merge hedgeroid
authorXeli
Fri, 01 Jul 2011 08:46:47 +0200
branchhedgeroid
changeset 5385 a864a0aeed96
parent 5383 cb217271f344 (diff)
parent 5366 bfdd925e89a5 (current diff)
child 5387 e67241f4e59a
merge
hedgewars/uCommandHandlers.pas
--- a/.hgignore	Fri Jul 01 10:38:00 2011 +0400
+++ b/.hgignore	Fri Jul 01 08:46:47 2011 +0200
@@ -36,3 +36,21 @@
 glob:*.orig
 glob:*.bak
 glob:*.rej
+glob:project_files/Android-build/SDL-android-project/jni/SDL*
+glob:project_files/Android-build/SDL-android-project/jni/freetype
+glob:project_files/Android-build/SDL-android-project/jni/tremor
+glob:project_files/Android-build/SDL-android-project/jni/mikmod
+glob:project_files/Android-build/SDL-android-project/jni/jpeg
+glob:project_files/Android-build/SDL-android-project/jni/png
+glob:project_files/Android-build/SDL-android-project/jni/Android.mk
+glob:project_files/Android-build/SDL-android-project/obj
+glob:project_files/Android-build/SDL-android-project/libs
+glob:project_files/Android-build/SDL-android-project/bin
+glob:project_files/Android-build/SDL-android-project/gen
+glob:project_files/Android-build/SDL-android-project/local.properties
+glob:project_files/Android-build/SDL-android-project/default.properties
+glob:project_files/Android-build/out
+glob:project_files/Android-build/DataPackage/assets/Data/*
+glob:project_files/Android-build/DataPackage/local.properties
+glob:project_files/Android-build/DataPackage/default.properties
+
--- a/CMakeLists.txt	Fri Jul 01 10:38:00 2011 +0400
+++ b/CMakeLists.txt	Fri Jul 01 08:46:47 2011 +0200
@@ -185,6 +185,9 @@
 add_subdirectory(misc/liblua)
 add_subdirectory(hedgewars)
 
+#Xeli: Should if/endif this one too?
+add_subdirectory(project_files/Android-build)
+
 if(NOT BUILD_ENGINE_LIBRARY)
 	add_subdirectory(bin)
 	add_subdirectory(QTfrontend)
--- a/hedgewars/SDLh.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/SDLh.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -35,13 +35,15 @@
 {$ENDIF}
 
 {$IFDEF UNIX}
-  {$IFNDEF DARWIN}
+  {$IFNDEF DARWIN}    
     {$linklib c}
   {$ENDIF}
   {$IFDEF HAIKU}
     {$linklib root}
   {$ELSE}
-    {$linklib pthread}
+    {$IFNDEF ANDROID}    
+	{$linklib pthread}
+    {$ENDIF}
   {$ENDIF}
 {$ENDIF}
 
@@ -81,11 +83,19 @@
     SDL_ImageLibName = 'SDL_image';
     SDL_NetLibName = 'SDL_net';
   {$ELSE}
-    SDLLibName = 'libSDL.so';
-    SDL_TTFLibName = 'libSDL_ttf.so';
-    SDL_MixerLibName = 'libSDL_mixer.so';
-    SDL_ImageLibName = 'libSDL_image.so';
-    SDL_NetLibName = 'libSDL_net.so';
+    {$IFDEF ANDROID}
+        SDLLibName = 'SDL';
+	SDL_TTFLibName = 'libSDL_ttf.so';
+	SDL_MixerLibName = 'libSDL_mixer.so';
+	SDL_ImageLibName = 'libSDL_image.so';
+	SDL_NetLibName = 'libSDL_net.so';
+    {$ELSE}
+        SDLLibName = 'SDL';
+        SDL_TTFLibName = 'libSDL_ttf.so';
+        SDL_MixerLibName = 'libSDL_mixer.so';
+	SDL_ImageLibName = 'libSDL_image.so';
+	SDL_NetLibName = 'libSDL_net.so';
+    {$ENDIF}
   {$ENDIF}
 {$ENDIF}
 
@@ -345,7 +355,8 @@
         alpha: Byte;
 {$ENDIF}
         end;
-
+   
+    SDL_eventaction = (SDL_ADDEVENT = 0, SDL_PEEPEVENT, SDL_GETEVENT);
 
     PSDL_Surface = ^TSDL_Surface;
     TSDL_Surface = record
@@ -473,7 +484,7 @@
         type_: LongInt;
         windowID: LongInt;
         padding1, padding2: byte;
-        x, y, z, xrel, yrel : LongInt;
+        x, y, z,xrel, yrel : LongInt;
         pressure, pressure_max, pressure_min,
         rotation, tilt, cursor: LongInt;
 {$ELSE}
@@ -784,8 +795,13 @@
 function  SDL_GetNumMice: LongInt; cdecl; external SDLLibName;
 function  SDL_PixelFormatEnumToMasks(format: TSDL_ArrayByteOrder; bpp: PLongInt; Rmask, Gmask, Bmask, Amask: PLongInt): boolean; cdecl; external SDLLibName;
 
-procedure SDL_WarpMouseInWindow(window: PSDL_Window; x, y: LongInt); cdecl; external SDLLibName;
-function  SDL_SetHint(name, value: PChar): boolean; cdecl; external SDLLibName;
+
+procedure SDL_WarpMouseInWindow(window: PSDL_Window; x, y: LongInt); cdecl; external SDLLibName ;
+
+function  SDL_SetHint(name, value: PChar): boolean; cdecl; external SDLLibName; 
+
+function  SDL_PeepEvents(event: PSDL_Event; numevents: LongInt; action: SDL_eventaction; minType, maxType: LongInt): LongInt; cdecl; external SDLLibName;
+
 {$ENDIF}
 
 function  SDL_GetMouseState(x, y: PLongInt): Byte; cdecl; external SDLLibName;
@@ -850,7 +866,6 @@
 function  TTF_RenderUTF8_Solid(font: PTTF_Font; const text: PChar; fg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
 function  TTF_RenderUTF8_Blended(font: PTTF_Font; const text: PChar; fg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
 function  TTF_RenderUTF8_Shaded(font: PTTF_Font; const text: PChar; fg, bg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
-
 function  TTF_OpenFont(const filename: PChar; size: LongInt): PTTF_Font; cdecl; external SDL_TTFLibName;
 procedure TTF_SetFontStyle(font: PTTF_Font; style: LongInt); cdecl; external SDL_TTFLibName;
 
@@ -981,6 +996,4 @@
                   (PByteArray(buf)^[1] shl 16) or
                   (PByteArray(buf)^[0] shl 24)
 end;
-
 end.
-
--- a/hedgewars/hwengine.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/hwengine.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -31,7 +31,7 @@
 
 uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
      uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
-     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
+     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted {$IFDEF ANDROID}, GLUnit {$ENDIF};
 
 {$IFDEF HWLIBRARY}
 procedure initEverything(complete:boolean);
@@ -150,8 +150,12 @@
     PrevTime:= SDL_GetTicks;
     while isTerminated = false do
     begin
-
-        while SDL_PollEvent(@event) <> 0 do
+{$IFDEF ANDROID}
+	SDL_PumpEvents();
+        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
+{$ELSE}
+	while SDL_PollEvent(@event) <> 0 do
+{$ENDIF}
         begin
             case event.type_ of
                 SDL_KEYDOWN: if GameState = gsChat then
@@ -211,9 +215,14 @@
 begin
 {$IFDEF HWLIBRARY}
     cBits:= 32;
+    cTimerInterval:= 8;
+{$IFDEF ANDROID}
+    PathPrefix:= gameArgs[11];
+    cFullScreen:= true;
+{$ELSE}
+    PathPrefix:= 'Data';
     cFullScreen:= false;
-    cTimerInterval:= 8;
-    PathPrefix:= 'Data';
+{$ENDIF}
     UserPathPrefix:= '.';
     cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
     val(gameArgs[0], ipcPort);
@@ -341,7 +350,10 @@
 
     if complete then
     begin
-        uAI.initModule;
+{$IFDEF ANDROID}
+	GLUnit.init;
+{$ENDIF}
+	uAI.initModule;
         //uAIActions does not need initialization
         //uAIAmmoTests does not need initialization
         uAIMisc.initModule;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/log.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,28 @@
+unit log;
+{$ifdef fpc}
+ {$mode delphi}
+{$endif}
+
+interface
+
+const libname='liblog.so';
+
+      ANDROID_LOG_UNKNOWN=0;
+      ANDROID_LOG_DEFAULT=1;
+      ANDROID_LOG_VERBOSE=2;
+      ANDROID_LOG_DEBUG=3;
+      ANDROID_LOG_INFO=4;
+      ANDROID_LOG_WARN=5;
+      ANDROID_LOG_ERROR=6;
+      ANDROID_LOG_FATAL=7;
+      ANDROID_LOG_SILENT=8;
+
+type android_LogPriority=integer;
+
+function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';
+
+//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
+  
+implementation
+
+end.
--- a/hedgewars/options.inc	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/options.inc	Fri Jul 01 08:46:47 2011 +0200
@@ -27,11 +27,22 @@
 
 {$DEFINE GLunit:=GL}
 
+{$IFDEF ANDROID}
+  {$DEFINE SDL13}
+  {$DEFINE HWLIBRARY}
+  {$DEFINE S3D_DISABLED}
+  {$DEFINE LUA_DISABLED}  
+  {$DEFINE GLunit:=gles11}
+  {$DEFINE DEBUGFILE}
+  {$DEFINE MOBILE}
+{$ENDIF}
+
 {$IFDEF IPHONEOS}
   {$DEFINE SDL13}
   {$DEFINE HWLIBRARY}
   {$DEFINE S3D_DISABLED}
   {$DEFINE GLunit:=gles11}
+  {$DEFINE MOBILE}
 {$ENDIF}
 
 {$DEFINE DEBUGFILE}
--- a/hedgewars/uAI.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/uAI.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -30,7 +30,7 @@
 
 implementation
 uses uConsts, SDLh, uAIMisc, uAIAmmoTests, uAIActions,
-     uAmmos, SysUtils{$IFDEF UNIX}, cthreads{$ENDIF}, uTypes,
+     uAmmos, SysUtils{$IFDEF UNIX}{$IFNDEF ANDROID}, cthreads{$ENDIF}{$ENDIF}, uTypes,
      uVariables, uCommands, uUtils, uDebug;
 
 var BestActions: TActions;
--- a/hedgewars/uConsole.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/uConsole.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -26,9 +26,10 @@
 procedure WriteToConsole(s: shortstring);
 procedure WriteLnToConsole(s: shortstring);
 function  GetLastConsoleLine: shortstring;
+function ShortStringAsPChar(var s: shortstring): PChar;
 
 implementation
-uses Types, uVariables, uUtils;
+uses Types, uVariables, uUtils {$IFDEF ANDROID}, log in 'log.pas'{$ENDIF};
 
 const cLineWidth: LongInt = 0;
       cLinesCount = 8;
@@ -52,6 +53,9 @@
     done: boolean;
 begin
 {$IFNDEF NOCONSOLE}
+ {$IFDEF ANDROID}
+  Log.__android_log_write(Log.Android_LOG_DEBUG, 'HW_Engine', ShortStringAsPChar(s));
+{$ELSE}
 AddFileLog('[Con] ' + s);
 Write(stderr, s);
 done:= false;
@@ -70,18 +74,21 @@
     done:= (Length(s) = 0);
     end;
 {$ENDIF}
+{$ENDIF}
 end;
 
 procedure WriteLnToConsole(s: shortstring);
 begin
 {$IFNDEF NOCONSOLE}
 WriteToConsole(s);
+{$IFNDEF ANDROID}
 WriteLn(stderr);
 inc(CurrLine);
 if CurrLine = cLinesCount then
     CurrLine:= 0;
 PByte(@ConsoleLines[CurrLine].s)^:= 0
 {$ENDIF}
+{$ENDIF}
 end;
 
 
@@ -118,4 +125,12 @@
 
 end;
 
+Function ShortStringAsPChar(var S: ShortString) : PChar;
+Var NewString : String;
+Begin
+if Length(S) = High(S) then Dec(S[0]);
+s[Ord(Length(s))+1] := #0;
+Result := @S[1];
+End;
+
 end.
--- a/hedgewars/uLand.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/uLand.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -1358,7 +1358,7 @@
     if digest = '' then
         digest:= s
     else
-        TryDo(s = digest, 'Different maps generated, sorry', true);
+//        TryDo(s = digest, 'Different maps generated, sorry', true);
 end;
 
 procedure chSendLandDigest(var s: shortstring);
--- a/hedgewars/uStore.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/uStore.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -533,7 +533,7 @@
 {$ENDIF}
 begin
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
     SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
 {$ELSE}
@@ -952,7 +952,7 @@
     y:= SDL_WINDOWPOS_CENTERED_MASK;
     flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN;
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     // make the sdl window appear on the second monitor when present
     x:= x or (SDL_GetNumVideoDisplays() - 1);
     y:= y or (SDL_GetNumVideoDisplays() - 1);
--- a/hedgewars/uUtils.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/uUtils.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -21,7 +21,7 @@
 unit uUtils;
 
 interface
-uses uTypes, uFloat, GLunit;
+uses uTypes, uFloat, GLunit, uConsole;
 
 procedure SplitBySpace(var a, b: shortstring);
 procedure SplitByChar(var a, b: ansistring; c: char);
@@ -262,9 +262,13 @@
 begin
 s:= s;
 {$IFDEF DEBUGFILE}
+{$IFDEF ANDROID}
+ WriteToConsole(s);
+{$ELSE}
 writeln(f, GameTicks: 6, ': ', s);
 flush(f)
 {$ENDIF}
+{$ENDIF}
 end;
 
 
--- a/hedgewars/uWorld.pas	Fri Jul 01 10:38:00 2011 +0400
+++ b/hedgewars/uWorld.pas	Fri Jul 01 08:46:47 2011 +0200
@@ -180,7 +180,7 @@
 WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
 WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
 AMSlotSize:= 33;
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 AMxOffset:= 10;
 AMyOffset:= 10 + 123;   // moved downwards
 AMWidth:= (cMaxSlotAmmoIndex + 1) * AMSlotSize + AMxOffset;
@@ -245,7 +245,7 @@
 SlotsNum:= 0;
 x:= (cScreenWidth shr 1) - AMWidth + AMxShift;
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 Slot:= cMaxSlotIndex;
 x:= x - cOffsetY;
 y:= AMyOffset;
@@ -369,7 +369,7 @@
             RenderWeaponTooltip(amSel)
             end;
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
         DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + AMxShift, AMyOffset - 25, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
 
         if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
@@ -393,7 +393,7 @@
 else
     FreeWeaponTooltip;
 if (WeaponTooltipTex <> nil) and (AMxShift = 0) then
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, AMyOffset - 1);
 {$ELSE}
     ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, Min(y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
@@ -877,7 +877,7 @@
 SetScale(cDefaultZoomLevel);
 
 // Turn time
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 offsetX:= cScreenHeight - 13;
 {$ELSE}
 offsetX:= 48;
@@ -966,7 +966,7 @@
 if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
 
 // Wind bar
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     offsetX:= cScreenHeight - 13;
     offsetY:= (cScreenWidth shr 1) + 74;
 {$ELSE}
@@ -1018,7 +1018,7 @@
     end;
 
 // fps
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 offsetX:= 8;
 {$ELSE}
 offsetX:= 10;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/CMakeLists.txt	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,60 @@
+set(ANDROID_NDK /home/richard/SoftDev/android/android-ndk-r5b)
+set(ANDROID_SDK /home/richard/SoftDev/android/android-sdk-linux_86)
+set(FPC_DIR /home/richard/SoftDev/fpc-2.4.4)
+set(ANDROID_SDK_API_LVL 8)
+set(ANDROID_NDK_API_LVL 5)
+
+configure_file(Templates/complete_build.sh .)
+configure_file(Templates/default.properties SDL-android-project/)
+configure_file(Templates/local.properties SDL-android-project/)
+configure_file(Templates/default.properties DataPackage/)
+configure_file(Templates/local.properties DataPackage/)
+configure_file(Templates/Makefile.android .)
+configure_file(Templates/pushToDevice.sh .)
+
+set(PREFERED_DIRS 
+    Sounds
+    Music
+)
+set(DIRS
+    Fonts
+    Forts
+    Graphics
+    Locale
+    Maps
+    misc
+    Missions
+    Names
+    Scripts
+    Themes
+)
+set(PREFERED_DIRS_PREFIX ../../../../Data)
+set(DIRS_PREFIX ../../../../../share/hedgewars/Data)
+
+if(CMAKE_HOST_WIN32) #Copy the asset files to the proper folder when using windows
+    set(OPERATION copy_directory)
+else(CMAKE_HOST_WIN32)#If it isn't windows we can assume it's unix/darwin which supports symlinks
+    set(OPERATION create_symlink)
+endif(CMAKE_HOST_WIN32)#We can make the above assumption because the android ndk/sdk only support Linux/Windows/Mac
+
+#Copy or symlink the smaller sized resources first
+foreach(DIR ${PREFERED_DIRS})
+        EXECUTE_PROCESS(COMMAND "${CMAKE_COMMAND}"
+            -E 
+            ${OPERATION}
+            ${PREFERED_DIRS_PREFIX}/${DIR}
+            DataPackage/assets/Data/${DIR} 
+            WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+        )
+endforeach(DIR)
+
+#Use the global resources second
+foreach(DIR ${DIRS})
+         EXECUTE_PROCESS(COMMAND "${CMAKE_COMMAND}"
+            -E 
+            ${OPERATION} 
+            ${DIRS_PREFIX}/${DIR}
+            DataPackage/assets/Data/${DIR} 
+            WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+         )
+endforeach(DIR)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/AndroidManifest.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+      package="org.xeli.dataapk"
+      android:versionCode="1"
+      android:versionName="1.0">
+    <uses-sdk android:minSdkVersion="4" />
+    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
+
+    <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true">
+        <activity android:name="MainActivity"
+                  android:label="@string/app_name">
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+
+    </application>
+</manifest>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/TODO	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,6 @@
+Start Thread from service
+Communicate storage path with Hedgewars app
+use better package name
+check available space
+allow user to choose external or internal sdcard (is this even possible?)
+Suggest uninstall once Hedgewars has moved the files
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/build.properties	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,1 @@
+asset.dir=assets
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/build.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,100 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project name="MainActivity" default="help">
+
+<!-- The local.properties file is created and updated by the 'android'
+     tool.
+     It contains the path to the SDK. It should *NOT* be checked into
+     Version Control Systems. -->
+    <property file="local.properties" />
+
+    <!-- The build.properties file can be created by you and is never touched
+         by the 'android' tool. This is the place to change some of the
+         default property values used by the Ant rules.
+         Here are some properties you may want to change/update:
+
+         source.dir
+             The name of the source directory. Default is 'src'.
+         out.dir
+             The name of the output directory. Default is 'bin'.
+
+         Properties related to the SDK location or the project target should
+         be updated using the 'android' tool with the 'update' action.
+
+         This file is an integral part of the build system for your
+         application and should be checked into Version Control Systems.
+
+         -->
+    <property file="build.properties" />
+
+    <!-- The default.properties file is created and updated by the 'android'
+         tool, as well as ADT.
+         This file is an integral part of the build system for your
+         application and should be checked into Version Control Systems. -->
+    <property file="default.properties" />
+
+
+    <!-- Required pre-setup import -->
+    <import file="${sdk.dir}/tools/ant/pre_setup.xml" />
+
+
+<!-- extension targets. Uncomment the ones where you want to do custom work
+     in between standard targets -->
+<!--
+    <target name="-pre-build">
+    </target>
+    <target name="-pre-compile">
+    </target>
+
+    [This is typically used for code obfuscation.
+     Compiled code location: ${out.classes.absolute.dir}
+     If this is not done in place, override ${out.dex.input.absolute.dir}]
+    <target name="-post-compile">
+    </target>
+-->
+
+    <!-- Execute the Android Setup task that will setup some properties
+         specific to the target, and import the build rules files.
+
+         The rules file is imported from
+            <SDK>/tools/ant/
+         Depending on the project type it can be either:
+         - main_rules.xml
+         - lib_rules.xml
+         - test_rules.xml
+
+         To customize existing targets, there are two options:
+         - Customize only one target:
+             - copy/paste the target into this file, *before* the
+               <setup> task.
+             - customize it to your needs.
+         - Customize the whole script.
+             - copy/paste the content of the rules files (minus the top node)
+               into this file, *after* the <setup> task
+             - disable the import of the rules by changing the setup task
+               below to <setup import="false" />.
+             - customize to your needs.
+    -->
+
+    <target name="-package-resources">
+    <echo>Packaging resource=================================================s</echo>
+        <aapt executable="${aapt}"
+                command="package"
+                versioncode="${version.code}"
+                debug="${build.packaging.debug}"
+                manifest="AndroidManifest.xml"
+                assets="${asset.absolute.dir}"
+                androidjar="${android.jar}"
+                apkfolder="${out.absolute.dir}"
+                resourcefilename="${resource.package.file.name}"
+                resourcefilter="${aapt.resource.filter}">
+            <res path="${resource.absolute.dir}" />
+            <!-- Xeli: This is needed because if the assets are compressed they will be uncompressed by android who has some random limit set on the max file size. That limit is about 1mb -->
+            <nocompress /> <!--forces no compression on any files in assets or res/raw -->
+            <!-- <nocompress extension="xml" /> forces no compression on specific file extensions in assets and res/raw -->
+        </aapt>
+    </target>
+
+
+   <setup />
+
+</project>
Binary file project_files/Android-build/DataPackage/res/drawable-hdpi/icon.png has changed
Binary file project_files/Android-build/DataPackage/res/drawable-ldpi/icon.png has changed
Binary file project_files/Android-build/DataPackage/res/drawable-mdpi/icon.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/res/layout/main.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+    android:orientation="vertical"
+    android:layout_width="fill_parent"
+    android:layout_height="fill_parent"
+    >
+<TextView  
+    android:layout_width="fill_parent" 
+    android:layout_height="wrap_content" 
+    android:text="@string/hello"
+    />
+<Button
+	android:id="@+id/startCopy"
+	android:layout_width="wrap_content"
+	android:layout_height="wrap_content"
+	android:text="@string/hello"
+	/>
+</LinearLayout>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/res/values/strings.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+    <string name="hello">Hello World, MainActivity!vasasv</string>
+    <string name="app_name">DataPackage</string>
+</resources>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/src/org/xeli/dataapk/AssetsToSDCard.java	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,71 @@
+package org.xeli.dataapk;
+
+
+import java.io.File;
+import java.io.FileOutputStream;
+import java.io.IOException;
+import java.io.InputStream;
+import java.io.OutputStream;
+
+import android.content.Context;
+import android.content.res.AssetManager;
+import android.util.Log;
+
+public class AssetsToSDCard implements Runnable {
+
+	public int INTERNAL_SDCARD = 0;
+	public int EXTERNAL_SDCARD = 1;
+
+	private Context context;
+	private File outputDir;
+	public AssetsToSDCard(Context c, boolean verifiedFreeSpace, String _outputDir){
+		context = c;
+		outputDir = c.getExternalFilesDir("Data").getParentFile();
+	}
+
+	private void copyFile(InputStream in, OutputStream out) throws IOException {
+		byte[] buffer = new byte[1024];
+		int read;
+		while((read = in.read(buffer)) != -1){
+			out.write(buffer, 0, read);
+		}
+	}
+
+	private void visitAllFiles(AssetManager assManager, String[] childs, String file){
+		try {
+			InputStream in;
+			OutputStream out;
+			if(childs.length == 0){ //file = a non directory file
+				in = assManager.open(file);
+				File f = new File(outputDir, file);
+				out = new FileOutputStream(f);
+				copyFile(in, out);
+			}else{ //file = a directory
+				for(String s : childs){
+					File f = new File(outputDir, file);
+					f.mkdir();
+					String tmp = file + '/' + s;
+					visitAllFiles(assManager, assManager.list(tmp), tmp);
+				}
+			}
+
+		} catch (IOException e) {
+			//TODO handle correctly
+			Log.e("fail", file);
+			e.printStackTrace();
+		}
+	}
+
+	public void run() {//Runs in it's own thread
+		AssetManager assManager = context.getAssets();
+
+		try {
+			Log.e("DataDownloader", "Starting to copy files");
+			visitAllFiles(assManager, assManager.list("Data"), "Data");
+			Log.e("DataDownloader", "Done copying files");
+		} catch (IOException e) {
+			e.printStackTrace();
+		}
+	}
+
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/DataPackage/src/org/xeli/dataapk/MainActivity.java	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,30 @@
+package org.xeli.dataapk;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.view.View;
+import android.view.View.OnClickListener;
+import android.widget.Button;
+
+public class MainActivity extends Activity {
+
+	private MainActivity thisActivity = this;
+	
+	public void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+        setContentView(R.layout.main);
+        
+        Button b = (Button)findViewById(R.id.startCopy);
+        b.setOnClickListener(startCopyClicker);
+    }
+    
+    private OnClickListener startCopyClicker = new OnClickListener(){
+		public void onClick(View arg0) {
+			AssetsToSDCard runnable = new AssetsToSDCard(thisActivity, false, "/sdcard");
+			Thread t = new Thread(runnable, "Assets2SDCard - Thread");
+			t.start();
+		}
+    	
+    };
+    
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/AndroidManifest.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+      package="org.hedgewars"
+      android:versionCode="1"
+      android:versionName="1.0">
+    <application android:label="@string/app_name" android:icon="@drawable/icon">
+        <activity android:name="SDLActivity"
+                  android:label="@string/app_name"
+ 		  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+		  android:screenOrientation='landscape'>
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    </application>
+</manifest> 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/TODO	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,3 @@
+-communicate with DataPackage where Data is stored and move it to our own cache
+
+-Loads more
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/build.properties	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,17 @@
+# This file is used to override default values used by the Ant build system.
+# 
+# This file must be checked in Version Control Systems, as it is
+# integral to the build system of your project.
+
+# This file is only used by the Ant script.
+
+# You can use this to override default values such as
+#  'source.dir' for the location of your java source folder and
+#  'out.dir' for the location of your output folder.
+
+# You can also use it define how the release builds are signed by declaring
+# the following properties:
+#  'key.store' for the location of your keystore and
+#  'key.alias' for the name of the key to use.
+# The password will be asked during the build when you use the 'release' target.
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/build.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project name="SDLApp" default="help">
+
+    <!-- The local.properties file is created and updated by the 'android' tool.
+         It contains the path to the SDK. It should *NOT* be checked in in Version
+         Control Systems. -->
+    <property file="local.properties" />
+
+    <!-- The build.properties file can be created by you and is never touched
+         by the 'android' tool. This is the place to change some of the default property values
+         used by the Ant rules.
+         Here are some properties you may want to change/update:
+
+         application.package
+             the name of your application package as defined in the manifest. Used by the
+             'uninstall' rule.
+         source.dir
+             the name of the source directory. Default is 'src'.
+         out.dir
+             the name of the output directory. Default is 'bin'.
+
+         Properties related to the SDK location or the project target should be updated
+          using the 'android' tool with the 'update' action.
+
+         This file is an integral part of the build system for your application and
+         should be checked in in Version Control Systems.
+
+         -->
+    <property file="build.properties" />
+
+    <!-- The default.properties file is created and updated by the 'android' tool, as well
+         as ADT.
+         This file is an integral part of the build system for your application and
+         should be checked in in Version Control Systems. -->
+    <property file="default.properties" />
+
+    <!-- Custom Android task to deal with the project target, and import the proper rules.
+         This requires ant 1.6.0 or above. -->
+    <path id="android.antlibs">
+        <pathelement path="${sdk.dir}/tools/lib/anttasks.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/sdklib.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/androidprefs.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/jarutils.jar" />
+    </path>
+
+    <taskdef name="setup"
+        classname="com.android.ant.SetupTask"
+        classpathref="android.antlibs" />
+
+    <!-- Execute the Android Setup task that will setup some properties specific to the target,
+         and import the build rules files.
+
+         The rules file is imported from
+            <SDK>/platforms/<target_platform>/templates/android_rules.xml
+
+         To customize some build steps for your project:
+         - copy the content of the main node <project> from android_rules.xml
+         - paste it in this build.xml below the <setup /> task.
+         - disable the import by changing the setup task below to <setup import="false" />
+
+         This will ensure that the properties are setup correctly but that your customized
+         build steps are used.
+    -->
+    <setup />
+
+</project>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/Android.mk	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,2 @@
+include $(call all-subdir-makefiles)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,263 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2011 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+#include "SDL_stdinc.h"
+
+#include "SDL_android.h"
+
+extern "C" {
+#include "../../events/SDL_events_c.h"
+#include "../../video/android/SDL_androidkeyboard.h"
+#include "../../video/android/SDL_androidtouch.h"
+#include "../../video/android/SDL_androidvideo.h"
+
+/* Impelemented in audio/android/SDL_androidaudio.c */
+extern void Android_RunAudioThread();
+} // C
+
+/*******************************************************************************
+ This file links the Java side of Android with libsdl
+*******************************************************************************/
+#include <jni.h>
+#include <android/log.h>
+
+
+/*******************************************************************************
+                               Globals
+*******************************************************************************/
+static JNIEnv* mEnv = NULL;
+static JNIEnv* mAudioEnv = NULL;
+
+// Main activity
+static jclass mActivityClass;
+
+// method signatures
+static jmethodID midCreateGLContext;
+static jmethodID midFlipBuffers;
+static jmethodID midAudioInit;
+static jmethodID midAudioWriteShortBuffer;
+static jmethodID midAudioWriteByteBuffer;
+static jmethodID midAudioQuit;
+
+// Accelerometer data storage
+static float fLastAccelerometer[3];
+
+
+/*******************************************************************************
+                 Functions called by JNI
+*******************************************************************************/
+
+// Library init
+extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+    return JNI_VERSION_1_4;
+}
+
+// Called before SDL_main() to initialize JNI bindings
+extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls)
+{
+    __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init()");
+
+    mEnv = env;
+    mActivityClass = cls;
+
+    midCreateGLContext = mEnv->GetStaticMethodID(mActivityClass,
+                                "createGLContext","(II)Z");
+    midFlipBuffers = mEnv->GetStaticMethodID(mActivityClass,
+                                "flipBuffers","()V");
+    midAudioInit = mEnv->GetStaticMethodID(mActivityClass, 
+                                "audioInit", "(IZZI)Ljava/lang/Object;");
+    midAudioWriteShortBuffer = mEnv->GetStaticMethodID(mActivityClass,
+                                "audioWriteShortBuffer", "([S)V");
+    midAudioWriteByteBuffer = mEnv->GetStaticMethodID(mActivityClass,
+                                "audioWriteByteBuffer", "([B)V");
+    midAudioQuit = mEnv->GetStaticMethodID(mActivityClass,
+                                "audioQuit", "()V");
+
+    if(!midCreateGLContext || !midFlipBuffers || !midAudioInit ||
+       !midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit) {
+        __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL: Couldn't locate Java callbacks, check that they're named and typed correctly");
+    }
+}
+
+// Resize
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeResize(
+                                    JNIEnv* env, jclass jcls,
+                                    jint width, jint height, jint format)
+{
+    Android_SetScreenResolution(width, height, format);
+}
+
+// Keydown
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeKeyDown(
+                                    JNIEnv* env, jclass jcls, jint keycode)
+{
+    Android_OnKeyDown(keycode);
+}
+
+// Keyup
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeKeyUp(
+                                    JNIEnv* env, jclass jcls, jint keycode)
+{
+    Android_OnKeyUp(keycode);
+}
+
+// Touch
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeTouch(
+                                    JNIEnv* env, jclass jcls,
+                                    jint action, jfloat x, jfloat y, jfloat p)
+{
+    Android_OnTouch(action, x, y, p);
+}
+
+// Accelerometer
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeAccel(
+                                    JNIEnv* env, jclass jcls,
+                                    jfloat x, jfloat y, jfloat z)
+{
+    fLastAccelerometer[0] = x;
+    fLastAccelerometer[1] = y;
+    fLastAccelerometer[2] = z;   
+}
+
+// Quit
+extern "C" void Java_org_hedgewars_SDLActivity_nativeQuit(
+                                    JNIEnv* env, jclass cls)
+{    
+    // Inject a SDL_QUIT event
+    SDL_SendQuit();
+}
+
+extern "C" void Java_org_hedgewars_SDLActivity_nativeRunAudioThread(
+                                    JNIEnv* env, jclass cls)
+{
+    /* This is the audio thread, with a different environment */
+    mAudioEnv = env;
+
+    Android_RunAudioThread();
+}
+
+
+/*******************************************************************************
+             Functions called by SDL into Java
+*******************************************************************************/
+extern "C" SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion)
+{
+    if (mEnv->CallStaticBooleanMethod(mActivityClass, midCreateGLContext, majorVersion, minorVersion)) {
+        return SDL_TRUE;
+    } else {
+        return SDL_FALSE;
+    }
+}
+
+extern "C" void Android_JNI_SwapWindow()
+{
+    mEnv->CallStaticVoidMethod(mActivityClass, midFlipBuffers); 
+}
+
+extern "C" void Android_JNI_SetActivityTitle(const char *title)
+{
+    jmethodID mid;
+
+    mid = mEnv->GetStaticMethodID(mActivityClass,"setActivityTitle","(Ljava/lang/String;)V");
+    if (mid) {
+        mEnv->CallStaticVoidMethod(mActivityClass, mid, mEnv->NewStringUTF(title));
+    }
+}
+
+extern "C" void Android_JNI_GetAccelerometerValues(float values[3])
+{
+    int i;
+    for (i = 0; i < 3; ++i) {
+        values[i] = fLastAccelerometer[i];
+    }
+}
+
+//
+// Audio support
+//
+static jboolean audioBuffer16Bit = JNI_FALSE;
+static jboolean audioBufferStereo = JNI_FALSE;
+static jobject audioBuffer = NULL;
+static void* audioBufferPinned = NULL;
+
+extern "C" int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames)
+{
+    int audioBufferFrames;
+
+    __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
+    audioBuffer16Bit = is16Bit;
+    audioBufferStereo = channelCount > 1;
+
+    audioBuffer = mEnv->CallStaticObjectMethod(mActivityClass, midAudioInit, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames);
+
+    if (audioBuffer == NULL) {
+        __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: didn't get back a good audio buffer!");
+        return 0;
+    }
+    audioBuffer = mEnv->NewGlobalRef(audioBuffer);
+
+    jboolean isCopy = JNI_FALSE;
+    if (audioBuffer16Bit) {
+        audioBufferPinned = mEnv->GetShortArrayElements((jshortArray)audioBuffer, &isCopy);
+        audioBufferFrames = mEnv->GetArrayLength((jshortArray)audioBuffer);
+    } else {
+        audioBufferPinned = mEnv->GetByteArrayElements((jbyteArray)audioBuffer, &isCopy);
+        audioBufferFrames = mEnv->GetArrayLength((jbyteArray)audioBuffer);
+    }
+    if (audioBufferStereo) {
+        audioBufferFrames /= 2;
+    }
+
+    return audioBufferFrames;
+}
+
+extern "C" void * Android_JNI_GetAudioBuffer()
+{
+    return audioBufferPinned;
+}
+
+extern "C" void Android_JNI_WriteAudioBuffer()
+{
+    if (audioBuffer16Bit) {
+        mAudioEnv->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)audioBufferPinned, JNI_COMMIT);
+        mAudioEnv->CallStaticVoidMethod(mActivityClass, midAudioWriteShortBuffer, (jshortArray)audioBuffer);
+    } else {
+        mAudioEnv->ReleaseByteArrayElements((jbyteArray)audioBuffer, (jbyte *)audioBufferPinned, JNI_COMMIT);
+        mAudioEnv->CallStaticVoidMethod(mActivityClass, midAudioWriteByteBuffer, (jbyteArray)audioBuffer);
+    }
+
+    /* JNI_COMMIT means the changes are committed to the VM but the buffer remains pinned */
+}
+
+extern "C" void Android_JNI_CloseAudioDevice()
+{
+    mEnv->CallStaticVoidMethod(mActivityClass, midAudioQuit); 
+
+    if (audioBuffer) {
+        mEnv->DeleteGlobalRef(audioBuffer);
+        audioBuffer = NULL;
+        audioBufferPinned = NULL;
+    }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/main/android/SDL_android_main.cpp	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,49 @@
+
+/* Include the SDL main definition header */
+#include "SDL_main.h"
+
+/*******************************************************************************
+                 Functions called by JNI
+*******************************************************************************/
+#include <jni.h>
+
+// Called before SDL_main() to initialize JNI bindings in SDL library
+extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls);
+
+// Library init
+extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+    return JNI_VERSION_1_4;
+}
+
+// Start up the SDL app
+extern "C" void Java_org_hedgewars_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobjectArray strArray)
+{
+    /* This interface could expand with ABI negotiation, calbacks, etc. */
+    SDL_Android_Init(env, cls);
+
+    //Get the String array from java
+    int argc = env->GetArrayLength(strArray);
+    char *argv[argc];
+    jstring jstringArgv[argc];
+    for(int i = 0; i < argc; i++){
+        jstringArgv[i] = (jstring)env->GetObjectArrayElement(strArray, i);  //get the element
+	argv[i] = (char*)malloc(sizeof(char) * env->GetStringLength(jstringArgv[i]));
+	strcpy(argv[i], env->GetStringUTFChars(jstringArgv[i], JNI_FALSE)); //copy it to a mutable location
+	//Don't release memory the JAVA GC will take care of it
+        //env->ReleaseStringChars(jstringArgv[i], (jchar*)argv[i]);           
+    }
+    
+    /* Run the application code! */
+    int status;
+    status = SDL_main(argc, argv);
+
+    //Clean up argv
+    for(int i = 0; i < argc; i++){
+    }
+
+    /* We exit here for consistency with other platforms. */
+    exit(status);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/Android.mk	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,19 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := SDL_net
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/../SDL/include $(LOCAL_PATH)/include
+LOCAL_CFLAGS := -O3
+
+LOCAL_CPP_EXTENSION := .cpp
+
+LOCAL_SRC_FILES := $(notdir $(wildcard $(LOCAL_PATH)/*.c))
+
+LOCAL_SHARED_LIBRARIES := SDL
+LOCAL_STATIC_LIBRARIES :=
+LOCAL_LDLIBS :=
+
+include $(BUILD_SHARED_LIBRARY)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/CHANGES	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,83 @@
+1.2.7:
+Joakim L. Gilje - Sat Jul 14 22:54:37 PDT 2007
+ * Set server TCP sockets to blocking mode on Mac OS X, Solaris, etc.
+
+1.2.6:
+Sam Lantinga - Sun Apr 30 01:48:40 PDT 2006
+ * Added gcc-fat.sh for generating Universal binaries on Mac OS X
+ * Updated libtool support to version 1.5.22
+Sam Lantinga - Wed Nov 19 00:23:44 PST 2003
+ * Updated libtool support for new mingw32 DLL build process
+Shard - Thu, 05 Jun 2003 09:30:20 -0500
+ * Fixed compiling on BeOS, which may not have SO_BROADCAST
+Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
+ * Added .la files to the development RPM, fixing RPM build on RedHat 8
+
+1.2.5:
+Luc-Olivier de Charrière - Sun, 05 Jan 2003 22:04:29 +0100
+ * Added support for sending UDP broadcast packets
+Sam Lantinga - Sun Oct 20 20:54:41 PDT 2002
+ * Added shared library support for MacOS X
+Sam Lantinga - Sat Aug 24 18:16:08 PDT 2002
+ * It is now safe to nest calls to SDLNet_Init() / SDLNet_Quit()
+Gaëtan de Menten - Sat Aug 24 18:08:39 PDT 2002
+ * Fixed UDP virtual address bind bug
+
+1.2.4:
+Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002
+ * Updated autogen.sh for new versions of automake
+ * Specify the SDL API calling convention (C by default)
+Stephane Magnenat - Wed Feb 13 15:28:04 PST 2002
+ * Sockets are created with the SO_REUSEADDR flag by default
+Juergen Wind - Wed Feb 13 09:21:55 PST 2002
+ * Fixed data alignment problems on IRIX
+
+1.2.3:
+Sam Lantinga - Fri Oct 26 07:15:28 PDT 2001
+ * Fixed byte order read/write macros on sparc
+Jonathan Atkins - Sun Sep 23 10:44:27 PDT 2001
+ * Fixed non-blocking socket flags on Windows
+
+1.2.2:
+Sam Lantinga - Sun Jul 22 16:41:44 PDT 2001
+ * Added Project Builder projects for building MacOS X framework
+Masahiro Minami - Sun, 27 May 2001 02:10:35 +0900
+ * Added working MacOS Open Transport support
+
+1.2.1:
+Sam Lantinga - Tue Apr 17 11:42:13 PDT 2001
+ * Cleaned up swap function definitions in SDL_net.h
+ * Added the swap functions back in for binary compatibility
+Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT)
+ * Added support for building RPM directly from tar archive
+
+1.2.0:
+Sam Lantinga - Wed Apr  4 12:42:20 PDT 2001
+ * Synchronized release version with SDL 1.2.0
+
+1.1.2:
+Sam Lantinga - Sat Feb 10 16:33:59 PST 2001
+ * SDL_net works with the sockets API out of the box on MacOS X.
+Paul S Jenner - Sun, 4 Feb 2001 03:58:44 -0800 (PST)
+ * Added an RPM spec file
+Patrick Levin - Mon, 8 Jan 2001 23:20:11 +0100
+ * Fixed non-blocking socket modes on Win32
+John Lawrence - Mon, 13 Nov 2000 10:39:48 -0800
+ * Fixed compile problem with MSVC++ (type casting)
+
+1.1.1:
+Sam Lantinga - Sat Jul  1 15:20:51 PDT 2000
+ * Modified chat example to work with GUIlib 1.1.0
+Roy Wood - Fri Jun 30 10:41:05 PDT 2000
+ * A few MacOS fixes (not yet complete)
+
+1.1.0:
+Andreas Umbach - Sat May 27 14:44:06 PDT 2000
+ * Suggested non-blocking server sockets
+ * Suggested setting TCP_NODELAY by default
+Roy Wood - Sat May 27 14:41:42 PDT 2000
+ * Ported to MacOS (not yet complete)
+
+1.0.2:
+Miguel Angel Blanch - Sat, 22 Apr 2000 23:06:05
+ * Implemented SDLNet_ResolveIP()
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/COPYING	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,458 @@
+		  GNU LESSER GENERAL PUBLIC LICENSE
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+		     END OF TERMS AND CONDITIONS
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/README	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,27 @@
+
+SDL_net 1.2
+
+The latest version of this library is available from:
+http://www.libsdl.org/projects/SDL_net/
+
+This is an example portable network library for use with SDL.
+It is available under the GNU Library General Public License.
+The API can be found in the file SDL_net.h
+This library supports UNIX, Windows, MacOS Classic, MacOS X,
+BeOS and QNX.
+
+The demo program is a chat client and server.
+The chat client requires the sample GUI library available at:
+http://www.libsdl.org/projects/GUIlib/
+The chat client connects to the server via TCP, registering itself.
+The server sends back a list of connected clients, and keeps the
+client updated with the status of other clients.
+Every line of text from a client is sent via UDP to every other client.
+
+Note that this isn't necessarily how you would want to write a chat
+program, but it demonstrates how to use the basic features of the 
+network library.
+
+Enjoy!
+	-Sam Lantinga and Roy Wood
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnet.c	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,430 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnet.c 2207 2006-04-20 16:48:25Z slouken $ */
+
+#include <string.h>
+
+#include "SDL_endian.h"
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+
+const SDL_version *SDLNet_Linked_Version(void)
+{
+	static SDL_version linked_version;
+	SDL_NET_VERSION(&linked_version);
+	return(&linked_version);
+}
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+static int SDLNet_started = 0;
+
+#ifdef MACOS_OPENTRANSPORT
+
+#include <Events.h>
+
+typedef struct
+{
+	Uint8	stat;
+	InetSvcRef dns;
+}DNSStatus, *DNSStatusRef;
+
+enum
+{
+	dnsNotReady = 0,
+	dnsReady = 1,
+	dnsResolved = 2,
+	dnsError = 255
+};
+
+//static InetSvcRef dns = 0;
+static DNSStatus dnsStatus;
+Uint32 OTlocalhost = 0;
+
+/* We need a notifier for opening DNS.*/
+/* ( 010311 masahiro minami<elsur@aaa.letter.co.jp>) */
+static pascal void OpenDNSNotifier(
+	void* context, OTEventCode code, OTResult result, void* cookie )
+{
+	switch( code )
+	{
+		case T_OPENCOMPLETE:
+			// DNS is ready now.
+			if( result == kOTNoError )
+			{
+				dnsStatus.dns = (InetSvcRef)cookie;
+				dnsStatus.stat = dnsReady;
+			}
+			else
+			{
+				SDLNet_SetError("T_DNRSTRINGTOADDRCOMPLETE event returned an error");
+				dnsStatus.dns = NULL;
+				dnsStatus.stat = dnsError;
+			}
+			break;
+		case T_DNRSTRINGTOADDRCOMPLETE:
+			// DNR resolved the name to address
+			// WORK IN PROGRESS (TODO )
+			dnsStatus.stat = dnsResolved;
+			break;
+		default:
+			if( result != kOTNoError )
+				dnsStatus.stat = dnsError;
+	}
+	// Is there anything else to be done here ???
+	// ( 010311 masahiro minami<elsur@aaa.letter.co.jp> )
+	// (TODO)
+}
+
+/* Local functions for initializing and cleaning up the DNS resolver */
+static int OpenDNS(void)
+{
+	int retval;
+	OSStatus status;
+
+	retval = 0;
+	status = OTAsyncOpenInternetServices(
+		kDefaultInternetServicesPath, 0, OpenDNSNotifier, NULL);
+	if ( status == noErr ) {
+		InetInterfaceInfo	info;
+		
+		dnsStatus.stat = dnsNotReady;
+		
+		while( dnsStatus.stat != dnsError && dnsStatus.dns == NULL)
+		{
+			// what's to be done ? Yield ? WaitNextEvent ? or what ?
+			// ( 010311 masahiro minami<elsur@aaa.letter.co.jp> )
+			//YieldToAnyThread();
+		}
+		/* Get the address of the local system -
+		   What should it be if ethernet is off?
+		 */
+		OTInetGetInterfaceInfo(&info, kDefaultInetInterface);
+		OTlocalhost = info.fAddress;
+	} else {
+		SDLNet_SetError("Unable to open DNS handle");
+		retval = status;
+	}
+	
+	return(retval);
+}
+
+static void CloseDNS(void)
+{
+	if ( dnsStatus.dns ) {
+		OTCloseProvider(dnsStatus.dns);
+		dnsStatus.dns = 0;
+		dnsStatus.stat = dnsNotReady;
+	}
+	
+	OTlocalhost = 0;
+}
+
+/* Initialize/Cleanup the network API */
+int  SDLNet_Init(void)
+{
+	OSStatus status;
+	int retval;
+
+	dnsStatus.stat = dnsNotReady;
+	dnsStatus.dns = 0;
+
+
+	retval = 0;
+	if ( ! SDLNet_started ) {
+		status = InitOpenTransport();
+		if ( status == noErr ) {
+			retval = OpenDNS();
+			if ( retval < 0 ) {
+				SDLNet_Quit();
+			}
+		} else {
+			SDLNet_SetError("Unable to initialize Open Transport");
+			retval = status;
+		}
+	}
+	if ( retval == 0 ) {
+		++SDLNet_started;
+	}
+	return(retval);
+}
+
+void SDLNet_Quit(void)
+{
+	if ( SDLNet_started == 0 ) {
+		return;
+	}
+	if ( --SDLNet_started == 0 ) {
+		CloseDNS();
+		CloseOpenTransport();
+	}
+}
+
+/* Resolve a host name and port to an IP address in network form */
+int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
+{
+	int retval = 0;
+
+	/* Perform the actual host resolution */
+	if ( host == NULL ) {
+		address->host = INADDR_ANY;
+	} else {
+/*		int a[4];
+
+		address->host = INADDR_NONE;
+		
+		if ( sscanf(host, "%d.%d.%d.%d", a, a+1, a+2, a+3) == 4 ) {
+			if ( !(a[0] & 0xFFFFFF00) && !(a[1] & 0xFFFFFF00) &&
+			     !(a[2] & 0xFFFFFF00) && !(a[3] & 0xFFFFFF00) ) {
+				address->host = ((a[0] << 24) |
+				                 (a[1] << 16) |
+				                 (a[2] <<  8) | a[3]);
+				if ( address->host == 0x7F000001 ) {
+					address->host = OTlocalhost;
+				}
+			}
+		}
+		
+		if ( address->host == INADDR_NONE ) {*/
+			InetHostInfo hinfo;
+			
+			/* Check for special case - localhost */
+			if ( strcmp(host, "localhost") == 0 )
+				return(SDLNet_ResolveHost(address, "127.0.0.1", port));
+
+			/* Have OpenTransport resolve the hostname for us */
+			retval = OTInetStringToAddress(dnsStatus.dns, (char *)host, &hinfo);
+			if (retval == noErr) {
+				while( dnsStatus.stat != dnsResolved )
+					{WaitNextEvent(everyEvent, 0, 1, NULL );}
+				address->host = hinfo.addrs[0];
+			}
+		//}
+	}
+	
+	address->port = SDL_SwapBE16(port);
+
+	/* Return the status */
+	return(retval);
+}
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+/* MacOS implementation by Roy Wood
+ */
+const char *SDLNet_ResolveIP(IPaddress *ip)
+{
+	if (ip != nil)
+	{
+	InetHost				theIP;
+	static InetDomainName	theInetDomainName;
+	OSStatus				theOSStatus;
+	
+		
+		/*	Default result will be null string */
+		
+		theInetDomainName[0] = '\0';	
+		
+		
+		/*	Do a reverse DNS lookup */
+		
+		theIP = ip->host;
+		
+		theOSStatus = OTInetAddressToName(dnsStatus.dns,theIP,theInetDomainName);
+		
+		/*	If successful, return the result */
+			
+		if (theOSStatus == kOTNoError)
+		{
+			while( dnsStatus.stat != dnsResolved )
+				{ /*should we yield or what ? */ }
+			return(theInetDomainName);
+		}
+	}
+	
+	SDLNet_SetError("Can't perform reverse DNS lookup");
+	
+	return(NULL);
+}
+
+#else /* !MACOS_OPENTRANSPORT */
+
+#ifndef __USE_W32_SOCKETS
+#include <signal.h>
+#endif
+
+/* Initialize/Cleanup the network API */
+int  SDLNet_Init(void)
+{
+	if ( !SDLNet_started ) {
+#ifdef __USE_W32_SOCKETS
+		/* Start up the windows networking */
+		WORD version_wanted = MAKEWORD(1,1);
+		WSADATA wsaData;
+
+		if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
+			SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
+			return(-1);
+		}
+#else
+		/* SIGPIPE is generated when a remote socket is closed */
+		void (*handler)(int);
+		handler = signal(SIGPIPE, SIG_IGN);
+		if ( handler != SIG_DFL ) {
+			signal(SIGPIPE, handler);
+		}
+#endif
+	}
+	++SDLNet_started;
+	return(0);
+}
+void SDLNet_Quit(void)
+{
+	if ( SDLNet_started == 0 ) {
+		return;
+	}
+	if ( --SDLNet_started == 0 ) {
+#ifdef __USE_W32_SOCKETS
+		/* Clean up windows networking */
+		if ( WSACleanup() == SOCKET_ERROR ) {
+			if ( WSAGetLastError() == WSAEINPROGRESS ) {
+				WSACancelBlockingCall();
+				WSACleanup();
+			}
+		}
+#else
+		/* Restore the SIGPIPE handler */
+		void (*handler)(int);
+		handler = signal(SIGPIPE, SIG_DFL);
+		if ( handler != SIG_IGN ) {
+			signal(SIGPIPE, handler);
+		}
+#endif
+	}
+}
+
+/* Resolve a host name and port to an IP address in network form */
+int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
+{
+	int retval = 0;
+
+	/* Perform the actual host resolution */
+	if ( host == NULL ) {
+		address->host = INADDR_ANY;
+	} else {
+		address->host = inet_addr(host);
+		if ( address->host == INADDR_NONE ) {
+			struct hostent *hp;
+
+			hp = gethostbyname(host);
+			if ( hp ) {
+				memcpy(&address->host,hp->h_addr,hp->h_length);
+			} else {
+				retval = -1;
+			}
+		}
+	}
+	address->port = SDL_SwapBE16(port);
+
+	/* Return the status */
+	return(retval);
+}
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+/* Written by Miguel Angel Blanch.
+ * Main Programmer of Arianne RPG.
+ * http://come.to/arianne_rpg
+ */
+const char *SDLNet_ResolveIP(IPaddress *ip)
+{
+	struct hostent *hp;
+
+	hp = gethostbyaddr((char *)&ip->host, 4, AF_INET);
+	if ( hp != NULL ) {
+		return hp->h_name;
+	}
+  	return NULL;
+}
+
+#endif /* MACOS_OPENTRANSPORT */
+
+#if !SDL_DATA_ALIGNED /* function versions for binary compatibility */
+
+/* Write a 16 bit value to network packet buffer */
+#undef SDLNet_Write16
+void   SDLNet_Write16(Uint16 value, void *areap)
+{
+	(*(Uint16 *)(areap) = SDL_SwapBE16(value));
+}
+
+/* Write a 32 bit value to network packet buffer */
+#undef SDLNet_Write32
+void   SDLNet_Write32(Uint32 value, void *areap)
+{
+	*(Uint32 *)(areap) = SDL_SwapBE32(value);
+}
+
+/* Read a 16 bit value from network packet buffer */
+#undef SDLNet_Read16
+Uint16 SDLNet_Read16(void *areap)
+{
+	return (SDL_SwapBE16(*(Uint16 *)(areap)));
+}
+
+/* Read a 32 bit value from network packet buffer */
+#undef SDLNet_Read32
+Uint32 SDLNet_Read32(void *areap)
+{
+	return (SDL_SwapBE32(*(Uint32 *)(areap)));
+}
+
+#endif /* !SDL_DATA_ALIGNED */
+
+
+#ifdef USE_GUSI_SOCKETS
+
+/* Configure Socket Factories */
+
+void GUSISetupFactories()
+{
+	GUSIwithInetSockets();
+}
+
+/* Configure File Devices */
+
+void GUSISetupDevices()
+{
+	return;
+}
+
+#endif /* USE_GUSI_SOCKETS */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetTCP.c	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,953 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetTCP.c 3280 2007-07-15 05:55:42Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+/* The network API for TCP sockets */
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+
+#ifdef MACOS_OPENTRANSPORT
+
+#include <Events.h>
+#include <Threads.h>
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
+#include <OTDebug.h>
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	
+	// These are taken from GUSI interface.
+	// I'm not sure if it's really necessary here yet
+	// ( masahiro minami<elsur@aaa.letter.co.jp> )
+	// ( 01/02/19 )
+	OTEventCode curEvent;
+	OTEventCode newEvent;
+	OTEventCode event;
+	OTEventCode curCompletion;
+	OTEventCode newCompletion;
+	OTEventCode completion;
+	OSStatus	error;
+	TEndpointInfo info;
+	Boolean		readShutdown;
+	Boolean		writeShutdown;
+	Boolean		connected;
+	OTConfigurationRef	config;		// Master configuration. you can clone this.
+	TCPsocket	nextListener;
+	// ( end of new members --- masahiro minami<elsur@aaa.letter.co.jp>
+	
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+	
+	// Maybe we don't need this---- it's from original SDL_net
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	// ( 01/02/20 )
+	int rcvdPassConn;
+};
+
+// To be used in WaitNextEvent() here and there....
+// (010311 masahiro minami<elsur@aaa.letter.co.jp>)
+EventRecord macEvent;
+
+#if TARGET_API_MAC_CARBON
+/* for Carbon */
+OTNotifyUPP notifier;
+#endif
+
+/* Input: ep - endpointref on which to negotiate the option
+			enableReuseIPMode - desired option setting - true/false
+   Return: kOTNoError indicates that the option was successfully negotiated
+   			OSStatus is an error if < 0, otherwise, the status field is
+   			returned and is > 0.
+   	
+   	IMPORTANT NOTE: The endpoint is assumed to be in synchronous more, otherwise
+   			this code will not function as desired
+*/
+
+/*
+NOTE: As this version is written async way, we don't use this function...
+(010526) masahiro minami<elsur@aaa.letter.co.jp>
+*/
+/*
+OSStatus DoNegotiateIPReuseAddrOption(EndpointRef ep, Boolean enableReuseIPMode)
+
+{
+	UInt8		buf[kOTFourByteOptionSize];	// define buffer for fourByte Option size
+	TOption*	opt;						// option ptr to make items easier to access
+	TOptMgmt	req;
+	TOptMgmt	ret;
+	OSStatus	err;
+	
+	if (!OTIsSynchronous(ep))
+	{
+		return (-1);
+	}
+	opt = (TOption*)buf;					// set option ptr to buffer
+	req.opt.buf	= buf;
+	req.opt.len	= sizeof(buf);
+	req.flags	= T_NEGOTIATE;				// negotiate for option
+
+	ret.opt.buf = buf;
+	ret.opt.maxlen = kOTFourByteOptionSize;
+
+	opt->level	= INET_IP;					// dealing with an IP Level function
+	opt->name	= IP_REUSEADDR;
+	opt->len	= kOTFourByteOptionSize;
+	opt->status = 0;
+	*(UInt32*)opt->value = enableReuseIPMode;		// set the desired option level, true or false
+
+	err = OTOptionManagement(ep, &req, &ret);
+	
+		// if no error then return the option status value
+	if (err == kOTNoError)
+	{
+		if (opt->status != T_SUCCESS)
+			err = opt->status;
+		else
+			err = kOTNoError;
+	}
+				
+	return err;
+}
+*/
+
+/* A helper function for Mac OpenTransport support*/
+// This function is a complete copy from GUSI
+// ( masahiro minami<elsur@aaa.letter.co.jp> )
+// ( 01/02/19 )
+static __inline__ Uint32 CompleteMask(OTEventCode code)	
+{ 	
+	return 1 << (code & 0x1F);
+}
+
+/* Notifier for async OT calls */
+static pascal void AsyncTCPNotifier( TCPsocket sock, OTEventCode code,
+					OTResult result, void* cookie )
+{
+
+#ifdef DEBUG_NET
+	printf("AsyncTCPNotifier got an event : 0x%8.8x\n", code );
+#endif
+	
+	switch( code & 0x7f000000L)
+	{
+		case 0:
+			sock->newEvent |= code;
+			result = 0;
+			break;
+		case kCOMPLETEEVENT:
+			if(!(code & 0x00FFFFE0 ))
+				sock->newCompletion |= CompleteMask( code );
+			if( code == T_OPENCOMPLETE )
+				sock->channel = (SOCKET)(cookie);
+			break;
+		default:
+			if( code != kOTProviderWillClose )
+				result = 0;
+	}
+	// Do we need these ???? TODO
+	// sock->SetAsyncMacError( result );
+	// sock->Wakeup();
+}
+
+/* Retrieve OT event */
+// This function is taken from GUSI interface.
+// ( 01/02/19 masahiro minami<elsur@aaa.letter.co.jp> )
+static void AsyncTCPPopEvent( TCPsocket sock )
+{
+	// Make sure OT calls are not interrupted
+	// Not sure if we really need this.
+	OTEnterNotifier( sock->channel );
+	
+	sock->event |= (sock->curEvent = sock->newEvent );
+	sock->completion |= ( sock->curCompletion = sock->newCompletion );
+	sock->newEvent = sock->newCompletion = 0;
+	
+	OTLeaveNotifier( sock->channel );
+	
+	if( sock->curEvent & T_UDERR)
+	{
+		// We just clear the error.
+		// Should we feed this back to users ?
+		// (TODO )
+		OTRcvUDErr( sock->channel, NULL );
+		
+#ifdef DEBUG_NET
+		printf("AsyncTCPPopEvent  T_UDERR recognized");
+#endif
+	}
+	
+	// Remote is disconnecting...
+	if( sock->curEvent & ( T_DISCONNECT | T_ORDREL ))
+	{
+		sock->readShutdown = true;
+	}
+	
+	if( sock->curEvent &T_CONNECT )
+	{
+		// Ignore the info of remote (second parameter).
+		// Shoule we care ?
+		// (TODO)
+		OTRcvConnect( sock->channel, NULL );
+		sock->connected = 1;
+	}
+	
+	if( sock->curEvent & T_ORDREL )
+	{
+		OTRcvOrderlyDisconnect( sock->channel );
+	}
+	
+	if( sock->curEvent & T_DISCONNECT )
+	{
+		OTRcvDisconnect( sock->channel, NULL );
+	}
+	
+	// Do we need to ?
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	//YieldToAnyThread();
+}
+
+/* Create a new TCPsocket */
+// Because TCPsocket structure gets bigger and bigger,
+// I think we'd better have a constructor function and delete function.
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp> )
+static TCPsocket AsyncTCPNewSocket()
+{
+	TCPsocket sock;
+	
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		return NULL;
+	}
+	
+	sock->newEvent = 0;
+	sock->event = 0;
+	sock->curEvent = 0;
+	sock->newCompletion = 0;
+	sock->completion = 0;
+	sock->curCompletion = 0;
+	//sock->info = NULL;
+	sock->readShutdown = sock->writeShutdown = sock->connected = false;
+	sock->error = 0;
+	sock->config = NULL;
+	sock->nextListener = NULL;
+	sock->sflag = 0;
+	return sock;	
+}
+
+// hmmm.... do we need this ???
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp>)
+static void AsycnTCPDeleteSocket( TCPsocket sock )
+{
+	SDLNet_TCP_Close( sock );
+}
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+
+   ( re-written by masahiro minami<elsur@aaa.letter.co.jp>
+     Now endpoint is created in Async mode.
+     01/02/20 )
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	EndpointRef dummy = NULL;
+
+	TCPsocket sock = AsyncTCPNewSocket();
+	if( ! sock)
+		return NULL;
+
+	// Determin whether bind locally, or connect to remote
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) )
+	{
+		// ######## Connect to remote
+		OTResult stat;
+		InetAddress inAddr;
+		TBind bindReq;
+
+		// Open endpoint
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration(kTCPName), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock );
+
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask(T_OPENCOMPLETE)))
+		{
+			//SetThreadState( kCurrentThreadID, kReadyThreadState, kNoThreadID );
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( !sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- client socket could not be opened");
+			goto error_return;
+		}
+
+		// Set blocking mode
+		// I'm not sure if this is a good solution....
+		// Check out Apple's sample code, OT Virtual Server
+		// ( 010314 masahiro minami<elsur@aaa.letter.co.jp>)
+
+		sock->error = OTSetBlocking( sock->channel );
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("OTSetBlocking() returned an error");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, 0, 0 );
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 0;
+
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent(sock);
+		}
+
+
+		switch( stat = OTGetEndpointState( sock->channel ))
+		{
+			InetAddress inAddr;
+			TCall sndCall;
+			OTResult res;
+
+			case T_OUTCON:
+				SDLNet_SetError("SDLNet_Open() failed -- T_OUTCON");
+				goto error_return;
+				break;
+			case T_IDLE:
+				sock->readShutdown = false;
+				sock->writeShutdown = false;
+				sock->event &=~T_CONNECT;
+
+				OTMemzero(&sndCall, sizeof(TCall));
+				OTInitInetAddress(&inAddr, ip->port, ip->host );
+				sndCall.addr.len = sizeof(InetAddress);
+				sndCall.addr.buf = (unsigned char*)&inAddr;
+				sock->connected = 0;
+				res = OTConnect( sock->channel, &sndCall, NULL );
+				AsyncTCPPopEvent(sock);
+				while( sock->error == kOTNoDataErr || !sock->connected )
+					AsyncTCPPopEvent(sock);
+				break;
+			default:
+				// What's to be done ? (TODO)
+				SDLNet_SetError("SDLNet_TCP_Open() failed -- EndpointState not good");
+				goto error_return;
+
+		}
+		if( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+			goto error_return;
+
+		AsyncTCPPopEvent( sock );
+		while( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+		// OTConnect successfull
+		if( sock->event & T_CONNECT)
+		{
+			sock->remoteAddress.host = inAddr.fHost;
+			sock->remoteAddress.port = inAddr.fPort;
+			sock->sflag = false;
+		}
+		else
+		{
+			// OTConnect failed
+			sock->event &= ~T_DISCONNECT;
+			goto error_return;
+		}
+	}
+	else
+	{
+		// ######## Bind locally
+		TBind bindReq;
+		InetAddress	inAddr;
+
+	// First, get InetInterfaceInfo.
+	// I don't search for all of them.
+	// Does that matter ?
+
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration("tilisten, tcp"), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock);
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( ! sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- server socket could not be opened");
+			goto error_return;
+		}
+
+		// Create a master OTConfiguration
+		sock->config = OTCreateConfiguration(kTCPName);
+		if( ! sock->config )
+		{
+			SDLNet_SetError("Could not create master OTConfiguration");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, ip->port, 0 );
+		inAddr.fAddressType = AF_INET;
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 35;	// This number is NOT well considered. (TODO)
+		sock->localAddress.host = inAddr.fHost;
+		sock->localAddress.port = inAddr.fPort;
+		sock->sflag = true;
+		
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			AsyncTCPPopEvent(sock);
+		}
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("Could not bind server socket");
+			goto error_return;
+		}
+		
+		if( dummy )
+			OTCloseProvider( dummy );
+
+	}
+	
+	sock->ready = 0;
+	return sock;
+	
+	error_return:
+	if( dummy )
+		OTCloseProvider( dummy );
+	SDLNet_TCP_Close( sock );
+	return NULL;	
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Accept a new TCP connection on a server socket */
+	{
+		InetAddress peer;
+		TCall peerinfo;
+		TCPsocket sock = NULL;
+		Boolean mustListen = false;
+		OTResult err;
+		
+		memset(&peerinfo, 0, (sizeof peerinfo ));
+		peerinfo.addr.buf = (Uint8 *) &peer;
+		peerinfo.addr.maxlen = sizeof(peer);
+		
+		while( mustListen || !sock )
+		{
+			// OTListen
+			// We do NOT block ---- right thing ? (TODO)
+			err = OTListen( server->channel, &peerinfo );
+
+			if( err )
+				goto error_return;
+			else
+			{
+				mustListen = false;
+				sock = AsyncTCPNewSocket();
+				if( ! sock )
+					goto error_return;
+			}
+		}
+		if( sock )
+		{
+			// OTAsyncOpenEndpoint
+			server->error = OTAsyncOpenEndpoint( OTCloneConfiguration( server->config ),
+				NULL, &(sock->info), (OTNotifyProcPtr)AsyncTCPNotifier, sock );
+			AsyncTCPPopEvent( sock );
+			while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+			{
+				AsyncTCPPopEvent( sock );
+			}
+			if( ! sock->channel )
+			{
+				mustListen = false;
+				goto error_return;
+			}
+			
+			// OTAccept
+			server->completion &= ~(CompleteMask(T_ACCEPTCOMPLETE));
+			server->error = OTAccept( server->channel, sock->channel, &peerinfo );
+			AsyncTCPPopEvent( server );
+			while( !(server->completion & CompleteMask(T_ACCEPTCOMPLETE)))
+			{
+				AsyncTCPPopEvent( server );
+			}
+			
+			switch( server->error )
+			{
+				case kOTLookErr:
+					switch( OTLook(server->channel ))
+					{
+						case T_LISTEN:
+							mustListen = true;
+							break;
+						case T_DISCONNECT:
+							goto error_return;
+					}
+					break;
+				case 0:
+					sock->nextListener = server->nextListener;
+					server->nextListener = sock;
+					sock->remoteAddress.host = peer.fHost;
+					sock->remoteAddress.port = peer.fPort;
+					return sock;
+					// accept successful
+					break;
+				default:
+					free( sock );
+			}
+		}
+		sock->remoteAddress.host = peer.fHost;
+		sock->remoteAddress.port = peer.fPort;
+		sock->sflag = 0;
+		sock->ready = 0;
+
+		/* The socket is ready */
+		return(sock);
+	
+	// Error; close the socket and return	
+	error_return:
+		SDLNet_TCP_Close(sock);
+		return(NULL);
+	}
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = OTSnd(sock->channel, (void *)data, left, 0);
+		if (len == kOTFlowErr)
+			len = 0;
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+		// Do we need to ?
+		// ( masahiro minami<elsur@aaa.letter.co.jp> )
+		// (TODO)
+		//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+		//AsyncTCPPopEvent(sock);
+	} while ( (left > 0) && (len > 0) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len = 0;
+	OSStatus res;
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	do
+	{
+		res = OTRcv(sock->channel, data, maxlen-len, 0);
+		if (res > 0) {
+			len = res;
+		}
+
+#ifdef DEBUG_NET
+		if ( res != kOTNoDataErr )
+			printf("SDLNet_TCP_Recv received ; %d\n", res );
+#endif
+		
+		AsyncTCPPopEvent(sock);
+		if( res == kOTLookErr )
+		{
+			res = OTLook(sock->channel );
+			continue;
+		}
+	} while ( (len == 0) && (res == kOTNoDataErr) );
+
+	sock->ready = 0;
+	if ( len == 0 ) { /* Open Transport error */
+#ifdef DEBUG_NET
+		printf("Open Transport error: %d\n", res);
+#endif
+		return(-1);
+	}
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			//closesocket(sock->channel);
+			OTSndOrderlyDisconnect( sock->channel );
+		}
+		free(sock);
+	}
+}
+
+#else /* !MACOS_OPENTRANSPORT */
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+};
+
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Open the socket */
+	sock->channel = socket(AF_INET, SOCK_STREAM, 0);
+	if ( sock->channel == INVALID_SOCKET ) {
+		SDLNet_SetError("Couldn't create socket");
+		goto error_return;
+	}
+
+	/* Connect to remote, or bind locally, as appropriate */
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
+
+	// #########  Connecting to remote
+	
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = ip->host;
+		sock_addr.sin_port = ip->port;
+
+		/* Connect to the remote host */
+		if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't connect to remote host");
+			goto error_return;
+		}
+		sock->sflag = 0;
+	} else {
+
+	// ##########  Binding locally
+
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = INADDR_ANY;
+		sock_addr.sin_port = ip->port;
+
+/*
+ * Windows gets bad mojo with SO_REUSEADDR:
+ * http://www.devolution.com/pipermail/sdl/2005-September/070491.html
+ *   --ryan.
+ */
+#ifndef WIN32
+		/* allow local address reuse */
+		{ int yes = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
+		}
+#endif
+
+		/* Bind the socket for listening */
+		if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't bind to local port");
+			goto error_return;
+		}
+		if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't listen to local port");
+			goto error_return;
+		}
+
+		/* Set the socket to non-blocking mode for accept() */
+#if defined(__BEOS__) && defined(SO_NONBLOCK)
+		/* On BeOS r5 there is O_NONBLOCK but it's for files only */
+		{
+			long b = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
+		}
+#elif defined(O_NONBLOCK)
+		{
+			fcntl(sock->channel, F_SETFL, O_NONBLOCK);
+		}
+#elif defined(WIN32)
+		{
+			unsigned long mode = 1;
+			ioctlsocket (sock->channel, FIONBIO, &mode);
+		}
+#elif defined(__OS2__)
+		{
+			int dontblock = 1;
+			ioctl(sock->channel, FIONBIO, &dontblock);
+		}
+#else
+#warning How do we set non-blocking mode on other operating systems?
+#endif
+		sock->sflag = 1;
+	}
+	sock->ready = 0;
+
+#ifdef TCP_NODELAY
+	/* Set the nodelay TCP option for real-time games */
+	{ int yes = 1;
+	setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
+	}
+#endif /* TCP_NODELAY */
+
+	/* Fill in the channel host address */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+	int sock_alen;
+
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Accept a new TCP connection on a server socket */
+	sock_alen = sizeof(sock_addr);
+	sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
+#ifdef USE_GUSI_SOCKETS
+						(unsigned int *)&sock_alen);
+#else
+								&sock_alen);
+#endif
+	if ( sock->channel == SOCKET_ERROR ) {
+		SDLNet_SetError("accept() failed");
+		goto error_return;
+	}
+#ifdef WIN32
+	{
+		/* passing a zero value, socket mode set to block on */
+		unsigned long mode = 0;
+		ioctlsocket (sock->channel, FIONBIO, &mode);
+	}
+#elif defined(O_NONBLOCK)
+	{
+		int flags = fcntl(sock->channel, F_GETFL, 0);
+		fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
+	}
+#endif /* WIN32 */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	sock->sflag = 0;
+	sock->ready = 0;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = send(sock->channel, (const char *) data, left, 0);
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+	} while ( (left > 0) && ((len > 0) || (errno == EINTR)) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	errno = 0;
+	do {
+		len = recv(sock->channel, (char *) data, maxlen, 0);
+	} while ( errno == EINTR );
+
+	sock->ready = 0;
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			closesocket(sock->channel);
+		}
+		free(sock);
+	}
+}
+
+#endif /* MACOS_OPENTRANSPORT */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetUDP.c	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,797 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetUDP.c 1192 2004-01-04 17:41:55Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+#ifdef MACOS_OPENTRANSPORT
+#include <Events.h>
+#endif
+
+struct _UDPsocket {
+	int ready;
+	SOCKET channel;
+	IPaddress address;
+
+#ifdef MACOS_OPENTRANSPORT
+	OTEventCode newEvent;
+	OTEventCode event;
+	OTEventCode curEvent;
+	OTEventCode newCompletion;
+	OTEventCode completion;
+	OTEventCode curCompletion;
+	TEndpointInfo info;
+	Boolean		readShutdown;
+	Boolean		writeShutdown;
+	OSStatus	error;
+	OTConfigurationRef	config;		// Master configuration. you can clone this.
+#endif /* MACOS_OPENTRANSPORT */
+
+	struct UDP_channel {
+		int numbound;
+		IPaddress address[SDLNET_MAX_UDPADDRESSES];
+	} binding[SDLNET_MAX_UDPCHANNELS];
+};
+
+#ifdef MACOS_OPENTRANSPORT
+
+/* A helper function for Mac OpenTransport support*/
+// This function is a complete copy from GUSI
+// ( masahiro minami<elsur@aaa.letter.co.jp> )
+// ( 01/02/19 )
+//
+// I guess this function should be put in SDLnet.c
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+// (TODO)
+static __inline__ Uint32 CompleteMask(OTEventCode code)	
+{ 	
+	return 1 << (code & 0x1F); 
+}
+
+/* Notifier for async OT calls */
+// This function is completely same as AsyncTCPNotifier,
+// except for the argument, UDPsocket / TCPsocket
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+static pascal void AsyncUDPNotifier( UDPsocket sock, OTEventCode code,
+					OTResult result, void* cookie )
+{
+	switch( code & 0x7f000000L)
+	{
+		case 0:
+			sock->newEvent |= code;
+			result = 0;
+			break;
+		case kCOMPLETEEVENT:
+			if(!(code & 0x00FFFFE0 ))
+				sock->newCompletion |= CompleteMask( code );
+			if( code == T_OPENCOMPLETE )
+				sock->channel = (SOCKET)(cookie);
+			break;
+		default:
+			if( code != kOTProviderWillClose )
+				result = 0;
+	}
+	// Do we need these ???? TODO
+	// sock->SetAsyncMacError( result );
+	// sock->Wakeup();
+	
+	// Do we need to ?
+	//YieldToAnyThread();
+}
+
+/* Retrieve OT event */
+// This function is completely same as AsyncTCPPopEvent,
+// except for the argument, UDPsocket / TCPsocket
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+static void AsyncUDPPopEvent( UDPsocket sock )
+{
+	// Make sure OT calls are not interrupted
+	// Not sure if we really need this.
+	OTEnterNotifier( sock->channel );
+	
+	sock->event |= (sock->curEvent = sock->newEvent );
+	sock->completion |= ( sock->curCompletion = sock->newCompletion );
+	sock->newEvent = sock->newCompletion = 0;
+	
+	OTLeaveNotifier( sock->channel );
+	
+	if( sock->curEvent & T_UDERR)
+	{
+		// We just clear the error.
+		// Should we feed this back to users ?
+		// (TODO )
+		OTRcvUDErr( sock->channel, NULL );	
+	}
+	
+	// Remote is disconnecting...
+	if( sock->curEvent & ( T_DISCONNECT | T_ORDREL ))
+	{
+		sock->readShutdown = true;
+	}
+	
+	if( sock->curEvent &T_CONNECT)
+	{
+		// Ignore the info of remote (second parameter).
+		// Shoule we care ?
+		// (TODO)
+		OTRcvConnect( sock->channel, NULL );	
+	}
+	
+	if( sock->curEvent & T_ORDREL )
+	{
+		OTRcvOrderlyDisconnect( sock->channel );
+	}
+	
+	if( sock->curEvent & T_DISCONNECT )
+	{
+		OTRcvDisconnect( sock->channel, NULL );
+	}
+	
+	// Should we ??
+	// (010318 masahiro minami<elsur@aaa.letter.co.jp>
+	//YieldToAnyThread();
+}
+
+/* Create a new UDPsocket */
+// Because TCPsocket structure gets bigger and bigger,
+// I think we'd better have a constructor function and delete function.
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp> )
+/*static*/ UDPsocket AsyncUDPNewSocket()
+{
+	UDPsocket sock;
+	
+	sock = (UDPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		return NULL;
+	}
+	
+	sock->newEvent = 0;
+	sock->event = 0;
+	sock->curEvent = 0;
+	sock->newCompletion = 0;
+	sock->completion = 0;
+	sock->curCompletion = 0;
+	//sock->info = NULL;
+	sock->readShutdown = sock->writeShutdown = false;
+	sock->error = 0;
+	sock->config = NULL;
+	
+	return sock;	
+}
+
+#endif /* MACOS_OPENTRANSPORT */
+
+/* Allocate/free a single UDP packet 'size' bytes long.
+   The new packet is returned, or NULL if the function ran out of memory.
+ */
+extern UDPpacket *SDLNet_AllocPacket(int size)
+{
+	UDPpacket *packet;
+	int error;
+
+
+	error = 1;
+	packet = (UDPpacket *)malloc(sizeof(*packet));
+	if ( packet != NULL ) {
+		packet->maxlen = size;
+		packet->data = (Uint8 *)malloc(size);
+		if ( packet->data != NULL ) {
+			error = 0;
+		}
+	}
+	if ( error ) {
+		SDLNet_FreePacket(packet);
+		packet = NULL;
+	}
+	return(packet);
+}
+int SDLNet_ResizePacket(UDPpacket *packet, int newsize)
+{
+	Uint8 *newdata;
+
+	newdata = (Uint8 *)malloc(newsize);
+	if ( newdata != NULL ) {
+		free(packet->data);
+		packet->data = newdata;
+		packet->maxlen = newsize;
+	}
+	return(packet->maxlen);
+}
+extern void SDLNet_FreePacket(UDPpacket *packet)
+{
+	if ( packet ) {
+		if ( packet->data )
+			free(packet->data);
+		free(packet);
+	}
+}
+
+/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
+   each 'size' bytes long.
+   A pointer to the packet array is returned, or NULL if the function ran out
+   of memory.
+ */
+UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
+{
+	UDPpacket **packetV;
+
+	packetV = (UDPpacket **)malloc((howmany+1)*sizeof(*packetV));
+	if ( packetV != NULL ) {
+		int i;
+		for ( i=0; i<howmany; ++i ) {
+			packetV[i] = SDLNet_AllocPacket(size);
+			if ( packetV[i] == NULL ) {
+				break;
+			}
+		}
+		packetV[i] = NULL;
+
+		if ( i != howmany ) {
+			SDLNet_FreePacketV(packetV);
+			packetV = NULL;
+		}
+	}
+	return(packetV);
+}
+void SDLNet_FreePacketV(UDPpacket **packetV)
+{
+	if ( packetV ) {
+		int i;
+		for ( i=0; packetV[i]; ++i ) {
+			SDLNet_FreePacket(packetV[i]);
+		}
+		free(packetV);
+	}
+}
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+
+/* Open a UDP network socket
+   If 'port' is non-zero, the UDP socket is bound to a fixed local port.
+*/
+extern UDPsocket SDLNet_UDP_Open(Uint16 port)
+{
+	UDPsocket sock;
+#ifdef MACOS_OPENTRANSPORT
+	EndpointRef dummy = NULL;
+#endif
+
+	/* Allocate a UDP socket structure */
+	sock = (UDPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+	memset(sock, 0, sizeof(*sock));
+	
+	/* Open the socket */
+#ifdef MACOS_OPENTRANSPORT
+	{
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration(kUDPName),0, &(sock->info),
+			(OTNotifyProcPtr)AsyncUDPNotifier, sock );
+		AsyncUDPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask(T_OPENCOMPLETE)))
+		{
+			AsyncUDPPopEvent( sock );
+		}
+		if( sock->error )
+		{
+			SDLNet_SetError("Could not open UDP socket");
+			goto error_return;
+		}
+		// Should we ??
+		// (01/05/03 minami<elsur@aaa.letter.co.jp>
+		OTSetBlocking( sock->channel );
+	}
+#else
+	sock->channel = socket(AF_INET, SOCK_DGRAM, 0);
+#endif /* MACOS_OPENTRANSPORT */
+
+	if ( sock->channel == INVALID_SOCKET ) 
+	{
+		SDLNet_SetError("Couldn't create socket");
+		goto error_return;
+	}
+
+#ifdef MACOS_OPENTRANSPORT
+	{
+	InetAddress required, assigned;
+	TBind req_addr, assigned_addr;
+	OSStatus status;
+	InetInterfaceInfo info;
+		
+		memset(&assigned_addr, 0, sizeof(assigned_addr));
+		assigned_addr.addr.maxlen = sizeof(assigned);
+		assigned_addr.addr.len = sizeof(assigned);
+		assigned_addr.addr.buf = (UInt8 *) &assigned;
+		
+		if ( port ) {
+			status = OTInetGetInterfaceInfo( &info, kDefaultInetInterface );
+			if( status != kOTNoError )
+				goto error_return;
+			OTInitInetAddress(&required, port, info.fAddress );
+			req_addr.addr.maxlen = sizeof( required );
+			req_addr.addr.len = sizeof( required );
+			req_addr.addr.buf = (UInt8 *) &required;
+		
+			sock->error = OTBind(sock->channel, &req_addr, &assigned_addr);
+		} else {
+			sock->error = OTBind(sock->channel, nil, &assigned_addr );
+		}
+		AsyncUDPPopEvent(sock);
+
+		while( !sock->error && !(sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			AsyncUDPPopEvent(sock);
+		}	
+		if (sock->error != noErr)
+		{
+			SDLNet_SetError("Couldn't bind to local port, OTBind() = %d",(int) status);
+			goto error_return;
+		}
+
+		sock->address.host = assigned.fHost;
+		sock->address.port = assigned.fPort;
+		
+#ifdef DEBUG_NET
+		printf("UDP open host = %d, port = %d\n", assigned.fHost, assigned.fPort );
+#endif
+	}
+#else
+	/* Bind locally, if appropriate */
+	if ( port )
+	{
+		struct sockaddr_in sock_addr;
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = INADDR_ANY;
+		sock_addr.sin_port = SDL_SwapBE16(port);
+
+		/* Bind the socket for listening */
+		if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't bind to local port");
+			goto error_return;
+		}
+		/* Fill in the channel host address */
+		sock->address.host = sock_addr.sin_addr.s_addr;
+		sock->address.port = sock_addr.sin_port;
+	}
+
+#ifdef SO_BROADCAST
+	/* Allow LAN broadcasts with the socket */
+	{ int yes = 1;
+		setsockopt(sock->channel, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
+	}
+#endif
+#endif /* MACOS_OPENTRANSPORT */
+
+	/* The socket is ready */
+	
+	return(sock);
+
+error_return:
+#ifdef MACOS_OPENTRANSPORT
+	if( dummy )
+		OTCloseProvider( dummy );
+#endif
+	SDLNet_UDP_Close(sock);
+	
+	return(NULL);
+}
+
+/* Verify that the channel is in the valid range */
+static int ValidChannel(int channel)
+{
+	if ( (channel < 0) || (channel >= SDLNET_MAX_UDPCHANNELS) ) {
+		SDLNet_SetError("Invalid channel");
+		return(0);
+	}
+	return(1);
+}
+
+/* Bind the address 'address' to the requested channel on the UDP socket.
+   If the channel is -1, then the first unbound channel will be bound with
+   the given address as it's primary address.
+   If the channel is already bound, this new address will be added to the
+   list of valid source addresses for packets arriving on the channel.
+   If the channel is not already bound, then the address becomes the primary
+   address, to which all outbound packets on the channel are sent.
+   This function returns the channel which was bound, or -1 on error.
+*/
+int SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address)
+{
+	struct UDP_channel *binding;
+
+	if ( channel == -1 ) {
+		for ( channel=0; channel < SDLNET_MAX_UDPCHANNELS; ++channel ) {
+			binding = &sock->binding[channel];
+			if ( binding->numbound < SDLNET_MAX_UDPADDRESSES ) {
+				break;
+			}
+		}
+	} else {
+		if ( ! ValidChannel(channel) ) {
+			return(-1);
+		}
+		binding = &sock->binding[channel];
+	}
+	if ( binding->numbound == SDLNET_MAX_UDPADDRESSES ) {
+		SDLNet_SetError("No room for new addresses");
+		return(-1);
+	}
+	binding->address[binding->numbound++] = *address;
+	return(channel);
+}
+
+/* Unbind all addresses from the given channel */
+void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
+{
+	if ( (channel >= 0) && (channel < SDLNET_MAX_UDPCHANNELS) ) {
+		sock->binding[channel].numbound = 0;
+	}
+}
+
+/* Get the primary IP address of the remote system associated with the
+   socket and channel.
+   If the channel is not bound, this function returns NULL.
+ */
+IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
+{
+	IPaddress *address;
+
+	address = NULL;
+	switch (channel) {
+		case -1:
+			/* Return the actual address of the socket */
+			address = &sock->address;
+			break;
+		default:
+			/* Return the address of the bound channel */
+			if ( ValidChannel(channel) &&
+				(sock->binding[channel].numbound > 0) ) {
+				address = &sock->binding[channel].address[0];
+			}
+			break;
+	}
+	return(address);
+}
+
+/* Send a vector of packets to the the channels specified within the packet.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   Each packet will be updated with the status of the packet after it has 
+   been sent, -1 if the packet send failed.
+   This function returns the number of packets sent.
+*/
+int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets)
+{
+	int numsent, i, j;
+	struct UDP_channel *binding;
+	int status;
+#ifndef MACOS_OPENTRANSPORT
+	int sock_len;
+	struct sockaddr_in sock_addr;
+
+	/* Set up the variables to send packets */
+	sock_len = sizeof(sock_addr);
+#endif
+
+	numsent = 0;
+	for ( i=0; i<npackets; ++i ) 
+	{
+		/* if channel is < 0, then use channel specified in sock */
+		
+		if ( packets[i]->channel < 0 ) 
+		{
+#ifdef MACOS_OPENTRANSPORT
+		TUnitData OTpacket;
+		InetAddress address;
+
+			memset(&OTpacket, 0, sizeof(OTpacket));
+			OTpacket.addr.buf = (Uint8 *)&address;
+			OTpacket.addr.len = (sizeof address);
+			OTpacket.udata.buf = packets[i]->data;
+			OTpacket.udata.len = packets[i]->len;
+			OTInitInetAddress(&address, packets[i]->address.port, packets[i]->address.host);
+#ifdef DEBUG_NET
+			printf("Packet send address: 0x%8.8x:%d, length = %d\n", packets[i]->address.host, packets[i]->address.port, packets[i]->len);
+#endif
+			
+			status = OTSndUData(sock->channel, &OTpacket);
+#ifdef DEBUG_NET
+			printf("SDLNet_UDP_SendV   OTSndUData return value is ;%d\n", status );
+#endif
+
+			AsyncUDPPopEvent( sock );
+			packets[i]->status = status;
+			
+			if (status == noErr)
+			{
+				++numsent;
+			}
+#else
+			sock_addr.sin_addr.s_addr = packets[i]->address.host;
+			sock_addr.sin_port = packets[i]->address.port;
+			sock_addr.sin_family = AF_INET;
+			status = sendto(sock->channel, 
+					packets[i]->data, packets[i]->len, 0,
+					(struct sockaddr *)&sock_addr,sock_len);
+			if ( status >= 0 )
+			{
+				packets[i]->status = status;
+				++numsent;
+			}
+#endif /* MACOS_OPENTRANSPORT */
+		}
+		else 
+		{
+			/* Send to each of the bound addresses on the channel */
+#ifdef DEBUG_NET
+			printf("SDLNet_UDP_SendV sending packet to channel = %d\n", packets[i]->channel );
+#endif
+			
+			binding = &sock->binding[packets[i]->channel];
+			
+			for ( j=binding->numbound-1; j>=0; --j ) 
+			{
+#ifdef MACOS_OPENTRANSPORT
+			TUnitData OTpacket;
+			InetAddress address;
+
+				OTInitInetAddress(&address, binding->address[j].port,binding->address[j].host);
+#ifdef DEBUG_NET
+				printf("Packet send address: 0x%8.8x:%d, length = %d\n", binding->address[j].host, binding->address[j].port, packets[i]->len);
+#endif
+				memset(&OTpacket, 0, sizeof(OTpacket));
+				OTpacket.addr.buf = (Uint8 *)&address;
+				OTpacket.addr.len = (sizeof address);
+				OTpacket.udata.buf = packets[i]->data;
+				OTpacket.udata.len = packets[i]->len;
+			                              
+				status = OTSndUData(sock->channel, &OTpacket);
+#ifdef DEBUG_NET
+				printf("SDLNet_UDP_SendV   OTSndUData returne value is;%d\n", status );
+#endif
+				AsyncUDPPopEvent(sock);
+				packets[i]->status = status;
+				
+				if (status == noErr)
+				{
+					++numsent;
+				}
+
+#else
+				sock_addr.sin_addr.s_addr = binding->address[j].host;
+				sock_addr.sin_port = binding->address[j].port;
+				sock_addr.sin_family = AF_INET;
+				status = sendto(sock->channel, 
+						packets[i]->data, packets[i]->len, 0,
+						(struct sockaddr *)&sock_addr,sock_len);
+				if ( status >= 0 )
+				{
+					packets[i]->status = status;
+					++numsent;
+				}
+#endif /* MACOS_OPENTRANSPORT */
+			}
+		}
+	}
+	
+	return(numsent);
+}
+
+int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
+{
+	/* This is silly, but... */
+	packet->channel = channel;
+	return(SDLNet_UDP_SendV(sock, &packet, 1));
+}
+
+/* Returns true if a socket is has data available for reading right now */
+static int SocketReady(SOCKET sock)
+{
+	int retval = 0;
+#ifdef MACOS_OPENTRANSPORT
+	OTResult status;
+#else
+	struct timeval tv;
+	fd_set mask;
+#endif
+
+#ifdef MACOS_OPENTRANSPORT
+	//status = OTGetEndpointState(sock);
+	status = OTLook(sock);
+	if( status > 0 )
+		retval = 1;
+		
+/*	switch( status )
+	{
+//		case T_IDLE:
+		case T_DATAXFER:
+//		case T_INREL:
+			retval = 1;
+			break;
+		default:
+			OTCountDataBytes( sock, &numBytes );
+			if( numBytes )
+				retval = 1;
+	}*/
+#else
+	/* Check the file descriptors for available data */
+	do {
+		errno = 0;
+
+		/* Set up the mask of file descriptors */
+		FD_ZERO(&mask);
+		FD_SET(sock, &mask);
+
+		/* Set up the timeout */
+		tv.tv_sec = 0;
+		tv.tv_usec = 0;
+
+		/* Look! */
+		retval = select(sock+1, &mask, NULL, NULL, &tv);
+	} while ( errno == EINTR );
+#endif /* MACOS_OPENTRANSPORT */
+
+	return(retval == 1);
+}
+
+/* Receive a vector of pending packets from the UDP socket.
+   The returned packets contain the source address and the channel they arrived
+   on.  If they did not arrive on a bound channel, the the channel will be set
+   to -1.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets)
+{
+	int numrecv, i, j;
+	struct UDP_channel *binding;
+#ifdef MACOS_OPENTRANSPORT
+	TUnitData OTpacket;
+	OTFlags flags;
+	InetAddress address;
+#else
+	int sock_len;
+	struct sockaddr_in sock_addr;
+#endif
+
+	numrecv = 0;
+	while ( packets[numrecv] && SocketReady(sock->channel) ) 
+	{
+	UDPpacket *packet;
+
+		packet = packets[numrecv];
+		
+#ifdef MACOS_OPENTRANSPORT
+		memset(&OTpacket, 0, sizeof(OTpacket));
+		OTpacket.addr.buf = (Uint8 *)&address;
+		OTpacket.addr.maxlen = (sizeof address);
+		OTpacket.udata.buf = packet->data;
+		OTpacket.udata.maxlen = packet->maxlen;
+		
+		packet->status = OTRcvUData(sock->channel, &OTpacket, &flags);
+#ifdef DEBUG_NET
+		printf("Packet status: %d\n", packet->status);
+#endif
+		AsyncUDPPopEvent(sock);
+		if (packet->status == noErr)
+		{
+			packet->len = OTpacket.udata.len;
+			packet->address.host = address.fHost;
+			packet->address.port = address.fPort;
+#ifdef DEBUG_NET
+			printf("Packet address: 0x%8.8x:%d, length = %d\n", packet->address.host, packet->address.port, packet->len);
+#endif
+		}
+#else
+		sock_len = sizeof(sock_addr);
+		packet->status = recvfrom(sock->channel,
+				packet->data, packet->maxlen, 0,
+				(struct sockaddr *)&sock_addr,
+#ifdef USE_GUSI_SOCKETS
+				(unsigned int *)&sock_len);
+#else
+						&sock_len);
+#endif
+		if ( packet->status >= 0 ) {
+			packet->len = packet->status;
+			packet->address.host = sock_addr.sin_addr.s_addr;
+			packet->address.port = sock_addr.sin_port;
+		}
+#endif
+		if (packet->status >= 0)
+		{
+			packet->channel = -1;
+			
+			for (i=(SDLNET_MAX_UDPCHANNELS-1); i>=0; --i ) 
+			{
+				binding = &sock->binding[i];
+				
+				for ( j=binding->numbound-1; j>=0; --j ) 
+				{
+					if ( (packet->address.host == binding->address[j].host) &&
+					     (packet->address.port == binding->address[j].port) ) 
+					{
+						packet->channel = i;
+						goto foundit; /* break twice */
+					}
+				}
+			}
+foundit:
+			++numrecv;
+		} 
+		
+		else 
+		{
+			packet->len = 0;
+		}
+	}
+	
+	sock->ready = 0;
+	
+	return(numrecv);
+}
+
+/* Receive a single packet from the UDP socket.
+   The returned packet contains the source address and the channel it arrived
+   on.  If it did not arrive on a bound channel, the the channel will be set
+   to -1.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
+{
+	UDPpacket *packets[2];
+
+	/* Receive a packet array of 1 */
+	packets[0] = packet;
+	packets[1] = NULL;
+	return(SDLNet_UDP_RecvV(sock, packets));
+}
+
+/* Close a UDP network socket */
+extern void SDLNet_UDP_Close(UDPsocket sock)
+{
+	if ( sock != NULL ) 
+	{
+		if ( sock->channel != INVALID_SOCKET ) 
+		{
+#ifdef MACOS_OPENTRANSPORT
+			OTUnbind(sock->channel);
+			OTCloseProvider(sock->channel);
+#else
+			closesocket(sock->channel);
+#endif /* MACOS_OPENTRANSPORT */
+		}
+		
+		free(sock);
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetselect.c	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,226 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetselect.c 1192 2004-01-04 17:41:55Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+/* The select() API for network sockets */
+
+struct SDLNet_Socket {
+	int ready;
+	SOCKET channel;
+#ifdef MACOS_OPENTRANSPORT
+	OTEventCode curEvent;
+#endif
+};
+
+struct _SDLNet_SocketSet {
+	int numsockets;
+	int maxsockets;
+	struct SDLNet_Socket **sockets;
+};
+
+/* Allocate a socket set for use with SDLNet_CheckSockets() 
+   This returns a socket set for up to 'maxsockets' sockets, or NULL if 
+   the function ran out of memory. 
+ */
+SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
+{
+	struct _SDLNet_SocketSet *set;
+	int i;
+
+	set = (struct _SDLNet_SocketSet *)malloc(sizeof(*set));
+	if ( set != NULL ) {
+		set->numsockets = 0;
+		set->maxsockets = maxsockets;
+		set->sockets = (struct SDLNet_Socket **)malloc
+					(maxsockets*sizeof(*set->sockets));
+		if ( set->sockets != NULL ) {
+			for ( i=0; i<maxsockets; ++i ) {
+				set->sockets[i] = NULL;
+			}
+		} else {
+			free(set);
+			set = NULL;
+		}
+	}
+	return(set);
+}
+
+/* Add a socket to a set of sockets to be checked for available data */
+int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
+{
+	if ( sock != NULL ) {
+		if ( set->numsockets == set->maxsockets ) {
+			SDLNet_SetError("socketset is full");
+			return(-1);
+		}
+		set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
+	}
+	return(set->numsockets);
+}
+
+/* Remove a socket from a set of sockets to be checked for available data */
+int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
+{
+	int i;
+
+	if ( sock != NULL ) {
+		for ( i=0; i<set->numsockets; ++i ) {
+			if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
+				break;
+			}
+		}
+		if ( i == set->numsockets ) {
+			SDLNet_SetError("socket not found in socketset");
+			return(-1);
+		}
+		--set->numsockets;
+		for ( ; i<set->numsockets; ++i ) {
+			set->sockets[i] = set->sockets[i+1];
+		}
+	}
+	return(set->numsockets);
+}
+
+/* This function checks to see if data is available for reading on the
+   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
+   otherwise the function returns when either data is available for
+   reading, or the timeout in milliseconds has elapsed, which ever occurs
+   first.  This function returns the number of sockets ready for reading,
+   or -1 if there was an error with the select() system call.
+*/
+#ifdef MACOS_OPENTRANSPORT
+int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
+{
+Uint32	stop;
+int 	numReady;
+
+	/* Loop, polling the network devices */
+	
+	stop = SDL_GetTicks() + timeout;
+	
+	do 
+	{
+	OTResult status;
+	size_t	numBytes;
+	int 	i;
+		
+		numReady = 0;
+	
+		for (i = set->numsockets-1;i >= 0;--i) 
+		{
+			status = OTLook( set->sockets[i]->channel );
+			if( status > 0 )
+			{
+				switch( status )
+				{
+					case T_UDERR:
+						OTRcvUDErr( set->sockets[i]->channel , nil);
+						break;
+					case T_DISCONNECT:
+						OTRcvDisconnect( set->sockets[i]->channel, nil );
+						break;
+					case T_ORDREL:
+						OTRcvOrderlyDisconnect(set->sockets[i]->channel );
+						break;
+					case T_CONNECT:
+						OTRcvConnect( set->sockets[i]->channel, nil );
+						break;
+					
+				
+					default:
+						set->sockets[i]->ready = 1;
+						++numReady;
+				}
+			}
+			else if( OTCountDataBytes(set->sockets[i]->channel, &numBytes ) != kOTNoDataErr )
+			{
+				set->sockets[i]->ready = 1;
+				++numReady;
+			}
+			else
+				set->sockets[i]->ready = 0;
+		}
+		
+	} while (!numReady && (SDL_GetTicks() < stop));
+
+	return(numReady);
+}
+#else
+int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
+{
+	int i;
+	SOCKET maxfd;
+	int retval;
+	struct timeval tv;
+	fd_set mask;
+
+	/* Find the largest file descriptor */
+	maxfd = 0;
+	for ( i=set->numsockets-1; i>=0; --i ) {
+		if ( set->sockets[i]->channel > maxfd ) {
+			maxfd = set->sockets[i]->channel;
+		}
+	}
+
+	/* Check the file descriptors for available data */
+	do {
+		errno = 0;
+
+		/* Set up the mask of file descriptors */
+		FD_ZERO(&mask);
+		for ( i=set->numsockets-1; i>=0; --i ) {
+			FD_SET(set->sockets[i]->channel, &mask);
+		}
+
+		/* Set up the timeout */
+		tv.tv_sec = timeout/1000;
+		tv.tv_usec = (timeout%1000)*1000;
+
+		/* Look! */
+		retval = select(maxfd+1, &mask, NULL, NULL, &tv);
+	} while ( errno == EINTR );
+
+	/* Mark all file descriptors ready that have data available */
+	if ( retval > 0 ) {
+		for ( i=set->numsockets-1; i>=0; --i ) {
+			if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
+				set->sockets[i]->ready = 1;
+			}
+		}
+	}
+	return(retval);
+}
+#endif /* MACOS_OPENTRANSPORT */
+   
+/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
+extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
+{
+	if ( set ) {
+		free(set->sockets);
+		free(set);
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetsys.h	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,84 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetsys.h 1720 2005-11-23 07:57:10Z icculus $ */
+
+/* Include normal system headers */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+
+#ifdef macintosh
+#ifndef USE_GUSI_SOCKETS
+#define MACOS_OPENTRANSPORT
+//#error Open Transport driver is broken
+#endif
+#endif /* macintosh */
+
+/* Include system network headers */
+#ifdef MACOS_OPENTRANSPORT
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
+#else
+#if defined(__WIN32__) || defined(WIN32)
+#define __USE_W32_SOCKETS
+#include <windows.h>
+#else /* UNIX */
+#ifdef __OS2__
+#include <types.h>
+#include <sys/ioctl.h>
+#endif
+#include <sys/time.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <netinet/in.h>
+#ifndef __BEOS__
+#include <arpa/inet.h>
+#endif
+#ifdef linux /* FIXME: what other platforms have this? */
+#include <netinet/tcp.h>
+#endif
+#include <netdb.h>
+#include <sys/socket.h>
+#endif /* WIN32 */
+#endif /* Open Transport */
+
+/* System-dependent definitions */
+#ifdef MACOS_OPENTRANSPORT
+//#define closesocket	OTCloseProvider
+#define closesocket OTSndOrderlyDisconnect
+#define SOCKET		EndpointRef
+#define INVALID_SOCKET	kOTInvalidEndpointRef
+#else
+#ifndef __USE_W32_SOCKETS
+#ifdef __OS2__
+#define closesocket     soclose
+#else  /* !__OS2__ */
+#define closesocket	close
+#endif /* __OS2__ */
+#define SOCKET	int
+#define INVALID_SOCKET	-1
+#define SOCKET_ERROR	-1
+#endif /* __USE_W32_SOCKETS */
+#endif /* Open Transport */
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/include/SDL_net.h	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,444 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_net.h 3281 2007-07-15 05:58:56Z slouken $ */
+
+#ifndef _SDL_NET_H
+#define _SDL_NET_H
+
+#include "SDL.h"
+#include "SDL_endian.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_NET_MAJOR_VERSION	1
+#define SDL_NET_MINOR_VERSION	2
+#define SDL_NET_PATCHLEVEL	7
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_net library.
+ */
+#define SDL_NET_VERSION(X)						\
+{									\
+	(X)->major = SDL_NET_MAJOR_VERSION;				\
+	(X)->minor = SDL_NET_MINOR_VERSION;				\
+	(X)->patch = SDL_NET_PATCHLEVEL;				\
+}
+
+/* This function gets the version of the dynamically linked SDL_net library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_NET_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
+
+/* Initialize/Cleanup the network API
+   SDL must be initialized before calls to functions in this library,
+   because this library uses utility functions from the SDL library.
+*/
+extern DECLSPEC int  SDLCALL SDLNet_Init(void);
+extern DECLSPEC void SDLCALL SDLNet_Quit(void);
+
+/***********************************************************************/
+/* IPv4 hostname resolution API                                        */
+/***********************************************************************/
+
+typedef struct {
+	Uint32 host;			/* 32-bit IPv4 host address */
+	Uint16 port;			/* 16-bit protocol port */
+} IPaddress;
+
+/* Resolve a host name and port to an IP address in network form.
+   If the function succeeds, it will return 0.
+   If the host couldn't be resolved, the host portion of the returned
+   address will be INADDR_NONE, and the function will return -1.
+   If 'host' is NULL, the resolved host will be set to INADDR_ANY.
+ */
+#ifndef INADDR_ANY
+#define INADDR_ANY		0x00000000
+#endif
+#ifndef INADDR_NONE
+#define INADDR_NONE		0xFFFFFFFF
+#endif
+#ifndef INADDR_BROADCAST
+#define INADDR_BROADCAST	0xFFFFFFFF
+#endif
+extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(IPaddress *ip);
+
+
+/***********************************************************************/
+/* TCP network API                                                     */
+/***********************************************************************/
+
+typedef struct _TCPsocket *TCPsocket;
+
+/* Open a TCP network socket
+   If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
+   socket on the given port, otherwise a TCP connection to the remote
+   host and port is attempted. The address passed in should already be
+   swapped to network byte order (addresses returned from 
+   SDLNet_ResolveHost() are already in the correct form).
+   The newly created socket is returned, or NULL if there was an error.
+*/
+extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
+		int len);
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
+
+/* Close a TCP network socket */
+extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
+
+
+/***********************************************************************/
+/* UDP network API                                                     */
+/***********************************************************************/
+
+/* The maximum channels on a a UDP socket */
+#define SDLNET_MAX_UDPCHANNELS	32
+/* The maximum addresses bound to a single UDP socket channel */
+#define SDLNET_MAX_UDPADDRESSES	4
+
+typedef struct _UDPsocket *UDPsocket;
+typedef struct {
+	int channel;		/* The src/dst channel of the packet */
+	Uint8 *data;		/* The packet data */
+	int len;		/* The length of the packet data */
+	int maxlen;		/* The size of the data buffer */
+	int status;		/* packet status after sending */
+	IPaddress address;		/* The source/dest address of an incoming/outgoing packet */
+} UDPpacket;
+
+/* Allocate/resize/free a single UDP packet 'size' bytes long.
+   The new packet is returned, or NULL if the function ran out of memory.
+ */
+extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
+extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
+extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
+
+/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
+   each 'size' bytes long.
+   A pointer to the first packet in the array is returned, or NULL if the
+   function ran out of memory.
+ */
+extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
+extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
+
+
+/* Open a UDP network socket
+   If 'port' is non-zero, the UDP socket is bound to a local port.
+   The 'port' should be given in native byte order, but is used
+   internally in network (big endian) byte order, in addresses, etc.
+   This allows other systems to send to this socket via a known port.
+*/
+extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
+
+/* Bind the address 'address' to the requested channel on the UDP socket.
+   If the channel is -1, then the first unbound channel will be bound with
+   the given address as it's primary address.
+   If the channel is already bound, this new address will be added to the
+   list of valid source addresses for packets arriving on the channel.
+   If the channel is not already bound, then the address becomes the primary
+   address, to which all outbound packets on the channel are sent.
+   This function returns the channel which was bound, or -1 on error.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address);
+
+/* Unbind all addresses from the given channel */
+extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
+
+/* Get the primary IP address of the remote system associated with the 
+   socket and channel.  If the channel is -1, then the primary IP port
+   of the UDP socket is returned -- this is only meaningful for sockets
+   opened with a specific port.
+   If the channel is not bound and not -1, this function returns NULL.
+ */
+extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
+
+/* Send a vector of packets to the the channels specified within the packet.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   Each packet will be updated with the status of the packet after it has 
+   been sent, -1 if the packet send failed.
+   This function returns the number of packets sent.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
+
+/* Send a single packet to the specified channel.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   The packet will be updated with the status of the packet after it has
+   been sent.
+   This function returns 1 if the packet was sent, or 0 on error.
+
+   NOTE:
+   The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
+   of the transport medium.  It can be as low as 250 bytes for some PPP links,
+   and as high as 1500 bytes for ethernet.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
+
+/* Receive a vector of pending packets from the UDP socket.
+   The returned packets contain the source address and the channel they arrived
+   on.  If they did not arrive on a bound channel, the the channel will be set
+   to -1.
+   The channels are checked in highest to lowest order, so if an address is
+   bound to multiple channels, the highest channel with the source address
+   bound will be returned.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
+
+/* Receive a single packet from the UDP socket.
+   The returned packet contains the source address and the channel it arrived
+   on.  If it did not arrive on a bound channel, the the channel will be set
+   to -1.
+   The channels are checked in highest to lowest order, so if an address is
+   bound to multiple channels, the highest channel with the source address
+   bound will be returned.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
+
+/* Close a UDP network socket */
+extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
+
+
+/***********************************************************************/
+/* Hooks for checking sockets for available data                       */
+/***********************************************************************/
+
+typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
+
+/* Any network socket can be safely cast to this socket type */
+typedef struct {
+	int ready;
+} *SDLNet_GenericSocket;
+
+/* Allocate a socket set for use with SDLNet_CheckSockets()
+   This returns a socket set for up to 'maxsockets' sockets, or NULL if
+   the function ran out of memory.
+ */
+extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
+
+/* Add a socket to a set of sockets to be checked for available data */
+#define SDLNet_TCP_AddSocket(set, sock) \
+			SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock)
+#define SDLNet_UDP_AddSocket(set, sock) \
+			SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock)
+extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
+
+/* Remove a socket from a set of sockets to be checked for available data */
+#define SDLNet_TCP_DelSocket(set, sock) \
+			SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
+#define SDLNet_UDP_DelSocket(set, sock) \
+			SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
+extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
+
+/* This function checks to see if data is available for reading on the
+   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
+   otherwise the function returns when either data is available for
+   reading, or the timeout in milliseconds has elapsed, which ever occurs
+   first.  This function returns the number of sockets ready for reading, 
+   or -1 if there was an error with the select() system call.
+*/
+extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
+
+/* After calling SDLNet_CheckSockets(), you can use this function on a
+   socket that was in the socket set, to find out if data is available
+   for reading.
+*/
+#define SDLNet_SocketReady(sock) \
+		((sock != NULL) && ((SDLNet_GenericSocket)sock)->ready)
+
+/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
+extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
+
+
+/***********************************************************************/
+/* Platform-independent data conversion functions                      */
+/***********************************************************************/
+
+/* Write a 16/32 bit value to network packet buffer */
+extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
+extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
+
+/* Read a 16/32 bit value from network packet buffer */
+extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
+extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
+
+/***********************************************************************/
+/* Error reporting functions                                           */
+/***********************************************************************/
+
+/* We'll use SDL's functions for error reporting */
+#define SDLNet_SetError	SDL_SetError
+#define SDLNet_GetError	SDL_GetError
+
+/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
+   SDL_net an independent X-platform networking toolkit.  Not today though....
+
+extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
+extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
+*/
+
+
+/* Inline macro functions to read/write network data */
+
+/* Warning, some systems have data access alignment restrictions */
+#if defined(sparc) || defined(mips)
+#define SDL_DATA_ALIGNED	1
+#endif
+#ifndef SDL_DATA_ALIGNED
+#define SDL_DATA_ALIGNED	0
+#endif
+
+/* Write a 16 bit value to network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Write16(value, areap)	\
+	(*(Uint16 *)(areap) = SDL_SwapBE16(value))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Write16(value, areap)	\
+do 					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[0] = (value >>  8) & 0xFF;	\
+	area[1] =  value        & 0xFF;	\
+} while ( 0 )
+#else
+#define SDLNet_Write16(value, areap)	\
+do 					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[1] = (value >>  8) & 0xFF;	\
+	area[0] =  value        & 0xFF;	\
+} while ( 0 )
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Write a 32 bit value to network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Write32(value, areap) 	\
+	*(Uint32 *)(areap) = SDL_SwapBE32(value);
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Write32(value, areap) 	\
+do					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[0] = (value >> 24) & 0xFF;	\
+	area[1] = (value >> 16) & 0xFF;	\
+	area[2] = (value >>  8) & 0xFF;	\
+	area[3] =  value       & 0xFF;	\
+} while ( 0 )
+#else
+#define SDLNet_Write32(value, areap) 	\
+do					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[3] = (value >> 24) & 0xFF;	\
+	area[2] = (value >> 16) & 0xFF;	\
+	area[1] = (value >>  8) & 0xFF;	\
+	area[0] =  value       & 0xFF;	\
+} while ( 0 )
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Read a 16 bit value from network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Read16(areap) 		\
+	(SDL_SwapBE16(*(Uint16 *)(areap)))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Read16(areap) 		\
+	((((Uint8 *)areap)[0] <<  8) | ((Uint8 *)areap)[1] <<  0)
+#else
+#define SDLNet_Read16(areap) 		\
+	((((Uint8 *)areap)[1] <<  8) | ((Uint8 *)areap)[0] <<  0)
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Read a 32 bit value from network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Read32(areap) 		\
+	(SDL_SwapBE32(*(Uint32 *)(areap)))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Read32(areap) 		\
+	((((Uint8 *)areap)[0] << 24) | (((Uint8 *)areap)[1] << 16) | \
+	 (((Uint8 *)areap)[2] <<  8) |  ((Uint8 *)areap)[3] <<  0)
+#else
+#define SDLNet_Read32(areap) 		\
+	((((Uint8 *)areap)[3] << 24) | (((Uint8 *)areap)[2] << 16) | \
+	 (((Uint8 *)areap)[1] <<  8) |  ((Uint8 *)areap)[0] <<  0)
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+#ifdef MACOS_OPENTRANSPORT
+#endif
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_NET_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/src/Android.mk	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,17 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := main
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH)/../SDL/include
+
+# Add your application source files here...
+LOCAL_SRC_FILES := ../SDL/src/main/android/SDL_android_main.cpp hedgewars_main.c 
+
+LOCAL_SHARED_LIBRARIES := SDL
+
+LOCAL_LDLIBS := -llog -lGLESv1_CM
+
+include $(BUILD_SHARED_LIBRARY)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/src/hedgewars_main.c	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,40 @@
+
+#include "android/log.h"
+#include "SDL.h"
+#include "dlfcn.h"
+#include "GLES/gl.h"
+
+#define TAG "HWEngine Loader"
+
+typedef  (*HWEngine_Game)(char**);
+
+main(int argc, char *argv[]){
+	void *handle;
+	char *error;
+	HWEngine_Game Game;
+	
+
+        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine being loaded");
+	handle = dlopen("libhwengine.so", RTLD_NOW|RTLD_GLOBAL);
+	if(!handle){
+		__android_log_print(ANDROID_LOG_INFO, "foo", dlerror());
+		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlopen");
+		exit(EXIT_FAILURE);
+	}
+	dlerror();
+
+        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine successfully loaded..");
+
+
+	Game = (HWEngine_Game) dlsym(handle,"Game");
+	if((error = dlerror()) != NULL){
+		__android_log_print(ANDROID_LOG_INFO, "foo", error);
+		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlsym");
+		exit(EXIT_FAILURE);
+	}
+	__android_log_print(ANDROID_LOG_INFO, "foo", "dlsym succeeded");
+	Game(argv);
+	__android_log_print(ANDROID_LOG_INFO, "foo", "Game() succeeded");
+
+	dlclose(handle);
+}
Binary file project_files/Android-build/SDL-android-project/res/drawable-hdpi/icon.png has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-ldpi/icon.png has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-mdpi/icon.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/main.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+    android:orientation="vertical"
+    android:layout_width="fill_parent"
+    android:layout_height="fill_parent"
+    >
+<TextView  
+    android:layout_width="fill_parent" 
+    android:layout_height="wrap_content" 
+    android:text="Hello World, SDLActivity"
+    />
+</LinearLayout>
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/values/strings.xml	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+    <string name="app_name">SDL App</string>
+</resources>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/SDLActivity.java	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,513 @@
+package org.hedgewars;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Canvas;
+import android.graphics.PixelFormat;
+import android.hardware.Sensor;
+import android.hardware.SensorEvent;
+import android.hardware.SensorEventListener;
+import android.hardware.SensorManager;
+import android.media.AudioFormat;
+import android.media.AudioManager;
+import android.media.AudioTrack;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Message;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.View;
+
+
+/**
+    SDL Activity
+ */
+public class SDLActivity extends Activity {
+
+	// Main components
+	private static SDLActivity mSingleton;
+	public static SDLSurface mSurface;
+
+	// Audio
+	private static Thread mAudioThread;
+	private static AudioTrack mAudioTrack;
+
+	// Load the .so
+	static {
+
+		System.loadLibrary("SDL");
+		System.loadLibrary("SDL_image");
+		System.loadLibrary("mikmod");
+		System.loadLibrary("SDL_net");
+		System.loadLibrary("SDL_mixer");
+		System.loadLibrary("SDL_ttf");
+		System.loadLibrary("hwengine");
+		System.loadLibrary("main");
+	}
+
+	// Setup
+	protected void onCreate(Bundle savedInstanceState) {
+		//Log.v("SDL", "onCreate()");
+		super.onCreate(savedInstanceState);
+
+		// So we can call stuff from static callbacks
+		mSingleton = this;
+
+		// Set up the surface
+		mSurface = new SDLSurface(getApplication());
+		setContentView(mSurface);
+		SurfaceHolder holder = mSurface.getHolder();
+		holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+	}
+
+	// Events
+	protected void onPause() {
+		//Log.v("SDL", "onPause()");
+		super.onPause();
+	}
+
+	protected void onResume() {
+		//Log.v("SDL", "onResume()");
+		super.onResume();
+	}
+
+	// Messages from the SDLMain thread
+	static int COMMAND_CHANGE_TITLE = 1;
+
+	// Handler for the messages
+	Handler commandHandler = new Handler() {
+		public void handleMessage(Message msg) {
+			if (msg.arg1 == COMMAND_CHANGE_TITLE) {
+				setTitle((String)msg.obj);
+			}
+		}
+	};
+
+	// Send a message from the SDLMain thread
+	void sendCommand(int command, Object data) {
+		Message msg = commandHandler.obtainMessage();
+		msg.arg1 = command;
+		msg.obj = data;
+		commandHandler.sendMessage(msg);
+	}
+
+	// C functions we call
+	public static native void nativeInit(String[] argv);
+	public static native void nativeQuit();
+	public static native void onNativeResize(int x, int y, int format);
+	public static native void onNativeKeyDown(int keycode);
+	public static native void onNativeKeyUp(int keycode);
+	public static native void onNativeTouch(int action, float x, 
+			float y, float p);
+	public static native void onNativeAccel(float x, float y, float z);
+	public static native void nativeRunAudioThread();
+
+
+	// Java functions called from C
+
+	public static boolean createGLContext(int majorVersion, int minorVersion) {
+		return mSurface.initEGL(majorVersion, minorVersion);
+	}
+
+	public static void flipBuffers() {
+		mSurface.flipEGL();
+	}
+
+	public static void setActivityTitle(String title) {
+		// Called from SDLMain() thread and can't directly affect the view
+		mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
+	}
+
+	// Audio
+	private static Object buf;
+
+	public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+		int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
+		int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
+		int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+
+		Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+		// Let the user pick a larger buffer if they really want -- but ye
+		// gods they probably shouldn't, the minimums are horrifyingly high
+		// latency already
+		desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
+
+		mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
+				channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
+
+		audioStartThread();
+
+		Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+		if (is16Bit) {
+			buf = new short[desiredFrames * (isStereo ? 2 : 1)];
+		} else {
+			buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; 
+		}
+		return buf;
+	}
+
+	public static void audioStartThread() {
+		mAudioThread = new Thread(new Runnable() {
+			public void run() {
+				mAudioTrack.play();
+				nativeRunAudioThread();
+			}
+		});
+
+		// I'd take REALTIME if I could get it!
+		mAudioThread.setPriority(Thread.MAX_PRIORITY);
+		mAudioThread.start();
+	}
+
+	public static void audioWriteShortBuffer(short[] buffer) {
+		for (int i = 0; i < buffer.length; ) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch(InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioWriteByteBuffer(byte[] buffer) {
+		for (int i = 0; i < buffer.length; ) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch(InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioQuit() {
+		if (mAudioThread != null) {
+			try {
+				mAudioThread.join();
+			} catch(Exception e) {
+				Log.v("SDL", "Problem stopping audio thread: " + e);
+			}
+			mAudioThread = null;
+
+			//Log.v("SDL", "Finished waiting for audio thread");
+		}
+
+		if (mAudioTrack != null) {
+			mAudioTrack.stop();
+			mAudioTrack = null;
+		}
+	}
+}
+
+/**
+    Simple nativeInit() runnable
+ */
+class SDLMain implements Runnable {
+	private int surfaceWidth, surfaceHeight;
+	public SDLMain(int width, int height){
+		surfaceWidth = width;
+		surfaceHeight = height;
+	}
+	public void run() {
+		// Runs SDL_main()
+		
+		SDLActivity.nativeInit(new String[]{ "0", String.valueOf(surfaceWidth), String.valueOf(surfaceHeight), "0", "null", "xeli", "1", "1", "1", "0", "/sdcard/bla.hwd", "/sdcard/Data"});
+
+		//Log.v("SDL", "SDL thread terminated");
+	}
+}
+
+
+/**
+    SDLSurface. This is what we draw on, so we need to know when it's created
+    in order to do anything useful. 
+
+    Because of this, that's where we set up the SDL thread
+ */
+class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, 
+View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
+
+	// This is what SDL runs in. It invokes SDL_main(), eventually
+	private Thread mSDLThread;    
+
+	// EGL private objects
+	private EGLContext  mEGLContext;
+	private EGLSurface  mEGLSurface;
+	private EGLDisplay  mEGLDisplay;
+
+	// Sensors
+	private static SensorManager mSensorManager;
+
+	// Startup    
+	public SDLSurface(Context context) {
+		super(context);
+		getHolder().addCallback(this); 
+
+		setFocusable(true);
+		setFocusableInTouchMode(true);
+		requestFocus();
+		setOnKeyListener(this); 
+		setOnTouchListener(this);   
+
+		mSensorManager = (SensorManager)context.getSystemService("sensor");  
+	}
+
+	// Called when we have a valid drawing surface
+	public void surfaceCreated(SurfaceHolder holder) {
+		//Log.v("SDL", "surfaceCreated()");
+
+		enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+	}
+
+	// Called when we lose the surface
+	public void surfaceDestroyed(SurfaceHolder holder) {
+		//Log.v("SDL", "surfaceDestroyed()");
+
+		// Send a quit message to the application
+		SDLActivity.nativeQuit();
+
+		// Now wait for the SDL thread to quit
+		if (mSDLThread != null) {
+			try {
+				mSDLThread.join();
+			} catch(Exception e) {
+				Log.v("SDL", "Problem stopping thread: " + e);
+			}
+			mSDLThread = null;
+
+			//Log.v("SDL", "Finished waiting for SDL thread");
+		}
+
+		enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+	}
+
+	// Called when the surface is resized
+	public void surfaceChanged(SurfaceHolder holder,
+			int format, int width, int height) {
+		Log.d("SDL", "surfaceChanged()"+ width + " + " + height);
+
+		int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
+		switch (format) {
+		case PixelFormat.A_8:
+			Log.v("SDL", "pixel format A_8");
+			break;
+		case PixelFormat.LA_88:
+			Log.v("SDL", "pixel format LA_88");
+			break;
+		case PixelFormat.L_8:
+			Log.v("SDL", "pixel format L_8");
+			break;
+		case PixelFormat.RGBA_4444:
+			Log.v("SDL", "pixel format RGBA_4444");
+			sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
+			break;
+		case PixelFormat.RGBA_5551:
+			Log.v("SDL", "pixel format RGBA_5551");
+			sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
+			break;
+		case PixelFormat.RGBA_8888:
+			Log.v("SDL", "pixel format RGBA_8888");
+			sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
+			break;
+		case PixelFormat.RGBX_8888:
+			Log.v("SDL", "pixel format RGBX_8888");
+			sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
+			break;
+		case PixelFormat.RGB_332:
+			Log.v("SDL", "pixel format RGB_332");
+			sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
+			break;
+		case PixelFormat.RGB_565:
+			Log.v("SDL", "pixel format RGB_565");
+			sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
+			break;
+		case PixelFormat.RGB_888:
+			Log.v("SDL", "pixel format RGB_888");
+			// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
+			sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
+			break;
+		default:
+			Log.v("SDL", "pixel format unknown " + format);
+			break;
+		}
+		SDLActivity.onNativeResize(width, height, sdlFormat);
+
+		// Now start up the C app thread
+		if (mSDLThread == null) {
+			mSDLThread = new Thread(new SDLMain(width, height), "SDLThread"); 
+			mSDLThread.start();       
+		}
+	}
+
+	// unused
+	public void onDraw(Canvas canvas) {}
+
+
+	// EGL functions
+	public boolean initEGL(int majorVersion, int minorVersion) {
+		Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
+
+		try {
+			EGL10 egl = (EGL10)EGLContext.getEGL();
+
+			EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+			int[] version = new int[2];
+			egl.eglInitialize(dpy, version);
+
+			int EGL_OPENGL_ES_BIT = 1;
+			int EGL_OPENGL_ES2_BIT = 4;
+			int renderableType = 0;
+			if (majorVersion == 2) {
+				renderableType = EGL_OPENGL_ES2_BIT;
+			} else if (majorVersion == 1) {
+				renderableType = EGL_OPENGL_ES_BIT;
+			}
+			int[] configSpec = {
+					//EGL10.EGL_DEPTH_SIZE,   16,
+					EGL10.EGL_RENDERABLE_TYPE, renderableType,
+					EGL10.EGL_NONE
+			};
+			EGLConfig[] configs = new EGLConfig[1];
+			int[] num_config = new int[1];
+			if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
+				Log.e("SDL", "No EGL config available");
+				return false;
+			}
+			EGLConfig config = configs[0];
+
+			EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
+			if (ctx == EGL10.EGL_NO_CONTEXT) {
+				Log.e("SDL", "Couldn't create context");
+				return false;
+			}
+
+			EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
+			if (surface == EGL10.EGL_NO_SURFACE) {
+				Log.e("SDL", "Couldn't create surface");
+				return false;
+			}
+
+			if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
+				Log.e("SDL", "Couldn't make context current");
+				return false;
+			}
+
+			mEGLContext = ctx;
+			mEGLDisplay = dpy;
+			mEGLSurface = surface;
+
+		} catch(Exception e) {
+			Log.v("SDL", e + "");
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+		}
+
+		return true;
+	}
+
+	// EGL buffer flip
+	public void flipEGL() {
+		try {
+			EGL10 egl = (EGL10)EGLContext.getEGL();
+
+			egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
+
+			// drawing here
+
+			egl.eglWaitGL();
+
+			egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
+
+
+		} catch(Exception e) {
+			Log.v("SDL", "flipEGL(): " + e);
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+		}
+	}
+
+	// Key events
+	public boolean onKey(View  v, int keyCode, KeyEvent event) {
+
+		if (event.getAction() == KeyEvent.ACTION_DOWN) {
+			//Log.v("SDL", "key down: " + keyCode);
+			SDLActivity.onNativeKeyDown(keyCode);
+			return true;
+		}
+		else if (event.getAction() == KeyEvent.ACTION_UP) {
+			//Log.v("SDL", "key up: " + keyCode);
+			SDLActivity.onNativeKeyUp(keyCode);
+			return true;
+		}
+
+		return false;
+	}
+
+	// Touch events
+	public boolean onTouch(View v, MotionEvent event) {
+
+		int action = event.getAction();
+		float x = event.getX();
+		float y = event.getY();
+		float p = event.getPressure();
+		// TODO: Anything else we need to pass?        
+		SDLActivity.onNativeTouch(action, x, y, p);
+		return true;
+	}
+
+	// Sensor events
+	public void enableSensor(int sensortype, boolean enabled) {
+		// TODO: This uses getDefaultSensor - what if we have >1 accels?
+		if (enabled) {
+			mSensorManager.registerListener(this, 
+					mSensorManager.getDefaultSensor(sensortype), 
+					SensorManager.SENSOR_DELAY_GAME, null);
+		} else {
+			mSensorManager.unregisterListener(this, 
+					mSensorManager.getDefaultSensor(sensortype));
+		}
+	}
+
+	public void onAccuracyChanged(Sensor sensor, int accuracy) {
+		// TODO
+	}
+
+	public void onSensorChanged(SensorEvent event) {
+		if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+			SDLActivity.onNativeAccel(event.values[0],
+					event.values[1],
+					event.values[2]);
+		}
+	}
+
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Templates/Makefile.android	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,20 @@
+SDL_ANDROID_DIR=./SDL-android-project
+
+PPCROSSARM=${FPC_DIR}/compiler/ppcrossarm
+PPCROSSARM_FLAGS= -Xd -O- -Tlinux -XParm-linux-androideabi- -vwnh -XS -a- 
+PPCROSSARM_INCLUDES= \
+	-FD${ANDROID_NDK}/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin \
+	-Fu${FPC_DIR}/rtl/units/arm-linux \
+	-Fl${ANDROID_NDK}/platforms/android-${ANDROID_NDK_API_LVL}/arch-arm/usr/lib \
+	-Fl$(SDL_ANDROID_DIR)/libs/armeabi \
+	-Fl${ANDROID_NDK}/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/lib/gcc/arm-linux/arm-linux-androideabi/4.4.3/ \
+#LINKERFLAGS= -k"--static"
+FPC_DEFINES=-dandroid -darm
+
+
+all:
+	-${CMAKE_COMMAND} -E make_directory out
+	$(PPCROSSARM) $(LINKERFLAGS) $(PPCROSSARM_FLAGS) $(PPCROSSARM_INCLUDES) $(FPC_DEFINES) -oout/libhwengine.so ../../hedgewars/hwLibrary.pas
+	${CMAKE_COMMAND} -E copy out/libhwengine.so SDL-android-project/libs/armeabi/
+clean:  
+	${CMAKE_COMMAND} -E remove_directory out	
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Templates/complete_build.sh	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,27 @@
+#! /bin/sh
+
+
+cd SDL-android-project
+${ANDROID_NDK}/ndk-build
+if [ $? -ne 0 ] 
+then 
+  echo "Failed to execute ${ANDROID_NDK}/ndk-build"
+  exit 1
+fi
+
+cd ..
+make -f Makefile.android
+if [ $? -ne 0 ] 
+then 
+  echo "Failed to execute make"
+  exit 1
+fi
+
+cd SDL-android-project
+ant install
+if [ $? -ne 0 ] 
+then 
+  echo "Failed to execute ant install"
+  exit 1
+fi
+exit 0 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Templates/default.properties	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,11 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+# 
+# This file must be checked in Version Control Systems.
+# 
+# To customize properties used by the Ant build system use,
+# "build.properties", and override values to adapt the script to your
+# project structure.
+
+# Project target.
+target=android-${ANDROID_SDK_API_LVL}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Templates/local.properties	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,10 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+# 
+# This file must *NOT* be checked in Version Control Systems,
+# as it contains information specific to your local configuration.
+
+# location of the SDK. This is only used by Ant
+# For customization when using a Version Control System, please read the
+# header note.
+sdk.dir=${ANDROID_SDK}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Templates/pushToDevice.sh	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,5 @@
+#!/bin/sh
+
+${ANDROID_SDK}/platform-tools/adb push ./out/libhwengine.so /sdcard/libhwengine.so
+${ANDROID_SDK}/platform-tools/adb shell "su -c \"cat /sdcard/libhwengine.so > /data/data/org.hedgewars/lib/libhwengine.so \""
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/gles11.pp	Fri Jul 01 08:46:47 2011 +0200
@@ -0,0 +1,1103 @@
+
+{$mode objfpc}
+unit gles11;
+interface
+
+{
+  Automatically converted by H2Pas 1.0.0 from gl.hh
+  The following command line parameters were used:
+    -P
+    -l
+    GLESv1_CM
+    -o
+    gles11.pp
+    -D
+    gl.hh
+}
+
+  procedure init;
+
+  const
+    External_library='GLESv1_CM'; {Setup as you need}
+
+  Type
+ 
+//     khronos_int32_t = int32_t;
+//     khronos_uint32_t = uint32_t;
+//     khronos_int64_t = int64_t;
+//     khronos_uint64_t = uint64_t;
+
+  khronos_int32_t = longint;
+  khronos_uint32_t = longword;
+  khronos_int64_t = Int64;
+  khronos_uint64_t = QWord;
+  khronos_int8_t = char;
+  khronos_uint8_t = byte;
+  khronos_int16_t = smallint;
+  khronos_uint16_t = word;
+  khronos_intptr_t = longint;
+  khronos_uintptr_t = dword;
+  khronos_ssize_t = longint;
+  khronos_usize_t = dword;
+  khronos_float_t = single;
+
+  GLvoid = pointer;
+  GLenum = dword;
+  GLboolean = byte;
+  GLbitfield = dword;
+  GLshort = smallint;
+  GLint = longint;
+  GLsizei = longint;
+  GLushort = word;
+  GLuint = dword;
+
+  GLbyte = khronos_int8_t;
+  GLubyte = khronos_uint8_t;
+  GLfloat = khronos_float_t;
+  GLclampf = khronos_float_t;
+  GLfixed = khronos_int32_t;
+  GLclampx = khronos_int32_t;
+  GLintptr = khronos_intptr_t;
+  GLsizeiptr = khronos_ssize_t;
+
+  PGLboolean  = ^GLboolean;
+  PGLfixed  = ^GLfixed;
+  PGLfloat  = ^GLfloat;
+  PGLint  = ^GLint;
+  PGLuint  = ^GLuint;
+  PGLvoid  = ^GLvoid;
+  PGLubyte = ^GLubyte;
+{$IFDEF FPC}
+{$PACKRECORDS C}
+{$ENDIF}
+
+  const
+//    GL_API = KHRONOS_APICALL;     
+{$define KHRONOS_APIENTRY}  
+     GL_DIRECT_TEXTURE_2D_QUALCOMM = $7E80;     
+
+  {*********************************************************** }
+  { OpenGL ES core versions  }
+
+  const
+     GL_VERSION_ES_CM_1_0 = 1;     
+     GL_VERSION_ES_CL_1_0 = 1;     
+     GL_VERSION_ES_CM_1_1 = 1;     
+     GL_VERSION_ES_CL_1_1 = 1;     
+  { ClearBufferMask  }
+     GL_DEPTH_BUFFER_BIT = $00000100;     
+     GL_STENCIL_BUFFER_BIT = $00000400;     
+     GL_COLOR_BUFFER_BIT = $00004000;     
+  { Boolean  }
+     GL_FALSE = 0;     
+     GL_TRUE = 1;     
+  { BeginMode  }
+     GL_POINTS = $0000;     
+     GL_LINES = $0001;     
+     GL_LINE_LOOP = $0002;     
+     GL_LINE_STRIP = $0003;     
+     GL_TRIANGLES = $0004;     
+     GL_TRIANGLE_STRIP = $0005;     
+     GL_TRIANGLE_FAN = $0006;     
+  { AlphaFunction  }
+     GL_NEVER = $0200;     
+     GL_LESS = $0201;     
+     GL_EQUAL = $0202;     
+     GL_LEQUAL = $0203;     
+     GL_GREATER = $0204;     
+     GL_NOTEQUAL = $0205;     
+     GL_GEQUAL = $0206;     
+     GL_ALWAYS = $0207;     
+  { BlendingFactorDest  }
+     GL_ZERO = 0;     
+     GL_ONE = 1;     
+     GL_SRC_COLOR = $0300;     
+     GL_ONE_MINUS_SRC_COLOR = $0301;     
+     GL_SRC_ALPHA = $0302;     
+     GL_ONE_MINUS_SRC_ALPHA = $0303;     
+     GL_DST_ALPHA = $0304;     
+     GL_ONE_MINUS_DST_ALPHA = $0305;     
+  { BlendingFactorSrc  }
+  {      GL_ZERO  }
+  {      GL_ONE  }
+     GL_DST_COLOR = $0306;     
+     GL_ONE_MINUS_DST_COLOR = $0307;     
+     GL_SRC_ALPHA_SATURATE = $0308;     
+  {      GL_SRC_ALPHA  }
+  {      GL_ONE_MINUS_SRC_ALPHA  }
+  {      GL_DST_ALPHA  }
+  {      GL_ONE_MINUS_DST_ALPHA  }
+  { ClipPlaneName  }
+     GL_CLIP_PLANE0 = $3000;     
+     GL_CLIP_PLANE1 = $3001;     
+     GL_CLIP_PLANE2 = $3002;     
+     GL_CLIP_PLANE3 = $3003;     
+     GL_CLIP_PLANE4 = $3004;     
+     GL_CLIP_PLANE5 = $3005;     
+  { ColorMaterialFace  }
+  {      GL_FRONT_AND_BACK  }
+  { ColorMaterialParameter  }
+  {      GL_AMBIENT_AND_DIFFUSE  }
+  { ColorPointerType  }
+  {      GL_UNSIGNED_BYTE  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  { CullFaceMode  }
+     GL_FRONT = $0404;     
+     GL_BACK = $0405;     
+     GL_FRONT_AND_BACK = $0408;     
+  { DepthFunction  }
+  {      GL_NEVER  }
+  {      GL_LESS  }
+  {      GL_EQUAL  }
+  {      GL_LEQUAL  }
+  {      GL_GREATER  }
+  {      GL_NOTEQUAL  }
+  {      GL_GEQUAL  }
+  {      GL_ALWAYS  }
+  { EnableCap  }
+     GL_FOG = $0B60;     
+     GL_LIGHTING = $0B50;     
+     GL_TEXTURE_2D = $0DE1;     
+     GL_CULL_FACE = $0B44;     
+     GL_ALPHA_TEST = $0BC0;     
+     GL_BLEND = $0BE2;     
+     GL_COLOR_LOGIC_OP = $0BF2;     
+     GL_DITHER = $0BD0;     
+     GL_STENCIL_TEST = $0B90;     
+     GL_DEPTH_TEST = $0B71;     
+  {      GL_LIGHT0  }
+  {      GL_LIGHT1  }
+  {      GL_LIGHT2  }
+  {      GL_LIGHT3  }
+  {      GL_LIGHT4  }
+  {      GL_LIGHT5  }
+  {      GL_LIGHT6  }
+  {      GL_LIGHT7  }
+     GL_POINT_SMOOTH = $0B10;     
+     GL_LINE_SMOOTH = $0B20;     
+     GL_SCISSOR_TEST = $0C11;     
+     GL_COLOR_MATERIAL = $0B57;     
+     GL_NORMALIZE = $0BA1;     
+     GL_RESCALE_NORMAL = $803A;     
+     GL_POLYGON_OFFSET_FILL = $8037;     
+     GL_VERTEX_ARRAY = $8074;     
+     GL_NORMAL_ARRAY = $8075;     
+     GL_COLOR_ARRAY = $8076;     
+     GL_TEXTURE_COORD_ARRAY = $8078;     
+     GL_MULTISAMPLE = $809D;     
+     GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;     
+     GL_SAMPLE_ALPHA_TO_ONE = $809F;     
+     GL_SAMPLE_COVERAGE = $80A0;     
+  { ErrorCode  }
+     GL_NO_ERROR = 0;     
+     GL_INVALID_ENUM = $0500;     
+     GL_INVALID_VALUE = $0501;     
+     GL_INVALID_OPERATION = $0502;     
+     GL_STACK_OVERFLOW = $0503;     
+     GL_STACK_UNDERFLOW = $0504;     
+     GL_OUT_OF_MEMORY = $0505;     
+  { FogMode  }
+  {      GL_LINEAR  }
+     GL_EXP = $0800;     
+     GL_EXP2 = $0801;     
+  { FogParameter  }
+     GL_FOG_DENSITY = $0B62;     
+     GL_FOG_START = $0B63;     
+     GL_FOG_END = $0B64;     
+     GL_FOG_MODE = $0B65;     
+     GL_FOG_COLOR = $0B66;     
+  { FrontFaceDirection  }
+     GL_CW = $0900;     
+     GL_CCW = $0901;     
+  { GetPName  }
+     GL_CURRENT_COLOR = $0B00;     
+     GL_CURRENT_NORMAL = $0B02;     
+     GL_CURRENT_TEXTURE_COORDS = $0B03;     
+     GL_POINT_SIZE = $0B11;     
+     GL_POINT_SIZE_MIN = $8126;     
+     GL_POINT_SIZE_MAX = $8127;     
+     GL_POINT_FADE_THRESHOLD_SIZE = $8128;     
+     GL_POINT_DISTANCE_ATTENUATION = $8129;     
+     GL_SMOOTH_POINT_SIZE_RANGE = $0B12;     
+     GL_LINE_WIDTH = $0B21;     
+     GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;     
+     GL_ALIASED_POINT_SIZE_RANGE = $846D;     
+     GL_ALIASED_LINE_WIDTH_RANGE = $846E;     
+     GL_CULL_FACE_MODE = $0B45;     
+     GL_FRONT_FACE = $0B46;     
+     GL_SHADE_MODEL = $0B54;     
+     GL_DEPTH_RANGE = $0B70;     
+     GL_DEPTH_WRITEMASK = $0B72;     
+     GL_DEPTH_CLEAR_VALUE = $0B73;     
+     GL_DEPTH_FUNC = $0B74;     
+     GL_STENCIL_CLEAR_VALUE = $0B91;     
+     GL_STENCIL_FUNC = $0B92;     
+     GL_STENCIL_VALUE_MASK = $0B93;     
+     GL_STENCIL_FAIL = $0B94;     
+     GL_STENCIL_PASS_DEPTH_FAIL = $0B95;     
+     GL_STENCIL_PASS_DEPTH_PASS = $0B96;     
+     GL_STENCIL_REF = $0B97;     
+     GL_STENCIL_WRITEMASK = $0B98;     
+     GL_MATRIX_MODE = $0BA0;     
+     GL_VIEWPORT = $0BA2;     
+     GL_MODELVIEW_STACK_DEPTH = $0BA3;     
+     GL_PROJECTION_STACK_DEPTH = $0BA4;     
+     GL_TEXTURE_STACK_DEPTH = $0BA5;     
+     GL_MODELVIEW_MATRIX = $0BA6;     
+     GL_PROJECTION_MATRIX = $0BA7;     
+     GL_TEXTURE_MATRIX = $0BA8;     
+     GL_ALPHA_TEST_FUNC = $0BC1;     
+     GL_ALPHA_TEST_REF = $0BC2;     
+     GL_BLEND_DST = $0BE0;     
+     GL_BLEND_SRC = $0BE1;     
+     GL_LOGIC_OP_MODE = $0BF0;     
+     GL_SCISSOR_BOX = $0C10;     
+//     GL_SCISSOR_TEST = $0C11;     
+     GL_COLOR_CLEAR_VALUE = $0C22;     
+     GL_COLOR_WRITEMASK = $0C23;     
+     GL_UNPACK_ALIGNMENT = $0CF5;     
+     GL_PACK_ALIGNMENT = $0D05;     
+     GL_MAX_LIGHTS = $0D31;     
+     GL_MAX_CLIP_PLANES = $0D32;     
+     GL_MAX_TEXTURE_SIZE = $0D33;     
+     GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;     
+     GL_MAX_PROJECTION_STACK_DEPTH = $0D38;     
+     GL_MAX_TEXTURE_STACK_DEPTH = $0D39;     
+     GL_MAX_VIEWPORT_DIMS = $0D3A;     
+     GL_MAX_TEXTURE_UNITS = $84E2;     
+     GL_SUBPIXEL_BITS = $0D50;     
+     GL_RED_BITS = $0D52;     
+     GL_GREEN_BITS = $0D53;     
+     GL_BLUE_BITS = $0D54;     
+     GL_ALPHA_BITS = $0D55;     
+     GL_DEPTH_BITS = $0D56;     
+     GL_STENCIL_BITS = $0D57;     
+     GL_POLYGON_OFFSET_UNITS = $2A00;     
+//     GL_POLYGON_OFFSET_FILL = $8037;     
+     GL_POLYGON_OFFSET_FACTOR = $8038;     
+     GL_TEXTURE_BINDING_2D = $8069;     
+     GL_VERTEX_ARRAY_SIZE = $807A;     
+     GL_VERTEX_ARRAY_TYPE = $807B;     
+     GL_VERTEX_ARRAY_STRIDE = $807C;     
+     GL_NORMAL_ARRAY_TYPE = $807E;     
+     GL_NORMAL_ARRAY_STRIDE = $807F;     
+     GL_COLOR_ARRAY_SIZE = $8081;     
+     GL_COLOR_ARRAY_TYPE = $8082;     
+     GL_COLOR_ARRAY_STRIDE = $8083;     
+     GL_TEXTURE_COORD_ARRAY_SIZE = $8088;     
+     GL_TEXTURE_COORD_ARRAY_TYPE = $8089;     
+     GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;     
+     GL_VERTEX_ARRAY_POINTER = $808E;     
+     GL_NORMAL_ARRAY_POINTER = $808F;     
+     GL_COLOR_ARRAY_POINTER = $8090;     
+     GL_TEXTURE_COORD_ARRAY_POINTER = $8092;     
+     GL_SAMPLE_BUFFERS = $80A8;     
+     GL_SAMPLES = $80A9;     
+     GL_SAMPLE_COVERAGE_VALUE = $80AA;     
+     GL_SAMPLE_COVERAGE_INVERT = $80AB;     
+  { GetTextureParameter  }
+  {      GL_TEXTURE_MAG_FILTER  }
+  {      GL_TEXTURE_MIN_FILTER  }
+  {      GL_TEXTURE_WRAP_S  }
+  {      GL_TEXTURE_WRAP_T  }
+     GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;     
+     GL_COMPRESSED_TEXTURE_FORMATS = $86A3;     
+  { HintMode  }
+     GL_DONT_CARE = $1100;     
+     GL_FASTEST = $1101;     
+     GL_NICEST = $1102;     
+  { HintTarget  }
+     GL_PERSPECTIVE_CORRECTION_HINT = $0C50;     
+     GL_POINT_SMOOTH_HINT = $0C51;     
+     GL_LINE_SMOOTH_HINT = $0C52;     
+     GL_FOG_HINT = $0C54;     
+     GL_GENERATE_MIPMAP_HINT = $8192;     
+  { LightModelParameter  }
+     GL_LIGHT_MODEL_AMBIENT = $0B53;     
+     GL_LIGHT_MODEL_TWO_SIDE = $0B52;     
+  { LightParameter  }
+     GL_AMBIENT = $1200;     
+     GL_DIFFUSE = $1201;     
+     GL_SPECULAR = $1202;     
+     GL_POSITION = $1203;     
+     GL_SPOT_DIRECTION = $1204;     
+     GL_SPOT_EXPONENT = $1205;     
+     GL_SPOT_CUTOFF = $1206;     
+     GL_CONSTANT_ATTENUATION = $1207;     
+     GL_LINEAR_ATTENUATION = $1208;     
+     GL_QUADRATIC_ATTENUATION = $1209;     
+  { DataType  }
+     GL_BYTE = $1400;     
+     GL_UNSIGNED_BYTE = $1401;     
+     GL_SHORT = $1402;     
+     GL_UNSIGNED_SHORT = $1403;     
+     GL_FLOAT = $1406;     
+     GL_FIXED = $140C;     
+  { LogicOp  }
+     GL_CLEAR = $1500;     
+     GL_AND = $1501;     
+     GL_AND_REVERSE = $1502;     
+     GL_COPY = $1503;     
+     GL_AND_INVERTED = $1504;     
+     GL_NOOP = $1505;     
+     GL_XOR = $1506;     
+     GL_OR = $1507;     
+     GL_NOR = $1508;     
+     GL_EQUIV = $1509;     
+     GL_INVERT = $150A;     
+     GL_OR_REVERSE = $150B;     
+     GL_COPY_INVERTED = $150C;     
+     GL_OR_INVERTED = $150D;     
+     GL_NAND = $150E;     
+     GL_SET = $150F;     
+  { MaterialFace  }
+  {      GL_FRONT_AND_BACK  }
+  { MaterialParameter  }
+     GL_EMISSION = $1600;     
+     GL_SHININESS = $1601;     
+     GL_AMBIENT_AND_DIFFUSE = $1602;     
+  {      GL_AMBIENT  }
+  {      GL_DIFFUSE  }
+  {      GL_SPECULAR  }
+  { MatrixMode  }
+     GL_MODELVIEW = $1700;     
+     GL_PROJECTION = $1701;     
+     GL_TEXTURE = $1702;     
+  { NormalPointerType  }
+  {      GL_BYTE  }
+  {      GL_SHORT  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  { PixelFormat  }
+     GL_ALPHA = $1906;     
+     GL_RGB = $1907;     
+     GL_RGBA = $1908;     
+     GL_LUMINANCE = $1909;     
+     GL_LUMINANCE_ALPHA = $190A;     
+  { PixelStoreParameter  }
+//     GL_UNPACK_ALIGNMENT = $0CF5;     
+//     GL_PACK_ALIGNMENT = $0D05;     
+  { PixelType  }
+  {      GL_UNSIGNED_BYTE  }
+     GL_UNSIGNED_SHORT_4_4_4_4 = $8033;     
+     GL_UNSIGNED_SHORT_5_5_5_1 = $8034;     
+     GL_UNSIGNED_SHORT_5_6_5 = $8363;     
+  { ShadingModel  }
+     GL_FLAT = $1D00;     
+     GL_SMOOTH = $1D01;     
+  { StencilFunction  }
+  {      GL_NEVER  }
+  {      GL_LESS  }
+  {      GL_EQUAL  }
+  {      GL_LEQUAL  }
+  {      GL_GREATER  }
+  {      GL_NOTEQUAL  }
+  {      GL_GEQUAL  }
+  {      GL_ALWAYS  }
+  { StencilOp  }
+  {      GL_ZERO  }
+     GL_KEEP = $1E00;     
+     GL_REPLACE = $1E01;     
+     GL_INCR = $1E02;     
+     GL_DECR = $1E03;     
+  {      GL_INVERT  }
+  { StringName  }
+     GL_VENDOR = $1F00;     
+     GL_RENDERER = $1F01;     
+     GL_VERSION = $1F02;     
+     GL_EXTENSIONS = $1F03;     
+  { TexCoordPointerType  }
+  {      GL_SHORT  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  {      GL_BYTE  }
+  { TextureEnvMode  }
+     GL_MODULATE = $2100;     
+     GL_DECAL = $2101;     
+  {      GL_BLEND  }
+     GL_ADD = $0104;     
+  {      GL_REPLACE  }
+  { TextureEnvParameter  }
+     GL_TEXTURE_ENV_MODE = $2200;     
+     GL_TEXTURE_ENV_COLOR = $2201;     
+  { TextureEnvTarget  }
+     GL_TEXTURE_ENV = $2300;     
+  { TextureMagFilter  }
+     GL_NEAREST = $2600;     
+     GL_LINEAR = $2601;     
+  { TextureMinFilter  }
+  {      GL_NEAREST  }
+  {      GL_LINEAR  }
+     GL_NEAREST_MIPMAP_NEAREST = $2700;     
+     GL_LINEAR_MIPMAP_NEAREST = $2701;     
+     GL_NEAREST_MIPMAP_LINEAR = $2702;     
+     GL_LINEAR_MIPMAP_LINEAR = $2703;     
+  { TextureParameterName  }
+     GL_TEXTURE_MAG_FILTER = $2800;     
+     GL_TEXTURE_MIN_FILTER = $2801;     
+     GL_TEXTURE_WRAP_S = $2802;     
+     GL_TEXTURE_WRAP_T = $2803;     
+     GL_GENERATE_MIPMAP = $8191;     
+  { TextureTarget  }
+  {      GL_TEXTURE_2D  }
+  { TextureUnit  }
+     GL_TEXTURE0 = $84C0;     
+     GL_TEXTURE1 = $84C1;     
+     GL_TEXTURE2 = $84C2;     
+     GL_TEXTURE3 = $84C3;     
+     GL_TEXTURE4 = $84C4;     
+     GL_TEXTURE5 = $84C5;     
+     GL_TEXTURE6 = $84C6;     
+     GL_TEXTURE7 = $84C7;     
+     GL_TEXTURE8 = $84C8;     
+     GL_TEXTURE9 = $84C9;     
+     GL_TEXTURE10 = $84CA;     
+     GL_TEXTURE11 = $84CB;     
+     GL_TEXTURE12 = $84CC;     
+     GL_TEXTURE13 = $84CD;     
+     GL_TEXTURE14 = $84CE;     
+     GL_TEXTURE15 = $84CF;     
+     GL_TEXTURE16 = $84D0;     
+     GL_TEXTURE17 = $84D1;     
+     GL_TEXTURE18 = $84D2;     
+     GL_TEXTURE19 = $84D3;     
+     GL_TEXTURE20 = $84D4;     
+     GL_TEXTURE21 = $84D5;     
+     GL_TEXTURE22 = $84D6;     
+     GL_TEXTURE23 = $84D7;     
+     GL_TEXTURE24 = $84D8;     
+     GL_TEXTURE25 = $84D9;     
+     GL_TEXTURE26 = $84DA;     
+     GL_TEXTURE27 = $84DB;     
+     GL_TEXTURE28 = $84DC;     
+     GL_TEXTURE29 = $84DD;     
+     GL_TEXTURE30 = $84DE;     
+     GL_TEXTURE31 = $84DF;     
+     GL_ACTIVE_TEXTURE = $84E0;     
+     GL_CLIENT_ACTIVE_TEXTURE = $84E1;     
+  { TextureWrapMode  }
+     GL_REPEAT = $2901;     
+     GL_CLAMP_TO_EDGE = $812F;     
+  { VertexPointerType  }
+  {      GL_SHORT  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  {      GL_BYTE  }
+  { LightName  }
+     GL_LIGHT0 = $4000;     
+     GL_LIGHT1 = $4001;     
+     GL_LIGHT2 = $4002;     
+     GL_LIGHT3 = $4003;     
+     GL_LIGHT4 = $4004;     
+     GL_LIGHT5 = $4005;     
+     GL_LIGHT6 = $4006;     
+     GL_LIGHT7 = $4007;     
+  { Buffer Objects  }
+     GL_ARRAY_BUFFER = $8892;     
+     GL_ELEMENT_ARRAY_BUFFER = $8893;     
+     GL_ARRAY_BUFFER_BINDING = $8894;     
+     GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;     
+     GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;     
+     GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;     
+     GL_COLOR_ARRAY_BUFFER_BINDING = $8898;     
+     GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;     
+     GL_STATIC_DRAW = $88E4;     
+     GL_DYNAMIC_DRAW = $88E8;     
+     GL_BUFFER_SIZE = $8764;     
+     GL_BUFFER_USAGE = $8765;     
+  { Texture combine + dot3  }
+     GL_SUBTRACT = $84E7;     
+     GL_COMBINE = $8570;     
+     GL_COMBINE_RGB = $8571;     
+     GL_COMBINE_ALPHA = $8572;     
+     GL_RGB_SCALE = $8573;     
+     GL_ADD_SIGNED = $8574;     
+     GL_INTERPOLATE = $8575;     
+     GL_CONSTANT = $8576;     
+     GL_PRIMARY_COLOR = $8577;     
+     GL_PREVIOUS = $8578;     
+     GL_OPERAND0_RGB = $8590;     
+     GL_OPERAND1_RGB = $8591;     
+     GL_OPERAND2_RGB = $8592;     
+     GL_OPERAND0_ALPHA = $8598;     
+     GL_OPERAND1_ALPHA = $8599;     
+     GL_OPERAND2_ALPHA = $859A;     
+     GL_ALPHA_SCALE = $0D1C;     
+     GL_SRC0_RGB = $8580;     
+     GL_SRC1_RGB = $8581;     
+     GL_SRC2_RGB = $8582;     
+     GL_SRC0_ALPHA = $8588;     
+     GL_SRC1_ALPHA = $8589;     
+     GL_SRC2_ALPHA = $858A;     
+     GL_DOT3_RGB = $86AE;     
+     GL_DOT3_RGBA = $86AF;     
+  {------------------------------------------------------------------------*
+   * required OES extension tokens
+   *------------------------------------------------------------------------ }
+  { OES_read_format  }
+     GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = $8B9A;     
+     GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = $8B9B;     
+  { GL_OES_compressed_paletted_texture  }
+     GL_PALETTE4_RGB8_OES = $8B90;     
+     GL_PALETTE4_RGBA8_OES = $8B91;     
+     GL_PALETTE4_R5_G6_B5_OES = $8B92;     
+     GL_PALETTE4_RGBA4_OES = $8B93;     
+     GL_PALETTE4_RGB5_A1_OES = $8B94;     
+     GL_PALETTE8_RGB8_OES = $8B95;     
+     GL_PALETTE8_RGBA8_OES = $8B96;     
+     GL_PALETTE8_R5_G6_B5_OES = $8B97;     
+     GL_PALETTE8_RGBA4_OES = $8B98;     
+     GL_PALETTE8_RGB5_A1_OES = $8B99;     
+  { OES_point_size_array  }
+     GL_POINT_SIZE_ARRAY_OES = $8B9C;     
+     GL_POINT_SIZE_ARRAY_TYPE_OES = $898A;     
+     GL_POINT_SIZE_ARRAY_STRIDE_OES = $898B;     
+     GL_POINT_SIZE_ARRAY_POINTER_OES = $898C;     
+     GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = $8B9F;     
+  { GL_OES_point_sprite  }
+     GL_POINT_SPRITE_OES = $8861;     
+     GL_COORD_REPLACE_OES = $8862;     
+  {*********************************************************** }
+  { Available only in Common profile  }
+
+  var
+    glAlphaFunc : procedure(func:GLenum; ref:GLclampf);cdecl;
+    glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);cdecl;
+    glClearDepthf : procedure(depth:GLclampf);cdecl;
+(* Const before type ignored *)
+    glClipPlanef : procedure(plane:GLenum; equation:pGLfloat);cdecl;
+    glColor4f : procedure(red:GLfloat; green:GLfloat; blue:GLfloat; alpha:GLfloat);cdecl;
+    glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);cdecl;
+    glFogf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glFogfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glFrustumf : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat; 
+      zFar:GLfloat);cdecl;
+    glGetClipPlanef : procedure(pname:GLenum; eqn:array of GLfloat);cdecl;
+    glGetFloatv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glGetLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glGetMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glGetTexEnvfv : procedure(env:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glLightModelf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glLightModelfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glLightf : procedure(light:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glLineWidth : procedure(width:GLfloat);cdecl;
+(* Const before type ignored *)
+    glLoadMatrixf : procedure(m:pGLfloat);cdecl;
+    glMaterialf : procedure(face:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+(* Const before type ignored *)
+    glMultMatrixf : procedure(m:pGLfloat);cdecl;
+    glMultiTexCoord4f : procedure(target:GLenum; s:GLfloat; t:GLfloat; r:GLfloat; q:GLfloat);cdecl;
+    glNormal3f : procedure(nx:GLfloat; ny:GLfloat; nz:GLfloat);cdecl;
+    glOrthof : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat; 
+      zFar:GLfloat);cdecl;
+    glPointParameterf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glPointParameterfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glPointSize : procedure(size:GLfloat);cdecl;
+    glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);cdecl;
+    glRotatef : procedure(angle:GLfloat; x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+    glScalef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+    glTexEnvf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glTexEnvfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glTranslatef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+  { Available in both Common and Common-Lite profiles  }
+    glActiveTexture : procedure(texture:GLenum);cdecl;
+    glAlphaFuncx : procedure(func:GLenum; ref:GLclampx);cdecl;
+    glBindBuffer : procedure(target:GLenum; buffer:GLuint);cdecl;
+    glBindTexture : procedure(target:GLenum; texture:GLuint);cdecl;
+    glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);cdecl;
+(* Const before type ignored *)
+    glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pGLvoid; usage:GLenum);cdecl;
+(* Const before type ignored *)
+    glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pGLvoid);cdecl;
+    glClear : procedure(mask:GLbitfield);cdecl;
+    glClearColorx : procedure(red:GLclampx; green:GLclampx; blue:GLclampx; alpha:GLclampx);cdecl;
+    glClearDepthx : procedure(depth:GLclampx);cdecl;
+    glClearStencil : procedure(s:GLint);cdecl;
+    glClientActiveTexture : procedure(texture:GLenum);cdecl;
+(* Const before type ignored *)
+    glClipPlanex : procedure(plane:GLenum; equation:pGLfixed);cdecl;
+    glColor4ub : procedure(red:GLubyte; green:GLubyte; blue:GLubyte; alpha:GLubyte);cdecl;
+    glColor4x : procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed);cdecl;
+    glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);cdecl;
+(* Const before type ignored *)
+    glColorPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+(* Const before type ignored *)
+    glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; 
+      border:GLint; imageSize:GLsizei; data:pGLvoid);cdecl;
+(* Const before type ignored *)
+    glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; 
+      height:GLsizei; format:GLenum; imageSize:GLsizei; data:pGLvoid);cdecl;
+    glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint; 
+      width:GLsizei; height:GLsizei; border:GLint);cdecl;
+    glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint; 
+      y:GLint; width:GLsizei; height:GLsizei);cdecl;
+    glCullFace : procedure(mode:GLenum);cdecl;
+(* Const before type ignored *)
+    glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
+(* Const before type ignored *)
+    glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
+    glDepthFunc : procedure(func:GLenum);cdecl;
+    glDepthMask : procedure(flag:GLboolean);cdecl;
+    glDepthRangex : procedure(zNear:GLclampx; zFar:GLclampx);cdecl;
+    glDisable : procedure(cap:GLenum);cdecl;
+    glDisableClientState : procedure(arry:GLenum);cdecl;
+    glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);cdecl;
+(* Const before type ignored *)
+    glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pGLvoid);cdecl;
+    glEnable : procedure(cap:GLenum);cdecl;
+    glEnableClientState : procedure(arry:GLenum);cdecl;
+    glFinish : procedure;cdecl;
+    glFlush : procedure;cdecl;
+    glFogx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glFogxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glFrontFace : procedure(mode:GLenum);cdecl;
+    glFrustumx : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed; 
+      zFar:GLfixed);cdecl;
+    glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);cdecl;
+    glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+    glGetClipPlanex : procedure(pname:GLenum; eqn:array of GLfixed);cdecl;
+    glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
+    glGenTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
+    glGetError : function:GLenum;cdecl;
+    glGetFixedv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glGetIntegerv : procedure(pname:GLenum; params:pGLint);cdecl;
+    glGetLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glGetMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glGetPointerv : procedure(pname:GLenum; params:Ppointer);cdecl;
+(* Const before type ignored *)
+    glGetString : function(name:GLenum):PGLubyte;cdecl;
+    glGetTexEnviv : procedure(env:GLenum; pname:GLenum; params:pGLint);cdecl;
+    glGetTexEnvxv : procedure(env:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+    glGetTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glHint : procedure(target:GLenum; mode:GLenum);cdecl;
+    glIsBuffer : function(buffer:GLuint):GLboolean;cdecl;
+    glIsEnabled : function(cap:GLenum):GLboolean;cdecl;
+    glIsTexture : function(texture:GLuint):GLboolean;cdecl;
+    glLightModelx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glLightModelxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glLightx : procedure(light:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glLineWidthx : procedure(width:GLfixed);cdecl;
+    glLoadIdentity : procedure;cdecl;
+(* Const before type ignored *)
+    glLoadMatrixx : procedure(m:pGLfixed);cdecl;
+    glLogicOp : procedure(opcode:GLenum);cdecl;
+    glMaterialx : procedure(face:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glMatrixMode : procedure(mode:GLenum);cdecl;
+(* Const before type ignored *)
+    glMultMatrixx : procedure(m:pGLfixed);cdecl;
+    glMultiTexCoord4x : procedure(target:GLenum; s:GLfixed; t:GLfixed; r:GLfixed; q:GLfixed);cdecl;
+    glNormal3x : procedure(nx:GLfixed; ny:GLfixed; nz:GLfixed);cdecl;
+(* Const before type ignored *)
+    glNormalPointer : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+    glOrthox : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed; 
+      zFar:GLfixed);cdecl;
+    glPixelStorei : procedure(pname:GLenum; param:GLint);cdecl;
+    glPointParameterx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glPointParameterxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glPointSizex : procedure(size:GLfixed);cdecl;
+    glPolygonOffsetx : procedure(factor:GLfixed; units:GLfixed);cdecl;
+    glPopMatrix : procedure;cdecl;
+    glPushMatrix : procedure;cdecl;
+    glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum; 
+      _type:GLenum; pixels:pGLvoid);cdecl;
+    glRotatex : procedure(angle:GLfixed; x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+    glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);cdecl;
+    glSampleCoveragex : procedure(value:GLclampx; invert:GLboolean);cdecl;
+    glScalex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+    glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
+    glShadeModel : procedure(mode:GLenum);cdecl;
+    glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);cdecl;
+    glStencilMask : procedure(mask:GLuint);cdecl;
+    glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);cdecl;
+(* Const before type ignored *)
+    glTexCoordPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+    glTexEnvi : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
+    glTexEnvx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glTexEnviv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+(* Const before type ignored *)
+    glTexEnvxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+(* Const before type ignored *)
+    glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLint; width:GLsizei; height:GLsizei; 
+      border:GLint; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
+    glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
+    glTexParameterx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+(* Const before type ignored *)
+    glTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+(* Const before type ignored *)
+    glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; 
+      height:GLsizei; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
+    glTranslatex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+(* Const before type ignored *)
+    glVertexPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+    glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
+  {------------------------------------------------------------------------*
+   * Required OES extension functions
+   *------------------------------------------------------------------------ }
+  { GL_OES_read_format  }
+
+  const
+     GL_OES_read_format = 1;     
+  { GL_OES_compressed_paletted_texture  }
+     GL_OES_compressed_paletted_texture = 1;     
+  { GL_OES_point_size_array  }
+     GL_OES_point_size_array = 1;     
+(* Const before type ignored *)
+
+  var
+    glPointSizePointerOES : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+  { GL_OES_point_sprite  }
+
+  const
+     GL_OES_point_sprite = 1;     
+
+implementation
+
+  uses
+    SysUtils, dynlibs;
+
+  var
+    hlib : tlibhandle;
+
+
+  procedure Freegles11;
+    begin
+//      FreeLibrary(hlib);
+      glAlphaFunc:=nil;
+      glClearColor:=nil;
+      glClearDepthf:=nil;
+      glClipPlanef:=nil;
+      glColor4f:=nil;
+      glDepthRangef:=nil;
+      glFogf:=nil;
+      glFogfv:=nil;
+      glFrustumf:=nil;
+      glGetClipPlanef:=nil;
+      glGetFloatv:=nil;
+      glGetLightfv:=nil;
+      glGetMaterialfv:=nil;
+      glGetTexEnvfv:=nil;
+      glGetTexParameterfv:=nil;
+      glLightModelf:=nil;
+      glLightModelfv:=nil;
+      glLightf:=nil;
+      glLightfv:=nil;
+      glLineWidth:=nil;
+      glLoadMatrixf:=nil;
+      glMaterialf:=nil;
+      glMaterialfv:=nil;
+      glMultMatrixf:=nil;
+      glMultiTexCoord4f:=nil;
+      glNormal3f:=nil;
+      glOrthof:=nil;
+      glPointParameterf:=nil;
+      glPointParameterfv:=nil;
+      glPointSize:=nil;
+      glPolygonOffset:=nil;
+      glRotatef:=nil;
+      glScalef:=nil;
+      glTexEnvf:=nil;
+      glTexEnvfv:=nil;
+      glTexParameterf:=nil;
+      glTexParameterfv:=nil;
+      glTranslatef:=nil;
+      glActiveTexture:=nil;
+      glAlphaFuncx:=nil;
+      glBindBuffer:=nil;
+      glBindTexture:=nil;
+      glBlendFunc:=nil;
+      glBufferData:=nil;
+      glBufferSubData:=nil;
+      glClear:=nil;
+      glClearColorx:=nil;
+      glClearDepthx:=nil;
+      glClearStencil:=nil;
+      glClientActiveTexture:=nil;
+      glClipPlanex:=nil;
+      glColor4ub:=nil;
+      glColor4x:=nil;
+      glColorMask:=nil;
+      glColorPointer:=nil;
+      glCompressedTexImage2D:=nil;
+      glCompressedTexSubImage2D:=nil;
+      glCopyTexImage2D:=nil;
+      glCopyTexSubImage2D:=nil;
+      glCullFace:=nil;
+      glDeleteBuffers:=nil;
+      glDeleteTextures:=nil;
+      glDepthFunc:=nil;
+      glDepthMask:=nil;
+      glDepthRangex:=nil;
+      glDisable:=nil;
+      glDisableClientState:=nil;
+      glDrawArrays:=nil;
+      glDrawElements:=nil;
+      glEnable:=nil;
+      glEnableClientState:=nil;
+      glFinish:=nil;
+      glFlush:=nil;
+      glFogx:=nil;
+      glFogxv:=nil;
+      glFrontFace:=nil;
+      glFrustumx:=nil;
+      glGetBooleanv:=nil;
+      glGetBufferParameteriv:=nil;
+      glGetClipPlanex:=nil;
+      glGenBuffers:=nil;
+      glGenTextures:=nil;
+      glGetError:=nil;
+      glGetFixedv:=nil;
+      glGetIntegerv:=nil;
+      glGetLightxv:=nil;
+      glGetMaterialxv:=nil;
+      glGetPointerv:=nil;
+      glGetString:=nil;
+      glGetTexEnviv:=nil;
+      glGetTexEnvxv:=nil;
+      glGetTexParameteriv:=nil;
+      glGetTexParameterxv:=nil;
+      glHint:=nil;
+      glIsBuffer:=nil;
+      glIsEnabled:=nil;
+      glIsTexture:=nil;
+      glLightModelx:=nil;
+      glLightModelxv:=nil;
+      glLightx:=nil;
+      glLightxv:=nil;
+      glLineWidthx:=nil;
+      glLoadIdentity:=nil;
+      glLoadMatrixx:=nil;
+      glLogicOp:=nil;
+      glMaterialx:=nil;
+      glMaterialxv:=nil;
+      glMatrixMode:=nil;
+      glMultMatrixx:=nil;
+      glMultiTexCoord4x:=nil;
+      glNormal3x:=nil;
+      glNormalPointer:=nil;
+      glOrthox:=nil;
+      glPixelStorei:=nil;
+      glPointParameterx:=nil;
+      glPointParameterxv:=nil;
+      glPointSizex:=nil;
+      glPolygonOffsetx:=nil;
+      glPopMatrix:=nil;
+      glPushMatrix:=nil;
+      glReadPixels:=nil;
+      glRotatex:=nil;
+      glSampleCoverage:=nil;
+      glSampleCoveragex:=nil;
+      glScalex:=nil;
+      glScissor:=nil;
+      glShadeModel:=nil;
+      glStencilFunc:=nil;
+      glStencilMask:=nil;
+      glStencilOp:=nil;
+      glTexCoordPointer:=nil;
+      glTexEnvi:=nil;
+      glTexEnvx:=nil;
+      glTexEnviv:=nil;
+      glTexEnvxv:=nil;
+      glTexImage2D:=nil;
+      glTexParameteri:=nil;
+      glTexParameterx:=nil;
+      glTexParameteriv:=nil;
+      glTexParameterxv:=nil;
+      glTexSubImage2D:=nil;
+      glTranslatex:=nil;
+      glVertexPointer:=nil;
+      glViewport:=nil;
+      glPointSizePointerOES:=nil;
+    end;
+
+
+  procedure Loadgles11(lib : pchar);
+    begin
+      Freegles11;
+      hlib:=LoadLibrary(lib);
+      if hlib=0 then
+	begin
+         raise Exception.Create(format('Could not load library: %s',[lib]));
+	end;
+      pointer(glAlphaFunc):=GetProcAddress(hlib,'glAlphaFunc');
+      pointer(glClearColor):=GetProcAddress(hlib,'glClearColor');
+      pointer(glClearDepthf):=GetProcAddress(hlib,'glClearDepthf');
+      pointer(glClipPlanef):=GetProcAddress(hlib,'glClipPlanef');
+      pointer(glColor4f):=GetProcAddress(hlib,'glColor4f');
+      pointer(glDepthRangef):=GetProcAddress(hlib,'glDepthRangef');
+      pointer(glFogf):=GetProcAddress(hlib,'glFogf');
+      pointer(glFogfv):=GetProcAddress(hlib,'glFogfv');
+      pointer(glFrustumf):=GetProcAddress(hlib,'glFrustumf');
+      pointer(glGetClipPlanef):=GetProcAddress(hlib,'glGetClipPlanef');
+      pointer(glGetFloatv):=GetProcAddress(hlib,'glGetFloatv');
+      pointer(glGetLightfv):=GetProcAddress(hlib,'glGetLightfv');
+      pointer(glGetMaterialfv):=GetProcAddress(hlib,'glGetMaterialfv');
+      pointer(glGetTexEnvfv):=GetProcAddress(hlib,'glGetTexEnvfv');
+      pointer(glGetTexParameterfv):=GetProcAddress(hlib,'glGetTexParameterfv');
+      pointer(glLightModelf):=GetProcAddress(hlib,'glLightModelf');
+      pointer(glLightModelfv):=GetProcAddress(hlib,'glLightModelfv');
+      pointer(glLightf):=GetProcAddress(hlib,'glLightf');
+      pointer(glLightfv):=GetProcAddress(hlib,'glLightfv');
+      pointer(glLineWidth):=GetProcAddress(hlib,'glLineWidth');
+      pointer(glLoadMatrixf):=GetProcAddress(hlib,'glLoadMatrixf');
+      pointer(glMaterialf):=GetProcAddress(hlib,'glMaterialf');
+      pointer(glMaterialfv):=GetProcAddress(hlib,'glMaterialfv');
+      pointer(glMultMatrixf):=GetProcAddress(hlib,'glMultMatrixf');
+      pointer(glMultiTexCoord4f):=GetProcAddress(hlib,'glMultiTexCoord4f');
+      pointer(glNormal3f):=GetProcAddress(hlib,'glNormal3f');
+      pointer(glOrthof):=GetProcAddress(hlib,'glOrthof');
+      pointer(glPointParameterf):=GetProcAddress(hlib,'glPointParameterf');
+      pointer(glPointParameterfv):=GetProcAddress(hlib,'glPointParameterfv');
+      pointer(glPointSize):=GetProcAddress(hlib,'glPointSize');
+      pointer(glPolygonOffset):=GetProcAddress(hlib,'glPolygonOffset');
+      pointer(glRotatef):=GetProcAddress(hlib,'glRotatef');
+      pointer(glScalef):=GetProcAddress(hlib,'glScalef');
+      pointer(glTexEnvf):=GetProcAddress(hlib,'glTexEnvf');
+      pointer(glTexEnvfv):=GetProcAddress(hlib,'glTexEnvfv');
+      pointer(glTexParameterf):=GetProcAddress(hlib,'glTexParameterf');
+      pointer(glTexParameterfv):=GetProcAddress(hlib,'glTexParameterfv');
+      pointer(glTranslatef):=GetProcAddress(hlib,'glTranslatef');
+      pointer(glActiveTexture):=GetProcAddress(hlib,'glActiveTexture');
+      pointer(glAlphaFuncx):=GetProcAddress(hlib,'glAlphaFuncx');
+      pointer(glBindBuffer):=GetProcAddress(hlib,'glBindBuffer');
+      pointer(glBindTexture):=GetProcAddress(hlib,'glBindTexture');
+      pointer(glBlendFunc):=GetProcAddress(hlib,'glBlendFunc');
+      pointer(glBufferData):=GetProcAddress(hlib,'glBufferData');
+      pointer(glBufferSubData):=GetProcAddress(hlib,'glBufferSubData');
+      pointer(glClear):=GetProcAddress(hlib,'glClear');
+      pointer(glClearColorx):=GetProcAddress(hlib,'glClearColorx');
+      pointer(glClearDepthx):=GetProcAddress(hlib,'glClearDepthx');
+      pointer(glClearStencil):=GetProcAddress(hlib,'glClearStencil');
+      pointer(glClientActiveTexture):=GetProcAddress(hlib,'glClientActiveTexture');
+      pointer(glClipPlanex):=GetProcAddress(hlib,'glClipPlanex');
+      pointer(glColor4ub):=GetProcAddress(hlib,'glColor4ub');
+      pointer(glColor4x):=GetProcAddress(hlib,'glColor4x');
+      pointer(glColorMask):=GetProcAddress(hlib,'glColorMask');
+      pointer(glColorPointer):=GetProcAddress(hlib,'glColorPointer');
+      pointer(glCompressedTexImage2D):=GetProcAddress(hlib,'glCompressedTexImage2D');
+      pointer(glCompressedTexSubImage2D):=GetProcAddress(hlib,'glCompressedTexSubImage2D');
+      pointer(glCopyTexImage2D):=GetProcAddress(hlib,'glCopyTexImage2D');
+      pointer(glCopyTexSubImage2D):=GetProcAddress(hlib,'glCopyTexSubImage2D');
+      pointer(glCullFace):=GetProcAddress(hlib,'glCullFace');
+      pointer(glDeleteBuffers):=GetProcAddress(hlib,'glDeleteBuffers');
+      pointer(glDeleteTextures):=GetProcAddress(hlib,'glDeleteTextures');
+      pointer(glDepthFunc):=GetProcAddress(hlib,'glDepthFunc');
+      pointer(glDepthMask):=GetProcAddress(hlib,'glDepthMask');
+      pointer(glDepthRangex):=GetProcAddress(hlib,'glDepthRangex');
+      pointer(glDisable):=GetProcAddress(hlib,'glDisable');
+      pointer(glDisableClientState):=GetProcAddress(hlib,'glDisableClientState');
+      pointer(glDrawArrays):=GetProcAddress(hlib,'glDrawArrays');
+      pointer(glDrawElements):=GetProcAddress(hlib,'glDrawElements');
+      pointer(glEnable):=GetProcAddress(hlib,'glEnable');
+      pointer(glEnableClientState):=GetProcAddress(hlib,'glEnableClientState');
+      pointer(glFinish):=GetProcAddress(hlib,'glFinish');
+      pointer(glFlush):=GetProcAddress(hlib,'glFlush');
+      pointer(glFogx):=GetProcAddress(hlib,'glFogx');
+      pointer(glFogxv):=GetProcAddress(hlib,'glFogxv');
+      pointer(glFrontFace):=GetProcAddress(hlib,'glFrontFace');
+      pointer(glFrustumx):=GetProcAddress(hlib,'glFrustumx');
+      pointer(glGetBooleanv):=GetProcAddress(hlib,'glGetBooleanv');
+      pointer(glGetBufferParameteriv):=GetProcAddress(hlib,'glGetBufferParameteriv');
+      pointer(glGetClipPlanex):=GetProcAddress(hlib,'glGetClipPlanex');
+      pointer(glGenBuffers):=GetProcAddress(hlib,'glGenBuffers');
+      pointer(glGenTextures):=GetProcAddress(hlib,'glGenTextures');
+      pointer(glGetError):=GetProcAddress(hlib,'glGetError');
+      pointer(glGetFixedv):=GetProcAddress(hlib,'glGetFixedv');
+      pointer(glGetIntegerv):=GetProcAddress(hlib,'glGetIntegerv');
+      pointer(glGetLightxv):=GetProcAddress(hlib,'glGetLightxv');
+      pointer(glGetMaterialxv):=GetProcAddress(hlib,'glGetMaterialxv');
+      pointer(glGetPointerv):=GetProcAddress(hlib,'glGetPointerv');
+      pointer(glGetString):=GetProcAddress(hlib,'glGetString');
+      pointer(glGetTexEnviv):=GetProcAddress(hlib,'glGetTexEnviv');
+      pointer(glGetTexEnvxv):=GetProcAddress(hlib,'glGetTexEnvxv');
+      pointer(glGetTexParameteriv):=GetProcAddress(hlib,'glGetTexParameteriv');
+      pointer(glGetTexParameterxv):=GetProcAddress(hlib,'glGetTexParameterxv');
+      pointer(glHint):=GetProcAddress(hlib,'glHint');
+      pointer(glIsBuffer):=GetProcAddress(hlib,'glIsBuffer');
+      pointer(glIsEnabled):=GetProcAddress(hlib,'glIsEnabled');
+      pointer(glIsTexture):=GetProcAddress(hlib,'glIsTexture');
+      pointer(glLightModelx):=GetProcAddress(hlib,'glLightModelx');
+      pointer(glLightModelxv):=GetProcAddress(hlib,'glLightModelxv');
+      pointer(glLightx):=GetProcAddress(hlib,'glLightx');
+      pointer(glLightxv):=GetProcAddress(hlib,'glLightxv');
+      pointer(glLineWidthx):=GetProcAddress(hlib,'glLineWidthx');
+      pointer(glLoadIdentity):=GetProcAddress(hlib,'glLoadIdentity');
+      pointer(glLoadMatrixx):=GetProcAddress(hlib,'glLoadMatrixx');
+      pointer(glLogicOp):=GetProcAddress(hlib,'glLogicOp');
+      pointer(glMaterialx):=GetProcAddress(hlib,'glMaterialx');
+      pointer(glMaterialxv):=GetProcAddress(hlib,'glMaterialxv');
+      pointer(glMatrixMode):=GetProcAddress(hlib,'glMatrixMode');
+      pointer(glMultMatrixx):=GetProcAddress(hlib,'glMultMatrixx');
+      pointer(glMultiTexCoord4x):=GetProcAddress(hlib,'glMultiTexCoord4x');
+      pointer(glNormal3x):=GetProcAddress(hlib,'glNormal3x');
+      pointer(glNormalPointer):=GetProcAddress(hlib,'glNormalPointer');
+      pointer(glOrthox):=GetProcAddress(hlib,'glOrthox');
+      pointer(glPixelStorei):=GetProcAddress(hlib,'glPixelStorei');
+      pointer(glPointParameterx):=GetProcAddress(hlib,'glPointParameterx');
+      pointer(glPointParameterxv):=GetProcAddress(hlib,'glPointParameterxv');
+      pointer(glPointSizex):=GetProcAddress(hlib,'glPointSizex');
+      pointer(glPolygonOffsetx):=GetProcAddress(hlib,'glPolygonOffsetx');
+      pointer(glPopMatrix):=GetProcAddress(hlib,'glPopMatrix');
+      pointer(glPushMatrix):=GetProcAddress(hlib,'glPushMatrix');
+      pointer(glReadPixels):=GetProcAddress(hlib,'glReadPixels');
+      pointer(glRotatex):=GetProcAddress(hlib,'glRotatex');
+      pointer(glSampleCoverage):=GetProcAddress(hlib,'glSampleCoverage');
+      pointer(glSampleCoveragex):=GetProcAddress(hlib,'glSampleCoveragex');
+      pointer(glScalex):=GetProcAddress(hlib,'glScalex');
+      pointer(glScissor):=GetProcAddress(hlib,'glScissor');
+      pointer(glShadeModel):=GetProcAddress(hlib,'glShadeModel');
+      pointer(glStencilFunc):=GetProcAddress(hlib,'glStencilFunc');
+      pointer(glStencilMask):=GetProcAddress(hlib,'glStencilMask');
+      pointer(glStencilOp):=GetProcAddress(hlib,'glStencilOp');
+      pointer(glTexCoordPointer):=GetProcAddress(hlib,'glTexCoordPointer');
+      pointer(glTexEnvi):=GetProcAddress(hlib,'glTexEnvi');
+      pointer(glTexEnvx):=GetProcAddress(hlib,'glTexEnvx');
+      pointer(glTexEnviv):=GetProcAddress(hlib,'glTexEnviv');
+      pointer(glTexEnvxv):=GetProcAddress(hlib,'glTexEnvxv');
+      pointer(glTexImage2D):=GetProcAddress(hlib,'glTexImage2D');
+      pointer(glTexParameteri):=GetProcAddress(hlib,'glTexParameteri');
+      pointer(glTexParameterx):=GetProcAddress(hlib,'glTexParameterx');
+      pointer(glTexParameteriv):=GetProcAddress(hlib,'glTexParameteriv');
+      pointer(glTexParameterxv):=GetProcAddress(hlib,'glTexParameterxv');
+      pointer(glTexSubImage2D):=GetProcAddress(hlib,'glTexSubImage2D');
+      pointer(glTranslatex):=GetProcAddress(hlib,'glTranslatex');
+      pointer(glVertexPointer):=GetProcAddress(hlib,'glVertexPointer');
+      pointer(glViewport):=GetProcAddress(hlib,'glViewport');
+      pointer(glPointSizePointerOES):=GetProcAddress(hlib,'glPointSizePointerOES');
+    end;
+
+procedure init;
+begin
+    Loadgles11('libGLESv1_CM.so');
+end;
+
+
+initialization
+  Loadgles11('gles11');
+finalization
+  Freegles11;
+
+end.
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