche modo per usarli online.</tip>
     <tip>Mantieni aggiornati i driver della tua scheda video, per evitare problemi durante il gioco.</tip>
     <tip>Testa o croce? Scrivi “/rnd” nella schermata LOBBY e lo scoprirai. Funziona anche “/rnd carta sasso forbice”!</tip>
--- a/share/hedgewars/Data/Locale/tips_pl.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_pl.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -12,7 +12,7 @@
     <tip>Hedgewars jest darmową grą o otwartym kodzie, którą tworzymy w naszym wolnym czasie. Jeśli ją lubisz, wspomóż nas małą wpłatą lub wnieś w nią trochę własnej pracy!</tip>
     <tip>Hedgewars jest darmową grą o otwartym kodzie, którą tworzymy w naszym wolnym czasie. Jeśli tylko chcesz, rozdaj ją swojej rodzinie i kolegom!</tip>
     <tip>Hedgewars jest darmową grą o otwartym kodzie, którą tworzymy w naszym wolnym czasie, tylko dla zabawy! Poznaj twórcó na <a href="irc://irc.freenode.net/hedgewars">#hedgewars</a>!</tip>
-    <tip>Od czasu do czasu będą organizowane mistrzostwa. Będą one ogłaszane z wyprzedzeniem na <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a>.</tip>
+    <tip>Od czasu do czasu będą organizowane mistrzostwa. Będą one ogłaszane z wyprzedzeniem na <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a>.</tip>
     <tip>Hedgewars jest dostępne w wielu językach. Jeśli brakuje tłumaczenia w twoim języku bądź jest ono niekompletne, nie bój się z nami skontaktować!</tip>
     <tip>Hedgewars może być uruchomione na różnych systemach operacyjnych, takich jak Microsoft Windows, Mac OS X, oraz GNU/Linux.</tip>
     <tip>Zawsze możesz zmieniać ustawienia gry w opcjach gry lokalnej lub sieciowej. Nie musisz ciągle używać tzw. "Szybkiej gry".</tip>
@@ -26,7 +26,7 @@
     <tip>Żaden jeż nie został ranny w czasie tworzenia tej gry.</tip>
     <tip>Hedgewars jest darmową grą o otwartym kodzie źródłowym, którą tworzymy w naszym wolnym czasie. Jeśli ktokolwiek sprzedał Tobie tę grę, powinieneś upomnieć się o swoje pieniądze!</tip>
     <tip>Jeśli podłączysz jeden lub więcej gamepadów przed włączeniem gry, będziesz mieć możliwość przypisania klawiszy, by sterować swoimi jeżami.</tip>
-    <tip>Stwórz konto na <a href="http://www.hedgewars.org/">http://www.hedgewars.org/</a>, by zapobiec używania twojego ulubionego nicku przez innych na oficjalnym serwerze.</tip>
+    <tip>Stwórz konto na <a href="https://www.hedgewars.org/">https://www.hedgewars.org/</a>, by zapobiec używania twojego ulubionego nicku przez innych na oficjalnym serwerze.</tip>
     <tip>Jeśli twoja karta nie wspiera sprzętowego przyspieszania OpenGL, spróbuj uaktualnić swoje sterowniki.</tip>
     <tip>Są trzy różne rodzaje skoku możliwe do wykonania. Naciśnij [wysoki skok] dwa razy by zrobić bardzo wysoki skok w tył.</tip>
     <tip>Boisz się upadku z krawędzi terenu? Przytrzymaj klawisz [precyzyjnego celowania], by obrócić się w [lewo] lub [prawo] bez ruszenia się z miejsca.</tip>
@@ -40,7 +40,7 @@
     <tip>Dystans, który ciasto może przebyć, zależy od terenu, który ma do przebycia. Użyj [ataku] by zdetonować je wcześniej.</tip>
     <tip>Miotacz ognia jest śmiercionośną bronią ale może być użyty również jako narzędzie do kopania tuneli.</tip>
     <tip>Chcesz wiedzieć kto tworzy tę grę? Kliknij logo w głównym menu, by zobaczyć autorów.</tip>
-    <tip>Lubisz Hedgewars? Zostań fanem na <a href="http://www.facebook.com/Hedgewars">Facebooku</a> lub obserwuj nas na <a href="http://twitter.com/hedgewars">Twitterze</a>!</tip>
+    <tip>Lubisz Hedgewars? Zostań fanem na <a href="https://www.facebook.com/Hedgewars">Facebooku</a> lub obserwuj nas na <a href="https://twitter.com/hedgewars">Twitterze</a>!</tip>
     <tip>Możesz rysować własne nagrobki, czapki, flagi lub nawet mapy albo motywy! Miej na uwadze by udostępnić je każdemu, kto będzie grał z Tobą przez sieć.</tip>
     <tip>Chcesz nosić wymarzoną czapkę? Wspomóż nas pieniężnie, a my zrobimy specjalną czapkę tylko dla Ciebie!</tip>
     <tip>Pamiętaj o aktualizowaniu sterowników, by zapobiec problemom z grami.</tip>
--- a/share/hedgewars/Data/Locale/tips_ru.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_ru.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Выберите тот же цвет команда, что у друга, чтобы играть в союзе. Вы будете управлять своими ежами, но выиграете или проиграете вместе.</tip>
     <tip>Некоторые виды оружия наносят небольшой урон, но могут наносить больший урон в правильной ситуации. Попробуйте использовать пистолет Дезерт Игл, чтобы столкнуть несколько ежей в воду.</tip>
     <tip>Если вы не уверены в том, что хотите сделать и не хотите тратить снаряды, пропустите ход. Но не теряйте много времени, так как смерть неизбежна!</tip>
-    <tip>Если вы хотите предотвратить использование вашего псевдонима другими игроками на официальном игровом сервере, зарегистрируйтесь на http://www.hedgewars.org/.</tip>
+    <tip>Если вы хотите предотвратить использование вашего псевдонима другими игроками на официальном игровом сервере, зарегистрируйтесь на https://www.hedgewars.org/.</tip>
     <tip>Наскучила обычная игра? Попробуйте миссии, имеющие различные виды сценариев.</tip>
     <tip>По умолчанию игры всегда записывает последнюю игру в виде демки. Выберите "Локальную игру" и нажмите кнопку "Демки" в правом нижнем углу, чтобы проиграть запись.</tip>
     <tip>Hedgewars - это открытое и свободное программное обеспечение, которое мы создаём в наше свободное время. Если у вас возникают вопросы, задавайте их на нашем форуме, но пожалуйста, не ожидайте круглосуточной поддержки!</tip>
     <tip>Hedgewars - это открытое и свободное программное обеспечение, которое мы создаём в наше свободное время. Если вам понравилась игра, помогите нам денежным вознаграждением или вкладом в виде вашей работы!</tip>
     <tip>Hedgewars - это открытое и свободное программное обеспечение, которое мы создаём в наше свободное время. Распространяйте его среди друзей и членов семьи!</tip>
-    <tip>Время от времени проводятся официальные турниры. Предстоящие события анонсируются на http://www.hedgewars.org/ за несколько дней.</tip>
+    <tip>Время от времени проводятся официальные турниры. Предстоящие события анонсируются на https://www.hedgewars.org/ за несколько дней.</tip>
     <tip>Hedgewars доступен на многих языках. Если перевод на ваш язык отсутствует или устарел, сообщите нам!</tip>
     <tip>Hedgewars запускается на множестве различных операционных систем, включая Microsoft Windows, Mac OS X и Linux.</tip>
     <tip>Помните, что у вас есть возможность создать собственную игру локально или по сети. Вы не ограничены кнопкой "Простая игра".</tip>
@@ -26,7 +26,7 @@
     <tip>При подготовке игры не пострадал ни один ёж.</tip>
     <tip>Hedgewars - это открытое и свободное программное обеспечение, которое мы создаём в наше свободное время. Если кто-то продал вам игру, потребуйте возврат денег!</tip>
     <tip>Подсоедините один или несколько геймпадов перед запуском игры, и вы сможете настроить их для управления командами.</tip>
-    <tip>Если вы хотите предотвратить использование вашего псевдонима другими игроками на официальном игровом сервере, зарегистрируйтесь на http://www.hedgewars.org/.</tip>
+    <tip>Если вы хотите предотвратить использование вашего псевдонима другими игроками на официальном игровом сервере, зарегистрируйтесь на https://www.hedgewars.org/.</tip>
     <tip>Если ваша видеокарта не поддерживает ускорение OpenGL, попробуйте обновить видеодрайвер.</tip>
     <tip>Есть три вида прыжков. Нажмите [прыжок вверх] дважды, чтобы сделать очень высокий прыжок назад.</tip>
     <tip>Боитесь упасть с обрыва? Нажмите левый shift, чтобы повернуться влево или вправо, не передвигаясь.</tip>
--- a/share/hedgewars/Data/Locale/tips_sk.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_sk.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Ak chcete hrať s priateľom ako tím, jednoducho si zvoľte tú istú farbu. I naďalej budete ovládať svojich vlastných ježkov, ale víťazstvá či prehry budú spoločné.</tip>
     <tip>Niektoré zbrane môžu spôsobovať málo škody, ale dokážu byť oveľa účinnejšie v tej správnej situácii. Skúste použiť Desert Eagle na zostrelenie viacerých ježkov do vody.</tip>
     <tip>Ak neviete, čo robiť a nechcete mrhať muníciou, preskočte ťah. Ale nerobte tak príliš často, pretože príde Náhla smrť!</tip>
-    <tip>Ak nechcete, aby niekto iný používal vašu prezývku na oficiálnom serveri, registrujte si účet na http://www.hedgewars.org/.</tip>
+    <tip>Ak nechcete, aby niekto iný používal vašu prezývku na oficiálnom serveri, registrujte si účet na https://www.hedgewars.org/.</tip>
     <tip>Nudí vás štandardná hra? Vyskúšajte si jednu z misii - ponúkajú iný herný zážitok v závislosti na tom, akú si vyberiete.</tip>
     <tip>Vo východzom nastavení sa posledná hra automaticky ukladá ako demo. Vyberte 'Miestna hra' a kliknite na tlačidlo 'Demá' v pravom dolnom rohu, ak si chcete demo uložiť alebo prehrať.</tip>
     <tip>Hedgewars je Open Source a Freeware, ktorý vytvárame vo voľnom čase. Ak máte problém, spýtajte sa na fóre, ale nečakajte podporu 24 hodín v týždni!</tip>
     <tip>Hedgewars je Open Source a Freeware, ktorý vytvárame vo voľnom čase. Ak chcete pomôcť, môžete nám zaslať malú finančnú výpomoc alebo prispieť vlastnou prácou!</tip>
     <tip>Hedgewars je Open Source a Freeware, ktorý vytvárame vo voľnom čase. Podeľte sa oň so svojou rodinou a priateľmi!</tip>
-    <tip>Z času na čas bývajú usporiadavané oficiálne turnaje. Najbližšie akcie sú vždy uverejnené na http://www.hedgewars.org/ pár dní dopredu.</tip>
+    <tip>Z času na čas bývajú usporiadavané oficiálne turnaje. Najbližšie akcie sú vždy uverejnené na https://www.hedgewars.org/ pár dní dopredu.</tip>
     <tip>Hedgewars je dostupný v mnohých jazykoch. Ak preklad do vašej reči chýba alebo nie je aktuálny, prosím, kontaktujte nás!</tip>
     <tip>Hedgewars beží na množstve rozličných operačných systémov vrátane Microsoft Windows, Mac OS X a Linuxu.</tip>
     <tip>Nezabudnite, že si vždy môžete vytvoriť vlastnú lokálnu alebo sieťovú/online hru. Nie ste obmedzený len na voľbu 'Jednoduchá hra'.</tip>
--- a/share/hedgewars/Data/Locale/tips_uk.xml	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tips_uk.xml	Sat Jul 28 12:58:12 2018 -0400
@@ -6,13 +6,13 @@
     <tip>Виберіть той же колір що і в друга щоб грати в одній команді. Кожен з вас буде керувати власними їжаками але вони виграють чи програють разом.</tip>
     <tip>Деяка зброя наносить мало шкоди, але вона може бути більш руйнівною в правильній ситуації. Спробуйте використати Пустельного Орла для скидання кількох їжаків у воду.</tip>
     <tip>Якщо ви не знаєте що робити і не хочете витрачати боєприпаси, пропустіть один раунд. Але не марнуйте занадто багато часу, тому-що прийде Раптова Смерть!</tip>
-    <tip>Якщо ви хочете закріпити за собою нік на офіційному сервері, зареєструйте аккаунт на http://www.hedgewars.org/.</tip>
+    <tip>Якщо ви хочете закріпити за собою нік на офіційному сервері, зареєструйте аккаунт на https://www.hedgewars.org/.</tip>
     <tip>Ви втомилися від гри за замовчуванням? Спробуйте одну з місій - вони пропонують різні види гри залежно від вашого вибору.</tip>
     <tip>За замовчуванням остання гра завжди буде записуватись в якості демо. Виберіть 'Локальну Гру' і натисніть кнопку 'Демонстрації' у нижньому правому куті щоб грати або керувати ними.</tip>
     <tip>Hedgewars є відкритою та безплатною, ми створюємо її у вільний час. Якщо у вас є проблеми, запитайте на нашому форумі, але будь-ласка, не чекайте підтримки 24/7!</tip>
     <tip>Hedgewars є відкритою та безплатною, ми створюємо її у вільний час. Якщо вона вам подобається, допоможіть нам невеликим внеском або вкладіть свою роботу!</tip>
     <tip>Hedgewars є відкритою та безплатною, ми створюємо її у вільний час. Поділіться грою з родиною та друзями!</tip>
-    <tip>Час від часу проводяться офіційні турніри. Майбутні події будуть оголошені на http://www.hedgewars.org/ за кілька днів перед проведенням.</tip>
+    <tip>Час від часу проводяться офіційні турніри. Майбутні події будуть оголошені на https://www.hedgewars.org/ за кілька днів перед проведенням.</tip>
     <tip>Hedgewars доступна на багатьох мовах. Якщо переклад на вашу мову застарів чи відсутній, не соромтеся звертатися до нас!</tip>
     <tip>Hedgewars може бути запущений на багатьох операційних системах, включаючи Microsoft Windows, Mac OS X і Linux.</tip>
     <tip>Завжди пам'ятайте, ви можете створити свою власну гру в локальному та мережному/онлайн-режимах. Ви не обмежені опцією 'Проста Гра'.</tip>
--- a/share/hedgewars/Data/Locale/tr.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/tr.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
 	["Available points remaining: "] = "Halan kullanılabilir puanlar: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
 	["Bat your opponents through the|baskets and out of the map!"] = "Düşmanlarını sepetlere vurarak|harita dışına at!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
 	["Bazooka Training"] = "Roketatar Eğitimi",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
 	["Control pillars to score points."] = "Puan toplamak için sütunları denetle.",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 	["Deadweight"] = "Graviton",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 	["Last Target!"] = "Letzte Zielscheibe!",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
 	["MISSION SUCCESSFUL"] = "MISSION ERFOLGREICH", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1412,6 +1450,7 @@
 	["Nameless Heroes"] = "Namenlose Helden",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1442,6 +1481,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1466,6 +1506,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1486,6 +1527,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1571,6 +1613,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1641,6 +1684,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 	["Poison"] = "Gift",
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1659,7 +1703,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 	["Prepare yourself"] = "Mach dich bereit",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1667,6 +1714,7 @@
 --      ["Press [Precise] to skip intro"] = "",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1697,6 +1745,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1738,6 +1787,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1758,7 +1808,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1777,6 +1826,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1814,12 +1864,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1831,6 +1884,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 	["selected!"] = "ausgewählt!",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1839,12 +1893,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1961,6 +2018,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1985,8 +2043,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2007,6 +2067,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2040,6 +2101,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2053,6 +2115,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2060,13 +2123,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2080,6 +2146,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 	["Switched to "] = "Gewechselt zu ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2087,6 +2154,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2127,9 +2195,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2158,6 +2229,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2166,6 +2238,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2194,6 +2275,7 @@
 	["The flag will respawn next round."] = "Die Fahne wird nächste Runde wieder auftauchen.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2251,6 +2333,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2258,6 +2341,7 @@
 	["THE SPECIALISTS"] = "DIE SPEZIALISTEN",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2268,6 +2352,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2296,6 +2381,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2318,10 +2404,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2368,6 +2456,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2391,6 +2480,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 --	["TrophyRace"] = "",
 --      ["Trunks"] = "", -- 
@@ -2451,10 +2541,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 	["Unstoppable!"] = "Unaufhaltbar!",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["User Challenge"] = "",
@@ -2549,6 +2642,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 	["Weapons Reset"] = "Waffenzurücksetzung",
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2690,6 +2784,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2724,7 +2819,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2803,7 +2900,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/uk.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/uk.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -3,6 +3,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -97,9 +98,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
         ["Antarctica"] = "Антарктида", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -136,6 +139,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -143,6 +147,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
         ["Australia"] = "Австралія", -- Continental_supplies
         ["Available points remaining: "] = "Залишилось доступних очків: ",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -170,6 +175,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -186,6 +192,7 @@
 --      ["Batty"] = "", -- 
         ["Bat your opponents through the|baskets and out of the map!"] = "Дубасьте опонентів битою через|кошики та за межі карти!",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
         ["Bazooka Training"] = "Тренування з базукою",
@@ -240,9 +247,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -278,6 +287,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -321,6 +331,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -384,6 +395,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
         ["Control pillars to score points."] = "Контрольюй стовпи щоб набрати очки.",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -410,6 +423,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -435,6 +449,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
         ["Deadweight"] = "Власна вага",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -484,6 +500,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -525,6 +542,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -553,6 +571,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -633,7 +652,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
         ["First Blood"] = "Перша кров", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -649,6 +671,7 @@
 --      ["Flamer selected!"] = "", -- Tumbler
         ["Flamer"] = "Вогнемет",
         ["Flaming Worm"] = "Палаючий хробак", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -656,6 +679,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -688,6 +712,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -773,6 +798,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -832,6 +858,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -863,6 +890,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
         ["Hero Team"] = "Команда героїв", -- User_Mission_-_The_Great_Escape
         ["He's so brave..."] = "Він такий сміливий...", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -891,6 +919,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -902,6 +931,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1030,6 +1060,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1083,7 +1114,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1094,6 +1125,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
         ["Incredible..."] = "Неймовірно...", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1105,6 +1137,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1256,6 +1289,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
         ["Last Target!"] = "Остання Ціль!",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
         ["Leader"] = "Лідер", -- A_Classic_Fairytale:enemy
@@ -1301,10 +1335,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
         ["Lively Lifeguard"] = "Жвавий Рятівник",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1341,6 +1377,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1371,6 +1408,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
         ["MISSION SUCCESSFUL"] = "МІСІЮ ВИКОНАНО", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1410,6 +1448,7 @@
         ["Nameless Heroes"] = "Безіменні Герої",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1440,6 +1479,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1464,6 +1504,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1484,6 +1525,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1569,6 +1611,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1638,6 +1681,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
         ["points"] = "очок", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
         ["Poison"] = "Смердюк",
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
@@ -1657,7 +1701,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
         ["Prepare yourself"] = "Приготуйся",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1665,6 +1712,7 @@
         ["Press [Precise] to skip intro"] = "Натисніть [Приціл] щоб пропустити вступ",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1694,6 +1742,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1735,6 +1784,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1755,7 +1805,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1774,6 +1823,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1811,12 +1861,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1828,6 +1881,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
         ["selected!"] = "вибрано!",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1836,12 +1890,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1958,6 +2015,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1981,8 +2039,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2003,6 +2063,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2036,6 +2097,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2049,6 +2111,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2056,13 +2119,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2076,6 +2142,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
         ["Switched to "] = "Перейшов до ",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2083,6 +2150,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2123,9 +2191,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
         ["Thanks!"] = "Дякую!", -- A_Classic_Fairytale:family
@@ -2154,6 +2225,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2162,6 +2234,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2190,6 +2271,7 @@
         ["The flag will respawn next round."] = "Прапор відновиться в наступному раунді.",
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2247,6 +2329,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2254,6 +2337,7 @@
         ["THE SPECIALISTS"] = "СПЕЦІАЛІСТИ",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2264,6 +2348,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2292,6 +2377,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2314,10 +2400,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2363,6 +2451,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2386,6 +2475,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
         ["Tribe"] = "Плем'я", -- A_Classic_Fairytale:backstab
         ["TrophyRace"] = "Погоня за Трофеєм",
 --      ["Trunks"] = "", -- 
@@ -2446,10 +2536,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
         ["Unstoppable!"] = "Невпинний!",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
         ["User Challenge"] = "Дуель між користувачами",
@@ -2544,6 +2637,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
         ["Weapons Reset"] = "Скидання Зброї",
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2685,6 +2779,7 @@
         ["Yay, we won!"] = "Ура, ми перемогли!", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2719,7 +2814,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2798,7 +2895,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/zh_CN.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/zh_CN.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,7 @@
 --      ["011101000"] = "", -- A_Classic_Fairytale:dragon
 --      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["10 weapon schemes"] = "", -- Continental_supplies
+--      ["15+%d damage, %d invulnerable left"] = "", -- Continental_supplies
 --      ["1-5, Precise + 1-4: Choose structure type"] = "", -- Construction_Mode
 --      ["+1 barrel!"] = "", -- Tumbler
 --      ["%.1f seconds were remaining."] = "", -- Basic_Training_-_Bazooka
@@ -98,9 +99,11 @@
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
 --      ["And you need to move to the top!"] = "", -- Basic_Training_-_Movement
 --      ["An experimental (and buggy!) editing tool for missions and more"] = "", -- HedgeEditor
+--      ["Anno 1032"] = "", -- Continental_supplies
 --      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
 --      ["An object has been destroyed before it took enough damage."] = "", -- SimpleMission
 --      ["Antarctica"] = "", -- Continental_supplies
+--      ["Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device."] = "", -- Continental_supplies
 --      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
 --      ["Anti-Gravity Device Part (+1)"] = "", -- A_Space_Adventure:desert01, A_Space_Adventure:fruit02, A_Space_Adventure:ice01
 --      ["Anton"] = "", -- 
@@ -137,6 +140,7 @@
 --      ["Attack From Rope: %s"] = "", -- WxW
 --      ["Attack From Rope: You may only attack from a rope."] = "", -- WxW
 --      ["Attack rule: %s"] = "", -- WxW
+--      ["Attack: Select this continent"] = "", -- Continental_supplies
 --      ["Attack: [Space]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade, Basic_Training_-_Movement, Basic_Training_-_Rope
 --      ["Attack the assassins before they attack back"] = "", -- A_Space_Adventure:fruit02
 --      ["Attack: Throw ball"] = "", -- Knockball
@@ -144,6 +148,7 @@
 --      ["At the start of the game each enemy hog has only the weapon that he is named after."] = "", -- A_Space_Adventure:death02
 --      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
+--      ["Available weapon specials:"] = "", -- Continental_supplies
 --      ["Average pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Avoid bazookas, red and blue invaders."] = "", -- Space_Invasion
 --      ["Avoid the mines!"] = "", -- Basic_Training_-_Rope
@@ -171,6 +176,7 @@
 --      ["BARREL PLACEMENT MODE"] = "", -- HedgeEditor
 --      ["Barrier unlocked!"] = "", -- Basic_Training_-_Rope
 --      ["Baseballbat"] = "", -- Continental_supplies
+--      ["Baseball bat specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["Baseball Bat with Ball"] = "", -- Knockball
 --      ["Base damage has been modified to 12 per shot."] = "", -- Battalion
 --      ["Based on what you've learned, destroy the target on the girder and as always, land safely!"] = "", -- Basic_Training_-_Flying_Saucer
@@ -187,6 +193,7 @@
 --      ["Batty"] = "", -- 
       ["Bat your opponents through the|baskets and out of the map!"] = "把敌人击出场地——对准栏框",
 --      ["Bazooka Battlefield"] = "", -- Bazooka_Battlefield
+--      ["Bazooka Master"] = "", -- Basic_Training_-_Bazooka
 --      ["Bazookas are influenced by wind."] = "", -- Basic_Training_-_Bazooka
 --      ["Bazooka Team"] = "", -- Basic_Training_-_Bazooka
       ["Bazooka Training"] = "火箭筒训练",
@@ -241,9 +248,11 @@
 --      ["Bottom Feeder"] = "", -- Mutant
 --      ["Bounciness"] = "", -- Basic_Training_-_Grenade
 --      ["Bouncing Bomb"] = "", -- Basic_Training_-_Bazooka
+--      ["Bouncy Boomerang"] = "", -- Continental_supplies
 --      ["Bouncy Girder: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land: [4]"] = "", -- HedgeEditor
 --      ["Bouncy Land"] = "", -- HedgeEditor
+--      ["Bounty: Get 6 weapons for each kill (even on own hogs)."] = "", -- Continental_supplies
 --      ["Bozo"] = "", -- 
 --      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
 --      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
@@ -279,6 +288,7 @@
 --      ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey
 --      ["But you saved me!"] = "", -- A_Classic_Fairytale:queen
 --      ["By the way, not only bazookas will bounce on water, but also greandes and many other things."] = "", -- Basic_Training_-_Bazooka
+--      ["By the way, not only bazookas will bounce on water, but also grenades and many other things."] = "", -- Basic_Training_-_Bazooka
 --      ["By the way, you can turn around without walking|by holding down Precise when you hit a walk control."] = "", -- Basic_Training_-_Movement
 --      ["C-1"] = "", -- portal
 --      ["C-2"] = "", -- portal
@@ -322,6 +332,7 @@
 --      ["Chief Sandologist"] = "", -- A_Space_Adventure:desert01
 --      ["Chikorita"] = "", -- 
 --      ["Choose Selection/Placement/Deletion: [Left], [Right]"] = "", -- HedgeEditor
+--      ["Choose your continent wisely, as your decision will be permanent."] = "", -- Continental_supplies
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Chunli"] = "", -- 
 --      ["Clark Kent"] = "", -- 
@@ -385,6 +396,8 @@
 --      ["Construction Station: Allows placement of|    girders, rubber, mines, sticky mines|    and barrels."] = "", -- Construction_Mode
 --      ["Construction Station"] = "", -- Construction_Mode
 --      ["Continental supplies"] = "", -- Continental_supplies
+--      ["Continent selection"] = "", -- Continental_supplies
+--      ["Continents: Select a continent at the beginning."] = "", -- Continental_supplies
 --      ["Control"] = "", -- Control
       ["Control pillars to score points."] = "控制支柱得分",
 --      ["Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand."] = "", -- Basic_Training_-_Rope
@@ -411,6 +424,7 @@
 --      ["crate(s)"] = "", -- SpeedShoppa
 --      ["Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"] = "", -- Gravity
 --      ["Crazy Runner"] = "", -- A_Space_Adventure:moon02
+--      ["Cricket Time"] = "", -- Continental_supplies
 --      ["Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"] = "", -- Continental_supplies
 --      ["CTF_Blizzard"] = "", -- CTF_Blizzard
 --      ["Cursor: Build structure"] = "", -- Construction_Mode
@@ -436,6 +450,8 @@
 --      ["%d/%d"] = "", -- SpeedShoppa
 --      ["Deadly Grape"] = "", -- A_Space_Adventure:fruit02
 --      ["Deadweight"] = "",
+--      ["Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back."] = "", -- Continental_supplies
+--      ["Deals 15 damage to all enemies in the circle."] = "", -- Continental_supplies
 --      ["Deer"] = "", -- 
 --      ["Defeat all enemies!"] = "", -- portal
 --      ["Defeat Professor Hogevil!"] = "", -- A_Space_Adventure:death01
@@ -485,6 +501,7 @@
 --      ["Dimitry"] = "", -- 
 --      ["%d invaders have been destroyed in this game."] = "", -- Space_Invasion
 --      ["Disabled"] = "", -- WxW
+--      ["Disguise as a Rockhopper Penguin"] = "", -- Continental_supplies
 --      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Displacer"] = "", -- 
 --      ["Disqualified!"] = "", -- User_Mission_-_That_Sinking_Feeling
@@ -526,6 +543,7 @@
 --      ["Dr. Jenner"] = "", -- 
 --      ["Dr. Jung"] = "", -- 
 --      ["Drone Hunter! +10 points!"] = "", -- Space_Invasion
+--      ["Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn."] = "", -- Continental_supplies
 --      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["- Dropped flags may be returned or recaptured"] = "", -- Capture_the_Flag
 --      ["Dropping a weapon while in water would just drown it, but launching one would work."] = "", -- Basic_Training_-_Flying_Saucer
@@ -554,6 +572,7 @@
 --      ["Duration"] = "", -- Continental_supplies
 --      ["During the final testing of the device an accident happened."] = "", -- A_Space_Adventure:moon02
 --      ["During the game you can get new RC planes by collecting the weapon crates."] = "", -- A_Space_Adventure:desert03
+--      ["Dust Storm"] = "", -- Continental_supplies
 --      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each time you destroy all the targets on your current level you'll get teleported to the next level."] = "", -- A_Space_Adventure:desert03
 --      ["Each time you play this missions enemy hogs will play in a random order."] = "", -- A_Space_Adventure:death02
@@ -634,7 +653,10 @@
 --      ["Finish waypoint placement"] = "", -- Racer
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Finite Ropes"] = "", -- Basic_Training_-_Rope
+--      ["Fire a rocket with napalm."] = "", -- Continental_supplies
 --      ["Fire: [Precise]"] = "", -- Space_Invasion, Tumbler
+--      ["Fire some exploding medicine that will heal 15 health to all hogs in its effect radius."] = "", -- Continental_supplies
+--      ["Fire your hedgehog like a sticky mine."] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
 --      ["- First clan to capture the flag wins"] = "", -- Capture_the_Flag
@@ -650,6 +672,7 @@
 --      ["Flamer"] = "",
 --      ["Flamer selected!"] = "", -- Tumbler
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare"] = "", -- Continental_supplies
 --      ["Flawless victory!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Flee: Press [Jump]"] = "", -- A_Space_Adventure:fruit01
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
@@ -657,6 +680,7 @@
 --      ["Flying Saucer Training"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Fly into space to fight off the invaders with barrels!"] = "", -- Space_Invasion
 --      ["Fly to the meteorite and detonate the explosives"] = "", -- A_Space_Adventure:cosmos
+--      ["Forgetfulness: You will lose all your weapons each turn."] = "", -- Continental_supplies
 --      ["For the next crate, you have to do back jumps."] = "", -- Basic_Training_-_Movement
 --      ["Four Eyes"] = "", -- 
 --      ["Frankie"] = "", -- 
@@ -689,6 +713,7 @@
 --      ["Gear information hidden"] = "", -- HedgeEditor
 --      ["Gear information shown"] = "", -- HedgeEditor
 --      ["Gear Placement Tool"] = "", -- HedgeEditor
+--      ["General information:"] = "", -- Continental_supplies
 --      ["General information"] = "", -- Continental_supplies
 --      ["General Lemon"] = "", -- A_Space_Adventure:fruit01
 --      ["Generator"] = "", -- Construction_Mode
@@ -774,6 +799,7 @@
 --      ["Green Hog Grape"] = "", -- A_Space_Adventure:fruit01
 --      ["Green hogs won't intentionally hurt you."] = "", -- A_Space_Adventure:fruit01
 --      ["Greenhorn"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Green Lipstick Bullet"] = "", -- Continental_supplies
 --      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"] = "", -- ClimbHome
@@ -833,6 +859,7 @@
 --      ["HEDGEEDITOR"] = "", -- HedgeEditor
 --      ["HedgeEditor tool"] = "", -- HedgeEditor
 --      ["Hedgehog"] = "", -- 
+--      ["Hedgehog Projectile"] = "", -- Continental_supplies
 --      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgehogs can not be deleted."] = "", -- HedgeEditor
 --      ["Hedgehogs will be revived after their death."] = "", -- Mutant
@@ -864,6 +891,7 @@
 --      ["Here we go!"] = "", -- A_Space_Adventure:moon01
 --      ["Here you will find the current mission instructions."] = "", -- Basic_Training_-_Movement
 --      ["Here you will learn how to fly the flying saucer|and get so learn some cool tricks."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Heroic Wind"] = "", -- Continental_supplies
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."] = "", -- A_Space_Adventure:moon02
@@ -892,6 +920,7 @@
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Drilling holes should solve everything."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: Hit “High Jump” again when you're close to the highest point of a high jump."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Hold down [M] to review the mission texts."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key."] = "", -- Basic_Training_-_Movement
 --      ["Hint: It might be a good idea to place a girder before starting to drill. Just saying."] = "", -- A_Classic_Fairytale:family
 --      ["Hint: It might be easier if you vary the angle only slightly."] = "", -- Basic_Training_-_Bazooka
@@ -903,6 +932,7 @@
 --      ["Hint: %s needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
 --      ["Hint: The rope only bends around objects.|When it doesn't hit anything, it's always straight."] = "", -- Basic_Training_-_Rope
 --      ["Hint: Use the flower for orientation."] = "", -- Basic_Training_-_Movement
+--      ["Hint: Use the quit key to see the team’s continent."] = "", -- Continental_supplies
 --      ["Hint: When you shorten the rope, you move faster!|And when you lengthen it, you move slower."] = "", -- Basic_Training_-_Rope
 --      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
 --      ["Hint: You might want to stay out of sight and take all the crates ..."] = "", -- A_Classic_Fairytale:journey
@@ -1031,6 +1061,7 @@
 --      ["If you help us you can keep the device if you find it but we'll keep everything else."] = "", -- A_Space_Adventure:fruit02
 --      ["If you hurt an enemy, you'll get one third of the damage dealt."] = "", -- A_Space_Adventure:death02
 --      ["If you injure a hedgehog you'll get 35% of the damage dealt."] = "", -- A_Space_Adventure:death02
+--      ["If you just don’t care …"] = "", -- Continental_supplies
 --      ["If you kill a hedgehog with the respective weapon your health points will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you kill an enemy, your health will be set to 100."] = "", -- A_Space_Adventure:death02
 --      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
@@ -1084,7 +1115,7 @@
 --      ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family
 --      ["I'm living a dream!"] = "", -- A_Classic_Fairytale:queen
 --      ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united
---      ["IMPORTANT: To see the mission panel again, use the quit or pause key."] = "", -- Basic_Training_-_Movement
+--      ["IMPORTANT: To see the mission panel again, hold the mission panel key."] = "", -- Basic_Training_-_Movement
 --      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["%i ms"] = "", -- Gravity
 --      ["I'm so glad this is finally over!"] = "", -- A_Space_Adventure:final
@@ -1095,6 +1126,7 @@
 --      ["I'm the spy! I've been giving you out!"] = "", -- A_Classic_Fairytale:queen
 --      ["In am also entrusting you with some rope."] = "", -- A_Space_Adventure:cosmos
 --      ["In case you haven't noticed, I'm a woman, too!"] = "", -- A_Classic_Fairytale:queen
+--      ["Increase the dust storm damage by sacrificing|your invulnerable ammo."] = "", -- Continental_supplies
 --      ["Incredible..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Indestructible Girder: [2]"] = "", -- HedgeEditor
 --      ["Indestructible Land: [2]"] = "", -- HedgeEditor
@@ -1106,6 +1138,7 @@
 --      ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
 --      ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab
 --      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
+--      ["Initial health: %d"] = "", -- Continental_supplies
 --      ["Initiate escape wish!"] = "", -- A_Classic_Fairytale:queen
 --      ["In order to get to the other side, you need to get rid of the crates first."] = "", -- A_Classic_Fairytale:dragon
 --      ["Insanity!"] = "", -- Mutant
@@ -1257,6 +1290,7 @@
 --      ["Last Resort: Having less than 25% base health gives kamikaze"] = "", -- Battalion
 --      ["Last Target!"] = "",
 --      ["Last wave in 3 turns"] = "", -- A_Space_Adventure:fruit01
+--      ["Launch a bouncy ball which explodes into a crate."] = "", -- Continental_supplies
 --      ["Launch some bazookas to destroy the targets!"] = "", -- Basic_Training_-_Bazooka
 --      ["Leader"] = "", -- A_Classic_Fairytale:enemy
 --      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
@@ -1302,10 +1336,12 @@
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Little Obstacle Course"] = "", -- Basic_Training_-_Rope
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries"] = "", -- Continental_supplies
 --      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"] = "", -- Continental_supplies
 --      ["Lonely Hog"] = "", -- ClimbHome
 --      ["Long Jump: [Enter]"] = "", -- Basic_Training_-_Movement
 --      ["Long Live The Queen"] = "", -- A_Classic_Fairytale:queen
+--      ["Look around: [Mouse movement]"] = "", -- Basic_Training_-_Movement
 --      ["Look, boss! There is the target!"] = "", -- A_Space_Adventure:moon01
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
@@ -1342,6 +1378,7 @@
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Meals"] = "", -- 
 --      ["Medic"] = "", -- Battalion
+--      ["Medicine"] = "", -- Continental_supplies
 --      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
 --      ["MEDIUM"] = "", -- Continental_supplies
 --      ["Mega kill!"] = "", -- Mutant
@@ -1372,6 +1409,7 @@
 --      ["Mission failure in %d s"] = "", -- Big_Armory
 --      ["Mission lost!"] = "", -- Basic_Training_-_Grenade
 --      ["Mission Panel"] = "", -- Basic_Training_-_Movement
+--      ["Mission panel: [M]"] = "", -- Basic_Training_-_Movement
       ["MISSION SUCCESSFUL"] = "任务成功", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["Mission won!"] = "", -- Basic_Training_-_Grenade
 --      ["Mister Pear"] = "", -- A_Space_Adventure:fruit01, A_Space_Adventure:fruit02
@@ -1411,6 +1449,7 @@
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
 --      ["Napalm"] = "", -- Construction_Mode
+--      ["Napalm Rocket"] = "", -- Continental_supplies
 --      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Naranja Jed"] = "", -- A_Space_Adventure:fruit01
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
@@ -1441,6 +1480,7 @@
 --      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
 --      ["Nobody managed to finish the race. What a shame!"] = "", -- Racer, TechRacer
 --      ["Nobody takes walks every day!"] = "", -- A_Classic_Fairytale:epil
+--      ["No continent selected"] = "", -- Continental_supplies
 --      ["No, I am afraid I had to travel light."] = "", -- A_Space_Adventure:moon01
 --      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
 --      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
@@ -1465,6 +1505,7 @@
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \""] = "", -- Continental_supplies
 --      ["Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."] = "", -- Continental_supplies
 --      ["Note: This basic training assumes default controls."] = "", -- Basic_Training_-_Movement
+--      ["Note: Walking is disabled in this mission."] = "", -- Basic_Training_-_Grenade
 --      ["Note: We only give you grenades if you stay in your flying saucer."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Nothing of interest has happened."] = "", -- Space_Invasion
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -1485,6 +1526,7 @@
 --      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Now I have to climb these trees"] = "", -- A_Space_Adventure:cosmos
 --      ["No Wind Influcence"] = "", -- Basic_Training_-_Grenade
+--      ["No Wind Influence"] = "", -- Basic_Training_-_Grenade
 --      ["Now let's try to drop weapons while flying!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Now listen carefully! Below us there are tunnels that have been created naturally over the years"] = "", -- A_Space_Adventure:desert01
 --      ["Now try to get out of this bounce house|and take the next crate."] = "", -- Basic_Training_-_Movement
@@ -1572,6 +1614,7 @@
 --      ["Paul McHoggy"] = "", -- A_Space_Adventure:ice01, A_Space_Adventure:ice02
 --      ["Pause: [P]"] = "", -- Basic_Training_-_Movement
 --      ["Penalty: If you violate above rule, you have to skip in the next turn."] = "", -- WxW
+--      ["Penguin Roar"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Penguin roar: [Deal 15 damage + 10% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
@@ -1642,6 +1685,7 @@
 --      ["point(s)"] = "", -- TargetPractice, Mutant
 --      ["Poison"] =
 --      ["Poisonous Apple"] = "", -- A_Space_Adventure:fruit02
+--      ["Poisonous, deals no damage."] = "", -- Continental_supplies
 --      ["Pokémon"] = "", -- 
 --      ["Poor %s (%s) died %d times."] = "", -- Mutant
 --      ["Population"] = "", -- Continental_supplies
@@ -1660,7 +1704,10 @@
 --      ["Prepare to flee!"] = "", -- A_Space_Adventure:cosmos
 --      ["Prepare yourself"] = "",
 --      ["Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["Press [Attack] to begin."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Press [Attack] to confirm."] = "", -- Continental_supplies
+--      ["Press [Attack] to select this continent!"] = "", -- Continental_supplies
 --      ["Press [Left] and [Right] to change the difficulty."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Press [Long jump] to accept this configuration and begin placing hedgehogs."] = "", -- WxW
@@ -1668,6 +1715,7 @@
 --      ["Press [Precise] to skip intro"] = "",
 --      ["Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle."] = "", -- WxW
 --      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Princess"] = "", -- A_Classic_Fairytale:family, A_Classic_Fairytale:journey
 --      ["Princess Peach"] = "", -- 
 --      ["Private Nolak"] = "", -- Target_Practice_-_Cluster_Bomb
 --      ["Problems, dude? Chillax!"] = "", -- A_Classic_Fairytale:epil
@@ -1697,6 +1745,7 @@
 --      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Ramesses"] = "", -- 
 --      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
+--      ["Random continent"] = "", -- Continental_supplies
 --      ["Rank: %s"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["Razac"] = "", -- portal
 --      ["RC Plane Challenge"] = "", -- User_Mission_-_RCPlane_Challenge
@@ -1738,6 +1787,7 @@
 --      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Right Tong"] = "", -- Bazooka_Battlefield
 --      ["Ripe"] = "", -- 
+--      ["Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs."] = "", -- Continental_supplies
 --      ["Robert Yellow Apple"] = "", -- A_Space_Adventure:fruit01
 --      ["Rocket"] = "", -- Big_Armory
 --      ["Ronald"] = "", -- portal
@@ -1758,7 +1808,6 @@
 --      ["Round Limit: %d"] = "", -- Space_Invasion
 --      ["Round limit:"] = "", -- TechRacer
 --      ["Rounds complete: %d/%d"] = "", -- Racer, Space_Invasion, TechRacer
---      ["Round score: %d"] = "", -- Space_Invasion
 --      ["Round's slowest lap: %.3fs by %s"] = "", -- TrophyRace
 --      ["Rounds until Sudden Death: %d"] = "", -- Battalion
 --      ["RS1"] = "", -- A_Space_Adventure:fruit03
@@ -1777,6 +1826,7 @@
 --      ["Ryu"] = "", -- 
 --      ["%s (+1)"] = "", -- A_Space_Adventure:fruit03
 --      ["%s: %.1fs"] = "", -- Racer, TechRacer
+--      ["Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn."] = "", -- Continental_supplies
 --      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
 --      ["Saint"] = "", -- HedgeEditor, The_Specialists
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
@@ -1814,12 +1864,15 @@
 --      ["Script parameter examples:"] = "", -- Gravity
 --      ["%s (+%d)"] = "", -- Battalion
 --      ["%s: %d"] = "", -- Capture_the_Flag, Control
+--      ["%s (%d)"] = "", -- Continental_supplies
 --      ["%s: %d (deaths: %d)"] = "", -- Mutant
+--      ["%s (%d), %d sec"] = "", -- Continental_supplies
 --      ["%s: Did not finish"] = "", -- Racer, TechRacer
 --      ["%s did not finish the race."] = "", -- Racer, TechRacer
 --      ["%s didn't expect that."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s died … and lives again!"] = "", -- Construction_Mode
 --      ["%s doesn’t really know how to handle a rope properly."] = "", -- ClimbHome
+--      ["%s, %d sec"] = "", -- Continental_supplies
 --      ["Search for the device with the help of the other hedgehogs "] = "", -- A_Space_Adventure:fruit02
 --      ["Searching in the dust"] = "", -- A_Space_Adventure:desert01
 --      ["Searching the stars!"] = "", -- A_Space_Adventure:cosmos
@@ -1831,6 +1884,7 @@
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
 --      ["Select a placement mode and read the infos|in the mission panel to learn how to use it."] = "", -- HedgeEditor
 --      ["Select continent!"] = "", -- Continental_supplies
+--      ["Select continent"] = "", -- Continental_supplies
 --      ["selected!"] = "",
 --      ["Selection Mode"] = "", -- HedgeEditor
 --      ["Select, modify, or delete girders, rubbers and sprites"] = "", -- HedgeEditor
@@ -1839,12 +1893,15 @@
 --      ["Select Rope"] = "", -- Basic_Training_-_Rope
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key."] = "", -- Basic_Training_-_Movement
 --      ["Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed."] = "", -- Basic_Training_-_Movement
+--      ["Select the current continent."] = "", -- Continental_supplies
 --      ["Select the rope to begin!"] = "", -- Basic_Training_-_Rope
+--      ["Select this item for a random continent."] = "", -- Continental_supplies
 --      ["Select Weapon"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select weapon: [Left click]"] = "", -- Basic_Training_-_Bazooka, Basic_Training_-_Grenade
 --      ["Select win/lose condition: [Left], [Right]"] = "", -- HedgeEditor
 --      ["Select your continent/weaponset: with the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
 --      ["Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu."] = "", -- Continental_supplies
+--      ["Select your continent with [Up]/[Down] or by selecting a representative weapon."] = "", -- Continental_supplies
 --      ["Sergey"] = "", -- 
 --      ["Set bounciness: [Left Shift] + [1]-[5]"] = "", -- Basic_Training_-_Grenade
 --      ["Set detonation timer: [1]-[5]"] = "", -- Basic_Training_-_Grenade
@@ -1961,6 +2018,7 @@
 --      ["Spacetrip"] = "", -- A_Space_Adventure:cosmos
 --      ["Spawn the crate and attack!"] = "", -- WxW
 --      ["Specials: Kings and air generals drop helpers, not weapons"] = "", -- Battalion
+--      ["Special weapons:"] = "", -- Continental_supplies
 --      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Speckles"] = "", -- 
 --      ["Specs"] = "", -- 
@@ -1984,8 +2042,10 @@
 --      ["Squirtle"] = "", -- 
 --      ["Squishy"] = "", -- 
 --      ["%s reached home in %.3f seconds. Congratulations!"] = "", -- ClimbHome
+--      ["%s: %s"] = "", -- Continental_supplies
 --      ["%s (%s) destroyed %d invaders in one round."] = "", -- Space_Invasion
 --      ["%s (%s) does not have to feel ashamed for their best height of %d."] = "", -- ClimbHome
+--      ["%s, select your continent!"] = "", -- Continental_supplies
 --      ["%s (%s) gave short shrift to the invaders: Longest combo of %d!"] = "", -- Space_Invasion
 --      ["%s (%s) has been invited to join the Planetary Association of the Hedgehogs, it destroyed a staggering %d invaders in just one round!"] = "", -- Space_Invasion
 --      ["%s (%s) has captured the flag %d times."] = "", -- Capture_the_Flag
@@ -2006,6 +2066,7 @@
 --      ["%s (%s) shot %d invaders and never missed in the best round!"] = "", -- Space_Invasion
 --      ["%s (%s) struck like a meteor: %d points in only one round!"] = "", -- Space_Invasion
 --      ["%s still had a long way to go."] = "", -- ClimbHome
+--      ["%s stumbled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) tumbles like no other: %d points in one round."] = "", -- Space_Invasion
 --      ["%s stumpled."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s (%s) was certainly not afraid of heights: Peak height of %d!"] = "", -- ClimbHome
@@ -2039,6 +2100,7 @@
 --      ["Stop right there, puny worms!"] = "", -- A_Classic_Fairytale:queen
 --      ["Street Fighters"] = "", -- 
 --      ["Strength: %d (multiplier for ammo)"] = "", -- Battalion
+--      ["Strong knockback, but no poison."] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
 --      ["Structure Placement Mode"] = "", -- Construction_Mode
 --      ["Structure Placer"] = "", -- Construction_Mode
@@ -2052,6 +2114,7 @@
 --      ["Sunflame"] = "", -- Big_Armory
 --      ["Super weapons: A few crates contain very powerful weapons."] = "", -- WxW
 --      ["Super weapons: %s"] = "", -- WxW
+--      ["Supplies: Each continent gives you unique weapons, specials and health."] = "", -- Continental_supplies
 --      ["Support Station: Allows placement of crates."] = "", -- Construction_Mode
 --      ["Support Station"] = "", -- Construction_Mode
 --      ["Sure!"] = "", -- A_Classic_Fairytale:epil
@@ -2059,13 +2122,16 @@
 --      ["Surf Before Crate: You must bounce off the water once before you can get crates."] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
 --      ["Surfer!"] = "", -- WxW
+--      ["Surprise supplies: Get 1-3 random weapons each turn."] = "", -- Continental_supplies
 --      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
 --      ["%s violated the “All But Last” rule and will be penalized."] = "", -- WxW
 --      ["%s violated the “Kill The Leader” rule and will be penalized."] = "", -- WxW
+--      ["Swap place with a random enemy in the circle."] = "", -- Continental_supplies
 --      ["%s was a good target."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was close to home."] = "", -- ClimbHome
 --      ["%s was damn close to home."] = "", -- ClimbHome
 --      ["%s was doomed from the beginning."] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["%s was extracted from the scheme"] = "", -- Continental_supplies
 --      ["%s was good, but not good enough."] = "", -- ClimbHome
 --      ["%s was knocked away."] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["%s was really unlucky."] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -2079,6 +2145,7 @@
 --      ["%s wins!"] = "", -- Racer, Space_Invasion, TechRacer, ClimbHome
 --      ["%s wins with a best time of %.1fs."] = "", -- Racer, TechRacer
 --      ["switch"] = "", -- Continental_supplies
+--      ["Switch: Drop ball of dirt from parachute (once)"] = "", -- Continental_supplies
 --      ["Switched to "] = "",
 --      ["Switch Hedgehog (1/3)"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hedgehog (2/3)"] = "", -- Basic_Training_-_Movement
@@ -2086,6 +2153,7 @@
 --      ["Switch Hedgehog (Failed!)"] = "", -- Basic_Training_-_Movement
 --      ["Switch hedgehog: [Tabulator]"] = "", -- Basic_Training_-_Movement
 --      ["Switch Hog"] = "", -- Construction_Mode
+--      ["Switch: Select weapon special"] = "", -- Continental_supplies
 --      ["Switch: Toggle crate radar"] = "", -- WxW
 --      ["Swords"] = "", -- Bazooka_Battlefield
 --      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
@@ -2126,9 +2194,12 @@
 --      ["Teleport"] = "", -- Construction_Mode, Frenzy
 --      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Teleport hint: Just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Teleport to the impact location."] = "", -- Continental_supplies
+--      ["Teleport to the top of the map, expect fall damage!"] = "", -- Continental_supplies
 --      ["Teleport unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
 --      ["Tentacle Terror"] = "", -- Tentacle_Terror
+--      ["Textile industry: Will give you a parachute every second turn."] = "", -- Continental_supplies
 --      ["Thanks!"] = "", -- A_Classic_Fairytale:family
 --      ["Thanks, dude! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
 --      ["Thanks, man! It really means a lot to me."] = "", -- A_Classic_Fairytale:epil
@@ -2157,6 +2228,7 @@
 --      ["The aliens respect me, even worship me!"] = "", -- A_Classic_Fairytale:queen
 --      ["The ally units share their ammo."] = "", -- A_Space_Adventure:fruit01
 --      ["The ammo of %s has been vaporized"] = "", -- Construction_Mode
+--      ["The answer is ... entertainment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
 --      ["The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."] = "", -- portal
 --      ["The big bang"] = "", -- A_Space_Adventure:final
@@ -2165,6 +2237,15 @@
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The clan of the Red Strawberry wants to take over the dominion and overthrow King Pineapple."] = "", -- A_Space_Adventure:fruit01
+--      ["The continent of cowards"] = "", -- Continental_supplies
+--      ["The continent of dust"] = "", -- Continental_supplies
+--      ["The continent of firearms"] = "", -- Continental_supplies
+--      ["The continent of greed"] = "", -- Continental_supplies
+--      ["The continent of guerilla tactics"] = "", -- Continental_supplies
+--      ["The continent of ice and science"] = "", -- Continental_supplies
+--      ["The continent of medicine"] = "", -- Continental_supplies
+--      ["The continent of ninjas"] = "", -- Continental_supplies
+--      ["The continent of sports"] = "", -- Continental_supplies
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Customer is King"] = "", -- Challenge_-_Speed_Shoppa_-_ShoppaKing
 --      ["The device part has been stolen!"] = "", -- A_Space_Adventure:fruit02
@@ -2193,6 +2274,7 @@
 --      ["The flag will respawn next round."] =
 --      ["The flood has stopped! Challenge over."] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
+--      ["The forgotten continent"] = "", -- Continental_supplies
 --      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
 --      ["The Green Bananas lost, try again!"] = "", -- A_Space_Adventure:fruit01
@@ -2250,6 +2332,7 @@
 --      ["The score and deaths are shown next to the team bar."] = "", -- Mutant
 --      ["These girders are slippery, like ice."] = "", -- Basic_Training_-_Movement
 --      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
+--      ["These weapon specials cannot be used close to other hogs."] = "", -- Continental_supplies
 --      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
 --      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
@@ -2257,6 +2340,7 @@
 --      ["THE SPECIALISTS"] = "",
 --      ["The spinning arrows above your hedgehog show|which hedgehog is selected right now."] = "", -- Basic_Training_-_Movement
 --      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
+--      ["The spirits of the ancestors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
 --      ["The targets will guide you through the training."] = "", -- Basic_Training_-_Rope
 --      ["The team continued their quest of finding the rest of the tribe."] = "", -- A_Classic_Fairytale:queen
 --      ["The time that you have left when you reach the blue hedgehog will be added to the next turn."] = "", -- A_Space_Adventure:moon02
@@ -2267,6 +2351,7 @@
 --      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
 --      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The Union"] = "", -- A_Classic_Fairytale:enemy
+--      ["The Union: You can select a hedgehog at the start of your turns."] = "", -- Continental_supplies
 --      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
 --      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
 --      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
@@ -2295,6 +2380,7 @@
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy."] = "", -- Construction_Mode
 --      ["This allows you to create and place mines,|sticky mines and barrels anywhere within your|clan's area of influence at the cost of energy.|Up/down: Choose object type|Left/right: Choose timer (for mines)|Cursor: Place object"] = "", -- Construction_Mode
 --      ["This almost concludes our tutorial."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["This also increases the effectiveness of Medicine."] = "", -- Continental_supplies
 --      ["This game wasn’t really exciting."] = "", -- Space_Invasion
 --      ["This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"] = "", -- A_Space_Adventure:fruit02
 --      ["This is a new personal best, congratulations!"] = "", -- A_Space_Adventure:death02, A_Space_Adventure:desert02, A_Space_Adventure:fruit03
@@ -2317,10 +2403,12 @@
 --      ["This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
 --      ["This will be useful when I need a new platform or if I want to rise."] = "", -- portal
+--      ["This will certainly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["This will certianly come in handy."] = "", -- User_Mission_-_Teamwork_2
 --      ["Thompson"] = "", -- 
 --      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
 --      ["Those were scheduled for disposal anyway."] = "", -- A_Classic_Fairytale:dragon
+--      ["Throw a 1 second mine!"] = "", -- Continental_supplies
 --      ["Throw a baseball at your foes|and send them flying!"] = "", -- Knockball
 --      ["Throw a grenade to destroy the target!"] = "", -- Basic_Training_-_Grenade
 --      ["Throw some grenades to destroy the targets!"] = "", -- Basic_Training_-_Grenade
@@ -2366,6 +2454,7 @@
 --      ["Too slow! Try again ..."] = "", -- A_Space_Adventure:moon02
 --      ["Top-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
+--      ["To reach higher ground, walk to a ledge, look to the left, then do a back jump."] = "", -- Basic_Training_-_Movement
 --      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
 --      ["To the caves..."] = "", -- A_Classic_Fairytale:united
 --      ["Touch all waypoints as fast as you can!"] = "", -- Racer
@@ -2389,6 +2478,7 @@
 --      ["Trapper"] = "", -- HedgeEditor
 --      ["Travel carefully as your fuel is limited"] = "", -- A_Space_Adventure:cosmos
 --      ["Travel to all the neighbor planets and collect all the pieces"] = "", -- A_Space_Adventure:cosmos
+--      ["Treasure: Massive weapon bonus in first turn."] = "", -- Continental_supplies
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
       ["TrophyRace"] = "竞速",
 --      ["Trunks"] = "", -- 
@@ -2449,10 +2539,13 @@
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Unstoppable!"] = "",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
+--      ["Up/Down: Adjust dust storm damage"] = "", -- Continental_supplies
+--      ["Up/Down: Browse through continents"] = "", -- Continental_supplies
 --      ["Up/Down: Change placement mode"] = "", -- HedgeEditor
 --      ["Up/down: Choose crate type"] = "", -- Construction_Mode
 --      ["Up/down: Choose object type|1-5/Switch/Left/Right: Choose mine timer|Cursor: Place object"] = "", -- Construction_Mode
 --      ["Upper-class elite pilot"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["Upside-Down World"] = "", -- Continental_supplies
 --      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["User Challenge"] = "",
@@ -2547,6 +2640,7 @@
 --      ["Weapons: Each team starts with %d weapon points"] = "", -- Battalion
 --      ["Weapons: Hogs will get 1 out of 3 weapons randomly each turn"] = "", -- Battalion
 --      ["Weapons: Nearly every hog variant gets 1 kamikaze"] = "", -- Battalion
+--      ["Weapon specials: Some weapons have special modes (see weapon description)."] = "", -- Continental_supplies
 --      ["Weapons Reset"] = "",
 --      ["Weapons reset: The weapons are reset after each turn."] = "", -- WxW
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
@@ -2688,6 +2782,7 @@
 --      ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
+--      ["Yeah, sure! I died. Hilarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey
@@ -2722,7 +2817,9 @@
 --      ["You can choose another planet by replaying this mission."] = "", -- A_Space_Adventure:cosmos
 --      ["You can dive with your flying saucer!"] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
+--      ["You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down]."] = "", -- Basic_Training_-_Flying_Saucer
 --      ["You can further customize the race by changing the scheme script paramater."] = "", -- TechRacer
+--      ["You can further customize the race by changing the scheme script parameter."] = "", -- TechRacer
 --      ["You can only use the sniper rifle or the watermelon bomb."] = "", -- A_Space_Adventure:fruit03
 --      ["You can practice moving around and using utilities in this mission.|However, it will never end!"] = "", -- A_Classic_Fairytale:epil
 --      ["You can set the bounciness of grenades (and grenade-like weapons)."] = "", -- Basic_Training_-_Grenade
@@ -2801,7 +2898,6 @@
 --      ["You have never worked a bit in your life!"] = "", -- A_Classic_Fairytale:queen
 --      ["You have nothing to be afraid of now."] = "", -- A_Classic_Fairytale:epil
 --      ["You haven't rescued anyone."] = "", -- User_Mission_-_That_Sinking_Feeling
---      ["You have obtained an achievement: Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
 --      ["You have perfectly beaten the challenge!"] = "", -- User_Mission_-_RCPlane_Challenge
 --      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
--- a/share/hedgewars/Data/Locale/zh_TW.txt	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Locale/zh_TW.txt	Sat Jul 28 12:58:12 2018 -0400
@@ -61,7 +61,7 @@
 00:57=橡皮筋
 00:58=浮空雷
 
-; 01:00=Loading …
+01:00=開戰!
 01:01=平局
 01:02=%1 勝利!
 01:03=音量 %1%
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -244,7 +244,7 @@
     AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Why would they do this?"), SAY_SAY, 6000}})
     AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}})
     AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Do not laugh, inexperienced one, for he speaks the truth!"), SAY_SAY, 10000}})
-    AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hillarious!"), SAY_SAY, 6000}})
+    AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hilarious!"), SAY_SAY, 6000}})
     AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}})
     AnimInsertStepNext({func = AnimSay, args = {gearr, loc("Huh?"), SAY_SAY, 2000}})
     AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Wow, what a dream!"), SAY_SAY, 3000}})
@@ -276,7 +276,7 @@
     AnimSetGearPosition(cyborg, unpack(cyborgPos))
     AnimInsertStepNext({func = AnimCustomFunction, args = {water, HideCyborg, {}}})
     AnimInsertStepNext({func = AnimSwitchHog, args = {water}})
-    AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("The answer is...entertaintment. You'll see what I mean."), SAY_SAY, 8000}})
+    AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("The answer is ... entertainment. You'll see what I mean."), SAY_SAY, 8000}})
     AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("You're probably wondering why I brought you back ..."), SAY_SAY, 8000}})
   end
 end
@@ -960,29 +960,28 @@
 end
 
 function AddHogs()
-	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
+  AddTeam(loc("Tribe"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
+  for i = 8, 9 do
+    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
+  end
+
+  AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
   for i = 1, 7 do
     natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
   end
   nativesNum = 7
 
-  AddTeam(loc("Tribe"), 29438, "Bone", "Island", "HillBilly", "cm_birdy")
-  for i = 8, 9 do
-    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
-  end
-
-
-  AddTeam(loc("Assault Team"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
+  AddTeam(loc("Assault Team"), 0xDD0000, "skull", "Island", "Pirate", "cm_vampire")
   for i = 1, 6 do
     cannibals[i] = AddHog(cannibalNames[i], 3, 50, "vampirichog")
   end
 
-  AddTeam(loc("Reinforcements"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
+  AddTeam(loc("Reinforcements"), 0xDD0000, "skull", "Island", "Pirate", "cm_vampire")
   for i = 7, 9 do
     cannibals[i] = AddHog(cannibalNames[i], 2, 50, "vampirichog")
   end
 
-  AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary")
+  AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary")
   cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
 
   for i = 1, 9 do
@@ -1013,7 +1012,8 @@
 
 function onGameInit()
 	Seed = 2
-	GameFlags = gfSolidLand
+	-- gfTagTeam makes it easier to skip the Tribe team
+	GameFlags = gfSolidLand + gfTagTeam
 	TurnTime = 60000 
 	CaseFreq = 0
 	MinesNum = 0
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -436,7 +436,7 @@
     RemoveEventFunc(CheckPrincessFreed)
     AddCaption(loc("So the princess was never heard of again ..."))
     DismissTeam(loc("Natives"))
-    DismissTeam(loc("011101001"))
+    DismissTeam(loc("Princess"))
     EndTurn(true)
   end
 end
@@ -519,17 +519,20 @@
 end
 
 function AddHogs()
-	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
+  AddTeam(loc("Princess"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
+  princess = AddHog(loc("Fell From Heaven"), 0, 333, "tiara")
+  SetGearAIHints(princess, aihDoesntMatter)
+  gearDead[princess] = false
+
+  AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
   for i = 7, 9 do
     natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
     gearDead[natives[i-6]] = false
   end
 
-  AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary")
+  AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary")
   cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
-  princess = AddHog(loc("Fell From Heaven"), 0, 333, "tiara")
   gearDead[cyborg] = false
-  gearDead[princess] = false
 
   AddTeam(loc("Biomechanic Team"), 14483456, "ring", "UFO", "Robot", "cm_cyborg")
   for i = 1, cyborgsNum do
@@ -570,7 +573,8 @@
 
 function onGameInit()
 	Seed = 0
-	GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableGirders
+	-- Using gfTagTeam makes it far easier to skip the Princess team
+	GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableGirders + gfTagTeam
 	TurnTime = 60000 
 	CaseFreq = 0
 	MinesNum = 0
@@ -635,7 +639,7 @@
     TurnTimeLeft = -1
     return
   end
-  if GetHogTeamName(CurrentHedgehog) == loc("011101001") then
+  if CurrentHedgehog == cyborg then
     if CheckCyborgsDead() ~= true then
       for i = 1, 3 do
         if gearDead[natives[i]] ~= true then
@@ -644,6 +648,9 @@
       end
     end
     EndTurn(true)
+  elseif CurrentHedgehog == princess then
+    -- Princess is passive
+    EndTurn(true)
   else
     for i = 1, 3 do
       if gearDead[natives[i]] ~= true then
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -152,7 +152,7 @@
 
 goals = {
   [startDialogue] = {loc("First Blood"), loc("First Steps"), loc("Press [Left] or [Right] to move around, [Enter] to jump"), 1, 4000},
-  [onShroomAnim] = {loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower") .. "|" .. loc("Hint: Press [Esc] to review the mission texts."), 1, 7000},
+  [onShroomAnim] = {loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower") .. "|" .. loc("Hint: Hold down [M] to review the mission texts."), 1, 7000},
   [onFlowerAnim] = {loc("First Blood"), loc("Hightime"), loc("Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"), 1, 7000},
   [tookParaAnim] = {loc("First Blood"), loc("Omnivore"), loc("Get on the head of the mole"), 1, 4000},
   [onMoleHeadAnim] = {loc("First Blood"), loc("The Leap of Faith"), loc("Use the parachute ([Space] while in air) to get the next crate"), 1, 4000},
@@ -279,7 +279,7 @@
   table.insert(challengeFailedAnim, {func = AnimSwitchHog, args = {youngh}})
 
   AddSkipFunction(challengeCompletedAnim, Skipanim, {challengeCompletedAnim})
-  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The spirits of the ancerstors are surely pleased, Leaks A Lot."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
+  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The spirits of the ancestors are surely pleased, Leaks A Lot."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
   table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("You have proven yourself worthy to see our most ancient secret!"), SAY_SAY, 4000}})
   table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The weapon in that last crate was bestowed upon us by the ancients!"), SAY_SAY, 4000}})
   table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("Use it with precaution!"), SAY_SAY, 4000}})
@@ -674,7 +674,7 @@
     loc("Press [Left] and [Right] to change the difficulty.") .. "| |" ..
     dstr .. "| |" ..
     loc("Press [Attack] to begin."),
-    0, 9999000)
+    0, 9999000, true)
 end
 
 function SetChoice()
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -179,6 +179,7 @@
 --/////////////////////////Animation Functions///////////////////////
 function AfterMidFailAnim()
   DismissTeam(loc("Natives"))
+  DismissTeam(loc("Princess"))
   EndTurn(true)
 end
 
@@ -207,7 +208,7 @@
   RestoreHedge(cyborg)
   RestoreHedge(princess)
   AnimSetGearPosition(cyborg, 437, 1700)
-  AnimSetGearPosition(princess, 519, 1722)
+  AnimSetGearPosition(princess, 519, 1726)
 end
 
 function SkipEndAnimDuo()
@@ -218,7 +219,7 @@
     princessHidden = false
   end
   AnimSetGearPosition(cyborg, 437, 1700)
-  AnimSetGearPosition(princess, 519, 1722)
+  AnimSetGearPosition(princess, 519, 1726)
   AnimSetGearPosition(leaks, 763, 1760)
   AnimSetGearPosition(dense, 835, 1519)
   HogTurnLeft(leaks, true)
@@ -539,7 +540,7 @@
   table.insert(failAnimAD, {func = AnimSwitchHog, args = {princess}})
   AddSkipFunction(failAnimAD, SkipFailAnimAlone, {})
 
-  table.insert(endAnimAD, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1722}}})
+  table.insert(endAnimAD, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1726}}})
   table.insert(endAnimAD, {func = AnimTurn, swh = false, args = {cyborg, "Right"}})
   table.insert(endAnimAD, {func = AnimTurn, swh = false, args = {princess, "Right"}})
   table.insert(endAnimAD, {func = AnimSay, args = {princess, loc("Help me, Leaks!"), SAY_SHOUT, 3000}})
@@ -598,7 +599,7 @@
   table.insert(outPitAnimAL, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborgOnly, {}}})
   AddSkipFunction(outPitAnimAL, SkipOutPitAnim, {})
 
-  table.insert(endAnim, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1722}}})
+  table.insert(endAnim, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1726}}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {leaks, 763, 1760}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {dense, 835, 1519}})
   table.insert(endAnim, {func = AnimTurn, swh = false, args = {leaks, "Left"}})
@@ -661,7 +662,7 @@
   table.insert(outPitAnimRL, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborgOnly, {}}})
   AddSkipFunction(outPitAnimRL, SkipOutPitAnim, {})
 
-  table.insert(endAnim, {func = AnimCustomFunction, args = {leaks, RestoreCyborg, {437, 1700, 519, 1722}}})
+  table.insert(endAnim, {func = AnimCustomFunction, args = {leaks, RestoreCyborg, {437, 1700, 519, 1726}}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {leaks, 763, 1760}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {dense, 835, 1519}})
   table.insert(endAnim, {func = AnimTurn, swh = false, args = {leaks, "Left"}})
@@ -913,6 +914,7 @@
     EndTurn(true)
     AddCaption(loc("The village, unprepared, was destroyed by the cyborgs..."))
     DismissTeam(loc("Natives"))
+    DismissTeam(loc("Princess"))
   end
 end
 
@@ -925,6 +927,7 @@
     EndTurn(true)
     AddCaption(loc("The village, unprepared, was destroyed by the cyborgs..."))
     DismissTeam(loc("Natives"))
+    DismissTeam(loc("Princess"))
   end
 end
 
@@ -1009,8 +1012,11 @@
   if not cyborgDead then
     SwitchHog(cyborg)
   end
-  AddAnim(endFailAnim)
+  if not (leaksDead or denseDead) then
+    AddAnim(endFailAnim)
+  end
   AddFunction({func = DismissTeam, args = {loc("Natives")}})
+  AddFunction({func = DismissTeam, args = {loc("Princess")}})
   AddFunction({func = EndTurn, args = {true}})
 end
 
@@ -1082,11 +1088,14 @@
     HealthDecrease = 0
     WaterRise = 0
 
-	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
-	leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
+  AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
+  leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
   dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
 
-  AddTeam(loc("Cannibal Sentry"), 14483456, "skull", "Island", "Pirate","cm_vampire")
+  AddTeam(loc("Princess"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
+  princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara")
+
+  AddTeam(loc("Cannibal Sentry"), 0xDD0000, "skull", "Island", "Pirate","cm_vampire")
   cannibals = {}
   for i = 1, 4 do
     cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi")
@@ -1100,9 +1109,8 @@
     SetEffect(cannibals[i], heArtillery, 1)
   end
 
-  AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary")
+  AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary")
   cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1")
-  princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara")
 
   AnimSetGearPosition(dense, 0, 0)
   AnimSetGearPosition(leaks, 0, 0)
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -81,8 +81,7 @@
 teamA.name = loc("Hog Solo")
 teamA.color = 0x38D61C -- green
 teamB.name = loc("PAotH")
--- FIXME: PAotH should share color with Hog Solo
-teamB.color = 0x0072FF -- blue because otherwise enemies attack them
+teamB.color = teamA.color
 teamC.name = loc("Professor")
 teamC.color = 0x0072FF -- blue
 
@@ -97,6 +96,8 @@
 	Explosives = 2
 	Delay = 3
 	HealthCaseAmount = 50
+	-- gfTagTeam makes it easier to skip the PAotH team
+	GameFlags = gfTagTeam
 	-- Disable Sudden Death
 	HealthDecrease = 0
 	WaterRise = 0
@@ -107,19 +108,19 @@
 	AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars")
 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
+
 	-- PAotH
 	AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default", "cm_galaxy")
 	paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow")
 	AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
 	HogTurnLeft(paoth1.gear, true)
+	SetGearAIHints(paoth1.gear, aihDoesntMatter)
 	paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses")
 	AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
 	HogTurnLeft(paoth2.gear, true)
+	SetGearAIHints(paoth2.gear, aihDoesntMatter)
+
 	-- Professor and Thugs
-	AddTeam(teamC.name, teamC.color, "star", "Island", "Default", "cm_sine")
-	professor.human = AddHog(professor.name, 0, 300, "tophats")
-	AnimSetGearPosition(professor.human, hero.x + 70, hero.y)
-	HogTurnLeft(professor.human, true)
 	AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default", "cm_sine")
 	professor.bot = AddHog(professor.name, 1, 300, "tophats")
 	AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y)
@@ -131,6 +132,11 @@
 		HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft)
 	end
 
+	AddTeam(teamC.name, teamC.color, "star", "Island", "Default", "cm_sine")
+	professor.human = AddHog(professor.name, 0, 300, "tophats")
+	AnimSetGearPosition(professor.human, hero.x + 70, hero.y)
+	HogTurnLeft(professor.human, true)
+
 	initCheckpoint("death01")
 
 	AnimInit(true)
@@ -201,8 +207,8 @@
 end
 
 function onNewTurn()
+	-- Team PAotH is passive and does not play
 	if CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear then
-		AnimSwitchHog(hero.gear)
 		EndTurn(true)
 	end
 end
@@ -269,7 +275,7 @@
 function heroDeath(gear)
 	SendStat(siGameResult, loc("Hog Solo lost, try again!"))
 	SendStat(siCustomAchievement, loc("To win the game you have to eliminate all your enemies."))
-	sendSimpleTeamRankings({teamC.name, teamA.name})
+	sendSimpleTeamRankings({teamC.name, teamA.name, teamB.name})
 	EndGame()
 end
 
@@ -280,7 +286,7 @@
 	SendStat(siCustomAchievement, loc("You have rescued H and Dr. Cornelius."))
 	SendStat(siCustomAchievement, loc("You have acquired the last device part."))
 	SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign."))
-	sendSimpleTeamRankings({teamA.name, teamC.name})
+	sendSimpleTeamRankings({teamA.name, teamB.name, teamC.name})
 	EndGame()
 end
 
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -38,7 +38,7 @@
 		loc("Captain Lime offered his help if you assist him in battle.").."|"..
 		loc("What do you want to do?").."| |"..
 		loc("Fight: Press [Attack]").."|"..
-		loc("Flee: Press [Jump]"), 1, 9999000},
+		loc("Flee: Press [Jump]"), 1, 9999000, true},
 	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have chosen to fight!").."|"..loc("Lead the Green Bananas to battle and eliminate all the enemies!"), 1, 5000},
 	[dialog03] = {missionName, loc("Time to run!"), loc("You have chosen to flee.").."|"..loc("You have to reach the left-most place on the map."), 1, 5000},
 	["fight"] = {missionName, loc("Ready for Battle?"), loc("You have chosen to fight!"), 1, 2000},
--- a/share/hedgewars/Data/Missions/Challenge/User_Mission_-_RCPlane_Challenge.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Challenge/User_Mission_-_RCPlane_Challenge.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -1,4 +1,5 @@
 HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Achievements.lua")
 
 local player = nil
 local RCGear = nil
@@ -424,7 +425,7 @@
 			end
 			if(planesUsed == 1) then
 				SendStat(siCustomAchievement, loc("Congratulations! You have truly mastered this challenge! Don't forget to save the demo."))
-				SendStat(siCustomAchievement, string.format(loc("Achievement gotten: %s"), loc("Prestigious Pilot")))
+				awardAchievement(loc("Prestigious Pilot"), nil, false)
 			end
 
 			ShowMission     (
--- a/share/hedgewars/Data/Missions/Challenge/User_Mission_-_Rope_Knock_Challenge.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Challenge/User_Mission_-_Rope_Knock_Challenge.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -281,7 +281,7 @@
 	elseif r == 18 then taunt =	loc("%s is eliminated!")
 	elseif r == 19 then taunt =	loc("%s fell too fast.")
 	elseif r == 20 then taunt =	loc("%s flew like a rock.")
-	elseif r == 21 then taunt =	loc("%s stumpled.")
+	elseif r == 21 then taunt =	loc("%s stumbled.")
 	elseif r == 22 then taunt =	loc("%s was shoved away.")
 	elseif r == 23 then taunt =	loc("%s didn't expect that.")
 	end
--- a/share/hedgewars/Data/Missions/Challenge/User_Mission_-_That_Sinking_Feeling.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Challenge/User_Mission_-_That_Sinking_Feeling.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -1,6 +1,7 @@
 
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Achievements.lua")
 
 local player
 local hh = {}
@@ -241,8 +242,7 @@
 				SendStat(siCustomAchievement, string.format(loc("You saved %d of 8 Hapless Hogs."), hhLeft))
 
 				if hhLeft == 8 then
-					AddCaption(string.format(loc("Achievement gotten: %s"), loc("Lively Lifeguard")) ,0xffba00ff,capgrpMessage2)
-					SendStat(siCustomAchievement, loc("You have obtained an achievement: Lively Lifeguard"))
+					awardAchievement(loc("Lively Lifeguard"))
 				end
 				EndGame()
 
--- a/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Bamboo_Thicket.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Bamboo_Thicket.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -1,5 +1,6 @@
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Achievements.lua")
 
 local player = nil 
 local enemy = nil
@@ -81,9 +82,7 @@
 		ShowMission(loc("Bamboo Thicket"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
 		
 		if (turnNumber < 6) and (firedShell == false) then
-			local achievementString = string.format(loc("Achievement gotten: %s"), loc("Energetic Engineer"))
-			AddCaption(achievementString, 0xffba00ff, capgrpMessage2)
-			SendStat(siCustomAchievement, achievementString)
+			awardAchievement(loc("Energetic Engineer"))
 		end
 
 	elseif gear == player then
--- a/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Dangerous_Ducklings.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Dangerous_Ducklings.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -1,5 +1,6 @@
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Achievements.lua")
 
 local player = nil -- This variable will point to the hog's gear
 local instructor = nil
@@ -136,9 +137,7 @@
 		elseif (gear == instructor) and (GetY(gear) > WaterLine) then
 			HogSay(player, loc("See ya!"), SAY_THINK)
 			TurnTimeLeft = 3000
-			local achievementString = string.format(loc("Achievement gotten: %s"), loc("Naughty Ninja"))
-			AddCaption(achievementString, 0xffba00ff, capgrpMessage2)
-			SendStat(siCustomAchievement, achievementString)
+			awardAchievement(loc("Naughty Ninja"))
 			DismissTeam(loc("Blue Team"))
 			gameWon = true
 		elseif gear == enemy then
--- a/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Teamwork_2.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Teamwork_2.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -97,7 +97,7 @@
 
 function onGearDelete(gear)
 	if gear == Pack then
-		HogSay(CurrentHedgehog, loc("This will certianly come in handy."), SAY_THINK)
+		HogSay(CurrentHedgehog, loc("This will certainly come in handy."), SAY_THINK)
 	end
 	-- Note: The victory sequence is done automatically by Hedgewars
 	if ( ((gear == player) or (gear == hlayer)) and (GameOver == false)) then
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -12,6 +12,7 @@
 ]]
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Achievements.lua")
 
 local hog			-- Hog gear
 local weaponSelected = false	-- Player has selected the weapon
@@ -171,7 +172,7 @@
 		end
 	elseif gamePhase == 5 then
 		ShowMission(loc("Basic Bazooka Training"), loc("High Target"),
-		loc("By the way, not only bazookas will bounce on water, but also greandes and many other things.").."|"..
+		loc("By the way, not only bazookas will bounce on water, but also grenades and many other things.").."|"..
 		loc("The next target is high in the sky."),
 		2, 8000)
 		SetWind(-33)
@@ -190,6 +191,9 @@
 		AddAmmo(CurrentHedgehog, amBazooka, 0)
 		if shotsFired > maxTargets then
 			flawless = false
+		else
+			-- For 100% accuracy
+			awardAchievement(loc("Bazooka Master"))
 		end
 		if flawless then
 			PlaySound(sndFlawless, hog)
@@ -217,6 +221,12 @@
 	end
 end
 
+function onAttack()
+	if GetCurAmmoType() == amBazooka then
+		HideMission()
+	end
+end
+
 function onGearAdd(gear)
 	if GetGearType(gear) == gtTarget then
 		targetsLeft = targetsLeft + 1
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -62,7 +62,7 @@
 	InfFuel = true,
 	MessageTime = 10000,
 	Message = loc("Get to the crate using your flying saucer!") .. "|" ..
-	loc("Press [Attack] (space bar by default) to start,|repeadedly tap the up, left and right movement keys to accelerate.") .. "|" ..
+	loc("Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate.") .. "|" ..
 	loc("Try to land softly, as you can still take fall damage!"), }
 TargetPos[3] = {
 	Targets = {{ X = 689, Y = 58 }},
@@ -140,7 +140,7 @@
 		loc("You have to destroy two targets, but the previous technique would be very difficult or dangerous to use.") .. "|" ..
 		loc("So you are able to launch projectiles into your aiming direction, always at full power.") .."|"..
 		loc("To launch a projectile in mid-flight, hold [Precise] and press [Long jump].") .. "|" ..
-		loc("You can even change your aiming direction in mid-flight if you first hold [Precice] and then press [Up] or [Down].") .. "|" ..
+		loc("You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down].") .. "|" ..
 		loc("Tip: Changing your aim while flying is very difficult, so adjust it before you take off."),
 	Ammo = { [amJetpack] = 1, },
 	Respawn = { X = 1764, Y = 916 },
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -124,7 +124,8 @@
 		loc("Hold the Attack key pressed for more power.").."|"..
 		loc("Attack: [Space]").."|"..
 		loc("Aim: [Up]/[Down]").."|"..
-		loc("Change direction: [Left]/[Right]"), 2, 20000)
+		loc("Change direction: [Left]/[Right]").."|"..
+		loc("Note: Walking is disabled in this mission."), 2, 20000)
 		spawnTargets()
 	elseif gamePhase == 2 then
 		ShowMission(loc("Basic Grenade Training"), loc("Timer"),
@@ -133,7 +134,7 @@
 		loc("Set detonation timer: [1]-[5]"), 2, 15000)
 		spawnTargets()
 	elseif gamePhase == 3 then
-		ShowMission(loc("Basic Grenade Training"), loc("No Wind Influcence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
+		ShowMission(loc("Basic Grenade Training"), loc("No Wind Influence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
 		loc("Destroy the targets!"), 2, 6000)
 		SetWind(50)
 		spawnTargets()
@@ -191,6 +192,12 @@
 	end
 end
 
+function onAttack()
+	if GetCurAmmoType() == amGrenade then
+		HideMission()
+	end
+end
+
 function onGearAdd(gear)
 	if GetGearType(gear) == gtTarget then
 		targetsLeft = targetsLeft + 1
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -307,7 +307,8 @@
 	elseif gear == crates[4] then
 		ShowMission(loc("Basic Movement Training"), loc("Back Jumping (1/2)"),
 		loc("For the next crate, you have to do back jumps.") .. "|" ..
-		loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 5000)
+		loc("To reach higher ground, walk to a ledge, look to the left, then do a back jump.") .. "|" ..
+		loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 6600)
 	elseif gear == crates[7] then
 		ShowMission(loc("Basic Movement Training"), loc("Back Jumping (2/2)"),
 		loc("To get over the next obstacle, you need to perform your back jump precisely.").."|"..
@@ -338,7 +339,8 @@
 		loc("Now try to get out of this bounce house|and take the next crate."), 2, 8000)
 	elseif gear == crates[9] then
 		ShowMission(loc("Basic Movement Training"), loc("Health"), loc("You just got yourself some extra health.|The more health your hedgehogs have, the better!").."|"..
-		loc("Now go to the next crate."), 2, 900000)
+		loc("Now go to the next crate.").."|"..
+		loc("Look around: [Mouse movement]"), 2, 10000)
 	elseif gear == crates[10] then
 		ShowMission(loc("Basic Movement Training"), loc("Turning Around"),
 		loc("By the way, you can turn around without walking|by holding down Precise when you hit a walk control.").."|"..
@@ -372,12 +374,13 @@
 	loc("This is the mission panel.").."|"..
 	loc("Here you will find the current mission instructions.").."|"..
 	loc("Normally, the mission panel disappears after a few seconds.").."|"..
-	loc("IMPORTANT: To see the mission panel again, use the quit or pause key.").."| |"..
+	loc("IMPORTANT: To see the mission panel again, hold the mission panel key.").."| |"..
 	loc("Note: This basic training assumes default controls.").."|"..
+        loc("Mission panel: [M]").."|"..
 	loc("Quit: [Esc]").."|"..
 	loc("Pause: [P]").."| |"..
 	loc("To begin with the training, hit the attack key!").."|"..
-	loc("Attack: [Space]"), 2, 900000)
+	loc("Attack: [Space]"), 2, 900000, true)
 
 	-- TODO: This and other training missions are currently hardcoding control names.
 	-- This should be fixed eventually.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Achievements.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,15 @@
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+
+function awardAchievement(name, statMessage, capgrp)
+	local achievementString = string.format(loc("Achievement gotten: %s"), name)
+	if capgrp == nil then
+		captionType = capgrpMessage2
+	end
+	if capgrp ~= false then
+		AddCaption(achievementString, 0xFFBA00FF, capgrpMessage2)
+	end
+	if not statMessage then
+		statMessage = achievementString
+	end
+	SendStat(siCustomAchievement, statMessage)
+end
Binary file share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.hwp has changed
--- a/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -1,9 +1,7 @@
 --[[
-	version 1.3n
-
-	The expat (MIT) license
-
-	Copyright (C) 2012 Vatten
+	=== Continental supplies ===
+	Created by Vatten in 2012.
+	Further worked on by the Hedgewars Team and contributors.
 
 	Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 
@@ -11,6 +9,7 @@
 
 	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 ]]
+-- fix selection increase delay (weapons to compesate)
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Utils.lua")
@@ -50,17 +49,20 @@
 end
 
 --Will end the turn + give escape time
-function EndTurn()
-	SetState(CurrentHedgehog,bor(GetState(CurrentHedgehog),gstAttacked))
-	--3 sec espace time
-	TurnTimeLeft = GetAwayTime*10*3
+function EndTurnCS(seconds)
+	-- Set attacked state to prevent “Boring” sound to be played
+	SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstAttacked))
+	--set escape time
+	TurnTimeLeft = GetAwayTime*10*seconds
+	if TurnTimeLeft > 0 then
+		Retreat(TurnTimeLeft, false)
+	end
  end
 
  --show health tag (will mostly be used when a hog is damaged)
 function ShowDamageTag(hog,damage)
-	healthtag=AddVisualGear(GetX(hog), GetY(hog), vgtHealthTag, damage, false)
-	v1, v2, v3, v4, v5, v6, v7, v8, v9, v10 = GetVisualGearValues(healthtag)
-	SetVisualGearValues(healthtag, v1, v2, v3, v4, v5, v6, v7, v8, v9, GetClanColor(GetHogClan(hog)))
+	local healthtag=AddVisualGear(GetX(hog), GetY(hog), vgtHealthTag, damage, false)
+	SetVisualGearValues(healthtag, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(hog)))
 end
 
 --will use IntegerSqrt
@@ -69,201 +71,374 @@
 	return AddGear(div((GetGearRadius(hedgehog)*2*vx),hypo)+GetX(hedgehog), div((GetGearRadius(hedgehog)*2*vy),hypo)+GetY(hedgehog), geartype, 0, vx, vy, timer)
 end
 
---This function will set the gravity on a scale from 0->100, where 50 is the standard one.
- function SetGravityFromScale(grav)
-	if(grav>100)
-	then
-		grav=100
-	elseif(grav<0)
-	then
-		grav=0
+function CollectMultiAmmo(hog, ammoList, noAddAmmo)
+	local x, y = GetGearPosition(hog)
+	x = x + 2
+	y = y + 32
+	local ammoStr = ""
+	local ammoLength = 0
+	for _, _ in pairs(ammoList) do
+		ammoLength = ammoLength + 1
 	end
+	local a = 1
+	for ammo, count in pairs(ammoList) do
+		if not noAddAmmo then
+			local oldCount = GetAmmoCount(hog, ammo)
+			local newCount = oldCount + count
+			-- Make sure that finite ammo stays finite
+			if count < 100 and oldCount < 100 and newCount >= 100 then
+				newCount = 99
+			end
+			AddAmmo(hog, ammo, newCount)
+		end
+		if IsHogLocal(hog) then
+			x = x + 2
+			y = y + 32
+			local vgear = AddVisualGear(x, y, vgtAmmo, 0, true)
+			if vgear ~= nil then
+				local vgtFrame = ammo
+				SetVisualGearValues(vgear, nil, nil, nil, nil, nil, vgtFrame)
+			end
 
-	if(grav>50)
-	then
-		SetGravity(100+((grav-50)*12))
+			ammoStr = ammoStr .. string.format(loc("%s (+%d)"), GetAmmoName(ammo), count)
+			if a < ammoLength then
+				ammoStr = ammoStr .. " • "
+			end
+		end
+		a = a + 1
+	end
+	if ammoLength > 0 then
+		PlaySound(sndShotgunReload)
+		-- Show collected ammo
+		if IsHogLocal(hog) then
+			AddCaption(ammoStr, GetClanColor(GetHogClan(hog)), capgrpAmmoinfo)
+		end
+	end
+end
+
+function SetAttackState(state)
+	if state==true then
+		SetInputMask(bor(GetInputMask(), gmAttack))
 	else
-		SetGravity(25+grav+div(grav,2))
+		SetInputMask(band(GetInputMask(), bnot(gmAttack)))
 	end
- end
+end
 
---====MISC GLOBALS====
+--====MISC_TIMER GLOBALS====
+local CS = {}
 
 --for selecting continent
-local GLOBAL_INIT_TEAMS = {}
-local GLOBAL_SELECT_CONTINENT_CHECK=false
-local GLOBAL_TEAM_CONTINENT = {}
+
+CS.INIT_TEAMS = {}
+CS.GAME_STARTED = false
+CS.SELECT_CONTINENT_CHECK=false
+CS.START_TIME=0
+CS.HOG_HEALTH=100
+CS.TEAM_CONTINENT = {}
 
 --variables for seeing if you have swaped around on a weapon
-local GLOBAL_AUSTRALIAN_SPECIAL=0
-local GLOBAL_AFRICAN_SPECIAL_SEDUCTION=0
-local GLOBAL_AFRICAN_SPECIAL_STICKY=0
-local GLOBAL_SOUTH_AMERICAN_SPECIAL=false
-local GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER=1
-local GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
-local GLOBAL_KERGUELEN_SPECIAL=1
-local GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN=false
-local GLOBAL_EUROPE_SPECIAL=0
+CS.AUSTRALIAN_SPECIAL=0
+CS.AFRICAN_SPECIAL_SEDUCTION=0
+CS.AFRICAN_SPECIAL_STICKY=0
+CS.SOUTH_AMERICAN_SPECIAL=false
+CS.NORTH_AMERICAN_SPECIAL_SNIPER=1
+CS.NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
+CS.KERGUELEN_SPECIAL=1
+CS.NORTH_AMERICAN_SPECIAL_SHOTGUN=false
+CS.EUROPE_SPECIAL=0
+CS.ANTARCTICA_SPECIAL=0
+CS.SEDUCTION_INCREASER=0
 
 --detection if something is activated
-local GLOBAL_SWITCH_HOG_IS_ON=false
-local GLOBAL_VAMPIRIC_IS_ON=0
-local GLOBAL_EXTRA_DAMAGE_IS_ON=100
-local GLOBAL_PARACHUTE_IS_ON=false
+CS.SWITCH_HOG_IS_ON=false
+CS.VAMPIRIC_IS_ON=0
+CS.EXTRA_DAMAGE_IS_ON=100
+CS.PARACHUTE_IS_ON=false
+CS.PRECISE=false
+
+CS.CONTINENT_LABEL_TIMER=-1
+CS.SPEECH_TIMER=-1
+CS.HANDLE_SPECIAL_WEAPON_MISC_TIMER=-1
+CS.HANDLE_SOUTH_AMERICAN_SPECIAL_TIMER=-1
+CS.CONFIRM_CONTINENT_SELECTION=-1
 
 --the visual circle for kerguelen
-local GLOBAL_VISUAL_CIRCLE=nil
+CS.VISUAL_CIRCLE=nil
+
+--the global temporary value
+CS.TEMP_VALUE=0
 
---the global temp value
-local GLOBAL_TEMP_VALUE=0
+--true if player used any sticky mine mine mode besides hedgehog projectile in this turn
+CS.AFRICAN_SPECIAL_NON_PROJECTILE_USED=false
+
+-- “constants”
+CS.SABOTAGE_GRAVITY=350
+CS.SABOTAGE_GRAVITY_LOW=175
+CS.SABOTAGE_DAMAGE=2
+CS.SABOTAGE_FREQUENCY=100
 
 --for sabotage
-local GLOBAL_SABOTAGE_COUNTER=0
-local GLOBAL_SABOTAGE_HOGS={}
-local GLOBAL_SABOTAGE_FREQUENCY=0
-local GLOBAL_SABOTAGE_GRAVITY_SWITCH=true
+CS.SABOTAGE_COUNTER=0
+CS.SABOTAGE_HOGS={}
+CS.SABOTAGE_FREQUENCY_NOW=0
 
 --for sundaland
-local GLOBAL_SUNDALAND_END_HOG=0
+CS.SUNDALAND_END_HOG_CONTINENT_NAME=nil
+
+--misc.
+CS.OPTION_NO_SPECIALS=false
 
 --====GENERAL GLOBALS (useful for handling continents)====
 
-local GLOBAL_GENERAL_INFORMATION="- "..loc("Per team weapons").."|- "..loc("10 weapon schemes").."|- "..loc("Unique new weapons").."| |"..loc("Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu.").."|"..string.format(loc("Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."), loc("switch")).."|"..loc("Tip: See the \"Esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials.")
+CS.SNIPER_SPECIAL_NAME = loc("Green Lipstick Bullet")
+CS.BASEBALLBAT_BOOMERANG_NAME = loc("Bouncy Boomerang")
+CS.CHEESE_SPECIAL_NAME = loc("Anno 1032")
+CS.SEDUCTION_SPECIAL_NAME = loc("Dust Storm")
+CS.BASEBALLBAT_CRICKET_NAME = loc("Cricket Time")
+CS.PARACHUTE_SPECIAL_NAME = loc("Heroic Wind")
+CS.HAMMER_ROAR_NAME = loc("Penguin Roar")
+CS.HAMMER_SWAP_NAME = loc("Disguise as a Rockhopper Penguin")
+CS.HAMMER_LONELY_NAME = loc("Lonely Cries")
+CS.STICKY_PROJECTILE_NAME = loc("Hedgehog Projectile")
+CS.STICKY_NAPALM_NAME = loc("Napalm Rocket")
+CS.SHOTGUN_SPECIAL_NAME = loc("Eagle Eye")
+CS.MOLOTOV_SPECIAL_NAME = loc("Medicine")
+CS.HAMMER_SABOTAGE_NAME = loc("Flare")
+CS.PICKHAMMER_SPECIAL_NAME = loc("Upside-Down World")
 
-local GLOBAL_SHOW_SMALL_INFO=0
+CS.SNIPER_SPECIAL_DESC = loc("Poisonous, deals no damage.")
+CS.BASEBALLBAT_BOOMERANG_DESC = loc("Launch a bouncy ball which explodes into a crate.")
+CS.CHEESE_SPECIAL_DESC = loc("Strong knockback, but no poison.")
+CS.SEDUCTION_SPECIAL_DESC = loc("Deals 15 damage to all enemies in the circle.")
+CS.BASEBALLBAT_CRICKET_DESC = loc("Throw a 1 second mine!")
+CS.PARACHUTE_SPECIAL_DESC = loc("Drop a ball of dirt which turns into a|cluster on impact. Doesn’t end turn.")
+CS.HAMMER_ROAR_DESC = loc("Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back.")
+CS.HAMMER_SWAP_DESC = loc("Swap place with a random enemy in the circle.")
+CS.HAMMER_LONELY_DESC = loc("Rise the water if nobody else is in the circle and deal 6 damage to all enemy hogs.")
+CS.STICKY_PROJECTILE_DESC = loc("Fire your hedgehog like a sticky mine.")
+CS.STICKY_NAPALM_DESC = loc("Fire a rocket with napalm.")
+CS.SHOTGUN_SPECIAL_DESC = loc("Teleport to the impact location.")
+CS.MOLOTOV_SPECIAL_DESC = loc("Fire some exploding medicine that will heal 15 health to all hogs in its effect radius.")
+CS.HAMMER_SABOTAGE_DESC = loc("Sabotage all hogs in the circle and fire a cluster above you.|Sabotaged hogs lose health and have to deal with a very high gravity during their turn.")
+CS.PICKHAMMER_SPECIAL_DESC = loc("Teleport to the top of the map, expect fall damage!")
 
-local GLOBAL_WEAPON_TEXTS = {
-loc("Green lipstick bullet: [Poisonous, deals no damage]"),
-loc("Cluck-cluck time: [Fire an egg ~ Sabotages and cures poison ~ Cannot be fired close to another hog]"),
-loc("Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"),
-loc("Dust storm: [Deals 15 damage to all enemies in the circle]"),
-loc("Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"),
-loc("Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"),
-loc("Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"),
-loc("Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"),
-nil,
-loc("Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"),
-loc("Hedgehog projectile: [Fire your hog like a Sticky Bomb]"),
-loc("Napalm rocket: [Fire a bomb with napalm!]"),
-loc("Eagle Eye: [Blink to the impact ~ One shot]"),
-loc("Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"),
-loc("Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]")
-}
+CS.INVULNERABLE_SPECIAL_CAPTION = loc("15+%d damage, %d invulnerable left")
+-- Make info
+local minfo = function(name, desc)
+	return string.format(loc("%s: %s"), name, desc)
+end
+CS.SNIPER_SPECIAL_INFO = minfo(CS.SNIPER_SPECIAL_NAME, CS.SNIPER_SPECIAL_DESC)
+CS.BASEBALLBAT_BOOMERANG_INFO = minfo(CS.BASEBALLBAT_BOOMERANG_NAME, CS.BASEBALLBAT_BOOMERANG_DESC)
+CS.CHEESE_SPECIAL_INFO = minfo(CS.CHEESE_SPECIAL_NAME, CS.CHEESE_SPECIAL_DESC)
+CS.SEDUCTION_SPECIAL_INFO = minfo(CS.SEDUCTION_SPECIAL_NAME, CS.SEDUCTION_SPECIAL_DESC)
+CS.INVULNERABLE_SPECIAL_INFO = loc("Increase the dust storm damage by sacrificing|your invulnerable ammo.")
+CS.INVULNERABLE_SPECIAL_CTRL = loc("Up/Down: Adjust dust storm damage")
+CS.BASEBALLBAT_CRICKET_INFO = minfo(CS.BASEBALLBAT_CRICKET_NAME, CS.BASEBALLBAT_CRICKET_DESC)
+CS.PARACHUTE_SPECIAL_INFO = minfo(CS.PARACHUTE_SPECIAL_NAME, CS.PARACHUTE_SPECIAL_DESC)
+CS.HAMMER_ROAR_INFO = minfo(CS.HAMMER_ROAR_NAME, CS.HAMMER_ROAR_DESC)
+CS.HAMMER_SWAP_INFO = minfo(CS.HAMMER_SWAP_NAME, CS.HAMMER_SWAP_DESC)
+CS.HAMMER_LONELY_INFO = minfo(CS.HAMMER_LONELY_NAME, CS.HAMMER_LONELY_DESC)
+CS.STICKY_PROJECTILE_INFO = minfo(CS.STICKY_PROJECTILE_NAME, CS.STICKY_PROJECTILE_DESC)
+CS.STICKY_NAPALM_INFO = minfo(CS.STICKY_NAPALM_NAME, CS.STICKY_NAPALM_DESC)
+CS.SHOTGUN_SPECIAL_INFO = minfo(CS.SHOTGUN_SPECIAL_NAME, CS.SHOTGUN_SPECIAL_DESC)
+CS.MOLOTOV_SPECIAL_INFO = minfo(CS.MOLOTOV_SPECIAL_NAME, CS.MOLOTOV_SPECIAL_DESC)
+CS.HAMMER_SABOTAGE_INFO = minfo(CS.HAMMER_SABOTAGE_NAME, CS.HAMMER_SABOTAGE_DESC)
+CS.PICKHAMMER_SPECIAL_INFO = minfo(CS.PICKHAMMER_SPECIAL_NAME, CS.PICKHAMMER_SPECIAL_DESC)
 
-local GLOBAL_CONTINENT_INFORMATION =
-{
-{loc("North America"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 24,709,000 km2, "..loc("Population")..": 529,000,000",loc("- You can switch between hogs at the start of your turns. (Not first one)").."|"..loc("Special Weapons:").."|"..loc("Shotgun")..": "..GLOBAL_WEAPON_TEXTS[13].."|"..loc("Sniper Rifle")..": "..GLOBAL_WEAPON_TEXTS[1],amSniperRifle,
-{{amShotgun,100},{amDEagle,100},{amLaserSight,2},{amSniperRifle,100},{amCake,1},{amAirAttack,2},{amSwitch,2}}},
+CS.SELECT_WEP_INFORMATION=loc("Select your continent with [Up]/[Down] or by selecting a representative weapon.").."|"..
+	loc("Press [Attack] to confirm.")
+CS.SELECT_WEP_INFORMATION_SHORT=loc("%s, select your continent!")
+
+function GeneralInformation()
+	local select_wep, quit_hint
+	if not CS.GAME_STARTED then
+		select_wep = "| |"..CS.SELECT_WEP_INFORMATION
+		quit_hint = "|"..loc("Hint: Use the quit key to see the team’s continent.")
+	else
+		select_wep = ""
+		quit_hint = ""
+	end
+	local general_information =
+		loc("Continents: Select a continent at the beginning.").."|"..
+		loc("Supplies: Each continent gives you unique weapons, specials and health.").."|"..
+		loc("Weapon specials: Some weapons have special modes (see weapon description).")..
+		select_wep..
+		quit_hint
+	return general_information
+end
 
-{loc("South America"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 17,840,000 km2, "..loc("Population")..": 387,000,000",loc("Special Weapons:").."|"..loc("GasBomb")..": "..GLOBAL_WEAPON_TEXTS[3],amGasBomb,
-{{amBirdy,100},{amHellishBomb,1},{amBee,100},{amGasBomb,100},{amFlamethrower,100},{amNapalm,1},{amExtraDamage,2}}},
-
-{loc("Europe"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 10,180,000 km2, "..loc("Population")..": 740,000,000",loc("Special Weapons:").."|"..loc("Molotov")..": "..GLOBAL_WEAPON_TEXTS[14],amBazooka,
-{{amBazooka,100},{amGrenade,100},{amMortar,100},{amMolotov,100},{amVampiric,3},{amPiano,1},{amResurrector,2},{amJetpack,4}}},
+CS.CONTINENT_INFORMATION =
+{
+{loc("North America"),
+loc("The continent of firearms"),
+loc("The Union: You can select a hedgehog at the start of your turns.").."| |"..
+loc("Special weapons:").."|"..
+GetAmmoName(amShotgun)..": "..CS.SHOTGUN_SPECIAL_INFO.."|"..
+GetAmmoName(amSniperRifle)..": "..CS.SNIPER_SPECIAL_INFO,
+{amSniperRifle,1},
+{{amShotgun,100},{amDEagle,100},{amLaserSight,2},{amSniperRifle,100},{amCake,1},{amAirAttack,2},{amSwitch,2}},
+{sndShotgunFire,sndCover},100},
 
-{loc("Africa"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 30,222,000 km2, "..loc("Population")..": 1,033,000,000",loc("Special Weapons:").."|"..loc("Seduction")..": "..GLOBAL_WEAPON_TEXTS[4].."|"..loc("Sticky Mine")..": "..GLOBAL_WEAPON_TEXTS[11].."|"..loc("Sticky Mine")..": "..GLOBAL_WEAPON_TEXTS[12],amSMine,
-{{amSMine,100},{amWatermelon,1},{amDrillStrike,1},{amDrill,100},{amInvulnerable,5},{amSeduction,100},{amLandGun,2}}},
+{loc("South America"),
+loc("The continent of guerilla tactics"),
+"| |"..loc("Special weapons:").."|"
+..GetAmmoName(amGasBomb)..": "..CS.CHEESE_SPECIAL_INFO,
+{amGasBomb,2},
+{{amBirdy,100},{amHellishBomb,1},{amBee,100},{amGasBomb,100},{amFlamethrower,100},{amNapalm,2},{amExtraDamage,3}},
+{sndEggBreak,sndLaugh},125},
 
-{loc("Asia"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 44,579,000 km2, "..loc("Population")..": 3,880,000,000",loc("- Will give you a parachute every second turn.").."|"..loc("Special Weapons:").."|"..loc("Parachute")..": "..GLOBAL_WEAPON_TEXTS[6],amRope,
-{{amRope,100},{amFirePunch,100},{amParachute,2},{amKnife,2},{amDynamite,1}}},
+{loc("Europe"),
+loc("The continent of medicine"),
+"| |"..loc("Special weapons:").."|"
+..GetAmmoName(amMolotov)..": "..CS.MOLOTOV_SPECIAL_INFO,
+{amBazooka,3},
+{{amBazooka,100},{amGrenade,100},{amMortar,100},{amMolotov,100},{amVampiric,4},{amPiano,1},{amResurrector,2},{amJetpack,4}},
+{sndExplosion,sndEnemyDown},100},
+
+{loc("Africa"),
+loc("The continent of dust"),
+"| |"..loc("Special weapons:").."|"..
+GetAmmoName(amSeduction)..": "..CS.SEDUCTION_SPECIAL_INFO.."|"..
+CS.INVULNERABLE_SPECIAL_INFO.."|"..
+GetAmmoName(amSMine)..": "..CS.STICKY_PROJECTILE_INFO.."|"..
+GetAmmoName(amSMine)..": "..CS.STICKY_NAPALM_INFO,
+{amSMine,4},
+{{amSMine,100},{amWatermelon,1},{amDrillStrike,1},{amDrill,100},{amInvulnerable,7},{amSeduction,100},{amLandGun,3}},
+{sndMelonImpact,sndCoward},125},
 
-{loc("Australia"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 8,468,000 km2, "..loc("Population")..": 31,000,000",loc("Special Weapons:").."|"..loc("Baseballbat")..": "..GLOBAL_WEAPON_TEXTS[5].."|"..loc("Baseballbat")..": "..GLOBAL_WEAPON_TEXTS[2],amBaseballBat,
-{{amBaseballBat,100},{amMine,100},{amLowGravity,4},{amBlowTorch,100},{amRCPlane,2},{amTeleport,2},{amRubber,2}}},
+{loc("Asia"),
+loc("The continent of ninjas"),
+loc("Textile industry: Will give you a parachute every second turn.").."| |"..
+loc("Special weapons:").."|"..
+GetAmmoName(amParachute)..": "..CS.PARACHUTE_SPECIAL_INFO,
+{amRope,5},
+{{amRope,100},{amFirePunch,100},{amParachute,1},{amKnife,2},{amDynamite,1}},
+{sndRopeAttach,sndComeonthen},50},
 
-{loc("Antarctica"),"["..loc("Difficulty: ")..loc("HARD").."] "..loc("Area")..": 14,000,000 km2, "..loc("Population")..": ~1,000",loc("Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."),amIceGun,
-{{amSnowball,2},{amIceGun,2},{amPickHammer,100},{amSineGun,5},{amGirder,2},{amExtraTime,1},{amPortalGun,2}}},
+{loc("Australia"),
+loc("The continent of sports"),
+"| |"..loc("Special weapons:").."|"..
+GetAmmoName(amBaseballBat)..": "..CS.BASEBALLBAT_CRICKET_INFO.."|"..
+GetAmmoName(amBaseballBat)..": "..CS.BASEBALLBAT_BOOMERANG_INFO.."|"..
+loc("Baseball bat specials cannot be used close to other hogs."),
+{amBaseballBat,6},
+{{amBaseballBat,100},{amMine,100},{amLowGravity,4},{amBlowTorch,100},{amRCPlane,2},{amRubber,4}},
+{sndBaseballBat,sndNooo},100},
 
-{loc("Kerguelen"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 1,100,000 km2, "..loc("Population")..": ~100",loc("Special Weapons:").."|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[7].."|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[8].." ("..loc("Duration")..": 2)|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[10].."|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[15],amHammer,
-{{amHammer,100},{amMineStrike,1},{amBallgun,1}}},
+{loc("Antarctica"),
+loc("The continent of ice and science"),
+loc("Antarctic summer: Every 4th turn you get 1 girder, 1 mudball, 2 sine guns and 1 portable portal device.").."| |"..
+loc("Special weapons:").."|"..
+GetAmmoName(amPickHammer)..": "..CS.PICKHAMMER_SPECIAL_INFO,
+{amIceGun,7},
+{{amSnowball,2},{amPickHammer,100},{amSineGun,4},{amGirder,1},{amExtraTime,1},{amIceGun,1},{amPortalGun,2}},
+{sndSineGun,sndOops},75},
 
-{loc("Zealandia"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 3,500,000 km2, "..loc("Population")..": 5,000,000",loc("- Will get 1-3 random weapons") .. "|" .. loc("- Massive weapon bonus on first turn"),amInvulnerable,
-{{amBazooka,1},{amGrenade,1},{amBlowTorch,1},{amSwitch,100},{amRope,1},{amDrill,1},{amDEagle,1},{amPickHammer,1},{amFirePunch,1},{amWhip,1},{amMortar,1},{amSnowball,1},{amExtraTime,1},{amInvulnerable,1},{amVampiric,1},{amFlamethrower,1},{amBee,1},{amClusterBomb,1},{amTeleport,1},{amLowGravity,1},{amJetpack,1},{amGirder,1},{amLandGun,1},{amBirdy,1}}},
+{loc("Kerguelen"),
+loc("The continent of cowards"),
+"| |"..loc("Special weapons:").."|"..
+GetAmmoName(amHammer)..": "..CS.HAMMER_ROAR_INFO.."|"..
+GetAmmoName(amHammer)..": "..CS.HAMMER_SWAP_INFO.."|"..
+GetAmmoName(amHammer)..": "..CS.HAMMER_LONELY_INFO.."|"..
+GetAmmoName(amHammer)..": "..CS.HAMMER_SABOTAGE_INFO,
+{amHammer,8},
+{{amHammer,100},{amMineStrike,1},{amBallgun,1},{amTeleport,1}},
+{sndPiano5,sndStupid},75},
 
-{loc("Sundaland"),"["..loc("Difficulty: ")..loc("HARD").."] "..loc("Area")..": 1,850,000 km2, "..loc("Population")..": 290,000,000",loc("- You will recieve 2-4 weapons on each kill! (Even on own hogs)"),amTardis,
-{{amClusterBomb,4},{amTardis,4},{amWhip,100},{amKamikaze,4}}}
+{loc("Zealandia"),
+loc("The forgotten continent"),
+loc("Surprise supplies: Get 1-3 random weapons each turn.") .. "|" ..
+loc("Treasure: Massive weapon bonus in first turn.").."|"..
+loc("Forgetfulness: You will lose all your weapons each turn."),
+{amInvulnerable,9},
+{{amBazooka,1},{amGrenade,1},{amBlowTorch,1},{amSwitch,1},{amRope,1},{amDrill,1},{amDEagle,1},{amPickHammer,1},{amFirePunch,1},{amWhip,1},{amMortar,1},{amSnowball,1},{amExtraTime,1},{amInvulnerable,1},{amVampiric,1},{amFlamethrower,1},{amBee,1},{amClusterBomb,1},{amTeleport,1},{amLowGravity,1},{amJetpack,1},{amGirder,1},{amLandGun,1},{amBirdy,1},{amAirMine,1},{amTardis,1},{amLaserSight,1},{amAirMine,1}},
+{sndSplash,sndFirstBlood},100},
+
+{loc("Sundaland"),
+loc("The continent of greed"),
+loc("Bounty: Get 6 weapons for each kill (even on own hogs)."),
+{amTardis,10},
+{{amClusterBomb,5},{amTardis,100},{amWhip,100},{amKamikaze,100},{amAirMine,2}},
+{sndWarp,sndSameTeam},100}
 
 }
 
-local GLOBAL_CONTINENT_SOUNDS=
-{
-	{sndShotgunFire,sndCover},
-	{sndEggBreak,sndLaugh},
-	{sndExplosion,sndEnemyDown},
-	{sndMelonImpact,sndCoward},
-	{sndRopeAttach,sndComeonthen},
-	{sndBaseballBat,sndNooo},
-	{sndSineGun,sndOops},
-	{sndPiano5,sndStupid},
-	{sndSplash,sndFirstBlood},
-	{sndWarp,sndSameTeam},
-	{sndFrozenHogImpact,sndUhOh}
-}
-
 --weapontype,ammo,?,duration,*times your choice,affect on random team (should be placed with 1,0,1,0,1 on the 6th option for better randomness)
-local GLOBAL_WEAPONS_DAMAGE = {
-	{amKamikaze, 0, 1, 0, 1, 0},
-	{amSineGun, 0, 1, 0, 1, 1},
-	{amBazooka, 0, 1, 0, 1, 0},
-	{amMineStrike, 0, 1, 5, 1, 2},
-	{amGrenade, 0, 1, 0, 1, 0},
-	{amPiano, 0, 1, 5, 1, 0},
+CS.WEAPONS_DAMAGE = {
+	{amKamikaze,    0, 1, 0, 1, 0},
+	{amSineGun,     0, 1, 0, 1, 0},
+	{amMineStrike,  0, 1, 6, 1, 1},
+	{amGrenade,     0, 1, 0, 1, 0},
+	{amPiano,       0, 1, 7, 1, 0},
 	{amClusterBomb, 0, 1, 0, 1, 0},
-	{amBee, 0, 1, 0, 1, 0},
-	{amShotgun, 0, 0, 0, 1, 1},
-	{amMine, 0, 1, 0, 1, 0},
-	{amSniperRifle, 0, 1, 0, 1, 1},
-	{amDEagle, 0, 1, 0, 1, 0},
-	{amDynamite, 0, 1, 5, 1, 1},
-	{amFirePunch, 0, 1, 0, 1, 0},
-	{amHellishBomb, 0, 1, 5, 1, 2},
-	{amWhip, 0, 1, 0, 1, 0},
-	{amNapalm, 0, 1, 5, 1, 2},
-	{amPickHammer, 0, 1, 0, 1, 0},
+	{amBee,         0, 1, 0, 1, 0},
+	{amShotgun,     0, 1, 0, 1, 0},
+	{amSniperRifle, 0, 1, 0, 1, 0},
+	{amDynamite,    0, 1, 6, 1, 1},
+	{amFirePunch,   0, 1, 0, 1, 0},
+	{amHellishBomb, 0, 1, 6, 1, 2},
+	{amWhip,        0, 1, 0, 1, 0},
+	{amNapalm,      0, 1, 6, 1, 1},
+	{amPickHammer,  0, 1, 0, 1, 0},
 	{amBaseballBat, 0, 1, 0, 1, 1},
-	{amMortar, 0, 1, 0, 1, 0},
-	{amCake, 0, 1, 4, 1, 2},
-	{amSeduction, 0, 0, 0, 1, 0},
-	{amWatermelon, 0, 1, 5, 1, 2},
-	{amDrill, 0, 1, 0, 1, 0},
-	{amBallgun, 0, 1, 5, 1, 2},
-	{amMolotov, 0, 1, 0, 1, 0},
-	{amHammer, 0, 1, 0, 1, 2},
-	{amBirdy, 0, 1, 0, 1, 0},
-	{amBlowTorch, 0, 1, 0, 1, 0},
-	{amRCPlane, 0, 1, 5, 1, 2},
-	{amGasBomb, 0, 0, 0, 1, 0},
-	{amAirAttack, 0, 1, 4, 1, 1},
-	{amFlamethrower, 0, 1, 0, 1, 0},
-	{amSMine, 0, 1, 0, 1, 1},
-	{amDrillStrike, 0, 1, 4, 1, 2},
-	{amSnowball, 0, 1, 0, 1, 0}
+	{amMortar,      0, 1, 0, 1, 0},
+	{amCake,        0, 1, 5, 1, 2},
+	{amSeduction,   0, 1, 0, 1, 0},
+	{amWatermelon,  0, 1, 6, 1, 2},
+	{amDrill,       0, 1, 0, 1, 0},
+	{amBallgun,     0, 1, 8, 1, 2},
+	{amDEagle,      0, 1, 0, 1, 0},
+	{amMolotov,     0, 1, 0, 1, 0},
+	{amHammer,      0, 1, 0, 1, 1},
+	{amBirdy,       0, 1, 0, 1, 0},
+	{amRCPlane,     0, 1, 6, 1, 2},
+	{amMine,        0, 1, 0, 1, 0},
+	{amGasBomb,     0, 1, 0, 1, 0},
+	{amAirAttack,   0, 1, 5, 1, 1},
+	{amBlowTorch,   0, 1, 0, 1, 0},
+	{amFlamethrower,0, 1, 0, 1, 0},
+	{amSMine,       0, 1, 0, 1, 0},
+	{amSnowball,    0, 1, 0, 1, 0},
+	{amKnife,       0, 1, 0, 1, 0},
+	{amDrillStrike, 0, 1, 5, 1, 1},
+	{amBazooka,     0, 1, 0, 1, 0},
+	{amAirMine,     0, 1, 0, 1, 0},
 }
-local GLOBAL_WEAPONS_SUPPORT = {
-	{amParachute, 0, 1, 0, 1, 0},
-	{amGirder, 0, 1, 0, 1, 0},
-	{amSwitch, 0, 1, 0, 1, 0},
-	{amLowGravity, 0, 1, 0, 1, 0},
+CS.WEAPONS_SUPPORT = {
+	{amParachute,   0, 1, 0, 1, 0},
+	{amGirder,      0, 1, 0, 1, 0},
+	{amSwitch,      0, 1, 0, 1, 0},
+	{amLowGravity,  0, 1, 0, 1, 0},
 	{amExtraDamage, 0, 1, 2, 1, 0},
-	{amRope, 0, 1, 0, 1, 1},
-	{amInvulnerable, 0, 1, 0, 1, 0},
-	{amExtraTime, 0, 1, 0, 1, 0},
-	{amLaserSight, 0, 1, 0, 1, 0},
-	{amVampiric, 0, 1, 0, 1, 0},
-	{amJetpack, 0, 1, 0, 1, 1},
-	{amPortalGun, 0, 1, 2, 1, 1},
-	{amResurrector, 0, 1, 3, 1, 0},
-	{amTeleport, 0, 1, 0, 1, 0},
-	{amLandGun, 0, 1, 0, 1, 0},
-	{amTardis, 0, 1, 0, 1, 0},
-	{amIceGun, 0, 1, 0, 1, 0},
-	{amKnife, 0, 1, 0, 1, 0},
-	{amRubber, 0, 1, 0, 1, 0}
+	{amRope,        0, 1, 0, 1, 0},
+	{amInvulnerable,0, 1, 0, 1, 0},
+	{amExtraTime,   0, 1, 0, 1, 0},
+	{amLaserSight,  0, 1, 0, 1, 0},
+	{amVampiric,    0, 1, 0, 1, 0},
+	{amJetpack,     0, 1, 0, 1, 0},
+	{amPortalGun,   0, 1, 3, 1, 1},
+	{amResurrector, 0, 1, 2, 1, 0},
+	{amTeleport,    0, 1, 0, 1, 0},
+	{amLandGun,     0, 1, 0, 1, 0},
+	{amTardis,      0, 1, 0, 1, 0},
+	{amIceGun,      0, 1, 0, 1, 0},
+	{amRubber,      0, 1, 0, 1, 0}
 
 }
 
+--check if weps valid
+function wepNotValidBorder(weapon)
+	if(MapHasBorder() == false or (weapon ~= amAirAttack and weapon ~= amMineStrike and weapon ~= amNapalm and weapon ~= amDrillStrike and weapon ~= amPiano))
+	then
+		return true
+	end
+
+	return false
+end
+
 --will check after borders and stuff
 function ValidateWeapon(hog,weapon,amount)
-	if(MapHasBorder() == false or (MapHasBorder() == true and weapon ~= amAirAttack and weapon ~= amMineStrike and weapon ~= amNapalm and weapon ~= amDrillStrike and weapon ~= amPiano))
+	if(wepNotValidBorder(weapon))
 	then
 		if(amount==1)
 		then
@@ -274,6 +449,29 @@
 	end
 end
 
+function SpawnRandomCrate(x,y,strength)
+	local tot=table.maxn(CS.WEAPONS_SUPPORT)+table.maxn(CS.WEAPONS_DAMAGE)
+	local rand=GetRandom(tot)+1
+
+	if(rand>table.maxn(CS.WEAPONS_SUPPORT))
+	then
+		local weapon=rand-table.maxn(CS.WEAPONS_SUPPORT)
+
+		while(wepNotValidBorder(CS.WEAPONS_DAMAGE[weapon][1])==false)
+		do
+			if(weapon>=table.maxn(CS.WEAPONS_DAMAGE))
+			then
+				weapon=0
+			end
+			weapon = weapon+1
+		end
+
+		SpawnAmmoCrate(x, y, CS.WEAPONS_DAMAGE[weapon][1])
+	else
+		SpawnUtilityCrate(x, y, CS.WEAPONS_SUPPORT[rand][1])
+	end
+end
+
 --removes one weapon
 function RemoveWeapon(hog,weapon)
 
@@ -286,42 +484,42 @@
 --reset all weapons for a team
 function CleanWeapons(hog)
 
-	local i=1
-	--+1 for skip
-	while(i<=table.maxn(GLOBAL_WEAPONS_SUPPORT)+table.maxn(GLOBAL_WEAPONS_DAMAGE)+1)
-	do
-		AddAmmo(hog,i,0)
-		i=i+1
+	for w=1, #CS.WEAPONS_SUPPORT do
+		AddAmmo(hog, CS.WEAPONS_SUPPORT[w][1], 0)
 	end
-
-	AddAmmo(hog,amSkip,100)
+	for w=1, #CS.WEAPONS_DAMAGE do
+		AddAmmo(hog, CS.WEAPONS_DAMAGE[w][1], 0)
+	end
 end
 
 --get the weapons from a weaponset
 function LoadWeaponset(hog, num)
-	for v,w in pairs(GLOBAL_CONTINENT_INFORMATION[num][5])
+	for v,w in pairs(CS.CONTINENT_INFORMATION[num][5])
 	do
 		ValidateWeapon(hog, w[1],w[2])
 	end
+
+	CS.TEMP_VALUE=CS.CONTINENT_INFORMATION[num][7]
+	runOnGears(SetHogHealth)
 end
 
 --list up all weapons from the icons for each continent
 function InitWeaponsMenu(hog)
 
-	if(GetHogLevel(hog)==0)
+	if(GetHogLevel(hog)==0 or CS.CONTINENT_INFORMATION[1][6][1]==sndFrozenHogImpact)
 	then
-		for v,w in pairs(GLOBAL_CONTINENT_INFORMATION)
+		for v,w in pairs(CS.CONTINENT_INFORMATION)
 		do
-			ValidateWeapon(hog, GLOBAL_CONTINENT_INFORMATION[v][4],1)
+			ValidateWeapon(hog, CS.CONTINENT_INFORMATION[v][4][1], 100)
 		end
-		AddAmmo(hog,amSwitch) --random continent
+		AddAmmo(hog, amSwitch, 100) --random continent
 
 	--for the computers
 	else
 		--europe
-		ValidateWeapon(hog, GLOBAL_CONTINENT_INFORMATION[3][4],1)
+		ValidateWeapon(hog, CS.CONTINENT_INFORMATION[3][4][1], 100)
 		--north america
-		ValidateWeapon(hog, GLOBAL_CONTINENT_INFORMATION[1][4],1)
+		ValidateWeapon(hog, CS.CONTINENT_INFORMATION[1][4][1], 100)
 	end
 end
 
@@ -336,15 +534,21 @@
 	end
 	if(generalinf)
 	then
-		geninftext="| |"..loc("General information")..": |"..GLOBAL_GENERAL_INFORMATION
+		geninftext="| |"..loc("General information:").."|"..GeneralInformation()
+	else
+		geninftext="| |"..loc("Press [Attack] to select this continent!")
 	end
 
-	GLOBAL_SHOW_SMALL_INFO=div(time,40)
-
-	ShowMission(GLOBAL_CONTINENT_INFORMATION[continent][1],GLOBAL_CONTINENT_INFORMATION[continent][2],GLOBAL_CONTINENT_INFORMATION[continent][3]..geninftext, -GLOBAL_CONTINENT_INFORMATION[continent][4], time)
+	ShowMission(CS.CONTINENT_INFORMATION[continent][1],
+		CS.CONTINENT_INFORMATION[continent][2],
+		string.format(loc("Initial health: %d"), CS.CONTINENT_INFORMATION[continent][7]) .. "|"..
+		CS.CONTINENT_INFORMATION[continent][3]..geninftext,
+		CS.CONTINENT_INFORMATION[continent][4][2], time)
 	if(ns)
 	then
 		HideMission()
+	elseif not CS.GAME_STARTED then
+		AddCaption(CS.CONTINENT_INFORMATION[continent][1], GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmoinfo)
 	end
 end
 
@@ -368,191 +572,175 @@
 	end
 end
 
---zealandia (generates weapons from the weaponinfo above
-function ZealandiaGetWeapons(hog)
-	if(GetGearType(hog) == gtHedgehog and GLOBAL_TEAM_CONTINENT[GetHogTeamName(hog)]==9 and getTeamValue(GetHogTeamName(hog), "rand-done-turn")==nil)
-	then
-		CleanWeapons(hog)
+--give one random weapon
+function GetRandomWeapon(hog, weptype, power, onlyonewep, getdelayedweps, mypower)
 
-		local random_weapon = 0
-		local old_rand_weap = 0
-		local rand_weaponset_power = 0
+	local wepout=nil
+	local rand_weaponset_power=mypower
 
-		local numberofweaponssupp=table.maxn(GLOBAL_WEAPONS_SUPPORT)
-		local numberofweaponsdmg=table.maxn(GLOBAL_WEAPONS_DAMAGE)
+	if(rand_weaponset_power < power)
+	then
+		local numberofweapons=table.maxn(weptype)
 
-		local rand1=math.abs(GetRandom(numberofweaponssupp)+1)
-		local rand2=math.abs(GetRandom(numberofweaponsdmg)+1)
+		local random_weapon = math.abs(GetRandom(numberofweapons)+1)
 
-		random_weapon = math.abs(GetRandom(table.maxn(GLOBAL_WEAPONS_DAMAGE))+1)
-
-		while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>TotalRounds or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
+		while((weptype[random_weapon][4]>TotalRounds and getdelayedweps==false) or rand_weaponset_power+weptype[random_weapon][6]>power
+				or (wepNotValidBorder(weptype[random_weapon][1])==false) or GetAmmoCount(hog,weptype[random_weapon][1])>=100
+				or (GetAmmoCount(hog,weptype[random_weapon][1])>=1 and onlyonewep==true))
 		do
-			if(random_weapon>=numberofweaponsdmg)
+			if(random_weapon>=numberofweapons)
 			then
 				random_weapon=0
 			end
 			random_weapon = random_weapon+1
 		end
-		ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
-		rand_weaponset_power=GLOBAL_WEAPONS_DAMAGE[random_weapon][6]
-		old_rand_weap = random_weapon
+
+		wepout=weptype[random_weapon][1]
 
-		if(rand_weaponset_power <2)
-		then
-			random_weapon = rand1
-			while(GLOBAL_WEAPONS_SUPPORT[random_weapon][4]>TotalRounds or rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]>2)
-			do
-				if(random_weapon>=numberofweaponssupp)
-				then
-					random_weapon=0
-				end
-				random_weapon = random_weapon+1
-			end
-			ValidateWeapon(hog, GLOBAL_WEAPONS_SUPPORT[random_weapon][1],1)
-			rand_weaponset_power=rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]
-		end
-		--check again if  the power is enough
-		if(rand_weaponset_power <1)
-		then
-			random_weapon = rand2
-			while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>TotalRounds or old_rand_weap == random_weapon or GLOBAL_WEAPONS_DAMAGE[random_weapon][6]>0 or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
-			do
-				if(random_weapon>=numberofweaponsdmg)
-				then
-					random_weapon=0
-				end
-				random_weapon = random_weapon+1
-			end
-			ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
-		end
+		ValidateWeapon(hog, wepout,1)
+		rand_weaponset_power=mypower+weptype[random_weapon][6]
+	end
 
-		setTeamValue(GetHogTeamName(hog), "rand-done-turn", true)
-	end
+	return rand_weaponset_power , wepout
 end
 
---sundaland add weps
-function SundalandGetWeapons(hog)
-
-		local random_weapon = 0
-		local old_rand_weap = 0
-		local rand_weaponset_power = 0
-
-		local firstTurn=0
+--zealandia (generates weapons from the weaponinfo above) and sundaland
+function RandomContinentsGetWeapons(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		local currCont=CS.TEAM_CONTINENT[GetHogTeamName(hog)]
 
-		local numberofweaponssupp=table.maxn(GLOBAL_WEAPONS_SUPPORT)
-		local numberofweaponsdmg=table.maxn(GLOBAL_WEAPONS_DAMAGE)
-
-		local rand1=GetRandom(numberofweaponssupp)+1
-		local rand2=GetRandom(numberofweaponsdmg)+1
-		local rand3=GetRandom(numberofweaponsdmg)+1
-
-		random_weapon = GetRandom(numberofweaponsdmg)+1
-
-		if(TotalRounds<0)
+		if(currCont~=0)
 		then
-			firstTurn=-TotalRounds
-		end
+			local checkDefCont=CS.CONTINENT_INFORMATION[currCont][4][2]
 
-		while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>(TotalRounds+firstTurn) or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
-		do
-			if(random_weapon>=numberofweaponsdmg)
+			--for sunda
+			local wepamount=getTeamValue(GetHogTeamName(hog), "sundaland-count")
+
+			if(checkDefCont==9 and getTeamValue(GetHogTeamName(hog), "rand-done-turn")==false)
 			then
-				random_weapon=0
-			end
-			random_weapon = random_weapon+1
-		end
-		ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
-		rand_weaponset_power=GLOBAL_WEAPONS_DAMAGE[random_weapon][6]
-		old_rand_weap = random_weapon
+				CleanWeapons(hog)
+
+				local rand_weaponset_power = 0
 
-		random_weapon = rand1
-		while(GLOBAL_WEAPONS_SUPPORT[random_weapon][4]>(TotalRounds+firstTurn) or rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]>2)
-		do
-			if(random_weapon>=numberofweaponssupp)
+				rand_weaponset_power=GetRandomWeapon(hog,CS.WEAPONS_DAMAGE,100,true,false,rand_weaponset_power)
+				rand_weaponset_power=GetRandomWeapon(hog,CS.WEAPONS_SUPPORT,2,true,false,rand_weaponset_power)
+				rand_weaponset_power=GetRandomWeapon(hog,CS.WEAPONS_DAMAGE,1,true,false,rand_weaponset_power)
+
+				setTeamValue(GetHogTeamName(hog), "rand-done-turn", true)
+
+			elseif(checkDefCont==10 and wepamount~=nil)
 			then
-				random_weapon=0
-			end
-			random_weapon = random_weapon+1
-		end
-		ValidateWeapon(hog, GLOBAL_WEAPONS_SUPPORT[random_weapon][1],1)
-		rand_weaponset_power=rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]
+				local loci=0
+
+				while(loci<wepamount)
+				do
+					local _
+					local wep = {}
+					--6 random weapons
+					_, wep[1] = GetRandomWeapon(hog,CS.WEAPONS_DAMAGE,100,false,true,0)
+					_, wep[2] = GetRandomWeapon(hog,CS.WEAPONS_DAMAGE,100,false,true,0)
+					_, wep[3] = GetRandomWeapon(hog,CS.WEAPONS_DAMAGE,2,false,true,1)
+
+					_, wep[4] = GetRandomWeapon(hog,CS.WEAPONS_SUPPORT,100,false,true,0)
+					_, wep[5] = GetRandomWeapon(hog,CS.WEAPONS_SUPPORT,100,false,true,0)
+					_, wep[6] = GetRandomWeapon(hog,CS.WEAPONS_SUPPORT,100,false,true,0)
 
-		--check again if  the power is enough
-		if(rand_weaponset_power <2)
-		then
-			random_weapon = rand2
-			while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>(TotalRounds+firstTurn) or old_rand_weap == random_weapon or GLOBAL_WEAPONS_DAMAGE[random_weapon][6]>0 or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
-			do
-				if(random_weapon>=numberofweaponsdmg)
-				then
-					random_weapon=0
+					-- Don't give weapons directly, only insert them into the global temp. value
+					-- We expect this function to be called by runOnGears for Sundaland.
+					if CS.TEMP_VALUE[hog] == nil then
+						CS.TEMP_VALUE[hog] = {}
+					end
+					for w=1, #wep do
+						local ammoList = CS.TEMP_VALUE[hog]
+						if ammoList[wep[w]] == nil then
+							ammoList[wep[w]] = 1
+						else
+							ammoList[wep[w]] = math.min(99, ammoList[wep[w]] + 1)
+						end
+					end
+
+					loci=loci+1
 				end
-				random_weapon = random_weapon+1
+
+				setTeamValue(GetHogTeamName(hog), "sundaland-count",nil)
 			end
-			ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
-			rand_weaponset_power=GLOBAL_WEAPONS_DAMAGE[random_weapon][6]
 		end
-
-		if(rand_weaponset_power <1)
-		then
-			random_weapon = rand3
-			while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>(TotalRounds+firstTurn) or old_rand_weap == random_weapon or GLOBAL_WEAPONS_DAMAGE[random_weapon][6]>0 or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
-			do
-				if(random_weapon>=numberofweaponsdmg)
-				then
-					random_weapon=0
-				end
-				random_weapon = random_weapon+1
-			end
-			ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
-		end
-
-		AddVisualGear(GetX(hog), GetY(hog)-30, vgtEvilTrace,0, false)
-		PlaySound(sndReinforce,hog)
+	end
 end
 
-
 --this will take that hogs settings for the weapons and add them
 function SetContinentWeapons()
 
 	CleanWeapons(CurrentHedgehog)
-	LoadWeaponset(CurrentHedgehog,GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)])
+	LoadWeaponset(CurrentHedgehog,CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)])
+
+	local visualstuff=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-5, vgtDust,0, false)
+	SetVisualGearValues(visualstuff, nil, nil, nil, nil, nil, nil, nil, 2, nil, GetClanColor(GetHogClan(CurrentHedgehog)))
 
-	visualstuff=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-5, vgtDust,0, false)
-	v1, v2, v3, v4, v5, v6, v7, v8, v9, v10 = GetVisualGearValues(visualstuff)
-	SetVisualGearValues(visualstuff, v1, v2, v3, v4, v5, v6, v7, 2, v9, GetClanColor(GetHogClan(CurrentHedgehog)))
+	SetCSAmmoDescriptions("weapons")
+	ShowContinentInfo(CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)],5000,false)
+end
 
-	ShowContinentInfo(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)],3000,false)
+--count hogs in team
+function CountHogsInTeam(hog)
+	if(GetHogTeamName(hog)==GetHogTeamName(CurrentHedgehog))
+	then
+		CS.TEMP_VALUE=CS.TEMP_VALUE+1
+	end
 end
 
 --==========================run throw all hog/gear weapons ==========================
+
+function SetHogHealth(hog)
+	if(GetGearType(hog) == gtHedgehog and GetHogClan(hog) == GetHogClan(CurrentHedgehog))
+	then
+		SetHealth(hog, div(CS.TEMP_VALUE*CS.HOG_HEALTH,100))
+	end
+end
+
 --will check if the mine is nicely placed
 function AustraliaSpecialCheckHogs(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
 		if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 40, false)==true and hog ~= CurrentHedgehog)
 		then
-			GLOBAL_TEMP_VALUE=1
+			CS.TEMP_VALUE=1
 		end
 	end
 end
 
+function HogOuch(hog, ouchType)
+	local r
+	if ouchType == "moan" then
+		r = math.random(1, 2)
+		if r == 1 then
+			PlaySound(sndPoisonMoan, hog, true)
+		else
+			PlaySound(sndPoisonCough, hog, true)
+		end
+	else
+		local r = math.random(1, 4)
+		PlaySound(_G["sndOw"..r], hog)
+	end
+end
+
 --african special on sedunction
 function AfricaSpecialSeduction(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
-		local dmg=div(15*GLOBAL_EXTRA_DAMAGE_IS_ON,100)
+		local dmg=div((15+CS.SEDUCTION_INCREASER)*CS.EXTRA_DAMAGE_IS_ON,100)
 		if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 250, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
 		then
 			if(GetHealth(hog) > dmg)
 			then
-				GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(dmg*GLOBAL_VAMPIRIC_IS_ON,100)
+				CS.TEMP_VALUE=CS.TEMP_VALUE+div(dmg*CS.VAMPIRIC_IS_ON,100)
 				SetHealth(hog, GetHealth(hog)-dmg)
 			else
-				GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(GetHealth(hog)*GLOBAL_VAMPIRIC_IS_ON,100)
+				CS.TEMP_VALUE=CS.TEMP_VALUE+div(GetHealth(hog)*CS.VAMPIRIC_IS_ON,100)
 				SetHealth(hog, 0)
 			end
+			HogOuch(hog)
 			ShowDamageTag(hog,dmg)
 		end
 	end
@@ -564,16 +752,17 @@
 	then
 		if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 120, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
 		then
-			local dmg=div((15+div(GetHealth(CurrentHedgehog)*10,100))*GLOBAL_EXTRA_DAMAGE_IS_ON,100)
+			local dmg=div((15+div(GetHealth(CurrentHedgehog)*10,100))*CS.EXTRA_DAMAGE_IS_ON,100)
 
 			if(GetHealth(hog)>dmg)
 			then
-				GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(dmg*2,3)+div(dmg*GLOBAL_VAMPIRIC_IS_ON*2,100*3)
+				CS.TEMP_VALUE=CS.TEMP_VALUE+div(dmg*2,3)+div(dmg*CS.VAMPIRIC_IS_ON*2,100*3)
 				SetHealth(hog, GetHealth(hog)-dmg)
 			else
-				GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+(div(GetHealth(hog)*75,100))+(div(GetHealth(CurrentHedgehog)*10,100))+div((GetHealth(hog)+div(GetHealth(CurrentHedgehog)*10,100))*GLOBAL_VAMPIRIC_IS_ON,100)
+				CS.TEMP_VALUE=CS.TEMP_VALUE+(div(GetHealth(hog)*75,100))+(div(GetHealth(CurrentHedgehog)*10,100))+div((GetHealth(hog)+div(GetHealth(CurrentHedgehog)*10,100))*CS.VAMPIRIC_IS_ON,100)
 				SetHealth(hog, 0)
 			end
+			HogOuch(hog)
 			ShowDamageTag(hog,dmg)
 			AddVisualGear(GetX(hog), GetY(hog), vgtExplosion, 0, false)
 			AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
@@ -585,9 +774,9 @@
 function KerguelenSpecialYellowCountHogs(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
-		if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 420, false))
+		if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 390, false))
 		then
-			GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+1
+			CS.TEMP_VALUE=CS.TEMP_VALUE+1
 		end
 	end
 end
@@ -595,17 +784,17 @@
 function KerguelenSpecialYellowSwap(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
-		if(GLOBAL_KERGUELEN_SPECIAL ~= -1 and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 420, false))
+		if(CS.KERGUELEN_SPECIAL ~= -1 and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 420, false))
 		then
-			if(GLOBAL_TEMP_VALUE==0)
+			if(CS.TEMP_VALUE==0)
 			then
 				local thisX=GetX(CurrentHedgehog)
 				local thisY=GetY(CurrentHedgehog)
 				SetGearPosition(CurrentHedgehog, GetX(hog), GetY(hog))
 				SetGearPosition(hog, thisX, thisY)
-				GLOBAL_KERGUELEN_SPECIAL=-1
+				CS.KERGUELEN_SPECIAL=-1
 			else
-				GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE-1
+				CS.TEMP_VALUE=CS.TEMP_VALUE-1
 			end
 		end
 	end
@@ -617,8 +806,8 @@
 	then
 		if(CurrentHedgehog~=hog and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 80, false))
 		then
-			GLOBAL_TEMP_VALUE=1
-			GLOBAL_SABOTAGE_HOGS[hog]=1
+			CS.TEMP_VALUE=1
+			CS.SABOTAGE_HOGS[hog]=1
 			AddGear(GetX(hog), GetY(hog), gtCluster, 0, 0, 0, 1)
 			PlaySound(sndNooo,hog)
 		end
@@ -627,9 +816,9 @@
 
 --first part on kerguelen special (lonely cries)
 function KerguelenSpecialBlueCheck(hog)
-	if(GetGearType(hog) == gtHedgehog and hog ~= CurrentHedgehog and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 550, false))
+	if(GetGearType(hog) == gtHedgehog and hog ~= CurrentHedgehog and GetHealth(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 500, false))
 	then
-		GLOBAL_KERGUELEN_SPECIAL=-1
+		CS.TEMP_VALUE=1
 	end
 end
 
@@ -637,17 +826,18 @@
 function KerguelenSpecialBlueActivate(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
-		local dmg=div(6*GLOBAL_EXTRA_DAMAGE_IS_ON,100)
+		local dmg=div(6*CS.EXTRA_DAMAGE_IS_ON,100)
 		if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
 		then
 			if(GetHealth(hog) > dmg)
 			then
-				GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(dmg*GLOBAL_VAMPIRIC_IS_ON,100)
+				CS.TEMP_VALUE=CS.TEMP_VALUE+div(dmg*CS.VAMPIRIC_IS_ON,100)
 				SetHealth(hog, GetHealth(hog)-dmg)
 			else
-				GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(GetHealth(hog)*GLOBAL_VAMPIRIC_IS_ON,100)
+				CS.TEMP_VALUE=CS.TEMP_VALUE+div(GetHealth(hog)*CS.VAMPIRIC_IS_ON,100)
 				SetHealth(hog, 0)
 			end
+			HogOuch(hog, "moan")
 			ShowDamageTag(hog,dmg)
 
 			AddVisualGear(GetX(hog), GetY(hog)-30, vgtEvilTrace, 0, false)
@@ -655,36 +845,22 @@
 	end
 end
 
---australia
-function AustraliaSpecialEggHit(hog)
-	if(GetGearType(hog) == gtHedgehog)
-	then
-		if(gearIsInCircle(hog,GetX(GLOBAL_TEMP_VALUE), GetY(GLOBAL_TEMP_VALUE), 18, false))
-		then
-			GLOBAL_SABOTAGE_HOGS[hog]=1
-			PlaySound(sndNooo,hog)
-			SetEffect(hog, hePoisoned, false)
-		end
-	end
-end
-
 --south american special (used fire gear)
 function SouthAmericaSpecialCheeseExplosion(hog)
 	if(GetGearType(hog) == gtHedgehog or GetGearType(hog) == gtMine or GetGearType(hog) == gtExplosives)
 	then
 		local power_radius_outer=230
-		local power_radius_inner=45
-		local power_sa=500000
+		local power_sa=700000
 		local hypo=0
-		if(gearIsInCircle(hog,GetX(GLOBAL_TEMP_VALUE), GetY(GLOBAL_TEMP_VALUE), power_radius_outer, false) and gearIsInCircle(hog,GetX(GLOBAL_TEMP_VALUE), GetY(GLOBAL_TEMP_VALUE), power_radius_inner, false)==false)
+		if(gearIsInCircle(hog,GetX(CS.TEMP_VALUE), GetY(CS.TEMP_VALUE), power_radius_outer, false))
 		then
 			if(hog == CurrentHedgehog)
 			then
 				SetState(CurrentHedgehog, gstMoving)
 			end
 			SetGearPosition(hog, GetX(hog),GetY(hog)-3)
-			hypo=Norm(math.abs(GetX(hog)-GetX(GLOBAL_TEMP_VALUE)),math.abs(GetY(hog)-GetY(GLOBAL_TEMP_VALUE)))
-			SetGearVelocity(hog, div((power_radius_outer-hypo)*power_sa*GetIfNegative(GetX(hog)-GetX(GLOBAL_TEMP_VALUE)),power_radius_outer), div((power_radius_outer-hypo)*power_sa*GetIfNegative(GetY(hog)-GetY(GLOBAL_TEMP_VALUE)),power_radius_outer))
+			hypo=Norm(math.abs(GetX(hog)-GetX(CS.TEMP_VALUE)),math.abs(GetY(hog)-GetY(CS.TEMP_VALUE)))
+			SetGearVelocity(hog, div((power_radius_outer-hypo)*power_sa*GetIfNegative(GetX(hog)-GetX(CS.TEMP_VALUE)),power_radius_outer), div((power_radius_outer-hypo)*power_sa*GetIfNegative(GetY(hog)-GetY(CS.TEMP_VALUE)),power_radius_outer))
 		end
 	end
 end
@@ -693,10 +869,11 @@
 function NorthAmericaSpecialSniper(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
-		if(gearIsInCircle(GLOBAL_TEMP_VALUE,GetX(hog), GetY(hog), 20, false))
+		if(gearIsInCircle(CS.TEMP_VALUE,GetX(hog), GetY(hog), 20, false))
 		then
-			SetEffect(hog, hePoisoned, 1)
+			SetEffect(hog, hePoisoned, 5)
 			PlaySound(sndBump)
+			SetSoundMask(sndMissed, true)
 		end
 	end
 end
@@ -705,90 +882,182 @@
 function EuropeSpecialMolotovHit(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
-		if(gearIsInCircle(GLOBAL_TEMP_VALUE,GetX(hog), GetY(hog), 100, false))
+		if(gearIsInCircle(CS.TEMP_VALUE,GetX(hog), GetY(hog), 100, false))
 		then
-			HealHog(hog, 25 + (div(25*GLOBAL_VAMPIRIC_IS_ON,100)), hog == CurrentHedgehog)
+			local healthadd=15
+			HealHog(hog, healthadd+(div(healthadd*CS.VAMPIRIC_IS_ON,100)), hog == CurrentHedgehog)
 			SetEffect(hog, hePoisoned, false)
-			GLOBAL_SABOTAGE_HOGS[hog]=0
+			CS.SABOTAGE_HOGS[hog]=0
+			SetSoundMask(sndMissed, true)
 		end
 	end
 end
 
---for sundaland
-function SundalandFindOtherHogInTeam(hog)
+--a weaponset string to something readable by the script
+function transferableParamToWeaponSet(string,icon)
+	local continentinfo={}
+	local numb=0
+	local wepcodes=0
+	local where=0
+
+	local x=0
+	local i=1
+
+	--default icon
+	continentinfo[4]={}
+	if(icon==1000)
+	then
+		local mid=table.maxn(CS.WEAPONS_DAMAGE)
+		local max=mid+table.maxn(CS.WEAPONS_SUPPORT)
+		local ic=(string.byte(string) % max)+1
+
+		if(ic>mid)
+		then
+			ic=CS.WEAPONS_SUPPORT[ic-mid][1]
+		else
+			ic=CS.WEAPONS_DAMAGE[ic][1]
+		end
+
+		continentinfo[4][1]=ic
+		continentinfo[4][2]=-ic
+	else
+		continentinfo[4][1]=icon
+		continentinfo[4][2]=-icon
+	end
+
+	continentinfo[6]={sndFrozenHogImpact,sndUhOh}
+	continentinfo[7]=100
+
+	for c in string:gmatch"."
+	do
+		--first part, eg name of the weaponset
+		if(where==0)
+		then
+			if(string.byte(c)==126)
+			then
+				continentinfo[1]=string.sub(string,0,numb)
+				wepcodes=numb
+				where=1
+			end
+		--second part, subname of the weaponset
+		elseif(where==1)
+		then
+			if(string.byte(c)==126)
+			then
+				continentinfo[2]=string.sub(string,wepcodes+2,numb)
+				continentinfo[5]={}
+				wepcodes=numb
+				where=2
+			end
+		--insert all weapons
+		elseif(where==2)
+		then
+			x=string.byte(c)-35
+			if(x>90)
+			then
+				break
+			elseif(x>80)
+			then
+				if(x-80<10)
+				then
+					i=x-80
+				else
+					i=100
+				end
+			else
+				table.insert(continentinfo[5],{x,i})
+			end
+		end
+		numb=numb+1
+	end
+
+	if(continentinfo[5]~=nil and continentinfo[5][1]~=nil)
+	then
+		continentinfo[3] =
+			string.format(loc("%s was extracted from the scheme"), continentinfo[1])
+
+		table.insert(CS.CONTINENT_INFORMATION, continentinfo)
+	end
+
+	return nil
+end
+
+--add a weaponset from a hogname
+function HogNameToWeaponset(hog)
 	if(GetGearType(hog) == gtHedgehog)
 	then
-		if(GetHogTeamName(GLOBAL_SUNDALAND_END_HOG)==GetHogTeamName(hog))
-		then
-			GLOBAL_SUNDALAND_END_HOG=hog
+		local string=GetHogName(hog)
+		local numb=0
+
+		for c in string:gmatch"."
+		do
+			if(string.byte(c)==126)
+			then
+				local name=string.sub(string,0,numb)
+				SetHogName(hog,name)
+				local weaponcode=string.sub(string,numb+2)
+				local continentinfo=transferableParamToWeaponSet(weaponcode,1000)
+
+				if(continentinfo~=nil)
+				then
+					table.insert(CS.CONTINENT_INFORMATION, continentinfo)
+				end
+				return
+			end
+			numb=numb+1
 		end
 	end
 end
+
 --============================================================================
 
+--Parameters -> [options],[global-continent]
+--wt=yes			allow to search for weaponsets on hog names
+--spec=off		disable specials (will make stuff unbalanced)
+--cont=no		remove the pre-defined continents
+
 --for custom made continent, follows the same standards as the globalism one. You can make your continent with <Name>~<Information>~<Weapons>. Take the weapons generated from globalism, if you want a GUI :P
---weapons=<ammo><types>, ammo = ascii[116(1 ammo) to 125(inf ammo)] types = ascii[36(Grenade), 37(Clusterbomb) to 90(knife)] see http://hedgewars.org/kb/AmmoTypes
+--weapons=<ammo><types>, ammo = ascii[116(1 ammo) to 125(inf ammo)] types = ascii[36(Grenade), 37(Clusterbomb) to 90(knife)] see https://hedgewars.org/kb/AmmoTypes
 --ex "Own continent~this continent rocks!~tZ}$" will get 1 knife and inf grenades
 function onParameters()
 
+	local searchfor="wt=yes"
+	local match=string.find(ScriptParam,searchfor, 1)
+
+	if(match~=nil)
+	then
+		CS.TEMP_VALUE=1
+
+		ScriptParam=string.gsub(ScriptParam,"(,?)"..searchfor.."(,?)","")
+	end
+
+	searchfor="spec=off"
+	match=string.find(ScriptParam,searchfor, 1)
+
+	if(match~=nil)
+	then
+		CS.OPTION_NO_SPECIALS=true
+
+		ScriptParam=string.gsub(ScriptParam,"(,?)"..searchfor.."(,?)","")
+	end
+
+	searchfor="cont=no"
+	match=string.find(ScriptParam,searchfor, 1)
+
+	if(match~=nil)
+	then
+		CS.CONTINENT_INFORMATION={}
+
+		ScriptParam=string.gsub(ScriptParam,"(,?)"..searchfor.."(,?)","")
+	end
+
 	if(ScriptParam~=nil)
 	then
-		local continentinfo={}
-		local numb=0
-		local wepcodes=0
-		local where=0
-
-		local x=0
-		local i=1
-
-		--default icon
-		continentinfo[4]=amLowGravity
+		local continentinfo=transferableParamToWeaponSet(ScriptParam,amLowGravity)
 
-		for c in ScriptParam:gmatch"."
-		do
-			if(where==0)
-			then
-				if(string.byte(c)==126)
-				then
-					continentinfo[1]=string.sub(ScriptParam,0,numb)
-					wepcodes=numb
-					where=1
-				end
-			elseif(where==1)
-			then
-				if(string.byte(c)==126)
-				then
-					continentinfo[2]=string.sub(ScriptParam,wepcodes+2,numb)
-					continentinfo[5]={}
-					wepcodes=numb
-					where=2
-				end
-			elseif(where==2)
-			then
-				x=string.byte(c)-35
-				if(x>90)
-				then
-					break
-				elseif(x>80)
-				then
-					if(x-80<10)
-					then
-						i=x-80
-					else
-						i=100
-					end
-				else
-					table.insert(continentinfo[5],{x,i})
-				end
-			end
-			numb=numb+1
-		end
-
-		if(continentinfo[5]~=nil and continentinfo[5][1]~=nil)
+		if(continentinfo~=nil)
 		then
-			continentinfo[3]="- "..continentinfo[1]..loc(" was extracted from the scheme|- This continent will be able to use the specials from the other continents!")
-
-			table.insert(GLOBAL_CONTINENT_INFORMATION, continentinfo)
+			table.insert(CS.CONTINENT_INFORMATION, continentinfo)
 		end
 	end
 end
@@ -798,97 +1067,207 @@
 
 	SetAmmo(amSkip, 9, 0, 0, 0)
 
-	for v,w in pairs(GLOBAL_WEAPONS_DAMAGE)
+	for v,w in pairs(CS.WEAPONS_DAMAGE)
 	do
 		SetAmmo(w[1], w[2], w[3], w[4], w[5])
 	end
 
-	for v,w in pairs(GLOBAL_WEAPONS_SUPPORT)
+	for v,w in pairs(CS.WEAPONS_SUPPORT)
 	do
 		SetAmmo(w[1], w[2], w[3], w[4], w[5])
 	end
 end
 
+function SetCSAmmoDescriptions(mode)
+	if mode == "continents" then
+		for c=1, #CS.CONTINENT_INFORMATION do
+			local cont = CS.CONTINENT_INFORMATION[c]
+			local hp = string.format(loc("Initial health: %d"), cont[7])
+			SetAmmoTexts(cont[4][1], cont[1], cont[2], hp .."|" .. cont[3], false)
+			SetAmmoDescriptionAppendix(cont[4][1], nil)
+		end
+		SetAmmoTexts(amSwitch, loc("Random continent"), loc("If you just don’t care …"), loc("Select this item for a random continent."), false)
+
+	elseif mode == "weapons" then
+		local specSelect = loc("Switch: Select weapon special")
+		local specHeader = loc("Available weapon specials:")
+		local specText="|"..
+			specSelect.."| |"..
+			specHeader.."|"
+
+		SetAmmoDescriptionAppendix(amSniperRifle,
+			specText..
+			CS.SNIPER_SPECIAL_INFO)
+		SetAmmoDescriptionAppendix(amBaseballBat,
+			specText..
+			CS.BASEBALLBAT_BOOMERANG_INFO .. "|" ..
+			CS.BASEBALLBAT_CRICKET_INFO .. "|" ..
+			loc("These weapon specials cannot be used close to other hogs."))
+		SetAmmoDescriptionAppendix(amGasBomb,
+			specText..
+			CS.CHEESE_SPECIAL_INFO)
+		SetAmmoDescriptionAppendix(amSeduction,
+			specSelect .. "|" ..
+			CS.INVULNERABLE_SPECIAL_CTRL .. "| |" ..
+			specHeader .. "|" ..
+			CS.SEDUCTION_SPECIAL_INFO .. "|" ..
+			CS.INVULNERABLE_SPECIAL_INFO)
+		SetAmmoDescriptionAppendix(amParachute,
+			loc("Switch: Drop ball of dirt from parachute (once)") .. "| |" ..
+			specHeader .. "|" ..
+			CS.PARACHUTE_SPECIAL_INFO)
+		SetAmmoDescriptionAppendix(amHammer,
+			specText..
+			CS.HAMMER_ROAR_INFO .. "|" ..
+			CS.HAMMER_SWAP_INFO .. "|" ..
+			CS.HAMMER_LONELY_INFO .. "|" ..
+			CS.HAMMER_SABOTAGE_INFO)
+		SetAmmoDescriptionAppendix(amSMine,
+			specText..
+			CS.STICKY_PROJECTILE_INFO .. "|" ..
+			CS.STICKY_NAPALM_INFO)
+		SetAmmoDescriptionAppendix(amShotgun,
+			specText..
+			CS.SHOTGUN_SPECIAL_INFO)
+		SetAmmoDescriptionAppendix(amMolotov,
+			specText..
+			CS.MOLOTOV_SPECIAL_INFO)
+		SetAmmoDescriptionAppendix(amPickHammer,
+			specText..
+			CS.PICKHAMMER_SPECIAL_INFO)
+		SetAmmoDescriptionAppendix(amVampiric,
+			loc("This also increases the effectiveness of Medicine.")
+			)
+		for c=1, #CS.CONTINENT_INFORMATION do
+			local cont = CS.CONTINENT_INFORMATION[c]
+			SetAmmoTexts(cont[4][1], nil, nil, nil)
+		end
+		SetAmmoTexts(amSwitch, nil, nil, nil)
+	end
+
+	if mode == "continents" or not CS.GAME_STARTED then
+		SetAmmoTexts(amSkip, loc("Select continent"), loc("Continent selection"), loc("Select the current continent.") .. "|" .. loc("Choose your continent wisely, as your decision will be permanent.") .. "|" .. loc("Up/Down: Browse through continents") .. "|" .. loc("Attack: Select this continent"))
+	else
+		SetAmmoTexts(amSkip, nil, nil, nil)
+	end
+end
+
 --on game start
 function onGameStart()
-	ShowMission(loc("Continental supplies"),loc("Let a continent provide your weapons!"),
-	GLOBAL_GENERAL_INFORMATION, -amLowGravity, 0)
+	ShowMission(loc("Continental supplies"),loc("Let a continent provide your weapons!"),GeneralInformation(), 0, 0)
+	SetCSAmmoDescriptions("continents")
+
+	if(CS.TEMP_VALUE==1)
+	then
+		runOnGears(HogNameToWeaponset)
+	end
+end
+
+function onGameInit()
+	SuddenDeathTurns= SuddenDeathTurns+1
 end
 
 --what happen when a turn starts
 function onNewTurn()
+	--will refresh the info on each tab weapon
+	CS.AUSTRALIAN_SPECIAL=0
+	CS.AFRICAN_SPECIAL_SEDUCTION=0
+	CS.SEDUCTION_INCREASER=0
+	CS.SOUTH_AMERICAN_SPECIAL=false
+	CS.AFRICAN_SPECIAL_STICKY=0
+	CS.KERGUELEN_SPECIAL=1
+	CS.NORTH_AMERICAN_SPECIAL_SNIPER=1
+	CS.NORTH_AMERICAN_SPECIAL_SHOTGUN=false
+	CS.NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
+	CS.EUROPE_SPECIAL=0
+	CS.VAMPIRIC_IS_ON=0
+	CS.EXTRA_DAMAGE_IS_ON=100
+	CS.SABOTAGE_COUNTER=0
+	CS.ANTARCTICA_SPECIAL=0
 
-	--will refresh the info on each tab weapon
-	GLOBAL_AUSTRALIAN_SPECIAL=0
-	GLOBAL_AFRICAN_SPECIAL_SEDUCTION=0
-	GLOBAL_SOUTH_AMERICAN_SPECIAL=false
-	GLOBAL_AFRICAN_SPECIAL_STICKY=0
-	GLOBAL_KERGUELEN_SPECIAL=1
-	GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER=1
-	GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN=false
-	GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
-	GLOBAL_EUROPE_SPECIAL=0
-	GLOBAL_VAMPIRIC_IS_ON=0
-	GLOBAL_EXTRA_DAMAGE_IS_ON=100
+	CS.TEMP_VALUE=0
+
+	CS.SUNDALAND_END_HOG_CONTINENT_NAME=GetHogTeamName(CurrentHedgehog)
 
-	GLOBAL_TEMP_VALUE=0
+	if TotalRounds >= 1 then
+		CS.GAME_STARTED = true
+	end
 
-	GLOBAL_SUNDALAND_END_HOG=CurrentHedgehog
+	SetSoundMask(sndLaugh, false)
+	SetSoundMask(sndMissed, false)
+	CS.AFRICAN_SPECIAL_NON_PROJECTILE_USED=false
+	SetAttackState(true)
 
 	--when all hogs are "placed"
 	if(GetCurAmmoType()~=amTeleport)
 	then
 		--will run once when the game really starts (after placing hogs and so on
-		if(GLOBAL_INIT_TEAMS[GetHogTeamName(CurrentHedgehog)] == nil)
+		if(CS.INIT_TEAMS[GetHogTeamName(CurrentHedgehog)] == nil)
 		then
-			AddCaption("["..loc("Select continent!").."]")
+			SetInputMask(band(GetInputMask(), gmWeapon))
+
+			if(CS.START_TIME==0)
+			then
+				CS.START_TIME=TurnTimeLeft
+				CS.HOG_HEALTH=GetHealth(CurrentHedgehog)
+			end
+
+			TurnTimeLeft=100000
+
+			AddCaption(string.format(CS.SELECT_WEP_INFORMATION_SHORT, GetHogTeamName(CurrentHedgehog)), 0xFFFFFFFF, capgrpGameState)
+			AddCaption(loc("No continent selected"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmoinfo)
+			CS.SELECT_CONTINENT_CHECK=true
+			ShowMission(loc("Continental supplies"),loc("Let a continent provide your weapons!"),GeneralInformation(), 0, 0)
+			SetCSAmmoDescriptions("continents")
+
 			InitWeaponsMenu(CurrentHedgehog)
-			GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=0
-			GLOBAL_SELECT_CONTINENT_CHECK=true
-			GLOBAL_INIT_TEAMS[GetHogTeamName(CurrentHedgehog)] = 2
+			CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=0
+			CS.INIT_TEAMS[GetHogTeamName(CurrentHedgehog)] = 2
 
-			if(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]~=nil and GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]==1)
-			then
-				GLOBAL_SABOTAGE_COUNTER=-750
-			end
 		else
 			--if its not the initialization turn
-			GLOBAL_SELECT_CONTINENT_CHECK=false
-			if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
+			CS.SELECT_CONTINENT_CHECK=false
+			SetInputMask(bor(GetInputMask(), bnot(gmWeapon)))
+
+			if(CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
 			then
-				GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.maxn(GLOBAL_CONTINENT_INFORMATION))+1
+				CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.maxn(CS.CONTINENT_INFORMATION))+1
 				SetContinentWeapons()
 			end
-			ShowContinentInfo(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)],-1,true)
+			local currCont=CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]
+			local checkDefCont=CS.CONTINENT_INFORMATION[currCont][4][2]
 
 			--give zeelandia-teams new weapons so they can plan for the next turn
-			runOnGears(ZealandiaGetWeapons)
+			-- Use temporary value to store list of collected weapons
+			CS.TEMP_VALUE = {}
+			runOnGears(RandomContinentsGetWeapons)
+			for hog, ammoList in pairs(CS.TEMP_VALUE) do
+				CollectMultiAmmo(hog, ammoList, true)
+			end
 
-			--some specials for some continents (GLOBAL_TEMP_VALUE is from get random weapons)
-			if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==9)
+			--some specials for some continents (CS.TEMP_VALUE is from get random weapons)
+			if(checkDefCont==9)
 			then
-				setTeamValue(GetHogTeamName(CurrentHedgehog), "rand-done-turn", nil)
-			elseif(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==7)
+				setTeamValue(GetHogTeamName(CurrentHedgehog), "rand-done-turn", false)
+			elseif(checkDefCont==7)
 			then
+				--this will be set on the second turn
 				if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick")==nil)
 				then
 					setTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick", 1)
 				end
 
+				-- Antarctic summer
 				if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick")>=4)
 				then
-					AddAmmo(CurrentHedgehog,amPortalGun)
-					AddAmmo(CurrentHedgehog,amPortalGun)
-					AddAmmo(CurrentHedgehog,amSineGun)
-					AddAmmo(CurrentHedgehog,amSineGun)
-					AddAmmo(CurrentHedgehog,amGirder)
-					AddAmmo(CurrentHedgehog,amSnowball)
+					CollectMultiAmmo(CurrentHedgehog, {[amPortalGun] = 1, [amSineGun] = 2, [amGirder] = 1, [amSnowball] = 1})
 					setTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick", 0)
 				end
 				setTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick", getTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick")+1)
 
-			elseif(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==5)
+			elseif(checkDefCont==5)
 			then
+				--this will be set on the second turn
 				if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick")==nil)
 				then
 					setTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick", 1)
@@ -896,354 +1275,618 @@
 
 				if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick")>=2)
 				then
-					AddAmmo(CurrentHedgehog,amParachute)
+					CollectMultiAmmo(CurrentHedgehog, {[amParachute] = 1})
 					setTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick", 0)
 				end
 				setTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick", getTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick")+1)
-			elseif(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==1)
+			elseif(checkDefCont==1)
 			then
-				AddAmmo(CurrentHedgehog,amSwitch,GetAmmoCount(CurrentHedgehog, amSwitch)+1)
+				CS.TEMP_VALUE=0
+				runOnGears(CountHogsInTeam)
 
-				SetWeapon(amSwitch)
-				GLOBAL_TEMP_VALUE=87
+				if(CS.TEMP_VALUE>1)
+				then
+					-- Enable switch hog on turn start (North America)
+					EnableSwitchHog()
+				end
 			end
+
+			ShowContinentInfo(currCont,-1,true)
+			SetCSAmmoDescriptions("weapons")
 		end
 	end
 end
 
+function WeaponCaption(ammoType, customName)
+	local caption
+	if not customName then
+		customName = GetAmmoName(ammoType)
+	end
+	local count = GetAmmoCount(CurrentHedgehog, ammoType)
+	local timer = GetAmmoTimer(CurrentHedgehog, ammoType)
+	local secs
+	if type(timer) == "number" then
+		secs = div(timer, 1000)
+	end
+	if count ~= 100 then
+		strCount = tostring(count)
+	end
+	-- Finite count, timerable
+	if type(timer) == "number" and count ~= 100 then
+		-- e.g. “Grenade (5), 3 sec”
+		caption = string.format(loc("%s (%d), %d sec"), customName, count, secs)
+	-- Infinite count, timerable
+	elseif type(timer) == "number" and count == 100 then
+		-- e.g. “Grenade, 3 sec”
+		caption = string.format(loc("%s, %d sec"), customName, secs)
+	-- Finite count, non-timerable
+	elseif type(timer) ~= "number" and count ~= 100 then
+		-- e.g. “Bazooka (5)”
+		caption = string.format(loc("%s (%d)"), customName, count)
+	-- Infinite count, non-timerable
+	else
+		-- e.g. “Bazooka”
+		caption = customName
+	end
+
+	AddCaption(caption, GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmoinfo)
+end
+
+function ShowSpecialWeaponCaption(ammoType)
+	--place mine (australia)
+	if(ammoType == amBaseballBat)
+	then
+		if(CS.AUSTRALIAN_SPECIAL==1)
+		then
+			WeaponCaption(amBaseballBat, CS.BASEBALLBAT_CRICKET_NAME)
+		elseif(CS.AUSTRALIAN_SPECIAL==2)
+		then
+			WeaponCaption(amBaseballBat, CS.BASEBALLBAT_BOOMERANG_NAME)
+		else
+			WeaponCaption(amBaseballBat)
+		end
+
+	--africa
+	elseif(ammoType == amSeduction)
+	then
+		if(CS.AFRICAN_SPECIAL_SEDUCTION==1)
+		then
+			WeaponCaption(amSeduction, CS.SEDUCTION_SPECIAL_NAME)
+			AddCaption(string.format(CS.INVULNERABLE_SPECIAL_CAPTION, CS.SEDUCTION_INCREASER, GetAmmoCount(CurrentHedgehog,amInvulnerable)), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmostate)
+		else
+			WeaponCaption(amSeduction)
+		end
+
+	--south america
+	elseif(ammoType == amGasBomb)
+	then
+		if(CS.SOUTH_AMERICAN_SPECIAL==true)
+		then
+			WeaponCaption(amGasBomb, CS.CHEESE_SPECIAL_NAME)
+		else
+			WeaponCaption(amGasBomb)
+		end
+
+	--africa
+	elseif(ammoType == amSMine)
+	then
+		if(CS.AFRICAN_SPECIAL_STICKY==1)
+		then
+			WeaponCaption(amSMine, CS.STICKY_PROJECTILE_NAME)
+		elseif(CS.AFRICAN_SPECIAL_STICKY == 2)
+		then
+			WeaponCaption(amSMine, CS.STICKY_NAPALM_NAME)
+		else
+			WeaponCaption(amSMine)
+		end
+
+	--north america (sniper)
+	elseif(ammoType == amSniperRifle and CS.NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON==false)
+	then
+		if(CS.NORTH_AMERICAN_SPECIAL_SNIPER==1)
+		then
+			WeaponCaption(amSniperRifle)
+		elseif(CS.NORTH_AMERICAN_SPECIAL_SNIPER==2)
+		then
+			WeaponCaption(amSniperRifle, CS.SNIPER_SPECIAL_NAME)
+		end
+
+	--north america (shotgun)
+	elseif(ammoType == amShotgun)
+	then
+		if(CS.NORTH_AMERICAN_SPECIAL_SHOTGUN==true)
+		then
+			WeaponCaption(amShotgun, CS.SHOTGUN_SPECIAL_NAME)
+		else
+			WeaponCaption(amShotgun)
+		end
+
+	--europe
+	elseif(ammoType == amMolotov)
+	then
+		if(CS.EUROPE_SPECIAL==1)
+		then
+			WeaponCaption(amMolotov, CS.MOLOTOV_SPECIAL_NAME)
+		else
+			WeaponCaption(amMolotov)
+		end
+
+	--antarctica
+	elseif(ammoType == amPickHammer)
+	then
+		if(CS.ANTARCTICA_SPECIAL==1)
+		then
+			WeaponCaption(amPickHammer, CS.PICKHAMMER_SPECIAL_NAME)
+		else
+			WeaponCaption(amPickHammer)
+		end
+
+	--kerguelen
+	elseif(ammoType == amHammer)
+	then
+		if(CS.KERGUELEN_SPECIAL==1)
+		then
+			WeaponCaption(amHammer)
+		elseif(CS.KERGUELEN_SPECIAL==2)
+		then
+			WeaponCaption(amHammer, CS.HAMMER_ROAR_NAME)
+		elseif(CS.KERGUELEN_SPECIAL==3)
+		then
+			WeaponCaption(amHammer, CS.HAMMER_SWAP_NAME)
+		elseif(CS.KERGUELEN_SPECIAL==5)
+		then
+			WeaponCaption(amHammer, CS.HAMMER_LONELY_NAME)
+		elseif(CS.KERGUELEN_SPECIAL==6)
+		then
+			WeaponCaption(amHammer, CS.HAMMER_SABOTAGE_NAME)
+		end
+	end
+end
+
+function onPrecise()
+	CS.PRECISE = true
+end
+function onPreciseUp()
+	CS.PRECISE = false
+end
+
 --what happens when you press "tab" (common button)
 function onSwitch()
 
-	if(GLOBAL_SWITCH_HOG_IS_ON==false)
+	if(CS.SWITCH_HOG_IS_ON==false)
 	then
-		--place mine (australia)
-		if(GetCurAmmoType() == amBaseballBat)
-		then
-			if(GLOBAL_AUSTRALIAN_SPECIAL==0)
-			then
-				GLOBAL_AUSTRALIAN_SPECIAL = 1
-				AddCaption(GLOBAL_WEAPON_TEXTS[5])
-			elseif(GLOBAL_AUSTRALIAN_SPECIAL==1)
-			then
-				GLOBAL_AUSTRALIAN_SPECIAL = 2
-				AddCaption(GLOBAL_WEAPON_TEXTS[2])
-			else
-				GLOBAL_AUSTRALIAN_SPECIAL = 0
-				AddCaption(loc("NORMAL"))
-			end
-
-		--Asian special
-		elseif(GLOBAL_PARACHUTE_IS_ON==1)
-		then
-			asiabomb=AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)+3, gtSnowball, 0, 0, 0, 0)
-			SetGearMessage(asiabomb, 1)
-
-			GLOBAL_PARACHUTE_IS_ON=2
-			GLOBAL_SELECT_CONTINENT_CHECK=false
-
-		--africa
-		elseif(GetCurAmmoType() == amSeduction)
-		then
-			if(GLOBAL_AFRICAN_SPECIAL_SEDUCTION==0)
-			then
-				GLOBAL_AFRICAN_SPECIAL_SEDUCTION = 1
-				AddCaption(GLOBAL_WEAPON_TEXTS[4])
-			else
-				GLOBAL_AFRICAN_SPECIAL_SEDUCTION = 0
-				AddCaption(loc("NORMAL"))
-			end
-
-		--south america
-		elseif(GetCurAmmoType() == amGasBomb)
-		then
-			if(GLOBAL_SOUTH_AMERICAN_SPECIAL==false)
-			then
-				GLOBAL_SOUTH_AMERICAN_SPECIAL = true
-				AddCaption(GLOBAL_WEAPON_TEXTS[3])
-			else
-				GLOBAL_SOUTH_AMERICAN_SPECIAL = false
-				AddCaption(loc("NORMAL"))
-			end
-
-		--africa
-		elseif(GetCurAmmoType() == amSMine)
-		then
-			if(GLOBAL_AFRICAN_SPECIAL_STICKY==0)
-			then
-				GLOBAL_AFRICAN_SPECIAL_STICKY = 1
-				AddCaption(GLOBAL_WEAPON_TEXTS[11])
-			elseif(GLOBAL_AFRICAN_SPECIAL_STICKY == 1)
-			then
-				GLOBAL_AFRICAN_SPECIAL_STICKY = 2
-				AddCaption(GLOBAL_WEAPON_TEXTS[12])
-			elseif(GLOBAL_AFRICAN_SPECIAL_STICKY == 2)
-			then
-				GLOBAL_AFRICAN_SPECIAL_STICKY = 0
-				AddCaption(loc("NORMAL"))
-			end
-
-		--north america (sniper)
-		elseif(GetCurAmmoType() == amSniperRifle and GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON==false)
+		if(CS.OPTION_NO_SPECIALS==false and CS.SELECT_CONTINENT_CHECK==false and
+		band(GetState(CurrentHedgehog), gstAttacked) == 0 and
+		band(GetState(CurrentHedgehog), gstHHDriven) ~= 0)
 		then
-			if(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER==2)
+			--place mine (australia)
+			if(GetCurAmmoType() == amBaseballBat)
 			then
-				GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER = 1
-				AddCaption(loc("NORMAL"))
-			elseif(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER==1)
+				CS.AUSTRALIAN_SPECIAL = CS.AUSTRALIAN_SPECIAL + 1
+				CS.AUSTRALIAN_SPECIAL = CS.AUSTRALIAN_SPECIAL % 3
+
+				SetAttackState(CS.AUSTRALIAN_SPECIAL == 0)
+
+			--Asian special
+			elseif(CS.PARACHUTE_IS_ON==1)
+			then
+				local asiabomb=AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)+3, gtSnowball, 0, 0, 0, 0)
+				SetGearMessage(asiabomb, 1)
+
+				CS.PARACHUTE_IS_ON=2
+				CS.SELECT_CONTINENT_CHECK=false
+
+			--africa
+			elseif(GetCurAmmoType() == amSeduction)
 			then
-				GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER = 2
-				AddCaption(GLOBAL_WEAPON_TEXTS[1])
-			end
+				if(CS.AFRICAN_SPECIAL_SEDUCTION==0)
+				then
+					CS.AFRICAN_SPECIAL_SEDUCTION = 1
+				else
+					CS.AFRICAN_SPECIAL_SEDUCTION = 0
+				end
+
+			--south america
+			elseif(GetCurAmmoType() == amGasBomb)
+			then
+				if(CS.SOUTH_AMERICAN_SPECIAL==false)
+				then
+					CS.SOUTH_AMERICAN_SPECIAL = true
+				else
+					CS.SOUTH_AMERICAN_SPECIAL = false
+				end
 
-		--north america (shotgun)
-		elseif(GetCurAmmoType() == amShotgun and GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN~=nil)
-		then
-			if(GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN==false)
+			--africa
+			elseif(GetCurAmmoType() == amSMine)
+			then
+				CS.AFRICAN_SPECIAL_STICKY = CS.AFRICAN_SPECIAL_STICKY + 1
+				CS.AFRICAN_SPECIAL_STICKY = CS.AFRICAN_SPECIAL_STICKY % 3
+				SetSoundMask(sndLaugh, CS.AFRICAN_SPECIAL_STICKY ~= 0)
+
+			--north america (sniper)
+			elseif(GetCurAmmoType() == amSniperRifle and CS.NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON==false)
+			then
+				if(CS.NORTH_AMERICAN_SPECIAL_SNIPER==2)
+				then
+					CS.NORTH_AMERICAN_SPECIAL_SNIPER = 1
+				elseif(CS.NORTH_AMERICAN_SPECIAL_SNIPER==1)
+				then
+					CS.NORTH_AMERICAN_SPECIAL_SNIPER = 2
+				end
+
+			--north america (shotgun)
+			elseif(GetCurAmmoType() == amShotgun)
 			then
-				GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN = true
-				AddCaption(GLOBAL_WEAPON_TEXTS[13])
-			else
-				GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN = false
-				AddCaption(loc("NORMAL"))
-			end
+				if(CS.NORTH_AMERICAN_SPECIAL_SHOTGUN==false)
+				then
+					CS.NORTH_AMERICAN_SPECIAL_SHOTGUN = true
+				else
+					CS.NORTH_AMERICAN_SPECIAL_SHOTGUN = false
+				end
+
+			--europe
+			elseif(GetCurAmmoType() == amMolotov)
+			then
+				if(CS.EUROPE_SPECIAL==0)
+				then
+					CS.EUROPE_SPECIAL = 1
+				else
+					CS.EUROPE_SPECIAL = 0
+				end
+
+			--antarctica
+			elseif(GetCurAmmoType() == amPickHammer)
+			then
+				if(CS.ANTARCTICA_SPECIAL==0)
+				then
+					CS.ANTARCTICA_SPECIAL = 1
+				else
+					CS.ANTARCTICA_SPECIAL = 0
+				end
 
-		--europe
-		elseif(GetCurAmmoType() == amMolotov)
-		then
-			if(GLOBAL_EUROPE_SPECIAL==0)
+			--kerguelen
+			elseif(GetCurAmmoType() == amHammer)
 			then
-				GLOBAL_EUROPE_SPECIAL = 1
-				AddCaption(GLOBAL_WEAPON_TEXTS[14])
-			else
-				GLOBAL_EUROPE_SPECIAL = 0
-				AddCaption(loc("NORMAL"))
+				if(CS.KERGUELEN_SPECIAL==6)
+				then
+					CS.KERGUELEN_SPECIAL = 1
+				elseif(CS.KERGUELEN_SPECIAL==1)
+				then
+					CS.KERGUELEN_SPECIAL = 2
+				elseif(CS.KERGUELEN_SPECIAL==2)
+				then
+					CS.KERGUELEN_SPECIAL = 3
+				elseif(CS.KERGUELEN_SPECIAL==3)
+				then
+					CS.KERGUELEN_SPECIAL = 5
+				elseif(CS.KERGUELEN_SPECIAL==5)
+				then
+					CS.KERGUELEN_SPECIAL = 6
+				end
+				SetAttackState(CS.KERGUELEN_SPECIAL == 1)
 			end
+			ShowSpecialWeaponCaption(GetCurAmmoType())
+		end
+		--for selecting weaponset, this is mostly for old players.
+		-- Switch: Next continent
+		-- Precise+Switch: Previous continent
+		TrySelectNextContinent(CS.PRECISE)
+	--if switching out from sabotage.
+	elseif(CS.SABOTAGE_HOGS[CurrentHedgehog]~=nil and CS.SABOTAGE_HOGS[CurrentHedgehog]==2)
+	then
+		CS.SABOTAGE_HOGS[CurrentHedgehog]=1
+	end
+end
 
-		--kerguelen
-		elseif(GetCurAmmoType() == amHammer)
+function TrySelectNextContinent(reverse)
+	local direction = 1
+	if reverse then
+		direction = -1
+	end
+	if(GetHogLevel(CurrentHedgehog)==0 and CS.SELECT_CONTINENT_CHECK==true and (GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing))
+	then
+		CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)] + direction
+
+		if(CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]> table.maxn(CS.CONTINENT_INFORMATION))
 		then
-			if(GLOBAL_KERGUELEN_SPECIAL==6)
-			then
-				GLOBAL_KERGUELEN_SPECIAL = 1
-				AddCaption("Normal")
-			elseif(GLOBAL_KERGUELEN_SPECIAL==1)
-			then
-				GLOBAL_KERGUELEN_SPECIAL = 2
-				AddCaption("#"..GLOBAL_WEAPON_TEXTS[7])
-			elseif(GLOBAL_KERGUELEN_SPECIAL==2 and TotalRounds>=1)
-			then
-				GLOBAL_KERGUELEN_SPECIAL = 3
-				AddCaption("##"..GLOBAL_WEAPON_TEXTS[8])
-			elseif(GLOBAL_KERGUELEN_SPECIAL==3 or (GLOBAL_KERGUELEN_SPECIAL==2 and TotalRounds<1))
-			then
-				GLOBAL_KERGUELEN_SPECIAL = 5
-				AddCaption("###"..GLOBAL_WEAPON_TEXTS[10])
-			elseif(GLOBAL_KERGUELEN_SPECIAL==5)
-			then
-				GLOBAL_KERGUELEN_SPECIAL = 6
-				AddCaption("####"..GLOBAL_WEAPON_TEXTS[15])
-			end
-		--for selecting weaponset, this is mostly for old players.
-		elseif(GetHogLevel(CurrentHedgehog)==0 and GLOBAL_SELECT_CONTINENT_CHECK==true and (GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing))
+			CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=1
+		end
+		if(CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]<=0)
 		then
-			GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]+1
+			CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=table.maxn(CS.CONTINENT_INFORMATION)
+		end
+		SetContinentWeapons()
 
-			if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]> table.maxn(GLOBAL_CONTINENT_INFORMATION))
-			then
-				GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=1
-			end
-			SetContinentWeapons()
-		end
-	--if switching out from sabotage.
-	elseif(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]~=nil and GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]==2)
-	then
-		GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=1
+		PlaySound(sndSwitchHog)
 	end
 end
 
 function onUp()
 	--swap forward in the weaponmenu (1.0 style)
-	if(GetHogLevel(CurrentHedgehog)==0 and GLOBAL_SELECT_CONTINENT_CHECK==true and (GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing))
-	then
-		GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]+1
+	TrySelectNextContinent(false)
 
-		if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]> table.maxn(GLOBAL_CONTINENT_INFORMATION))
-		then
-			GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=1
-		end
-		SetContinentWeapons()
+	if(GetCurAmmoType() == amSeduction and CS.AFRICAN_SPECIAL_SEDUCTION == 1 and GetAmmoCount(CurrentHedgehog,amInvulnerable)>0)
+	then
+		CS.SEDUCTION_INCREASER=CS.SEDUCTION_INCREASER+7
+
+		RemoveWeapon(CurrentHedgehog,amInvulnerable)
+
+		AddCaption(string.format(CS.INVULNERABLE_SPECIAL_CAPTION, CS.SEDUCTION_INCREASER, GetAmmoCount(CurrentHedgehog,amInvulnerable)), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmostate)
 	end
 end
 
 function onDown()
 	--swap backwards in the weaponmenu (1.0 style)
-	if(GetHogLevel(CurrentHedgehog)==0 and GLOBAL_SELECT_CONTINENT_CHECK==true and (GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing))
+	TrySelectNextContinent(true)
+
+	if(GetCurAmmoType() == amSeduction and CS.AFRICAN_SPECIAL_SEDUCTION == 1 and CS.SEDUCTION_INCREASER>0)
 	then
-		GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]-1
+		CS.SEDUCTION_INCREASER=CS.SEDUCTION_INCREASER-7
+
+		AddAmmo(CurrentHedgehog,amInvulnerable,GetAmmoCount(CurrentHedgehog, amInvulnerable)+1)
+
+		AddCaption(string.format(CS.INVULNERABLE_SPECIAL_CAPTION, CS.SEDUCTION_INCREASER, GetAmmoCount(CurrentHedgehog,amInvulnerable)), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmostate)
+	end
+end
+
+-- Spawn sabotage smoke for inactive hogs (red smoke, more subtle than for active hogs)
+function SabotageSmokeInactive(gear)
+	if GetGearType(gear) == gtHedgehog and gear ~= CurrentHedgehog and CS.SABOTAGE_HOGS[gear]~=nil and CS.SABOTAGE_HOGS[gear]>=1 then
+		local vg = AddVisualGear(GetX(gear), GetY(gear), vgtSmokeWhite, 0, false)
+		SetVisualGearValues(vg, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFF8080B0)
+	end
+end
+
+function ShowContinentLabel()
+	if CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)] == 0 then
+		AddCaption(loc("Random continent"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmoinfo)
+	else
+		AddCaption(CS.CONTINENT_INFORMATION[CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]][1], GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmoinfo)
+	end
+end
 
-		if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]<=0)
-		then
-			GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=table.maxn(GLOBAL_CONTINENT_INFORMATION)
-		end
-		SetContinentWeapons()
+function onGameTick()
+	-- This is a trick to show the continent label delayed by 1 tick
+	if CS.CONTINENT_LABEL_TIMER > 0 then
+		CS.CONTINENT_LABEL_TIMER = CS.CONTINENT_LABEL_TIMER - 1
+	end
+	if CS.CONTINENT_LABEL_TIMER == 0 then
+		ShowContinentLabel()
+		CS.CONTINENT_LABEL_TIMER = -1
+	end
+
+	if CS.HANDLE_SPECIAL_WEAPON_MISC_TIMER > 0 then
+		CS.HANDLE_SPECIAL_WEAPON_MISC_TIMER = CS.HANDLE_SPECIAL_WEAPON_MISC_TIMER - 1
+	end
+	if CS.HANDLE_SPECIAL_WEAPON_MISC_TIMER == 0 then
+		HandleSpecialWeaponMisc()
+		CS.HANDLE_SPECIAL_WEAPON_MISC_TIMER = -1
+	end
+
+	if CS.HANDLE_SOUTH_AMERICAN_SPECIAL_TIMER > 0 then
+		CS.HANDLE_SOUTH_AMERICAN_SPECIAL_TIMER = CS.HANDLE_SOUTH_AMERICAN_SPECIAL_TIMER - 1
+	end
+	if CS.HANDLE_SOUTH_AMERICAN_SPECIAL_TIMER == 0 then
+		WeaponCaption(amGasBomb, CS.CHEESE_SPECIAL_NAME)
+		CS.HANDLE_SOUTH_AMERICAN_SPECIAL_TIMER = -1
+	end
+
+
+	-- See onAttack()
+	if CS.CONFIRM_CONTINENT_SELECTION > 0 then
+		CS.CONFIRM_CONTINENT_SELECTION = CS.CONFIRM_CONTINENT_SELECTION - 1
+	end
+	if CS.CONFIRM_CONTINENT_SELECTION == 0 then
+		CS.SELECT_CONTINENT_CHECK=false
+		EndTurnCS(0)
+		PlaySound(sndPlaced)
+		ShowContinentLabel()
+		CS.CONFIRM_CONTINENT_SELECTION = -1
+	end
+
+	if GameTime % 600 == 0 then
+		runOnGears(SabotageSmokeInactive)
 	end
 end
 
 function onGameTick20()
 	--if you picked a weaponset from the weaponmenu (icon)
-	if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
+	if(CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
 	then
 		if(GetCurAmmoType()==amSwitch)
 		then
-			GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.maxn(GLOBAL_CONTINENT_INFORMATION))+1
+			CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.maxn(CS.CONTINENT_INFORMATION))+1
 			SetContinentWeapons()
+			SetWeapon(amSkip)
 			PlaySound(sndMineTick)
+			CS.CONTINENT_LABEL_TIMER = 1
 		else
-			for v,w in pairs(GLOBAL_CONTINENT_INFORMATION)
+			for v,w in pairs(CS.CONTINENT_INFORMATION)
 			do
-				if(GetCurAmmoType()==GLOBAL_CONTINENT_INFORMATION[v][4])
+				if(GetCurAmmoType()==CS.CONTINENT_INFORMATION[v][4][1])
 				then
-					GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=v
+					CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=v
 					SetContinentWeapons()
-					PlaySound(GLOBAL_CONTINENT_SOUNDS[v][1])
-					PlaySound(GLOBAL_CONTINENT_SOUNDS[v][2],CurrentHedgehog)
+					SetWeapon(amSkip)
+					PlaySound(CS.CONTINENT_INFORMATION[v][6][1])
+					PlaySound(CS.CONTINENT_INFORMATION[v][6][2],CurrentHedgehog)
+					CS.CONTINENT_LABEL_TIMER = 1
+					break
 				end
 			end
 		end
 	end
 
 	--show the kerguelen ring
-	if(GLOBAL_KERGUELEN_SPECIAL > 1 and GetCurAmmoType() == amHammer)
+	if(CS.KERGUELEN_SPECIAL > 1 and GetCurAmmoType() == amHammer and
+		band(GetState(CurrentHedgehog), gstAttacked) == 0 and
+		band(GetState(CurrentHedgehog), gstHHDriven) ~= 0)
 	then
-		if(GLOBAL_VISUAL_CIRCLE==nil)
+		if(CS.VISUAL_CIRCLE==nil)
 		then
-			GLOBAL_VISUAL_CIRCLE=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 0, true)
+			CS.VISUAL_CIRCLE=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 0, true)
 		end
 
-		if(GLOBAL_KERGUELEN_SPECIAL == 2) --walrus scream
+		if(CS.KERGUELEN_SPECIAL == 2) --walrus scream
 		then
-			SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 120, 4, 0xff0000ee)
-		elseif(GLOBAL_KERGUELEN_SPECIAL == 3) --swap hog
+			SetVisualGearValues(CS.VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 120, 4, 0xff0000ee)
+		elseif(CS.KERGUELEN_SPECIAL == 3) --swap hog
+		then
+			SetVisualGearValues(CS.VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 390, 3, 0xffff00ee)
+		elseif(CS.KERGUELEN_SPECIAL == 5) --cries
 		then
-			SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 420, 3, 0xffff00ee)
-		elseif(GLOBAL_KERGUELEN_SPECIAL == 5) --cries
+
+			CS.TEMP_VALUE=0
+			runOnGears(KerguelenSpecialBlueCheck)
+			if(CS.TEMP_VALUE==0)
+			then
+				SetVisualGearValues(CS.VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 500, 1, 0x0000ffee)
+			else
+				SetVisualGearValues(CS.VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 500, 10, 0x0000ffee)
+			end
+
+		elseif(CS.KERGUELEN_SPECIAL == 6) --sabotage
 		then
-			SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 550, 1, 0x0000ffee)
-		elseif(GLOBAL_KERGUELEN_SPECIAL == 6) --sabotage
-		then
-			SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 80, 10, 0x00ff00ee)
+			SetVisualGearValues(CS.VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 80, 10, 0x00ff00ee)
 		end
 
-	elseif(GLOBAL_VISUAL_CIRCLE~=nil)
+	elseif(CS.VISUAL_CIRCLE~=nil)
 	then
-		DeleteVisualGear(GLOBAL_VISUAL_CIRCLE)
-		GLOBAL_VISUAL_CIRCLE=nil
+		DeleteVisualGear(CS.VISUAL_CIRCLE)
+		CS.VISUAL_CIRCLE=nil
 	end
 
 	--sabotage
-	if(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]~=nil and GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]>=1)
+	if(CS.SABOTAGE_HOGS[CurrentHedgehog]~=nil and CS.SABOTAGE_HOGS[CurrentHedgehog]>=1)
 	then
 		--for sabotage
-		if(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]==1)
+		if(CS.SABOTAGE_HOGS[CurrentHedgehog]==1)
 		then
-			local RND=GetRandom(2)
-			if(RND==0)
-			then
-				AddCaption(loc("You are sabotaged, RUN!"))
-			else
-				AddCaption(loc("WARNING: Sabotage detected!"))
-			end
+			AddCaption(loc("You are sabotaged, RUN!"))
+
 			PlaySound(sndHellish)
-			GLOBAL_SABOTAGE_COUNTER=-50
 			--update the constant at the top also to something in between
-			GLOBAL_SABOTAGE_FREQUENCY=(25*(RND))+70
-			GLOBAL_SABOTAGE_GRAVITY_SWITCH=true
+			CS.SABOTAGE_FREQUENCY_NOW=CS.SABOTAGE_FREQUENCY
+			SetGravity(CS.SABOTAGE_GRAVITY)
 
-			GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=2
+			CS.SABOTAGE_HOGS[CurrentHedgehog]=2
 		end
 
-		if(GLOBAL_SABOTAGE_COUNTER >0)
+		if(CS.SABOTAGE_COUNTER % 20 == 0)
 		then
-			if(GLOBAL_SABOTAGE_GRAVITY_SWITCH)
-			then
-				SetGravityFromScale(div(100*GLOBAL_SABOTAGE_COUNTER,GLOBAL_SABOTAGE_FREQUENCY))
-			else
-				SetGravityFromScale(100-div(100*GLOBAL_SABOTAGE_COUNTER,GLOBAL_SABOTAGE_FREQUENCY))
-			end
-
-			if(GLOBAL_SABOTAGE_COUNTER % 20 == 0)
-			then
-				AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
-			end
+			-- Sabotage effect (red smoke)
+			local vg = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
+			SetVisualGearValues(vg, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFF4040FF)
 		end
 
 		if(TurnTimeLeft<(GetAwayTime*10) or band(GetState(CurrentHedgehog),gstAttacked)==1)
 		then
-			GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=0
-			SetGravity(100)
-		elseif(GLOBAL_SABOTAGE_COUNTER >= GLOBAL_SABOTAGE_FREQUENCY)
+			CS.SABOTAGE_HOGS[CurrentHedgehog]=0
+		elseif(CS.SABOTAGE_COUNTER >= CS.SABOTAGE_FREQUENCY_NOW)
 		then
-			if(GLOBAL_SABOTAGE_GRAVITY_SWITCH==true)
+			-- Sabotage decreases hog health regularily,
+			-- but invulnerable protects.
+			-- Also do not decrease health while retreating or attacking.
+			if(GetEffect(CurrentHedgehog, heInvulnerable) == 0 and
+			band(GetState(CurrentHedgehog), gstHHDriven) ~= 0 and
+			band(GetState(CurrentHedgehog), gstAttacked+gstAttacking) == 0)
 			then
-				GLOBAL_SABOTAGE_GRAVITY_SWITCH=false
-			else
-				--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-10, gtCluster, 0, 0, -160000, 30)
-				GLOBAL_SABOTAGE_GRAVITY_SWITCH=true
+				if(GetHealth(CurrentHedgehog)<=CS.SABOTAGE_DAMAGE)
+				then
+					-- All health lost! Sabotage is cruel.
+					PlaySound(sndPoisonMoan, CurrentHedgehog)
+					SetHealth(CurrentHedgehog, 0)
+					CS.SABOTAGE_HOGS[CurrentHedgehog]=0
+					-- Take away control so the hog can die in peace.
+					SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstHHDriven)))
+				else
+					local newHealth = GetHealth(CurrentHedgehog)-CS.SABOTAGE_DAMAGE
+					-- Start moaning if health is at a critical level
+					if newHealth <= 16 then
+						PlaySound(sndPoisonMoan, CurrentHedgehog)
+					elseif newHealth <= 32 then
+						PlaySound(sndPoisonCough, CurrentHedgehog)
+					end
+					SetHealth(CurrentHedgehog, newHealth)
+				end
+				ShowDamageTag(CurrentHedgehog,CS.SABOTAGE_DAMAGE)
 			end
 
-			if(GetHealth(CurrentHedgehog)<=2)
-			then
-				SetHealth(CurrentHedgehog, 0)
-				GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=0
-				SetGravity(100)
-			else
-				SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)-2)
-			end
-			ShowDamageTag(CurrentHedgehog,2)
-
-			GLOBAL_SABOTAGE_COUNTER=0
+			CS.SABOTAGE_COUNTER=0
 		else
-			GLOBAL_SABOTAGE_COUNTER=GLOBAL_SABOTAGE_COUNTER+1
+			CS.SABOTAGE_COUNTER=CS.SABOTAGE_COUNTER+1
 		end
+	elseif((GetGravity()==CS.SABOTAGE_GRAVITY or GetGravity()==CS.SABOTAGE_GRAVITY_LOW) and (CS.SABOTAGE_HOGS[CurrentHedgehog]==0 or CS.SABOTAGE_HOGS[CurrentHedgehog]==nil))
+	then
+		-- Reset gravity
+		SetGravity(100)
 	end
 
-	if(GetCurAmmoType() == amSwitch and GLOBAL_TEMP_VALUE==87)
-	then
-		SetGearMessage(CurrentHedgehog,gmAttack)
-		GLOBAL_TEMP_VALUE=0
+	if(CS.SPEECH_TIMER > 0) then
+		CS.SPEECH_TIMER = CS.SPEECH_TIMER - 20
+	end
+end
+
+function HandleSpecialWeaponMisc(ammoType)
+	if not ammoType then
+		ammoType = GetCurAmmoType()
+	end
+	ShowSpecialWeaponCaption(ammoType)
+	if ammoType == amSMine and CS.AFRICAN_SPECIAL_STICKY ~= 0 then
+		SetSoundMask(sndLaugh, true)
+	else
+		SetSoundMask(sndLaugh, false)
+	end
+	if (ammoType == amHammer and CS.KERGUELEN_SPECIAL > 1) or (ammoType == amBaseballBat and CS.AUSTRALIAN_SPECIAL ~= 0) then
+		SetAttackState(false)
+	else
+		SetAttackState(true)
 	end
 
-	if(GLOBAL_SHOW_SMALL_INFO>0)
-	then
-		if(GLOBAL_SHOW_SMALL_INFO==1)
-		then
-			ShowContinentInfo(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)],-1,true)
-		end
-
-		GLOBAL_SHOW_SMALL_INFO=GLOBAL_SHOW_SMALL_INFO-1
-	end
 end
 
 --some ppl complained :P
 function onSlot(slot)
-	if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
+	if(CS.TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
 	then
 		SetWeapon(amSkip)
 	end
+	if CS.GAME_STARTED then
+		-- Delay calling HandleSpecialWeaponMisc because
+		-- the CurAmmoType is not updated yet.
+		CS.HANDLE_SPECIAL_WEAPON_MISC_TIMER = 2
+	end
+end
+
+function onSetWeapon(ammoType)
+	if CS.GAME_STARTED then
+		HandleSpecialWeaponMisc(ammoType)
+	end
 end
 
 --if you used hogswitch or any similar weapon, dont enable any weaponchange
 function onAttack()
-	GLOBAL_SELECT_CONTINENT_CHECK=false
+	if(CS.SELECT_CONTINENT_CHECK==true)
+	then
+		if(GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing)
+		then
+			SetWeapon(amNothing)
+			-- Delay the real continent selection so the SetWeapon
+			-- has time to take effect.
+			CS.CONFIRM_CONTINENT_SELECTION=2
+		else
+			SetWeapon(amSkip)
+		end
+	end
 
 	--african special
-	if(GLOBAL_AFRICAN_SPECIAL_SEDUCTION == 1 and GetCurAmmoType() == amSeduction and band(GetState(CurrentHedgehog),gstAttacked)==0)
+	if(CS.AFRICAN_SPECIAL_SEDUCTION == 1 and GetCurAmmoType() == amSeduction and band(GetState(CurrentHedgehog),gstAttacked)==0)
 	then
-		EndTurn()
+		EndTurnCS(3)
 
-		GLOBAL_TEMP_VALUE=0
+		CS.TEMP_VALUE=0
 		runOnGears(AfricaSpecialSeduction)
-		SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+GLOBAL_TEMP_VALUE)
+		SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+CS.TEMP_VALUE)
 
 		--visual stuff
 		VisualExplosion(250,GetX(CurrentHedgehog), GetY(CurrentHedgehog),vgtSmoke,vgtSmokeWhite)
@@ -1251,25 +1894,58 @@
 
 		RemoveWeapon(CurrentHedgehog,amSeduction)
 
+	elseif(CS.ANTARCTICA_SPECIAL == 1 and GetCurAmmoType() == amPickHammer and band(GetState(CurrentHedgehog),gstAttacked)==0)
+	then
+		EndTurnCS(10)
+		local dx, dy = GetGearVelocity(CurrentHedgehog)
+		local isLeft = dx < 0
+		-- Cave map / map has border
+		if not MapHasBorder() then
+			-- Place hog at Y = 0
+			SetGearPosition(CurrentHedgehog, GetX(CurrentHedgehog), 0)
+			ParseCommand("hjump")
+			SetGearVelocity(CurrentHedgehog, 0, 100000000)
+
+		-- Open air map
+		else
+			-- Place hog just below the top border, erase a bit of land as well
+			local x = GetX(CurrentHedgehog)
+			Explode(x, TopY + 6, 32, EXPLNoDamage + EXPLDoNotTouchAny + EXPLNoGfx)
+			Explode(x, TopY + 20, 24, EXPLNoDamage + EXPLDoNotTouchAny)
+			SetGearPosition(CurrentHedgehog, x, TopY + 26)
+			local dx, dy = GetGearVelocity(CurrentHedgehog)
+			SetGearVelocity(CurrentHedgehog, 0, dy)
+			ParseCommand("hjump")
+		end
+		if isLeft then
+			HogTurnLeft(CurrentHedgehog, true)
+		end
+		PlaySound(sndPiano8)
+		PlaySound(sndWarp)
+
+		RemoveWeapon(CurrentHedgehog,amPickHammer)
+
 	--Kerguelen specials
-	elseif(GetCurAmmoType() == amHammer and GLOBAL_KERGUELEN_SPECIAL > 1 and band(GetState(CurrentHedgehog),gstAttacked)==0)
+	elseif(GetCurAmmoType() == amHammer and CS.KERGUELEN_SPECIAL > 1 and band(GetState(CurrentHedgehog),gstAttacked)==0)
 	then
+		local escapetime=3
+
 		--scream
-		if(GLOBAL_KERGUELEN_SPECIAL == 2)
+		if(CS.KERGUELEN_SPECIAL == 2)
 		then
-			GLOBAL_TEMP_VALUE=0
+			CS.TEMP_VALUE=0
 			runOnGears(KerguelenSpecialRed)
-			HealHog(CurrentHedgehog, GLOBAL_TEMP_VALUE)
+			HealHog(CurrentHedgehog, CS.TEMP_VALUE)
 			PlaySound(sndHellish)
 
 		--swap
-		elseif(GLOBAL_KERGUELEN_SPECIAL == 3 and TotalRounds>=1)
+		elseif(CS.KERGUELEN_SPECIAL == 3)
 		then
-			GLOBAL_TEMP_VALUE=0
+			CS.TEMP_VALUE=0
 			runOnGears(KerguelenSpecialYellowCountHogs)
-			if(GLOBAL_TEMP_VALUE>0)
+			if(CS.TEMP_VALUE>0)
 			then
-				GLOBAL_TEMP_VALUE=GetRandom(GLOBAL_TEMP_VALUE)
+				CS.TEMP_VALUE=GetRandom(CS.TEMP_VALUE)
 				runOnGears(KerguelenSpecialYellowSwap)
 				PlaySound(sndPiano3)
 			else
@@ -1277,53 +1953,92 @@
 			end
 
 		--cries
-		elseif(GLOBAL_KERGUELEN_SPECIAL == 5)
+		elseif(CS.KERGUELEN_SPECIAL == 5)
 		then
+			CS.TEMP_VALUE=0
 			runOnGears(KerguelenSpecialBlueCheck)
-			if(GLOBAL_KERGUELEN_SPECIAL~=-1)
+			if(CS.TEMP_VALUE==0)
 			then
 				AddGear(0, 0, gtWaterUp, 0, 0,0,0)
 				PlaySound(sndWarp)
 				PlaySound(sndMolotov)
 
-				GLOBAL_TEMP_VALUE=0
 				runOnGears(KerguelenSpecialBlueActivate)
-				SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+GLOBAL_TEMP_VALUE)
+				SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+CS.TEMP_VALUE)
 			else
-				HogSay(CurrentHedgehog, loc("Hogs in sight!"), SAY_SAY)
+				PlaySound(sndDenied)
+				escapetime = -1
+				if CS.SPEECH_TIMER <= 0 then
+					HogSay(CurrentHedgehog, loc("Hogs in sight!"), SAY_SAY)
+					CS.SPEECH_TIMER = 5000
+				end
 			end
 
-		--sabotage
-		elseif(GLOBAL_KERGUELEN_SPECIAL == 6)
+		--flare/sabotage
+		elseif(CS.KERGUELEN_SPECIAL == 6)
 		then
-			GLOBAL_TEMP_VALUE=0
+			CS.TEMP_VALUE=0
 			runOnGears(KerguelenSpecialGreen)
-			if(GLOBAL_TEMP_VALUE==0)
+
+			PlaySound(sndThrowRelease)
+			AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-20, gtCluster, 0, 0, -1000000, 32)
+
+			if(CS.TEMP_VALUE==1)
 			then
-				PlaySound(sndThrowRelease)
-				AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-20, gtCluster, 0, 0, -1000000, 32)
+				escapetime=10
 			end
 		end
 
-		EndTurn()
+		if escapetime >= 0 then
+			EndTurnCS(escapetime)
+
+			DeleteVisualGear(CS.VISUAL_CIRCLE)
+			CS.VISUAL_CIRCLE=nil
+			CS.KERGUELEN_SPECIAL=0
+
+			RemoveWeapon(CurrentHedgehog,amHammer)
+		end
 
-		DeleteVisualGear(GLOBAL_VISUAL_CIRCLE)
-		GLOBAL_VISUAL_CIRCLE=nil
-		GLOBAL_KERGUELEN_SPECIAL=0
-
-		RemoveWeapon(CurrentHedgehog,amHammer)
+	elseif(GetCurAmmoType() == amBaseballBat)
+	then
+		if CS.AUSTRALIAN_SPECIAL ~= 0
+		then
+			CS.TEMP_VALUE=0
+			runOnGears(AustraliaSpecialCheckHogs)
+			if CS.TEMP_VALUE == 0 then
+				SetGearMessage(CurrentHedgehog, bor(GetGearMessage(CurrentHedgehog), gmAttack))
+			else
+				PlaySound(sndDenied)
+			end
+		end
 
 	elseif(GetCurAmmoType() == amVampiric)
 	then
-		GLOBAL_VAMPIRIC_IS_ON=75
+		CS.VAMPIRIC_IS_ON=75
 	elseif(GetCurAmmoType() == amExtraDamage)
 	then
-		GLOBAL_EXTRA_DAMAGE_IS_ON=150
+		CS.EXTRA_DAMAGE_IS_ON=150
+	end
+end
+
+function onTimer()
+	-- This hack makes sure the correct weapon label + timer is displayed for the GasBomb special
+	if GetCurAmmoType() == amGasBomb and (CS.SOUTH_AMERICAN_SPECIAL==true) then
+		CS.HANDLE_SOUTH_AMERICAN_SPECIAL_TIMER = 2
+	end
+end
+
+function onHogAttack(ammoType)
+	-- When a sabotaged hog uses low gravity, overwrite the default low gravity,
+	-- otherwise it would be too easy.
+	if(ammoType == amLowGravity and CS.SABOTAGE_HOGS[CurrentHedgehog]~=nil and CS.SABOTAGE_HOGS[CurrentHedgehog]>=1)
+	then
+		SetGravity(CS.SABOTAGE_GRAVITY_LOW)
 	end
 end
 
 function onGearAdd(gearUid)
-	GLOBAL_SELECT_CONTINENT_CHECK=false
+	CS.SELECT_CONTINENT_CHECK=false
 
 	--track the gears im using
 	if(GetGearType(gearUid) == gtHedgehog or GetGearType(gearUid) == gtMine or GetGearType(gearUid) == gtExplosives)
@@ -1332,71 +2047,79 @@
 	end
 
 	--remove gasclouds on gasbombspecial
-	if(GetGearType(gearUid)==gtPoisonCloud and GLOBAL_SOUTH_AMERICAN_SPECIAL == true)
+	if(GetGearType(gearUid)==gtPoisonCloud and CS.SOUTH_AMERICAN_SPECIAL == true)
 	then
 		DeleteGear(gearUid)
 	--african special
 	elseif(GetGearType(gearUid)==gtSMine)
 	then
-		vx,vy=GetGearVelocity(gearUid)
-		if(GLOBAL_AFRICAN_SPECIAL_STICKY == 1)
+		local vx,vy=GetGearVelocity(gearUid)
+		if(CS.AFRICAN_SPECIAL_STICKY == 1)
 		then
 			SetState(CurrentHedgehog, gstHHDriven+gstMoving)
 			SetGearPosition(CurrentHedgehog, GetX(CurrentHedgehog),GetY(CurrentHedgehog)-3)
 			SetGearVelocity(CurrentHedgehog, vx, vy)
+			PlaySound(sndJump2, CurrentHedgehog)
 			DeleteGear(gearUid)
+			if (not CS.AFRICAN_SPECIAL_NON_PROJECTILE_USED) then
+				SetSoundMask(sndMissed, true)
+			end
 
-		elseif(GLOBAL_AFRICAN_SPECIAL_STICKY == 2)
+		elseif(CS.AFRICAN_SPECIAL_STICKY == 2)
 		then
 			FireGear(CurrentHedgehog,gtNapalmBomb, vx, vy, 0)
 			DeleteGear(gearUid)
+			CS.AFRICAN_SPECIAL_NON_PROJECTILE_USED=true
+			SetSoundMask(sndMissed, false)
+		else
+			CS.AFRICAN_SPECIAL_NON_PROJECTILE_USED=true
+			SetSoundMask(sndMissed, false)
 		end
 	--north american special
 	elseif(GetGearType(gearUid)==gtSniperRifleShot)
 	then
-		GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=true
-		if(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER~=1)
+		CS.NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=true
+		if(CS.NORTH_AMERICAN_SPECIAL_SNIPER~=1)
 		then
 			SetHealth(gearUid, 1)
+			SetGearValues(gearUid, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0)
 		end
 	--north american special
 	elseif(GetGearType(gearUid)==gtShotgunShot)
 	then
-		if(GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN==true)
+		if(CS.NORTH_AMERICAN_SPECIAL_SHOTGUN==true)
 		then
 			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
 			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
 			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
 			PlaySound(sndBirdyLay)
-		else
-			GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN=nil
 		end
 	--european special
-	elseif(GetGearType(gearUid)==gtMolotov and GLOBAL_EUROPE_SPECIAL==1)
+	elseif(GetGearType(gearUid)==gtMolotov and CS.EUROPE_SPECIAL==1)
 	then
-		vx,vy=GetGearVelocity(gearUid)
-		e_health=FireGear(CurrentHedgehog,gtCluster, vx, vy, 1)
+		local vx,vy=GetGearVelocity(gearUid)
+		local e_health=FireGear(CurrentHedgehog,gtCluster, vx, vy, 1)
 		SetGearMessage(e_health, 2)
 		DeleteGear(gearUid)
 	--australian specials
-	elseif(GetGearType(gearUid)==gtShover and GLOBAL_AUSTRALIAN_SPECIAL~=0)
+	elseif(GetGearType(gearUid)==gtShover and CS.AUSTRALIAN_SPECIAL~=0)
 	then
-		GLOBAL_TEMP_VALUE=0
+		CS.TEMP_VALUE=0
 		runOnGears(AustraliaSpecialCheckHogs)
 
-		if(GLOBAL_TEMP_VALUE==0)
+		if(CS.TEMP_VALUE==0)
 		then
-			vx,vy=GetGearVelocity(gearUid)
+			local vx,vy=GetGearVelocity(gearUid)
 
-			if(GLOBAL_AUSTRALIAN_SPECIAL==1)
+			if(CS.AUSTRALIAN_SPECIAL==1)
 			then
 				local austmine=FireGear(CurrentHedgehog,gtMine, vx, vy, 0)
 				SetHealth(austmine, 100)
 				SetTimer(austmine, 1000)
+				PlaySound(sndLaugh, CurrentHedgehog)
 			else
-				local austmine=FireGear(CurrentHedgehog,gtEgg, vx, vy, 10)
-				--SetHealth(austmine, 2000)
-				SetTimer(austmine, 6000)
+				local austmine=FireGear(CurrentHedgehog,gtBall, vx, vy, 1)
+				SetTimer(austmine, 1000)
 				SetGearMessage(austmine, 3)
 			end
 		else
@@ -1404,10 +2127,17 @@
 		end
 	elseif(GetGearType(gearUid)==gtParachute)
 	then
-		GLOBAL_PARACHUTE_IS_ON=1
+		CS.PARACHUTE_IS_ON=1
 	elseif(GetGearType(gearUid)==gtSwitcher)
 	then
-		GLOBAL_SWITCH_HOG_IS_ON=true
+		CS.SWITCH_HOG_IS_ON=true
+	end
+end
+
+function onGearDamage(gearUid, damage)
+	if(gearUid==CurrentHedgehog and CS.SABOTAGE_HOGS[CurrentHedgehog]==1)
+	then
+		CS.SABOTAGE_HOGS[CurrentHedgehog]=0
 	end
 end
 
@@ -1415,41 +2145,50 @@
 
 	if(GetGearType(gearUid) == gtHedgehog or GetGearType(gearUid) == gtMine or GetGearType(gearUid) == gtExplosives)
 	then
-		trackDeletion(gearUid)
+		--sundaland special
+		if(GetGearType(gearUid) == gtHedgehog and CS.TEAM_CONTINENT[CS.SUNDALAND_END_HOG_CONTINENT_NAME]==10)
+		then
+			local currvalue=getTeamValue(CS.SUNDALAND_END_HOG_CONTINENT_NAME, "sundaland-count")
 
-		--sundaland special
-		if(GetGearType(gearUid) == gtHedgehog and GLOBAL_TEAM_CONTINENT[GetHogTeamName(GLOBAL_SUNDALAND_END_HOG)]==10)
-		then
-			if(GLOBAL_SUNDALAND_END_HOG==CurrentHedgehog)
+			if(currvalue==nil)
 			then
-				runOnGears(SundalandFindOtherHogInTeam)
+				currvalue=0
 			end
 
-			SundalandGetWeapons(GLOBAL_SUNDALAND_END_HOG)
+			setTeamValue(CS.SUNDALAND_END_HOG_CONTINENT_NAME, "sundaland-count", currvalue+1)
 		end
+
+		trackDeletion(gearUid)
+	end
+
+	--if picking up a health crate, heal sabotage
+	if(CS.SABOTAGE_HOGS[CurrentHedgehog]~=0 and GetGearType(gearUid) == gtCase and GetGearPos(gearUid)==2 and band(GetGearMessage(gearUid), gmDestroy) ~= 0)
+	then
+		CS.SABOTAGE_HOGS[CurrentHedgehog]=0
 	end
 
 	--north american lipstick
 	if(GetGearType(gearUid)==gtSniperRifleShot )
 	then
-		GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
-		if(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER==2)
+		CS.NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
+		if(CS.NORTH_AMERICAN_SPECIAL_SNIPER==2)
 		then
-			GLOBAL_TEMP_VALUE=gearUid
+			CS.TEMP_VALUE=gearUid
 			runOnGears(NorthAmericaSpecialSniper)
 		end
 	--north american eagle eye
-	elseif(GetGearType(gearUid)==gtShotgunShot and GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN==true)
+	elseif(GetGearType(gearUid)==gtShotgunShot and CS.NORTH_AMERICAN_SPECIAL_SHOTGUN==true)
 	then
-		EndTurn()
 		SetGearPosition(CurrentHedgehog, GetX(gearUid), GetY(gearUid)+7)
 		PlaySound(sndWarp)
 	--south american special
-	elseif(GetGearType(gearUid)==gtGasBomb and GLOBAL_SOUTH_AMERICAN_SPECIAL == true)
+	elseif(GetGearType(gearUid)==gtGasBomb and CS.SOUTH_AMERICAN_SPECIAL == true)
 	then
-		GLOBAL_TEMP_VALUE=gearUid
-		runOnGears(SouthAmericaSpecialCheeseExplosion)
-		AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
+		if band(GetState(gearUid), gstDrowning) == 0 then
+			CS.TEMP_VALUE=gearUid
+			runOnGears(SouthAmericaSpecialCheeseExplosion)
+			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
+		end
 
 	--asian special
 	elseif(GetGearType(gearUid)==gtSnowball and GetGearMessage(gearUid)==1)
@@ -1459,29 +2198,27 @@
 	--europe special
 	elseif(GetGearType(gearUid)==gtCluster and GetGearMessage(gearUid)==2)
 	then
-		GLOBAL_TEMP_VALUE=gearUid
-		runOnGears(EuropeSpecialMolotovHit)
-		VisualExplosion(100,GetX(gearUid), GetY(gearUid),vgtSmokeWhite,vgtSmokeWhite)
-		AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
-		PlaySound(sndGraveImpact)
+		if band(GetState(gearUid), gstDrowning) == 0 then
+			CS.TEMP_VALUE=gearUid
+			runOnGears(EuropeSpecialMolotovHit)
+			VisualExplosion(100,GetX(gearUid), GetY(gearUid),vgtSmokeWhite,vgtSmokeWhite)
+			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
+			PlaySound(sndGraveImpact)
+		end
 	--australian special
-	elseif(GetGearType(gearUid)==gtEgg and GetGearMessage(gearUid)==3)
+	elseif(GetGearType(gearUid)==gtBall and GetGearMessage(gearUid)==3)
 	then
-		GLOBAL_TEMP_VALUE=gearUid
-		runOnGears(AustraliaSpecialEggHit)
-		GLOBAL_TEMP_VALUE=0
+		if band(GetState(gearUid), gstDrowning) == 0 then
+			SpawnRandomCrate(GetX(gearUid), GetY(gearUid))
+		end
+
 	--asia (using para)
 	elseif(GetGearType(gearUid)==gtParachute)
 	then
-		GLOBAL_PARACHUTE_IS_ON=false
+		CS.PARACHUTE_IS_ON=false
 	elseif(GetGearType(gearUid)==gtSwitcher)
 	then
-		GLOBAL_SWITCH_HOG_IS_ON=false
+		CS.SWITCH_HOG_IS_ON=false
 	end
 end
 
---[[
-	sources (populations & area):
-	Own calculations from wikipedia.
-	Some are approximations.
-]]
--- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -7,7 +7,7 @@
 -- Original author: mikade
 
 -- feel free to shower me with your adoration and/or hate mail
--- more info can be found at http://hedgewars.org/HedgeEditor
+-- more info can be found at https://hedgewars.org/HedgeEditor
 
 -- special thanks to nemo, unC0Rr, sheepluva and koda for their assistance
 
@@ -2535,7 +2535,7 @@
 				" " .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amGirder, 60000
+				"", -amGirder, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2553,7 +2553,7 @@
 				" " .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amRubber, 60000
+				"", -amRubber, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2568,7 +2568,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 8, 60000
+				"", 8, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2582,7 +2582,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amKnife, 60000
+				"", -amKnife, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2596,7 +2596,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 1, 60000
+				"", 1, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2611,7 +2611,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amCMGearPlacementTool, 60000
+				"", -amCMGearPlacementTool, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2626,7 +2626,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amMine, 60000
+				"", -amMine, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2641,7 +2641,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 9, 60000
+				"", 9, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2656,7 +2656,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amSMine, 60000
+				"", -amSMine, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2671,7 +2671,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amAirMine, 60000
+				"", -amAirMine, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2686,7 +2686,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 7, 60000
+				"", 7, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2701,7 +2701,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 5, 60000
+				"", 5, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2716,7 +2716,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 6, 60000
+				"", 6, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2731,7 +2731,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amCMGearPlacementTool, 60000
+				"", -amCMGearPlacementTool, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2752,7 +2752,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 2, 60000
+				"", 2, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2773,7 +2773,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", -amCMGearPlacementTool, 60000
+				"", -amCMGearPlacementTool, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2788,7 +2788,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 0, 60000
+				"", 0, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 	elseif cat[cIndex] == loc("Hog Identity Mode") then
@@ -2802,7 +2802,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 3, 60000
+				"", 3, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2817,7 +2817,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 3, 60000
+				"", 3, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -2832,7 +2832,7 @@
 				loc("Change Placement Mode: [Up], [Down]") .. "|" ..
 				loc("Toggle Help: [Precise]+[1]") .. "|" ..
 				loc("Toggle Gear Information: [Precise]+[3]") .. "|" ..
-				"", 2, 60000
+				"", 2, 60000, not helpDisabled
 				)
 		hedgeEditorMissionPanelShown = false
 
@@ -3036,7 +3036,7 @@
 				AddCaption(cat[cIndex], colorPlaceMode1, capgrpMessage)
 				showSecondaryMessage()
 				if superDelete == true then
-					AddCaption(loc("Deletition Mode"), colorPlaceMode1, capgrpAmmoinfo)
+					AddCaption(loc("Deletion Mode"), colorPlaceMode1, capgrpAmmoinfo)
 				end
 			end
 
--- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -3,90 +3,21 @@
 -- by mikade
 --------------------------------
 
--- Ancient changelog:
-
------------
---0.1
------------
-
--- concept test
-
------------
---0.2
------------
-
--- remove tardis till Henek fixes his tracker
--- change wep crates to health crates
--- reset arb turntimevalue
--- include randomOrder
--- Until fixed .17 methods come out, remove switches and resurrector
--- on request, removed kamikaze and piano weapons
--- provisional fixing of bugs that can't actually be fixed yet
-
------------
---0.3
------------
-
--- meh, update incorrect display
--- may change this in the future to have switches
--- but for now people are used to it without, so~
-
--- mudball is now counted as a utility
-
------------
---0.3b
------------
-
--- cleaned up code and got rid of unneccessary vars
--- mudball is a weapon again
--- landgun is now a utility
--- extra time, vampirism utility removed
--- hammer wep removed
--- all hogs have kamikaze
-
------------
---0.3c
------------
-
--- restructured some code
--- added napalm (whoops) to list of possible weapons you can get
--- hogs no longer recieve airstrike-related weps on border maps
-
------------
---0.4
------------
--- fix same name/blank weapon transfer bug (issue 541)
--- show next hog ammo set in full (issue 312)
--- allow mid-kill multi-shot weapon transfers (issue 503)
--- allow users to configure hog health
--- remove 'switched to' message
--- remove some extraeneous code
--- add more whitespace
--- break everything
-
------------
---0.4b
------------
--- as per request, add ice-gun
-
 -------------------------
 -- ideas for the future
 -------------------------
 -- add structure
 -- allow switcher, resurrector
--- add abuse
 -- nerf teleport
--- allow more customization
--- poison hogs using the default team? :/
 -- balance weapon distribution across entire team / all teams
 -- add other inequalities/bonuses like... ???
--- some hogs start off with an extra 25 health?
--- some hogs start off poisoned?
--- some hogs start off with a rope and 2 drills but die after their turn?
+-- * some hogs start off with an extra 25 health?
+-- * some hogs start off poisoned?
+-- * some hogs start off with a rope and 2 drills but die after their turn?
 
--------------------------------
--- derp, script follows
--------------------------------
+------------------
+-- script follows
+------------------
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Tracker.lua")
@@ -95,25 +26,25 @@
 -- These define weps allowed by the script.
 -- These were arbitrarily defined out-of-order in initial script, so that was preserved here, resulting 
 -- in a moderately odd syntax.
-local atkWeps = 	{
-					[amBazooka]=true, [amBee]=true, [amMortar]=true, [amDrill]=true, [amSnowball]=true,
-                    [amGrenade]=true, [amClusterBomb]=true, [amMolotov]=true, [amWatermelon]=true,
-                    [amHellishBomb]=true, [amGasBomb]=true, [amShotgun]=true, [amDEagle]=true,
-                    [amFlamethrower]=true, [amSniperRifle]=true, [amSineGun]=true, [amMinigun]=true,
-					[amFirePunch]=true, [amWhip]=true, [amBaseballBat]=true, [amKamikaze]=true,
-                    [amSeduction]=true, [amHammer]=true, [amMine]=true, [amDynamite]=true, [amCake]=true,
-                    [amBallgun]=true, [amSMine]=true, [amRCPlane]=true, [amBirdy]=true, [amKnife]=true,
-                    [amAirAttack]=true, [amMineStrike]=true, [amNapalm]=true, [amDrillStrike]=true, [amPiano]=true, [amAirMine] = true,
-                    [amDuck]=true,
-					}
+local atkWeps = {
+	[amBazooka]=true, [amBee]=true, [amMortar]=true, [amDrill]=true, [amSnowball]=true,
+	[amGrenade]=true, [amClusterBomb]=true, [amMolotov]=true, [amWatermelon]=true,
+	[amHellishBomb]=true, [amGasBomb]=true, [amShotgun]=true, [amDEagle]=true,
+	[amFlamethrower]=true, [amSniperRifle]=true, [amSineGun]=true, [amMinigun]=true,
+	[amFirePunch]=true, [amWhip]=true, [amBaseballBat]=true, [amKamikaze]=true,
+	[amSeduction]=true, [amHammer]=true, [amMine]=true, [amDynamite]=true, [amCake]=true,
+	[amBallgun]=true, [amSMine]=true, [amRCPlane]=true, [amBirdy]=true, [amKnife]=true,
+	[amAirAttack]=true, [amMineStrike]=true, [amNapalm]=true, [amDrillStrike]=true, [amPiano]=true, [amAirMine] = true,
+	[amDuck]=true,
+}
 
 local utilWeps =  {
-					[amBlowTorch]=true, [amPickHammer]=true, [amGirder]=true, [amPortalGun]=true,
-					[amRope]=true, [amParachute]=true, [amTeleport]=true, [amJetpack]=true,
-					[amInvulnerable]=true, [amLaserSight]=true, [amVampiric]=true,
-					[amLowGravity]=true, [amExtraDamage]=true, [amExtraTime]=true,
-					[amLandGun]=true, [amRubber]=true, [amIceGun]=true,
-					}
+	[amBlowTorch]=true, [amPickHammer]=true, [amGirder]=true, [amPortalGun]=true,
+	[amRope]=true, [amParachute]=true, [amTeleport]=true, [amJetpack]=true,
+	[amInvulnerable]=true, [amLaserSight]=true, [amVampiric]=true,
+	[amLowGravity]=true, [amExtraDamage]=true, [amExtraTime]=true,
+	[amLandGun]=true, [amRubber]=true, [amIceGun]=true,
+}
 
 -- Intentionally left out:
 -- * Resurrector (guaranteed to screw up the game)
@@ -137,7 +68,7 @@
 local atktot = 0
 local utiltot = 0
 
-local someHog = nil -- just for looking up the weps
+local teleportConverted = false -- used for special handling of teleport when gfPlaceHog is active
 
 -- Script parameter stuff
 
@@ -159,32 +90,32 @@
 that is, the state to which your inventory will get reset in the next turn.
 
 No Multi-Use (default):
-    If you kill a hog who owns a weapon you currently have in your reset inventory,
-    but not your inventory, you DO NOT get this weapon again.
+	If you kill a hog who owns a weapon you currently have in your reset inventory,
+	but not your inventory, you DO NOT get this weapon again.
 
 Multi-Use:
-    If you kill a hog who owns a weapon you currently have in your reset inventory,
-    but not your inventory, you DO get this weapon.
+	If you kill a hog who owns a weapon you currently have in your reset inventory,
+	but not your inventory, you DO get this weapon.
 
 Example 1:
-    You have a ballgun, and use it to kill a hog who also owns a ballgun.
-    No Multi-Use: You will NOT get another ballgun, since it's in your
-                  reset inventory.
-    Multi-Use: You get another ballgun.
+	You have a ballgun, and use it to kill a hog who also owns a ballgun.
+	No Multi-Use: You will NOT get another ballgun, since it's in your
+	reset inventory.
+	Multi-Use: You get another ballgun.
 
 Example 2:
-    You have a grenade and a bazooka in your inventory. You use the bazooka
-    to kill a hedgehog who owns a grenade.
-    In both ammo limit modes, you do NOT win any ammo since you already have
-    a grenade in your inventory (not just your reset inventory), and the
-    rule “no more than 1 ammo per type” applies.
+	You have a grenade and a bazooka in your inventory. You use the bazooka
+	to kill a hedgehog who owns a grenade.
+	In both ammo limit modes, you do NOT win any ammo since you already have
+	a grenade in your inventory (not just your reset inventory), and the
+	rule “no more than 1 ammo per type” applies.
 ]]
 local multiUse = false
 
 function onParameters()
-    parseParams()
-    multiUse = params["multiuse"] == "true"
-    loyal = params["loyal"] == "true"
+	parseParams()
+	multiUse = params["multiuse"] == "true"
+	loyal = params["loyal"] == "true"
 end
 
 function CheckForWeaponSwap()
@@ -208,58 +139,52 @@
 end
 
 function StartingSetUp(gear)
-    for i = 0, AmmoTypeMax do
-        if i ~= amNothing then
-            setGearValue(gear,i,0)
-        end
-    end
-    for w,c in pairs(wepArray) do
-        if c == 9 and (atkWeps[w] or utilWeps[w])  then
-            setGearValue(gear,w,1)
-        end
+	for i = 0, AmmoTypeMax do
+		if i ~= amNothing then
+			setGearValue(gear,i,0)
+		end
+	end
+	for w,c in pairs(wepArray) do
+		if c == 9 and (atkWeps[w] or utilWeps[w])  then
+			setGearValue(gear,w,1)
+		end
 	end
 
 	setGearValue(gear,amSkip,100)
    
-    local r = 0
-    if atktot > 0 then
-        r = GetRandom(atktot)+1
-        for i = 0, AmmoTypeMax do
-            if i ~= amNothing then
-                if atkChoices[i] >= r then
-                    setGearValue(gear,i,1)
-                    break
-                end
-            end
-        end
-    end
-    if utiltot > 0 then
-        r = GetRandom(utiltot)+1
-        for i = 0, AmmoTypeMax do
-            if i ~= amNothing then
-                if utilChoices[i] >= r then
-                    setGearValue(gear,i,1)
-                    break
-                end
-            end
-        end
-    end
+	local r = 0
+	if atktot > 0 then
+		r = GetRandom(atktot)+1
+		for i = 0, AmmoTypeMax do
+			if i ~= amNothing then
+				if atkChoices[i] >= r then
+					setGearValue(gear,i,1)
+					break
+				end
+			end
+		end
+	end
+	if utiltot > 0 then
+		r = GetRandom(utiltot)+1
+		for i = 0, AmmoTypeMax do
+			if i ~= amNothing then
+				if utilChoices[i] >= r then
+					setGearValue(gear,i,1)
+					break
+				end
+			end
+		end
+	end
 end
 
---[[function SaveWeapons(gear)
--- er, this has no 0 check so presumably if you use a weapon then when it saves  you wont have it
-
-	for i = 1, (#wepArray) do
-		setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) )
-		 --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
+function ConvertValues(gear)
+	for w,c in pairs(wepArray) do
+		-- Add hog ammo loadout, but don't touch teleport if in hog placement phase.
+		-- If in hog placement phase, teleport will be touched later (see onNewTurn).
+		if not (GetGameFlag(gfPlaceHog) and TotalRounds == -1 and (w == amTeleport)) then
+			AddAmmo(gear, w, getGearValue(gear,w) )
+		end
 	end
-
-end]]
-
-function ConvertValues(gear)
-    for w,c in pairs(wepArray) do
-		AddAmmo(gear, w, getGearValue(gear,w) )
-    end
 end
 
 -- this is called when a hog dies
@@ -267,19 +192,19 @@
 
 	if CurrentHedgehog ~= nil and CurrentHedgehog ~= gear and (not loyal or (GetHogClan(CurrentHedgehog) ~= GetHogClan(gear))) then
 
-        local x,y,color
-        local vgear
-        local vgtX, vgtY, vgtdX, vgtdY, vgtAngle, vgtFrame, vgtFrameTicks, vgtState, vgtTimer, vgtTint
-        local dspl = IsHogLocal(CurrentHedgehog)
-        local ammolist = ''
+		local x,y,color
+		local vgear
+		local vgtX, vgtY, vgtdX, vgtdY, vgtAngle, vgtFrame, vgtFrameTicks, vgtState, vgtTimer, vgtTint
+		local dspl = IsHogLocal(CurrentHedgehog)
+		local ammolist = ''
 
-        if dspl then
-            x,y = GetGearPosition(CurrentHedgehog)
-            color = GetClanColor(GetHogClan(CurrentHedgehog))
-        end
+		if dspl then
+			x,y = GetGearPosition(CurrentHedgehog)
+			color = GetClanColor(GetHogClan(CurrentHedgehog))
+		end
 
-        for w,c in pairs(wepArray) do
-			val = getGearValue(gear,w)
+		for w,c in pairs(wepArray) do
+			local val = getGearValue(gear,w)
 			if val ~= 0 and (multiUse or (wepArray[w] ~= 9 and getGearValue(CurrentHedgehog, w) == 0))  then
 				setGearValue(CurrentHedgehog, w, val)
 
@@ -290,29 +215,29 @@
 				else
 					AddAmmo(CurrentHedgehog, w, val)
 				end
-                if dspl then
-                    if ammolist == '' then
-                        ammolist = GetAmmoName(w)
-                    else
-                        ammolist = ammolist .. ' • ' .. GetAmmoName(w)
-                    end
-                    x = x + 2
-                    y = y + 32
-                    vgear = AddVisualGear(x, y, vgtAmmo, 0, true)
-                    if vgear ~= nil then
-                        vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint = GetVisualGearValues(vgear)
-                        vgtFrame = w
-                        SetVisualGearValues(vgear,vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint)
-                    end
-                end
+				if dspl then
+					if ammolist == '' then
+						ammolist = GetAmmoName(w)
+					else
+						ammolist = ammolist .. ' • ' .. GetAmmoName(w)
+					end
+					x = x + 2
+					y = y + 32
+					vgear = AddVisualGear(x, y, vgtAmmo, 0, true)
+					if vgear ~= nil then
+						vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint = GetVisualGearValues(vgear)
+						vgtFrame = w
+						SetVisualGearValues(vgear,vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint)
+					end
+				end
 
 			end
 		end
 
-        if dspl and ammolist ~= '' then
-            PlaySound(sndShotgunReload);
-            AddCaption(ammolist, color, capgrpAmmoinfo)
-        end
+		if dspl and ammolist ~= '' then
+			PlaySound(sndShotgunReload);
+			AddCaption(ammolist, color, capgrpAmmoinfo)
+		end
 	end
 
 end
@@ -336,34 +261,31 @@
 end
 
 function onGameStart()
-    utilChoices[amSkip] = 0
-    local c = 0
-    for i = 0, AmmoTypeMax do
-        if i ~= amNothing then
-            atkChoices[i] = 0
-            utilChoices[i] = 0
-            if i ~= 7 then
-                wepArray[i] = 0
-                c = GetAmmoCount(someHog, i)
-                if c > 8 then c = 9 end
-                wepArray[i] = c
-                if c < 9 and c > 0 then
-                    if atkWeps[i] then
-                        --WriteLnToConsole('a    c: '..c..' w:'..i)
-                        atktot = atktot + probability[c]
-                        atkChoices[i] = atktot
-                    elseif utilWeps[i] then
-                        --WriteLnToConsole('u    c: '..c..' w:'..i)
-                            utiltot = utiltot + probability[c]
-                        utilChoices[i] = utiltot
-                    end
-                end
-            end
-        end
-    end
-
-    --WriteLnToConsole('utiltot:'..utiltot..' atktot:'..atktot)
-        
+	utilChoices[amSkip] = 0
+	local c = 0
+	for i = 0, AmmoTypeMax do
+		if i ~= amNothing then
+			atkChoices[i] = 0
+			utilChoices[i] = 0
+			if i ~= 7 then
+				wepArray[i] = 0
+				c = GetAmmo(i)
+				if c > 8 then
+					c = 9
+				end
+				wepArray[i] = c
+				if c < 9 and c > 0 then
+					if atkWeps[i] then
+						atktot = atktot + probability[c]
+						atkChoices[i] = atktot
+					elseif utilWeps[i] then
+						utiltot = utiltot + probability[c]
+						utilChoices[i] = utiltot
+					end
+				end
+			end
+		end
+	end
 
 	runOnGears(StartingSetUp)
 	runOnGears(ConvertValues)
@@ -383,7 +305,7 @@
 
 			-- re-assign ammo to this guy, so that his entire ammo set will
 			-- be visible during another player's turn
-			if lastHog ~= nil then
+			if lastHog ~= nil and GetHealth(lastHog) then
 				ConvertValues(lastHog)
 			end
 
@@ -400,40 +322,28 @@
 
 function onNewTurn()
 	CheckForHogSwitch()
+
+	-- If hog placement phase is over, set the hog's actual teleport loadout
+	if GetGameFlag(gfPlaceHog) and TotalRounds == 0 and not teleportConverted then
+		runOnHogs(function(gear)
+			AddAmmo(gear, amTeleport, getGearValue(gear, amTeleport))
+		end)
+		-- This makes sure this code is only run once
+		teleportConverted = true
+	end
 end
 
---function onGameTick20()
---CheckForHogSwitch()
--- if we use gfPerHogAmmo is this even needed? Err, well, weapons reset, so... yes?
--- orrrr, should we rather call the re-assignment of weapons onNewTurn()? probably not because
--- then you cant switch hogs... unless we add a thing in onSwitch or whatever
--- ye, that is probably better actually, but I'll add that when/if I add switch
---end
-
---[[function onHogHide(gear)
-	-- waiting for Henek
-end
-
-function onHogRestore(gear)
-	-- waiting for Henek
-end]]
-
 function onGearAdd(gear)
 
-	--if GetGearType(gear) == gtSwitcher then
-	--	SaveWeapons(CurrentHedgehog)
-	--end
-
 	if (GetGearType(gear) == gtHedgehog) then
 		trackGear(gear)
-        if someHog == nil then someHog = gear end
 	end
 
 end
 
 function onGearDelete(gear)
 
-	if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then
+	if (GetGearType(gear) == gtHedgehog) then
 		TransferWeps(gear)
 		trackDeletion(gear)
 	end
--- a/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -339,6 +339,12 @@
 
 local fMod = 1000000 -- use this for dev and .16+ games
 
+-- Tag IDs
+local TAG_TIME = 0
+local TAG_BARRELS = 1
+local TAG_SHIELD = 2
+local TAG_ROUND_SCORE = 4
+
 -- some console stuff
 local shellID = 0
 local explosivesID = 0
@@ -346,6 +352,7 @@
 
 -- gaudyRacer
 local boosterOn = false
+local preciseOn = false
 local roundLimit = 3		-- can be overridden by script parameter "rounds"
 local roundNumber = 0
 local firstClan = 10
@@ -464,7 +471,7 @@
 local shockwaveHealth = 0
 local shockwaveRad = 300
 
-local Timer100 = 0
+local timer100 = 0
 
 local vTag = {}
 
@@ -472,11 +479,11 @@
 -- CIRCLY GOODIES
 -----------------------------------------------
 
-local CirclesAreGo = false
+local circlesAreGo = false
 local playerIsFine = true
 local targetHit = false
 
-local FadeAlpha = 0 -- used to fade the circles out gracefully when player dies
+local fadeAlpha = 0 -- used to fade the circles out gracefully when player dies
 local pTimer = 0 -- tracking projectiles following player
 
 local circAdjustTimer = 0		-- handle adjustment of circs direction
@@ -524,11 +531,9 @@
 
 
 
-function HideTags()
-
-	for i = 0, 4 do
-		SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
-	end
+function HideTag(i)
+
+	SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
 
 end
 
@@ -538,41 +543,40 @@
 	local xOffset = 40
 	local yOffset, tValue, tCol
 
-	if i == 0 then
+	if i == TAG_TIME then
 		yOffset = 40
 		tCol = 0xffee00ff
 		tValue = TimeLeft
-	elseif i == 1 then
+	elseif i == TAG_BARRELS then
 		zoomL = 1.1
 		yOffset = 70
 		tCol = 0x00ff00ff
 		tValue = wepAmmo[wepIndex] --primShotsLeft
-	elseif i == 2 then
+	elseif i == TAG_SHIELD then
 		zoomL = 1.1
 		xOffset = 40 + 35
 		yOffset = 70
 		tCol = 0xa800ffff
 		tValue = shieldHealth - 80
-	elseif i == 4 then
+	elseif i == TAG_ROUND_SCORE then
 		zoomL = 1.1
-		xOffset = 40 + 80
-		yOffset = 70
+		xOffset = 40
+		yOffset = 100
 		tCol = 0xffffffff
 		tValue = roundScore
 	end
 
 	DeleteVisualGear(vTag[i])
 	vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
-	g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
 	SetVisualGearValues	(
 				vTag[i], 		--id
-				-(ScreenWidth/2) + xOffset,	--xoffset
+				-(div(ScreenWidth, 2)) + xOffset,	--xoffset
 				ScreenHeight - yOffset, --yoffset
 				0, 			--dx
 				0, 			--dy
 				zoomL, 			--zoom
 				1, 			--~= 0 means align to screen
-				g7, 			--frameticks
+				nil, 			--frameticks
 				tValue, 		--value
 				240000, 		--timer
 				tCol		--GetClanColor( GetHogClan(CurrentHedgehog) )
@@ -594,12 +598,12 @@
 
 	for i = 0, (numhhs-1) do
 
-		z = 0
-		unfinished = true
+		local z = 0
+		local unfinished = true
 		while(unfinished == true) do
 
-			newTeam = true
-			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+			local newTeam = true
+			local tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
 
 			if tempHogTeamName == teamNameArr[z] then
 				newTeam = false
@@ -645,7 +649,7 @@
 -- control
 function AwardPoints(p)
 	roundScore = roundScore + p
-	DrawTag(4)
+	DrawTag(TAG_ROUND_SCORE)
 
 	for i = 0,(TeamsCount-1) do
 		if teamClan[i] == GetHogClan(CurrentHedgehog) then
@@ -951,6 +955,7 @@
 
 function setNewGearValues(gear)
 
+	local lfs
 	if GetGearType(gear) == gtShell then
 		lfs = 50	-- roughly 5 seconds
 		shellID = shellID + 1
@@ -1052,9 +1057,9 @@
 		if wep[wepIndex] == loc("Barrel Launcher") then
 			shotsFired = shotsFired +1
 
-			morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1)
+			local morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1)
 			CopyPV(CurrentHedgehog, morte) -- new addition
-			x,y = GetGearVelocity(morte)
+			local x,y = GetGearVelocity(morte)
 			x = x*2
 			y = y*2
 			SetGearVelocity(morte, x, y)
@@ -1065,12 +1070,12 @@
 			else
 				PlaySound(sndThrowRelease)
 			end
-			DrawTag(1)
+			DrawTag(TAG_BARRELS)
 
 		elseif wep[wepIndex] == loc("Mine Deployer") then
-			morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtAirBomb, 0, 0, 0, 0)
+			local morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtAirBomb, 0, 0, 0, 0)
 			SetTimer(morte, 1000)
-			DrawTag(1)
+			DrawTag(TAG_BARRELS)
 		end
 
 	elseif (wepAmmo[wepIndex] == 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then
@@ -1230,7 +1235,10 @@
 		vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
 	end
 
-	HideTags()
+	HideTag(TAG_TIME)
+	HideTag(TAG_BARRELS)
+	HideTag(TAG_SHIELD)
+	HideTag(TAG_ROUND_SCORE)
 
 	wep[0] = loc("Barrel Launcher")
 	wep[1] = loc("Mine Deployer")
@@ -1283,11 +1291,15 @@
 function onScreenResize()
 
 	-- redraw Tags so that their screen locations are updated
-	if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
-			DrawTag(0)
-			DrawTag(1)
-			DrawTag(2)
-			DrawTag(4)
+	if (gameBegun == true) then
+		DrawTag(TAG_ROUND_SCORE)
+		if (stopMovement == false) then
+			DrawTag(TAG_BARRELS)
+			DrawTag(TAG_SHIELD)
+			if (tumbleStarted == true) then
+				DrawTag(TAG_TIME)
+			end
+		end
 	end
 
 end
@@ -1334,7 +1346,6 @@
 	end
 
 	if gameOver == true then
-		gameBegun = false
 		stopMovement = true
 		tumbleStarted = false
 		SetMyCircles(false)
@@ -1352,7 +1363,16 @@
 	ChangeWeapon()
 
 
-	HideTags()
+	HideTag(TAG_TIME)
+	if not gameOver then
+		DrawTag(TAG_BARRELS)
+		DrawTag(TAG_SHIELD)
+		DrawTag(TAG_ROUND_SCORE)
+	else
+		HideTag(TAG_BARRELS)
+		HideTag(TAG_SHIELD)
+		HideTag(TAG_ROUND_SCORE)
+	end
 
 	---------------
 	---------------
@@ -1367,7 +1387,7 @@
 	HandleLifeSpan(gear)
 	DeleteFarFlungBarrel(gear)
 
-	if CirclesAreGo == true then
+	if circlesAreGo == true then
 		CheckVarious(gear)
 		ProjectileTrack(gear)
 	end
@@ -1396,9 +1416,9 @@
 
 	HandleCircles()
 
-	Timer100 = Timer100 + 1
-	if Timer100 >= 100 then
-		Timer100 = 0
+	timer100 = timer100 + 1
+	if timer100 >= 100 then
+		timer100 = 0
 
 		if beam == true then
 			shieldHealth = shieldHealth - 1
@@ -1424,13 +1444,13 @@
 
 		--nw WriteLnToConsole("Finished ThingsToBeRunOnGears()")
 
-		if CirclesAreGo == true then
+		if circlesAreGo == true then
 			CheckDistances()
 		end
 
 		-- white smoke trail as player falls from the sky
 		if (TimeLeft <= 0) and (stopMovement == true) and (CurrentHedgehog ~= nil) then
-			j,k = GetGearVelocity(CurrentHedgehog)
+			local j,k = GetGearVelocity(CurrentHedgehog)
 			if (j ~= 0) and (k ~= 0) then
 				AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmoke, 0, true)
 			end
@@ -1446,13 +1466,13 @@
 		if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
 			tumbleStarted = true
 			TimeLeft = (TurnTime/1000)
-			FadeAlpha = 0
+			fadeAlpha = 0
 			rAlpha = 255
 			AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
-			DrawTag(0)
-			DrawTag(1)
-			DrawTag(2)
-			DrawTag(4)
+			DrawTag(TAG_TIME)
+			DrawTag(TAG_BARRELS)
+			DrawTag(TAG_SHIELD)
+			DrawTag(TAG_ROUND_SCORE)
 			SetMyCircles(true)
 		end
 	end
@@ -1468,7 +1488,7 @@
 			TimeLeft = TimeLeft - 1
 
 			if TimeLeft >= 0 then
-				DrawTag(0)
+				DrawTag(TAG_TIME)
 			end
 
 		end
@@ -1510,7 +1530,7 @@
 
 				if shieldMiser == true then
 
-					p = (roundKills*3.5) - ((roundKills*3.5)%1) + 2
+					local p = (roundKills*3.5) - ((roundKills*3.5)%1) + 2
 
 					AddCaption(string.format(loc("Shield Miser! +%d points!"), p),0xffba00ff,capgrpAmmoinfo)
 					AwardPoints(p)
@@ -1541,13 +1561,13 @@
 		
 				end
 
-				AddCaption(loc(string.format(loc("Round score: %d"), roundScore)), 0xFFFFFFFF, capgrpMessage2)
-
 				-- other awards
 				awardRoundScore = UpdateSimpleAward(awardRoundScore, roundScore, 50)
 				awardRoundKills = UpdateSimpleAward(awardRoundKills, roundKills, 5)
 
-				HideTags()
+				HideTag(TAG_TIME)
+				HideTag(TAG_BARRELS)
+				HideTag(TAG_SHIELD)
 
 			end
 		else -- remove this if you want tumbler to fall slowly on death
@@ -1575,22 +1595,21 @@
 				---------------
 				-- the trail lets you know you have 5s left to pilot, akin to birdy feathers
 				if (TimeLeft <= 5) and (TimeLeft > 0) then							--vgtSmoke
-					tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmoke, 0, true)
-					g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-					SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
+					local tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmoke, 0, true)
+					SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurrentHedgehog)) )
 				end
 				--------------
 				--------------
 
-				dx, dy = GetGearVelocity(CurrentHedgehog)
+				local dx, dy = GetGearVelocity(CurrentHedgehog)
 
 				--WriteLnToConsole("I just got the velocity of currenthedgehog. It is dx: " .. dx .. "; dy: " .. dy)
 				--WriteLnToConsole("The above event occured game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks)
 
+				local dxlimit, dylimit
 				if boosterOn == true then
-					tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
-					g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-					SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, 1, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
+					local tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
+					SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, 1, nil, GetClanColor(GetHogClan(CurrentHedgehog)) )
 					dxlimit = 0.8*fMod
 					dylimit = 0.8*fMod
 				else
@@ -1733,24 +1752,24 @@
 function DoHorribleThings(cUID)
 
 	-- work out the distance to the target
-	g1X, g1Y = GetGearPosition(CurrentHedgehog)
-	g2X, g2Y = vCircX[cUID], vCircY[cUID]
-	q = g1X - g2X
-	w = g1Y - g2Y
-	r = math.sqrt( (q*q) + (w*w) )	--alternate
-
-	opp = w
+	local g1X, g1Y = GetGearPosition(CurrentHedgehog)
+	local g2X, g2Y = vCircX[cUID], vCircY[cUID]
+	local q = g1X - g2X
+	local w = g1Y - g2Y
+	local r = math.sqrt( (q*q) + (w*w) )	--alternate
+
+	local opp = w
 	if opp < 0 then
 		opp = opp*-1
 	end
 
 	-- work out the angle (theta) to the target
-	t = math.deg ( math.asin(opp / r) )
+	local t = math.deg ( math.asin(opp / r) )
 
 	-- based on the radius of the radar, calculate what x/y displacement should be
-	NR = 150 -- radius at which to draw circs
-	NX = math.cos( math.rad(t) ) * NR
-	NY = math.sin( math.rad(t) ) * NR
+	local NR = 150 -- radius at which to draw circs
+	local NX = math.cos( math.rad(t) ) * NR
+	local NY = math.sin( math.rad(t) ) * NR
 
 	-- displace xy based on where this thing actually is
 
@@ -1777,17 +1796,17 @@
 end
 
 function GetDistFromXYtoXY(a, b, c, d)
-	q = a - c
-	w = b - d
+	local q = a - c
+	local w = b - d
 	return ( (q*q) + (w*w) )
 end
 
 function GetDistFromGearToGear(gear, gear2)
 
-	g1X, g1Y = GetGearPosition(gear)
-	g2X, g2Y = GetGearPosition(gear2)
-	q = g1X - g2X
-	w = g1Y - g2Y
+	local g1X, g1Y = GetGearPosition(gear)
+	local g2X, g2Y = GetGearPosition(gear2)
+	local q = g1X - g2X
+	local w = g1Y - g2Y
 
 	return ( (q*q) + (w*w) )
 
@@ -1795,9 +1814,9 @@
 
 function GetDistFromGearToXY(gear, g2X, g2Y)
 
-	g1X, g1Y = GetGearPosition(gear)
-	q = g1X - g2X
-	w = g1Y - g2Y
+	local g1X, g1Y = GetGearPosition(gear)
+	local q = g1X - g2X
+	local w = g1Y - g2Y
 
 	return ( (q*q) + (w*w) )
 
@@ -1853,11 +1872,11 @@
 
 function IGotMeASafeXYValue(i)
 
-	acceptibleDistance = 800
+	local acceptibleDistance = 800
 
 	vCircX[i] = GetRandom(5000)
 	vCircY[i] = GetRandom(2000)
-	dist = GetDistFromGearToXY(CurrentHedgehog, vCircX[i], vCircY[i])
+	local dist = GetDistFromGearToXY(CurrentHedgehog, vCircX[i], vCircY[i])
 	if dist > acceptibleDistance*acceptibleDistance then
 		return(true)
 	else
@@ -1868,7 +1887,7 @@
 
 function CircleDamaged(i)
 
-	res = ""
+	local res = ""
 	vCircHealth[i] = vCircHealth[i] -1
 
 	if vCircHealth[i] <= 0 then
@@ -1880,9 +1899,9 @@
 			PlaySound(sndHellishImpact4)
 			TimeLeft = TimeLeft + timeBonus
 			AddCaption(string.format(loc("Time extended! +%dsec"), timeBonus), 0xff0000ff,capgrpMessage )
-			DrawTag(0)
-
-			morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1)
+			DrawTag(TAG_TIME)
+
+			local morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1)
 			SetHealth(morte, 0)
 
 			RK = RK + 1
@@ -1898,7 +1917,7 @@
 			PlaySound(sndShotgunReload)
 			wepAmmo[0] = wepAmmo[0] + barrelBonus
 			AddCaption(string.format(loc("+%d Ammo"), barrelBonus), 0x00ff00ff,capgrpMessage)
-			DrawTag(1)
+			DrawTag(TAG_BARRELS)
 
 			GK = GK + 1
 			if GK == 3 then
@@ -1927,7 +1946,7 @@
 				shieldHealth = 250
 				AddCaption(loc("Shield is fully recharged!"),0xa800ffff,capgrpMessage)
 			end
-			DrawTag(2)
+			DrawTag(TAG_SHIELD)
 
 			OK = OK + 1
 			if OK == 3 then
@@ -1943,7 +1962,7 @@
 			tauntGear = CurrentHedgehog
 			AddCaption(loc("Boss defeated! +30 points!"), 0x0050ffff,capgrpMessage)
 
-			morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1)
+			local morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1)
 			SetHealth(morte, 0)
 
 			BK = BK + 1
@@ -1973,7 +1992,7 @@
 	-- circle is merely damaged
 	-- do damage effects/sounds
 		AddVisualGear(vCircX[i], vCircY[i], vgtSteam, 0, false)
-		r = math.random(1,4)
+		local r = math.random(1,4)
 		PlaySound(_G["sndHellishImpact" .. tostring(r)])
 		res = "non-fatal"
 
@@ -1986,7 +2005,7 @@
 function SetUpCircle(i)
 
 
-	r = GetRandom(10)
+	local r = GetRandom(10)
 	-- 80% of spawning either red/green
 	if r <= 7 then
 
@@ -2032,7 +2051,7 @@
 	end
 
 	-- regenerate circle xy if too close to player or until sanity limit kicks in
-	reN = 0
+	local reN = 0
 	while (reN < 10) do
 		if IGotMeASafeXYValue(i) == false then
 			reN = reN + 1
@@ -2043,11 +2062,9 @@
 
 	vCircRadius[i] = vCircRadMax[i] - GetRandom(vCircRadMin[i])
 
-	g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i])
-	SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], g3, g4, g5, g6, g7, vCircRadius[i], vCircWidth[i], vCircCol[i]-0x000000ff)
-
-	g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(rCirc[i])
-	SetVisualGearValues(rCirc[i], 0, 0, g3, g4, g5, g6, g7, g8, g9, vCircCol[i]-0x000000ff)
+	SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], nil, nil, nil, nil, nil, vCircRadius[i], vCircWidth[i], vCircCol[i]-0x000000ff)
+
+	SetVisualGearValues(rCirc[i], 0, 0, nil, nil, nil, nil, nil, nil, nil, vCircCol[i]-0x000000ff)
 
 
 	vCircActive[i] = true
@@ -2060,7 +2077,7 @@
 
 function SetMyCircles(s)
 
-	CirclesAreGo = s
+	circlesAreGo = s
 	playerIsFine = s
 
 	if s == true then
@@ -2120,7 +2137,7 @@
 
 	-- if circle is hit by player fire
 	if (GetGearType(gear) == gtExplosives) then
-		circsHit = 0
+		local circsHit = 0
 
 		for i = 0,(vCCount-1) do
 
@@ -2128,9 +2145,10 @@
 
 			--nw WriteLnToConsole("YES. about to calc distance between gtExplosives and circ " .. i)
 
-			dist = GetDistFromGearToXY(gear, vCircX[i], vCircY[i])
+			local dist = GetDistFromGearToXY(gear, vCircX[i], vCircY[i])
 
 			-- calculate my real radius if I am an aura
+			local NR
 			if vCircType[i] == 0 then
 				NR = vCircRadius[i]
 			else
@@ -2183,16 +2201,15 @@
 		end
 
 	-- if player is hit by circle bazooka
-	elseif (GetGearType(gear) == gtShell) then
-
-		dist = GetDistFromGearToGear(gear, CurrentHedgehog)
+	elseif (GetGearType(gear) == gtShell) and (CurrentHedgehog ~= nil) then
+
+		local dist = GetDistFromGearToGear(gear, CurrentHedgehog)
 
 		if beam == true then
 
 			if dist < 3000 then
-				tempE = AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, true)
-				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-				SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, 0xff00ffff )
+				local tempE = AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, true)
+				SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xff00ffff )
 				PlaySound(sndVaporize)
 				DeleteGear(gear)
 
@@ -2223,6 +2240,9 @@
 -- collision detection for player entering a circle
 function CheckDistances()
 
+	if not CurrentHedgehog then
+		return
+	end
 	--nw WriteLnToConsole("Start of CheckDistances()")
 
 	for i = 0,(vCCount-1) do
@@ -2230,16 +2250,17 @@
 
 		--nw WriteLnToConsole("Attempting to calculate dist of circ " .. i)
 
-		g1X, g1Y = GetGearPosition(CurrentHedgehog)
-		g2X, g2Y = vCircX[i], vCircY[i]
+		local g1X, g1Y = GetGearPosition(CurrentHedgehog)
+		local g2X, g2Y = vCircX[i], vCircY[i]
 
 		g1X = g1X - g2X
 		g1Y = g1Y - g2Y
-		dist = (g1X*g1X) + (g1Y*g1Y)
+		local dist = (g1X*g1X) + (g1Y*g1Y)
 
 		--nw WriteLnToConsole("Calcs done. Dist to CurrentHedgehog is " .. dist)
 
 		-- calculate my real radius if I am an aura
+		local NR
 		if vCircType[i] == 0 then
 			NR = vCircRadius[i]
 		else
@@ -2258,7 +2279,7 @@
 					( (vType[i] == "drone") or (vType[i] == "blueboss") )
 			then
 
-				ss = CircleDamaged(i)
+				local ss = CircleDamaged(i)
 				local explosion
 				if vType[i] == "blueboss" then explosion = true else explosion = false end
 
@@ -2335,6 +2356,7 @@
 				vCircRadCounter[i] = 0
 
 				-- make my radius increase/decrease faster if I am an aura
+				local M
 				if vCircType[i] == 0 then
 					M = 1
 				else
@@ -2358,37 +2380,32 @@
 				--vgtSmokeTrace
 				if vType[i] == "ammo" then
 
-					tempE = AddVisualGear(vCircX[i], vCircY[i], vgtSmoke, 0, true)
-					g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-					SetVisualGearValues(tempE, vCircX[i], vCircY[i], g3, g4, g5, g6, g7, g8, g9, vCircCol[i] )
+					local tempE = AddVisualGear(vCircX[i], vCircY[i], vgtSmoke, 0, true)
+					SetVisualGearValues(tempE, vCircX[i], vCircY[i], nil, nil, nil, nil, nil, nil, nil, vCircCol[i] )
 
 				elseif vType[i] == "bonus" then
 
-					tempE = AddVisualGear(vCircX[i], vCircY[i], vgtDust, 0, true)
-					g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-					SetVisualGearValues(tempE, vCircX[i], vCircY[i], g3, g4, g5, g6, g7, 1, g9, 0xff00ffff )
+					local tempE = AddVisualGear(vCircX[i], vCircY[i], vgtDust, 0, true)
+					SetVisualGearValues(tempE, vCircX[i], vCircY[i], nil, nil, nil, nil, nil, 1, nil, 0xff00ffff )
 
 
 				elseif vType[i] == "blueboss" then
 
-					k = 25
-					g = vgtSteam
-					trailColour = 0xae00ffff
+					local k = 25
+					local g = vgtSteam
+					local trailColour = 0xae00ffff
 
 					-- 0xffae00ff -- orange
 					-- 0xae00ffff -- purp
 
-					tempE = AddVisualGear(vCircX[i], vCircY[i], g, 0, true)
-					g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-					SetVisualGearValues(tempE, vCircX[i], vCircY[i]+k, g3, g4, g5, g6, g7, g8, g9, trailColour-75 )
+					local tempE = AddVisualGear(vCircX[i], vCircY[i], g, 0, true)
+					SetVisualGearValues(tempE, vCircX[i], vCircY[i]+k, nil, nil, nil, nil, nil, nil, nil, trailColour-75 )
 
 					tempE = AddVisualGear(vCircX[i], vCircY[i], g, 0, true)
-					g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-					SetVisualGearValues(tempE, vCircX[i]+k, vCircY[i]-k, g3, g4, g5, g6, g7, g8, g9, trailColour-75 )
+					SetVisualGearValues(tempE, vCircX[i]+k, vCircY[i]-k, nil, nil, nil, nil, nil, nil, nil, trailColour-75 )
 
 					tempE = AddVisualGear(vCircX[i], vCircY[i], g, 0, true)
-					g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-					SetVisualGearValues(tempE, vCircX[i]-k, vCircY[i]-k, g3, g4, g5, g6, g7, g8, g9, trailColour-75 )
+					SetVisualGearValues(tempE, vCircX[i]-k, vCircY[i]-k, nil, nil, nil, nil, nil, nil, nil, trailColour-75 )
 
 
 				end
@@ -2418,7 +2435,7 @@
 				vCircDX[i] = 5	--5 circmovchange
 			else
 
-				z = GetRandom(2)
+				local z = GetRandom(2)
 				if z == 1 then
 					z = 1
 				else
@@ -2432,7 +2449,7 @@
 			elseif vCircY[i] < -2900 then
 				vCircDY[i] = 5	--5 circmovchange
 			else
-				z = GetRandom(2)
+				local z = GetRandom(2)
 				if z == 1 then
 					z = 1
 				else
@@ -2462,9 +2479,9 @@
 
 		if (TimeLeft == 0) and (tumbleStarted == true) then
 
-			FadeAlpha = FadeAlpha + 1
-			if FadeAlpha >= 255 then
-				FadeAlpha = 255
+			fadeAlpha = fadeAlpha + 1
+			if fadeAlpha >= 255 then
+				fadeAlpha = 255
 			end
 
 		end
@@ -2479,33 +2496,29 @@
 	end
 
 	for i = 0,(vCCount-1) do
-		g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i])
-		SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], g3, g4, g5, g6, g7, vCircRadius[i], g9, g10)
+		SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], nil, nil, nil, nil, nil, vCircRadius[i])
 	end
 
 	if 	(TimeLeft == 0) or
 		((tumbleStarted == false)) then
 		for i = 0,(vCCount-1) do
-			g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i])
-			SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], g3, g4, g5, g6, g7, vCircRadius[i], g9, (vCircCol[i]-FadeAlpha))
+			SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], nil, nil, nil, nil, nil, vCircRadius[i], nil, (vCircCol[i]-fadeAlpha))
 		end
 	end
 
 
 	if (CurrentHedgehog ~= nil) then
 		if beam == true then
-			g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(pShield)
-			SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 200, g9, 0xa800ffff-0x000000ff - -shieldHealth )
-			DrawTag(2)
+			SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), nil, nil, nil, nil, nil, 200, nil, 0xa800ffff-0x000000ff - -shieldHealth )
+			DrawTag(TAG_SHIELD)
 		else
-			SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 0, g9, g10 )
+			SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), nil, nil, nil, nil, nil, 0)
 		end
 
 		if shockwaveHealth > 0 then
-			g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(shockwave)
-			SetVisualGearValues(shockwave, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, shockwaveRad, g9, 0xff3300ff-0x000000ff - -shockwaveHealth )
+			SetVisualGearValues(shockwave, GetX(CurrentHedgehog), GetY(CurrentHedgehog), nil, nil, nil, nil, nil, shockwaveRad, nil, 0xff3300ff-0x000000ff - -shockwaveHealth )
 		else
-			SetVisualGearValues(shockwave, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 0, g9, g10 )
+			SetVisualGearValues(shockwave, GetX(CurrentHedgehog), GetY(CurrentHedgehog), nil, nil, nil, nil, nil, 0)
 		end
 
 	end
@@ -2519,11 +2532,9 @@
 
 		--nw WriteLnToConsole("ProjectileTrack() for Shell ID: " .. getGearValue(gear,"ID"))
 
-		if (GetGearType(gear) == gtShell) then
-			turningSpeed = 0.1*fMod
-		end
-
-		dx, dy = GetGearVelocity(gear)
+		local turningSpeed = 0.1*fMod
+
+		local dx, dy = GetGearVelocity(gear)
 
 		--WriteLnToConsole("I'm trying to track currenthedge with shell ID: " .. getGearValue(gear,"ID"))
 		--WriteLnToConsole("I just got the velocity of the shell. It is dx: " .. dx .. "; dy: " .. dy)
@@ -2542,10 +2553,8 @@
 		end
 
 
-		if (GetGearType(gear) == gtShell) then
-			dxlimit = 0.4*fMod
-			dylimit = 0.4*fMod
-		end
+		local dxlimit = 0.4*fMod
+		local dylimit = 0.4*fMod
 
 		if dx > dxlimit then
 			dx = dxlimit
--- a/share/hedgewars/Data/Scripts/Multiplayer/TechRacer.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/TechRacer.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -1,6 +1,6 @@
-------------------------------------------
--- TECH RACER v0.8
------------------------------------------
+--------------
+-- TECH RACER
+--------------
 
 -- DEVELOPER WARNING - FOR OFFICIAL DEVELOPMENT --
 -- Be careful when editig this script, do not introduce changes lightly!
@@ -12,67 +12,6 @@
 --------------
 -- allow scrolling of maps (was going to add this in the engine itself, but it can be done now by refreshing preview)
 
---------------
---0.2
---------------
--- should work better "out the box"
--- changed map generation
--- put a hog limiter in place
--- removed parsecommand
--- fix one of the test maps
--- hopefully added some support for future official challenges etc
--- changed theme
--- minor cleanups?
-
---------------
---0.3
---------------
--- ehh, scrap everything? those old maps probably still desync so they can die for now
--- hopefully fix map 3
--- add two new crappy map to test an idea.
-
---------------
---0.4
---------------
--- updated version text (lol)
--- some preliminary support for hand-drawn map loading
--- some support for being really lazy
--- an extra map or two
--- param for infinite UFO fuel
--- param for number of rounds
-
---------------
---0.5
---------------
--- migrated maps to an external script
-
---------------
---0.6
---------------
--- move 1 line of code :D (allows loading of HWMAP points to actually work)
-
---------------
---0.7
---------------
--- allow waypoints to be loaded automatically via TechMaps or HWMAP
--- (temporarily?) remove ability to place waypoints manually
--- break stuff?
-
---------------
---0.8
---------------
--- should (more or less) work "out of the box" now
--- generate map previews for level
--- randomly assign a map in the case of no map param
--- no longer allow custom ammosets (ammo should be specified by map so that records can be valid, though we probably still need to completely limit gameflags)
-
---------------
---0.9
---------------
--- added variable portal limiter (and effects) from Escape script
--- allow variable ufoFuel (nil is default, 2000 is infinite)
--- disallow specifying fuel in params (do this in TechMaps or HedgeEditor please)
-
 -----------------------------
 -- SCRIPT BEGINS
 -----------------------------
@@ -88,89 +27,85 @@
 -- Got Variables?
 ------------------
 
-local atkArray =
-				{
-				{amBazooka, 	"amBazooka",		0},
-				{amBee, 		"amBee",			0},
-				{amMortar, 		"amMortar",			0},
-				{amDrill, 		"amDrill",			0},
-				{amSnowball, 	"amSnowball",		0},
-
-				{amGrenade,		"amGrenade",		0},
-				{amClusterBomb,	"amClusterBomb",	0},
-				{amMolotov, 	"amMolotov",		0},
-				{amWatermelon, 	"amWatermelon",		0},
-				{amHellishBomb,	"amHellishBomb",	0},
-				{amGasBomb, 	"amGasBomb",		0},
+local atkArray = {
+	{amBazooka, 	"amBazooka",		0},
+	{amBee, 	"amBee",		0},
+	{amMortar, 	"amMortar",		0},
+	{amDrill, 	"amDrill",		0},
+	{amSnowball, 	"amSnowball",		0},
+	{amGrenade,	"amGrenade",		0},
+	{amClusterBomb,	"amClusterBomb",	0},
+	{amMolotov, 	"amMolotov",		0},
+	{amWatermelon, 	"amWatermelon",		0},
+	{amHellishBomb,	"amHellishBomb",	0},
+	{amGasBomb, 	"amGasBomb",		0},
 
-				{amShotgun,		"amShotgun",		0},
-				{amDEagle,		"amDEagle",			0},
-				{amFlamethrower,"amFlamethrower",	0},
-				{amSniperRifle,	"amSniperRifle",	0},
-				{amSineGun, 	"amSineGun",		0},
-				{amIceGun, 		"amIceGun",			0},
-				{amLandGun,		"amLandGun",		0},
+	{amShotgun,	"amShotgun",		0},
+	{amDEagle,	"amDEagle",		0},
+	{amFlamethrower,"amFlamethrower",	0},
+	{amSniperRifle,	"amSniperRifle",	0},
+	{amSineGun, 	"amSineGun",		0},
+	{amIceGun, 	"amIceGun",		0},
+	{amLandGun,	"amLandGun",		0},
 
-				{amFirePunch, 	"amFirePunch",		0},
-				{amWhip,		"amWhip",			0},
-				{amBaseballBat, "amBaseballBat",	0},
-				{amKamikaze, 	"amKamikaze",		0},
-				{amSeduction, 	"amSeduction",		0},
-				{amHammer,		"amHammer",			0},
+	{amFirePunch, 	"amFirePunch",		0},
+	{amWhip,	"amWhip",		0},
+	{amBaseballBat, "amBaseballBat",	0},
+	{amKamikaze, 	"amKamikaze",		0},
+	{amSeduction, 	"amSeduction",		0},
+	{amHammer,	"amHammer",		0},
 
-				{amMine, 		"amMine",			0},
-				{amDynamite, 	"amDynamite",		0},
-				{amCake, 		"amCake",			0},
-				{amBallgun, 	"amBallgun",		0},
-				{amRCPlane,		"amRCPlane",		0},
-				{amSMine,		"amSMine",			0},
-				{amAirMine,		"amAirMine",		0},
+	{amMine, 	"amMine",		0},
+	{amDynamite, 	"amDynamite",		0},
+	{amCake, 	"amCake",		0},
+	{amBallgun, 	"amBallgun",		0},
+	{amRCPlane,	"amRCPlane",		0},
+	{amSMine,	"amSMine",		0},
+	{amAirMine,	"amAirMine",		0},
 
-				{amAirAttack,	"amAirAttack",		0},
-				{amMineStrike,	"amMineStrike",		0},
-				{amDrillStrike,	"amDrillStrike",	0},
-				{amAirMine,		"amAirMine",		0},
-				{amNapalm, 		"amNapalm",			0},
-				{amPiano,		"amPiano",			0},
+	{amAirAttack,	"amAirAttack",		0},
+	{amMineStrike,	"amMineStrike",		0},
+	{amDrillStrike,	"amDrillStrike",	0},
+	{amAirMine,	"amAirMine",		0},
+	{amNapalm, 	"amNapalm",		0},
+	{amPiano,	"amPiano",		0},
+
+	{amKnife,	"amKnife",		0},
 
-				{amKnife,		"amKnife",			0},
+	{amBirdy,	"amBirdy",		0}
+}
 
-				{amBirdy,		"amBirdy",			0}
-
-				}
+local utilArray = {
+	{amBlowTorch, 	"amBlowTorch",		0},
+	{amPickHammer,	"amPickHammer",		0},
+	{amGirder, 	"amGirder",		0},
+	{amRubber, 	"amRubber",		0},
+	{amPortalGun,	"amPortalGun",		0},
 
-local utilArray =
-				{
-				{amBlowTorch, 		"amBlowTorch",		0},
-				{amPickHammer,		"amPickHammer",		0},
-				{amGirder, 			"amGirder",			0},
-				{amRubber, 			"amRubber",			0},
-				{amPortalGun,		"amPortalGun",		0},
+	{amRope, 	"amRope",		0},
+	{amParachute, 	"amParachute",		0},
+	{amTeleport,	"amTeleport",		0},
+	{amJetpack,	"amJetpack",		0},
 
-				{amRope, 			"amRope",			0},
-				{amParachute, 		"amParachute",		0},
-				{amTeleport,		"amTeleport",		0},
-				{amJetpack,			"amJetpack",		0},
+	{amInvulnerable,"amInvulnerable",	0},
+	{amLaserSight,	"amLaserSight",		0},
+	{amVampiric,	"amVampiric",		0},
 
-				{amInvulnerable,	"amInvulnerable",	0},
-				{amLaserSight,		"amLaserSight",		0},
-				{amVampiric,		"amVampiric",		0},
+	{amLowGravity, 	"amLowGravity",		0},
+	{amExtraDamage, "amExtraDamage",	0},
+	{amExtraTime,	"amExtraTime",		0},
 
-				{amLowGravity, 		"amLowGravity",		0},
-				{amExtraDamage, 	"amExtraDamage",	0},
-				{amExtraTime,		"amExtraTime",		0},
+	{amResurrector, "amResurrector",	0},
+	{amTardis, 	"amTardis",		0},
 
-				{amResurrector, 	"amResurrector",	0},
-				{amTardis, 			"amTardis",			0},
-
-				{amSwitch,			"amSwitch",			0}
-				}
+	{amSwitch,	"amSwitch",		0}
+}
 
 local activationStage = 0
 local jet = nil
-portalDistance = 5000 -- 15
+portalDistance = 5000
 ufoFuel = 0
-local fMod = 1000000 -- 1
+local fMod = 1000000
 local roundLimit = 3
 local roundNumber = 0
 local firstClan = 10
@@ -228,7 +163,7 @@
 local wpY = {}
 local wpCol = {}
 local wpActive = {}
-local wpRad = 450 --75
+local wpRad = 450
 local wpCount = 0
 local wpLimit = 20
 
@@ -238,67 +173,65 @@
 local lastRound
 local RoundHasChanged
 
+local cnthhs = 0
+
 -------------------
 -- general methods
 -------------------
 
---function onPrecise()
---end
-
 function RebuildTeamInfo()
 
+	-- make a list of individual team names
+	for i = 0, (TeamsCount-1) do
+		teamNameArr[i] = " " -- = i
+		teamSize[i] = 0
+		teamIndex[i] = 0
+		teamScore[i] = 1000000
+	end
+	numTeams = 0
 
-        -- make a list of individual team names
-        for i = 0, (TeamsCount-1) do
-                teamNameArr[i] = " " -- = i
-                teamSize[i] = 0
-                teamIndex[i] = 0
-                teamScore[i] = 1000000
-        end
-        numTeams = 0
-
-        for i = 0, (numhhs-1) do
+	for i = 0, (numhhs-1) do
 
-                z = 0
-                unfinished = true
-                while(unfinished == true) do
+		local z = 0
+		local unfinished = true
+		while(unfinished == true) do
 
-                        newTeam = true
-                        tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+			local newTeam = true
+			local tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
 
-                        if tempHogTeamName == teamNameArr[z] then
-                                newTeam = false
-                                unfinished = false
-                        end
+			if tempHogTeamName == teamNameArr[z] then
+				newTeam = false
+				unfinished = false
+			end
 
-                        z = z + 1
+			z = z + 1
 
-                        if z == TeamsCount then
-                                unfinished = false
-                                if newTeam == true then
-                                        teamNameArr[numTeams] = tempHogTeamName
-                                        numTeams = numTeams + 1
-                                end
-                        end
+			if z == TeamsCount then
+				unfinished = false
+				if newTeam == true then
+					teamNameArr[numTeams] = tempHogTeamName
+					numTeams = numTeams + 1
+				end
+			end
 
-                end
+		end
 
-        end
+	end
 
-        -- find out how many hogs per team, and the index of the first hog in hhs
-        for i = 0, (numTeams-1) do
-                for z = 0, (numhhs-1) do
-                        if GetHogTeamName(hhs[z]) == teamNameArr[i] then
-                                teamClan[i] = GetHogClan(hhs[z])
-                                if teamSize[i] == 0 then
-                                        teamIndex[i] = z -- should give starting index
-                                end
-                                teamSize[i] = teamSize[i] + 1
-                                --add a pointer so this hog appears at i in hhs
-                        end
-                end
+	-- find out how many hogs per team, and the index of the first hog in hhs
+	for i = 0, (numTeams-1) do
+		for z = 0, (numhhs-1) do
+			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+				teamClan[i] = GetHogClan(hhs[z])
+				if teamSize[i] == 0 then
+					teamIndex[i] = z -- should give starting index
+				end
+				teamSize[i] = teamSize[i] + 1
+				--add a pointer so this hog appears at i in hhs
+			end
+		end
 
-        end
+	end
 
 end
 
@@ -310,72 +243,66 @@
 -- Returns min opacity, max opacity and flashing speed (`FrameTicks`)
 -- for the waypoint visual gears
 function FlashingHelper(wpIndex)
-        local minO, maxO, flashing
-        if wpIndex == 0 then
-                -- Notable flashing of first waypoint
-                minO, maxO = 92, 255
-                flashing = 2
-        else
-                -- Slow pulsation
-                minO, maxO = 164, 224
-                flashing = 10
-        end
+	local minO, maxO, flashing
+	if wpIndex == 0 then
+		-- Notable flashing of first waypoint
+		minO, maxO = 92, 255
+		flashing = 2
+	else
+		-- Slow pulsation
+		minO, maxO = 164, 224
+		flashing = 10
+	end
 	return minO, maxO, flashing
 end
 
 function CheckWaypoints()
 
-        trackFinished = true
-
-        for i = 0, (wpCount-1) do
+	trackFinished = true
 
-                g1X, g1Y = GetGearPosition(CurrentHedgehog)
-                g2X, g2Y = wpX[i], wpY[i]
+	for i = 0, (wpCount-1) do
 
-                g1X = g1X - g2X
-                g1Y = g1Y - g2Y
-                dist = (g1X*g1X) + (g1Y*g1Y)
+		local g1X, g1Y = GetGearPosition(CurrentHedgehog)
+		local g2X, g2Y = wpX[i], wpY[i]
 
-                --if i == 0 then
-                --      AddCaption(dist .. "/" .. (wpRad*wpRad) )
-                --end
-
-                NR = (48/100*wpRad)/2
+		local g1X = g1X - g2X
+		local g1Y = g1Y - g2Y
+		local dist = (g1X*g1X) + (g1Y*g1Y)
 
-                if dist < (NR*NR) and not gameOver then
-                --if dist < (wpRad*wpRad) then
-                        --AddCaption("howdy")
-                        wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new                             --GetClanColor(1)
-                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 64, 64, 1, 10, 0, wpRad, 5, wpCol[i])
+		local NR = (48/100*wpRad)/2
+
+		if dist < (NR*NR) and not gameOver then
+			wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog))
+			SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 64, 64, 1, 10, 0, wpRad, 5, wpCol[i])
 
-                        wpRem = 0
-                        for k = 0, (wpCount-1) do
-                                if wpActive[k] == false then
-                                        wpRem = wpRem + 1
-                                end
-                        end
+			local wpRem = 0
+			for k = 0, (wpCount-1) do
+				if wpActive[k] == false then
+					wpRem = wpRem + 1
+				end
+			end
 
-                        if not wpActive[i] then
-                                local wpMessage = ""
-                                if wpRem-1 == 0 then
-                                        wpMessage = loc("Track completed!")
-                                else
-                                        wpMessage = string.format(loc("Waypoints remaining: %d"), wpRem-1)
-                                end
-                                AddCaption(wpMessage, 0xffba00ff, capgrpGameState)
-                        end
+			if not wpActive[i] then
+				local wpMessage = ""
+				if wpRem-1 == 0 then
+					wpMessage = loc("Track completed!")
+				else
+					wpMessage = string.format(loc("Waypoints remaining: %d"), wpRem-1)
+				end
+				AddCaption(wpMessage, 0xffba00ff, capgrpGameState)
+			end
 
-                        wpActive[i] = true
+			wpActive[i] = true
 
-                end
+		end
 
-                if wpActive[i] == false then
-                        trackFinished = false
-                end
+		if wpActive[i] == false then
+			trackFinished = false
+		end
 
-        end
+	end
 
-        return(trackFinished)
+	return(trackFinished)
 
 end
 
@@ -383,145 +310,139 @@
 
 	local bestTimeComment = loc("Did not finish")
 
-        newScore = false
+	local newScore = false
 
-        -- update this clan's time if the new track is better
-        for i = 0, (numTeams-1) do
-                if teamClan[i] == GetHogClan(CurrentHedgehog) then
-                        if trackTime < teamScore[i] then
-                                teamScore[i] = trackTime
-                                newScore = true
-                        else
-                                newScore = false
-                        end
-                end
-        end
+	-- update this clan's time if the new track is better
+	for i = 0, (numTeams-1) do
+		if teamClan[i] == GetHogClan(CurrentHedgehog) then
+			if trackTime < teamScore[i] then
+				teamScore[i] = trackTime
+				newScore = true
+			else
+				newScore = false
+			end
+		end
+	end
 
-        -- find the best time out of those so far
-        for i = 0, (numTeams-1) do
-                if teamScore[i] < bestTime then
-                        bestTime = teamScore[i]
-                        bestClan = teamClan[i]
-                end
-        end
+	-- find the best time out of those so far
+	for i = 0, (numTeams-1) do
+		if teamScore[i] < bestTime then
+			bestTime = teamScore[i]
+			bestClan = teamClan[i]
+		end
+	end
 
-        if bestTime ~= 1000000 then
-                bestTimeComment = string.format(loc("%.1fs"), (bestTime/1000))
-        end
+	if bestTime ~= 1000000 then
+		bestTimeComment = string.format(loc("%.1fs"), (bestTime/1000))
+	end
 
-        if newScore == true then
-                if trackTime == bestTime then -- best time of the race
-                        ShowMission(loc("TechRacer"),
-                        loc("Track completed!"),
-                        string.format(loc("New race record: %.1fs"), (trackTime/1000)) .. "|" ..
-                        string.format(loc("Winning time: %s"), bestTimeComment), 0, 4000)
-                        PlaySound(sndHomerun)
-                else    -- best time for the clan
-                        ShowMission(loc("TechRacer"),
-                        loc("Track completed!"),
-                        string.format(loc("New clan record: %.1fs"), (trackTime/1000)) .. "|" ..
-                        string.format(loc("Winning time: %s"), bestTimeComment), 4, 4000)
-                end
-        else -- not any kind of new score
-                ShowMission(loc("TechRacer"),
-                loc("Track completed!"),
-                string.format(loc("Time: %.1fs"), (trackTime/1000)) .. "|" ..
-                string.format(loc("Winning time: %s"), bestTimeComment), -amSkip, 4000)
-                PlaySound(sndHellish)
-        end
+	if newScore == true then
+		if trackTime == bestTime then -- best time of the race
+			ShowMission(loc("TechRacer"),
+			loc("Track completed!"),
+			string.format(loc("New race record: %.1fs"), (trackTime/1000)) .. "|" ..
+			string.format(loc("Winning time: %s"), bestTimeComment), 0, 4000)
+			PlaySound(sndHomerun)
+		else    -- best time for the clan
+			ShowMission(loc("TechRacer"),
+			loc("Track completed!"),
+			string.format(loc("New clan record: %.1fs"), (trackTime/1000)) .. "|" ..
+			string.format(loc("Winning time: %s"), bestTimeComment), 4, 4000)
+		end
+	else -- not any kind of new score
+		ShowMission(loc("TechRacer"),
+			loc("Track completed!"),
+			string.format(loc("Time: %.1fs"), (trackTime/1000)) .. "|" ..
+			string.format(loc("Winning time: %s"), bestTimeComment), -amSkip, 4000)
+		PlaySound(sndHellish)
+	end
 
-        for i = 0, (TeamsCount-1) do
-                if teamNameArr[i] ~= " " and teamScore[i] ~= 1000000 then
-                        SetTeamLabel(teamNameArr[i], string.format(loc("%.1fs"), teamScore[i]/1000))
-                end
-        end
+	for i = 0, (TeamsCount-1) do
+		if teamNameArr[i] ~= " " and teamScore[i] ~= 1000000 then
+			SetTeamLabel(teamNameArr[i], string.format(loc("%.1fs"), teamScore[i]/1000))
+		end
+	end
 
-        --------
-        --new
-        --------
-
-        if bestTime == trackTime then
-                --AddCaption("wooooooooooooooooooooooooooooo")
-
-                fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
+	if bestTime == trackTime then
+		fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
 
-                for i = 0, (currCount-1) do
-                        fastX[i] = currX[i]
-                        fastY[i] = currY[i]
-                end
+		for i = 0, (currCount-1) do
+			fastX[i] = currX[i]
+			fastY[i] = currY[i]
+		end
 
-                fastCount = currCount
-                fastIndex = 0
-
-                --currCount = 0 -- is this needed?
+		fastCount = currCount
+		fastIndex = 0
 
-        else
-                currCount = 0
-                fastIndex = 0
-        end
+	else
+		currCount = 0
+		fastIndex = 0
+	end
 
 
 end
 
 function onNewRound()
 
-        roundNumber = roundNumber + 1
+	roundNumber = roundNumber + 1
 
-        totalComment = ""
-        for i = 0, (TeamsCount-1) do
-                        if teamNameArr[i] ~= " " then                           -- teamScore[teamClan[i]]
-				if teamScore[i] ~= 1000000 then
-                                	teamComment[i] = string.format(loc("%s: %.1fs"), teamNameArr[i], (teamScore[i]/1000)) .. "|"
-				else
-                                	teamComment[i] = string.format(loc("%s: Did not finish"), teamNameArr[i]) .. "|"
-				end
-                                totalComment = totalComment .. teamComment[i]
-                        elseif teamNameArr[i] == " " then
-                                teamComment[i] = "|"
-                        end
-        end
+	local totalComment = ""
+	for i = 0, (TeamsCount-1) do
+		if teamNameArr[i] ~= " " then
+			if teamScore[i] ~= 1000000 then
+				teamComment[i] = string.format(loc("%s: %.1fs"), teamNameArr[i], (teamScore[i]/1000)) .. "|"
+			else
+				teamComment[i] = string.format(loc("%s: Did not finish"), teamNameArr[i]) .. "|"
+			end
+			totalComment = totalComment .. teamComment[i]
+		elseif teamNameArr[i] == " " then
+			teamComment[i] = "|"
+		end
+	end
 
-        ShowMission(    loc("TechRacer"),
-                                        loc("Status update"),
-                                        string.format(loc("Rounds complete: %d/%d"), roundNumber, roundLimit) .. "|" .. " " .. "|" ..
-                                        loc("Best team times: ") .. "|" .. totalComment, 0, 4000)
+	ShowMission(loc("TechRacer"),
+		loc("Status update"),
+		string.format(loc("Rounds complete: %d/%d"), roundNumber, roundLimit) .. "| |" ..
+		loc("Best team times: ") .. "|" ..
+		totalComment,
+		0, 4000)
 
-        -- end game if its at round limit
-        if roundNumber >= roundLimit then
-                -- Sort the scores for the ranking list
-                local unfinishedArray = {}
-                local sortedTeams = {}
-                local k = 1
-                for i = 0, TeamsCount-1 do
-                        if teamScore[i] ~= 1000000 and teamNameArr[i] ~= " " then
-                               sortedTeams[k] = {}
-                               sortedTeams[k].name = teamNameArr[i]
-                               sortedTeams[k].score = teamScore[i]
-                               k = k + 1
-                        else
-                               table.insert(unfinishedArray, string.format(loc("%s did not finish the race."), teamNameArr[i]))
-                        end
-                end
-                table.sort(sortedTeams, function(team1, team2) return team1.score < team2.score end)
+	-- end game if its at round limit
+	if roundNumber >= roundLimit then
+		-- Sort the scores for the ranking list
+		local unfinishedArray = {}
+		local sortedTeams = {}
+		local k = 1
+		for i = 0, TeamsCount-1 do
+			if teamScore[i] ~= 1000000 and teamNameArr[i] ~= " " then
+			       sortedTeams[k] = {}
+			       sortedTeams[k].name = teamNameArr[i]
+			       sortedTeams[k].score = teamScore[i]
+			       k = k + 1
+			else
+			       table.insert(unfinishedArray, string.format(loc("%s did not finish the race."), teamNameArr[i]))
+			end
+		end
+		table.sort(sortedTeams, function(team1, team2) return team1.score < team2.score end)
 
-                -- Write all the stats!
+		-- Write all the stats!
 
-                for i = 1, #sortedTeams do
-                        SendStat(siPointType, loc("milliseconds"))
-                        SendStat(siPlayerKills, sortedTeams[i].score, sortedTeams[i].name)
-                end
+		for i = 1, #sortedTeams do
+			SendStat(siPointType, loc("milliseconds"))
+			SendStat(siPlayerKills, sortedTeams[i].score, sortedTeams[i].name)
+		end
 
-                if #sortedTeams >= 1 then
-                        SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
-                        SendStat(siCustomAchievement, string.format(loc("%s wins with a best time of %.1fs."), sortedTeams[1].name, (sortedTeams[1].score/1000)))
-                        for i=1,#unfinishedArray do
-                                 SendStat(siCustomAchievement, unfinishedArray[i])
-                        end
-                else
-                        SendStat(siGameResult, loc("Round draw"))
-                        SendStat(siCustomAchievement, loc("Nobody managed to finish the race. What a shame!"))
-                        SendStat(siCustomAchievement, loc("Maybe you should try an easier TechRacer map."))
-                end
+		if #sortedTeams >= 1 then
+			SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
+			SendStat(siCustomAchievement, string.format(loc("%s wins with a best time of %.1fs."), sortedTeams[1].name, (sortedTeams[1].score/1000)))
+			for i=1,#unfinishedArray do
+				 SendStat(siCustomAchievement, unfinishedArray[i])
+			end
+		else
+			SendStat(siGameResult, loc("Round draw"))
+			SendStat(siCustomAchievement, loc("Nobody managed to finish the race. What a shame!"))
+			SendStat(siCustomAchievement, loc("Maybe you should try an easier TechRacer map."))
+		end
 
 		-- Kill all the losers
 		for i = 0, (numhhs-1) do
@@ -532,145 +453,91 @@
 		end
 
 		gameOver = true
-                for i=0, wpCount-1 do
-                         -- Fade out waypoints
-                         SetVisualGearValues(wpCirc[i], nil, nil, 0, 0, nil, 6)
-                end
+		for i=0, wpCount-1 do
+			 -- Fade out waypoints
+			 SetVisualGearValues(wpCirc[i], nil, nil, 0, 0, nil, 6)
+		end
 		EndTurn(true)
-        end
+	end
 
 end
 
 function CheckForNewRound()
 
-        -------------
-        ------ new
-        -------------
-
-        --[[turnN = turnN + 1
-        if gameBegun == false then
-                if turnN == 2 then
-                        for i = 0, (numhhs-1) do
-                                if hhs[i] ~= nil then
-                                        SetEffect(hhs[i], heResurrectable, 0)
-                                        SetHealth(hhs[i],0)
-                                end
-                        end
-                        gameOver = true
-                        TurnTimeLeft = 1
-                end
-        else
-
-
-        end]]
-
-        --[[if roundBegun == true then
-
-                if RoundHasChanged == true then
-                        roundN = roundN + 1
-                        RoundHasChanged = false
-                        onNewRound()
-                end
-
-                if lastRound ~= TotalRounds then -- new round, but not really
-
-                        if RoundHasChanged == false then
-                                RoundHasChanged = true
-                        end
-
-                end
-
-                AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
-
-                lastRound = TotalRounds
-
-        end]]
-
-        ------------
-        ----- old
-        ------------
-
-        if GetHogClan(CurrentHedgehog) == firstClan then
-                onNewRound()
-        end
+	if GetHogClan(CurrentHedgehog) == firstClan then
+		onNewRound()
+	end
 
 end
 
 function DisableTumbler(endTurn)
-        if endTurn == nil then endTurn = true end
-        if racerActive then
-                currCount = 0
-                fastIndex = 0
-                racerActive = false -- newadd
-                if endTurn then
-                         EndTurn(true)
-                end
+	if endTurn == nil then endTurn = true end
+	if racerActive then
+		currCount = 0
+		fastIndex = 0
+		racerActive = false -- newadd
+		if endTurn then
+			 EndTurn(true)
+		end
 		if trackFinished and not gameOver then
-                         for i=0, wpCount-1 do
-                       	         SetVisualGearValues(wpCirc[i], nil, nil, 255, 255, nil, 2)
-                         end
-                elseif not gameOver then
-                         for i=0, wpCount-1 do
-                       	         SetVisualGearValues(wpCirc[i], nil, nil, 32, 32, nil, 1)
-                         end
-                end
-        end
+			 for i=0, wpCount-1 do
+		       		 SetVisualGearValues(wpCirc[i], nil, nil, 255, 255, nil, 2)
+			 end
+		elseif not gameOver then
+			 for i=0, wpCount-1 do
+		       		 SetVisualGearValues(wpCirc[i], nil, nil, 32, 32, nil, 1)
+			 end
+		end
+	end
 end
 
 function HandleGhost()
 
-        -- get the current xy of the racer at this point
-        currX[currCount] = GetX(CurrentHedgehog)
-        currY[currCount] = GetY(CurrentHedgehog)
-        currCount = currCount + 1
-
-        -- draw a ping of smoke where the fastest player was at this point
-        if (fastCount ~= 0) and (fastIndex < fastCount) then
-
-                fastIndex = fastIndex + 1
+	-- get the current xy of the racer at this point
+	currX[currCount] = GetX(CurrentHedgehog)
+	currY[currCount] = GetY(CurrentHedgehog)
+	currCount = currCount + 1
 
-                tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
-                g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-                SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
+	-- draw a ping of smoke where the fastest player was at this point
+	if (fastCount ~= 0) and (fastIndex < fastCount) then
 
-                --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
+		fastIndex = fastIndex + 1
 
-        else
+		local tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
+		SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, fastColour )
 
-                --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
-
-        end
+	end
 
 end
 
 function BoomGirder(x,y,rot)
-	girTime = 1
+	local girTime = 1
 	if rot < 4 then
-				AddGear(x, y, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x, y, gtGrenade, 0, 0, 0, girTime)
 	elseif rot == 4 then
-				g = AddGear(x-45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
-				g = AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
-				g = AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x+45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x-45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x+45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
 	elseif rot == 5 then ------- diag
-				g = AddGear(x+45, y+45, gtGrenade, 0, 0, 0, girTime) --n
-				g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
-				g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x-45, y-45, gtGrenade, 0, 0, 0, girTime) --n
+		AddGear(x+45, y+45, gtGrenade, 0, 0, 0, girTime) --n
+		AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x-45, y-45, gtGrenade, 0, 0, 0, girTime) --n
 	elseif rot == 6 then
-				g = AddGear(x, y-45, gtGrenade, 0, 0, 0, girTime) -- needed?
-				g = AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
-				g = AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x, y+45, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x, y-45, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x, y+45, gtGrenade, 0, 0, 0, girTime) -- needed?
 	elseif rot == 7 then -------
-				g = AddGear(x+45, y-45, gtGrenade, 0, 0, 0, girTime) --n
-				g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
-				g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime)
-				g = AddGear(x-45, y+45, gtGrenade, 0, 0, 0, girTime) --n
+		AddGear(x+45, y-45, gtGrenade, 0, 0, 0, girTime) --n
+		AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
+		AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime)
+		AddGear(x-45, y+45, gtGrenade, 0, 0, 0, girTime) --n
 	end
 end
 
@@ -681,93 +548,85 @@
 end
 
 function ClearMap()
-
 	runOnGears(RemoveGear)
-
 end
 
 function CallBob(x,y)
 	if not racerActive and not gameOver then
-        if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then
+		if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then
 
-            wpX[wpCount] = x
-            wpY[wpCount] = y
-            wpCol[wpCount] = 0xffffffff
-            wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
+			wpX[wpCount] = x
+			wpY[wpCount] = y
+			wpCol[wpCount] = 0xffffffff
+			wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
 
-            local minO, maxO, flashing = FlashingHelper(wpCount)
-            -- Make first waypoint flash very noticably before the hog starts racing
-            SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[wpCount])
+			local minO, maxO, flashing = FlashingHelper(wpCount)
+			-- Make first waypoint flash very noticably before the hog starts racing
+			SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[wpCount])
 
-            wpCount = wpCount + 1
-
-            --AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
-        end
-    end
+			wpCount = wpCount + 1
+		end
+	end
 end
 
 
 
 function HandleFreshMapCreation()
 
-	-- the boom stage, boom girders, reset ammo, and delete other map objects
-	if activationStage == 1 then
+	if activationStage ~= 1 then
+		return
+	end
 
-		ClearMap()
-		activationStage = activationStage + 1
+	-- the boom stage, boom girders, reset ammo, and delete other map objects
+	ClearMap()
 
 	-- the creation stage, place girders and needed gears, grant ammo
-	elseif activationStage == 2 then
-
-		InterpretPoints()
+	InterpretPoints()
 
-		-- these are from onParameters()
-		if (mapID == nil) or (mapID == 0) then
-			LoadMap(2000)
-		else
-			LoadMap(mapID)
+	-- these are from onParameters()
+	if (mapID == nil) or (mapID == 0) then
+		LoadMap(2000)
+	else
+		LoadMap(mapID)
+	end
+
+	if gameOver then
+		for i = 0,(wpCount-1) do
+			SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 164, 224, 1, 10, 0, wpRad, 5, wpCol[wpCount])
 		end
 
-                if gameOver then
-		        for i = 0,(wpCount-1) do
-                                SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 164, 224, 1, 10, 0, wpRad, 5, wpCol[wpCount])
-                        end
-
-                else
-		        for i = 0,(wpCount-1) do
-		        	DeleteVisualGear(wpCirc[i])
-		        end
-		        wpCount = 0
+	else
+		for i = 0,(wpCount-1) do
+			DeleteVisualGear(wpCirc[i])
+		end
+		wpCount = 0
 
-		        for i = 1, techCount-1 do
-			        CallBob(techX[i],techY[i])
-		        end
-                end
-
-		activationStage = 200
-		--runOnHogs(RestoreHog)
+		for i = 1, techCount-1 do
+			CallBob(techX[i],techY[i])
+		end
+	end
 
-		if ufoFuel == 2000 then
-			SetAmmoDescriptionAppendix(amJetpack, loc("On this map you get infinite fuel."))
-		elseif ufoFuel ~= nil and ufoFuel ~= 0 then
-			SetAmmoDescriptionAppendix(amJetpack, string.format(loc("On this map you get %d%% fuel."), div(ufoFuel, 20)))
-		end
+	if ufoFuel == 2000 then
+		SetAmmoDescriptionAppendix(amJetpack, loc("On this map you get infinite fuel."))
+	elseif ufoFuel ~= nil and ufoFuel ~= 0 then
+		SetAmmoDescriptionAppendix(amJetpack, string.format(loc("On this map you get %d%% fuel."), div(ufoFuel, 20)))
+	end
 
-	end
+	activationStage = 200
 
 end
 
 function TryRepositionHogs()
 
-        if MapHasBorder() == true then
+	if MapHasBorder() == true then
 
-                for i = 0, (numhhs-1) do
-                        if hhs[i] ~= nil then
-                                SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
-                        end
-                end
+		for i = 0, (numhhs-1) do
+			if hhs[i] ~= nil then
+				SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
+			end
+		end
 
-        end
+	end
 
 end
 
@@ -780,7 +639,6 @@
 	parseParams()
 	mapID = tonumber(params["m"])
 
-	--ufoFuel = tonumber(params["ufoFuel"])
 	roundLimit = tonumber(params["rounds"])
 
 	if (roundLimit == 0) or (roundLimit == nil) then
@@ -795,35 +653,36 @@
 
 function onGameInit()
 
-    TemplateFilter = 0
+	TemplateFilter = 0
 
-    if MapGen == mgDrawn then
-        eraseMap(false)
-    else
-        MapGen = mgDrawn
-    end
+	if MapGen == mgDrawn then
+		eraseMap(false)
+	else
+		MapGen = mgDrawn
+	end
 
-    if mapID == nil then
-        mapID = 2 + GetRandom(7)
-    end
+	if mapID == nil then
+		mapID = 2 + GetRandom(7)
+	end
+	WriteLnToConsole("TechRacer: Using map "..tostring(mapID))
 
-    addHashData(mapID)
+	addHashData(mapID)
 
-    Theme = "Cave"
-    Map = ""
+	Theme = "Cave"
+	Map = ""
 
-    EnableGameFlags(gfInfAttack, gfDisableWind, gfBorder)
-    DisableGameFlags(gfSolidLand)
-    CaseFreq = 0
-    TurnTime = 90000
-    WaterRise = 0
-    HealthDecrease = 0
+	EnableGameFlags(gfInfAttack, gfDisableWind, gfBorder)
+	DisableGameFlags(gfSolidLand)
+	CaseFreq = 0
+	TurnTime = 90000
+	WaterRise = 0
+	HealthDecrease = 0
 
-    for x = 1, 16 do
-        AddPoint(x*100,100,5)
-    end
+	for x = 1, 16 do
+		AddPoint(x*100,100,5)
+	end
 
-    FlushPoints()
+	FlushPoints()
 
 end
 
@@ -832,27 +691,27 @@
 	cnthhs = cnthhs + 1
 	if cnthhs > 1 then
 		DeleteGear(gear)
-    end
+	end
 
 end
 
 function onSpecialPoint(x,y,flag)
-    if flag == 99 then
-        fastX[fastCount] = x
-        fastY[fastCount] = y
-        fastCount = fastCount + 1
-    elseif flag == 0 then
-        techX[techCount], techY[techCount] = x, y
-        techCount = techCount + 1
-    else
-        addHashData(x)
-        addHashData(y)
-        addHashData(flag)
-        specialPointsX[specialPointsCount] = x
-        specialPointsY[specialPointsCount] = y
-        specialPointsFlag[specialPointsCount] = flag
-        specialPointsCount = specialPointsCount + 1
-    end
+	if flag == 99 then
+		fastX[fastCount] = x
+		fastY[fastCount] = y
+		fastCount = fastCount + 1
+	elseif flag == 0 then
+		techX[techCount], techY[techCount] = x, y
+		techCount = techCount + 1
+	else
+		addHashData(x)
+		addHashData(y)
+		addHashData(flag)
+		specialPointsX[specialPointsCount] = x
+		specialPointsY[specialPointsCount] = y
+		specialPointsFlag[specialPointsCount] = flag
+		specialPointsCount = specialPointsCount + 1
+	end
 end
 
 function InterpretPoints()
@@ -926,24 +785,6 @@
 		--89,88,87,86 and 85,84,83,82 (reserved for the 2 custom sprites and their landflags)
 
 		--90-99 reserved for scripted structures
-		--[[elseif specialPointsFlag[i] == 90 then
-			--PlaceStruc("generator")
-		elseif specialPointsFlag[i] == 91 then
-			--PlaceStruc("healingstation")
-		elseif specialPointsFlag[i] == 92 then
-			--PlaceStruc("respawner")
-		elseif specialPointsFlag[i] == 93 then
-			--PlaceStruc("teleportationnode")
-		elseif specialPointsFlag[i] == 94 then
-			--PlaceStruc("biofilter")
-		elseif specialPointsFlag[i] == 95 then
-			--PlaceStruc("supportstation")
-		elseif specialPointsFlag[i] == 96 then
-			--PlaceStruc("constructionstation")
-		elseif specialPointsFlag[i] == 97 then
-			--PlaceStruc("reflectorshield")
-		elseif specialPointsFlag[i] == 98 then
-			--PlaceStruc("weaponfilter")]]
 
 		elseif specialPointsFlag[i] == 98 then
 			portalDistance = specialPointsX[i]
@@ -1028,34 +869,33 @@
 	SendAchievementsStatsOff()
 	SendHealthStatsOff()
 
-		trackTeams()
+	trackTeams()
 
-		roundN = 0
-        lastRound = TotalRounds
-        RoundHasChanged = false -- true
+	roundN = 0
+	lastRound = TotalRounds
+	RoundHasChanged = false
 
-	    RebuildTeamInfo()
+	RebuildTeamInfo()
 
-		for i=0 , TeamsCount - 1 do
-			cnthhs = 0
-			runOnHogsInTeam(limitHogs, teamNameArr[i])
-		end
+	for i=0 , TeamsCount - 1 do
+		cnthhs = 0
+		runOnHogsInTeam(limitHogs, teamNameArr[i])
+	end
 
-        ShowMission     (
-                                loc("TechRacer"),
-                                loc("A Hedgewars mini-game"),
-
-                        	loc("Complete the track as fast as you can!") .. "|" ..
-                                loc("Round limit:") .. " " .. roundLimit .. "|" ..
-				loc("You can further customize the race by changing the scheme script paramater.") .. "|" ..
+	ShowMission(
+		loc("TechRacer"),
+		loc("A Hedgewars mini-game"),
 
-                                "", 4, 4000
-                                )
+		loc("Complete the track as fast as you can!") .. "|" ..
+		loc("Round limit:") .. " " .. roundLimit .. "|" ..
+		loc("You can further customize the race by changing the scheme script parameter.") .. "|",
+		4, 4000
+		)
 
-        TryRepositionHogs()
+	TryRepositionHogs()
 
-		activationStage = 2
-		HandleFreshMapCreation()
+	activationStage = 1
+	HandleFreshMapCreation()
 
 end
 
@@ -1063,105 +903,87 @@
 
 function onNewTurn()
 
-        CheckForNewRound()
-        TryRepositionHogs()
+	CheckForNewRound()
+	TryRepositionHogs()
 
-        racerActive = false
-
-		activationStage = 1
+	racerActive = false
 
-		--AddAmmo(CurrentHedgehog, amBazooka, 100)
-		--AddAmmo(CurrentHedgehog, amJetpack, 100)
-
-		--ClearMap()
-
+	activationStage = 1
 
-        trackTime = 0
+	trackTime = 0
 
-        currCount = 0 -- hopefully this solves problem
-    --    AddAmmo(CurrentHedgehog, amAirAttack, 0)
-        gTimer = 0
+	currCount = 0 -- hopefully this solves problem
 
-        -- Set the waypoints to unactive on new round
-        if not gameOver then
-                for i = 0,(wpCount-1) do
-                        wpActive[i] = false
-                        wpCol[i] = 0xffffffff
-                        local minO, maxO, flashing = FlashingHelper(i)
-                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[i])
-                end
-        end
+	-- Set the waypoints to unactive on new round
+	if not gameOver then
+		for i = 0,(wpCount-1) do
+			wpActive[i] = false
+			wpCol[i] = 0xffffffff
+			local minO, maxO, flashing = FlashingHelper(i)
+			SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[i])
+		end
+	end
 
-        -- Handle Starting Stage of Game
-        if (gameOver == false) and (gameBegun == false) then
-               -- if wpCount >= 3 then
-                        gameBegun = true
-						--  --[[activationStage = 200]]
-                        roundNumber = 0
-                        firstClan = GetHogClan(CurrentHedgehog)
-                --else
-                --        ShowMission(loc("RACER"),
-                --        loc("NOT ENOUGH WAYPOINTS"),
-                --        loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
-                --        AddAmmo(CurrentHedgehog, amAirAttack, 4000)
-				--		SetWeapon(amAirAttack)
-               -- end
-        end
+	-- Handle Starting Stage of Game
+	if (gameOver == false) and (gameBegun == false) then
+		gameBegun = true
+		roundNumber = 0
+		firstClan = GetHogClan(CurrentHedgehog)
+	end
 
-        if gameOver == true then
-                gameBegun = false
-                racerActive = false -- newadd
-        end
+	if gameOver == true then
+		gameBegun = false
+		racerActive = false
+	end
 
-        AddAmmo(CurrentHedgehog, amTardis, 0)
-        AddAmmo(CurrentHedgehog, amDrillStrike, 0)
-        AddAmmo(CurrentHedgehog, amMineStrike, 0)
-        AddAmmo(CurrentHedgehog, amNapalm, 0)
-        AddAmmo(CurrentHedgehog, amPiano, 0)
+	AddAmmo(CurrentHedgehog, amTardis, 0)
+	AddAmmo(CurrentHedgehog, amDrillStrike, 0)
+	AddAmmo(CurrentHedgehog, amMineStrike, 0)
+	AddAmmo(CurrentHedgehog, amNapalm, 0)
+	AddAmmo(CurrentHedgehog, amPiano, 0)
 
 end
 
 function onGameTick20()
 
-		if (jet ~= nil) and (ufoFuel ~= 0) then
-			if ufoFuel == 2000 then
-				SetHealth(jet, 2000)
-			end
+	if (jet ~= nil) and (ufoFuel ~= 0) then
+		if ufoFuel == 2000 then
+			SetHealth(jet, 2000)
 		end
+	end
+
+	runOnGears(PortalEffects)
+
+	-- airstrike detected, convert this into a potential waypoint spot
+	if cGear ~= nil then
+		local x,y = GetGearPosition(cGear)
+		if x > -9000 then
+			x,y = GetGearTarget(cGear)
 
-		runOnGears(PortalEffects)
-
-        -- airstrike detected, convert this into a potential waypoint spot
-        if cGear ~= nil then
-                x,y = GetGearPosition(cGear)
-        if x > -9000 then
-            x,y = GetGearTarget(cGear)
+			if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
+				AddCaption(loc("Please place the waypoint in the air and within the map boundaries"))
+				PlaySound(sndDenied)
+			elseif (y > WaterLine-50) then
+				AddCaption(loc("Please place the waypoint further away from the waterline"))
+				PlaySound(sndDenied)
+			else
+				CallBob(x, y)
+				if wpCount == wpLimit then
+					AddCaption(loc("Race complexity limit reached"))
+					DisableTumbler()
+				end
+			end
+		else
+			DeleteGear(cGear)
+		end
+		SetGearPosition(cGear, -10000, 0)
+	end
 
 
-            if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
-                AddCaption(loc("Please place the waypoint in the air and within the map boundaries"))
-                PlaySound(sndDenied)
-            elseif (y > WaterLine-50) then
-                AddCaption(loc("Please place the waypoint further away from the waterline"))
-                PlaySound(sndDenied)
-            else
-                CallBob(x, y)
-                if wpCount == wpLimit then
-                    AddCaption(loc("Race complexity limit reached"))
-                    DisableTumbler()
-                end
-            end
-        else
-            DeleteGear(cGear)
-        end
-        SetGearPosition(cGear, -10000, 0)
-        end
-
-
-	if activationStage < 10 then
+	if activationStage < 200 then
 		HandleFreshMapCreation()
 
-                if not gameOver and gameBegun and not racerActive then
+		if not gameOver and gameBegun and not racerActive then
 			if cameraGear then
 				DeleteGear(cameraGear)
 			end
@@ -1170,83 +992,72 @@
 			cameraGear = AddGear(wpX[0], wpY[0], gtGenericFaller, 0, 0, 0, 5000)
 			SetState(cameraGear, bor(GetState(cameraGear), gstNoGravity+gstInvisible))
 			FollowGear(cameraGear)
-                end
+		end
 
 	end
 
 
-        -- start the player tumbling with a boom once their turn has actually begun
-        if racerActive == false then
+	-- start the player tumbling with a boom once their turn has actually begun
+	if racerActive == false then
 
-                if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
+		if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
 
-                        -- if the gamehas started put the player in the middle of the first
-                        --waypoint that was placed
-                        --if activationStage == 200 then
-						if gameBegun == true then
-                                AddCaption(loc("Good to go!"))
-                                racerActive = true
-                                trackTime = 0
+			-- if the gamehas started put the player in the middle of the first
+			-- waypoint that was placed
+			if gameBegun == true then
+				AddCaption(loc("Good to go!"))
+				racerActive = true
+				trackTime = 0
 
 
-								SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
-                                --AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
-                                --SetGearVelocity(CurrentHedgehog,1000000,1000000)
-								SetGearMessage(CurrentHedgehog,gmLeft)
+				SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
+				SetGearMessage(CurrentHedgehog,gmLeft)
 
-
-								FollowGear(CurrentHedgehog)
+				FollowGear(CurrentHedgehog)
 
-                                HideMission()
-								activationStage = 201
+				HideMission()
+				activationStage = 201
+			end
 
-						else
-                                -- still in placement mode
-                        end
-
-                end
-
-        elseif (activationStage == 201) and (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
-			SetGearMessage(CurrentHedgehog,0)
-			activationStage = 202
 		end
 
-
+	elseif (activationStage == 201) and (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
+		SetGearMessage(CurrentHedgehog,0)
+		activationStage = 202
+	end
 
-        -- has the player started his tumbling spree?
-        if (CurrentHedgehog ~= nil) then
-
-                --airstrike conversion used to be here
+	-- has the player started his tumbling spree?
+	if (CurrentHedgehog ~= nil) then
 
-                -- if the RACE has started, show tracktimes and keep tabs on waypoints
-                if (racerActive == true) and (activationStage == 202) then
+		-- if the RACE has started, show tracktimes and keep tabs on waypoints
+		if (racerActive == true) and (activationStage == 202) then
 
-                        --ghost
-                        if GameTime%40 == 0 then
-                                HandleGhost()
-                        end
+			--ghost
+			if GameTime%40 == 0 then
+				HandleGhost()
+			end
 
-                        trackTime = trackTime + 20
+			trackTime = trackTime + 20
 
-                        if GameTime%100 == 0 then
+			if GameTime%100 == 0 then
 
-                		AddCaption(string.format(loc("Time: %.1fs"), (trackTime/1000)), GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+				AddCaption(string.format(loc("Time: %.1fs"), (trackTime/1000)), GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
 
-                                if (CheckWaypoints() == true) then
-                                        AdjustScores()
-                                        DisableTumbler()
-                                end
+				if (CheckWaypoints() == true) then
+					AdjustScores()
+					DisableTumbler()
+				end
 
-                        end
+			end
 
-                        -- If hedgehog is not controlled anymore, stop racing mode
-                        if band(GetState(CurrentHedgehog), gstHHDriven) == 0 then
-                                DisableTumbler(false)
-                        end
+			-- If hedgehog is not controlled anymore, stop racing mode
+			if band(GetState(CurrentHedgehog), gstHHDriven) == 0 then
+				DisableTumbler(false)
+			end
 
-                end
+		end
 
-        end
+	end
 
 end
 
@@ -1272,8 +1083,10 @@
 			remLife = remLife - 1
 			setGearValue(gear, "life", remLife)
 
+			-- Limited range portal ball dies
 			if remLife == 0 then
 
+				-- Make portal ball disappear in a puff of smoke
 				local tempE = AddVisualGear(GetX(gear)+15, GetY(gear), vgtSmoke, 0, true)
 				SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, col)
 
@@ -1299,11 +1112,11 @@
 
 function onGearResurrect(gear)
 
-        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
 
-        if gear == CurrentHedgehog then
-               DisableTumbler(false)
-        end
+	if gear == CurrentHedgehog then
+	       DisableTumbler(false)
+	end
 
 end
 
@@ -1333,15 +1146,15 @@
 		if GetGearType(gear) == gtPortal then
 			setGearValue(gear,"life",portalDistance)
 		elseif GetGearType(gear) == gtHedgehog then
-            hhs[numhhs] = gear
-            numhhs = numhhs + 1
-            SetEffect(gear, heResurrectable, 1)
+			hhs[numhhs] = gear
+			numhhs = numhhs + 1
+			SetEffect(gear, heResurrectable, 1)
 		end
 
 	end
 
 	if GetGearType(gear) == gtAirAttack then
-       cGear = gear
+		cGear = gear
 	elseif GetGearType(gear) == gtJetpack then
 		jet = gear
 		if (ufoFuel ~= 0) then
@@ -1354,11 +1167,11 @@
 
 function onGearDelete(gear)
 
-        if isATrackedGear(gear) then
+	if isATrackedGear(gear) then
 		trackDeletion(gear)
 	elseif GetGearType(gear) == gtAirAttack then
-                cGear = nil
-        elseif GetGearType(gear) == gtJetpack then
+		cGear = nil
+	elseif GetGearType(gear) == gtJetpack then
 		jet = nil
 	elseif gear == cameraGear then
 		cameraGear = nil
@@ -1367,54 +1180,55 @@
 end
 
 function onAttack()
-    at = GetCurAmmoType()
+	local at = GetCurAmmoType()
 
-    usedWeapons[at] = 0
+	usedWeapons[at] = 0
 end
 
 function onAchievementsDeclaration()
-    usedWeapons[amSkip] = nil
-    usedWeapons[amExtraTime] = nil
+	usedWeapons[amSkip] = nil
+	usedWeapons[amExtraTime] = nil
 
-    usedRope = usedWeapons[amRope] ~= nil
-    usedPortal = usedWeapons[amPortalGun] ~= nil
-    usedSaucer = usedWeapons[amJetpack] ~= nil
+	local usedRope = usedWeapons[amRope] ~= nil
+	local usedPortal = usedWeapons[amPortalGun] ~= nil
+	local usedSaucer = usedWeapons[amJetpack] ~= nil
 
-    usedWeapons[amRope] = nil
-    usedWeapons[amPortalGun] = nil
-    usedWeapons[amJetpack] = nil
+	usedWeapons[amRope] = nil
+	usedWeapons[amPortalGun] = nil
+	usedWeapons[amJetpack] = nil
 
-    usedOther = next(usedWeapons) ~= nil
+	local usedOther = next(usedWeapons) ~= nil
 
-    if usedOther then -- smth besides skip, rope, portal or saucer used
-        raceType = "unknown race"
-    elseif usedRope and not usedPortal and not usedSaucer then
-        raceType = "rope race"
-    elseif not usedRope and usedPortal and not usedSaucer then
-        raceType = "portal race"
-    elseif not usedRope and not usedPortal and usedSaucer then
-        raceType = "saucer race"
-    elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
-        raceType = "no tools race"
-    else -- at least two of rope, portal and saucer used
-        raceType = "mixed race"
-    end
+	local raceType
+	if usedOther then -- smth besides skip, rope, portal or saucer used
+		raceType = "unknown race"
+	elseif usedRope and not usedPortal and not usedSaucer then
+		raceType = "rope race"
+	elseif not usedRope and usedPortal and not usedSaucer then
+		raceType = "portal race"
+	elseif not usedRope and not usedPortal and usedSaucer then
+		raceType = "saucer race"
+	elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
+		raceType = "no tools race"
+	else -- at least two of rope, portal and saucer used
+		raceType = "mixed race"
+	end
 
-    map = detectMapWithDigest()
+	map = detectMapWithDigest()
 
-    for i = 0, (numTeams-1) do
-        if teamScore[i] < 1000000 then
-            DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
-        end
-    end
+	for i = 0, (numTeams-1) do
+		if teamScore[i] < 1000000 then
+			DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
+		end
+	end
 
-    if map ~= nil and fastCount > 0 then
-        StartGhostPoints(fastCount)
+	if map ~= nil and fastCount > 0 then
+		StartGhostPoints(fastCount)
 
-        for i = 0, (fastCount - 1) do
-            DumpPoint(fastX[i], fastY[i])
-        end
-    end
+		for i = 0, (fastCount - 1) do
+			DumpPoint(fastX[i], fastY[i])
+		end
+	end
 
 end
 
@@ -1431,4 +1245,3 @@
 	end
 
 end
-
--- a/share/hedgewars/Data/Scripts/Multiplayer/WxW.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/WxW.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -6,7 +6,7 @@
 -- by mikade
 
 -- feel free to add map specific walls to LoadConfig, or post additional
--- wall suggestions on our forum at: http://www.hedgewars.org/forum
+-- wall suggestions on our forum at: https://www.hedgewars.org/forum
 
 ----------------
 --0.1
@@ -1550,7 +1550,7 @@
 				preMenuCfg..
 				missionComment ..
 				postMenuCfg ..
-				"", 2, 9999000
+				"", 2, 9999000, true
 				)
 
 	menu[menuIndex].line = temp
--- a/share/hedgewars/Data/Scripts/TechMaps.lua	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Scripts/TechMaps.lua	Sat Jul 28 12:58:12 2018 -0400
@@ -102,6 +102,7 @@
 	if mapID == nil then
 		mapID = 2 + GetRandom(7)
 	end
+	WriteLnToConsole("TechRacer preview: Using map "..tostring(mapID))
 
     TemplateFilter = 0
 
Binary file share/hedgewars/Data/Themes/Beach/Boat.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Beach/Boat.svg	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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+viewBox="0 0 8500 11000"
+ xmlns:xlink="http://www.w3.org/1999/xlink">
+ <g id="Outline">
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+ </g>
+ <g id="StarboardPaddle">
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+ <g id="Bench">
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Binary file share/hedgewars/Data/Themes/Beach/kite_base.png has changed
Binary file share/hedgewars/Data/Themes/Beach/kite_overlay.png has changed
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+  <path fill="#A28370" d="M2955 6095c5,20 9,30 9,30 0,0 100,112 151,149 51,36 188,248 221,270 34,23 136,151 150,164 14,14 43,54 78,54 9,0 47,-12 99,-28 -13,-28 -26,-50 -39,-59 -43,-30 -87,-13 -87,-13 0,0 -142,-101 -160,-155 -18,-55 -129,-216 -168,-240 -39,-23 -25,-1 -25,-1 0,0 -129,-103 -152,-151 -10,-20 -42,-23 -77,-20z"/>
+  <path fill="#A28370" d="M3751 6704c47,-16 97,-34 143,-50 -12,-65 -18,-220 -18,-220 0,0 -17,-60 -79,-75 -61,-16 -168,-99 -190,-152 -22,-54 -9,-109 -27,-106 -18,3 -138,-26 -162,-70 -23,-45 -114,-95 -106,-81 8,14 88,167 66,221 -22,55 96,134 119,164 24,29 40,-31 45,-40 5,-8 -1,96 33,106 34,11 117,97 117,97 0,0 -21,78 10,138 13,23 31,47 49,68z"/>
+  <path fill="#646C70" fill-opacity="0.411765" d="M2965 5982c0,0 -21,68 -14,98 6,30 13,45 13,45 0,0 100,112 151,149 51,36 188,248 221,270 34,23 136,151 150,164 14,14 43,54 78,54 35,0 504,-171 504,-171 1,-41 -2,-125 -14,-162 -94,-11 -170,-2 -241,19 -96,28 -185,78 -303,128 0,0 -222,-286 -269,-356 -32,-49 -184,-170 -273,-239l-3 1z"/>
+  <path fill="#646C70" fill-opacity="0.239216" d="M3554 6761c4,1 7,1 10,1 35,0 504,-171 504,-171 1,-41 -2,-125 -14,-162 -94,-11 -170,-2 -241,19 -96,28 -185,78 -303,128l-4 -4c14,65 33,136 48,189z"/>
+ </g>
+ <g id="Pillar2">
+  <path fill="#D7B56D" d="M5584 7264c0,0 149,-1526 141,-1648 -7,-123 183,-139 245,-132 63,8 126,10 150,114 0,117 -31,123 -46,390 -6,125 -56,375 -92,620 -40,275 -66,546 -65,651 -8,1 -333,5 -333,5z"/>
+  <path fill="#C59B6F" d="M5924 7116c-5,61 -7,110 -7,143 -4,0 -98,2 -185,3 18,-55 40,-122 53,-178 29,-116 -15,-265 -16,-401 -2,-137 62,-366 104,-472 41,-105 -15,-353 5,-410 19,-57 65,-120 65,-120 0,0 3,-12 -14,-44 -17,-33 -59,-22 -90,-66 -14,-20 -18,-45 -19,-68 25,-9 53,-15 78,-18 16,29 47,64 70,78 33,19 56,105 56,105 0,0 -9,31 -11,63 -1,33 12,141 -12,235 -24,94 21,7 16,60 -5,53 -9,149 -58,232 -50,83 -24,211 -24,302 0,91 -47,310 -57,404 -4,38 18,96 46,152z"/>
+  <path fill="#AF9778" d="M5681 6223c26,-300 47,-560 44,-607 -1,-32 10,-57 29,-76 13,12 24,25 30,36 20,39 15,84 15,84 0,0 -44,78 -57,153 -13,76 26,177 13,217 -5,15 -35,96 -74,193z"/>
+  <path fill="#AF9778" d="M5595 7144c13,-129 33,-345 55,-576 22,-52 44,-106 55,-148 32,-112 60,-191 55,-138 -5,53 35,16 12,99 -24,83 -77,422 -59,484 18,63 -5,196 -44,235 -12,12 -40,27 -74,44z"/>
+  <path fill="#FFF7B2" fill-opacity="0.278431" d="M5727 5591c18,-100 185,-114 243,-107 60,8 121,10 147,101 -24,57 -43,64 -108,86 -65,22 -181,4 -229,-19 -48,-22 -53,-33 -53,-61z"/>
+  <path fill="#748187" fill-opacity="0.411765" d="M6047 5499c32,13 59,39 73,99 0,117 -31,123 -46,390 -6,125 -56,375 -92,620 -40,275 -66,546 -65,651 -3,0 -57,1 -120,2 58,-272 164,-847 160,-870 -5,-32 86,-579 86,-610 0,-11 0,-61 1,-122 38,-15 54,-29 73,-74 -15,-51 -40,-74 -70,-86l0 0z"/>
+  <path fill="#FFFBDB" fill-opacity="0.490196" d="M5584 7264c0,0 50,-511 92,-998 11,-5 18,-4 25,-1 7,3 14,22 20,26 -6,134 6,97 0,144 -6,47 -56,600 -100,828l-37 1zm128 -1405c10,-133 16,-198 13,-243 -2,-46 46,-99 103,-117l0 0c-49,16 -92,44 -101,92 0,28 10,39 33,51 23,13 19,9 31,15 10,17 -11,161 -30,215 -18,4 -25,3 -30,0 -5,-2 -14,-8 -19,-13z"/>
+  <path fill="#748187" fill-opacity="0.231373" d="M5678 6216c6,-65 26,-266 31,-322 26,11 60,30 63,44 1,7 7,72 0,136 -7,62 -27,122 -40,130 -25,16 -46,10 -54,12z"/>
+ </g>
+ <g id="Pillar1">
+  <path fill="#D7B56D" d="M3952 7302c0,0 -18,-908 -2,-1138 14,-205 -13,-362 -15,-382 -6,-65 63,-120 216,-129 154,-9 154,83 154,83 -14,185 -46,338 -42,556 6,366 -13,673 -19,1009l-292 1z"/>
+  <path fill="#C59B6F" d="M4165 5652c74,-1 109,22 125,44 -16,11 -38,30 -42,54 -7,36 -59,72 -59,72 0,0 4,18 26,100 22,82 -12,302 -21,331 -9,29 -47,138 -71,253 -25,114 -55,-76 -55,-102 0,-26 -52,63 -35,20 17,-43 26,-292 14,-357 -12,-65 -41,-33 -43,-238 58,-101 51,-64 108,-99 27,-17 43,-48 53,-78z"/>
+  <path fill="#AF9778" d="M4263 6614c-3,167 -9,326 -14,488 -46,-125 -47,-258 -32,-371 6,-50 25,-89 46,-117z"/>
+  <path fill="#AF9778" d="M3952 7302c0,0 -9,-467 -8,-816 42,45 86,104 98,161 24,115 26,261 44,274 19,13 24,-71 24,-71 0,0 64,257 80,451l-238 1z"/>
+  <path fill="#FFF7B2" fill-opacity="0.278431" d="M3935 5779c-4,-64 64,-117 216,-126 153,-9 154,83 154,83l-12 24c-23,44 -92,70 -203,76 -111,7 -134,-23 -155,-57z"/>
+  <path fill="#748187" fill-opacity="0.411765" d="M4242 5663c60,21 63,68 63,73 0,-5 -3,-51 -63,-73l0 0zm63 73c-14,185 -46,338 -42,556 6,366 -13,673 -19,1009l-84 1c1,-154 25,-447 23,-477 -3,-39 44,-487 49,-524 5,-36 11,-354 5,-401 -1,-13 -1,-49 0,-93 27,-12 46,-28 56,-47l12 -24z"/>
+  <path fill="#FFFBDB" fill-opacity="0.521569" d="M3952 7302c0,0 -6,-165 -9,-451 12,-5 24,-4 31,-2 7,2 16,18 29,40 4,141 10,147 3,175 -7,29 4,159 -31,238l-23 0zm-8 -904c0,-115 2,-177 6,-234 14,-205 -13,-362 -15,-382 0,-4 0,-8 0,-12 0,3 0,6 0,9 13,21 27,41 64,51 -3,72 -6,139 -10,164 -9,60 -5,368 -2,383 3,15 1,-4 3,31 -14,5 -28,5 -33,3 -6,-2 -7,-8 -13,-13z"/>
+  <path fill="#748187" fill-opacity="0.329412" d="M3943 6780c0,-58 0,-284 1,-337 10,-2 32,30 48,37 15,6 24,32 26,57 3,25 7,179 -18,205 -19,19 -44,33 -57,38z"/>
+ </g>
+</svg>
--- a/share/hedgewars/Data/Themes/Beach/theme.cfg	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Themes/Beach/theme.cfg	Sat Jul 28 12:58:12 2018 -0400
@@ -10,6 +10,7 @@
 spray = Shell, 1
 spray = SprayObject29, 1
 spray = SprayObject36, 1
+object = Pier, 1, 2, 0, 0, 0, 0, 320, 30, 1, 40, 1, 0, 0, 200, 140
 object = Object, 1, 136, 230, 22, 17, 3, 202, 220, 1, 1, 125, 139, 23, 41, 45, 40, 95, 82
 object = BeachBall, 1, 50, 140, 50, 10, 1, 20, 20, 110, 110
 object = LandObject3, 1, 29, 126, 141, 10, 1, 16, 1, 160, 107
@@ -17,4 +18,9 @@
 object = LandObject4, 1, 7, 10, 52, 15, 1, 17, 65, 55, 51
 object = LandObject5, 1, 3, 0, 47, 13, 1, 0, 35, 27, 98
 object = Surfboard, 1, 120, 250, 40, 7, 1, 15, 6, 120, 200
+object = Boat, 1, 0, 0, 0, 0, 1, 0, 50, 172, 80
+anchors = Boat, 2, 280, 50, 4, 4, -100, 50, 4, 4
+object = kite_base, 1, 1, 86, 300, 20, 6, 1, 2, 338, 64, 34
+overlays = kite_base, 1, 0, 0, kite_overlay
 sd-tint = $93, $6f, $54, $ff
+
Binary file share/hedgewars/Data/Themes/Cheese/Flake.png has changed
--- a/share/hedgewars/Data/Themes/Cheese/theme.cfg	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Themes/Cheese/theme.cfg	Sat Jul 28 12:58:12 2018 -0400
@@ -7,3 +7,5 @@
 object = mouseleft, 3, 60, 162, 63, 20, 1, 6, 6, 200, 140
 object = knife, 3, 90, 130, 50, 20, 1, 140, 0, 160, 110
 object = fork, 3, 240, 130, 10, 30, 1, 0, 0, 170, 120
+; TODO: Replace "dust" flakes with cheese flakes
+flakes = 50, 1, 0, 50, 50
Binary file share/hedgewars/Data/Themes/CrazyMission/Flake.png has changed
Binary file share/hedgewars/Data/Themes/CrazyMission/SDDroplet.png has changed
Binary file share/hedgewars/Data/Themes/CrazyMission/SDSplash.png has changed
Binary file share/hedgewars/Data/Themes/CrazyMission/SDWater.png has changed
--- a/share/hedgewars/Data/Themes/CrazyMission/theme.cfg	Fri Jul 27 12:45:10 2018 -0400
+++ b/share/hedgewars/Data/Themes/CrazyMission/theme.cfg	Sat Jul 28 12:58:12 2018 -0400
@@ -4,6 +4,11 @@
 water-top = 21, 57, 76
 water-bottom = 21, 57, 76
 water-opacity = $80
+sd-water-top = $ac, $7f, $af
+sd-water-bottom = $ac, $7f, $af
+sd-water-opacity = $80
+flakes = 25, 1, 0, 10, 50
+sd-flakes = 30, 4, 0, 15, 250
 music = snow.ogg
 clouds = 4
 sd-tint = $9a, $72, $72, $ff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/README.md	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,20 @@
+# tools/ directory
+
+This directory contains various tools for HW development.
+
+To learn more about each individual tool, open its source file in a text editor,
+it often contains a brief comment at the top.
+
+## List of tools (excerpt)
+
+### Files
+* `update_locale_files.sh`: Update locale files
+* `hwmap2lua.sh`: Convert HWMAP files to Lua code for usage in missions
+* `create_dmg.sh`: Generate a .dmg file (relevant for Mac)
+* `dmg_pkg_install.sh`: Downloads and install a .dmg from a URL (relevant for Mac)
+* `docgen.sh`: Generate QTfrontend documentation with Doxygen (it's not very good)
+
+### Directories
+* `hwmapconverter`: C++ application to edit HWMAP files in text form
+* `pas2c`: Pascal-to-C rewriter. Used when hwengine is built as C application with `BUILD_ENGINE_C=1`
+* `old`: Very outdated stuff that needs re-examination and possibly deletion
--- a/tools/build_windows.bat	Fri Jul 27 12:45:10 2018 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
-@echo off
-::edit these variables if you need
-set PASCAL=C:\FPC\2.6.0\bin\i386-win32\
-set QTDIR=C:\QtSDK\Desktop\Qt\4.7.4\mingw\bin
-set PATH=%PATH%;%PASCAL%
-set BUILD_TYPE="Debug"
-
-:setup
-set CURRDIR="%CD%"
-cd ..
-
-echo Fetching all DLLs...
-if %BUILD_TYPE%=="Debug" (
-    for %%G in (QtCored4 QtGuid4 QtNetworkd4) do xcopy /d/y %QTDIR%\%%G.dll %CD%\bin\
-)
-:: should you libgcc dynamically you should try adding libgcc_s_dw2-1 and mingwm10
-for %%G in (QtCore4 QtGui4 QtNetwork4) do (
-    xcopy /d/y %QTDIR%\%%G.dll %CD%\bin\
-)
-
-if not exist %CD%\misc\winutils\bin\ mkdir %CD%\misc\winutils\bin\
-if not exist %CD%\misc\winutils\bin\SDL.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/release/SDL-1.2.15-win32.zip %CD%\misc\winutils\bin
-if not exist %CD%\misc\winutils\bin\SDL_image.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.12-win32.zip %CD%\misc\winutils\bin
-if not exist %CD%\misc\winutils\bin\SDL_net.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_net/release/SDL_net-1.2.8-win32.zip %CD%\misc\winutils\bin
-if not exist %CD%\misc\winutils\bin\SDL_mixer.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12-win32.zip %CD%\misc\winutils\bin
-if not exist %CD%\misc\winutils\bin\SDL_ttf.dll cscript %CD%\tools\w32DownloadUnzip.vbs  http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11-win32.zip %CD%\misc\winutils\bin
-
-::for video recording
-if not exist %CD%\misc\winutils\bin\avformat-54.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://hedgewars.googlecode.com/files/libav-win32-20121022-dll.zip %CD%\misc\winutils\bin
-
-::this is needed because fpc png unit hardcodes libpng-1.2.12
-if not exist %CD%\misc\winutils\bin\libpng13.dll copy /y %CD%\misc\winutils\bin\libpng15-15.dll %CD%\misc\winutils\bin\libpng13.dll
-
-xcopy /d/y %CD%\misc\winutils\bin\*.dll %CD%\bin\
-
-::setting up the environment...
-call %QTDIR%\qtenv2.bat
-
-echo Running cmake...
-set ERRORLEVEL=
-cmake . -G "MinGW Makefiles" -DPNG_LIBRARY="%CD%\misc\winutils\bin\libpng13.dll" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DCMAKE_PREFIX_PATH="%CD%\misc\winutils\\"
-:: prefix should be last
-
-if %ERRORLEVEL% NEQ 0 goto exitpoint
-
-echo Running make...
-set ERRORLEVEL=
-mingw32-make VERBOSE=1
-if %ERRORLEVEL% NEQ 0 goto exitpoint
-
-echo Installing...
-set ERRORLEVEL=
-mingw32-make install > nul
-if %ERRORLEVEL% NEQ 0 goto exitpoint
-
-echo Creating commodity shortcut...
-copy /y %CD%\misc\winutils\Hedgewars.lnk C:%HOMEPATH%\Desktop\Hedgewars.lnk
-
-echo ALL DONE, Hedgewars has been successfully compiled and installed
-
-:exitpoint
-cd %CURRDIR%
-pause
--- a/tools/darkMagic.hs	Fri Jul 27 12:45:10 2018 -0400
+++ b/tools/darkMagic.hs	Sat Jul 28 12:58:12 2018 -0400
@@ -1,3 +1,5 @@
+{-# LANGUAGE FlexibleContexts #-}
+
 module Main where
 
 import System.Directory
@@ -156,4 +158,4 @@
 
     mapM_ processScript scripts
 
-    --putStrLn $ unlines l18ns
\ No newline at end of file
+    --putStrLn $ unlines l18ns
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/old/build_windows.bat	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,80 @@
+:: WARNNG WARNING WARNING ::
+:: This Batch script is BROKEN and EXTREMELY OUTDATED!
+:: It does not work with latest version and needs a complete redo or removal.
+:: Its functionality has been disabled.
+
+:: Print dummy text and return.
+echo Sorry, this script is outdated. You're on your own.
+exit
+
+
+::::::::::::::::::::::::::::::
+:: Old script code follows ...
+::::::::::::::::::::::::::::::
+@echo off
+::edit these variables if you need
+set PASCAL=C:\FPC\2.6.0\bin\i386-win32\
+:: FIXME: Go Qt 5
+set QTDIR=C:\QtSDK\Desktop\Qt\4.7.4\mingw\bin
+set PATH=%PATH%;%PASCAL%
+set BUILD_TYPE="Debug"
+
+:setup
+set CURRDIR="%CD%"
+cd ..
+
+echo Fetching all DLLs...
+if %BUILD_TYPE%=="Debug" (
+    for %%G in (QtCored4 QtGuid4 QtNetworkd4) do xcopy /d/y %QTDIR%\%%G.dll %CD%\bin\
+)
+:: should you libgcc dynamically you should try adding libgcc_s_dw2-1 and mingwm10
+:: FIXME: Use Qt5
+for %%G in (QtCore4 QtGui4 QtNetwork4) do (
+    xcopy /d/y %QTDIR%\%%G.dll %CD%\bin\
+)
+
+:: FIXME: Use SDL 2.0
+if not exist %CD%\misc\winutils\bin\ mkdir %CD%\misc\winutils\bin\
+if not exist %CD%\misc\winutils\bin\SDL.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/release/SDL-1.2.15-win32.zip %CD%\misc\winutils\bin
+if not exist %CD%\misc\winutils\bin\SDL_image.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.12-win32.zip %CD%\misc\winutils\bin
+if not exist %CD%\misc\winutils\bin\SDL_net.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_net/release/SDL_net-1.2.8-win32.zip %CD%\misc\winutils\bin
+if not exist %CD%\misc\winutils\bin\SDL_mixer.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12-win32.zip %CD%\misc\winutils\bin
+if not exist %CD%\misc\winutils\bin\SDL_ttf.dll cscript %CD%\tools\w32DownloadUnzip.vbs  http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11-win32.zip %CD%\misc\winutils\bin
+
+::for video recording
+:: FIXME: googlecode.com is defunct.
+if not exist %CD%\misc\winutils\bin\avformat-54.dll cscript %CD%\tools\w32DownloadUnzip.vbs http://hedgewars.googlecode.com/files/libav-win32-20121022-dll.zip %CD%\misc\winutils\bin
+
+::this is needed because fpc png unit hardcodes libpng-1.2.12
+if not exist %CD%\misc\winutils\bin\libpng13.dll copy /y %CD%\misc\winutils\bin\libpng15-15.dll %CD%\misc\winutils\bin\libpng13.dll
+
+xcopy /d/y %CD%\misc\winutils\bin\*.dll %CD%\bin\
+
+::setting up the environment...
+call %QTDIR%\qtenv2.bat
+
+echo Running cmake...
+set ERRORLEVEL=
+cmake . -G "MinGW Makefiles" -DPNG_LIBRARY="%CD%\misc\winutils\bin\libpng13.dll" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DCMAKE_PREFIX_PATH="%CD%\misc\winutils\\"
+:: prefix should be last
+
+if %ERRORLEVEL% NEQ 0 goto exitpoint
+
+echo Running make...
+set ERRORLEVEL=
+mingw32-make VERBOSE=1
+if %ERRORLEVEL% NEQ 0 goto exitpoint
+
+echo Installing...
+set ERRORLEVEL=
+mingw32-make install > nul
+if %ERRORLEVEL% NEQ 0 goto exitpoint
+
+echo Creating commodity shortcut...
+copy /y %CD%\misc\winutils\Hedgewars.lnk C:%HOMEPATH%\Desktop\Hedgewars.lnk
+
+echo ALL DONE, Hedgewars has been successfully compiled and installed
+
+:exitpoint
+cd %CURRDIR%
+pause
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/old/w32DownloadUnzip.vbs	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,66 @@
+' w32DownloadUnzip.vbs
+'   Download a zipfile and uncompress it with no external tools in Windows
+'
+' Copyright (c) 2012, Vittorio Giovara, <vittorio.giovara@gmail.com>
+' Redistribution and use is allowed according to the terms of the BSD license.
+'
+' References
+'   http://superuser.com/questions/59465/is-it-possible-to-download-using-the-windows-command-line
+'   http://stackoverflow.com/questions/1021557/how-to-unzip-a-file-using-the-command-line
+'   http://stackoverflow.com/questions/424331/get-the-current-temporary-directory-path-in-vbscript
+
+Set ArgObj = WScript.Arguments
+
+If (Wscript.Arguments.Count = 1) Then
+    strFileURL = ArgObj(0)
+    strOutputPath = CreateObject("Scripting.FileSystemObject").GetAbsolutePathName(".")
+Else
+    If (Wscript.Arguments.Count = 2) Then
+        strFileURL = ArgObj(0)
+        strOutputPath = ArgObj(1)
+    Else
+        WScript.Echo ("Usage: csript.exe w32DownloadUnzip.vbs url output")
+        WScript.Quit
+    End if
+End if
+
+' Temporary directory
+strHDLocation = WScript.CreateObject("Scripting.FileSystemObject").GetSpecialFolder(2) + "\hwlibtemp.zip"
+
+' Fetch the file
+WScript.Echo ( "Trying to download from " & strFileURL)
+Set objXMLHTTP = CreateObject("MSXML2.XMLHTTP")
+objXMLHTTP.open "GET", strFileURL, false
+objXMLHTTP.send()
+
+If objXMLHTTP.Status = 200 Then
+    Set objADOStream = CreateObject("ADODB.Stream")
+    objADOStream.Open
+    objADOStream.Type = 1 'adTypeBinary
+
+    objADOStream.Write objXMLHTTP.ResponseBody
+    objADOStream.Position = 0 'Set the stream position to the start
+
+    Set objFSO = Createobject("Scripting.FileSystemObject")
+    If objFSO.Fileexists(strHDLocation) Then objFSO.DeleteFile strHDLocation
+    Set objFSO = Nothing
+
+    objADOStream.SaveToFile strHDLocation
+    objADOStream.Close
+    Set objADOStream = Nothing
+    Set objXMLHTTP = Nothing
+Else
+    WScript.Echo ("Error downloading file (error code: " & objXMLHTTP.Status & ")")
+    Set objXMLHTTP = Nothing
+    WScript.Quit
+End if
+
+WScript.Echo ( "Extracting file to " & strOutputPath)
+Set objShell = CreateObject( "Shell.Application" )
+Set objSource = objShell.NameSpace(strHDLocation).Items()
+Set objTarget = objShell.NameSpace(strOutputPath)
+intOptions = 16 'no user prompt
+objTarget.CopyHere objSource, intOptions
+
+WScript.Echo ( "Success!" )
+Set objShell = Nothing
--- a/tools/pas2c/pas2c.cabal	Fri Jul 27 12:45:10 2018 -0400
+++ b/tools/pas2c/pas2c.cabal	Sat Jul 28 12:58:12 2018 -0400
@@ -2,7 +2,7 @@
 Version:             0.1
 Synopsis:            pas2c
 Description:         pas2c
-Homepage:            http://www.hedgewars.org/
+Homepage:            https://www.hedgewars.org/
 License:             GPL-2
 Author:              unC0Rr
 Maintainer:          unC0Rr@hedgewars.org
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/update_frontend_locale_files.sh	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,8 @@
+#!/bin/sh -
+# Script to update all frontend locale files.
+
+# HOW TO USE:
+# - Run this script in the tools/ directory.
+# Result: All .ts files in share/hedgewars/Data/Locale will be updated.
+
+lupdate ../QTfrontend -ts ../share/hedgewars/Data/Locale/hedgewars_*.ts
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/update_locale_files.sh	Sat Jul 28 12:58:12 2018 -0400
@@ -0,0 +1,10 @@
+#!/bin/sh -
+# Script to update all Lua and frontend locale files.
+
+# HOW TO USE:
+# - Run this script in the tools/ directory.
+# Result: All .ts and .lua files in share/hedgewars/Data/Locale will be updated.
+# This will take a while!
+
+./update_frontend_locale_files.sh
+./update_lua_locale_files.sh
--- a/tools/update_lua_locale_files.sh	Fri Jul 27 12:45:10 2018 -0400
+++ b/tools/update_lua_locale_files.sh	Sat Jul 28 12:58:12 2018 -0400
@@ -5,13 +5,16 @@
 
 # HOW TO USE:
 # - Run this script in the tools/ directory.
-# - All .lua files in share/hedgewars/Data/Locale will be updated.
-# - Change LOCALEFILES below to limit the number of locale files to update
+# - (Optional) Change LOCALEFILES below to limit the number of locale files to update
+# Result: All .lua files in share/hedgewars/Data/Locale will be updated.
 
+# SETTINGS:
 # Space-separated list of locale files to update, or *.lua for all.
 # (Note: always include stub.lua)
 LOCALEFILES="*.lua"
 
+# END OF SETTINGS
+
 # List of all Lua files to scan:
 # * Missions
 # * Campaign missions
--- a/tools/w32DownloadUnzip.vbs	Fri Jul 27 12:45:10 2018 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-' w32DownloadUnzip.vbs
-'   Download a zipfile and uncompress it with no external tools in Windows
-'
-' Copyright (c) 2012, Vittorio Giovara, <vittorio.giovara@gmail.com>
-' Redistribution and use is allowed according to the terms of the BSD license.
-'
-' References
-'   http://superuser.com/questions/59465/is-it-possible-to-download-using-the-windows-command-line
-'   http://stackoverflow.com/questions/1021557/how-to-unzip-a-file-using-the-command-line
-'   http://stackoverflow.com/questions/424331/get-the-current-temporary-directory-path-in-vbscript
-
-Set ArgObj = WScript.Arguments
-
-If (Wscript.Arguments.Count = 1) Then
-    strFileURL = ArgObj(0)
-    strOutputPath = CreateObject("Scripting.FileSystemObject").GetAbsolutePathName(".")
-Else
-    If (Wscript.Arguments.Count = 2) Then
-        strFileURL = ArgObj(0)
-        strOutputPath = ArgObj(1)
-    Else
-        WScript.Echo ("Usage: csript.exe w32DownloadUnzip.vbs url output")
-        WScript.Quit
-    End if
-End if
-
-' Temporary directory
-strHDLocation = WScript.CreateObject("Scripting.FileSystemObject").GetSpecialFolder(2) + "\hwlibtemp.zip"
-
-' Fetch the file
-WScript.Echo ( "Trying to download from " & strFileURL)
-Set objXMLHTTP = CreateObject("MSXML2.XMLHTTP")
-objXMLHTTP.open "GET", strFileURL, false
-objXMLHTTP.send()
-
-If objXMLHTTP.Status = 200 Then
-    Set objADOStream = CreateObject("ADODB.Stream")
-    objADOStream.Open
-    objADOStream.Type = 1 'adTypeBinary
-
-    objADOStream.Write objXMLHTTP.ResponseBody
-    objADOStream.Position = 0 'Set the stream position to the start
-
-    Set objFSO = Createobject("Scripting.FileSystemObject")
-    If objFSO.Fileexists(strHDLocation) Then objFSO.DeleteFile strHDLocation
-    Set objFSO = Nothing
-
-    objADOStream.SaveToFile strHDLocation
-    objADOStream.Close
-    Set objADOStream = Nothing
-    Set objXMLHTTP = Nothing
-Else
-    WScript.Echo ("Error downloading file (error code: " & objXMLHTTP.Status & ")")
-    Set objXMLHTTP = Nothing
-    WScript.Quit
-End if
-
-WScript.Echo ( "Extracting file to " & strOutputPath)
-Set objShell = CreateObject( "Shell.Application" )
-Set objSource = objShell.NameSpace(strHDLocation).Items()
-Set objTarget = objShell.NameSpace(strOutputPath)
-intOptions = 16 'no user prompt
-objTarget.CopyHere objSource, intOptions
-
-WScript.Echo ( "Success!" )
-Set objShell = Nothing