author | Wuzzy <almikes@aol.com> |
Fri, 07 Apr 2017 00:57:09 +0200 | |
changeset 12182 | bfeeb1c35e77 |
parent 12181 | 29f1ea94488b |
child 12183 | 04d9ea191a15 |
--- a/hedgewars/uGearsUtils.pas Thu Apr 06 23:28:13 2017 +0200 +++ b/hedgewars/uGearsUtils.pas Fri Apr 07 00:57:09 2017 +0200 @@ -657,6 +657,8 @@ begin CheckGearDrowning := true; Gear^.State := gstDrowning; + if Gear = CurrentHedgehog^.Gear then + TurnTimeLeft := 0; Gear^.RenderTimer := false; if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then