--- a/QTfrontend/game.cpp Wed Mar 17 11:02:08 2010 +0000
+++ b/QTfrontend/game.cpp Wed Mar 17 12:30:55 2010 +0000
@@ -136,7 +136,7 @@
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
- HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/" + training + ".hwt");
+ HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/Training/" + training + ".lua");
RawSendIPC(traincfg);
}
--- a/QTfrontend/pages.cpp Wed Mar 17 11:02:08 2010 +0000
+++ b/QTfrontend/pages.cpp Wed Mar 17 12:30:55 2010 +0000
@@ -841,9 +841,9 @@
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
- tmpdir.cd("Missions");
+ tmpdir.cd("Missions/Training");
tmpdir.setFilter(QDir::Files);
- CBSelect->addItems(tmpdir.entryList(QStringList("*.hwt")).replaceInStrings(QRegExp("^(.*)\\.hwt"), "\\1"));
+ CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1"));
pageLayout->addWidget(CBSelect, 1, 1);
--- a/share/hedgewars/Data/Missions/Bazooka Training.hwt Wed Mar 17 11:02:08 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,222 +0,0 @@
--- Hedgewars Bazooka Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we put all text we'd like to use in some arrays.
--- This way we're able to localize the text to be shown without
--- modifying other files.
--- The language to be used is stored in the global variable
--- 'L' that is set by the game (string).
--- Text may then be accessed using "arrayname[L]".
-
-local caption = {
- ["en"] = "Bazooka Training",
- ["de"] = "Bazooka-Training"
- -- To add other languages, just add lines similar to the
- -- existing ones - don't forget the trailing ","!
- }
-
-local subcaption = {
- ["en"] = "Aiming Practice",
- ["de"] = "Zielübung"
- }
-
-local goal = {
- ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
- ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
- }
-
-local timeout = {
- ["en"] = "Oh no! Time's up! Just try again.",
- ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
- }
-
-local success = {
- ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
- ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
- }
-
-local teamname = {
- ["en"] = "'Zooka Team",
- ["de"] = "Die Knalltüten"
- }
-
-local hogname = {
- ["en"] = "Hunter",
- ["de"] = "Jäger"
- }
-
--- To handle missing texts we define a small wrapper function that
--- we'll use to retrieve text.
-local function loc(text)
- if text == nil then return "**missing**"
- elseif text[L] == nil then return text["en"]
- else return text[L]
- end
-end
-
----------------------------------------------------------------
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
- -- add a new target gear
- gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-
- -- move it to a random position within 0 and
- -- LAND_WIDTH - the width of the map
- FindPlace(gear, true, 0, LAND_WIDTH)
-
- -- move the target to a higher vertical position
- -- to ensure it's not somewhere down below
- x, y = GetGearPosition(gear)
- SetGearPosition(gear, x, 500)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
- -- At first we have to overwrite/set some global variables
- -- that define the map, the game has to load, as well as
- -- other things such as the game rules to use, etc.
- -- Things we don't modify here will use their default values.
-
- -- The base number for the random number generator
- Seed = 0
- -- Game settings and rules
- GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
- -- The time the player has to move each round (in ms)
- TurnTime = 60000
- -- The frequency of crate drops
- CaseFreq = 0
- -- The number of mines being placed
- LandAdds = 0
- -- The number of explosives being placed
- Explosives = 0
- -- The delay between each round
- Delay = 0
- -- The map to be played
- Map = "Bamboo"
- -- The theme to be used
- Theme = "Bamboo"
-
- -- Create the player team
- AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
- -- And add a hog to it
- player = AddHog(loc(hogname), 0, 1, "NoHat")
- SetGearPosition(player, 1960, 1160);
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
- -- Spawn the first target.
- spawnTarget()
-
- -- Show some nice mission goals.
- -- Parameters are: caption, sub caption, description,
- -- extra text, icon and time to show.
- -- A negative icon parameter (-n) represents the n-th weapon icon
- -- A positive icon paramter (n) represents the (n+1)-th mission icon
- -- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0);
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
- -- If time's up, set the game to be lost.
- -- We actually check the time to be "1 ms" as it
- -- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
- game_lost = true
- -- ... and show a short message.
- ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
- -- How about killing our poor hog due to his poor performance?
- SetHealth(player, 0);
- -- Just to be sure set the goal time to 1 ms
- time_goal = 1
- end
- -- If the goal is reached or we've lost ...
- if score == score_goal or game_lost then
- -- ... check to see if the time we'd like to
- -- wait has passed and then ...
- if end_timer == 0 then
- -- ... end the game ...
- EndGame()
- else
- -- ... or just lower the timer by 1.
- end_timer = end_timer - 1
- -- Reset the time left to stop the timer
- TurnTimeLeft = time_goal
- end
- end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
- -- add an unlimited supply of bazooka ammo
- SetAmmo(amBazooka, 9, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
- -- We're only interested in target gears.
- if GetGearType(gear) == gtTarget then
- -- Add one point to our score/counter
- score = score + 1
- -- If we haven't reached the goal ...
- if score < score_goal then
- -- ... spawn another target.
- spawnTarget()
- else
- if not game_lost then
- -- Otherwise show that the goal was accomplished
- ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
- -- Also let the hogs shout "victory!"
- PlaySound(sndVictory)
- -- Save the time left so we may keep it.
- time_goal = TurnTimeLeft
- end
- end
- end
-end
\ No newline at end of file
--- a/share/hedgewars/Data/Missions/CMakeLists.txt Wed Mar 17 11:02:08 2010 +0000
+++ b/share/hedgewars/Data/Missions/CMakeLists.txt Wed Mar 17 12:30:55 2010 +0000
@@ -1,9 +1,2 @@
-file(GLOB Trainings *.hwt)
-file(GLOB Singleplayer *.hwm)
-file(GLOB Cooperative *.hwc)
-
-install(FILES
- ${Trainings}
- ${Singleplayer}
- ${Cooperative}
- DESTINATION ${SHAREPATH}Data/Missions)
+add_subdirectory(Training)
+add_subdirectory(Campaign)
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/CMakeLists.txt Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,5 @@
+file(GLOB Scripts *.lua)
+
+install(FILES
+ ${Scripts}
+ DESTINATION ${SHAREPATH}Data/Missions/Campaign)
--- a/share/hedgewars/Data/Missions/Shotgun Training.hwt Wed Mar 17 11:02:08 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,222 +0,0 @@
--- Hedgewars Shotgun Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we put all text we'd like to use in some arrays.
--- This way we're able to localize the text to be shown without
--- modifying other files.
--- The language to be used is stored in the global variable
--- 'L' that is set by the game (string).
--- Text may then be accessed using "arrayname[L]".
-
-local caption = {
- ["en"] = "Bazooka Training",
- ["de"] = "Bazooka-Training"
- -- To add other languages, just add lines similar to the
- -- existing ones - don't forget the trailing ","!
- }
-
-local subcaption = {
- ["en"] = "Aiming Practice",
- ["de"] = "Zielübung"
- }
-
-local goal = {
- ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
- ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
- }
-
-local timeout = {
- ["en"] = "Oh no! Time's up! Just try again.",
- ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
- }
-
-local success = {
- ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
- ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
- }
-
-local teamname = {
- ["en"] = "Shotgun Team",
- ["de"] = "Die Knalltüten"
- }
-
-local hogname = {
- ["en"] = "Hunter",
- ["de"] = "Jäger"
- }
-
--- To handle missing texts we define a small wrapper function that
--- we'll use to retrieve text.
-local function loc(text)
- if text == nil then return "**missing**"
- elseif text[L] == nil then return text["en"]
- else return text[L]
- end
-end
-
----------------------------------------------------------------
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
- -- add a new target gear
- gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-
- -- move it to a random position within 0 and
- -- LAND_WIDTH - the width of the map
- FindPlace(gear, true, 0, LAND_WIDTH)
-
- -- move the target to a higher vertical position
- -- to ensure it's not somewhere down below
- x, y = GetGearPosition(gear)
- SetGearPosition(gear, x, 500)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
- -- At first we have to overwrite/set some global variables
- -- that define the map, the game has to load, as well as
- -- other things such as the game rules to use, etc.
- -- Things we don't modify here will use their default values.
-
- -- The base number for the random number generator
- Seed = 0
- -- Game settings and rules
- GameFlags = gfMultiWeapon + gfOneClanMode
- -- The time the player has to move each round (in ms)
- TurnTime = 25000
- -- The frequency of crate drops
- CaseFreq = 0
- -- The number of mines being placed
- LandAdds = 0
- -- The number of explosives being placed
- Explosives = 0
- -- The delay between each round
- Delay = 0
- -- The map to be played
- Map = "mushrooms"
- -- The theme to be used
- Theme = "nature"
-
- -- Create the player team
- AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
- -- And add a hog to it
- player = AddHog(loc(hogname), 0, 1, "NoHat")
- SetGearPosition(player, 2334, 1254);
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
- -- Spawn the first target.
- spawnTarget()
-
- -- Show some nice mission goals.
- -- Parameters are: caption, sub caption, description,
- -- extra text, icon and time to show.
- -- A negative icon parameter (-n) represents the n-th weapon icon
- -- A positive icon paramter (n) represents the (n+1)-th mission icon
- -- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0);
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
- -- If time's up, set the game to be lost.
- -- We actually check the time to be "1 ms" as it
- -- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
- game_lost = true
- -- ... and show a short message.
- ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
- -- How about killing our poor hog due to his poor performance?
- SetHealth(player, 0);
- -- Just to be sure set the goal time to 1 ms
- time_goal = 1
- end
- -- If the goal is reached or we've lost ...
- if score == score_goal or game_lost then
- -- ... check to see if the time we'd like to
- -- wait has passed and then ...
- if end_timer == 0 then
- -- ... end the game ...
- EndGame()
- else
- -- ... or just lower the timer by 1.
- end_timer = end_timer - 1
- -- Reset the time left to stop the timer
- TurnTimeLeft = time_goal
- end
- end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
- -- add an unlimited supply of shotgun ammo
- SetAmmo(amShotgun, 9, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
- -- We're only interested in target gears.
- if GetGearType(gear) == gtTarget then
- -- Add one point to our score/counter
- score = score + 1
- -- If we haven't reached the goal ...
- if score < score_goal then
- -- ... spawn another target.
- spawnTarget()
- else
- if not game_lost then
- -- Otherwise show that the goal was accomplished
- ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
- -- Also let the hogs shout "victory!"
- PlaySound(sndVictory)
- -- Save the time left so we may keep it.
- time_goal = TurnTimeLeft
- end
- end
- end
-end
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Bazooka Training.lua Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,222 @@
+-- Hedgewars Bazooka Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we put all text we'd like to use in some arrays.
+-- This way we're able to localize the text to be shown without
+-- modifying other files.
+-- The language to be used is stored in the global variable
+-- 'L' that is set by the game (string).
+-- Text may then be accessed using "arrayname[L]".
+
+local caption = {
+ ["en"] = "Bazooka Training",
+ ["de"] = "Bazooka-Training"
+ -- To add other languages, just add lines similar to the
+ -- existing ones - don't forget the trailing ","!
+ }
+
+local subcaption = {
+ ["en"] = "Aiming Practice",
+ ["de"] = "Zielübung"
+ }
+
+local goal = {
+ ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
+ ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
+ }
+
+local timeout = {
+ ["en"] = "Oh no! Time's up! Just try again.",
+ ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
+ }
+
+local success = {
+ ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
+ ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
+ }
+
+local teamname = {
+ ["en"] = "'Zooka Team",
+ ["de"] = "Die Knalltüten"
+ }
+
+local hogname = {
+ ["en"] = "Hunter",
+ ["de"] = "Jäger"
+ }
+
+-- To handle missing texts we define a small wrapper function that
+-- we'll use to retrieve text.
+local function loc(text)
+ if text == nil then return "**missing**"
+ elseif text[L] == nil then return text["en"]
+ else return text[L]
+ end
+end
+
+---------------------------------------------------------------
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+ -- add a new target gear
+ gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+
+ -- move it to a random position within 0 and
+ -- LAND_WIDTH - the width of the map
+ FindPlace(gear, true, 0, LAND_WIDTH)
+
+ -- move the target to a higher vertical position
+ -- to ensure it's not somewhere down below
+ x, y = GetGearPosition(gear)
+ SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 0
+ -- Game settings and rules
+ GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
+ -- The time the player has to move each round (in ms)
+ TurnTime = 60000
+ -- The frequency of crate drops
+ CaseFreq = 0
+ -- The number of mines being placed
+ LandAdds = 0
+ -- The number of explosives being placed
+ Explosives = 0
+ -- The delay between each round
+ Delay = 0
+ -- The map to be played
+ Map = "Bamboo"
+ -- The theme to be used
+ Theme = "Bamboo"
+
+ -- Create the player team
+ AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ player = AddHog(loc(hogname), 0, 1, "NoHat")
+ SetGearPosition(player, 1960, 1160);
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+ -- Spawn the first target.
+ spawnTarget()
+
+ -- Show some nice mission goals.
+ -- Parameters are: caption, sub caption, description,
+ -- extra text, icon and time to show.
+ -- A negative icon parameter (-n) represents the n-th weapon icon
+ -- A positive icon paramter (n) represents the (n+1)-th mission icon
+ -- A timeframe of 0 is replaced with the default time to show.
+ ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0);
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+ -- If time's up, set the game to be lost.
+ -- We actually check the time to be "1 ms" as it
+ -- will be at "0 ms" right at the start of the game.
+ if TurnTimeLeft == 1 and score < score_goal then
+ game_lost = true
+ -- ... and show a short message.
+ ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+ -- How about killing our poor hog due to his poor performance?
+ SetHealth(player, 0);
+ -- Just to be sure set the goal time to 1 ms
+ time_goal = 1
+ end
+ -- If the goal is reached or we've lost ...
+ if score == score_goal or game_lost then
+ -- ... check to see if the time we'd like to
+ -- wait has passed and then ...
+ if end_timer == 0 then
+ -- ... end the game ...
+ EndGame()
+ else
+ -- ... or just lower the timer by 1.
+ end_timer = end_timer - 1
+ -- Reset the time left to stop the timer
+ TurnTimeLeft = time_goal
+ end
+ end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+ -- add an unlimited supply of bazooka ammo
+ SetAmmo(amBazooka, 9, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+ -- We're only interested in target gears.
+ if GetGearType(gear) == gtTarget then
+ -- Add one point to our score/counter
+ score = score + 1
+ -- If we haven't reached the goal ...
+ if score < score_goal then
+ -- ... spawn another target.
+ spawnTarget()
+ else
+ if not game_lost then
+ -- Otherwise show that the goal was accomplished
+ ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+ -- Also let the hogs shout "victory!"
+ PlaySound(sndVictory)
+ -- Save the time left so we may keep it.
+ time_goal = TurnTimeLeft
+ end
+ end
+ end
+end
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/CMakeLists.txt Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,5 @@
+file(GLOB Scripts *.lua)
+
+install(FILES
+ ${Scripts}
+ DESTINATION ${SHAREPATH}Data/Missions/Training)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Shotgun Training.lua Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,222 @@
+-- Hedgewars Shotgun Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we put all text we'd like to use in some arrays.
+-- This way we're able to localize the text to be shown without
+-- modifying other files.
+-- The language to be used is stored in the global variable
+-- 'L' that is set by the game (string).
+-- Text may then be accessed using "arrayname[L]".
+
+local caption = {
+ ["en"] = "Bazooka Training",
+ ["de"] = "Bazooka-Training"
+ -- To add other languages, just add lines similar to the
+ -- existing ones - don't forget the trailing ","!
+ }
+
+local subcaption = {
+ ["en"] = "Aiming Practice",
+ ["de"] = "Zielübung"
+ }
+
+local goal = {
+ ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
+ ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
+ }
+
+local timeout = {
+ ["en"] = "Oh no! Time's up! Just try again.",
+ ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
+ }
+
+local success = {
+ ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
+ ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
+ }
+
+local teamname = {
+ ["en"] = "Shotgun Team",
+ ["de"] = "Die Knalltüten"
+ }
+
+local hogname = {
+ ["en"] = "Hunter",
+ ["de"] = "Jäger"
+ }
+
+-- To handle missing texts we define a small wrapper function that
+-- we'll use to retrieve text.
+local function loc(text)
+ if text == nil then return "**missing**"
+ elseif text[L] == nil then return text["en"]
+ else return text[L]
+ end
+end
+
+---------------------------------------------------------------
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+ -- add a new target gear
+ gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+
+ -- move it to a random position within 0 and
+ -- LAND_WIDTH - the width of the map
+ FindPlace(gear, true, 0, LAND_WIDTH)
+
+ -- move the target to a higher vertical position
+ -- to ensure it's not somewhere down below
+ x, y = GetGearPosition(gear)
+ SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 0
+ -- Game settings and rules
+ GameFlags = gfMultiWeapon + gfOneClanMode
+ -- The time the player has to move each round (in ms)
+ TurnTime = 25000
+ -- The frequency of crate drops
+ CaseFreq = 0
+ -- The number of mines being placed
+ LandAdds = 0
+ -- The number of explosives being placed
+ Explosives = 0
+ -- The delay between each round
+ Delay = 0
+ -- The map to be played
+ Map = "mushrooms"
+ -- The theme to be used
+ Theme = "nature"
+
+ -- Create the player team
+ AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ player = AddHog(loc(hogname), 0, 1, "NoHat")
+ SetGearPosition(player, 2334, 1254);
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+ -- Spawn the first target.
+ spawnTarget()
+
+ -- Show some nice mission goals.
+ -- Parameters are: caption, sub caption, description,
+ -- extra text, icon and time to show.
+ -- A negative icon parameter (-n) represents the n-th weapon icon
+ -- A positive icon paramter (n) represents the (n+1)-th mission icon
+ -- A timeframe of 0 is replaced with the default time to show.
+ ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0);
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+ -- If time's up, set the game to be lost.
+ -- We actually check the time to be "1 ms" as it
+ -- will be at "0 ms" right at the start of the game.
+ if TurnTimeLeft == 1 and score < score_goal then
+ game_lost = true
+ -- ... and show a short message.
+ ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+ -- How about killing our poor hog due to his poor performance?
+ SetHealth(player, 0);
+ -- Just to be sure set the goal time to 1 ms
+ time_goal = 1
+ end
+ -- If the goal is reached or we've lost ...
+ if score == score_goal or game_lost then
+ -- ... check to see if the time we'd like to
+ -- wait has passed and then ...
+ if end_timer == 0 then
+ -- ... end the game ...
+ EndGame()
+ else
+ -- ... or just lower the timer by 1.
+ end_timer = end_timer - 1
+ -- Reset the time left to stop the timer
+ TurnTimeLeft = time_goal
+ end
+ end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+ -- add an unlimited supply of shotgun ammo
+ SetAmmo(amShotgun, 9, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+ -- We're only interested in target gears.
+ if GetGearType(gear) == gtTarget then
+ -- Add one point to our score/counter
+ score = score + 1
+ -- If we haven't reached the goal ...
+ if score < score_goal then
+ -- ... spawn another target.
+ spawnTarget()
+ else
+ if not game_lost then
+ -- Otherwise show that the goal was accomplished
+ ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+ -- Also let the hogs shout "victory!"
+ PlaySound(sndVictory)
+ -- Save the time left so we may keep it.
+ time_goal = TurnTimeLeft
+ end
+ end
+ end
+end
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