hey, if unc0rr can screw with gravity...
--- a/hedgewars/uGearsHedgehog.pas Fri Jan 03 01:41:32 2014 +0100
+++ b/hedgewars/uGearsHedgehog.pas Thu Jan 02 23:52:34 2014 -0500
@@ -1029,7 +1029,7 @@
begin
Gear^.State:= Gear^.State and (not gstWinner);
Gear^.State:= Gear^.State and (not gstMoving);
- while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) and (Gear <> nil) do
+ while (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
Gear^.Y:= Gear^.Y + _1;
// could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival
--- a/hedgewars/uScript.pas Fri Jan 03 01:41:32 2014 +0100
+++ b/hedgewars/uScript.pas Thu Jan 02 23:52:34 2014 -0500
@@ -1163,13 +1163,15 @@
begin
gear^.Health:= lua_tointeger(L, 2);
- if (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
- begin
- RenderHealth(gear^.Hedgehog^);
- RecountTeamHealth(gear^.Hedgehog^.Team)
- end;
-
- SetAllToActive;
+ if (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
+ begin
+ RenderHealth(gear^.Hedgehog^);
+ RecountTeamHealth(gear^.Hedgehog^.Team)
+ end;
+ // Why did this do a "setalltoactive" ?
+ //SetAllToActive;
+ Gear^.Active:= true;
+ AllInactive:= false
end
end;
lc_sethealth:= 0
@@ -1919,6 +1921,30 @@
lc_setgravity:= 0
end;
+function lc_setwaterline(L : Plua_State) : LongInt; Cdecl;
+var iterator: PGear;
+begin
+ if lua_gettop(L) <> 1 then
+ LuaParameterCountError('SetWaterLine', 'waterline', lua_gettop(L))
+ else
+ begin
+ cWaterLine:= lua_tointeger(L,1);
+ AllInactive:= false;
+ iterator:= GearsList;
+ while iterator <> nil do
+ begin
+ if not (iterator^.Kind in [gtPortal, gtAirAttack]) and (iterator^.Message and gmAllStoppable = 0) then
+ begin
+ iterator^.Active:= true;
+ if iterator^.dY.QWordValue = 0 then iterator^.dY.isNegative:= false;
+ iterator^.State:= iterator^.State or gstMoving;
+ DeleteCI(iterator)
+ end;
+ iterator:= iterator^.NextGear
+ end
+ end;
+ lc_setwaterline:= 0
+end;
function lc_setaihintsongear(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
@@ -2599,6 +2625,7 @@
lua_register(luaState, _P'TestRectForObstacle', @lc_testrectforobstacle);
lua_register(luaState, _P'GetGravity', @lc_getgravity);
lua_register(luaState, _P'SetGravity', @lc_setgravity);
+lua_register(luaState, _P'SetWaterLine', @lc_setwaterline);
lua_register(luaState, _P'SetGearAIHints', @lc_setaihintsongear);
lua_register(luaState, _P'HedgewarsScriptLoad', @lc_hedgewarsscriptload);