--- a/ChangeLog.txt Mon Oct 02 20:59:40 2017 +0200
+++ b/ChangeLog.txt Mon Oct 02 21:39:19 2017 +0200
@@ -253,7 +253,7 @@
+ Additional button for just randomizing theme that will not change your selected map
+ Randomizing map/theme in online-mode will not include DLC-content
+ New teams start with a random grave and fort
- + Hedgewars creates 5 human teams and 5 computer teams on its first launch
+ + Hedgewars creates 4 human teams and 2 computer teams on its first launch
+ Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
+ “Random team” button is now able to randomly select from all available hats
* Fix flag being selectable for computer players although it had no effect
--- a/QTfrontend/hwform.cpp Mon Oct 02 20:59:40 2017 +0200
+++ b/QTfrontend/hwform.cpp Mon Oct 02 21:39:19 2017 +0200
@@ -462,7 +462,7 @@
QString currentNickName = config->value("net/nick",tr("Guest")+QString("%1").arg(rand())).toString().toUtf8();
QString teamName;
int firstHumanTeam = 1;
- int lastHumanTeam = 5;
+ int lastHumanTeam = 4;
// Default team
if (currentNickName.isEmpty())
@@ -487,7 +487,7 @@
// Add additional default teams
- // 4 human teams to allow local multiplayer instantly
+ // More human teams to allow local multiplayer instantly
for(int i=firstHumanTeam; i<=lastHumanTeam; i++)
{
//: Default team name
@@ -498,8 +498,8 @@
numberTeam.saveToFile();
teamslist.push_back(teamName);
}
- // Add default CPU teams for each level
- for(int i=1; i<=5; i++)
+ // Add 2 default CPU teams
+ for(int i=2; i<=5; i=i+2)
{
//: Default computer team name
teamName = tr("Computer %1").arg(i);