--- a/hedgewars/uGearsRender.pas Wed Jul 27 08:52:29 2011 -0400
+++ b/hedgewars/uGearsRender.pas Wed Jul 27 08:55:30 2011 -0400
@@ -1056,9 +1056,9 @@
(cExplosionBorderColor shr BShift) and $FF,
$FF);
// Needs a nicer white texture to tint
- //DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
+ DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
//DrawRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
- DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
+ //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
Tint($FF, $FF, $FF, $FF);
end
else if not isInLag then