trying another texture
authornemo
Wed, 27 Jul 2011 08:55:30 -0400
changeset 5472 a724fe2d2ce0
parent 5470 b07eb408c5e4
child 5474 d5b392e02403
trying another texture
hedgewars/uGearsRender.pas
--- a/hedgewars/uGearsRender.pas	Wed Jul 27 08:52:29 2011 -0400
+++ b/hedgewars/uGearsRender.pas	Wed Jul 27 08:55:30 2011 -0400
@@ -1056,9 +1056,9 @@
                              (cExplosionBorderColor shr BShift) and $FF, 
                              $FF);
                         // Needs a nicer white texture to tint
-                        //DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
+                        DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
                         //DrawRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
-                        DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
+                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
                         Tint($FF, $FF, $FF, $FF);
                         end
                     else if not isInLag then