--- a/hedgewars/GSHandlers.inc Fri Mar 26 15:56:26 2010 +0000
+++ b/hedgewars/GSHandlers.inc Fri Mar 26 15:59:21 2010 +0000
@@ -458,14 +458,14 @@
end;
////////////////////////////////////////////////////////////////////////////////
-procedure doStepUFOWork(Gear: PGear);
+procedure doStepBeeWork(Gear: PGear);
var t: hwFloat;
- y: LongInt;
begin
AllInactive:= false;
t:= Distance(Gear^.dX, Gear^.dY);
Gear^.dX:= Gear^.Elasticity * (Gear^.dX + _0_000004 * (TargetPoint.X - hwRound(Gear^.X)));
Gear^.dY:= Gear^.Elasticity * (Gear^.dY + _0_000004 * (TargetPoint.Y - hwRound(Gear^.Y)));
+
t:= t / Distance(Gear^.dX, Gear^.dY);
Gear^.dX:= Gear^.dX * t;
Gear^.dY:= Gear^.dY * t;
@@ -474,9 +474,7 @@
if (GameTicks and $3F) = 0 then
begin
- y:= hwRound(Gear^.Y);
- if y + Gear^.Radius < cWaterLine then
- AddGear(hwRound(Gear^.X), y, gtSmokeTrace, 0, _0, _0, 0);
+ AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBeeTrace);
end;
CheckCollision(Gear);
@@ -489,7 +487,7 @@
end;
end;
-procedure doStepUFO(Gear: PGear);
+procedure doStepBee(Gear: PGear);
begin
AllInactive:= false;
Gear^.X:= Gear^.X + Gear^.dX;
@@ -505,9 +503,9 @@
dec(Gear^.Timer);
if Gear^.Timer = 0 then
begin
- Gear^.SoundChannel:= LoopSound(sndUFO);
+ Gear^.SoundChannel:= LoopSound(sndBee);
Gear^.Timer:= 5000;
- Gear^.doStep:= @doStepUFOWork
+ Gear^.doStep:= @doStepBeeWork
end;
end;
--- a/hedgewars/HHHandlers.inc Fri Mar 26 15:56:26 2010 +0000
+++ b/hedgewars/HHHandlers.inc Fri Mar 26 15:59:21 2010 +0000
@@ -144,7 +144,7 @@
amMolotov: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMolotov, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
- amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
+ amBee: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtBee, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
amShotgun: begin
PlaySound(sndShotgunReload);
CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0);
--- a/hedgewars/uAIAmmoTests.pas Fri Mar 26 15:56:26 2010 +0000
+++ b/hedgewars/uAIAmmoTests.pas Fri Mar 26 15:59:21 2010 +0000
@@ -54,7 +54,7 @@
(proc: @TestGrenade; flags: 0), // amGrenade
(proc: @TestClusterBomb; flags: 0), // amClusterBomb
(proc: @TestBazooka; flags: 0), // amBazooka
- (proc: nil; flags: 0), // amUFO
+ (proc: nil; flags: 0), // amBee
(proc: @TestShotgun; flags: 0), // amShotgun
(proc: nil; flags: 0), // amPickHammer
(proc: nil; flags: 0), // amSkip
--- a/hedgewars/uConsts.pas Fri Mar 26 15:56:26 2010 +0000
+++ b/hedgewars/uConsts.pas Fri Mar 26 15:59:21 2010 +0000
@@ -48,7 +48,7 @@
ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags);
TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
- sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
+ sprLag, sprArrow, sprGrenade, sprTargetP, sprBee,
sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
@@ -76,10 +76,10 @@
sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
- sprBigExplosion, sprSmokeRing);
+ sprBigExplosion, sprSmokeRing, sprBeeTrace);
TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3
- gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, // 8
+ gtGrave, gtBee, gtShotgunShot, gtPickHammer, gtRope, // 8
gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite, // 14
gtClusterBomb, gtCluster, gtShover, gtFlame, // 18
gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame, // 24
@@ -93,14 +93,14 @@
TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
- vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing);
+ vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace);
TGearsType = set of TGearType;
TSound = (sndNone,
sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
- sndMineTick, sndPickhammer, sndGun, sndUFO, sndJump1, sndJump2,
+ sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
@@ -115,7 +115,7 @@
sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity,
sndDroplet1, sndDroplet2, sndDroplet3);
- TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer,
+ TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer,
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
@@ -465,8 +465,8 @@
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprGrenade
(FileName: 'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTargetP
- (FileName: 'UFO'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprUFO
+ (FileName: 'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBee
(FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSmokeTrace
(FileName: 'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
@@ -718,7 +718,9 @@
(FileName: 'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBigExplosion
(FileName: 'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false)// sprSmokeRing
+ Width: 200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSmokeRing
+ (FileName: 'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false) // sprBeeTrace
);
Wavez: array [TWave] of record
@@ -754,7 +756,7 @@
(FileName: 'minetick.ogg'; Path: ptSounds),// sndMineTicks
(FileName: 'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
(FileName: 'gun.ogg'; Path: ptSounds),// sndGun
- (FileName: 'ufo.ogg'; Path: ptSounds),// sndUFO
+ (FileName: 'bee.ogg'; Path: ptSounds),// sndBee
(FileName: 'Jump1.ogg'; Path: ptVoices),// sndJump1
(FileName: 'Jump2.ogg'; Path: ptVoices),// sndJump2
(FileName: 'Jump3.ogg'; Path: ptVoices),// sndJump3
@@ -913,7 +915,7 @@
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
- (NameId: sidUFO;
+ (NameId: sidBee;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
@@ -923,7 +925,7 @@
NumPerTurn: 0;
Timer: 0;
Pos: 0;
- AmmoType: amUFO;
+ AmmoType: amBee;
AttackVoice: sndNone);
Slot: 0;
TimeAfterTurn: 3000;
--- a/hedgewars/uGears.pas Fri Mar 26 15:56:26 2010 +0000
+++ b/hedgewars/uGears.pas Fri Mar 26 15:59:21 2010 +0000
@@ -138,7 +138,7 @@
@doStepGrenade,
@doStepHealthTag,
@doStepGrave,
- @doStepUFO,
+ @doStepBee,
@doStepShotgunShot,
@doStepPickHammer,
@doStepRope,
@@ -290,7 +290,7 @@
gear^.Radius:= 10;
gear^.Elasticity:= _0_6;
end;
- gtUFO: begin
+ gtBee: begin
gear^.Radius:= 5;
gear^.Timer:= 500;
gear^.RenderTimer:= true;
@@ -1602,7 +1602,7 @@
gtGrave: DrawTextureF(PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex, 1, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, (GameTicks shr 7) and 7, 1, 32, 32);
- gtUFO: DrawRotatedF(sprUFO, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tag, 0, DxDy2Angle(Gear^.dX, Gear^.dY) - GameTicks div 2);
+ gtBee: DrawRotatedF(sprBee, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
gtPickHammer: DrawSprite(sprPHammer, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 50 + LongInt(((GameTicks shr 5) and 1) * 2) + WorldDy, 0);
gtRope: DrawRope(Gear);
--- a/hedgewars/uLocale.pas Fri Mar 26 15:56:26 2010 +0000
+++ b/hedgewars/uLocale.pas Fri Mar 26 15:59:21 2010 +0000
@@ -20,7 +20,7 @@
unit uLocale;
interface
-type TAmmoStrId = (sidNothing, sidGrenade, sidClusterBomb, sidBazooka, sidUFO, sidShotgun,
+type TAmmoStrId = (sidNothing, sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
--- a/hedgewars/uVisualGears.pas Fri Mar 26 15:56:26 2010 +0000
+++ b/hedgewars/uVisualGears.pas Fri Mar 26 15:59:21 2010 +0000
@@ -128,6 +128,14 @@
end;
+procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
+begin
+if Gear^.FrameTicks > Steps then
+ dec(Gear^.FrameTicks, Steps)
+else
+ DeleteVisualGear(Gear);
+end;
+
procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
var i: Longword;
begin
@@ -457,7 +465,8 @@
@doStepDust,
@doStepSplash,
@doStepDroplet,
- @doStepSmokeRing
+ @doStepSmokeRing,
+ @doStepBeeTrace
);
function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear;
@@ -594,6 +603,10 @@
FrameTicks:= 250 + random(1751);
Frame:= random(3)
end;
+ vgtBeeTrace: begin
+ FrameTicks:= 1000;
+ Frame:= random(16);
+ end;
vgtSmokeRing: begin
dx:= _0;
dx.isNegative:= false;
@@ -727,6 +740,14 @@
end;
vgtSplash: DrawSprite(sprSplash, hwRound(Gear^.X) + WorldDx - 64, hwRound(Gear^.Y) + WorldDy - 72, 19 - (Gear^.FrameTicks div 37));
vgtDroplet: DrawSprite(sprDroplet, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, Gear^.Frame);
+ vgtBeeTrace: begin
+ if Gear^.FrameTicks < 250 then
+ glColor4f(1, 1, 1, Gear^.FrameTicks / 500)
+ else
+ glColor4f(1, 1, 1, 0.5);
+ DrawRotatedF(sprBeeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, (RealTicks shr 4) mod cMaxAngle);
+ glColor4f(1, 1, 1, 1);
+ end;
vgtSmokeRing: begin
glColor4f(1, 1, 1, Gear^.alpha);
DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle);
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw.png has changed
Binary file share/hedgewars/Data/Graphics/Bee.png has changed
Binary file share/hedgewars/Data/Graphics/BeeTrace.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Graphics/Homing Bee 2.svg Fri Mar 26 15:59:21 2010 +0000
@@ -0,0 +1,408 @@
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+ inkscape:export-xdpi="6.5580039"
+ inkscape:export-ydpi="6.5580039" />
+ <path
+ style="fill:#c0c0ff;fill-opacity:0.50196078;fill-rule:evenodd;stroke:#000000;stroke-width:7.49995518;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ d="M -388.73443,965.58871 C -457.06207,950.86429 -584.74784,1089.8181 -469.56297,1145.2106 C -390.9813,1146.5341 -376.51156,1043.6262 -388.73443,965.58871 z"
+ id="path3336"
+ sodipodi:nodetypes="ccc"
+ inkscape:export-filename="C:\Users\Mario\Desktop\My Dropbox\Homing Bee 2.png"
+ inkscape:export-xdpi="6.5580039"
+ inkscape:export-ydpi="6.5580039" />
+ </g>
+ </g>
+ <rect
+ style="opacity:1;fill:none;fill-opacity:0.25098039;fill-rule:evenodd;stroke:#c0c0ff;stroke-width:4.38115311;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ id="rect3384"
+ width="440.61887"
+ height="440.61887"
+ x="356.83344"
+ y="333.63269"
+ inkscape:export-filename="C:\Users\Mario\Desktop\My Dropbox\bee2.png"
+ inkscape:export-xdpi="12.943819"
+ inkscape:export-ydpi="12.943819" />
+ </g>
+</svg>
Binary file share/hedgewars/Data/Graphics/UFO.png has changed
--- a/share/hedgewars/Data/Locale/de.txt Fri Mar 26 15:56:26 2010 +0000
+++ b/share/hedgewars/Data/Locale/de.txt Fri Mar 26 15:59:21 2010 +0000
@@ -1,9 +1,9 @@
-; German locale
+; German locale
00:00=Granate
00:01=Splittergranate
00:02=Bazooka
-00:03=UFO
+00:03=Zielsuchende Biene
00:04=Schrotflinte
00:05=Presslufthammer
00:06=Runde überspringen
@@ -208,7 +208,7 @@
04:00=Greife deine Feinde mit einfachen Granaten an.|Der Zeitzünder steuert den Explosionszeitpunkt.|1-5: Zeitzünder einstellen|Angriff: Halten, um mit mehr Kraft zu werfen
04:01=Greife deine Feinde mit Splittergranaten an.|Der Zeitzünder wird die Granate in mehrere|kleine Bomben zerspringen lassen.|1-5: Zeitzünder einstellen|Angriff: Halten, um mit mehr Kraft zu werfen
04:02=Greife deine Feinde mit einem ballistischen|Projektil an, das vom Wind beeinflusst wird.|Angriff: Halten, um mit mehr Kraft zu feuern
-04:03=Starte eine gelenkte Bombe, die auf ein gewähltes|Ziel zusteuern wird. Feuere nicht mit voller Kraft,|um die Zielgenauigkeit zu verbessern.|Cursor: Ziel wählen|Angriff: Halten, um mit mehr Kraft zu feuern
+04:03=Starte eine explosive Biene, die auf ein gewähltes|Ziel zusteuern wird. Feuere nicht mit voller Kraft,|um die Zielgenauigkeit zu verbessern.|Cursor: Ziel wählen|Angriff: Halten, um mit mehr Kraft zu feuern
04:04=Greife deine Feinde mit einer Schrotflinte und|zwei Schüssen an. Durch die Streuung musst du|nicht genau zielen, um trotzdem zu treffen.|Angriff: Feuern (mehrfach)
04:05=Ab in den Untergrund! Benutze den Presslufthammer,|um einen Schacht nach unten zu graben und so|andere Gebiete zu erreichen.|Angriff: Presslufthammer ein- oder ausschalten
04:06=Gelangweilt? Keine Optionen? Munition sparen?|Kein Problem! Passe einfach diese Runde, Feigling!|Angriff: Runde ohne Angriff aussetzen
--- a/share/hedgewars/Data/Locale/en.txt Fri Mar 26 15:56:26 2010 +0000
+++ b/share/hedgewars/Data/Locale/en.txt Fri Mar 26 15:59:21 2010 +0000
@@ -3,7 +3,7 @@
00:00=Grenade
00:01=ClusterBomb
00:02=Bazooka
-00:03=UFO
+00:03=Homing Bee
00:04=Shotgun
00:05=PickHammer
00:06=Skip
@@ -410,7 +410,7 @@
04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
-04:03=Launch a guided bomb that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
+04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
--- a/share/hedgewars/Data/Missions/Training/Shotgun Training.lua Fri Mar 26 15:56:26 2010 +0000
+++ b/share/hedgewars/Data/Missions/Training/Shotgun Training.lua Fri Mar 26 15:59:21 2010 +0000
@@ -131,9 +131,9 @@
-- The delay between each round
Delay = 0
-- The map to be played
- Map = "mushrooms"
+ Map = "Mushrooms"
-- The theme to be used
- Theme = "nature"
+ Theme = "Nature"
-- Create the player team
AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
Binary file share/hedgewars/Data/Sounds/Bee.ogg has changed